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Found 4,816 results

  1. A retail store in Germany has copies Kingdom Hearts HD 2.8 Final Chapter Prologue already on the shelves for purchase, a whole week earlier than the worldwide release date set for January 24th, 2017. An image of the early copies out in the shelves has been provided thanks to Merilly and can be found below. Update: Kingdom Hearts HD 2.8 Final Chapter Prologue was also found for sale early in Italy. Images can be found below thanks to Everglow! Update: Reddit user Solredux was able to purchase an early copy of Kingdom Hearts HD 2.8 Final Chapter Prologue in the United States, located in New York City. Click here to view the article
  2. A retail store in Germany has copies Kingdom Hearts HD 2.8 Final Chapter Prologue already on the shelves for purchase, a whole week earlier than the worldwide release date set for January 24th, 2017. An image of the early copies out in the shelves has been provided thanks to Merilly and can be found below. Update: Kingdom Hearts HD 2.8 Final Chapter Prologue was also found for sale early in Italy. Images can be found below thanks to Everglow! Update: Reddit user Solredux was able to purchase an early copy of Kingdom Hearts HD 2.8 Final Chapter Prologue in the United States, located in New York City.
  3. Alright, I've had a bit more time with 0.2 and I can make some final conclusions on the gameplay: Graphically looks incredible. No complaints there. Combos are faster than Aqua's in BBS and also good options in gameplay, but there's not many options to begin with. Magic Combos are cool, and the way Magic effects enemies is neat. Kinda reminds me of Port Royal in KH2. Shotlocks are super situational, but can be useful if used correctly. Unfortnately, those three are ALL the options you have for damage output (not counting Style Changes which I consider as attacking or Magic Finishers which I consider as Magic obviously). Here's my issue, and I've noticed a lot of recent KH games falling into this trap: They're making the harder difficulties hard. And in the wrong way. You can use up to 3 Magic spells on Critical Mode before running out of MP. Magic is literally eliminated as a reliable option for attacking in this mode. This means out of the 3 options you have for damaging enemies, one is pretty much useless, so you only have 2; normal attacks and shotlocks. What does this mean? Yeah sure, it makes the game harder and longer; it also makes the game LESS FUN. We don't CHALLENGE ourselves for punishment; we do it for the fun in the game, and when you literally eliminate a combat option as a method to make a game harder, it doesn't make the game any more fun to play. This can be reflected in BBS and DDD; Critical Mode reduces your HP, lowers your damage output, and increases enemy damage output. THERE IS NO ADVANTAGE OR INCENTIVE TO PLAY ON THESE HARDER DIFFICULTIES, ASIDE TO PUNISH YOURSELF. Yeah, you get extra command slots in BBS, but you start of with crappy commands anyways, and you still ultimately end up with the same 8 slot command deck. So you don't get anything out of it. What happened to 2FM? What happened to crippling you severely by reducing your MP, HP, and EXP received, but also giving you buffs such as more damage output and abilities to make you want to play the game? I want a REASON to play the hardest difficulty, aside from "make me hate my life." 2FM gave me that reason, but it seems like every other KH game from there on out makes me hate playing on the hardest difficulty. It sucks, and I'm almost sure they'll fall into the same trap the same way for KH3. Another annoying thing is that Square seems to have gotten the idea that a hard boss is one with 5 billion bars of health and takes forever to kill, when that really isn't what we consider a boss that's "hard" as; it just makes the fight that much more tedious and boring. I don't want to be hacking away at a 12 goddamned bar final boss when the rest of the bosses have 6 or 7 bars maximum. It doesn't even make the fight hard; it just takes forever, especially when that boss is never truly open to punishing. You're never safe to attack the Final Devil's Wave; it can easily hit you out of your combo, and on Critical Mode, you're dead. 0.2 hasn't been living up to standards unfortunately. Apparently this is the game that's suppose to surpass KH2...clearly, Osaka team is doing something wrong, because it doesn't come close.
  4. With Kingdom Hearts HD 2.8 Final Chapter Prologue's worldwide release soon approaching, displays advertising pre-orders for the limited edition of the game have begun to appear inside of GameStop stores.The GameStop display features images of the limited edition box, the official Disney Collector's pin included with the limited edition, and also advertises that Pro Members will receive double the points for pre-ordering Kingdom Hearts HD 2.8 Final Chapter Prologue. Images of the display can be found below thanks to WakelessDream. Click here to view the article
  5. With Kingdom Hearts HD 2.8 Final Chapter Prologue's worldwide release soon approaching, displays advertising pre-orders for the limited edition of the game have begun to appear inside of GameStop stores.The GameStop display features images of the limited edition box, the official Disney Collector's pin included with the limited edition, and also advertises that Pro Members will receive double the points for pre-ordering Kingdom Hearts HD 2.8 Final Chapter Prologue. Images of the display can be found below thanks to WakelessDream.
