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Do you think its possible that KH3 will have a leveling system similar to that of the drive forms in KH2?
For example:

1 successful hit dealt=1 attack stat EXP

1 successful hit blocked=1 defense stat EXP
1 successful spell casted=1 magic stat EXP

 

This may also work for individual commands, magic spells,or even Limits used in this manner

For example:

Number of "Ars Arcanum"s used=Number of Ars Arcanum EXP

Number of "Trinity Limit"s used=Number of Trinity Limit EXP 

Number of "Firaga" used=Mu,ber of Firaga EXP

 

This style of level progression was seen in Kingdom Hearts Re:Coded, to where commands in the command deck could be leveled up, as well as the keyblade that was equipped.This may be a possibility as it may change certain factors during gameplay.

 

In the past, I was personally someone who would never guard against enemy attacks even though it could've saved me from many deaths,but I just didn't feel the need to,unless, it helped improve my defense which in turn increases damage reduction

 

Also,instead of using Reflectga during a boss fight,I would probably use either dodge roll,quick run,or glide to escape most situations.However,if this new system were to be added,I would probably choose to use Reflectga more often as it may increase the damage dealt to the opposing enemy,rather than just evading the enemy without damaging it.

 

And honestly,who doesn't love being overpowered with just normal attacks without having to use any magic or limits or link styles?People who enjoy this satisfaction will be able to just focus on attack stat grinding if this was the case.

 

All in all,this way of level progression,if implemented,will be a game-changing factor. Whether it be speedruns, 100% Let's Plays,or just a playthrough,this system will create a new element not just in Kingdom Hearts 3, but also future titles.

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I never use magic in Kingdom Hearts... its just not how I play... the only times I do is when I need to heal, I'd rather not have my healing potency suffer because I don't use Magic between every other combo like some do. Also to be clear about what went wrong in FFII is that people too too much thought into it.... for example they would let themselves and their party get hit to boost defense... which in turn ruined the core mechanic of the game. 

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I never use magic in Kingdom Hearts... its just not how I play... the only times I do is when I need to heal, I'd rather not have my healing potency suffer because I don't use Magic between every other combo like some do. Also to be clear about what went wrong in FFII is that people too too much thought into it.... for example they would let themselves and their party get hit to boost defense... which in turn ruined the core mechanic of the game. 

i loved ff2. it was one of my fav ffs...............till Sora96 said once how broken the lv system is...................

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