Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up

Concept art for Disney's cancelled iOS/Android Kingdom Hearts game revealed, including Wreck it Ralph, Frozen, Tangled & Star Wars worlds


DChiuch

Yesterday, we discovered that Disney was developing a Kingdom Hearts title for iOS and Android in 2013 called Kingdom Hearts: Fragmented Keys, which has since been cancelled. Today, we've found out via Philip Cruden's LinkedIn page that the company Go For Launch Productions, also known as GFL Animation Studios, were in charge of creating locations and character designs for Disney Interactive's upcoming Kingdom Hearts online game between September 2011 and March 2013.

 

The official website for GFL Animation Studios has two pages about their work for Disney Interactive and Kingdom Hearts, and these pages contain a huge amount of information, as well as over 100 pieces of concept art for the cancelled title. The two pages are titled "Disney Kingdom Hearts" and "Kingdom Hearts App Game", and together seem to show a very rough, initial concept for GFL's vision of Disney Interactive's Kingdom Hearts game.

 

The game was to have "several Kingdom Hearts heroes" (these seem to be original characters) transported to Disney worlds through a Grand Central like station, where they would join forces with the heroes of those worlds in battle arenas to defeat their enemies. These worlds included ones based on Aladdin, Alice in Wonderland, Peter Pan, Snow White, Wreck It Ralph, Frozen, Lilo and Stitch, Star Wars, Tron and Tangled, all represented in the concept art for the game. An original town was also created called "New Town". All concept art can be seen below, originally sourced from the GFL Animation Studios website.

 

- Original concept art

- Game Hubs concept art

- Aladdin concept art

- Alice in Wonderland concept art

- Peter Pan concept art

- Snow White concept art

- New Town concept art

- Wreck It Ralph concept art

- Frozen concept art

- Lilo & Stitch concept art

- Star Wars concept art

- Tron concept art

- Tangled concept art

 

It is unclear if all of these worlds made it past the concept/design stage that GFL Animation Studios were working on, but it is clear that Disney Interactive were working with GFL on this concept art for their upcoming Kingdom Hearts app, and that game designers and Disney executives from both the United States and Japan were all involved.

 

Here are the full descriptions for the concept art:

The concepts for this game was to have several Kingdom Hearts heroes transported to the worlds of our favorite Disney Characters. Traveling through a Grand Central like station our heroes could visit any Disney world of their choosing and join forces with the heroes of those worlds to defeat their enemies. Below is a collection of concept and game play design work. We also created “World Tour” video that introduced the Kingdom Hearts characters to the Disney worlds and culminated in a game play simulation battle on the rooftops of Peter Pan’s London, England. The video formed a large part of a video presentation given to Disney US and Disney Japan executives.

Go For Launch Productions, in association with CgMations in Ireland, designed numerous characters and sets for Disney’s new Kingdom Hearts game. The concept was simple; bring the beloved Kingdom Hearts’ characters into the iconic worlds of Disney. The characters of Wreck It Ralph, Frozen, Lilo and Stitch, Star Wars, Tron, Tangled and more, were all to do battle with the Kingdom Hearts heroes against epic foes! On this project we re-imagined the classic Disney worlds as game play battle arenas and worked with the game designers to create fun and challenging game play scenarios.

 

[Here] is a selection of concept and game play design work.

 

Update: We've got twenty more concept art images showing battles on London rooftops, most likely from Neverland. You can view them here. Thanks go to KH13 member Roxasman1231 for the tip.

Sign in to follow this  


User Feedback

Recommended Comments



What I wanna know is why are half of the Disney characters in the concept art CGI from other KH games and only some of them have shadows when others don't lol. Plus why multiples of those characters. Lol the Aladdin concept arts

 

 

And there's two Jasmines and that girl character riding the carpet; one in the front, and one to the left in the background. I don't think an actual game company would make such silly mistakes like that.

Lol did you see the double Genies and Carpets in the first Aladdin image? Plus the fact those and Jafar are not only copy-pasted CGI from the KH games and have no shadows yet all other characters do?

 

 

Where is the Wreck It Ralph, Frozen, Tangled, etc concepts linked? Cause they're not on GFL's site.

 

 

EDIT: Ah nevermind you have to change the page as it doesn't click next. Although odd that the title for it changes suddenly when you switch pages.

Share this comment


Link to comment
Share on other sites

well it is just concept stuff, they're not supposed to be beautiful works of art

They're supposed to represent what the final game could look like.. As well as concepts for it personally i didn't like what I was seeing

Share this comment


Link to comment
Share on other sites

What I wanna know is why are half of the Disney characters in the concept art CGI from other KH games and only some of them have shadows when others don't lol. Plus why multiples of those characters. Lol the Aladdin concept arts

What about that station of awakening picture from one of the concepts? It looks like deviantart stuff.

Share this comment


Link to comment
Share on other sites

What I wanna know is why are half of the Disney characters in the concept art CGI from other KH games and only some of them have shadows when others don't lol. Plus why multiples of those characters. Lol the Aladdin concept arts

 

Everyone is making fun of the double characters, but that's incredibly common in concept art, because it's to show perspective in the background. Notice every character that's doubled is not the same size.

 

When someone makes concept art and sends it off to whoever will render the bg in 3D, it helps them understand how the sizing will work.

Share this comment


Link to comment
Share on other sites

A little late to this (3 years late) but all this stuff was actual concept for a game. I know because I worked on this game. The reason the game was cancelled was because the budget was ballooning and Disney ended up axing all of their in-house studios (or almost all) with the intention of out-sourcing mobile games. The budget issue happened because what started as a single mobile game split into two mobile games, one for Internet browser that would play like a classic multi-player brawler with special moves and loot, and the other was a single-player touch-based mobile game. I'll admit that some of the artwork doesn't look so hot because the art teams involved were very understaffed and needed to produce unrealistic amounts of artwork. Many of the concept artists were also tasked with building the actual, in-game 3d environments. There was simply not enough time to support that. Multiple demos for both mobile games still exist and some of them, the later more polished ones, are very, very fun.

Share this comment


Link to comment
Share on other sites



Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...