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The 13th Kenpachi

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  1. Like
    The 13th Kenpachi got a reaction from Kittenz in Tetsuya Nomura's movie inspirations.   
    http://uk.ign.com/articles/2013/06/13/e3-2013-final-fantasy-xv-was-almost-a-musical
     
    'This is when he revealed to us that he was so moved by Hugh Jackman and Anne Hathaway’s lyrical take on Victor Hugo's novel, that he charged into the Square offices the next morning intent on transforming FFXV into a musical of Les Miserables’s caliber.'
     
     Instead, he consumes movies like a junky – 2 or 3 of them on most nights. His biggest cinematic inspiration is Baz Lurhman, the visionary Australian director behind Romeo + Juliet, Moulin Rouge, and most recently The Great Gatsby. 
     
    It turns out that Nomura is actually a huge lover of movies and musicals. It's quite strange how we hardly see this influence in Kingdom Hearts besides Atlantica 
  2. Like
    The 13th Kenpachi got a reaction from The Transcendent Key in I want to ask about deleted content from KH2   
    FF9 music, can't remember which track.
  3. Like
    The 13th Kenpachi got a reaction from LeroyMax in Final Fantasy XV-Official Thread.   
    Please keep all Final Fantasy 15 content to this thread in order to follow the spoiler policy implemented by the mods. 
     
     
    http://kh13.com/forum/topic/102162-ffxv-spoiler-policy-discussion/
     
     
    Spoiler Policy will last from now (November 26th) until January 31st/February the 1st.
     
     
    This thread shall contain all news for the game, reviews, thoughts and general questions. You can also get hyped and excited for it with the rest of us who have to wait until Tuesday!  
     
    Feel free to have a general chat about what you're doing whilst waiting, what edition you got and how excited you are .
     
    When discussing the game and what you think from what you have played-state where you are at roughly without giving too much away or state the chapter you are on, then put your thoughts in a spoiler tag. This assures that the spoiler policy is being followed.
     
    Don't know how to use a spoiler tag? Do this but remove the spaces between the brackets and the 'spoiler' and '/spoiler' parts.
     
    [ spoiler] Spoiler [ /spoiler]
       Make sure you've closed your spoiler tag properly, you wouldn't want to post about the ending of the game and have everyone see it now would you ?
     


     
     
     
    Anyhow, going to marathon Brotherhood and watch Kingsglaive tonight! My country hasn't broken the street date but my amazon order says 'It's on it's way' which is a good sign. If I'm lucky it might come tomorrow but I doubt it xDD
     
     
     
     
    Places to avoid
    Youtube comment sections-I'd play it safe and avoid ALL of them. When Star Wars 7 came out, you'd click on a video about any old thing and then view the comments-BAM someone posts spoilers. It's best to avoid all of them.
     
    Delete your YT watch history and then pause it, Youtube will stop recommending you videos so you'll only see videos from people you've subbed too. Been doing it for a week now and I haven't seen a single spoiler.
     
    Twitter-twitter is arguably the worst place to see spoilers because your followers may retweet some or respond to some etc. Stay off that network and same for Facebook.
     
    Gamefaqs-Spoiler beehive. No go zone since someone already posted the ending on there like 1 week ago.
     
    The FF reddit has really good spoiler policies so you can visit that if you like.
     
     
    What should I do if someone posts a spoiler without using a tag?
     
    Contact a mod, as far as I know-MythrilMagician, Shun and Wakeless are actually going to play the game so try and message a mod who has no interest in it (I think Felixx and Lea are probably your best bet there). It would be unfair on the those mods who are going to play it if they have to see the spoilers. The report button is also your best friend.
  4. Like
    The 13th Kenpachi got a reaction from morristj69 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  5. Like
    The 13th Kenpachi got a reaction from rolandqy18 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  6. Like
    The 13th Kenpachi got a reaction from Queen Tery in College life   
    Well uh. Well uh. I'm super behind on my Physics course so well uh basically well uh
     
    My teacher was out all last week so I had a supply that ran through about 3 units (8 units in total for the one exam paper) in about 3 lessons. She was like Eminem in the sense that she was moving so fast I couldn't absorb most of it...
     
    Then bam he comes back today, then he leaves because his collarbone is hurting and says he may take the week off again. The whole 8 units+revision for this paper+practical experiments+revision for the other exam paper specification we covered before Christmas should be all done by the beginning of April. It's February and we have 6 lessons a week.
     
    Btw, my teacher isn't exactly very good. He's a great guy, but well he
    Can't tell the difference between sine and cos
    Forgets what the independent and dependent variables are all the time
    Can't spell the word Samurai
    Often loses his train of thought
     
    Safe to say I've done my Bruce Wayne and just decided to start doing things myself. Hence I'm just going to teach myself the remainder of the course material since I'm screwed either way since
     
    If he does come back properly I'll be stuck with someone who isn't very good at teaching
    If he doesn't come back I may get the same supply lady who isn't very good at teaching
     
     
    If I get an A in August I think I'll scream. Time to learn this stuff myself. Not to mention this exam paper is meant to be super difficult for UK A level standards. Pray for me
  7. Like
    The 13th Kenpachi got a reaction from Queen Tery in College life   
    Here's what I got in my GCSES
     
    Physics A (1 from an A*)
    Computer Science A
    History A
    English Literature A
    Spanish A
    French A
    Religious Studies A*
    Biology A
    English Languge B
    Maths A*
    Further Maths A
     
    I had full marks in both my physics exams. That was probably the highlight of my year
  8. Like
    The 13th Kenpachi got a reaction from alissank60 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  9. Like
    The 13th Kenpachi got a reaction from tedaj16 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  10. Like
    The 13th Kenpachi got a reaction from arthursu18 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  11. Like
    The 13th Kenpachi got a reaction from tashabk1 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  12. Like
    The 13th Kenpachi got a reaction from daphnetc69 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  13. Like
    The 13th Kenpachi got a reaction from yolandasw18 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  14. Like
    The 13th Kenpachi got a reaction from lynettetr60 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  15. Like
    The 13th Kenpachi got a reaction from GoracW in Editorial: The Kingdom Hearts series' 15th anniversary!   
    It is now the 28th of March, which means that the Kingdom Hearts franchise has officially turned 15 years old! KH13.com have comprised this article to commemorate this wonderful series that has brought us together today. Originally released in Japan on March 28th 2002, Kingdom Hearts is arguably one of the most bizarre video games ever released due to the unlikely collaboration between Disney and Square Soft (now Square Enix). Throughout the article we will be discussing the origins of the series and how it has brought many different people together.
     

    The Concept
    The very first idea that lead to the creation of Kingdom Hearts was a conversation between Shinji Hashimoto (now the series executive producer) and Hironobu Sakaguchi (creator of Final Fantasy). The two wanted to create a game that rivalled Super Mario 64 in terms of the way players could move around in the game. The only characters as popular as Mario at the time were in fact Disney characters. Tetsuya Nomura, the lead character designer for Final Fantasy at the time, happened to hear the conversation and asked if he could direct such a project, which the two agreed to. Through pure chance, Disney and Square were working in the same building at the time and eventually Hashimoto encountered a Disney executive in an elevator. The pitch from Square Soft to Disney was somehow a success and hence, development for the first Kingdom Hearts began in February 2000. 

    The Development
    Tetsuya Nomura strived for his own original concepts for a protagonist rather than using famous Disney characters. There was a time when Sora was envisioned as a hybrid of a lion and a young boy, who wielded a chainsaw blade. Disney even considered the idea of Donald Duck being the protagonist. There were even restrictions in what Square could do with the Disney properties at the time. Kingdom Hearts was extremely ambitious and in the eyes of many, a huge risk for the company due to its peculiar nature. Square did not want to create a product that would disrespect Disney and Tetsuya Nomura did not consider the idea of a sequel to Kingdom Hearts because of his doubt in the project. 


    Sora as a lion boy wielding his chainsaw blade.
     
    Hironobu Sakaguchi (working as the executive producer) told Nomura that if Kingdom Hearts did not aim for the same level of quality as the Final Fantasy series, it would fail. Hence, the original Kingdom Hearts went through many drastic changes in its development cycle. Thanks to Sakaguchi’s advice, the story of Kingdom Hearts matured into something similar that you’d find in a Final Fantasy game. The main villain-Ansem Seeker Of Darkness did not appear until towards the end of the game which is similar to how villains appeared in retro Final Fantasy games. His personality is also similar to Sephiroth (FFVII). As a consequence of many of these drastic changes, there was a significant amount of cut content in the first Kingdom Hearts. Some of these include Final Fantasy VII’s Tifa Lockhart as an optional boss battle, Final Fantasy’s Bahamut as a summon and The Lion King as a playable world. However, due to time constraints and hardware limitations, these were not included in the first Kingdom Hearts game. One of the earliest trailers for Kingdom Hearts heavily implied the ability to control Donald and Goofy. Nomura eventually featured this mechanic of controlling party members in another game he would go on to direct-Final Fantasy Versus XIII.
     


    Ansem, Seeker Of Darkness, drawn by Tetsuya Nomura.
     

    The Reception
    For many Kingdom Hearts fans, their first game in the franchise was the original Kingdom Hearts. With its first title released on March 28th 2002 for Japan, September 17th 2002 for North America and November 15th 2002 for Europe, the Kingdom Hearts series has now sold over 20 million copies worldwide as of October 2013. The first Kingdom Hearts was met with critical acclaim and high praise, receiving a 9.5 from GameInformer, a 36/40 from Famitsu and a 9/10 from IGN! Many critics praised the graphics of the CG opening and ending. Kingdom Hearts was released during a time when voice acting in video games was fairly new, and when compared to Square’s Final Fantasy X (released in 2001), the voice acting was a huge step forward. Yoko Shimomura’s musical score was also highly praised at the time, and the Kingdom Hearts series is now widely respected for its amazing soundtrack. Not all reception was positive of course, with complaints against the tediousness of the Gummi Ship missions, the poor platforming sections and bad camera angles. In spite of all of this, critical reception was still very positive, and this is reflected in the popularity of the series today. 

    The Games
    Kingdom Hearts drew heavy inspiration from its older “brother”, Final Fantasy. The lighter themes of Final Fantasy games are drawn from things such as friendship, destiny and good versus evil. Tetsuya Nomura is also a huge fan of Star Wars, hence the themes of light and darkness may be considered as inspired by those films. To his delight, Mark Hamil was eventually cast to voice Master Eraqus in Kingdom Hearts Birth by Sleep! 
    The story of the Kingdom Hearts series has evolved in a dramatic way that no one would have ever imagined. The original game was extremely straightforward and a tale of good versus evil; a young boy must find his friends and restore peace to the worlds. However, even the first game left a staggering number of questions at the end. Kingdom Hearts Chain of Memories and Kingdom Hearts II helped answer these questions, but also introduced the Organization XIII and the concepts of Nobodies, which to some were confusing. Since KH1, themes of time travel (Kingdom Hearts Dream Drop Distance) and alternate dimensions (χ [Chi/Cross] series) have been introduced. Every Kingdom Hearts game has left fans wondering if their questions will be answered in the next instalment. As a result, Kingdom Hearts III is now one of the most anticipated video games of the decade.
     


    A screenshot taken from the footage shown at Jump Festa 2016
     
    Kingdom Hearts II was released in 2006, and since then, many handheld games and side projects have been released to fill in the story gaps as well as introduce new lore. In a sense, they have created and built up the story for Kingdom Hearts III.
     
    Although there may be a lack of concrete plot details, and many things have been retconned, there are many emotional and character-driven moments that have caused fans to fall in love with the series. A small few include - Xion’s death (358/2 Days), the endings of Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, Riku’s redemption and the battle between Sora and Roxas (KHII). The confusing nature of the plot led to Square Enix slowly bringing every Kingdom Hearts game to home consoles, beginning with the HD ReMIXes on PS3 and ending with both collections being available on PS4 this week.
     
    Kingdom Hearts as a series has managed to reach a very wide audience; for example, KH13’s own staff and forum members come from a variety of age groups, cultures and countries! The Kingdom Hearts Orchestra - World Tour - in London had fans travelling from Germany, Italy, Greece and even Canada! This is because the story deals with a wide range of different emotions that any person can feel, such as empathy, hatred, sorrow and happiness, regardless of their personal backgrounds. Many different people can relate to having these feelings. We feel this diversity makes the fanbase one of the most interesting in the community of video gamers. The fact that such a incredible story can appeal to so many different people is very peculiar!
     


