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*Spoilers* The big Tetsuya Nomura interview from Kingdom Hearts III Ultimania has been translated in full

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Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game.

The major interview from the book with series director Tetsuya Nomura has now been translated in full, and is available to read below with big thanks to @lunesacree. Here, Nomura discusses many plot points from Kingdom Hearts III, talks about DLC plans for the title, dives deeper into new mysteries from the game, and teases at the future of the Kingdom Hearts series.

Enjoy the full interview below!

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Interview with Tetsuya Nomura: Director, Concept Design and Story
Previously worked on: The KH series, FFVI, FFVII, FFVIII, FFX, FFXIII, Dissidia: Duodecim FF, FF Type-0, Theathrythm FF, World of Final Fantasy, The World Ends With You

KH3: The latest installment in the line of the Kingdom Hearts series, and the conclusion of the Dark Seeker arc.
We asked director Tetsuya Nomura about his thoughts on this production.

Interviewer: Akira Yamashita

- The inclusion of two theme songs was pushed by fans

Q: When did you begin work on KH3?
A: I began to conceptualize it immediately following the completion of KH2. However, [true] development actually began much later than that, and at that time I supposed it would be released for the PS4 and Xbox One. There was a rumor that it was initially intended for the PS3, but by the time development began, the PS4 had already been released. Even before we switched the game engine from Luminous Studio to the Unreal Engine, it was already being planned for the PS4 and Xbox One.

Q: Unlike KH1 and KH2, this game's development was done by the Osaka team; what exactly was the reason for that?
A: Up until now, the Osaka team was responsible for things like KH BbS and mobile games, as well as KH Re:CoM and the remastered titles, but from the beginning there was a thought to have them do a numbered console game title someday. They had also gained experience with the KH series through non-numbered titles, and around that time the Tokyo team was working on a different title, so in this way I felt [the Osaka team was] ready to take on the challenge, and I tasked them with KH3.

Q: When development began, what did you request from the development team?
A: The first decided world was Toy Story's Toy Box, so I asked them to make battles where you could transfer between robots. Other than that, I told them that the main plan was to make a command menu where attacks with time limits would stack up. Later, when KH 0.2's production was decided, we included that arrangement (of timed attacks) experimentally.

Q: Utada Hikaru, who had done the theme songs up until now, took a very long hiatus, and there were worries about what would happen for KH3, but it appears that she safety returned to activity and was placed in charge of the theme songs this time as well.
A: Utada-san was asked to do new songs for non-numbered titles as well, but there was never an opportunity for that to be realized. This time around, though, when we humbly asked her to do a new song for the numbered title, there was a suggestion on her part to not do just an arrangement of the opening song, but to prepare another song, which made us very happy. I think the power of the KH fans from all around the world was what moved Utada-san to do so much. I thought that [the cause] couldn't be anything other than the huge amount of messages she received from the world over.

Q: Nomura-san, you are also an illustrator, so what kind of illustration were you thinking of doing this time?
A: At the very least, I knew I had to do the cover art, but the amount of characters is huge, so I was a bit depressed over how tough it would be [bitter laugh]. I've always used A4 size copy paper, so I try to fit in as much as possible. This time around I started drawing it on A4 paper as well, but once I had drawn Sora, Riku, and Kairi, I realized that there was no way everyone would be able to fit, so I put together two pieces of paper and started again. All the while I was thinking, "digitally I could just copy the first three I drew..." [laughs]. Right up until the deadline there were times I dragged [my feet] on it, and including coloring, I did it all in one week. For some reason the deadline for the international version was sooner compared to the Japanese version, so I thought "at this rate, the cover for the international version is just going to be black!" while I was racing to finish.

- Without Pixar, I thought I couldn't make KH3

Q: After the release of KH2, the Disney Group acquired Pixar, so the list of worlds that appeared this time really grew, didn't it?
A: Actually, around the time KH2 was in development, we made some character test models from Monsters Inc. and Toy Story, and negotiations were done in order for the game to be released. In the end it was shelved, but for KH3, I thought that without Pixar, I couldn't release the game, so negotiations began [with this thought in mind]; the situation with Disney and Pixar had changed, so talks progressed in order to make this a reality. This time, even after the worlds [that appear in KH3] had been chosen, Disney and Pixar continued making really appealing movies, so there were a lot of times where I thought "I wanted to include that too..."

