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Javelin434

The [Politically-Correct-Sorta-Kinda-Ever-Updating] Guide for Ultra Cereal Online Roleplaying

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I was expecting some snarky superiority tones in this (Like another RP guide I remember reading before...), but this was actually really well written. I really liked the battle tips, those are the things that tend to really trip me up in RPs.

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I already broke a rule. FFS Why am i such a noob. -.-

There are no rules on this guide, merely suggestions on how to properly roleplay without rustling someone's jimmies.

 

The only hardline rules that exist in RPs are the ones detailed by the RP Host. 

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There are no rules on this guide, merely suggestions on how to properly roleplay without rustling someone's jimmies.

 

The only hardline rules that exist in RPs are the ones detailed by the RP Host. 

Yeah I was talking about the RP I am in xD But anyway, I'll learn.

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Pretty good guide Jav. For certain. Though those battle guidelines kind of made my eyes bleed lol... I have never really made fighting that complicated, but your way seems to work I guess.

 

Also, spotted dem Neena references! Made me chuckle a little bit. Also, I noticed you said that Neena might find one of those wielders who killed and razed her village? Fun fact: In most rp settings, Neena has already killed those wielders that did those crimes against her, and continues her quest for vengeance.

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Such a long read, but really useful, Jav. Many can learn from this! From new RPers to veterans. I learned a few things myself and I'm thankful for that.Those Neena references made my day...or is it night?

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Also, spotted dem Neena references! Made me chuckle a little bit. Also, I noticed you said that Neena might find one of those wielders who killed and razed her village? Fun fact: In most rp settings, Neena has already killed those wielders that did those crimes against her, and continues her quest for vengeance.

Again, the examples are loosely based on your character, and is modified a bit to help demonstrate the concept [in this case, fun boss fights].

 

 

Such a long read, but really useful, Jav. Many can learn from this! From new RPers to veterans. I learned a few things myself and I'm thankful for that.Those Neena references made my day...or is it night?

:3

Edited by Javelin434

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I was expecting some snarky superiority tones in this (Like another RP guide I remember reading before...), but this was actually really well written. I really liked the battle tips, those are the things that tend to really trip me up in RPs.

 

I'm guessing you mean what I wrote? Well, sorry, then. Don't worry, this will replace what is already put up there. Sorry for making things pretentious.

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I'm guessing you mean what I wrote? Well, sorry, then. Don't worry, this will replace what is already put up there. Sorry for making things pretentious.

No, not you. It's another guide I've seen before.

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This is great! I've wanted to get back into roleplaying again ever since it got very boring to me. A good pal of mine would always have almost no harm put upon themselves or their characters, and make them have the best weapons, powers, etc. Also, the story revolved all around them and ironically, never went anywhere.

 

Oh. And they also used the same kind of theme, over and over and over again. And controlled my characters actions at times. It got old fast.

 

So, it's good something like this exists.

 

Thanks heaps!

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This is great! I've wanted to get back into roleplaying again ever since it got very boring to me. A good pal of mine would always have almost no harm put upon themselves or their characters, and make them have the best weapons, powers, etc. Also, the story revolved all around them and ironically, never went anywhere.

 

Oh. And they also used the same kind of theme, over and over and over again. And controlled my characters actions at times. It got old fast.

Can you elaborate on this? This just might warrant a new section to the guide, suggesting players to remember that the roleplay isn't always about them.

 

The theme part has also piqued my curiosity. I would really appreciate it if you can give an example for what they did.

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Ah. I hope you don't mind a long, multi-part read, so here it goes. First, a little backstory. I grew up on D&D. Played it with my father a lot. So, I have decent experience with RP-ing.

Did my amigo ever play D&D? HA! Not once. They liked playing God. Granted, my comrade didn't always god-mode themeselves, but when they did, it wasn't fun anymore.

 I'll share multiple experiences of me and my pal in RP Land that made me go, "UUUEERRGGHH....", and "Are you f**king serious?" 

 

1. No preparation, backstory, or character development.

 

Once, my buddy and I were doing a Soul Eater RP, and when we started, WE WERE INSTANTLY THRUST INTO BATTLE!! No f**king clue where we were, no f**king clue what our overall motivation was, no f**king story, and no f**king backgrounds for our "characters". You can't just throw sh*t to the wall and see what sticks. You've got to put some thought on who the hell your character is, and what the hell the backstory is. ESPECIALLY if you are the self-proclaimed Dungeon Master.

 

 

Can you elaborate on this? This just might warrant a new section to the guide, suggesting players to remember that the roleplay isn't always about them.

 

The theme part has also piqued my curiosity. I would really appreciate it if you can give an example for what they did.

Edited by Hargleblargleboo

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[continued...]

