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KHUX Making the best Alt ever! - KHχ [Chi]

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Chi’s making it easy to give your alt some TLC (the tender-loving-care TLC, not the network). As covered here, Chi has made it easy for you to make you – and your alt – A-team material. How, you may ask?

 

It’s actually quite simple. By distributing more and more SR+ cards, both Assist and Attack, including some nice Key Arts in the Raise Draw, you don’t need to go chasing down what cards you want in your deck. Especially for an alt, you’ve probably participated in events on both of your accounts. This means that you probably already have a full SR+ deck, or something very close to it.

 

But a SR+ deck does not an A-team member make. You have your nice and shiny cards, but there’s one thing keeping you back on your alt from joining your main. We’re talking about Ultimization, keyblade level, and/or skill equips. Chances are you have very few to no cards that have MAX stats, a keyblade in the mid-thirties, and a few skills. And that’s OK. It’s an alt, after all.

 

But if you want to make your alt the very best it can be, now is the best time to do so! Additionally, now is the best time to start an alt (or perhaps you want to start playing Chi now?) if you were ever considering making one!

 

If you’re a long-time player of Chi, you’ll know in a few months we’ll have our 3rd anniversary. You’ve probably already been stockpiling potions for the last few weeks and reducing your ether consumption slowly on your main.

 

But it’s actually quite easy to get the materials to make a MAX deck specific to the 3rd anniversary, regardless of if it's on your alt or main (or both!). As shown in past events, generally one type of card – either assist or attack – will influence the drop rate of the event items, which in turn you can exchange for a lot of goodies.

 

With this method, you can prepare as much/as little as you need. However, the key lies in preparing ahead of the event, so the sooner you can start this, the more prepared you can be.

 

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What you’ll need to do is stockpile. The amount of cards, Yen Sids especially, will depend on how you prepare.

You will need, for a fully MAXed deck:

- 84 Yen Sids for the cards themselves (This includes both attack (54 YS) and assist (30) cards)

- 270 Yen Sids for the Attack Cards

- 210 Yen Sids for the Assist Cards

(This totals to 564 Sids!)

- 45 Attack Moogles

- 35 Assist Moogles

(see below for an exact number that you will need based off your card’s stats)

- 80 FGM SR+ (45 for the Attack Moogles, 35 for the Assist Moogles)

- 135 Random SR+ Attack cards (can be HPed or not, doesn’t matter as they’re ULT fodder)

- 75 Random SR+ Assist cards (can be HPed or not, doesn’t matter as they’re ULT fodder)

 

These numbers are the maximum that you will need. Your cards may or may not take this many Moogles or Yen Sids. Most likely, they will take less (Realistically, it should take 45 Attack Moogles, 30 Assist Moogles, and 66 FGM SR+ - you won’t need to boost all of the Attack Moogles). So, let’s take a look at how many Moogles you’ll need. Please note that the numbers that you will be comparing to need to be in the third ultimization cycle (the one with the 12).

 

Attack:

 

 

You will need at least 5 SR+ Attack Moogles with a 3x boost if your stats are under 17500/17500

You will need at least 4 SR+ Attack Moogles with a 3x boost if your stats are between 17501/17501-28000/28000

You will need at least 3 SR+ Attack Moogles with a 3x boost if your stats are between 28001/28001-38500/38500

You will need 2 or less SR+ Attack Moogles with a 3x boost if your stats are greater than 38501/38501

 

 

 

For most every card, you will need 4 SR+ Attack Moogles with a 3x boost plus one extra, which may or may not need to be boosted (if it needs to be boosted, only boost it by 2).

 

You can determine if the final card needs to be boosted or not if, before confirming the ultimization, the stats read (or do not read) MAX on the right-hand side of the window. If the stats do not read as MAXed, then use a SR FGM to boost your card, which should bring your card to that MAX reading and give it MAX stats. Cards such as the Key Arts and the Kingdom/Premium box cards, depending on their stats, do not need the extra card; you will need to only use 4 (or depending on what cards you use in the first two stages, potentially 3) SR+ Attack Moogles boosted by 3.

 

For Assist cards, generally you will be working off the LUX stat to determine how many cards you will need to use for MAX stats, as the HP stat caps out quicker than the LUX stat. However, if you only want max HP and not LUX (or only have enough Moogles to go for max HP), your Moogle usage will be lessened by about half, depending on your card’s stats and the like.

 

Assist:

 

 

For MAX HP, and no consideration towards MAX LUX:

You will need to use at least 4 Assist Moogles with a 3x boost for any card that has less than 23800 HP.

You will need to use at least 3 Assist Moogles with a 3x boost for any card that has between 23801 and 35350 HP.

You will need to use at least 2 or less Assist Moogles with a 3x boost for any card that has more than 35351 HP.

With regards to MAXing LUX:

You will need to use at least 7 Assist Moogles with a 3x boost for any card that has less than 142% LUX.

You will need to use at least 6 Assist Moogles with a 3x boost for any card that has between 143% and 222% LUX.

You will need to use at least 5 Assist Moogles with a 3x boost for any card that has between 223% to 302% LUX.

