<?xml version="1.0"?>
<rss version="2.0"><channel><title>Kingdom Hearts Re:Chain of Memories | Chain of Memories Latest Topics</title><link>https://www.kh13.com/forums/forum/11-kingdom-hearts-rechain-of-memories-chain-of-memories/</link><description>Kingdom Hearts Re:Chain of Memories | Chain of Memories Latest Topics</description><language>en</language><item><title>Kingdom Hearts Chain Of Memories PS2/ No Voice Acting</title><link>https://www.kh13.com/forums/topic/133506-kingdom-hearts-chain-of-memories-ps2-no-voice-acting/</link><description><![CDATA[<p>
	Hey everyone, 
</p>

<p>
	I want to ask you all something about KH Chain Of Memories in the PS2. I am aware that Chain Of Memories was a Game Boy released game when it first came out before it had a remake for the PS2.
</p>

<p>
	My question is, 
</p>

<p>
	Why was there no voice acting in Traverse Town room and the  Disney world rooms of the characters in Sora's story mode? 
</p>

<p>
	Since they made it for the PS2, they could have called the original cast of the voice actors from KH1 and they were able to voice their dialogue right?  
</p>

<p>
	What do you guys think to why did they decide to not add voice acting? 
</p>
]]></description><guid isPermaLink="false">133506</guid><pubDate>Fri, 28 Apr 2023 17:34:59 +0000</pubDate></item><item><title>Open Questions in Kingdom Hearts Re: Chain of Memories and Reverse/Rebirth</title><link>https://www.kh13.com/forums/topic/131817-open-questions-in-kingdom-hearts-re-chain-of-memories-and-reverserebirth/</link><description><![CDATA[<pre dir="ltr" style="background-color:transparent;border:none;color:#e8eaed;font-size:28px;padding:2px .14em 2px 0px;text-align:left;">
<span style="color:#000000;"><strong><span style="font-family:Arial, Helvetica, sans-serif;"><span style="font-size:14px;"><span lang="en" xml:lang="en">Why is Marluxia the lord of Castle Oblivion?
Why do Marluxia and Larxene want to betray the organization?
Why didn't Replica Riku wait for Sora? 
How did Vexen know that Marluxia wanted to betray the organization? 
What do Axel and Sora have in common? 
How did Replica Riku manage to recover from a broken heart?
How did Riku leave the realm of darkness?
How did Riku and Mickey separate? 
How did DiZ bring Riku back to the Realm of Light?
Why can Riku control the darkness?
Why did Axel want to destroy Zexion?
What does DiZ want from Riku?</span></span></span></strong></span></pre>
]]></description><guid isPermaLink="false">131817</guid><pubDate>Tue, 07 Jun 2022 22:03:39 +0000</pubDate></item><item><title>Kingdom hearts Chain of memories GBA</title><link>https://www.kh13.com/forums/topic/130751-kingdom-hearts-chain-of-memories-gba/</link><description><![CDATA[<p>
	I just beat this game after procrastinating for like 3 years. and i loved it so I started playing Sora's story and I last left off at the Destiny islands repliku boss fight and after rearranging my cards and finding a new strategy I beat him. And the rest of the story was a cake walk. Now riku's story is a little different from Sora's as you know. 1. You can't add cards, it is a fixed deck. 2. You can only heal with king Mickey cards.  3. Riku had a dark mode that you can receive by breaking enough of the enemy's cards. So the gameplay is different between the two campaigns but it is super fun and enjoyable. I do prefer this to the ps2 version.
</p>

<p><a href="https://www.kh13.com/uploads/monthly_2022_01/20200310_140735.jpg.d87f0cd10bde90c77b7218df5451e45d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="13082" src="https://www.kh13.com/uploads/monthly_2022_01/20200310_140735.thumb.jpg.5ef6cbc523147489c73505060676e48c.jpg" width="398" class="ipsImage ipsImage_thumbnailed" alt="20200310_140735.jpg" loading="lazy" height="748.24"></a></p>]]></description><guid isPermaLink="false">130751</guid><pubDate>Wed, 12 Jan 2022 02:21:54 +0000</pubDate></item><item><title>Kingdom Hearts Chain of Memories is pretty nightmare fuel actually</title><link>https://www.kh13.com/forums/topic/128766-kingdom-hearts-chain-of-memories-is-pretty-nightmare-fuel-actually/</link><description><![CDATA[<p>
	literally all the worlds you visit are nothing but figments of Sora's imagination. All the people you meet there, they dont exist at all. There is a scene in Re com where Aerith tells Sora she is a figment of his imagination, Sora looks away and then she is gone.
</p>

<p>
	Its a pretty dark game really. The only real people Sora meets is the organization members. Its funny how in the credits they show all these disney characters but why are they even there? These characters only existed as an extension of sora's memory materliazed by the castle's magic but after you leave the world, they are gone, all of them.
