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Nomura Discusses KH HD 2.5 Remix, KHx, and KH3 in Latest Famitsu

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The newly released issue of Famitsu revealed an interview with Tetsuya Nomura and there he discusses some points with the development of KH HD 2.5 Remix, KHx, and KH3. 

 

Zephy from KH Insider has translated the interview with the important points:

 

Kingdom Hearts HD 2.5 Remix:

 

• Kingdom Hearts HD 2.5 ReMIX is being worked on the same team who did Kingdom Hearts HD 1.5 ReMIX and transitioning it to HD is progressing much more smoothly than Kingdom Hearts HD 1.5 ReMIX.

• I have yet to announce a clear release date.

• Like Kingdom Hearts HD 1.5 ReMIX, there isn’t a lot of things to change but the volume is considerable.

• Re:coded isn’t as long as 358/2 Days because many of the cutscenes in Days were originally from the main story. I’ve added a new events in Disney Worlds. Also there will be new voice actors that will be appearing and we’ve just voice recorded for Alice’s world last week.

• Battle scenes and new scenarios have been added.

• There will be a scene where Re:coded leads up to Kingdom Hearts 3D.

• There is a sense to summarize the plots in the HD remasters for Kingdom Hearts III but please do not think Kingdom Hearts 3D isn’t necessary for the storyline.

Kingdom Hearts x:

• Although there is a mysterious story you should be aware. In Kingdom Hearts x[chi], dialogues of Chirirthy have been added in episodes, there is an interesting scene where another Chirithy appears.

• The Guilt System that was originally developed with orbs have been changed. Guilt would be the drops we collect from Heartless.

• When I’m writing the scenario and connecting them together, I can no longer make sense in the answer that goal approaches. Therefore, I seek to answer how can I make this surprising.

• Kingdom Hearts χ[chi] scenarios have become more surprising.

• Concerning the Foreteller’s episode, events that will occur in the future will be written in the Foreteller’s Script.

• The last sentence in the Foreteller’s Script leads to Kingdom Hearts III.

• I think setting an end to Kingdom Hearts χ[chi], considering the nature of an online game, is difficult. I think Kingdom Hearts III may have online elements and it may be possible to link them but I currently don’t know.

Kingdom Hearts III:

• Kingdom Hearts III’s October PV was received positively but it is still insufficient development wise.

• You can choose the “Attraction Flow” ability according to the enemy and location. I’d like to mention in particular, boss battles have the richest ones. It is a system that has evolved from Flowmotion and it is a vital part of Kingdom Hearts III.

• There are various amazing transformations of the Keyblade such as guns.

• We’re planning it should be used as some sort of gimmick.

• Osaka’s team is working simultaneously on both Kingdom Hearts III and Kingdom Hearts HD 2.5 ReMIX.

• Nomura said he is currently writing the scenario for Kingdom Hearts III now.

• FINAL FANTASY XV is still currently focused on development and I want you to wait until the timing is right to reveal more information.

 

 

Original Source: Alternator via Twitter

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Hahahaha what. Birth by Sleep is every single bit as important as 3D. Just because 3D leads directly into III, doesn't make all the entirely crucial exposition in BBS unimportant.

I didn't say BBS isn't important,I was just saying that 3D is more important

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By the way, what does this line mean?

 

"There is a sense to summarize the plots in the HD remasters for Kingdom Hearts III but please do not think Kingdom Hearts 3D isn’t necessary for the storyline."

 

There is a sense to summarize the plots for KH3? Is that a translation error? 

Edited by Kaweebo

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New voice actors for Re:Coded cutscenes?

 

THERE'S HOPE FOR THE UNVOICED SCENES IN KHII FM

 

What? KH2FM's scenes are voiced (albeit in theatre mode). They weren't voiced during actual gameplay due to potentially clashing with the English voices. I see no reason why they wouldn't record English dialogue for them.

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New voice actors for Re:Coded cutscenes?

 

THERE'S HOPE FOR THE UNVOICED SCENES IN KHII FM

 

Kingdom Hearts II Final Mix's "new" cutscenes had voice acting in Theatre Mode if you had a completed Re:Chain of Memories (Japanese) save file.

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Kingdom Hearts II Final Mix's "new" cutscenes had voice acting in Theatre Mode if you had a completed Re:Chain of Memories (Japanese) save file.

  really !?!!?!!