You will need 4 or less Assist Moogles with a 3x boost for any card that has more than 303% LUX.

 

 

 

Generally, most cards will require only 3 Moogles with a 3x boost to achieve MAX HP and 6 Moogles with a 3x boost to achieve MAX LUX (in addition to HP). Those with higher stats will take less.

 

The question is, now, how on earth do I collect that many Sids? 564 is a lot, no duh, but that’s why we’re starting early. Each time the Mog trade-in is refreshed (about once a month), you’ll be able to buy 99 Yen Sids for 4950 Mog Coins (the cost of about two costumes or ten adamants). The event shops also sell Sids for about the same price, which means your last grouping for Limit Cutting the event cards can be bought during the event. Additionally, through the missions, you’ll be able to get Sids and excess Moogles. Because you only need 45 Attack and 35 Assist Moogles, at maximum, you’ll be left with some that you can use to Limit Cut, which really helps to reduce the cost.

 

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Now that you have your deck in progress, you want to work on leveling up that Keyblade of yours, right? While we don’t know what kind of keyblade will be emphasized for 3rd anniversary, you can plan ahead and prepare for it.

 

The first step is the easiest to take, especially right now. Currently, we are in a period of a +1 item pick-up campaign. What this means is that any item you examine, in-game, you will get at least 2 and up to 4 of that item, and the respawn time of the item is reduced to 30 minutes. This means that acquiring the items necessary for leveling up your keyblade, at least to about level 40, should be easy. Remember that you can now buy Orichalcum x5 in the Mog Trade-In for only 50 Mog Coins. Getting to level 40, even on your non-main Keyblade, should be relatively painless.

 

For the keyblade Moogle of Glory, you can buy the items needed to level it up in both the event shops and the Mog Trade-In.

 

After that, what you can do next is up to you:

 

- You can either, slowly, work on leveling up one Keyblade to its MAX level (currently level 50). This is a large timesink, as this method requires the new item “Electron,” which can be obtained in difficult missions which your alt may not be equipped to do. However, this insures that you have a powerful keyblade at your disposal to help clear difficult content.

 

- You can work on leveling up each keyblade at the same pace (ie, have them all at 41, then level them up to 42). This insures that you have a wide variety of keyblades to do whatever is necessary but you might not have the multipliers to defeat difficult enemies or cards that suit each keyblade.  However, until about level 44, the cost is relatively cheap overall, and you’re constantly traveling to different worlds and not worrying about respawns on items.

 

- You can collect items to level up your keyblade but not actually level it up until 3rd anniversary, when we see what the main keyblade will be. This is probably the safest one to go with, but it leaves your keyblades underleveled until 3rd anniversary, making it difficult to clear current content. Additionally, your current cards might not align with the keyblade chosen for 3rd anniversary, so you may find yourself lacking at the beginning of 3rd anniversary until you can finish ULTing your cards.

 

- Finally, if the 3rd anniversary introduces a new keyblade to the mix (much like 2nd anniversary introduced the Moogle of Glory), you may want to consider saving some Adamants/Electrons or not leveling up your keyblade (if you happen to be close to a level-up) until the event starts.

 

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Finally comes the finicky business of skills. Most top Chi players understand that their power comes from their skills, not from their ULTed cards or their awesome keyblade multipliers. The issue, though, is obtaining those skills that you will use for your cards that you may or may not have.

 

If you have an older alt, you may have a few skills from rankings or mission clears. However, these skills pale in comparison to your main. Compared to my main, my alt only has two pages of skills, whereas my main has six full pages of skills, not including the skills attached to my ~20 ULTed cards.

 

The place that I would start is the event trade-in and (if there is no event shop) the Mog Trade-In. Generally, you will be able to find III and IV skills (for stuff like HP and Attack) for pretty cheap; however, they generally will only be time-limited: that is, you can only buy two or three a day. If you can, log in (for daily rewards as well!) and buy those skills. It shouldn’t take that long, especially if you already have the drops. Start with the important skills – Attack UPs/Berserks, Combos (a bit more expensive, but the I is still relatively cheap), Counters, Cures, Last Revives (get the II if you can – one II is better than 20 Is), and HP UPs. While they might not be the Berserk IV/Combo II/Cure II/Counter III that your main has on all of its attack cards, it’s indeed a start to which you can improve.

 

If you feel so inclined, some of the cards in the Raise Draw, Kupo Nut Draw, and the Mog Card Draw either have fixed skills or come with a random skill. It’s good to glean the removable skills of these cards, especially because now removing a skill only costs 1 munny. For the fixed skills, such as Combo EX, that’s just one slot that you don’t need to focus on filling.

 

Obviously, if you're using this to prepare for 3rd anniversary on your main, you can transfer your skills from your main deck to your 3rd anniversary-specific deck. 

 

Best of luck on raising your alt and best of luck preparing, to all, for 3rd Anniversary!

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..........um, could you start by actually elaborating on what an "alt" is? Like, alternative? Alternative what?

Alternate account. An account that you do not play on regularly or do not put as much effort into as your main account.

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