</p>

<p>
	Alll these quests you do, with Aldin, Winnie, Ariel etc, they dont matter at all because all of these characters arent real and they disappear in the end.
</p>
]]></description><guid isPermaLink="false">128766</guid><pubDate>Sat, 24 Jul 2021 21:01:01 +0000</pubDate></item><item><title>Need some help/explanations/tips for Re:CoM</title><link>https://www.kh13.com/forums/topic/123728-need-some-helpexplanationstips-for-recom/</link><description><![CDATA[<p style="color:#222222;font-size:14px;padding:0px;">
	Hey guys, so I'm on my first playthrough of Re:CoM and I'm currently about to go to the 5th floor so I'm coming along. But there's still a lot of questions I have about deck building, strategies, etc. I'm pretty hyper analytical about games I play and want to make sure I'm understanding the game. So please bear with me because it's a lot of overthinking questions that might seem obvious to some or super basic. I'll just list the things I can think of:
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	How low is an attack card for it to be considered a low-numbered card? 4? For those, is the only point of them as the first card in a sleight?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Is it good to reset my save on moogle rooms until I get good cards? Do you grind high cards early on or does it hurt the experience?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Should I have an attack deck for mobs and a sleight deck for bosses? Or a deck that uses both? I find that where I'm at in the game my attack deck isn't good and gets broken a lot. Do I need to just find higher cards? What's the lowest value you would put in an attack deck? Is it ever worth it to sleight cards together that don't form a real sleight, as just a 3 hit combo? Should I throw a few sleights inside an attack deck?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	I want to ask about the order of a deck. Say for an attack deck, Is it best to order a deck based on the strength of the keyblades combos placement, or their numbered value? Also should I order the attack cards as 3-hit combos over and over again? Or with sleight decks, do you consider the order of your cards after you've used the sleight and lost the first card after reloading? Do you make it so it forms a good 3 hit combo with a good strike, thrust, and finish, or forms another type of sleight? Which is going to be more powerful? I'm confused about how to smartly arrange my decks and layer attacks and sleights.
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Should I bother strategizing a deck taking into account the recovery stat?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Do you order your decks accounting for screw-ups? Like if you miss an attack?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Is it fine not to use summon cards?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Is magic viable outside of using it to clear mobs?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Is it viable to heavily focus on attack cards and attack sleights over magic and summons? Or do I need a little magic?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	How many item cards should i have?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	How many zero cards should I aim for in my decks?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	I heard someone mention "great" zero cards, what makes some zero cards better than others? I thought functionally they're all the same?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Why is an Ars Arcanum with 0, 0, and 9, better than 3, 3, and 3?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Is it best to play the game defensively (focusing on dodging and retaliating) and rarely throw out attacks and sleights ahead of an enemy's attacks?
</p>

<p style="color:#222222;font-size:14px;padding:0px;">
	Lastly, if you don't mind, could you post three sample decks that would be good for early, mid, and late game? Including the card order. Thanks a million to whoever is cool enough to parse through my insane post.
</p>]]></description><guid isPermaLink="false">123728</guid><pubDate>Thu, 13 Aug 2020 10:03:45 +0000</pubDate></item><item><title>A Chain of Memories deep dive</title><link>https://www.kh13.com/forums/topic/123618-a-chain-of-memories-deep-dive/</link><description><![CDATA[<p>
	Sup guys! I had anticipated that there would’ve been a few more topics in the time it took me to whip up this new video, so apologies for clogging up the tippy-top of the General with my mug. I’d been thinking about Chain of Memories a lot recently, and decided it deserved a bit of a deep dive. If I were to assign the “Most Underrated” superlative to any game in the series, I think it’s CoM with a bullet. So I mostly just blabber on about what I think its strong suits are. Hope y’all enjoy!
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/Kl19zPAeY8I?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">123618</guid><pubDate>Sun, 12 Jul 2020 14:05:54 +0000</pubDate></item><item><title>If there was another remake of KH COM where they used the mechanics from the Dream Eater Colleseum instead of the previous card mechanics, would you enjoy the mechanics more or less?</title><link>https://www.kh13.com/forums/topic/122256-if-there-was-another-remake-of-kh-com-where-they-used-the-mechanics-from-the-dream-eater-colleseum-instead-of-the-previous-card-mechanics-would-you-enjoy-the-mechanics-more-or-less/</link><description><![CDATA[<p>
	The Dream Eater Colleseum mechanics seem to flow better as a card game for me than the deck mechanics of KH COM. The limited hand size rather than having every card in the deck available at once, being able to block with a card rather than just card break, the cool down timer for playing cards. The sleight mechanics could still function similarly to stacking cards on top of each other like in DDD.