  6. A new update is available for Kingdom Hearts HD 2.8 Final Chapter Prologue, just 2 days after it's release in Japan. An image of the update can be found below thanks to @aibo_ac07. A following Tweet explained that the update included multiple fixes that improved the functionality of the game. Update: Twitter user nobody_0123 uploaded a video showing that one of the fixes included in this update was changing the eye color of Ventus to yellow in the Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- opening when Vanitas is in control of his body. Click here to view the article
  7. A new update is available for Kingdom Hearts HD 2.8 Final Chapter Prologue, just 2 days after it's release in Japan. An image of the update can be found below thanks to @aibo_ac07. A following Tweet explained that the update included multiple fixes that improved the functionality of the game. Update: Twitter user nobody_0123 uploaded a video showing that one of the fixes included in this update was changing the eye color of Ventus to yellow in the Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- opening when Vanitas is in control of his body.
  8. Do note that this is first impressions, so it is not a finalized review on the gameplay. However, it does include what I thought about the game while playing through it, especially in comparison to other KH games. These opinions can very well change, as I haven't spent enough time with the game to fully understand its battle system and all the enemies. The most obvious thing you notice is the awesome graphics. Unreal Engine 4 is very impressive, and the emphasis on specific lighting in certain areas is very aesthetically pleasing. Overall, the game is a beauty to look at. The layout works like this; there's four main areas, 3 of which are the first worlds that Terra, Aqua, and Ven goes through in BBS (Castle of Dreams, Dwarf Woodlands, Enchanted Dominion). The final area is the realm of darkness itself, that eventually leads to Destiny Islands. What I found really cool was the music in these areas. Yoko really outdid herself this time around; they give an amazing sense of atmosphere with the whole "Dark World" theme, but at the same time incorporates part of the respective world you're located in. Other features before we get onto the core combat; Customization is pretty interesting. While I'm not a big fan of the stuff you can put on Aqua, it is neat and I can see some people enjoying it. I'd still stick with plain old Aqua personally though. There are no Abilities you equip; rather, you just sort of...have them. The whole game is approximately 2-4 hours long, depending on how you play. I played on Proud Mode to start, so I do have a good idea of what the game is like at some of its hardest. As a result, I also started Critical (but haven't finished yet) so I can give some impressions on that as well. Anyways, gameplay: Aqua running super fast is the first thing you notice. I initially believed it to be a demo thing, but it turns out that's just how she runs in the game. While it does look a bit funny, it's actually really nice because you can move across vast worlds so much quicker. Cartwheeling was a big concern of mine, since in BBS you can chain Cartwheels for infinite invincibility. Luckily, they put a startup and an ending animation to the Cartwheel, thus making spamming it without any timing quite trivial. Which is a good thing obviously; it adds more skill required to play the game. I don't really have an opinion on the automovements Aqua makes; it just seems as a cheap way to capture someone's attention to this game, although in actuality, all you're doing is pushing forward on the Analog stick. I also feel like those might hurt you in battle at some point; while it hasn't happened to me, I have a faint feeling it may occur to someone. A common misconception I see people talking about is "floatiness" of BBS and DDD. It isn't the fact that the characters are "floaty"; that doesn't necessarily mean the combat is bad. It's the fact that their attacks are pathetically slow and weak, which makes attacking with the Keyblade not a viable option over other commands. So no, it's not the floatiness of the characters, but moreso how that floatiness largely hurts their use of normal attacks in battle. I'm glad to say that, while the game doesn't quite live up to KH2's standards of combos, it does feel miles better than the handhelds. The attacks are fast and crisp. Spellweaver attacks were heavily buffed as well; in BBS, they were slow and had a lot of lag to them. This time, it becomes a powerful option to use in combat since your attacks come out twice as fast. Magic is great; you can chain Magic so easily into your combos and while moving that it makes the entire process feel even more fluid than KH2. Aesthetically, the spells look beautiful, and I absolutely love the effects they have, not only on the enemies, but the environment around you. Activating spell finishers such as Thundagun, Firagun, and Blizzagun will create a ridiculously powerful version of the spell which has a lasting effect on the environment, and it looks