 

I even asked, "Uh...what's going on?" Then my friend said something like, "I dunno, let's make it up as it goes." On top of that, I didn't care who their character was, or even who MY character was. We didn't get to make them interesting or nothing. I want to like something about this person before they bare their mightiest power. Speaking of characters, here is something my acquaintance did a lot that really steamed me up.

 

2. "Your character may be a god, but they're like Grape Nuts, bland and tasteless ."

 

The majority my companion and I RP'ed, we used Mary Sue's and Garry Stew's, or whatever the heck the male equivalent is. 

I hated it. So much. They didn't give me a chance to create an original character that's nothing like me. They wanted "me" in the story, and nobody else. Thinking that it would make them uncomfortable talking with someone else, and took it personally. In that ONE TIME I used an OC, they couldn't take it and ended the RP after 7 sentences or so. 

 

TBC...

 

Ah. I hope you don't mind a long, multi-part read, so here it goes. First, a little backstory. I grew up on D&D. Played it with my father a lot. So, I have decent experience with RP-ing.

Did my amigo ever play D&D? HA! Not once. They liked playing God. Granted, my comrade didn't always god-mode themeselves, but when they did, it wasn't fun anymore.

 I'll share multiple experiences of me and my pal in RP Land that made me go, "UUUEERRGGHH....", and "Are you f**king serious?" 

 

1. No preparation, backstory, or character development.

 

Once, my buddy and I were doing a Soul Eater RP, and when we started, WE WERE INSTANTLY THRUST INTO BATTLE!! No f**king clue where we were, no f**king clue what our overall motivation was, no f**king story, and no f**king backgrounds for our "characters". You can't just throw sh*t to the wall and see what sticks. You've got to put some thought on who the hell you're character is, and what the hell the backstory is. ESPECIALLY if you are the self-proclaimed Dungeon Master.

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[continued...]

 

When they finally settled down and created a new RP, it was torture character-wise for me. How it usually was is that we'd pretend our real-life selves were thrown into wacky situations.

 

One RP was when we were thrust into a realistic world where my ally somehow is now a vixen, (foxes were my friend's favorite animal) And I have to figure out how to change them back. Fair enough I guess. except this is a REALISTIC world. No magic or nothing. There was also no definitive Dungeon Master, so that sucks. They made the somewhat non-existent storyline all about them. One scene involved the vixen suddenly getting a freaking asthma attack to make it interesting,

 

Things that happened by my compadre were me suddenly getting phantom limbs, dropping things, tripping on my face, mind-control, and unwanted and forced changes...

TBC... 

 

 

 

[continued...]

 

I even asked, "Uh...what's going on?" Then my friend said something like, "I dunno, let's make it up as it goes." On top of that, I didn't care who their character was, or even who MY character was. We didn't get to make them interesting or nothing. I want to like something about this person before they bare their mightiest power. Speaking of characters, here is something my acquaintance did a lot that really steamed me up.

 

2. "Your character may be a god, but they're like Grape Nuts, bland and tasteless ."

 

The majority my companion and I RP'ed, we used Mary Sue's and Garry Stew's, or whatever the heck the male equivalent is. 

I hated it. So much. They didn't give me a chance to create an original character that's nothing like me. They wanted "me" in the story, and nobody else. Thinking that it would make them uncomfortable talking with someone else, and took it personally. In that ONE TIME I used an OC, they couldn't take it and ended the RP after 7 sentences or so. 

 

TBC...

Edited by Hargleblargleboo

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Btw, this was way back when. So they have changed a lot since then.

I would appreciate if we not use the term "Mary-sue" in the RP forums, especially around me since Xion is considered one according to many. 

 

 

Once, my buddy and I were doing a Soul Eater RP, and when we started, WE WERE INSTANTLY THRUST INTO BATTLE!!

Actually, this isn't a bad thing. Whenever me and my RPG group starts a new RPG, we are usually immediately thrusted into combat. It's more of a tutorial for all of us, even for the GM as we all figure out how the hell combat systems work for that particular RP and MOST IMPORTANTLY figure out what actions fall where. One friend who is notorious for never collaborating with the group winds up using powdered coke in his pocket and throws it at the enemy, yelling "POCKET DRUGS!!!" in the process, and we spent a good 15 minutes arguing what that action falls under [we couldn't tell if it worked off of the ranged, melee, or thrown weapon stat, on top of the fact we had to dig through the rulebook to see what the drug effects were.] It's not that bad, but if your friends get straight into battle without knowing how the system works, then that sucks.

 

Only after the combat tutorial can the storytelling aspect can kick in. If your friends didn't bother with that, then I can understand your frustration.

 

 

I even asked, "Uh...what's going on?" Then my friend said something like, "I dunno, let's make it up as it goes." 

That's basically the point of the GM. Even our GM admits that he makes it up as we go along, but remembers to have a key point for where we should generally go and accomplish by the end of the day. 