</p>

<p>
	I did enjoy the original COM gameplay, but I know a lot of fans didn't. Would changing to a system like this make it more enjoyable?
</p>]]></description><guid isPermaLink="false">122256</guid><pubDate>Thu, 06 Feb 2020 17:34:00 +0000</pubDate></item><item><title>What Is Your Favorite Chain Of Memories Sleight?</title><link>https://www.kh13.com/forums/topic/117343-what-is-your-favorite-chain-of-memories-sleight/</link><description><![CDATA[<p>
	What Is Your Favorite Chain Of Memories Sleight?
</p>]]></description><guid isPermaLink="false">117343</guid><pubDate>Sat, 12 Jan 2019 21:37:54 +0000</pubDate></item><item><title>COM Gameplay Appreciation thread</title><link>https://www.kh13.com/forums/topic/115472-com-gameplay-appreciation-thread/</link><description><![CDATA[<p><span style="color:rgb(51,51,51);font-family:Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif;font-size:13px;">I've noticed that there is a lot of hate from the KH community in regards to the card gameplay in both versions of chain of memories. However the purpose of this thread is different. </span><br /><br /><span style="color:rgb(51,51,51);font-family:Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif;font-size:13px;">I want all you to list and explain all the positive details about COM's gameplay in order to show how genius it really is.</span></p>]]></description><guid isPermaLink="false">115472</guid><pubDate>Tue, 02 Oct 2018 21:36:08 +0000</pubDate></item><item><title><![CDATA[/<em>Kingdom Hearts: Chain of Memories</em>,]]></title><link>https://www.kh13.com/forums/topic/115301-kingdom-hearts-chain-of-memories/</link><description><![CDATA[<a href="http://kh13.com/videos/com/like/" rel="">http://kh13.com/videos/com/like/</a>]]></description><guid isPermaLink="false">115301</guid><pubDate>Tue, 25 Sep 2018 03:38:27 +0000</pubDate></item><item><title>Has Re: Chain of Memories the worst remastered graphics?</title><link>https://www.kh13.com/forums/topic/115061-has-re-chain-of-memories-the-worst-remastered-graphics/</link><description><![CDATA[<p>I'm playing Re chain now and what is it with the graphics? like really it stutters and when someone is far away it's like they have two mouth's and 4 eyes.</p>]]></description><guid isPermaLink="false">115061</guid><pubDate>Wed, 12 Sep 2018 20:42:36 +0000</pubDate></item><item><title>Accidentally pressed continue on Re:Com</title><link>https://www.kh13.com/forums/topic/114794-accidentally-pressed-continue-on-recom/</link><description><![CDATA[
<p>Hi guys, I accidentally pressed 'Continue' on Riku's Re:Com story for the silver trophy. If I restart the PS4 without saving my file will the continue not register so I can still obtain it? Or do I have to start from the beginning now?</p>
<p> </p>
<p>Also I'm looking forward to Big Hero 6 footage next month.</p>
]]></description><guid isPermaLink="false">114794</guid><pubDate>Thu, 23 Aug 2018 14:00:48 +0000</pubDate></item><item><title><![CDATA[/<em>Kingdom Hearts: Chain of Memories</em>,]]></title><link>https://www.kh13.com/forums/topic/113215-kingdom-hearts-chain-of-memories/</link><description><![CDATA[<a href="http://kh13.com/videos/com/19a341a198a086e0e99395240cf5cb72/" rel="">http://kh13.com/videos/com/19a341a198a086e0e99395240cf5cb72/</a>]]></description><guid isPermaLink="false">113215</guid><pubDate>Sun, 15 Apr 2018 10:58:11 +0000</pubDate></item><item><title><![CDATA[/<em>Kingdom Hearts: Chain of Memories</em>,]]></title><link>https://www.kh13.com/forums/topic/113196-kingdom-hearts-chain-of-memories/</link><description><![CDATA[<a href="http://kh13.com/videos/com/c2fe0ad6b40b245fe8ab9d966f2dac3a/" rel="">http://kh13.com/videos/com/c2fe0ad6b40b245fe8ab9d966f2dac3a/</a>]]></description><guid isPermaLink="false">113196</guid><pubDate>Fri, 13 Apr 2018 23:38:43 +0000</pubDate></item><item><title><![CDATA[/<em>Kingdom Hearts: Chain of Memories</em>,]]></title><link>https://www.kh13.com/forums/topic/113177-kingdom-hearts-chain-of-memories/</link><description><![CDATA[<a href="http://kh13.com/videos/com/33c4c3e3b54419340fe4e1a1098f7fe8/" rel="">http://kh13.com/videos/com/33c4c3e3b54419340fe4e1a1098f7fe8/</a>]]></description><guid isPermaLink="false">113177</guid><pubDate>Thu, 12 Apr 2018 06:13:32 +0000</pubDate></item><item><title>How to make re:chain of memories enjoyable?</title><link>https://www.kh13.com/forums/topic/111728-how-to-make-rechain-of-memories-enjoyable/</link><description><![CDATA[<p>Lately I have been hearing that alot of people actually like re:com, im currently at the alice in wonderland world and i still havent enjoyed a moment of the game yet it just feels boring. </p>]]></description><guid isPermaLink="false">111728</guid><pubDate>Thu, 25 Jan 2018 16:38:09 +0000</pubDate></item><item><title>Tips On How To Use Zantetsuken in Chain of Memories.</title><link>https://www.kh13.com/forums/topic/111355-tips-on-how-to-use-zantetsuken-in-chain-of-memories/</link><description><![CDATA[<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/G5STf_mgwX0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
