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KH13

Final Fantasy 16 Chat

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It's also nine and how they're going back to Fantasy again and crystals

I mean technically crystals never even went anywhere since they are in 14 and 15 for the most part even if 15 kind of had most of it cut but they haven't been a major Focus since 9

Technically the after years since that came after but that's not the main

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Still, people often forget how much hardware limitations can influence the design of a game. Super Mario 64 is a perfect example. The only reason the levels are so big is because the N64 had a very small draw distance. It made more sense to display the level in chunks because that's all the player would ever see at a time. If you zoom out, the levels are actually WAY bigger than they appear.

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