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So Aqua's model doesn't really change. The textures might be slightly better but other than that...the Poly count is actually more or less similar. Both 0.2 and 3's face have 4,770 Tris.

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@SlaneFilms I want to port every main character.

I want to make a Guardians of Light pack first.

Then an Organization XIII Pack.

And Maybe a Disney Character Pack.
(Probably not every Disney Character though.)

I’m just one guy. And there’s only so much I can do.

I only got Roxas and Namine done right now.

Luckily I don’t have to do Aqua and Terra because they’re already on the Workshop.

Of course I’m gonna port them.

I’m gonna post em all in a pack

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Here’s how the process works.

I get the models from deviantArt, I edit them with blender.

I have to port their materials into source so they’ll work and then edit the materials so they look right. (Example Roxas’s Hair.)


Then I have to change the name of the bones so they’ll appear correctly in SFM, change the eyes, because the default ones look weird in SFM. Then make the eyes functional in Source.

Then I add over 70 facial flexes for each model. And it’s not like I can copy and paste facial flexes.

I have to make every face flex for every model from scratch.

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