<p> </p>
<p>For those who are having trouble pulling this tactic off.</p>]]></description><guid isPermaLink="false">111355</guid><pubDate>Thu, 04 Jan 2018 19:57:59 +0000</pubDate></item><item><title>Reminder that Zantetsuken is a great move...</title><link>https://www.kh13.com/forums/topic/111157-reminder-that-zantetsuken-is-a-great-move/</link><description><![CDATA[<p>ESPECIALLY when playing the GBA version since it can actually be worked as a viable strategy.</p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/w8dlW7EQePk?start=10&amp;feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>]]></description><guid isPermaLink="false">111157</guid><pubDate>Sat, 23 Dec 2017 17:32:39 +0000</pubDate></item><item><title>Deck tips</title><link>https://www.kh13.com/forums/topic/111127-deck-tips/</link><description><![CDATA[<p>I've beat Traverse Town and Agrabah, I was wondering if I could get some advice on building a decent deck that might help me</p>]]></description><guid isPermaLink="false">111127</guid><pubDate>Thu, 21 Dec 2017 23:03:10 +0000</pubDate></item><item><title>Unpopular Opinions About Chain of Memories</title><link>https://www.kh13.com/forums/topic/110663-unpopular-opinions-about-chain-of-memories/</link><description><![CDATA[<p><span style="color:rgb(51,51,51);font-family:Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif;font-size:13px;">Unpopular Opinions regarding Chain of Memories. One of the KH games that I honestly consider one of the best.</span></p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/l_pUo334xVo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>]]></description><guid isPermaLink="false">110663</guid><pubDate>Wed, 15 Nov 2017 17:04:12 +0000</pubDate></item><item><title>Quick Reminder for CoM...</title><link>https://www.kh13.com/forums/topic/110802-quick-reminder-for-com/</link><description><![CDATA[<p>That you CAN use Zantetsuken properly in this game. The Jafar card on the other hand won't work so well...</p>
<p> </p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/wy8nievYNIQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
<p> </p>
<p> </p>]]></description><guid isPermaLink="false">110802</guid><pubDate>Sat, 25 Nov 2017 17:56:56 +0000</pubDate></item><item><title>Unanswered questions about Maleficent's death</title><link>https://www.kh13.com/forums/topic/109319-unanswered-questions-about-maleficents-death/</link><description><![CDATA[<p>In <em>Kingdom Hearts Chain of Memories</em>, when referring to Maleficent, Vexen says "Don't be absurd. The witch is gone. She cannot return from the Realm of Darkness of her own volition." This means that after Sora destroyed Maleficent in the first <em>Kingdom Hearts</em>, she got sent to the Realm of Darkness. Why is this? Why did Maleficent get sent to the Realm of Darkness instead of just simply dying? Or did she just simply escape after the battle with Sora to the Realm of Darkness using a Corridor of Darkness? Also, why did she have to wait for someone (the three fairies) to remember her in order to come back when she could've just used a Corridor of Darkness?</p>]]></description><guid isPermaLink="false">109319</guid><pubDate>Tue, 22 Aug 2017 17:47:13 +0000</pubDate></item><item><title>bay Reviews Kingdom Hearts RE: Chain of Memories</title><link>https://www.kh13.com/forums/topic/109169-bay-reviews-kingdom-hearts-re-chain-of-memories/</link><description><![CDATA[
<p>Kingdom Hearts, released in 2002, was a surprise hit for Square Enix (known as Squaresoft at the time). While a flawed game, it brought in a significant audience with it's mix of Final Fantasy and Disney properties, stylish combat, gorgeous visuals, surprisingly complex characters, and a story filled with heart and soul. With it's success and a cliffhanger ending, it was very clear that Sora's story wasn't over yet. So Square did the only logical thing, and released a sequel.</p>
<p> </p>
<p>On the Gameboy Advance.</p>
<p> </p>
<p>Naturally.</p>
<p> </p>
<p>It later got a PS2 remake and was released in Japan alongside Kingdom Hearts II Final Mix + (don't worry, we'll get to that), and received an English translation and release 2 years later. With its inclusion in the 1.5 Remix, RE:COM is now considered the canonical version of these events, and this will be the version I'm reviewing. As the Kingdom Hearts series' first "bridge" game, does it leave a good impression? Let's find out.</p>
<p> </p>
<p>Keep in mind this review WILL contain spoilers.</p>
<p> </p>
<p style="text-align:center;"><strong><u>Story</u></strong></p>
<p style="text-align:center;"> </p>