     
    A photo taken from the KH13MeetUp at the London concert.
     

    The Gameplay
    In terms of its hack and slash combat, the series has seen many changes due to the switch in development teams after Kingdom Hearts II was released. Both KH and KHII focused on using the command menu, with more of a priority given to combo attacks. Kingdom Hearts Birth by Sleep, Dream Drop Distance and Re:coded made use of a command deck, where players could stack a deck of abilities and would each recharge after being executed. Kingdom Hearts fans refer to the handhelds production team as the Osaka team, and the original team as the Tokyo team; with the Osaka team directing Kingdom Hearts III, many fans are anticipating how the game will feel after experiencing Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. Kingdom Hearts II Final Mix is highly respected by many speed runners due to its in depth game mechanics, and to many fans, it is the best Kingdom Hearts game. 


    The box art for the western version of Kingdom Hearts II, drawn by Tetsuya Nomura.
     
    Many people have become fans of the series due to the Disney elements such as the various characters and worlds. Exploring worlds based on famous Disney films has always been a delight for players, with continuous discussions about which Disney worlds, characters and cameos should be featured in the next games! The games have always featured some form of treasure hunting: sticker collecting, collecting Ansem reports, finding the 101 Dalmatians and completing Jiminy Cricket’s journal. The platforming mechanics have improved over the last 15 years, with Kingdom Hearts Dream Drop Distance allowing the player to use flowmotion and launch themselves off of walls. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has a refined version of flowmotion that enables players to better interact with surroundings, something that has many times been addressed as one of the main developments in the gameplay of the upcoming Kingdom Hearts III. Many players have criticised the series for not including enough NPCs in the Disney worlds, which can make the worlds feel like hallways and rooms rather than actual worlds. Kingdom Hearts III is believed to be changing this aspect for the better! Throughout Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, this feeling of emptiness is not present despite the player being alone in the Realm of Darkness, primarily because of the high level of detail in world design, enhanced by lighting and textures that the Unreal Engine 4 is using.
     


    A screenshot from the Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- opening.
     
    Allies in each Kingdom Hearts game can be interacted with in a very unique fashion and teamwork attacks. Kingdom Hearts did this through summons; Kingdom Hearts II through Drive Forms, Limit Breaks and summons; Re:COM allowed the player to call for Donald and Goofy’s help; Dream Drop Distance included Spirit Links; and D Links were a main feature in Birth by Sleep!
     
    The gameplay in the Kingdom Hearts series has always varied from one instalment to another, and Kingdom Hearts III seems to be taking the best mechanics from each and implementing them in its own unique way. The game will feature Shotlocks, Drive Forms, Summons, the evolution of Magic, Flowmotion, Attraction Flow, Keyblade transformations and possibly other methods of defeating enemies that we are not yet aware of! Gameplay has always been something that fans of the series have loved because each instalment introduces a new feature.
     

    The KH13.com Experience
    During the Kingdom Hearts Orchestra - World Tour - opening night show in London, KH13.com had the pleasure to meet Miss Yoko Shimomura, the composer who has been making unforgettable and heart-wrenching music that reduced us to tears during the concert; music that made everyone in the concert hall rise up simultaneously for a loud standing ovation after the final performance! 
    The 15 years we individually spent adoring this series, the 8 years KH13.com dedicated to bring out the best in its fandom and the weeks we spent planning our
    were rewarded in a single moment on Friday the 24th of March. Our “Thank You” booklet containing messages from fans, a KH13 exclusive journal and KH13 stickers were only a small token of our gratitude to her and those who made the World Tour a reality. Her delight when receiving our gift and briefly hearing about our meet-up was more than worth the wait! At that time it was past 1AM, but we persevered! 


    KH13 social media team leader Andrew Hankinson with Kingdom Hearts series composer Yoko Shimomura.
     


    The video of our KH13MeetUp for the Kingdom Hearts Orchestra - World Tour - in London.
     
    During the Kingdom Hearts Orchestra - World Tour - Paris and London concerts, we put out constant live coverage of the two events, and are planning on doing the same for the future concerts to come. Check out our live coverage on the Paris concert here, and check out our live coverage on the London concert here.
     
    KH13.com is now looking forward to meeting with the passionate fans of the Kingdom Hearts series at other events this year, such as E3 and the other Kingdom Hearts Orchestra - World Tour - concerts!
     
    If it weren’t for the amount of care, work, and trust Square Enix and Disney put into this series for the past 15 years, we would not be where we are now. The series has inspired countless people like KH13.com who dedicate their time to cover Kingdom Hearts news, discuss lore, make video skits, and produce amazing fan art, music covers, crafts, cosplay and more. The wait for Kingdom Hearts III has united Kingdom Hearts fans of all shapes and sizes. There is a light deep down that will never go out, and we would like to thank Tetsuya Nomura and everyone who has been involved in the process of making, distributing and promoting these games for bringing us all together under the same sky.
     


    The crew from the first Kingdom Hearts, drawn by Tetsuya Nomura.

    For future updates on all things Kingdom Hearts news and information, follow us on our social media below:
    Twitter | Facebook | Tumblr | Google+
     
    Click here to view the article
  16. Like
    The 13th Kenpachi got a reaction from LasirDM in Editorial: The Kingdom Hearts series' 15th anniversary!   
    It is now the 28th of March, which means that the Kingdom Hearts franchise has officially turned 15 years old! KH13.com have comprised this article to commemorate this wonderful series that has brought us together today. Originally released in Japan on March 28th 2002, Kingdom Hearts is arguably one of the most bizarre video games ever released due to the unlikely collaboration between Disney and Square Soft (now Square Enix). Throughout the article we will be discussing the origins of the series and how it has brought many different people together.
     

    The Concept
    The very first idea that lead to the creation of Kingdom Hearts was a conversation between Shinji Hashimoto (now the series executive producer) and Hironobu Sakaguchi (creator of Final Fantasy). The two wanted to create a game that rivalled Super Mario 64 in terms of the way players could move around in the game. The only characters as popular as Mario at the time were in fact Disney characters. Tetsuya Nomura, the lead character designer for Final Fantasy at the time, happened to hear the conversation and asked if he could direct such a project, which the two agreed to. Through pure chance, Disney and Square were working in the same building at the time and eventually Hashimoto encountered a Disney executive in an elevator. The pitch from Square Soft to Disney was somehow a success and hence, development for the first Kingdom Hearts began in February 2000. 

    The Development
    Tetsuya Nomura strived for his own original concepts for a protagonist rather than using famous Disney characters. There was a time when Sora was envisioned as a hybrid of a lion and a young boy, who wielded a chainsaw blade. Disney even considered the idea of Donald Duck being the protagonist. There were even restrictions in what Square could do with the Disney properties at the time. Kingdom Hearts was extremely ambitious and in the eyes of many, a huge risk for the company due to its peculiar nature. Square did not want to create a product that would disrespect Disney and Tetsuya Nomura did not consider the idea of a sequel to Kingdom Hearts because of his doubt in the project. 


    Sora as a lion boy wielding his chainsaw blade.
     
    Hironobu Sakaguchi (working as the executive producer) told Nomura that if Kingdom Hearts did not aim for the same level of quality as the Final Fantasy series, it would fail. Hence, the original Kingdom Hearts went through many drastic changes in its development cycle. Thanks to Sakaguchi’s advice, the story of Kingdom Hearts matured into something similar that you’d find in a Final Fantasy game. The main villain-Ansem Seeker Of Darkness did not appear until towards the end of the game which is similar to how villains appeared in retro Final Fantasy games. His personality is also similar to Sephiroth (FFVII). As a consequence of many of these drastic changes, there was a significant amount of cut content in the first Kingdom Hearts. Some of these include Final Fantasy VII’s Tifa Lockhart as an optional boss battle, Final Fantasy’s Bahamut as a summon and The Lion King as a playable world. However, due to time constraints and hardware limitations, these were not included in the first Kingdom Hearts game. One of the earliest trailers for Kingdom Hearts heavily implied the ability to control Donald and Goofy. Nomura eventually featured this mechanic of controlling party members in another game he would go on to direct-Final Fantasy Versus XIII.
     


    Ansem, Seeker Of Darkness, drawn by Tetsuya Nomura.
     

    The Reception
    For many Kingdom Hearts fans, their first game in the franchise was the original Kingdom Hearts. With its first title released on March 28th 2002 for Japan, September 17th 2002 for North America and November 15th 2002 for Europe, the Kingdom Hearts series has now sold over 20 million copies worldwide as of October 2013. The first Kingdom Hearts was met with critical acclaim and high praise, receiving a 9.5 from GameInformer, a 36/40 from Famitsu and a 9/10 from IGN! Many critics praised the graphics of the CG opening and ending. Kingdom Hearts was released during a time when voice acting in video games was fairly new, and when compared to Square’s Final Fantasy X (released in 2001), the voice acting was a huge step forward. Yoko Shimomura’s musical score was also highly praised at the time, and the Kingdom Hearts series is now widely respected for its amazing soundtrack. Not all reception was positive of course, with complaints against the tediousness of the Gummi Ship missions, the poor platforming sections and bad camera angles. In spite of all of this, critical reception was still very positive, and this is reflected in the popularity of the series today. 

    The Games
    Kingdom Hearts drew heavy inspiration from its older “brother”, Final Fantasy. The lighter themes of Final Fantasy games are drawn from things such as friendship, destiny and good versus evil. Tetsuya Nomura is also a huge fan of Star Wars, hence the themes of light and darkness may be considered as inspired by those films. To his delight, Mark Hamil was eventually cast to voice Master Eraqus in Kingdom Hearts Birth by Sleep! 
    The story of the Kingdom Hearts series has evolved in a dramatic way that no one would have ever imagined. The original game was extremely straightforward and a tale of good versus evil; a young boy must find his friends and restore peace to the worlds. However, even the first game left a staggering number of questions at the end. Kingdom Hearts Chain of Memories and Kingdom Hearts II helped answer these questions, but also introduced the Organization XIII and the concepts of Nobodies, which to some were confusing. Since KH1, themes of time travel (Kingdom Hearts Dream Drop Distance) and alternate dimensions (χ [Chi/Cross] series) have been introduced. Every Kingdom Hearts game has left fans wondering if their questions will be answered in the next instalment. As a result, Kingdom Hearts III is now one of the most anticipated video games of the decade.
     


    A screenshot taken from the footage shown at Jump Festa 2016
     
    Kingdom Hearts II was released in 2006, and since then, many handheld games and side projects have been released to fill in the story gaps as well as introduce new lore. In a sense, they have created and built up the story for Kingdom Hearts III.
     
    Although there may be a lack of concrete plot details, and many things have been retconned, there are many emotional and character-driven moments that have caused fans to fall in love with the series. A small few include - Xion’s death (358/2 Days), the endings of Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, Riku’s redemption and the battle between Sora and Roxas (KHII). The confusing nature of the plot led to Square Enix slowly bringing every Kingdom Hearts game to home consoles, beginning with the HD ReMIXes on PS3 and ending with both collections being available on PS4 this week.
     
    Kingdom Hearts as a series has managed to reach a very wide audience; for example, KH13’s own staff and forum members come from a variety of age groups, cultures and countries! The Kingdom Hearts Orchestra - World Tour - in London had fans travelling from Germany, Italy, Greece and even Canada! This is because the story deals with a wide range of different emotions that any person can feel, such as empathy, hatred, sorrow and happiness, regardless of their personal backgrounds. Many different people can relate to having these feelings. We feel this diversity makes the fanbase one of the most interesting in the community of video gamers. The fact that such a incredible story can appeal to so many different people is very peculiar!
     


     
    A photo taken from the KH13MeetUp at the London concert.
     

    The Gameplay
    In terms of its hack and slash combat, the series has seen many changes due to the switch in development teams after Kingdom Hearts II was released. Both KH and KHII focused on using the command menu, with more of a priority given to combo attacks. Kingdom Hearts Birth by Sleep, Dream Drop Distance and Re:coded made use of a command deck, where players could stack a deck of abilities and would each recharge after being executed. Kingdom Hearts fans refer to the handhelds production team as the Osaka team, and the original team as the Tokyo team; with the Osaka team directing Kingdom Hearts III, many fans are anticipating how the game will feel after experiencing Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. Kingdom Hearts II Final Mix is highly respected by many speed runners due to its in depth game mechanics, and to many fans, it is the best Kingdom Hearts game. 