Q: Including Monsters Inc. and Toy Story was a priority in KH3, wasn't it?
A: Even so, the hurdles we had to clear before that was decided were unimaginably high. Initially, I went to America personally two times for negotiations, and without a plot no progress could be made, so without even a main plot yet, I wrote the plot for Toy Box. After an extended period of back-and-forth, a conclusion was reached and we finally received permission. Since this was the first time Pixar came along with us [in terms of development], we built a relationship using Toy Story and made that the base, adding the other works [as worlds] later.

Q: In terms of the story in the Pixar worlds, it was a continuation of the stories in the movies, which surprised me.
A: Well, originally, the KH series has always seen Sora and his friends experiencing the [same] plot of the original movies as its basis, and [the worlds of] Tangled and Frozen are like this, too. However, in the cases of Toy Story and Monsters Inc, we were requested to show the "authorized history" of what happened after the events of the movies. Whichever [story] pattern the worlds have was largely influenced by the ideas of the creators and producers.

Q: The base stories of the [Disney/Pixar] worlds, as well as the stories of Sora and his friends were cleverly introduced.
A: Those are the achivements of Oka (Masaru Oka, the scenario and cutscene director) and the level design team. Recently in the KH series, I consulted with the level design team and Oka about locations and flow [of battle and events], and using Oka as a springboard [for discussion] I created the scenarios. In the end, although I had a hand in it as well, the flow of the dialogue and the stories of each world were largely handled by the level design team.

Q: The Disney Group has also added Marvel and Lucasfilm to its lineup, so the possibility of future worlds [to choose from] has increased even further, hasn't it?
A: That's right. However, in order to change those [properties] into a game, contracts must be made with each company separately, and there are cases where other game companies already have contracts, so although the Disney Group has indeed added those [properties], incorporating them into KH isn't so simple. That's also the reason Mickey is in only one scene in KH1. At the same time, another company was releasing a game that had to do with Mickey, so though we were denied his usage, we persisted and eventually got "as long as you only have one scene, from far away, as a silhouette, with him waving his hand or something". Since we had to make the best of the biggest [and only] chance we had, that's why that scene appears that way.

- With the source movies as a reference, we recreated the graphics

Q: Included in the worlds that appear this time is Olympus, which is a fairly "regular customer" at this point; do you have some emotional attachment to it?
A: Honestly, there isn't really a special reason, it's just by chance. It appears in KH3 since Sora has lost all of his powers and needs to get them back, and there was once a hero who regained his own powers in the same way, so it was a perfect fit for the start of the journey. If there's anything I have an emotional attachment to, it's that I wanted to include Hades. Hades is a fun character, so you kind of want to watch him [do things].

Q: Speaking of "regular customers", 100 Acre Woods is, too.
A: It's because Pooh is a character that makes you feel relaxed just by being there [laughs]. From the beginning I thought to have 100 Acre Woods appear [in KH3] as a place you could take a breather from the main adventure and play some light minigames, since it would take time away from the development of the other worlds [otherwise].

Q: In the 100 Acre Woods, there's a unique outline around the characters, right?
A: That wasn't added until the later stages of development, actually. In KH3, although we used something called the "Kingdom Shader" to change the feel of the material in each world, Pooh's world was left alone to make the graphics feel more like the original picture book, not an anime. Personally, in order to make the atmosphere feel more like a real picture book, I was particularly stubborn about the color of the sky.

Q: On the other hand, The Caribbean [in terms of graphics] looks incredibly like real life.
A: In a sense, the high image quality of that world was already decided. Around the time development started, in the video that was prepared for the in-house presentation meeting, scenes were created showing Sora diving in the ocean and riding enemies while flying in the air in The Caribbean. Additionally, the experimental reproduction of certain scenes from the movie [that were included] were so well made that they might as well have been the highlight of the meeting. From that point on, around the beginning of development, it was felt that that world would be quite high-level. By the way, the coat Sora wears in The Caribbean is actually based on one of my own personal coats that I gave to the staff with instructions to include it, but I feel like they don't want to give it back yet [laughs].