 

 

One scene involved the vixen suddenly getting a freaking asthma attack to make it interesting

Actually, this isn't too bad either. It all depends on what the character was doing at the time. It's fun to see them work out their consequences and watch what the dices determine. Reminds me in our star wars RPG when we all hyperdrived to another system. Since it takes days, we were in our cargo ship just dicking around and having fun, and one of our RPers was flying a fighter craft that he stole from Tatooine as an escort near our ship. Well since it took days for the travel, and his character being a dude, he just nonchalantly says "Well since it's gonna take days for travelling, I'm just gonna have my character... Relieve himself so to speak." Cue the GM making him roll to determine 1. How much the load was and 2. Constant dexterity rolls so he doesn't get hit with his own man-milk that's now floating in his cockpit because of no standard gravity system on the ship. 12 minutes this happens, and we were laughing the whole way through. It ended when he finally got enough advantages and he finds an empty jar to collect it in. Good times....

 

Uh, back on topic. I don't think it's that bad for some 'spotlight' moments for the RP. Every character should at least get their moment in the spotlight during the RPG session. It helps in character development, and makes things interesting if pulled off correctly xD

 

Self-insert characters aren't a bad idea. people new to the RPG are sorta encouraged to do that so they can break themselves into the RPG world. After doing that for a while, then they can break the norm and start RPing different personas. 

 

All in all, I'll take that tidbit of information and start work on adding on to the Roleplaying Sub-section. Thanks mate! I'll be sure to credit you for reminding me to add that in.

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I would appreciate if we not use the term "Mary-sue" in the RP forums, especially around me since Xion is considered one according to many. 

 

 

Actually, this isn't a bad thing. Whenever me and my RPG group starts a new RPG, we are usually immediately thrusted into combat. It's more of a tutorial for all of us, even for the GM as we all figure out how the hell combat systems work for that particular RP and MOST IMPORTANTLY figure out what actions fall where. One friend who is notorious for never collaborating with the group winds up using powdered coke in his pocket and throws it at the enemy, yelling "POCKET DRUGS!!!" in the process, and we spent a good 15 minutes arguing what that action falls under [we couldn't tell if it worked off of the ranged, melee, or thrown weapon stat, on top of the fact we had to dig through the rulebook to see what the drug effects were.] It's not that bad, but if your friends get straight into battle without knowing how the system works, then that sucks.

 

Only after the combat tutorial can the storytelling aspect can kick in. If your friends didn't bother with that, then I can understand your frustration.

 

 

That's basically the point of the GM. Even our GM admits that he makes it up as we go along, but remembers to have a key point for where we should generally go and accomplish by the end of the day. 

 

 

Actually, this isn't too bad either. It all depends on what the character was doing at the time. It's fun to see them work out their consequences and watch what the dices determine. Reminds me in our star wars RPG when we all hyperdrived to another system. Since it takes days, we were in our cargo ship just dicking around and having fun, and one of our RPers was flying a fighter craft that he stole from Tatooine as an escort near our ship. Well since it took days for the travel, and his character being a dude, he just nonchalantly says "Well since it's gonna take days for travelling, I'm just gonna have my character... Relieve himself so to speak." Cue the GM making him roll to determine 1. How much the load was and 2. Constant dexterity rolls so he doesn't get hit with his own man-milk that's now floating in his cockpit because of no standard gravity system on the ship. 12 minutes this happens, and we were laughing the whole way through. It ended when he finally got enough advantages and he finds an empty jar to collect it in. Good times....

 

Uh, back on topic. I don't think it's that bad for some 'spotlight' moments for the RP. Every character should at least get their moment in the spotlight during the RPG session. It helps in character development, and makes things interesting if pulled off correctly xD

 

Self-insert characters aren't a bad idea. people new to the RPG are sorta encouraged to do that so they can break themselves into the RPG world. After doing that for a while, then they can break the norm and start RPing different personas. 

 

All in all, I'll take that tidbit of information and start work on adding on to the Roleplaying Sub-section. Thanks mate! I'll be sure to credit you for reminding me to add that in.

You're welcome. Those were just some things that kinda irked me personally. And they never explained the fighting system.

 

Oh. By the way, the theme they always used was gender-bending.

 

Yeah...

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Jav, you forgot to mention what happened to the jar when the guy began using evasive manuevers.

I'm not gonna give details until this person specifically asks xD

You're welcome. Those were just some things that kinda irked me personally. And they never explained the fighting system. Oh. By the way, the theme they always used was gender-bending. Yeah...

Oh, so it was an RP that the GM decided to put his fetishes into. Yeah, that's common, and a really good indicator of a not so good GMer.

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Oh, so it was an RP that the GM decided to put his fetishes into. Yeah, that's common, and a really good indicator of a not so good GMer.

Yeah. And my pal did those A LOT. Got really sick of it.

 

 

I'm not gonna give details until this person specifically asks xD

Now I'm curious. What did happen? If you don't mind me asking!  c:

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