    The box art for the western version of Kingdom Hearts II, drawn by Tetsuya Nomura.
     
    Many people have become fans of the series due to the Disney elements such as the various characters and worlds. Exploring worlds based on famous Disney films has always been a delight for players, with continuous discussions about which Disney worlds, characters and cameos should be featured in the next games! The games have always featured some form of treasure hunting: sticker collecting, collecting Ansem reports, finding the 101 Dalmatians and completing Jiminy Cricket’s journal. The platforming mechanics have improved over the last 15 years, with Kingdom Hearts Dream Drop Distance allowing the player to use flowmotion and launch themselves off of walls. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has a refined version of flowmotion that enables players to better interact with surroundings, something that has many times been addressed as one of the main developments in the gameplay of the upcoming Kingdom Hearts III. Many players have criticised the series for not including enough NPCs in the Disney worlds, which can make the worlds feel like hallways and rooms rather than actual worlds. Kingdom Hearts III is believed to be changing this aspect for the better! Throughout Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, this feeling of emptiness is not present despite the player being alone in the Realm of Darkness, primarily because of the high level of detail in world design, enhanced by lighting and textures that the Unreal Engine 4 is using.
     


    A screenshot from the Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- opening.
     
    Allies in each Kingdom Hearts game can be interacted with in a very unique fashion and teamwork attacks. Kingdom Hearts did this through summons; Kingdom Hearts II through Drive Forms, Limit Breaks and summons; Re:COM allowed the player to call for Donald and Goofy’s help; Dream Drop Distance included Spirit Links; and D Links were a main feature in Birth by Sleep!
     
    The gameplay in the Kingdom Hearts series has always varied from one instalment to another, and Kingdom Hearts III seems to be taking the best mechanics from each and implementing them in its own unique way. The game will feature Shotlocks, Drive Forms, Summons, the evolution of Magic, Flowmotion, Attraction Flow, Keyblade transformations and possibly other methods of defeating enemies that we are not yet aware of! Gameplay has always been something that fans of the series have loved because each instalment introduces a new feature.
     

    The KH13.com Experience
    During the Kingdom Hearts Orchestra - World Tour - opening night show in London, KH13.com had the pleasure to meet Miss Yoko Shimomura, the composer who has been making unforgettable and heart-wrenching music that reduced us to tears during the concert; music that made everyone in the concert hall rise up simultaneously for a loud standing ovation after the final performance! 
    The 15 years we individually spent adoring this series, the 8 years KH13.com dedicated to bring out the best in its fandom and the weeks we spent planning our
    were rewarded in a single moment on Friday the 24th of March. Our “Thank You” booklet containing messages from fans, a KH13 exclusive journal and KH13 stickers were only a small token of our gratitude to her and those who made the World Tour a reality. Her delight when receiving our gift and briefly hearing about our meet-up was more than worth the wait! At that time it was past 1AM, but we persevered! 


    KH13 social media team leader Andrew Hankinson with Kingdom Hearts series composer Yoko Shimomura.
     


    The video of our KH13MeetUp for the Kingdom Hearts Orchestra - World Tour - in London.
     
    During the Kingdom Hearts Orchestra - World Tour - Paris and London concerts, we put out constant live coverage of the two events, and are planning on doing the same for the future concerts to come. Check out our live coverage on the Paris concert here, and check out our live coverage on the London concert here.
     
    KH13.com is now looking forward to meeting with the passionate fans of the Kingdom Hearts series at other events this year, such as E3 and the other Kingdom Hearts Orchestra - World Tour - concerts!
     
    If it weren’t for the amount of care, work, and trust Square Enix and Disney put into this series for the past 15 years, we would not be where we are now. The series has inspired countless people like KH13.com who dedicate their time to cover Kingdom Hearts news, discuss lore, make video skits, and produce amazing fan art, music covers, crafts, cosplay and more. The wait for Kingdom Hearts III has united Kingdom Hearts fans of all shapes and sizes. There is a light deep down that will never go out, and we would like to thank Tetsuya Nomura and everyone who has been involved in the process of making, distributing and promoting these games for bringing us all together under the same sky.
     


    The crew from the first Kingdom Hearts, drawn by Tetsuya Nomura.

    For future updates on all things Kingdom Hearts news and information, follow us on our social media below:
    Twitter | Facebook | Tumblr | Google+
     
    Click here to view the article
  17. Like
    The 13th Kenpachi got a reaction from RazorDN in Editorial: The Kingdom Hearts series' 15th anniversary!   
    It is now the 28th of March, which means that the Kingdom Hearts franchise has officially turned 15 years old! KH13.com have comprised this article to commemorate this wonderful series that has brought us together today. Originally released in Japan on March 28th 2002, Kingdom Hearts is arguably one of the most bizarre video games ever released due to the unlikely collaboration between Disney and Square Soft (now Square Enix). Throughout the article we will be discussing the origins of the series and how it has brought many different people together.
     

    The Concept
    The very first idea that lead to the creation of Kingdom Hearts was a conversation between Shinji Hashimoto (now the series executive producer) and Hironobu Sakaguchi (creator of Final Fantasy). The two wanted to create a game that rivalled Super Mario 64 in terms of the way players could move around in the game. The only characters as popular as Mario at the time were in fact Disney characters. Tetsuya Nomura, the lead character designer for Final Fantasy at the time, happened to hear the conversation and asked if he could direct such a project, which the two agreed to. Through pure chance, Disney and Square were working in the same building at the time and eventually Hashimoto encountered a Disney executive in an elevator. The pitch from Square Soft to Disney was somehow a success and hence, development for the first Kingdom Hearts began in February 2000. 

    The Development
    Tetsuya Nomura strived for his own original concepts for a protagonist rather than using famous Disney characters. There was a time when Sora was envisioned as a hybrid of a lion and a young boy, who wielded a chainsaw blade. Disney even considered the idea of Donald Duck being the protagonist. There were even restrictions in what Square could do with the Disney properties at the time. Kingdom Hearts was extremely ambitious and in the eyes of many, a huge risk for the company due to its peculiar nature. Square did not want to create a product that would disrespect Disney and Tetsuya Nomura did not consider the idea of a sequel to Kingdom Hearts because of his doubt in the project. 


    Sora as a lion boy wielding his chainsaw blade.
     
    Hironobu Sakaguchi (working as the executive producer) told Nomura that if Kingdom Hearts did not aim for the same level of quality as the Final Fantasy series, it would fail. Hence, the original Kingdom Hearts went through many drastic changes in its development cycle. Thanks to Sakaguchi’s advice, the story of Kingdom Hearts matured into something similar that you’d find in a Final Fantasy game. The main villain-Ansem Seeker Of Darkness did not appear until towards the end of the game which is similar to how villains appeared in retro Final Fantasy games. His personality is also similar to Sephiroth (FFVII). As a consequence of many of these drastic changes, there was a significant amount of cut content in the first Kingdom Hearts. Some of these include Final Fantasy VII’s Tifa Lockhart as an optional boss battle, Final Fantasy’s Bahamut as a summon and The Lion King as a playable world. However, due to time constraints and hardware limitations, these were not included in the first Kingdom Hearts game. One of the earliest trailers for Kingdom Hearts heavily implied the ability to control Donald and Goofy. Nomura eventually featured this mechanic of controlling party members in another game he would go on to direct-Final Fantasy Versus XIII.
     


    Ansem, Seeker Of Darkness, drawn by Tetsuya Nomura.
     

    The Reception
    For many Kingdom Hearts fans, their first game in the franchise was the original Kingdom Hearts. With its first title released on March 28th 2002 for Japan, September 17th 2002 for North America and November 15th 2002 for Europe, the Kingdom Hearts series has now sold over 20 million copies worldwide as of October 2013. The first Kingdom Hearts was met with critical acclaim and high praise, receiving a 9.5 from GameInformer, a 36/40 from Famitsu and a 9/10 from IGN! Many critics praised the graphics of the CG opening and ending. Kingdom Hearts was released during a time when voice acting in video games was fairly new, and when compared to Square’s Final Fantasy X (released in 2001), the voice acting was a huge step forward. Yoko Shimomura’s musical score was also highly praised at the time, and the Kingdom Hearts series is now widely respected for its amazing soundtrack. Not all reception was positive of course, with complaints against the tediousness of the Gummi Ship missions, the poor platforming sections and bad camera angles. In spite of all of this, critical reception was still very positive, and this is reflected in the popularity of the series today. 

    The Games
    Kingdom Hearts drew heavy inspiration from its older “brother”, Final Fantasy. The lighter themes of Final Fantasy games are drawn from things such as friendship, destiny and good versus evil. Tetsuya Nomura is also a huge fan of Star Wars, hence the themes of light and darkness may be considered as inspired by those films. To his delight, Mark Hamil was eventually cast to voice Master Eraqus in Kingdom Hearts Birth by Sleep! 
    The story of the Kingdom Hearts series has evolved in a dramatic way that no one would have ever imagined. The original game was extremely straightforward and a tale of good versus evil; a young boy must find his friends and restore peace to the worlds. However, even the first game left a staggering number of questions at the end. Kingdom Hearts Chain of Memories and Kingdom Hearts II helped answer these questions, but also introduced the Organization XIII and the concepts of Nobodies, which to some were confusing. Since KH1, themes of time travel (Kingdom Hearts Dream Drop Distance) and alternate dimensions (χ [Chi/Cross] series) have been introduced. Every Kingdom Hearts game has left fans wondering if their questions will be answered in the next instalment. As a result, Kingdom Hearts III is now one of the most anticipated video games of the decade.
     


    A screenshot taken from the footage shown at Jump Festa 2016
     
    Kingdom Hearts II was released in 2006, and since then, many handheld games and side projects have been released to fill in the story gaps as well as introduce new lore. In a sense, they have created and built up the story for Kingdom Hearts III.
     
    Although there may be a lack of concrete plot details, and many things have been retconned, there are many emotional and character-driven moments that have caused fans to fall in love with the series. A small few include - Xion’s death (358/2 Days), the endings of Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, Riku’s redemption and the battle between Sora and Roxas (KHII). The confusing nature of the plot led to Square Enix slowly bringing every Kingdom Hearts game to home consoles, beginning with the HD ReMIXes on PS3 and ending with both collections being available on PS4 this week.
     
    Kingdom Hearts as a series has managed to reach a very wide audience; for example, KH13’s own staff and forum members come from a variety of age groups, cultures and countries! The Kingdom Hearts Orchestra - World Tour - in London had fans travelling from Germany, Italy, Greece and even Canada! This is because the story deals with a wide range of different emotions that any person can feel, such as empathy, hatred, sorrow and happiness, regardless of their personal backgrounds. Many different people can relate to having these feelings. We feel this diversity makes the fanbase one of the most interesting in the community of video gamers. The fact that such a incredible story can appeal to so many different people is very peculiar!
     


     
    A photo taken from the KH13MeetUp at the London concert.
     

    The Gameplay
    In terms of its hack and slash combat, the series has seen many changes due to the switch in development teams after Kingdom Hearts II was released. Both KH and KHII focused on using the command menu, with more of a priority given to combo attacks. Kingdom Hearts Birth by Sleep, Dream Drop Distance and Re:coded made use of a command deck, where players could stack a deck of abilities and would each recharge after being executed. Kingdom Hearts fans refer to the handhelds production team as the Osaka team, and the original team as the Tokyo team; with the Osaka team directing Kingdom Hearts III, many fans are anticipating how the game will feel after experiencing Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. Kingdom Hearts II Final Mix is highly respected by many speed runners due to its in depth game mechanics, and to many fans, it is the best Kingdom Hearts game. 


    The box art for the western version of Kingdom Hearts II, drawn by Tetsuya Nomura.
     
    Many people have become fans of the series due to the Disney elements such as the various characters and worlds. Exploring worlds based on famous Disney films has always been a delight for players, with continuous discussions about which Disney worlds, characters and cameos should be featured in the next games! The games have always featured some form of treasure hunting: sticker collecting, collecting Ansem reports, finding the 101 Dalmatians and completing Jiminy Cricket’s journal. The platforming mechanics have improved over the last 15 years, with Kingdom Hearts Dream Drop Distance allowing the player to use flowmotion and launch themselves off of walls. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has a refined version of flowmotion that enables players to better interact with surroundings, something that has many times been addressed as one of the main developments in the gameplay of the upcoming Kingdom Hearts III. Many players have criticised the series for not including enough NPCs in the Disney worlds, which can make the worlds feel like hallways and rooms rather than actual worlds. Kingdom Hearts III is believed to be changing this aspect for the better! Throughout Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, this feeling of emptiness is not present despite the player being alone in the Realm of Darkness, primarily because of the high level of detail in world design, enhanced by lighting and textures that the Unreal Engine 4 is using.
     