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I wonder what kind of "online elements" does he has in mind o: I remember getting Final Fantasy 13 and it said that it was online play, but unfortunately once I played it, its only online feature was to download artwork/avatars to say at the least -3- was very disappointed.

 

Hopefully this won't be the case :D as excited as I am for King of Hearts 3 I can be patient... If I had Kingdom Hearts HD 2.5 Remix first!! @w@

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What? KH2FM's scenes are voiced (albeit in theatre mode). They weren't voiced during actual gameplay due to potentially clashing with the English voices. I see no reason why they wouldn't record English dialogue for them.

 

 

Kingdom Hearts II Final Mix's "new" cutscenes had voice acting in Theatre Mode if you had a completed Re:Chain of Memories (Japanese) save file.

 

Well yeah, Theatre Mode, I meant during the actual game. And it's just because they didn't record new lines for KH1FM for those 2 cutscenes in it.

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Update 2: SQEX.INFO have done a full translation of Nomura's interview, and thanks to them, this can be read below.

Today we’re speaking with Kingdom Hearts series creator Tetsuya Nomura about KH2.5 and KHX, as well as the latest title KH3 announced for PS4 and XB1. Get the inside scoop about what Nomura has in store for the undoubtedly amazing story!

 

- First off, I’d like to ask about Kingdom Hearts HD 2.5 Remix. Did development start right after Kingdom Hearts HD 1.5 Remix was finished?

Nomura: That’s right. Just like KH1.5, KH2.5 is being handled by the Osaka team. Programmers established the system for making things HD with KH1.5, so this time it’s progressing even smoother than that.

- So it’s not as difficult this time around?

Nomura: I think I mentioned this before, but it was more difficult with KH 1.5 since there was no remaining data to go off of. (wry laugh) This time Birth by Sleep is included in the compilation and originally the Osaka team worked on that, so they have the know how and there haven’t been any problems so far.

- KH2.5 was recently exhibited at Jump Festa 2014. If development is going so well, is the release date close at hand?

Nomura: The release period is in sight, but I can’t say yet.

- Alright, let’s talk about content. For KH1.5, there were changes made to KH’s technical specifications to make it closer to KH2, what about this time?

Nomura: There haven’t been any changes so far. Nonetheless, we are not only making an HD version of KH2, but BBS and the Final Mix parts as well, and of course we’re implementing trophies, so it has considerable volume and I think it’s something players can enjoy thoroughly.

- Scenes from KH Recoded are also included in the compilation. How much footage from it will be included? And are voiced scenes being recorded?

Nomura: The scenarios of Recoded itself are rather short within the series, so it’s not as abundant as Kingdom Hearts 358/2 Days was in KH1.5. But in accordance with the length of Days, scenes from it were structured mainly around the story involving Roxas and the series’ original characters. This time around, Recoded isn’t as long as Days, so most of the main story from the original has been converted to movie cutscenes. The events that took place in the Disney worlds have been newly made into movie cutscenes as well. Of course that means there will be new scenes that need voice recordings. Just last week they were recording the voices for events in the Alice in Wonderland world.

- That’s good news for Disney fans!

Nomura: After that we’re including battle scenes that we couldn’t put in at the time of Days and though they are few, we’ll be adding new scenarios too.

- Scenes that didn’t take place during the game version?

Nomura: Yes. Chronologically, Kingdom Hearts 3D Dream Drop Distance takes place after Recoded, so there will be scenes that fill in that gap.

- Speaking of which, KH3D isn’t getting an HD remake.

Nomura: The HD remastered versions are meant to recap the story leading to KH3. While we’re remaking the series, it’s a shame that only one won’t be in HD, but KH3 picks up where KH3D leaves off so it’s an important title to the series, you can’t forget about it.

Side Note: According to Famitsu’s data as of 2013/12/8, Kingdom Hearts HD 1.5 Remix is the 2nd best selling HD title, behind Monster Hunter Portable 3rd HD Ver. from Capcom. It sold 131,940 copies in it’s first week and has sold 222,995 total.

- KH1.5 remains the 2nd best selling HD remaster title in Japan’s history. Even though the final mix remake came out before the HD version, the HD version is selling. What do you think the main factor for this is?

Nomura: Well, probably because it’s in HD and it’s easier to play. (laughs)

- I think that’s the case too. (laughs) I think there are many people who want to play it on the high def screen and reaffirm the mysterious story.