Q: Talking about Sora's appearance in the various worlds, the way he looks in Monstropolis is pretty daring.
A: At first, I was thinking about something similar to the monster costume Boo wears in the movie, but Pixar gave the idea to actually change [Sora] into a monster. In Monsters Inc., there are a lot of detailed rules concerning character design, like the colors that can be used or the shape of the eyes, so after the design that was made to obey those rules was checked, I went and did the fine-tuning myself. Particularly, at the beginning, I couldn't give Sora's body a smooth feeling, so I covered him with fur, but Pixar pointed out that I shouldn't make him look too much like a cat, so trying to find middle ground was a struggle. That's why, although it looks like Sora has cat ears, those are actually horns [laughs].

Q: In the worlds based off of CG movies, the quality of the reproduction [of the same graphics] is very high, so were you supplied with the graphic data from the movies?
A: We received some for reference, but because the number of polygons and the makeup of the data wasn't able to be re-used, we made everything from scratch to resemble the source material. For the camera work in the cutscenes and the number of cuts, the staff responsible watched the movies over and over while they were adjusting everything. The reason you can say "the reproduction quality is high" is all thanks to the efforts of the staff.

Q: Conversely, "Classic Kingdom", which is based on old LC (liquid crystal) games, was nostalgic to the generation [of players] who know that era.
A: My idea was, because each mini-game is modeled after a short film, just like the other Disney works, one mini-game would be treated as its own world. I say "world", but there's no map, and each mini-game has only one screen [laughs]. Personally, although LC games were extremely popular when I was a child, my parents never bought any for me, so when I grew up I bought them myself, and now I own dozens of them. I wanted to make a smartphone RPG using LC game-style graphics, so a proposal was made [to use them] for something not KH-related [in the past]. That deep desire changed form and was able to take shape. If it's possible, I'd really like to make a real "Classic Kingdom"-style LC game console.

-The evolution of the Dark Seeker arc, conceptualized since the KH2 days

Q: The Dark Seeker arc has concluded, but since when have you been thinking about the conclusion?
A: The Dark Seeker arc has been a concept ever since KH2. In those days, I just kind of threw together and decided an outline. I was often told by the manga artist that they felt "the characters come alive however they want", and some parts did change from their original conceptualization, but in the grand scheme of things not much changed.

Q: For example, it was shown in KH2 that the Ansem that appears in KH1 wasn't the real one, but was this decided ever since the beginning?
A: When I wrote the scenario in KH1, even I was thinking "Ansem calls himself wise, but doesn't he seem like a bad guy?" [laughs]. With that feeling as the catalyst, the scenes after KH2 reflected that.

Q: Xigbar, too; when he appeared in KH2, we had no idea he would be such an important person.
A: A lot of people say this, but at the time I wanted to show that "Xigbar is a character with a very special role" by giving him a suspicious way of acting. When we were doing dubbing for KH2, I listened to Houchu Otsuka (the JP VA of Xigbar)'s voice and thought, "This guy isn't just some organization grunt, there's definitely some hidden side to him", so the creation of the current situation evolved from there. It does sometimes happen that I get inspired to change the circumstances because of the voice actors' voices.

Q: The end part of the story, where all of the characters from both the allies' side and enemies' side were gathered in the Keyblade Graveyard, was incredible.
A: Fans all have different favorite characters, so I thought I should give each of them their own time to shine, but because the amount of things needed to be explained was too large, I had to find a way to have Sora move forward, at the very least. Actually, when the scenarios were being written, the Keyblade Graveyard part was the most difficult. If I focused on each character at a time, the progression of events would be quite slow, and the battles involving Sora were necessary to be shown, so making allowances for everything was difficult. The way I imagined it, all of the characters tied to each other should fight in order and put an end to everything [themselves], but if I did that, the explanations would end up being too long. On the other hand, if I made the enemies you can battle only a few people, and showed the rest via cutscene, that wouldn't have been very satisfying. After worrying about it quite a lot, with a certain intention in mind, I placed the emphasis on the pacing, and the way the plot unfolded was able to be brought to life.