    A screenshot from the Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- opening.
     
    Allies in each Kingdom Hearts game can be interacted with in a very unique fashion and teamwork attacks. Kingdom Hearts did this through summons; Kingdom Hearts II through Drive Forms, Limit Breaks and summons; Re:COM allowed the player to call for Donald and Goofy’s help; Dream Drop Distance included Spirit Links; and D Links were a main feature in Birth by Sleep!
     
    The gameplay in the Kingdom Hearts series has always varied from one instalment to another, and Kingdom Hearts III seems to be taking the best mechanics from each and implementing them in its own unique way. The game will feature Shotlocks, Drive Forms, Summons, the evolution of Magic, Flowmotion, Attraction Flow, Keyblade transformations and possibly other methods of defeating enemies that we are not yet aware of! Gameplay has always been something that fans of the series have loved because each instalment introduces a new feature.
     

    The KH13.com Experience
    During the Kingdom Hearts Orchestra - World Tour - opening night show in London, KH13.com had the pleasure to meet Miss Yoko Shimomura, the composer who has been making unforgettable and heart-wrenching music that reduced us to tears during the concert; music that made everyone in the concert hall rise up simultaneously for a loud standing ovation after the final performance! 
    The 15 years we individually spent adoring this series, the 8 years KH13.com dedicated to bring out the best in its fandom and the weeks we spent planning our
    were rewarded in a single moment on Friday the 24th of March. Our “Thank You” booklet containing messages from fans, a KH13 exclusive journal and KH13 stickers were only a small token of our gratitude to her and those who made the World Tour a reality. Her delight when receiving our gift and briefly hearing about our meet-up was more than worth the wait! At that time it was past 1AM, but we persevered! 


    KH13 social media team leader Andrew Hankinson with Kingdom Hearts series composer Yoko Shimomura.
     


    The video of our KH13MeetUp for the Kingdom Hearts Orchestra - World Tour - in London.
     
    During the Kingdom Hearts Orchestra - World Tour - Paris and London concerts, we put out constant live coverage of the two events, and are planning on doing the same for the future concerts to come. Check out our live coverage on the Paris concert here, and check out our live coverage on the London concert here.
     
    KH13.com is now looking forward to meeting with the passionate fans of the Kingdom Hearts series at other events this year, such as E3 and the other Kingdom Hearts Orchestra - World Tour - concerts!
     
    If it weren’t for the amount of care, work, and trust Square Enix and Disney put into this series for the past 15 years, we would not be where we are now. The series has inspired countless people like KH13.com who dedicate their time to cover Kingdom Hearts news, discuss lore, make video skits, and produce amazing fan art, music covers, crafts, cosplay and more. The wait for Kingdom Hearts III has united Kingdom Hearts fans of all shapes and sizes. There is a light deep down that will never go out, and we would like to thank Tetsuya Nomura and everyone who has been involved in the process of making, distributing and promoting these games for bringing us all together under the same sky.
     


    The crew from the first Kingdom Hearts, drawn by Tetsuya Nomura.

    For future updates on all things Kingdom Hearts news and information, follow us on our social media below:
    Twitter | Facebook | Tumblr | Google+
     
    Click here to view the article
  18. Like
    The 13th Kenpachi got a reaction from gabriellefb2 in Anime fight club-Shrek vs Wailord.   
    vs
     
     
     

  19. Like
    The 13th Kenpachi got a reaction from BennyJibCF in Editorial: The Kingdom Hearts series' 15th anniversary!   
    It is now the 28th of March, which means that the Kingdom Hearts franchise has officially turned 15 years old! KH13.com have comprised this article to commemorate this wonderful series that has brought us together today. Originally released in Japan on March 28th 2002, Kingdom Hearts is arguably one of the most bizarre video games ever released due to the unlikely collaboration between Disney and Square Soft (now Square Enix). Throughout the article we will be discussing the origins of the series and how it has brought many different people together.
     

    The Concept
    The very first idea that lead to the creation of Kingdom Hearts was a conversation between Shinji Hashimoto (now the series executive producer) and Hironobu Sakaguchi (creator of Final Fantasy). The two wanted to create a game that rivalled Super Mario 64 in terms of the way players could move around in the game. The only characters as popular as Mario at the time were in fact Disney characters. Tetsuya Nomura, the lead character designer for Final Fantasy at the time, happened to hear the conversation and asked if he could direct such a project, which the two agreed to. Through pure chance, Disney and Square were working in the same building at the time and eventually Hashimoto encountered a Disney executive in an elevator. The pitch from Square Soft to Disney was somehow a success and hence, development for the first Kingdom Hearts began in February 2000. 

    The Development
    Tetsuya Nomura strived for his own original concepts for a protagonist rather than using famous Disney characters. There was a time when Sora was envisioned as a hybrid of a lion and a young boy, who wielded a chainsaw blade. Disney even considered the idea of Donald Duck being the protagonist. There were even restrictions in what Square could do with the Disney properties at the time. Kingdom Hearts was extremely ambitious and in the eyes of many, a huge risk for the company due to its peculiar nature. Square did not want to create a product that would disrespect Disney and Tetsuya Nomura did not consider the idea of a sequel to Kingdom Hearts because of his doubt in the project. 


    Sora as a lion boy wielding his chainsaw blade.
     
    Hironobu Sakaguchi (working as the executive producer) told Nomura that if Kingdom Hearts did not aim for the same level of quality as the Final Fantasy series, it would fail. Hence, the original Kingdom Hearts went through many drastic changes in its development cycle. Thanks to Sakaguchi’s advice, the story of Kingdom Hearts matured into something similar that you’d find in a Final Fantasy game. The main villain-Ansem Seeker Of Darkness did not appear until towards the end of the game which is similar to how villains appeared in retro Final Fantasy games. His personality is also similar to Sephiroth (FFVII). As a consequence of many of these drastic changes, there was a significant amount of cut content in the first Kingdom Hearts. Some of these include Final Fantasy VII’s Tifa Lockhart as an optional boss battle, Final Fantasy’s Bahamut as a summon and The Lion King as a playable world. However, due to time constraints and hardware limitations, these were not included in the first Kingdom Hearts game. One of the earliest trailers for Kingdom Hearts heavily implied the ability to control Donald and Goofy. Nomura eventually featured this mechanic of controlling party members in another game he would go on to direct-Final Fantasy Versus XIII.
     


    Ansem, Seeker Of Darkness, drawn by Tetsuya Nomura.
     

    The Reception
    For many Kingdom Hearts fans, their first game in the franchise was the original Kingdom Hearts. With its first title released on March 28th 2002 for Japan, September 17th 2002 for North America and November 15th 2002 for Europe, the Kingdom Hearts series has now sold over 20 million copies worldwide as of October 2013. The first Kingdom Hearts was met with critical acclaim and high praise, receiving a 9.5 from GameInformer, a 36/40 from Famitsu and a 9/10 from IGN! Many critics praised the graphics of the CG opening and ending. Kingdom Hearts was released during a time when voice acting in video games was fairly new, and when compared to Square’s Final Fantasy X (released in 2001), the voice acting was a huge step forward. Yoko Shimomura’s musical score was also highly praised at the time, and the Kingdom Hearts series is now widely respected for its amazing soundtrack. Not all reception was positive of course, with complaints against the tediousness of the Gummi Ship missions, the poor platforming sections and bad camera angles. In spite of all of this, critical reception was still very positive, and this is reflected in the popularity of the series today. 

    The Games
    Kingdom Hearts drew heavy inspiration from its older “brother”, Final Fantasy. The lighter themes of Final Fantasy games are drawn from things such as friendship, destiny and good versus evil. Tetsuya Nomura is also a huge fan of Star Wars, hence the themes of light and darkness may be considered as inspired by those films. To his delight, Mark Hamil was eventually cast to voice Master Eraqus in Kingdom Hearts Birth by Sleep! 
    The story of the Kingdom Hearts series has evolved in a dramatic way that no one would have ever imagined. The original game was extremely straightforward and a tale of good versus evil; a young boy must find his friends and restore peace to the worlds. However, even the first game left a staggering number of questions at the end. Kingdom Hearts Chain of Memories and Kingdom Hearts II helped answer these questions, but also introduced the Organization XIII and the concepts of Nobodies, which to some were confusing. Since KH1, themes of time travel (Kingdom Hearts Dream Drop Distance) and alternate dimensions (χ [Chi/Cross] series) have been introduced. Every Kingdom Hearts game has left fans wondering if their questions will be answered in the next instalment. As a result, Kingdom Hearts III is now one of the most anticipated video games of the decade.
     


    A screenshot taken from the footage shown at Jump Festa 2016
     
    Kingdom Hearts II was released in 2006, and since then, many handheld games and side projects have been released to fill in the story gaps as well as introduce new lore. In a sense, they have created and built up the story for Kingdom Hearts III.
     
    Although there may be a lack of concrete plot details, and many things have been retconned, there are many emotional and character-driven moments that have caused fans to fall in love with the series. A small few include - Xion’s death (358/2 Days), the endings of Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, Riku’s redemption and the battle between Sora and Roxas (KHII). The confusing nature of the plot led to Square Enix slowly bringing every Kingdom Hearts game to home consoles, beginning with the HD ReMIXes on PS3 and ending with both collections being available on PS4 this week.
     
    Kingdom Hearts as a series has managed to reach a very wide audience; for example, KH13’s own staff and forum members come from a variety of age groups, cultures and countries! The Kingdom Hearts Orchestra - World Tour - in London had fans travelling from Germany, Italy, Greece and even Canada! This is because the story deals with a wide range of different emotions that any person can feel, such as empathy, hatred, sorrow and happiness, regardless of their personal backgrounds. Many different people can relate to having these feelings. We feel this diversity makes the fanbase one of the most interesting in the community of video gamers. The fact that such a incredible story can appeal to so many different people is very peculiar!
     


     
    A photo taken from the KH13MeetUp at the London concert.
     

    The Gameplay
    In terms of its hack and slash combat, the series has seen many changes due to the switch in development teams after Kingdom Hearts II was released. Both KH and KHII focused on using the command menu, with more of a priority given to combo attacks. Kingdom Hearts Birth by Sleep, Dream Drop Distance and Re:coded made use of a command deck, where players could stack a deck of abilities and would each recharge after being executed. Kingdom Hearts fans refer to the handhelds production team as the Osaka team, and the original team as the Tokyo team; with the Osaka team directing Kingdom Hearts III, many fans are anticipating how the game will feel after experiencing Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. Kingdom Hearts II Final Mix is highly respected by many speed runners due to its in depth game mechanics, and to many fans, it is the best Kingdom Hearts game. 


    The box art for the western version of Kingdom Hearts II, drawn by Tetsuya Nomura.
     
    Many people have become fans of the series due to the Disney elements such as the various characters and worlds. Exploring worlds based on famous Disney films has always been a delight for players, with continuous discussions about which Disney worlds, characters and cameos should be featured in the next games! The games have always featured some form of treasure hunting: sticker collecting, collecting Ansem reports, finding the 101 Dalmatians and completing Jiminy Cricket’s journal. The platforming mechanics have improved over the last 15 years, with Kingdom Hearts Dream Drop Distance allowing the player to use flowmotion and launch themselves off of walls. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has a refined version of flowmotion that enables players to better interact with surroundings, something that has many times been addressed as one of the main developments in the gameplay of the upcoming Kingdom Hearts III. Many players have criticised the series for not including enough NPCs in the Disney worlds, which can make the worlds feel like hallways and rooms rather than actual worlds. Kingdom Hearts III is believed to be changing this aspect for the better! Throughout Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, this feeling of emptiness is not present despite the player being alone in the Realm of Darkness, primarily because of the high level of detail in world design, enhanced by lighting and textures that the Unreal Engine 4 is using.
     


    A screenshot from the Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- opening.
     