Nomura: I keep it in mind when I put mysterious and captivating parts into the story. That way fans can imagine how things might turn out. For example, the other day a new episode was added to KHX and it has the first conversation with Chirishi. A scene where another Chirishi appears is added there, but the rest is left to your imagination. It’s established even if you only finish the conversation, I tweaked it a little bit, so it has some meaning.

- I see. Since it’s a scene you participated in, we’ll want to check it out. The new system in KHX involving “guilt” seems significant too.

Nomura: That too. At first in development they were called “orbs”, but the name has changed to “guilt” which has to do with “doors.” About the act of “gathering doors from Heartless”, I think fans of the series will remember the connection it has. And then your imagination goes from there.

- Certainly we’ll pay attention and imagine something from there. But I doubt that we’ll be absolutely correct. How do you always think this stuff up?

Nomura: When I’m writing the scenarios on my own, it’s a combination of stuff coming naturally and the pre-established harmony. It’s because I keep writing towards my original goal. It becomes impossible to understand just by the visible answers. I want to be able to betray myself, by myself. From there I ask, “How can I surprise myself?” And then I begin to grope for a different answer. I also put thorough consideration into the fans viewpoint, wondering what might happen if this happened, etc.

- I see. Doing it like that, no one would be able to guess what’s coming, moreover a configuration with integrity is made. We will no doubt be surprised every time.

Nomura: I think that the scenarios of KHX from here on out will be surprising as well. In the episode concerning the clairvoyant, the prophesied events occurring in the future written by the clairvoyant will be revealed.

- By “the future”, what point of time do you mean?

Nomura: As for that, you’ll have to see for yourself. At any rate, the last verse of the clairvoyant is a major shocker. It’s something that connects to KH3.

- That’s a must see then! By the way, is there an ending to the story of KHX?

Nomura: As far as online characteristics go, it’s the hard part, but I am tentatively thinking about the conclusion. I’m also thinking about online elements for KH3, so if I could link them somehow that’d be cool, but I don’t know about that yet.

- At an event in October of this year a new KH3 trailer was premiered. How was the response?

Nomura: Everyone was really happy to see it, so that was good. But from the development side, only we knew what point it’s progress was at, and we showed something that still has a long way to go, something “insufficient.”

- But it looked immediately playable… Anyways in the trailer, we saw Attraction Flow, the system based on theme park attractions like Jet Coaster, etc. Are those kind of features going to be abundant?

Nomura: With Attraction Flow, you can choose techniques corresponding to the place, enemy, etc., so especially in boss fights you’ll be able to use techniques as abundantly as you like. It’s an evolution of KH3D’s Flowmotion and is one of the systems central to KH3.

- Speaking of new systems, we saw Sora’s Keyblade do a full on transformation.

Nomura: In the trailer, it became gun shaped, but it has unexpected transformations as well. The other day when I was doing a check up, a staff member said to me, “It turns into ___”, and I blurted out, “Are you serious!?” (laughs)

- What!? So already it’s not just a weapon? (laughs) After all, it was a vehicle in BBS…

Nomura: The planning side has suggested it should be used for some kind of feature. There are infinite possibilities with the Keyblade. (laughs)

- I’m sure we’ll be surprised. By the way, the Osaka team is also working on KH3, so does that mean they’ve stopped development to work on KH2.5 in the meantime?

Nomura: They’re working alongside one another.

- What are you currently working on?

Nomura: I’m working on KH3’s scenarios. Writing and editing, writing and editing.

- KH2.5 comes first huh. Lastly, I’d like to ask about the other titles that you’re involved with. How is Final Fantasy XV coming along?

Nomura: Right now we’re centralizing development. I hope you can wait until the time we can put out subsequent information.

- Alright well the other day it was announced that you are in charge of the character design for the arcade version of Puzzle & Dragons Battle Tournament. I’d like to ask about the details regarding that.

Nomura: I had the request for Gunslingers Stratos 2 and then a request from Producer Nobuki Kadoi, so I thought, “Me again?” (laughs) I was happy to hear there was a request from Gungho. At first they requested character designs with shorter body proportions, but I was being selfish and made them a little taller. I listened to the requests from the voice cast as well, and I think that the character casting came out pretty well.

- Sounds like there was a good collaboration effect going on. Lastly, is it challenging when you have those kind of jobs?

Nomura: I thought so with Gunslingers Stratos 2. It had been a long time since I designed characters for a new title and I was drawing freshly, so I thought that if I get the opportunity again, I’ll definitely go for it… Well, that’s how I felt anyways. We were able to talk about a lot of things this time. This old soldier is grateful for that.

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