beautiful. Cure takes away all your MP, which is obviously modeled after KH2's magic system. This is actually really great because it nerfs the power of Cure so you're forced to use other items and think of other methods of healing. However, this is only true for Proud Mode. From what I've seen, you get more MP on Standard and Beginner Mode, so these things I say may not apply. Nevertheless, Proud Mode offers a decent challenge. Style changes and Magic finishers are activated by attacking a lot, which will fill up three arrows on top of your command menu. Filling them up will lead to a Reaction Command to appear, which will then allow you to select whichever finisher you wish to use. All seem to be viable in battle so far, so balancing isn't too big of an issue. In addition, I never found myself spamming a single attack to win in all situations, which is great because that's a big problem many were worried about. It could be too soon to judge though; people may eventually find a single attack that works really well on all enemies and bosses. As for now though, it seems to be pretty well done in that aspect. The worlds themselves are pretty huge, but I found Enchanted Dominion and the Realm of Darkness to be rather linear. At first you don't even realize it because there's so much stuff everywhere, but then you realize that all split paths lead to dead ends, and it's basically just one linear path forward. Not saying it's a problem, considering the game is more or less open world, and I'm sure we'll be seeing more variety in KH3. Dwarf Woodlands was super cool to me; the mirrors and everything created some pretty interesting puzzles, which, while not that difficult, were still pretty interesting. Other than that, World design seems pretty typical. The bosses were...interesting to say the least. You fight several Mirage Aquas, several Darksides, and several Heartless Swarms(Devil's Wave?) throughout the game, with a final Devil's Wave to finish it off. The Darksides were very similar to KH1, with the exception of the final one which had an awesome looking Desperation Move. Devil's Waves gets gradually stronger and stronger, although I will admit by the third one, I was kind of sick of fighting them. The final Devil's Wave still needs more tinkering around with; I'm not sure if I fully understand that boss. It's patterns seem completely random, and the final phase seems to have some sort of Desperation Move that looks like it's literally undodgeable. I wanna talk about Mirage Aqua though. It seems as if she is programmed with some form of auto-retaliation, which hints at Revenge Value being a thing in this game. This is incredible because none of the handhelds had this mechanic, and it's also this mechanic what made KH2's boss battles so great. Obviously I can't confirm this, but the fact that Mirage Aqua retaliates exactly after two combos every time makes me believe that Revenge Value has returned, and it will very likely be a thing in KH3. Good stuff. Something else interesting to note is that the Fire Darkball enemies also seem to have Revenge Values programmed into them, as with the Water ones. Obviously I can't confirm this, but it would show an example of more advanced AI. In regards to overall gameplay and how it compares: Overall, it's excellent. It shows a lot of potential and I think it can really be made into a great system if done correctly. On the otherhand, this game itself doesn't stand anywhere near as close as KH2 in my opinion, just because of the lack of options you have for attacking. Shotlocks are here, Command Styles are here, but that's it. Of course, it's a 3 hour game so I won't expect anymore, but it goes to show that we'll need more than 3 hours to simply surpass the best game in the series. Things I hope in KH3 that they add onto this game? More actions, more movement tech, more options for attack, and most of all, more combo modifiers. Aqua's combo, while useful and cool, gets boring after 3 hours of playing as her. As such, I'm hoping for combo modifers similar to KH2 (Flash Step, Guard Break, Aerial Dive, Horizontal Slash etc.) to come back in KH3 as equippables, and will thus boost gameplay experience and variety so much more. I've heard and seen of the game crashing many times for other players, and I can atest to this because the game actually DID crash on me once; I died to the 2nd Devil's Wave and the loading screen just loaded when I hit Retry...forever. So yeah, that was obnoxious. There are also minor frame rate drops just scattered whenever there's a lot of stuff on screen, and that was pretty annoying too. It's really a shame; Square seems to have lost the capability of making a stable game. First the HD Ports, then FFXV, and now this. Really hoping KH3 isn't like this. Annnd that's basically all I have. First impressions are long and all, but hey it's a pretty complex game and there was lots to talk about. This one really shows potential, but also shows potential dangers at where KH3 can fail. Anyways though, here's the final veredict: it was fun and I enjoyed the experience, but it could've been improved all the same.