    Allies in each Kingdom Hearts game can be interacted with in a very unique fashion and teamwork attacks. Kingdom Hearts did this through summons; Kingdom Hearts II through Drive Forms, Limit Breaks and summons; Re:COM allowed the player to call for Donald and Goofy’s help; Dream Drop Distance included Spirit Links; and D Links were a main feature in Birth by Sleep!
     
    The gameplay in the Kingdom Hearts series has always varied from one instalment to another, and Kingdom Hearts III seems to be taking the best mechanics from each and implementing them in its own unique way. The game will feature Shotlocks, Drive Forms, Summons, the evolution of Magic, Flowmotion, Attraction Flow, Keyblade transformations and possibly other methods of defeating enemies that we are not yet aware of! Gameplay has always been something that fans of the series have loved because each instalment introduces a new feature.
     

    The KH13.com Experience
    During the Kingdom Hearts Orchestra - World Tour - opening night show in London, KH13.com had the pleasure to meet Miss Yoko Shimomura, the composer who has been making unforgettable and heart-wrenching music that reduced us to tears during the concert; music that made everyone in the concert hall rise up simultaneously for a loud standing ovation after the final performance! 
    The 15 years we individually spent adoring this series, the 8 years KH13.com dedicated to bring out the best in its fandom and the weeks we spent planning our
    were rewarded in a single moment on Friday the 24th of March. Our “Thank You” booklet containing messages from fans, a KH13 exclusive journal and KH13 stickers were only a small token of our gratitude to her and those who made the World Tour a reality. Her delight when receiving our gift and briefly hearing about our meet-up was more than worth the wait! At that time it was past 1AM, but we persevered! 


    KH13 social media team leader Andrew Hankinson with Kingdom Hearts series composer Yoko Shimomura.
     


    The video of our KH13MeetUp for the Kingdom Hearts Orchestra - World Tour - in London.
     
    During the Kingdom Hearts Orchestra - World Tour - Paris and London concerts, we put out constant live coverage of the two events, and are planning on doing the same for the future concerts to come. Check out our live coverage on the Paris concert here, and check out our live coverage on the London concert here.
     
    KH13.com is now looking forward to meeting with the passionate fans of the Kingdom Hearts series at other events this year, such as E3 and the other Kingdom Hearts Orchestra - World Tour - concerts!
     
    If it weren’t for the amount of care, work, and trust Square Enix and Disney put into this series for the past 15 years, we would not be where we are now. The series has inspired countless people like KH13.com who dedicate their time to cover Kingdom Hearts news, discuss lore, make video skits, and produce amazing fan art, music covers, crafts, cosplay and more. The wait for Kingdom Hearts III has united Kingdom Hearts fans of all shapes and sizes. There is a light deep down that will never go out, and we would like to thank Tetsuya Nomura and everyone who has been involved in the process of making, distributing and promoting these games for bringing us all together under the same sky.
     


    The crew from the first Kingdom Hearts, drawn by Tetsuya Nomura.

    For future updates on all things Kingdom Hearts news and information, follow us on our social media below:
    Twitter | Facebook | Tumblr | Google+
     
    Click here to view the article
  20. Like
    The 13th Kenpachi got a reaction from FardahS in Editorial: The Kingdom Hearts series' 15th anniversary!   
    It is now the 28th of March, which means that the Kingdom Hearts franchise has officially turned 15 years old! KH13.com have comprised this article to commemorate this wonderful series that has brought us together today. Originally released in Japan on March 28th 2002, Kingdom Hearts is arguably one of the most bizarre video games ever released due to the unlikely collaboration between Disney and Square Soft (now Square Enix). Throughout the article we will be discussing the origins of the series and how it has brought many different people together.
     

    The Concept
    The very first idea that lead to the creation of Kingdom Hearts was a conversation between Shinji Hashimoto (now the series executive producer) and Hironobu Sakaguchi (creator of Final Fantasy). The two wanted to create a game that rivalled Super Mario 64 in terms of the way players could move around in the game. The only characters as popular as Mario at the time were in fact Disney characters. Tetsuya Nomura, the lead character designer for Final Fantasy at the time, happened to hear the conversation and asked if he could direct such a project, which the two agreed to. Through pure chance, Disney and Square were working in the same building at the time and eventually Hashimoto encountered a Disney executive in an elevator. The pitch from Square Soft to Disney was somehow a success and hence, development for the first Kingdom Hearts began in February 2000. 

    The Development
    Tetsuya Nomura strived for his own original concepts for a protagonist rather than using famous Disney characters. There was a time when Sora was envisioned as a hybrid of a lion and a young boy, who wielded a chainsaw blade. Disney even considered the idea of Donald Duck being the protagonist. There were even restrictions in what Square could do with the Disney properties at the time. Kingdom Hearts was extremely ambitious and in the eyes of many, a huge risk for the company due to its peculiar nature. Square did not want to create a product that would disrespect Disney and Tetsuya Nomura did not consider the idea of a sequel to Kingdom Hearts because of his doubt in the project. 


    Sora as a lion boy wielding his chainsaw blade.
     
    Hironobu Sakaguchi (working as the executive producer) told Nomura that if Kingdom Hearts did not aim for the same level of quality as the Final Fantasy series, it would fail. Hence, the original Kingdom Hearts went through many drastic changes in its development cycle. Thanks to Sakaguchi’s advice, the story of Kingdom Hearts matured into something similar that you’d find in a Final Fantasy game. The main villain-Ansem Seeker Of Darkness did not appear until towards the end of the game which is similar to how villains appeared in retro Final Fantasy games. His personality is also similar to Sephiroth (FFVII). As a consequence of many of these drastic changes, there was a significant amount of cut content in the first Kingdom Hearts. Some of these include Final Fantasy VII’s Tifa Lockhart as an optional boss battle, Final Fantasy’s Bahamut as a summon and The Lion King as a playable world. However, due to time constraints and hardware limitations, these were not included in the first Kingdom Hearts game. One of the earliest trailers for Kingdom Hearts heavily implied the ability to control Donald and Goofy. Nomura eventually featured this mechanic of controlling party members in another game he would go on to direct-Final Fantasy Versus XIII.
     


    Ansem, Seeker Of Darkness, drawn by Tetsuya Nomura.
     

    The Reception
    For many Kingdom Hearts fans, their first game in the franchise was the original Kingdom Hearts. With its first title released on March 28th 2002 for Japan, September 17th 2002 for North America and November 15th 2002 for Europe, the Kingdom Hearts series has now sold over 20 million copies worldwide as of October 2013. The first Kingdom Hearts was met with critical acclaim and high praise, receiving a 9.5 from GameInformer, a 36/40 from Famitsu and a 9/10 from IGN! Many critics praised the graphics of the CG opening and ending. Kingdom Hearts was released during a time when voice acting in video games was fairly new, and when compared to Square’s Final Fantasy X (released in 2001), the voice acting was a huge step forward. Yoko Shimomura’s musical score was also highly praised at the time, and the Kingdom Hearts series is now widely respected for its amazing soundtrack. Not all reception was positive of course, with complaints against the tediousness of the Gummi Ship missions, the poor platforming sections and bad camera angles. In spite of all of this, critical reception was still very positive, and this is reflected in the popularity of the series today. 

    The Games
    Kingdom Hearts drew heavy inspiration from its older “brother”, Final Fantasy. The lighter themes of Final Fantasy games are drawn from things such as friendship, destiny and good versus evil. Tetsuya Nomura is also a huge fan of Star Wars, hence the themes of light and darkness may be considered as inspired by those films. To his delight, Mark Hamil was eventually cast to voice Master Eraqus in Kingdom Hearts Birth by Sleep! 
    The story of the Kingdom Hearts series has evolved in a dramatic way that no one would have ever imagined. The original game was extremely straightforward and a tale of good versus evil; a young boy must find his friends and restore peace to the worlds. However, even the first game left a staggering number of questions at the end. Kingdom Hearts Chain of Memories and Kingdom Hearts II helped answer these questions, but also introduced the Organization XIII and the concepts of Nobodies, which to some were confusing. Since KH1, themes of time travel (Kingdom Hearts Dream Drop Distance) and alternate dimensions (χ [Chi/Cross] series) have been introduced. Every Kingdom Hearts game has left fans wondering if their questions will be answered in the next instalment. As a result, Kingdom Hearts III is now one of the most anticipated video games of the decade.
     


    A screenshot taken from the footage shown at Jump Festa 2016
     
    Kingdom Hearts II was released in 2006, and since then, many handheld games and side projects have been released to fill in the story gaps as well as introduce new lore. In a sense, they have created and built up the story for Kingdom Hearts III.
     
    Although there may be a lack of concrete plot details, and many things have been retconned, there are many emotional and character-driven moments that have caused fans to fall in love with the series. A small few include - Xion’s death (358/2 Days), the endings of Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, Riku’s redemption and the battle between Sora and Roxas (KHII). The confusing nature of the plot led to Square Enix slowly bringing every Kingdom Hearts game to home consoles, beginning with the HD ReMIXes on PS3 and ending with both collections being available on PS4 this week.
     
    Kingdom Hearts as a series has managed to reach a very wide audience; for example, KH13’s own staff and forum members come from a variety of age groups, cultures and countries! The Kingdom Hearts Orchestra - World Tour - in London had fans travelling from Germany, Italy, Greece and even Canada! This is because the story deals with a wide range of different emotions that any person can feel, such as empathy, hatred, sorrow and happiness, regardless of their personal backgrounds. Many different people can relate to having these feelings. We feel this diversity makes the fanbase one of the most interesting in the community of video gamers. The fact that such a incredible story can appeal to so many different people is very peculiar!
     


     
    A photo taken from the KH13MeetUp at the London concert.
     

    The Gameplay
    In terms of its hack and slash combat, the series has seen many changes due to the switch in development teams after Kingdom Hearts II was released. Both KH and KHII focused on using the command menu, with more of a priority given to combo attacks. Kingdom Hearts Birth by Sleep, Dream Drop Distance and Re:coded made use of a command deck, where players could stack a deck of abilities and would each recharge after being executed. Kingdom Hearts fans refer to the handhelds production team as the Osaka team, and the original team as the Tokyo team; with the Osaka team directing Kingdom Hearts III, many fans are anticipating how the game will feel after experiencing Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. Kingdom Hearts II Final Mix is highly respected by many speed runners due to its in depth game mechanics, and to many fans, it is the best Kingdom Hearts game. 


    The box art for the western version of Kingdom Hearts II, drawn by Tetsuya Nomura.
     
    Many people have become fans of the series due to the Disney elements such as the various characters and worlds. Exploring worlds based on famous Disney films has always been a delight for players, with continuous discussions about which Disney worlds, characters and cameos should be featured in the next games! The games have always featured some form of treasure hunting: sticker collecting, collecting Ansem reports, finding the 101 Dalmatians and completing Jiminy Cricket’s journal. The platforming mechanics have improved over the last 15 years, with Kingdom Hearts Dream Drop Distance allowing the player to use flowmotion and launch themselves off of walls. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has a refined version of flowmotion that enables players to better interact with surroundings, something that has many times been addressed as one of the main developments in the gameplay of the upcoming Kingdom Hearts III. Many players have criticised the series for not including enough NPCs in the Disney worlds, which can make the worlds feel like hallways and rooms rather than actual worlds. Kingdom Hearts III is believed to be changing this aspect for the better! Throughout Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, this feeling of emptiness is not present despite the player being alone in the Realm of Darkness, primarily because of the high level of detail in world design, enhanced by lighting and textures that the Unreal Engine 4 is using.
     


    A screenshot from the Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- opening.
     
    Allies in each Kingdom Hearts game can be interacted with in a very unique fashion and teamwork attacks. Kingdom Hearts did this through summons; Kingdom Hearts II through Drive Forms, Limit Breaks and summons; Re:COM allowed the player to call for Donald and Goofy’s help; Dream Drop Distance included Spirit Links; and D Links were a main feature in Birth by Sleep!
     
    The gameplay in the Kingdom Hearts series has always varied from one instalment to another, and Kingdom Hearts III seems to be taking the best mechanics from each and implementing them in its own unique way. The game will feature Shotlocks, Drive Forms, Summons, the evolution of Magic, Flowmotion, Attraction Flow, Keyblade transformations and possibly other methods of defeating enemies that we are not yet aware of! Gameplay has always been something that fans of the series have loved because each instalment introduces a new feature.
     

