Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up
soraspromise

Yasue says difficulty in 0.2 Birth by Sleep -A Fragmentary Passage- can be changed in 4Gamer.net interview

Recommended Posts

In an interview with 4Gamer.net, Co-Director Tai Yasue confirmed that the difficulty levels within Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- can be changed by the player. In this interview, Yasue also goes on to talk about the improved platforming within the maps, their process with developing using Unreal Engine 4, and how Kingdom Hearts Dream Drop Distance HD will be the first game in the Kingdom Hearts series to play at 60 frames per second.

 

A full translation of this interview will be provided as soon as possible.

 

Click here to view the article

Share this post


Link to post
Share on other sites

Did KH:DDD not run in 60 fps on 3ds? I remember it being a ton more smooth than any previous title.

 

Ohhh, no my friend. DDD was far from the smoothest title in the series. Sometimes it dropped to about 15 FPS or lower in certain places where there were a lot of enemies. :P

Share this post


Link to post
Share on other sites

Ohhh, no my friend. DDD was far from the smoothest title in the series. Sometimes it dropped to about 15 FPS or lower in certain places where there were a lot of enemies. :P

You tried the new 3ds? I really felt like it ran ultra smooth, but I might just remember badly... (I replayed it about 1 year ago)

Share this post


Link to post
Share on other sites

You tried the new 3ds? I really felt like it ran ultra smooth, but I might just remember badly... (I replayed it about 1 year ago)

 

Admittedly, it did feel a lot smoother on the New 3DS but still felt choppy at times. Don't forget that gameplay was locked at 30FPS for most, if not all, of the handheld titles. This means that DDD could not have possibly gotten to 60FPS, and at most it was at 30FPS.

Share this post


Link to post
Share on other sites

Admittedly, it did feel a lot smoother on the New 3DS but still felt choppy at times. Don't forget that gameplay was locked at 30FPS for most, if not all, of the handheld titles. This means that DDD could not have possibly gotten to 60FPS, and at most it was at 30FPS.

Ah ok, never knew of the fps lock :) I guess it was just because I played it after re:coded and days, that it felt smooth.

Share this post


Link to post
Share on other sites

Thank you for this update, Sora'spromise! :D

 

Hmm, so it seems that difficulty can be adjusted, huh?  I'm gonna go all out and play on Critical Mode the moment I get my hands on 2.8!  I'm already used to the difficulty in the Kingdom Hearts series, so I'll jump straight into Critical, even if it proves more difficult than what we've been thrown so far!  Gahhh, I need to play 0.2 already!!! xD

Share this post


Link to post
Share on other sites

So it can be changed during the game like in Re:coded? That has to be the case otherwise it's not worth metioning since every game since the begining had multiple diffuclty levels, even KH vanilla had Normal and Expert.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...