<p>Chain of Memories picks up immediately where Kingdom Hearts left off, with Sora, Donald, and Goofy continuing their quest to find Riku and King Mickey. The trio find themselves drawn to a mysterious castle known as Castle Oblivion, led by a group of men and women wearing black, hooded cloaks. With the promise that the trio may very well find their missing friends by proceeding through, Sora and co. begin their journey to ascend to the top of the tower. However, as they climb, they find their memories starting to fade, and new memories appearing. As they climb Castle Oblivion, it's up to Sora to discover the meaning of these memories, and how a mysterious girl named Namine ties into everything.</p>
<p> </p>
<p>Meanwhile, Riku manages to escape the Realm of Darkness, and finds himself appearing at the basement level of Castle Oblivion. With no way to go but forward, Riku starts his own mission to escape the castle, all while dealing with more black-cloaked conspirators, and coming to terms with the terrible things he did in Kingdom Hearts 1, and his own inner darkness.</p>
<p> </p>
<p>Chain of Memories is this weird odd duck in the Kingdom Hearts storyline, in that it's simultaneously important, and completely irrelevant to the main story. The Organization would go on to act as the main antagonists of Kingdom Hearts II, and this game explains why half of them are already gone by them. This game also serves to introduce us to Namine, AND it explains both how Sora falls asleep before KH2, and how Riku got out of the Realm of Darkness. That being said, the game ends with Sora losing all of his memories of the events of Castle Oblivion, and they're never REALLY addressed in future instalments, so it's like the game itself doesn't know if it's important or not.</p>
<p> </p>
<p>The story is a real mixed bag, I'm not gonna lie. There are elements I like, even LOVE. Sora, throughout the first game, didn't really grow or change in any major way. But here, he finds himself being pushed to his mental breaking points. He's constantly being antagonised by this Organization, his memories are being manipulated with every floor, he begins to turn on his closest friends, and it seems like no matter what he does, he's only moving further into the Organization's clutches. The idea of Sora having no idea what's real and what's not has the potential for some great drama, and it delivers at moments. But there's one major problem: there's no mystery for the PLAYER. We KNOW Sora is being manipulated, and by who. We KNOW which of his memories are real and which aren't. There's nothing for the PLAYER to solve, only SORA. So while this is an idea that's filled with potential, it ends up being frustrating more often than not.</p>
<p> </p>
<p>The same can be said for the villains. Marluxia and Larxene are great antagonists to Sora and his friends, and act as great foils to each other. Larxene, the sole female member of the Organization, is also its most violent and sadistic member. She relishes in watching people suffer, and finds no greater joy than in tormenting Sora. Marluxia, on the other hand, is a very unique antagonist for the series. He's incredibly powerful and has a lust for power, but he hides it behind a wall of calm elegance. He's strong, yet he knows his limits. His first instinct isn't to fight, but to think. He only steps out of the shadows when absolutely necessary, but when push comes to shove, he can easily hold his own against the Organization's personal assassin, Axel. While Vexen really serves to be a plot device to spout exposition, Larxene, Axel, and Marluxia help drive the story.</p>
<p> </p>
<p>But the problem HERE is that we know nothing about WHY they do what they do. We know they're part of an Organization. Who are they, though? Marluxia and Larxene are out to betray them. Why? Vexen constantly pulls out ranks, but what do those numbers actually mean? None of these are addressed. Some will get answers in future instalments, but if we don't know the characters' motivations NOW, it's hard to care about them NOW. We know the who, the what, and the how, but the most important WHY is left completely unanswered.</p>
<p> </p>
<p>Thankfully, Riku's story, which is unlocked by beating Sora's main campaign, fairs much better. It's significantly shorter, making everything feel far more important. His villains are Zexion, Lexaeus, and the one and only(?) Ansem. Since we know Ansem is already a threat, the stakes are already well established. Meanwhile, Zexion and Lexaeus have motivations that tie directly to Marluxia and Larxene, so what drives them is understandable. On top of that, his opponents UNDERSTAND Riku, and know what makes him tick, which only makes them that much more dangerous. He claims darkness is his enemy, yet constantly finds himself entrenched in it. He wants to reunite with Sora, yet was trying to kill him not too long ago. Riku's story is one of redemption and self-discovery, and it feels personal. While it may not be dramatically important to the main plot, it's important for RIKU, and you feel that Riku develops greatly through the events of Castle Oblivion. And unlike Sora, these events stay with him, and become a part of his character for the remainder of the series.</p>