    The KH13.com Experience
    During the Kingdom Hearts Orchestra - World Tour - opening night show in London, KH13.com had the pleasure to meet Miss Yoko Shimomura, the composer who has been making unforgettable and heart-wrenching music that reduced us to tears during the concert; music that made everyone in the concert hall rise up simultaneously for a loud standing ovation after the final performance! 
    The 15 years we individually spent adoring this series, the 8 years KH13.com dedicated to bring out the best in its fandom and the weeks we spent planning our
    were rewarded in a single moment on Friday the 24th of March. Our “Thank You” booklet containing messages from fans, a KH13 exclusive journal and KH13 stickers were only a small token of our gratitude to her and those who made the World Tour a reality. Her delight when receiving our gift and briefly hearing about our meet-up was more than worth the wait! At that time it was past 1AM, but we persevered! 


    KH13 social media team leader Andrew Hankinson with Kingdom Hearts series composer Yoko Shimomura.
     


    The video of our KH13MeetUp for the Kingdom Hearts Orchestra - World Tour - in London.
     
    During the Kingdom Hearts Orchestra - World Tour - Paris and London concerts, we put out constant live coverage of the two events, and are planning on doing the same for the future concerts to come. Check out our live coverage on the Paris concert here, and check out our live coverage on the London concert here.
     
    KH13.com is now looking forward to meeting with the passionate fans of the Kingdom Hearts series at other events this year, such as E3 and the other Kingdom Hearts Orchestra - World Tour - concerts!
     
    If it weren’t for the amount of care, work, and trust Square Enix and Disney put into this series for the past 15 years, we would not be where we are now. The series has inspired countless people like KH13.com who dedicate their time to cover Kingdom Hearts news, discuss lore, make video skits, and produce amazing fan art, music covers, crafts, cosplay and more. The wait for Kingdom Hearts III has united Kingdom Hearts fans of all shapes and sizes. There is a light deep down that will never go out, and we would like to thank Tetsuya Nomura and everyone who has been involved in the process of making, distributing and promoting these games for bringing us all together under the same sky.
     


    The crew from the first Kingdom Hearts, drawn by Tetsuya Nomura.

    For future updates on all things Kingdom Hearts news and information, follow us on our social media below:
    Twitter | Facebook | Tumblr | Google+
     
    Click here to view the article
  21. Like
    The 13th Kenpachi got a reaction from rowenanw60 in Anime fight club-Shrek vs Wailord.   
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    The 13th Kenpachi got a reaction from barbraoz4 in Anime fight club-Shrek vs Wailord.   
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  23. Like
    The 13th Kenpachi got a reaction from Brantcawn in Editorial: The Kingdom Hearts series' 15th anniversary!   
    It is now the 28th of March, which means that the Kingdom Hearts franchise has officially turned 15 years old! KH13.com have comprised this article to commemorate this wonderful series that has brought us together today. Originally released in Japan on March 28th 2002, Kingdom Hearts is arguably one of the most bizarre video games ever released due to the unlikely collaboration between Disney and Square Soft (now Square Enix). Throughout the article we will be discussing the origins of the series and how it has brought many different people together.
     

    The Concept
    The very first idea that lead to the creation of Kingdom Hearts was a conversation between Shinji Hashimoto (now the series executive producer) and Hironobu Sakaguchi (creator of Final Fantasy). The two wanted to create a game that rivalled Super Mario 64 in terms of the way players could move around in the game. The only characters as popular as Mario at the time were in fact Disney characters. Tetsuya Nomura, the lead character designer for Final Fantasy at the time, happened to hear the conversation and asked if he could direct such a project, which the two agreed to. Through pure chance, Disney and Square were working in the same building at the time and eventually Hashimoto encountered a Disney executive in an elevator. The pitch from Square Soft to Disney was somehow a success and hence, development for the first Kingdom Hearts began in February 2000. 

    The Development
    Tetsuya Nomura strived for his own original concepts for a protagonist rather than using famous Disney characters. There was a time when Sora was envisioned as a hybrid of a lion and a young boy, who wielded a chainsaw blade. Disney even considered the idea of Donald Duck being the protagonist. There were even restrictions in what Square could do with the Disney properties at the time. Kingdom Hearts was extremely ambitious and in the eyes of many, a huge risk for the company due to its peculiar nature. Square did not want to create a product that would disrespect Disney and Tetsuya Nomura did not consider the idea of a sequel to Kingdom Hearts because of his doubt in the project. 


    Sora as a lion boy wielding his chainsaw blade.
     
    Hironobu Sakaguchi (working as the executive producer) told Nomura that if Kingdom Hearts did not aim for the same level of quality as the Final Fantasy series, it would fail. Hence, the original Kingdom Hearts went through many drastic changes in its development cycle. Thanks to Sakaguchi’s advice, the story of Kingdom Hearts matured into something similar that you’d find in a Final Fantasy game. The main villain-Ansem Seeker Of Darkness did not appear until towards the end of the game which is similar to how villains appeared in retro Final Fantasy games. His personality is also similar to Sephiroth (FFVII). As a consequence of many of these drastic changes, there was a significant amount of cut content in the first Kingdom Hearts. Some of these include Final Fantasy VII’s Tifa Lockhart as an optional boss battle, Final Fantasy’s Bahamut as a summon and The Lion King as a playable world. However, due to time constraints and hardware limitations, these were not included in the first Kingdom Hearts game. One of the earliest trailers for Kingdom Hearts heavily implied the ability to control Donald and Goofy. Nomura eventually featured this mechanic of controlling party members in another game he would go on to direct-Final Fantasy Versus XIII.
     


    Ansem, Seeker Of Darkness, drawn by Tetsuya Nomura.
     

    The Reception
    For many Kingdom Hearts fans, their first game in the franchise was the original Kingdom Hearts. With its first title released on March 28th 2002 for Japan, September 17th 2002 for North America and November 15th 2002 for Europe, the Kingdom Hearts series has now sold over 20 million copies worldwide as of October 2013. The first Kingdom Hearts was met with critical acclaim and high praise, receiving a 9.5 from GameInformer, a 36/40 from Famitsu and a 9/10 from IGN! Many critics praised the graphics of the CG opening and ending. Kingdom Hearts was released during a time when voice acting in video games was fairly new, and when compared to Square’s Final Fantasy X (released in 2001), the voice acting was a huge step forward. Yoko Shimomura’s musical score was also highly praised at the time, and the Kingdom Hearts series is now widely respected for its amazing soundtrack. Not all reception was positive of course, with complaints against the tediousness of the Gummi Ship missions, the poor platforming sections and bad camera angles. In spite of all of this, critical reception was still very positive, and this is reflected in the popularity of the series today. 

    The Games
    Kingdom Hearts drew heavy inspiration from its older “brother”, Final Fantasy. The lighter themes of Final Fantasy games are drawn from things such as friendship, destiny and good versus evil. Tetsuya Nomura is also a huge fan of Star Wars, hence the themes of light and darkness may be considered as inspired by those films. To his delight, Mark Hamil was eventually cast to voice Master Eraqus in Kingdom Hearts Birth by Sleep! 
    The story of the Kingdom Hearts series has evolved in a dramatic way that no one would have ever imagined. The original game was extremely straightforward and a tale of good versus evil; a young boy must find his friends and restore peace to the worlds. However, even the first game left a staggering number of questions at the end. Kingdom Hearts Chain of Memories and Kingdom Hearts II helped answer these questions, but also introduced the Organization XIII and the concepts of Nobodies, which to some were confusing. Since KH1, themes of time travel (Kingdom Hearts Dream Drop Distance) and alternate dimensions (χ [Chi/Cross] series) have been introduced. Every Kingdom Hearts game has left fans wondering if their questions will be answered in the next instalment. As a result, Kingdom Hearts III is now one of the most anticipated video games of the decade.
     


    A screenshot taken from the footage shown at Jump Festa 2016
     
    Kingdom Hearts II was released in 2006, and since then, many handheld games and side projects have been released to fill in the story gaps as well as introduce new lore. In a sense, they have created and built up the story for Kingdom Hearts III.
     
    Although there may be a lack of concrete plot details, and many things have been retconned, there are many emotional and character-driven moments that have caused fans to fall in love with the series. A small few include - Xion’s death (358/2 Days), the endings of Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, Riku’s redemption and the battle between Sora and Roxas (KHII). The confusing nature of the plot led to Square Enix slowly bringing every Kingdom Hearts game to home consoles, beginning with the HD ReMIXes on PS3 and ending with both collections being available on PS4 this week.
     
    Kingdom Hearts as a series has managed to reach a very wide audience; for example, KH13’s own staff and forum members come from a variety of age groups, cultures and countries! The Kingdom Hearts Orchestra - World Tour - in London had fans travelling from Germany, Italy, Greece and even Canada! This is because the story deals with a wide range of different emotions that any person can feel, such as empathy, hatred, sorrow and happiness, regardless of their personal backgrounds. Many different people can relate to having these feelings. We feel this diversity makes the fanbase one of the most interesting in the community of video gamers. The fact that such a incredible story can appeal to so many different people is very peculiar!
     


     
    A photo taken from the KH13MeetUp at the London concert.
     

    The Gameplay
    In terms of its hack and slash combat, the series has seen many changes due to the switch in development teams after Kingdom Hearts II was released. Both KH and KHII focused on using the command menu, with more of a priority given to combo attacks. Kingdom Hearts Birth by Sleep, Dream Drop Distance and Re:coded made use of a command deck, where players could stack a deck of abilities and would each recharge after being executed. Kingdom Hearts fans refer to the handhelds production team as the Osaka team, and the original team as the Tokyo team; with the Osaka team directing Kingdom Hearts III, many fans are anticipating how the game will feel after experiencing Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. Kingdom Hearts II Final Mix is highly respected by many speed runners due to its in depth game mechanics, and to many fans, it is the best Kingdom Hearts game. 


    The box art for the western version of Kingdom Hearts II, drawn by Tetsuya Nomura.
     
    Many people have become fans of the series due to the Disney elements such as the various characters and worlds. Exploring worlds based on famous Disney films has always been a delight for players, with continuous discussions about which Disney worlds, characters and cameos should be featured in the next games! The games have always featured some form of treasure hunting: sticker collecting, collecting Ansem reports, finding the 101 Dalmatians and completing Jiminy Cricket’s journal. The platforming mechanics have improved over the last 15 years, with Kingdom Hearts Dream Drop Distance allowing the player to use flowmotion and launch themselves off of walls. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has a refined version of flowmotion that enables players to better interact with surroundings, something that has many times been addressed as one of the main developments in the gameplay of the upcoming Kingdom Hearts III. Many players have criticised the series for not including enough NPCs in the Disney worlds, which can make the worlds feel like hallways and rooms rather than actual worlds. Kingdom Hearts III is believed to be changing this aspect for the better! Throughout Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, this feeling of emptiness is not present despite the player being alone in the Realm of Darkness, primarily because of the high level of detail in world design, enhanced by lighting and textures that the Unreal Engine 4 is using.
     


    A screenshot from the Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- opening.
     
    Allies in each Kingdom Hearts game can be interacted with in a very unique fashion and teamwork attacks. Kingdom Hearts did this through summons; Kingdom Hearts II through Drive Forms, Limit Breaks and summons; Re:COM allowed the player to call for Donald and Goofy’s help; Dream Drop Distance included Spirit Links; and D Links were a main feature in Birth by Sleep!
     
    The gameplay in the Kingdom Hearts series has always varied from one instalment to another, and Kingdom Hearts III seems to be taking the best mechanics from each and implementing them in its own unique way. The game will feature Shotlocks, Drive Forms, Summons, the evolution of Magic, Flowmotion, Attraction Flow, Keyblade transformations and possibly other methods of defeating enemies that we are not yet aware of! Gameplay has always been something that fans of the series have loved because each instalment introduces a new feature.
     

    The KH13.com Experience
    During the Kingdom Hearts Orchestra - World Tour - opening night show in London, KH13.com had the pleasure to meet Miss Yoko Shimomura, the composer who has been making unforgettable and heart-wrenching music that reduced us to tears during the concert; music that made everyone in the concert hall rise up simultaneously for a loud standing ovation after the final performance! 
    The 15 years we individually spent adoring this series, the 8 years KH13.com dedicated to bring out the best in its fandom and the weeks we spent planning our
    were rewarded in a single moment on Friday the 24th of March. Our “Thank You” booklet containing messages from fans, a KH13 exclusive journal and KH13 stickers were only a small token of our gratitude to her and those who made the World Tour a reality. Her delight when receiving our gift and briefly hearing about our meet-up was more than worth the wait! At that time it was past 1AM, but we persevered! 