Q: The Final World, a place very important to the story, appeared in the game, but what kind of world is it?
A: It is a place where those just a step from death arrive, connected to the Station of Waking. Up until now, the Station of Waking was always a dark place where the floor was made of stained glass, where the condition of the inside of one's heart could be shown, but in this case I made The Final World a place where I could show [that] more concretely, a place similar to a portal to [people's] respective hearts. Within the game, it's said that sleep and death are intimately linked, so if one's heart were in a state of sleep and they found themselves in the Station of Waking, the idea is that if they moved on from there, they would find themselves in The Final World.

Q: No characters from the Final Fantasy series appear in KH3, can you tell us the reason for that?
A: Put simply, they just couldn't be accommodated. There are too many characters that appear in the main story, so as a result the appearance of FF characters wasn't able to be prepared. Technically, polygon models were created for Leon (and some others). Apart from Leon, some other characters, like the Fairy Godmother from Cinderella, were made, but in the end they just weren't able to be used, which made some of the production staff angry.

-The world Sora and Riku are in during the secret movie...?

Q: The contents of both the epilogue and the secret movie were quite shocking. In the case of the epilogue, characters from KHUx return, right?
A: Yes. Long ago, there existed Keyblade Masters called the "Foretellers", who traveled through time to be brought together again. Xigbar, as well, is actually another Foreteller named Luxu, who continually changed form through the ages.

Q: Xigbar says "With this, my role is finished". What exactly was his role?
A: He was tasked by his leader, the Master of Masters, to pass down the Keyblade he gave to him into the future, as well as another mission. This "other mission" is to be revealed.

Q: I'm intrigued as to what's inside the Black Box...
A: Everyone is asking about it, but it's the key to what comes next. As the Master of Masters says in Back Cover, "it's a surpri---se!" [laughs]

Q: Halfway through the epilogue, we see that there are seven black pieces being used in the new game [of chess]. Are six of these supposed to represent the Master of Masters' six apprentices?
A: Yes.

Q: Who is the last piece?
A: Well...you can guess, but it's a secret.

Q: Then, does the white piece indicate Sora?
A: Well, probably...in any case, the contents of the epilogue are meant to hint at the developments that took place before the Dark Seeker arc.

Q: I see. Then, continuing on, I'd like to ask about the secret movie; is the location connected to the ending?
A: Yes. After disappearing in the ending, Sora arrives in the world shown in the secret movie.

Q: Is the place Sora is in the same world as the one in The World Ends With You?
A: It looks that way. However, rather than saying Sora has gone to the TWEWY world, the meaning is that it's not exactly Shibuya, but ~Shibuya~ (note: this is hard to explain in English, but instead of it being written in kanji, the name for "Shibuya" is written in katakana here. This basically means it's not the same Shibuya as in TWEWY or in the real world.) Also, although Sora promised Neku and his friends that they would meet again in Shibuya, this video is not connected to that.

Q: The world Riku is in also calls up past memories with its thrilling background scenery. The man looking down from the roof looks like Yozora, who we saw in the popular game "Verum Rex" in Toy Box...
A: Yes, it is Yozora.

Q: So, is this the world of "Verum Rex?"
A: It will end up being. Visually speaking, I'm sure there are people who will think it's the same as a previous title I was once planning, but it's not. Since it's a plan that was never released out into the world, there are parts I was saving that will end up overlapping, but "Verum Rex" is a completely different creation. The plan that was never released is still unknown to everyone, and "Verum Rex" doesn't exist yet, either, so I'm sure everyone is wondering what it means, but what I want to make clear is that it's not the same thing. (note: obviously, he means FF Versus XIII)

Q: In the last scene, who is the person in the black robe making a heart shape towards the moon?
A: That's the Master of Masters. He's the only one who would do such a silly thing looking like that [laughs].

