With new gameplay shown at E3 2016, allowing players to go hands on with Kingdom Hearts HD 2.8 Final Chapter Prologue, Tai Yasue, co-director of the Kingdom Hearts series, sat down with Famitsu to discuss the new gameplay mechanics on Kingdom Hearts 0.2 -A Fragmentary Passage-, the flow of the game, the controls, the lighting/graphics, and more on how Unreal Engine 4 has made developing Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- easy for the team. You can read the main highlights of the interview below.
- The demo was very popular, players saying the gameplay was easy and the tempo was good, and the visuals were stunning.
- The appearance of Kingdom Hearts 0.2 has significantly changed from past games of the series due to Unreal Engine 4
- It was difficult trying to program a fantasy based realism for the game.
- You can use Blizzard spells to activate Flowmotion.
- AI has improved, such as Heartless moving differently on different terrain.
- 'Devils Wave' (The Heartless boss in 0.2 described by Nomura) has a special reflection effect in their eyes
- Maps have changed a lot with Birth by Sleep 0.2 and that's something you'll see in Kingdom Hearts III as well. For example, Aqua having to fight on a slope in the demo.
- Tai Yasue comments how interesting it is to play in a Disney world that has sunken into Darkness
We will have the full interview translated as soon as possible.
Even though not much is new discussed by Tai Yasue, it's still great to hear about the flow of the game and what we can expect in the gameplay aspect for Kingdom Hearts III.
Are you excited for the release of Kingdom Hearts HD 2.8 Final Chapter Prologue? Would you like to play the demo on the PlayStation store? Let us know in the comments below!
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