    KH13 social media team leader Andrew Hankinson with Kingdom Hearts series composer Yoko Shimomura.
     


    The video of our KH13MeetUp for the Kingdom Hearts Orchestra - World Tour - in London.
     
    During the Kingdom Hearts Orchestra - World Tour - Paris and London concerts, we put out constant live coverage of the two events, and are planning on doing the same for the future concerts to come. Check out our live coverage on the Paris concert here, and check out our live coverage on the London concert here.
     
    KH13.com is now looking forward to meeting with the passionate fans of the Kingdom Hearts series at other events this year, such as E3 and the other Kingdom Hearts Orchestra - World Tour - concerts!
     
    If it weren’t for the amount of care, work, and trust Square Enix and Disney put into this series for the past 15 years, we would not be where we are now. The series has inspired countless people like KH13.com who dedicate their time to cover Kingdom Hearts news, discuss lore, make video skits, and produce amazing fan art, music covers, crafts, cosplay and more. The wait for Kingdom Hearts III has united Kingdom Hearts fans of all shapes and sizes. There is a light deep down that will never go out, and we would like to thank Tetsuya Nomura and everyone who has been involved in the process of making, distributing and promoting these games for bringing us all together under the same sky.
     


    The crew from the first Kingdom Hearts, drawn by Tetsuya Nomura.

    For future updates on all things Kingdom Hearts news and information, follow us on our social media below:
    Twitter | Facebook | Tumblr | Google+
     
    Click here to view the article
  24. Like
    The 13th Kenpachi got a reaction from RidgeNopy in Editorial: The Kingdom Hearts series' 15th anniversary!   
    It is now the 28th of March, which means that the Kingdom Hearts franchise has officially turned 15 years old! KH13.com have comprised this article to commemorate this wonderful series that has brought us together today. Originally released in Japan on March 28th 2002, Kingdom Hearts is arguably one of the most bizarre video games ever released due to the unlikely collaboration between Disney and Square Soft (now Square Enix). Throughout the article we will be discussing the origins of the series and how it has brought many different people together.
     

    The Concept
    The very first idea that lead to the creation of Kingdom Hearts was a conversation between Shinji Hashimoto (now the series executive producer) and Hironobu Sakaguchi (creator of Final Fantasy). The two wanted to create a game that rivalled Super Mario 64 in terms of the way players could move around in the game. The only characters as popular as Mario at the time were in fact Disney characters. Tetsuya Nomura, the lead character designer for Final Fantasy at the time, happened to hear the conversation and asked if he could direct such a project, which the two agreed to. Through pure chance, Disney and Square were working in the same building at the time and eventually Hashimoto encountered a Disney executive in an elevator. The pitch from Square Soft to Disney was somehow a success and hence, development for the first Kingdom Hearts began in February 2000. 

    The Development
    Tetsuya Nomura strived for his own original concepts for a protagonist rather than using famous Disney characters. There was a time when Sora was envisioned as a hybrid of a lion and a young boy, who wielded a chainsaw blade. Disney even considered the idea of Donald Duck being the protagonist. There were even restrictions in what Square could do with the Disney properties at the time. Kingdom Hearts was extremely ambitious and in the eyes of many, a huge risk for the company due to its peculiar nature. Square did not want to create a product that would disrespect Disney and Tetsuya Nomura did not consider the idea of a sequel to Kingdom Hearts because of his doubt in the project. 


    Sora as a lion boy wielding his chainsaw blade.
     
    Hironobu Sakaguchi (working as the executive producer) told Nomura that if Kingdom Hearts did not aim for the same level of quality as the Final Fantasy series, it would fail. Hence, the original Kingdom Hearts went through many drastic changes in its development cycle. Thanks to Sakaguchi’s advice, the story of Kingdom Hearts matured into something similar that you’d find in a Final Fantasy game. The main villain-Ansem Seeker Of Darkness did not appear until towards the end of the game which is similar to how villains appeared in retro Final Fantasy games. His personality is also similar to Sephiroth (FFVII). As a consequence of many of these drastic changes, there was a significant amount of cut content in the first Kingdom Hearts. Some of these include Final Fantasy VII’s Tifa Lockhart as an optional boss battle, Final Fantasy’s Bahamut as a summon and The Lion King as a playable world. However, due to time constraints and hardware limitations, these were not included in the first Kingdom Hearts game. One of the earliest trailers for Kingdom Hearts heavily implied the ability to control Donald and Goofy. Nomura eventually featured this mechanic of controlling party members in another game he would go on to direct-Final Fantasy Versus XIII.
     


    Ansem, Seeker Of Darkness, drawn by Tetsuya Nomura.
     

    The Reception
    For many Kingdom Hearts fans, their first game in the franchise was the original Kingdom Hearts. With its first title released on March 28th 2002 for Japan, September 17th 2002 for North America and November 15th 2002 for Europe, the Kingdom Hearts series has now sold over 20 million copies worldwide as of October 2013. The first Kingdom Hearts was met with critical acclaim and high praise, receiving a 9.5 from GameInformer, a 36/40 from Famitsu and a 9/10 from IGN! Many critics praised the graphics of the CG opening and ending. Kingdom Hearts was released during a time when voice acting in video games was fairly new, and when compared to Square’s Final Fantasy X (released in 2001), the voice acting was a huge step forward. Yoko Shimomura’s musical score was also highly praised at the time, and the Kingdom Hearts series is now widely respected for its amazing soundtrack. Not all reception was positive of course, with complaints against the tediousness of the Gummi Ship missions, the poor platforming sections and bad camera angles. In spite of all of this, critical reception was still very positive, and this is reflected in the popularity of the series today. 

    The Games
    Kingdom Hearts drew heavy inspiration from its older “brother”, Final Fantasy. The lighter themes of Final Fantasy games are drawn from things such as friendship, destiny and good versus evil. Tetsuya Nomura is also a huge fan of Star Wars, hence the themes of light and darkness may be considered as inspired by those films. To his delight, Mark Hamil was eventually cast to voice Master Eraqus in Kingdom Hearts Birth by Sleep! 
    The story of the Kingdom Hearts series has evolved in a dramatic way that no one would have ever imagined. The original game was extremely straightforward and a tale of good versus evil; a young boy must find his friends and restore peace to the worlds. However, even the first game left a staggering number of questions at the end. Kingdom Hearts Chain of Memories and Kingdom Hearts II helped answer these questions, but also introduced the Organization XIII and the concepts of Nobodies, which to some were confusing. Since KH1, themes of time travel (Kingdom Hearts Dream Drop Distance) and alternate dimensions (χ [Chi/Cross] series) have been introduced. Every Kingdom Hearts game has left fans wondering if their questions will be answered in the next instalment. As a result, Kingdom Hearts III is now one of the most anticipated video games of the decade.
     


    A screenshot taken from the footage shown at Jump Festa 2016
     
    Kingdom Hearts II was released in 2006, and since then, many handheld games and side projects have been released to fill in the story gaps as well as introduce new lore. In a sense, they have created and built up the story for Kingdom Hearts III.
     
    Although there may be a lack of concrete plot details, and many things have been retconned, there are many emotional and character-driven moments that have caused fans to fall in love with the series. A small few include - Xion’s death (358/2 Days), the endings of Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, Riku’s redemption and the battle between Sora and Roxas (KHII). The confusing nature of the plot led to Square Enix slowly bringing every Kingdom Hearts game to home consoles, beginning with the HD ReMIXes on PS3 and ending with both collections being available on PS4 this week.
     
    Kingdom Hearts as a series has managed to reach a very wide audience; for example, KH13’s own staff and forum members come from a variety of age groups, cultures and countries! The Kingdom Hearts Orchestra - World Tour - in London had fans travelling from Germany, Italy, Greece and even Canada! This is because the story deals with a wide range of different emotions that any person can feel, such as empathy, hatred, sorrow and happiness, regardless of their personal backgrounds. Many different people can relate to having these feelings. We feel this diversity makes the fanbase one of the most interesting in the community of video gamers. The fact that such a incredible story can appeal to so many different people is very peculiar!
     


     
    A photo taken from the KH13MeetUp at the London concert.
     

    The Gameplay
    In terms of its hack and slash combat, the series has seen many changes due to the switch in development teams after Kingdom Hearts II was released. Both KH and KHII focused on using the command menu, with more of a priority given to combo attacks. Kingdom Hearts Birth by Sleep, Dream Drop Distance and Re:coded made use of a command deck, where players could stack a deck of abilities and would each recharge after being executed. Kingdom Hearts fans refer to the handhelds production team as the Osaka team, and the original team as the Tokyo team; with the Osaka team directing Kingdom Hearts III, many fans are anticipating how the game will feel after experiencing Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. Kingdom Hearts II Final Mix is highly respected by many speed runners due to its in depth game mechanics, and to many fans, it is the best Kingdom Hearts game. 


    The box art for the western version of Kingdom Hearts II, drawn by Tetsuya Nomura.
     
    Many people have become fans of the series due to the Disney elements such as the various characters and worlds. Exploring worlds based on famous Disney films has always been a delight for players, with continuous discussions about which Disney worlds, characters and cameos should be featured in the next games! The games have always featured some form of treasure hunting: sticker collecting, collecting Ansem reports, finding the 101 Dalmatians and completing Jiminy Cricket’s journal. The platforming mechanics have improved over the last 15 years, with Kingdom Hearts Dream Drop Distance allowing the player to use flowmotion and launch themselves off of walls. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has a refined version of flowmotion that enables players to better interact with surroundings, something that has many times been addressed as one of the main developments in the gameplay of the upcoming Kingdom Hearts III. Many players have criticised the series for not including enough NPCs in the Disney worlds, which can make the worlds feel like hallways and rooms rather than actual worlds. Kingdom Hearts III is believed to be changing this aspect for the better! Throughout Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, this feeling of emptiness is not present despite the player being alone in the Realm of Darkness, primarily because of the high level of detail in world design, enhanced by lighting and textures that the Unreal Engine 4 is using.
     


    A screenshot from the Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- opening.
     
    Allies in each Kingdom Hearts game can be interacted with in a very unique fashion and teamwork attacks. Kingdom Hearts did this through summons; Kingdom Hearts II through Drive Forms, Limit Breaks and summons; Re:COM allowed the player to call for Donald and Goofy’s help; Dream Drop Distance included Spirit Links; and D Links were a main feature in Birth by Sleep!
     
    The gameplay in the Kingdom Hearts series has always varied from one instalment to another, and Kingdom Hearts III seems to be taking the best mechanics from each and implementing them in its own unique way. The game will feature Shotlocks, Drive Forms, Summons, the evolution of Magic, Flowmotion, Attraction Flow, Keyblade transformations and possibly other methods of defeating enemies that we are not yet aware of! Gameplay has always been something that fans of the series have loved because each instalment introduces a new feature.
     

    The KH13.com Experience
    During the Kingdom Hearts Orchestra - World Tour - opening night show in London, KH13.com had the pleasure to meet Miss Yoko Shimomura, the composer who has been making unforgettable and heart-wrenching music that reduced us to tears during the concert; music that made everyone in the concert hall rise up simultaneously for a loud standing ovation after the final performance! 
    The 15 years we individually spent adoring this series, the 8 years KH13.com dedicated to bring out the best in its fandom and the weeks we spent planning our
    were rewarded in a single moment on Friday the 24th of March. Our “Thank You” booklet containing messages from fans, a KH13 exclusive journal and KH13 stickers were only a small token of our gratitude to her and those who made the World Tour a reality. Her delight when receiving our gift and briefly hearing about our meet-up was more than worth the wait! At that time it was past 1AM, but we persevered! 


    KH13 social media team leader Andrew Hankinson with Kingdom Hearts series composer Yoko Shimomura.
     


    The video of our KH13MeetUp for the Kingdom Hearts Orchestra - World Tour - in London.
     
    During the Kingdom Hearts Orchestra - World Tour - Paris and London concerts, we put out constant live coverage of the two events, and are planning on doing the same for the future concerts to come. Check out our live coverage on the Paris concert here, and check out our live coverage on the London concert here.
     
    KH13.com is now looking forward to meeting with the passionate fans of the Kingdom Hearts series at other events this year, such as E3 and the other Kingdom Hearts Orchestra - World Tour - concerts!
     