- Before a "KH4", there's something else that must be written

Q: How is the development of the planned DLC going?
A: Currently, I gave a list of things I'd like to have done concerning battles to the staff, who are in the process of going through it. As for additional scenarios, I told you just before that the final battle in the Keyblade Graveyard came to be [the way it is] because of a certain intention I had, so I think that's going to be the main focus. I'm hoping that it will be completed as soon as possible, but because development is happening alongside the preparations for the next project, I can't say with certainty when it will be released. For the time being, it's planned that instead of splitting up all the parts separately, everything will be released all in one pack together.

Q: Are you not planning to release a "Final Mix", as has been customary for the KH series until now?
A: There aren't any plans for a "Final Mix"-type package (sold separately). If I do make one, it would be in the form of DLC that included an English mode you could switch to. Additionally, we took recent player trends into account when we created the battles [for KH3], so we held back on the difficulty level, but there have been many requests to fight strong enemies, so I'm thinking that the priority would be on releasing a critical mode in the form of free DLC, and making the addition of strong enemies, the sort that would appear in a "Final Mix", paid DLC.

Q: Now that the Dark Seeker arc has concluded, there's a pause in the KH series, so now what is your attitude mentally?
A: I thought I'd feel relieved once it was over, but I don't feel that way at all. Now we're right in the midst of developing DLC, and it's coinciding with [the development of] a few other titles. I want to hurry up and start on the next project, so I don't feel like there's a pause.

Q: Fans are curious about what's to come for the KH series...
A: Nothing has been officially decided yet, so at this point in time, I can't say anything. Right now, the top priority is on making DLC for KH3, and a huge update that's coming to KHUx. As far as the developments to come, I currently have two ideas, and something that requires me to think about it separately, so the next project will actually have to be two, I think. Even if we're talking about a hypothetical "KH4", there's something that must be written before it, so I'm looking into the possibility of sandwiching it between works. To all the fans: to realize the first step beyond the Dark Seeker arc, I thank you for your continued support.

BONUS! "A secret about the game only you know"
On the cover art next to Ventus there's a cat that was partially modeled after Chirithy, but it's actually my own cat. Also, on the four corners on the top of the clock tower, the protruding objects there are actually people wearing black robes.

Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania:

Kingdom Hearts III Ultimania will be 736 pages long
– At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania
– *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III
– Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto
– Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi
– Concept art and renders have been found in the Kingdom Hearts III Ultimania
– Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka
– Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki
– Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata
– Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka


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Initially, I went to America personally two times for negotiations, and without a plot no progress could be made, so without even a main plot yet, I wrote the plot for Toy Box.

It now makes sense that the game seems to have such unconnected stories and pretty basic stuff without any real relevance. If you make a story without really thinking how it helps the main plot... what can you expect? :'D

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Q: The base stories of the [Disney/Pixar] worlds, as well as the stories of Sora and his friends were cleverly introduced.
A: Those are the achievements of Oka (Masaru Oka, the scenario and cutscene director) and the level design team. Recently in the KH series, I consulted with the level design team and Oka about locations and flow [of battle and events], and using Oka as a springboard [for discussion] I created the scenarios. In the end, although I had a hand in it as well, the flow of the dialogue and the stories of each world were largely handled by the level design team.

I know he probably means what he says, but it honestly looks like he tries to throw Oka and the level design team under the bus since the biggest complaint from people who had complaints was that the stories were meh and the pacing definitely needed a lot of work :'D It's as if he tries to disguise his disassociation with that part of the project as a compliment for other people :'D

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Additionally, we took recent player trends into account when we created the battles [for KH3], so we held back on the difficulty level, but there have been many requests to fight strong enemies, so I'm thinking that the priority would be on releasing a critical mode in the form of free DLC, and making the addition of strong enemies, the sort that would appear in a "Final Mix", paid DLC.

What trend is that which makes you create 3 mods that are all easy? I understand that "games have gotten easier", but 3 modes! They could have at least tried a bit more. It seems a bit cheap to give a critical mode for free and then make people pay for some endgame content. I haven't played any Mix titles, but at least I remember that KH1 had a few hard side bosses, as well as KH2 which were part of the package. Here you only get battlegates and the secret boss is laughably easy if you have gained a few levels (and I'm saying this when I'm terrible at strategy and even I could do it EASILY cause I had leveled up first). Either way, ofc the DLC will include more than that, but I'd think a couple bosses should be released together with Critical.