<p> </p>
<p style="text-align:center;"><strong><u>Gameplay</u></strong></p>
<p style="text-align:center;"> </p>
<p>So yeah. Hope you like card games.</p>
<p> </p>
<p>Chain of Memories retains the action-based combat of the game before, but with a twist: instead of attacking using a menu, you attack with cards. You have cards for Keyblades, Magic spells, Items, and various characters you encounter through the game. For the most part, it's self explanatory; Keyblades use regular attacks, Magic cards cast elemental spells, Items reload your deck, and the Character cards act as brief summons. You also obtain Enemy cards for, you guessed it, defeating certain enemies and bosses. These can be used once per fight to give Sora temporary buffs in combat. Each card has a numerical value from 0 - 9, and enemies use these same cards to fight you. If you and an enemy attack at the same time, the card with the higher value will win. If they're the same, both cards are lost and neither enemy attacks. 0 cards will automatically break any card it's used against, but can also be broken instantly if it's used FIRST. In order to progress through Castle Oblivion, you must also use cards on doors. Each door has a specific requirement to be opened, and depending on which cards you use to meet these requirements, the room before you will change. Some can be empty, some can be littered with enemies, some can contain Save areas and Treasure. It's up to you. Sora also has access to Sleights, which are activated by combining up to three cards together for various results. For example, you can create a basic 3-hit combo with a higher number value than 3 separate cards, you can combine 3 of the same spells together to form a 2nd or 3rd tier version of the spell, and by meeting certain requirements, you can unleash your most powerful abilities. That being said, you will lose the first card you used in the Sleight for the remainder of the battle, so unless you're stacked with Elixirs, Sleights cannot be used lightly.</p>
<p> </p>
<p>Riku follows the same basic rules, but with several variations. Unlike Sora, Riku CANNOT customize his deck; he's given a specific set with every new floor, and that's what he has to use. He also has a very limited set of Sleights he can access when compared to Sora. That being said, Riku also gets his own bells and whistles to make up for this. Unlike Sora, Riku can reload his deck instantly. When two cards of the same value are played against each other, Riku and his opponent enter a "Duel Mode," where you have to rapidly break several of your opponents cards. Doing so will allow Riku to unleash a devastating attack on his enemy. Riku also has access to "Dark Points" which increase as you break enemy cards. Once the meter fills, Riku will enter Dark Mode, where he dons his dark suit from KH1. His attacks become significantly stronger and he gains access to several new, incredibly powerful Sleights. This form lasts until Riku takes a certain amount of damage. It's just enough to make Riku feel refreshing and unique from Sora.</p>
<p> </p>
<p>Honestly, I actually like CoM's combat system. While KH1 had some sharp difficulty spikes towards the end, "Mash X to Win" was still a pretty viable strategy for a vast majority of the game. With CoM, however, you have to be a bit more strategic than that. If you just spam your most powerful abilities, you could very well make it through the basic battles with ease. But as the Heartless grow stronger, and begin to break your cards, your forced to rely on timing more than anything else. This is a combat system that forces you to stop, think, and use your opponents cards against them.</p>
<p> </p>
<p>Or rather, it WOULD be, if it wasn't easy to completely break the game with it.</p>
<p> </p>
<p>It's pretty easy to gain currency to buy card decks from Moogle shops, and with them, you can quickly amass a pretty powerful deck. Load a bunch of 9 cards in, add a few Elixirs and cures, and you're set for life. In addition, while Sora gets plenty of strong attacks through Sleights, there's one that was added just for RE: COM: Lethal Frame.</p>
<p> </p>
<p>This is the single best ability in the entire game. It's easy to set up (one stop card + two attack cards of any value), it's easy to hit enemies with, and it will clear a full health bar off of any enemy in the game. There is never any reason to NOT have this sleight in your hands. Unless you're up against an enemy that can teleport or fly, it should be your go-to attack in almost any situation. Up against a low-mobility boss? Lethal Frame. Enemy with a shield? Lethal Frame cuts right through it. Multiple health bars? Just use 2 Lethal Frames, and they're dead if not seriously wounded. It makes the majority of the game a cakewalk.</p>