    If it weren’t for the amount of care, work, and trust Square Enix and Disney put into this series for the past 15 years, we would not be where we are now. The series has inspired countless people like KH13.com who dedicate their time to cover Kingdom Hearts news, discuss lore, make video skits, and produce amazing fan art, music covers, crafts, cosplay and more. The wait for Kingdom Hearts III has united Kingdom Hearts fans of all shapes and sizes. There is a light deep down that will never go out, and we would like to thank Tetsuya Nomura and everyone who has been involved in the process of making, distributing and promoting these games for bringing us all together under the same sky.
     


    The crew from the first Kingdom Hearts, drawn by Tetsuya Nomura.

    For future updates on all things Kingdom Hearts news and information, follow us on our social media below:
    Twitter | Facebook | Tumblr | Google+
     
    Click here to view the article
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    The 13th Kenpachi got a reaction from Galenvaf in Editorial: The Kingdom Hearts series' 15th anniversary!   
    It is now the 28th of March, which means that the Kingdom Hearts franchise has officially turned 15 years old! KH13.com have comprised this article to commemorate this wonderful series that has brought us together today. Originally released in Japan on March 28th 2002, Kingdom Hearts is arguably one of the most bizarre video games ever released due to the unlikely collaboration between Disney and Square Soft (now Square Enix). Throughout the article we will be discussing the origins of the series and how it has brought many different people together.
     

    The Concept
    The very first idea that lead to the creation of Kingdom Hearts was a conversation between Shinji Hashimoto (now the series executive producer) and Hironobu Sakaguchi (creator of Final Fantasy). The two wanted to create a game that rivalled Super Mario 64 in terms of the way players could move around in the game. The only characters as popular as Mario at the time were in fact Disney characters. Tetsuya Nomura, the lead character designer for Final Fantasy at the time, happened to hear the conversation and asked if he could direct such a project, which the two agreed to. Through pure chance, Disney and Square were working in the same building at the time and eventually Hashimoto encountered a Disney executive in an elevator. The pitch from Square Soft to Disney was somehow a success and hence, development for the first Kingdom Hearts began in February 2000. 

    The Development
    Tetsuya Nomura strived for his own original concepts for a protagonist rather than using famous Disney characters. There was a time when Sora was envisioned as a hybrid of a lion and a young boy, who wielded a chainsaw blade. Disney even considered the idea of Donald Duck being the protagonist. There were even restrictions in what Square could do with the Disney properties at the time. Kingdom Hearts was extremely ambitious and in the eyes of many, a huge risk for the company due to its peculiar nature. Square did not want to create a product that would disrespect Disney and Tetsuya Nomura did not consider the idea of a sequel to Kingdom Hearts because of his doubt in the project. 


    Sora as a lion boy wielding his chainsaw blade.
     
    Hironobu Sakaguchi (working as the executive producer) told Nomura that if Kingdom Hearts did not aim for the same level of quality as the Final Fantasy series, it would fail. Hence, the original Kingdom Hearts went through many drastic changes in its development cycle. Thanks to Sakaguchi’s advice, the story of Kingdom Hearts matured into something similar that you’d find in a Final Fantasy game. The main villain-Ansem Seeker Of Darkness did not appear until towards the end of the game which is similar to how villains appeared in retro Final Fantasy games. His personality is also similar to Sephiroth (FFVII). As a consequence of many of these drastic changes, there was a significant amount of cut content in the first Kingdom Hearts. Some of these include Final Fantasy VII’s Tifa Lockhart as an optional boss battle, Final Fantasy’s Bahamut as a summon and The Lion King as a playable world. However, due to time constraints and hardware limitations, these were not included in the first Kingdom Hearts game. One of the earliest trailers for Kingdom Hearts heavily implied the ability to control Donald and Goofy. Nomura eventually featured this mechanic of controlling party members in another game he would go on to direct-Final Fantasy Versus XIII.
     


    Ansem, Seeker Of Darkness, drawn by Tetsuya Nomura.
     

    The Reception
    For many Kingdom Hearts fans, their first game in the franchise was the original Kingdom Hearts. With its first title released on March 28th 2002 for Japan, September 17th 2002 for North America and November 15th 2002 for Europe, the Kingdom Hearts series has now sold over 20 million copies worldwide as of October 2013. The first Kingdom Hearts was met with critical acclaim and high praise, receiving a 9.5 from GameInformer, a 36/40 from Famitsu and a 9/10 from IGN! Many critics praised the graphics of the CG opening and ending. Kingdom Hearts was released during a time when voice acting in video games was fairly new, and when compared to Square’s Final Fantasy X (released in 2001), the voice acting was a huge step forward. Yoko Shimomura’s musical score was also highly praised at the time, and the Kingdom Hearts series is now widely respected for its amazing soundtrack. Not all reception was positive of course, with complaints against the tediousness of the Gummi Ship missions, the poor platforming sections and bad camera angles. In spite of all of this, critical reception was still very positive, and this is reflected in the popularity of the series today. 

    The Games
    Kingdom Hearts drew heavy inspiration from its older “brother”, Final Fantasy. The lighter themes of Final Fantasy games are drawn from things such as friendship, destiny and good versus evil. Tetsuya Nomura is also a huge fan of Star Wars, hence the themes of light and darkness may be considered as inspired by those films. To his delight, Mark Hamil was eventually cast to voice Master Eraqus in Kingdom Hearts Birth by Sleep! 
    The story of the Kingdom Hearts series has evolved in a dramatic way that no one would have ever imagined. The original game was extremely straightforward and a tale of good versus evil; a young boy must find his friends and restore peace to the worlds. However, even the first game left a staggering number of questions at the end. Kingdom Hearts Chain of Memories and Kingdom Hearts II helped answer these questions, but also introduced the Organization XIII and the concepts of Nobodies, which to some were confusing. Since KH1, themes of time travel (Kingdom Hearts Dream Drop Distance) and alternate dimensions (χ [Chi/Cross] series) have been introduced. Every Kingdom Hearts game has left fans wondering if their questions will be answered in the next instalment. As a result, Kingdom Hearts III is now one of the most anticipated video games of the decade.
     


    A screenshot taken from the footage shown at Jump Festa 2016
     
    Kingdom Hearts II was released in 2006, and since then, many handheld games and side projects have been released to fill in the story gaps as well as introduce new lore. In a sense, they have created and built up the story for Kingdom Hearts III.
     
    Although there may be a lack of concrete plot details, and many things have been retconned, there are many emotional and character-driven moments that have caused fans to fall in love with the series. A small few include - Xion’s death (358/2 Days), the endings of Kingdom Hearts, Kingdom Hearts II and Birth by Sleep, Riku’s redemption and the battle between Sora and Roxas (KHII). The confusing nature of the plot led to Square Enix slowly bringing every Kingdom Hearts game to home consoles, beginning with the HD ReMIXes on PS3 and ending with both collections being available on PS4 this week.
     
    Kingdom Hearts as a series has managed to reach a very wide audience; for example, KH13’s own staff and forum members come from a variety of age groups, cultures and countries! The Kingdom Hearts Orchestra - World Tour - in London had fans travelling from Germany, Italy, Greece and even Canada! This is because the story deals with a wide range of different emotions that any person can feel, such as empathy, hatred, sorrow and happiness, regardless of their personal backgrounds. Many different people can relate to having these feelings. We feel this diversity makes the fanbase one of the most interesting in the community of video gamers. The fact that such a incredible story can appeal to so many different people is very peculiar!
     


     
    A photo taken from the KH13MeetUp at the London concert.
     

    The Gameplay
    In terms of its hack and slash combat, the series has seen many changes due to the switch in development teams after Kingdom Hearts II was released. Both KH and KHII focused on using the command menu, with more of a priority given to combo attacks. Kingdom Hearts Birth by Sleep, Dream Drop Distance and Re:coded made use of a command deck, where players could stack a deck of abilities and would each recharge after being executed. Kingdom Hearts fans refer to the handhelds production team as the Osaka team, and the original team as the Tokyo team; with the Osaka team directing Kingdom Hearts III, many fans are anticipating how the game will feel after experiencing Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage-. Kingdom Hearts II Final Mix is highly respected by many speed runners due to its in depth game mechanics, and to many fans, it is the best Kingdom Hearts game. 


    The box art for the western version of Kingdom Hearts II, drawn by Tetsuya Nomura.
     
    Many people have become fans of the series due to the Disney elements such as the various characters and worlds. Exploring worlds based on famous Disney films has always been a delight for players, with continuous discussions about which Disney worlds, characters and cameos should be featured in the next games! The games have always featured some form of treasure hunting: sticker collecting, collecting Ansem reports, finding the 101 Dalmatians and completing Jiminy Cricket’s journal. The platforming mechanics have improved over the last 15 years, with Kingdom Hearts Dream Drop Distance allowing the player to use flowmotion and launch themselves off of walls. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- has a refined version of flowmotion that enables players to better interact with surroundings, something that has many times been addressed as one of the main developments in the gameplay of the upcoming Kingdom Hearts III. Many players have criticised the series for not including enough NPCs in the Disney worlds, which can make the worlds feel like hallways and rooms rather than actual worlds. Kingdom Hearts III is believed to be changing this aspect for the better! Throughout Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, this feeling of emptiness is not present despite the player being alone in the Realm of Darkness, primarily because of the high level of detail in world design, enhanced by lighting and textures that the Unreal Engine 4 is using.
     


    A screenshot from the Kingdom Hearts 0.2 Birth By Sleep -A fragmentary passage- opening.
     
    Allies in each Kingdom Hearts game can be interacted with in a very unique fashion and teamwork attacks. Kingdom Hearts did this through summons; Kingdom Hearts II through Drive Forms, Limit Breaks and summons; Re:COM allowed the player to call for Donald and Goofy’s help; Dream Drop Distance included Spirit Links; and D Links were a main feature in Birth by Sleep!
     
    The gameplay in the Kingdom Hearts series has always varied from one instalment to another, and Kingdom Hearts III seems to be taking the best mechanics from each and implementing them in its own unique way. The game will feature Shotlocks, Drive Forms, Summons, the evolution of Magic, Flowmotion, Attraction Flow, Keyblade transformations and possibly other methods of defeating enemies that we are not yet aware of! Gameplay has always been something that fans of the series have loved because each instalment introduces a new feature.
     

    The KH13.com Experience
    During the Kingdom Hearts Orchestra - World Tour - opening night show in London, KH13.com had the pleasure to meet Miss Yoko Shimomura, the composer who has been making unforgettable and heart-wrenching music that reduced us to tears during the concert; music that made everyone in the concert hall rise up simultaneously for a loud standing ovation after the final performance! 
    The 15 years we individually spent adoring this series, the 8 years KH13.com dedicated to bring out the best in its fandom and the weeks we spent planning our
    were rewarded in a single moment on Friday the 24th of March. Our “Thank You” booklet containing messages from fans, a KH13 exclusive journal and KH13 stickers were only a small token of our gratitude to her and those who made the World Tour a reality. Her delight when receiving our gift and briefly hearing about our meet-up was more than worth the wait! At that time it was past 1AM, but we persevered! 


    KH13 social media team leader Andrew Hankinson with Kingdom Hearts series composer Yoko Shimomura.
     


    The video of our KH13MeetUp for the Kingdom Hearts Orchestra - World Tour - in London.
     
    During the Kingdom Hearts Orchestra - World Tour - Paris and London concerts, we put out constant live coverage of the two events, and are planning on doing the same for the future concerts to come. Check out our live coverage on the Paris concert here, and check out our live coverage on the London concert here.
     
    KH13.com is now looking forward to meeting with the passionate fans of the Kingdom Hearts series at other events this year, such as E3 and the other Kingdom Hearts Orchestra - World Tour - concerts!
     
    If it weren’t for the amount of care, work, and trust Square Enix and Disney put into this series for the past 15 years, we would not be where we are now. The series has inspired countless people like KH13.com who dedicate their time to cover Kingdom Hearts news, discuss lore, make video skits, and produce amazing fan art, music covers, crafts, cosplay and more. The wait for Kingdom Hearts III has united Kingdom Hearts fans of all shapes and sizes. There is a light deep down that will never go out, and we would like to thank Tetsuya Nomura and everyone who has been involved in the process of making, distributing and promoting these games for bringing us all together under the same sky.
     


    The crew from the first Kingdom Hearts, drawn by Tetsuya Nomura.

    For future updates on all things Kingdom Hearts news and information, follow us on our social media below:
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