All in all, a fun interview, though the more I read, the more I get the feeling that Nomura is half-assing everything and gets ideas at the last moment, so it doesn't exactly inspire faith in one's work :'D I see they have a ton of projects now, so hopefully we'll at least get some news soon.

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Q: The Disney Group has also added Marvel and Lucasfilm to its lineup, so the possibility of future worlds [to choose from] has increased even further, hasn't it?

That's right. However, in order to change those [properties] into a game, contracts must be made with each company separately, and there are cases where other game companies already have contracts, so although the Disney Group has indeed added those [properties], incorporating them into KH isn't so simple.

I like the fact that, while it’s definitely not an easy task and a long shot, Nomura is still open to and acknowledges that the roster of worlds that KH can choose from had expanded with the addition of Marvel and Star Wars. Nomuras a smart and cheeky guy though, I remember him wearing a Stark Industries shirt to one of the KH fan events. Plus, Square technically has the license to make an Avengers game already. It wouldn’t be too much of a stretch for Nomura to ask if they could include Marvel in KH. 

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thats gonna take a while to read ill come back in a bit

edit: what a read the intrigue for dlc and the next saga keeps mounting

sounds like ava will be one of the bad guys as he confirms all 6 (couldnt spot a fox chess piece) unless of course its some kind of double bluff

 

Edited by ocean's rage

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There is SOOOOOOO much to unpack here, I don't know where to begin. Guess I'll just start with one thing that immediately jumps out at me, since I've got a full day ahead of me.

As far as near-future DLC is concerned, it sounds like a majority of the additional story/battle/whatever expansions might be primarily focused around the Keyblade Graveyard portion of the story. Which makes sense, since that's the part that most people tend to complain about having pacing or explanation issues. Don't get me wrong, it'd be nice to see some additions added to other parts of the story to help with overall pacing, but I feel like if any one part of the game needs particular attention and priority, it's definitely the climax. It's what the whole series has been building up to and had the most thought put into it, so if anything feels missing it definitely deserves to have that chance to get more rounded out.

Hopefully this might mean several things. Either more cutscenes/scenarios, more gameplay/exploration, more enemies/challenges, or even more boss phases. Personally I'm kind of hoping for a healthy dose of all of that, but we'll have to wait and see.

But of course, ideally it would be awesome to have some extra care and content applied to the whole game and story as a whole, so hopefully all of the DLC will deliver on that, collectively. I know that a lot of people are still feeling pretty skeptical about how the vanilla version has come out and that a lot of what's about to be added in now probably should have been there from the beginning, and they may be right to say that. But honestly, for me, the prospect of getting all this extra stuff is just gonna make the game feel like a brand new experience for me all over again, just like the first time I played it, and I am REALLY looking forward to that. I don't know if we can expect a bloated KH2FM-sized bag of extra content, but either way I'm hoping that there'll be enough added in there that I'll be spending the rest of the year like "wow I should REALLY put this game down and play something new...BUT I JUST CAN'T!!". That's what ultimately what I'm hoping for.

Edited by Hero of Light XIV

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6 hours ago, EchoFox23* said:

Same, I don't want to wait another 5+ years for the next numbered installment...

The way it things gonand everything he said it seems the gears are turning full speed again development wise

6 hours ago, Kaweebo said:

 

 

 

 

I like the fact that, while it’s definitely not an easy task and a long shot, Nomura is still open to and acknowledges that the roster of worlds that KH can choose from had expanded with the addition of Marvel and Star Wars. Nomuras a smart and cheeky guy though, I remember him wearing a Stark Industries shirt to one of the KH fan events. Plus, Square technically has the license to make an Avengers game already. It wouldn’t be too much of a stretch for Nomura to ask if they could include Marvel in KH. 

Just a Pancake released a video a short while ago in which predicted that one of the core elements of the next saga is going to be that the border between the real world amd the fantasy realm is breaking. This would be the perfect time to include. Marvel and star wars because both take place in our world in case of star wars just in a galaxy far far away :P

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I initially had a lot of issues with the story of the game.  I still have some issues with it, particularly with the pacing of the end of the game, but after reading several messages and interviews from the team, I appreciate what they gave us a lot more.