  9. In their most recent issue, Dengeki PlayStation included a 10-page feature on Kingdom Hearts HD 2.8 Final Chapter Prologue. The spread features screenshots and several game tips regarding both Kingdom Hearts Dream Drop Distance HD and Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. A brief promo for Sora's inclusion as a Champion Summon in World of Final Fantasy was also included. Additionally, Dengeki PlayStation interviewed Kingdom Hearts series composer Yoko Shimomura, speaking with her about her involvement in the game's soundtrack. Translations for the spread and interview will be posted as soon as they are available. Images from the spread and interview can be found below. Update#1 The interview has now been translated thanks to @goldpanner. You can view it below. Click here to view the article
  10. In their most recent issue, Dengeki PlayStation included a 10-page feature on Kingdom Hearts HD 2.8 Final Chapter Prologue. The spread features screenshots and several game tips regarding both Kingdom Hearts Dream Drop Distance HD and Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. A brief promo for Sora's inclusion as a Champion Summon in World of Final Fantasy was also included. Additionally, Dengeki PlayStation interviewed Kingdom Hearts series composer Yoko Shimomura, speaking with her about her involvement in the game's soundtrack. Translations for the spread and interview will be posted as soon as they are available. Images from the spread and interview can be found below. Update#1 The interview has now been translated thanks to @goldpanner. You can view it below.
  11. aizy-boy

    Kingdom Hearts 2.8!

    KH2.8 Japanese release! on man finally! BUT! i must wait for the English! i don't wanna nosebleed myself!
  12. As the title states, this is a non-spoiler theory, so why have I came to such an unusual conclusion, well, this is the factor that came into play. Artificial Dream Eaters The Master of Masters created Chirithy. A Dream Eater. As everyone knows, Dream Eaters can only exist in the Realm of Sleep. Artificial Dream Eaters are an exception to the rule because they were created and birthed in the real world. But what has this got to do with the Fortellers? well, what if the Master of Masters artificially created them too? Here are a couple of things to note with regards to the Master of Masters. In the trailers, the Fortellers rendezvous point is like a lab of sorts. With flasks, test tubes and books on books on books. He may have wanted to create the Fortellers as a means of better understanding the context of future events. After all, he does have the all seeing eye that can see into the future, and so he may have wanted to create the Fortellers as future-proofing himself for the inevitable. Plus, if we look at the Fortellers, what's the key element that stands out? their masks. They're symbolic of animals. Now, it's easy to connotate those masks with the Seven Deadly Sins, but I think a more simple explanation is that they're Dream Eaters. Now with regular Dream Eaters (with the exception of Chirithy, Riku and Ventus Nightmare), the majority are a mix of two animals or more. The Fortellers can still fit that category? why? because they're a mix of a human and the mask that they wear, for example, Ava is a human + fox Dream Eater. With Dream Eaters, you have a Spirit and a Nightmare. Well, here are our Spirit Dream Eaters from X... And here are our Nightmare Dream Eaters from X... Plus, it makes contextual sense of why the Unchained Realm exists in the first place, Spirit Dream Eater Ava has created it to let the Dandelions live on outside the Keyblade War, and as a Dream Eater, her and the other Fortellers' can also survive the Keyblade War as "Lost Masters" if the world where the Keyblade War took place stayed in slumber.
  13. The most recent issue of Famitsu Weekly has a large spread on Kingdom Hearts HD 2.8 Final Chapter Prologue, which has recently released in Japan. The spread features a few story details, character bios, as well as a few gameplay tips for both Birth by Sleep 0.2 -A Fragmentary Passage- and Dream Drop Distance, including a full list of the challenge locations in BbS 0.2. Famitsu Weekly also interviewed Kingdom Hearts series director Tetsuya Nomura on Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts III, Final Fantasy VII Remake and the Kingdom Hearts series as a whole. Translations for both the spread and the interview will be posted as soon as they are available. Images from the spread and interview can be found below. Click here to view the article
  14. The most recent issue of Famitsu Weekly has a large spread on Kingdom Hearts HD 2.8 Final Chapter Prologue, which has recently released in Japan. The spread features a few story details, character bios, as well as a few gameplay tips for both Birth by Sleep 0.2 -A Fragmentary Passage- and Dream Drop Distance, including a full list of the challenge locations in BbS 0.2. Famitsu Weekly also interviewed Kingdom Hearts series director Tetsuya Nomura on Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts III, Final Fantasy VII Remake and the Kingdom Hearts series as a whole. Translations for both the spread and the interview will be posted as soon as they are available. Images from the spread and interview can be found below.