<p> </p>
<p style="text-align:center;"><strong><u>Presentation</u></strong></p>
<p style="text-align:center;"> </p>
<p>So naturally, the game looks gorgeous, that shouldn't be any surprise. Unfortunately, while technically good looking, the art-pallet takes a significant hit. Most of the game takes place in Castle Oblivion. Which means a lot of white. A LOT of white. Gone is the vibrant colour pallet of KH1, replaced with...... white. In addition, while the story in Castle Oblivion is decent at times, the Disney sections in between are an absolute SLOG to get through. They add absolutely nothing to the plot, and are, once again, basic retellings of Disney movies, but with the theme of "memory" somehow tossed in there. On top of that, every single world (save for 100 Acre Wood, returning as the mini game world) is the same. They only actually differ in 2 aspects: the Heartless that appear, and the colour of the backgrounds. Because the room layouts are decided by cards instead of the world itself, no matter which world you're in, each room will look and act exactly the same, with no unique mechanics. These were included only to pad the run time of the game, and they add nothing to it as a whole. In each campaign, only 4 worlds ACTUALLY contribute something. For Sora, it's Traverse Town, Twilight Town, Destiny Islands, and Castle Oblivion. For Riku, Hollow Bastion, Destiny Islands, Twilight Town, and Castle Oblivion. See the problem here?</p>
<p> </p>
<p>Even the voice acting takes a punch. Most of the main cast reprises their roles (with Sora sounding far older in his KH1 design, thanks to Haley Joel Osment being 6 years older), and the newcomers all fit into their roles with ease. Unfortunately, unlike KH1, they didn't bother to sync the lips to their English voices, which means the actors are forced to pause and speed up their delivery to match the lip flaps. This causes a lot of the dialogue to sound stiff and unnatural.</p>
<p> </p>
<p>But, let's be real, there's also plenty to appreciate here. The entire soundtrack has been remastered, and it sounds great. The original songs used are wonderful, and the new final boss theme for Sora is among the best compositions in the entire series. Speaking of which, RE: COM also features two new boss fights: a new final battle against Marluxia, and a boss battle against Zexion for Riku. Both of these are very welcome additions, ESPECIALLY the Zexion battle, which was completely absent in the GBA version.</p>
<p> </p>
<p style="text-align:center;"><strong><u>Verdict</u></strong></p>
<p style="text-align:center;"> </p>
<p>I'm generally far more kind to CoM than most KH fans, but looking at it objectively, it's hard to deny its flaws. For everything it does right, it does something wrong. The story has promise and intrigue, yet is held back by poorly explained motivations and a feeling of unimportance. The villains are cool, but poorly developed. The combat is unique and strategic, but easy to break. The game is graphically great, but it looks bland and lifeless. The cast is talented, but forced to stiffen their delivery to match the characters' lips. It's definitely not a great game like KH1, but I can't say I DISLIKED it, either. It falls somewhere in the middle of the pack. That's why I'm giving Kingdom Hearts RE: Chain of Memories a:</p>
<p> </p>
<p style="text-align:center;"><strong>6 / 10</strong></p>
<p style="text-align:center;"> </p>
<p>I give this game points for being willing to take risks, but unfortunately, many of those risks just didn't pay off. Ultimately, what kept me from going a 5 or lower was the new content, and just how well done Riku's story was. It also introduced many of my favourite characters in the series, so hey, credit where credit's due.</p>
<p> </p>
<p>What's interesting is that while this is very much a direct sequel to Kingdom Hearts, there was a very clear decision made to not title it Kingdom Hearts II. That's because Kingdom Hearts II, the REAL Kingdom Hearts II, would be in its way within about a year (which actually kinda fits in with how CoM ends). Will the TRUE sequel to Kingdom Hearts be worth the wait? Well, stay tuned.</p>
]]></description><guid isPermaLink="false">109169</guid><pubDate>Tue, 15 Aug 2017 23:03:29 +0000</pubDate></item><item><title>I NEED HELP! RANDOM JOKER FOR RIKU! X_X</title><link>https://www.kh13.com/forums/topic/108683-i-need-help-random-joker-for-riku-x_x/</link><description><![CDATA[
<p>Hey there everyone, how's it going!? So then, I've been playing 1.5+2.5 ReMix, and I'm currently working on Platinuming Re:CoM, and I only need 8 more trophies to do so! One of said trophies is Card Master Riku, but I am still one card away from getting that trophy, and the card I'm missing is the Random Joker! I already got it on Sora's Story, but it's been impossible trying to get it on Riku's story! I already have Riku at Level 99, and I still haven't gotten the Random Joker! What can I do to at least increase my chances of getting this card? Because earlier today I spent a whole hour and thirty minutes battling Heartless to get that darn card, and nothing! ABSOLUTELY NOTHING!</p>