I am not a professional writer, but I like to write stories for fun.  If there is one thing I've learned from writing those stories, it is that it can be very challenging to write a perfect story that everyone is happy with (even though these stories are written just for me, I like to write them with an audience in mind).  It is one thing to write the story you want to tell.  It is another thing to write the story that everyone else wants to be told.  If you are trying to write a story that will satisfy an audience and not just yourself, it can be extremely difficult to know what to do.

Since the writer already knows the story, the challenge comes in getting the point of the story across to the audience while making everything make sense within the universe that has been established.  There has been many a time when I have written what I thought was the perfect story, but then I looked back at it and saw many things that didn't make sense that didn't even cross my mind originally.  However, when someone looks at a story without knowing what the story is about, I feel that it is a lot easier for them to spot the flaws than for the writer, who knows what he was trying to do.

So, the point that I am trying to make is that, even though I only write for fun, I can understand the difficulties that this team had in making the story for Kingdom Hearts III.  Through all of the messages and interviews that have been released, it is clear to me that a lot of thought and care was put into not just the story but every aspect of this game.  So, even though the game isn't perfect, I appreciate what we got because it is still a fun and entertaining game that had a lot of hard work, effort, and love put into it.

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I mean the very end of Lightning Returns FF XIII comes to mind with how game concludes

Spoiler

(The very end meaning when lightning gets off a train in the "real" world, just like how sora wakes up within the "real" world [shibuya] Maybe they'll meet eachother and this will be the beginning of the  continuity of the previous inclusion of FF and TWEWY characters. 

 

Edited by DarkseekerXIII

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19 hours ago, EchoFox23* said:

Same, I don't want to wait another 5+ years for the next numbered installment...

at this point a KH title having a number or not makes little to no relevance as every KH game is linked to the plot

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"Well, originally, the KH series has always seen Sora and his friends experiencing the [same] plot of the original movies as its basis"

...Does he...not remember that the stories in KH1 were completely original? It was KH2 that started that trend, and if anything created the backlash that made fans question about the importance of the Disney worlds for the entire series up until KH3
.

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Love that they're planning another game in between KH3 and KH4.  I loved the other KH games so I hope this one will be good as well, and come out in the near future. ?

Sounds like he's had bigger plans for Xigbar for a long time, and I'm very glad for that! ?  Xigbar has always been a cool character so I wonder where his and the other foreteller's story will go after KH3.

Hopefully they'll bring back the Final Fantasy characters in the next games.  ❤️

So I guess we're not getting a TWEWY world?  That's too bad because I love that game and since Sora has already met Neku and his gang in KH:DDD that it would be cool to see them reunite. ?

I'm 100% against any Marvel, Star Wars, or other Disney bought property in Kingdom Hearts.  Not to mention it would take even more licenses to get them which means more time to get the game released.  Better yet, make original worlds (like Verum Rex) and ditch Disney for the most part.  From what I've read they were nitpicking at every microscopic detail in KH3 which took away from the main story to force the game to be more like a big advertisement for them.  ?  Sucked the life out of KH3.

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7 hours ago, Raynaninja said:

I'm 100% against any Marvel, Star Wars, or other Disney bought property in Kingdom Hearts.  Not to mention it would take even more licenses to get them which means more time to get the game released.  Better yet, make original worlds (like Verum Rex) and ditch Disney for the most part.  From what I've read they were nitpicking at every microscopic detail in KH3 which took away from the main story to force the game to be more like a big advertisement for them.  ?  Sucked the life out of KH3.

why are playing kingdom hearts if youre against disney so much?

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17 hours ago, HSRW101 said:

"Well, originally, the KH series has always seen Sora and his friends experiencing the [same] plot of the original movies as its basis"

...Does he...not remember that the stories in KH1 were completely original? It was KH2 that started that trend, and if anything created the backlash that made fans question about the importance of the Disney worlds for the entire series up until KH3
.

