I've noticed that Re: Coded is kind of the least liked KH game, it's ragged on a lot. However, I actually liked it, and I can't be the only one can I? I can see its flaws and why its not liked: we revisit Wonderland, Agrabah, and Olympus Colosseum for the UMPTEENTH time, music is re-used, we're fighting as KH1 Sora, and in a sense, an extra game such as Re: Coded wasn't necessary. BUT let me give you my reasons why I liked Coded and how I see it added to the KH series. Let's get this out of the way, if it wasn't for this particular adventure we would't have known what Mickey's letter said at the end of KH2 or how he came to acquire the knowledge of the people Sora was connected to. It's this game that we find out how Sora's story is going to continue (that and Blank Points). ALSO the secret ending of Coded set up what 3D was going to be about: Sora and Riku's Mark of Mastery Exam. Coded also introduces the memories that Sora possesses, the theory of multiple Xehanorts, and a new goal for Maleficent and Pete. On the subject of worlds, I admit the Disney world story lines are boring, Traverse Town's is a little boring too, but we get to have Destiny Islands as a playable world, which we haven't had since Chain of Memories; Castle Oblivion too. Boss battles were generic until Hollow Bastion, from then on we got cooler battles: Pete, Riku (groan), Maleficent, Roxas, and Sora's Heartless. C'mon, no one can say that the Sora's Heartless boss battle with Ansem's final battle theme wasn't absolutely epic. We got to beat on Pete and Maleficent again *evil laugh* Riku and Roxas's boss battles were very unique: their battle music was their themes, and this is what I love about Coded. I was dreading the Riku fight but when his theme played and his plea for Sora to destroy him, I felt like I was actually fighting my best friend and I was sad. (until I nearly threw my DS at a wall cause I couldn't beat him). I never played KH2: FM so I got my Roxas battle. And there is a scene in Coded that is repeated in 3D: in Coded Sora enters or "dives" into Riku's data or "heart" to save his friend from the darkness or "bugs"; in 3D Riku dives into Sora's heart to save his friend from the darkness, I don'y know if anyone else noticed that but I thought it was nice to see how in Coded we saw how Sora always comes to Riku's aid, and how in 3D we see how much Riku has redeemed himself by coming to Sora's aid. The gameplay was fun, for I had not played BBS and that was my introduction to the command deck, I liked the Stat Matrix menu, and the system sectors and their challenges. Overall I liked Re: Coded, despite its flaws, and I hope I'm not the only one. And sorry this is so long
I've noticed that Re: Coded is kind of the least liked KH game, it's ragged on a lot. However, I actually liked it, and I can't be the only one can I? I can see its flaws and why its not liked: we revisit Wonderland, Agrabah, and Olympus Colosseum for the UMPTEENTH time, music is re-used, we're fighting as KH1 Sora, and in a sense, an extra game such as Re: Coded wasn't necessary. BUT let me give you my reasons why I liked Coded and how I see it added to the KH series. Let's get this out of the way, if it wasn't for this particular adventure we would't have known what Mickey's letter said at the end of KH2 or how he came to acquire the knowledge of the people Sora was connected to. It's this game that we find out how Sora's story is going to continue (that and Blank Points). ALSO the secret ending of Coded set up what 3D was going to be about: Sora and Riku's Mark of Mastery Exam. Coded also introduces the memories that Sora possesses, the theory of multiple Xehanorts, and a new goal for Maleficent and Pete. On the subject of worlds, I admit the Disney world story lines are boring, Traverse Town's is a little boring too, but we get to have Destiny Islands as a playable world, which we haven't had since Chain of Memories; Castle Oblivion too. Boss battles were generic until Hollow Bastion, from then on we got cooler battles: Pete, Riku (groan), Maleficent, Roxas, and Sora's Heartless. C'mon, no one can say that the Sora's Heartless boss battle with Ansem's final battle theme wasn't absolutely epic. We got to beat on Pete and Maleficent again *evil laugh* Riku and Roxas's boss battles were very unique: their battle music was their themes, and this is what I love about Coded. I was dreading the Riku fight but when his theme played and his plea for Sora to destroy him, I felt like I was actually fighting my best friend and I was sad. (until I nearly threw my DS at a wall cause I couldn't beat him). I never played KH2: FM so I got my Roxas battle. And there is a scene in Coded that is repeated in 3D: in Coded Sora enters or "dives" into Riku's data or "heart" to save his friend from the darkness or "bugs"; in 3D Riku dives into Sora's heart to save his friend from the darkness, I don'y know if anyone else noticed that but I thought it was nice to see how in Coded we saw how Sora always comes to Riku's aid, and how in 3D we see how much Riku has redeemed himself by coming to Sora's aid. The gameplay was fun, for I had not played BBS and that was my introduction to the command deck, I liked the Stat Matrix menu, and the system sectors and their challenges. Overall I liked Re: Coded, despite its flaws, and I hope I'm not the only one. And sorry this is so long