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<p>This is proving to be quite the nightmare! Does anyone know how I can be able to get the Random Joker for Riku, and if there's any world where it's easier to get it from? Because this is driving me nuts! X_X</p>
]]></description><guid isPermaLink="false">108683</guid><pubDate>Mon, 24 Jul 2017 05:26:38 +0000</pubDate></item><item><title>Kingdom Hearts clear file set and Chain of Memories keychains available for pre-order; releasing August 12th and September 23rd, 2017</title><link>https://www.kh13.com/forums/topic/108479-kingdom-hearts-clear-file-set-and-chain-of-memories-keychains-available-for-pre-order-releasing-august-12th-and-september-23rd-2017/</link><description><![CDATA[<p>Along with the <a href="http://kh13.com/news/kingdom-hearts-bond-air-and-coming-mugs-and-bags-are-available-for-pre-order-releasing-september-23-2017" title="" rel=""><em>Kingdom Hearts</em> BOND, AIR, and COMING mugs and bags</a> coming to the Japanese Square Enix E-Store, two <em>Kingdom Hearts: Chain of Memories</em> keychains featuring Sora and Riku will also be releasing on <strong>September 23, 2017</strong>. The keychains are priced at 1,944 yen ($17.28 USD) each, and feature the <em>Kingdom Hearts</em> 15th Anniversary logo on the back. You can pre-order and know more about the Sora keychain <a href="http://store.jp.square-enix.com/item/MSQ10126.html" title="External link" rel="external nofollow">here</a>, and the Riku keychain <a href="http://store.jp.square-enix.com/category/3/MSQ10127.html" title="External link" rel="external nofollow">here</a>.</p>
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<p>A clear file set featuring the box cover images of <em>Kingdom Hearts HD 1.5 ReMIX</em>, <em>Kingdom Hearts HD 2.5 ReMIX</em>, and <em>Kingdom Hearts HD 2.8 Final Chapter Prologue</em> are also coming to the E-Store on <strong>August 12, 2017</strong>, priced at 1,296 yen ($11.52 USD). Each file features the <em>Kingdom Hearts</em> 15th Anniversary logo on the back. You can pre-order and know more about the file set <a href="http://store.jp.square-enix.com/category/3/MKH051268.html" title="External link" rel="external nofollow">here</a>.</p>
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<p>You can see pictures of the merchandise below.</p>
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<p></p>
<p><a href="http://kh13.com/forum/gallery/image/47381-screen-shot-2017-07-16-at-215824/" title="" rel=""><img src="http://kh13.com/forum/uploads/gallery/album_1868/tn_gallery_59331_1868_48967.png" title="Screen Shot 2017 07 16 At 21.58.24" width="100" height="100" alt="Screen Shot 2017 07 16 At 21.58.24"></a><a href="http://kh13.com/forum/gallery/image/47382-screen-shot-2017-07-16-at-215839/" title="" rel=""><img src="http://kh13.com/forum/uploads/gallery/album_1868/tn_gallery_59331_1868_90856.png" title="Screen Shot 2017 07 16 At 21.58.39" width="100" height="100" alt="Screen Shot 2017 07 16 At 21.58.39"></a><a href="http://kh13.com/forum/gallery/image/47383-screen-shot-2017-07-16-at-215851/" title="" rel=""><img src="http://kh13.com/forum/uploads/gallery/album_1868/tn_gallery_59331_1868_129926.png" title="Screen Shot 2017 07 16 At 21.58.51" width="100" height="100" alt="Screen Shot 2017 07 16 At 21.58.51"></a><a href="http://kh13.com/forum/gallery/image/47384-screen-shot-2017-07-16-at-215908/" title="" rel=""><img src="http://kh13.com/forum/uploads/gallery/album_1868/tn_gallery_59331_1868_373147.png" title="Screen Shot 2017 07 16 At 21.59.08" width="100" height="100" alt="Screen Shot 2017 07 16 At 21.59.08"></a><a href="http://kh13.com/forum/gallery/image/47385-screen-shot-2017-07-16-at-215917/" title="" rel=""><img src="http://kh13.com/forum/uploads/gallery/album_1868/tn_gallery_59331_1868_248538.png" title="Screen Shot 2017 07 16 At 21.59.17" width="100" height="100" alt="Screen Shot 2017 07 16 At 21.59.17"></a><a href="http://kh13.com/forum/gallery/image/47386-screen-shot-2017-07-16-at-215929/" title="" rel=""><img src="http://kh13.com/forum/uploads/gallery/album_1868/tn_gallery_59331_1868_318663.png" title="Screen Shot 2017 07 16 At 21.59.29" width="100" height="100" alt="Screen Shot 2017 07 16 At 21.59.29"></a></p>
<p> </p>
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<p><a href="http://kh13.com/news/kingdom-hearts-clear-file-set-and-chain-of-memories-keychains-up-for-pre-order-on-square-enix-e-store-japan-releasing-august-12th-and-september-23rd-2017" rel="">Click here to view the article</a></p>]]></description><guid isPermaLink="false">108479</guid><pubDate>Sun, 16 Jul 2017 21:20:26 +0000</pubDate></item></channel></rss>