That's not what he said and he's right. "As its basis": Deep Jungle, Agrabah, Atlantica, or Monstro all follow the movie plot, they don't have original stories. Toy Box has an original story, with an original setting and an original villain, for example.

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2 minutes ago, drew0594 said:

That's not what he said and he's right. "As its basis": Deep Jungle, Agrabah, Atlantica, or Monstro all follow the movie plot, they don't have original stories. Toy Box has an original story, with an original setting and an original villain, for example.

I was about to say the same thing. Some of the Disney Worlds in Kingdom Hearts 1 basically follow the same plot from their movie counterparts with slight changes.

Besides the new DLC, I'm really looking forward to the new Kingdom Hearts games. Especially since I have no idea where the series is going.

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4 hours ago, drew0594 said:

That's not what he said and he's right. "As its basis": Deep Jungle, Agrabah, Atlantica, or Monstro all follow the movie plot, they don't have original stories. Toy Box has an original story, with an original setting and an original villain, for example.

Tell me how exactly? Deep Jungle didn't have Tarzan have the conflict of whether he should stay with the gorillas or leave with Jane to try and be human. Tarzan was more focused on trying to help Sora find his friends before Clayton became corrupted by the Heartless, even Sabor lasted much longer who was killed off before the humans arrived in the film. Agrabah did have the basics about the genie's lamp but instead of trying to take over the palace like in the film, Jafar was more focused on the keyhole as the battle took place inside the cave of wonders and Jasmine was taken by Riku. Atlantica? They didn't even attempt to recreate the movie's plot till KH2 when they brought in Prince Eric and the surface. And Monstro? The entire story there is original since it focused more on Sora and Riku's conflicts due to their personal goals

Also small tidbit,

Spoiler

the villain the Toy Box had was Young Xehanort, not really an original villain, unless if you're referring to the heartless boss at the end of its story where that didn't really do much.

 

4 hours ago, Movies798 said:

I was about to say the same thing. Some of the Disney Worlds in Kingdom Hearts 1 basically follow the same plot from their movie counterparts with slight changes.

Besides the new DLC, I'm really looking forward to the new Kingdom Hearts games. Especially since I have no idea where the series is going.

The way I saw it was that in KH1 you relieved certain moments from the films, in KH2 they put more of the emphasis of telling the same plot from the films to make em more like a hollow recreation (minus beast's castle, olympus coliseum, timeless river and space paranoids especially) and that's what started the trend of people questioning if Disney should be in Kingdom Hearts at all since the Disney worlds didn't contribute much to the main story. Even while reliving certain moments from the films in KH1 they still had a stronger emphasis of how they contributed to the main story and knew there was more outside of the specific worlds, KH2 sacrificed that world building (no pun intended) to be as loyal to the original films' plot as much as possible with Atlantica being the guiltiest culprit with all of the plot holes they created and character derailment they pulled just for the sake of reliving the movie.

Sorry if I sound nitpicky but that's just the way I've been seeing it. Sure KH1 has the "basis" but there actually was more of an attempt to make the stories more original while keeping to the certain elements of the source materials and not just simply rehashing the films note for note.

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Some "observations" about the future DLC:  
  

 

+ It's confirmed we will have estra scenes to explain us how Xion was brought back into the Organization. (I thank for that).
+ We should have more scenes at Toy Box related to "Verum Rex". Those of you who don't remember, there was a demo of the world Toy Box that had an extended cutscene with Rex identifying Sora as "Yozora". After that, Rex said "And these are his super sidekicks, Magia and Aegis!", refering to Donald and Goofy. I hope this extension of the cutscene will be included.   
+ I also want a cutscene to explain us how Vexen returned as human at the ending of the game. And what happened with Demyx?

Edited by Ursalink

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On 3/4/2019 at 10:01 AM, DChiuch said:

Q: Are you not planning to release a "Final Mix", as has been customary for the KH series until now?
A: There aren't any plans for a "Final Mix"-type package (sold separately). If I do make one, it would be in the form of DLC that included an English mode you could switch to.

With this part of the interview, if Japan gets an English Mode as DLC, then shouldn't the rest of the world receive a Japanese mode as a fair trade?

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