  15. As of 10:00am EST on 1/11/2017, it is January 12th in Japan, which means Kingdom Hearts HD 2.8 Final Chapter Prologue has officially been released! This is the first new Kingdom Hearts release for consoles since 2012's Dream Drop Distance on the Nintendo 3DS, so many fans are excited about the release, but that also means spoilers will be across all platforms and social media outlets. To commemorate this release, we encourage you to join the discussion on our Kingdom Hearts 2.8 forum, but we will also be heavily enforcing policies regarding spoilers. Please read the spoiler policy here before posting to the forums. Prior to the official release, the trophy lists for both Kingdom Hearts 0.2 -A Fragmentary Passage- and Kingdom Hearts HD Dream Drop Distance were revealed. Feel free to check out these lists and make a plan of action for completing the game! (SPOILERS) One fan was also lucky enough to receive a copy of Kingdom Hearts HD 2.8 early, and they showed us the disc and provided some in-game screenshots of -A Fragmentary Passage-. We also want to warn fans of the possibility of the "lengthy scene leading into Kingdom Hearts III" being released across social media platforms. In addition to that, streamers are sure to be playing this game on Twitch, YouTube, and UStream, so be careful to avoid spoilers! Congratulations to fans in Japan who are currently enjoying Kingdom Hearts HD 2.8 Final Chapter Prologue, and may your hearts be your guiding key! This post has been promoted to an article
  16. As of 10:00am EST on 1/11/2017, it is January 12th in Japan, which means Kingdom Hearts HD 2.8 Final Chapter Prologue has officially been released! This is the first new Kingdom Hearts release for consoles since 2012's Dream Drop Distance on the Nintendo 3DS, so many fans are excited about the release, but that also means spoilers will be across all platforms and social media outlets. To commemorate this release, we encourage you to join the discussion on our Kingdom Hearts 2.8 forum, but we will also be heavily enforcing policies regarding spoilers. Please read the spoiler policy here before posting to the forums. Prior to the official release, the trophy lists for both Kingdom Hearts 0.2 -A Fragmentary Passage- and Kingdom Hearts HD Dream Drop Distance were revealed. Feel free to check out these lists and make a plan of action for completing the game! (SPOILERS) One fan was also lucky enough to receive a copy of Kingdom Hearts HD 2.8 early, and they showed us the disc and provided some in-game screenshots of -A Fragmentary Passage-. We also want to warn fans of the possibility of the "lengthy scene leading into Kingdom Hearts III" being released across social media platforms. In addition to that, streamers are sure to be playing this game on Twitch, YouTube, and UStream, so be careful to avoid spoilers! Congratulations to fans in Japan who are currently enjoying Kingdom Hearts HD 2.8 Final Chapter Prologue, and may your hearts be your guiding key!
  17. The Simple and Clean (Ray of Hope Mix) EP by Utada Hikaru is now available on both the iTunes music store and the Google Music Play Store! Announced last month, the EP features remixes of the original Kingdom Hearts theme song in both English and Japanese, "Simple and Clean" and "Hikari", respectively. Download links: - iTunes - Google Play Track listing and duration: Click here to view the article
  18. The Simple and Clean (Ray of Hope Mix) EP by Utada Hikaru is now available on both the iTunes music store and the Google Music Play Store! Announced last month, the EP features remixes of the original Kingdom Hearts theme song in both English and Japanese, "Simple and Clean" and "Hikari", respectively. Download links: - iTunes - Google Play Track listing and duration:
  19. Does anybody know if there are gonna be english subtitles for kingdom hearts 2.8 on the japanese version. If so im probably gonna go ahead and buy it on the japanese store so i can play it that way.
  20. As we approach the Japanese release of Kingdom Hearts HD 2.8 Final Chapter Prologue, some lucky fans have already received an early copy of the game. With the release of some early copies, some have already completed the game. You can check out the game disc for Kingdom Hearts HD 2.8 Final Chapter Prologue below, as well as some new in-game screenshots. If you don't want to be spoiled before the English release, then beware of spoilers with these new in-game screenshots. Thanks goes to Yukarigame.net for the screenshots. In-game screenshots Spoiler One thing to note is that since there is only one screen in Kingdom Hearts Dream Drop Distance HD, the Mickey animation in the opening scene is now on the top with the other part of the opening, compacted into one scene. Another screenshot to note is the ending battle report for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. It does look similar to other end-game battle reports from past games. Kingdom Hearts HD 2.8 Final Chapter Prologue releases on January 12, 2017 in Japan, while releasing everywhere else on January 24, 2017. Click here to view the article
  21. As we approach the Japanese release of Kingdom Hearts HD 2.8 Final Chapter Prologue, some lucky fans have already received an early copy of the game. With the release of some early copies, some have already completed the game. You can check out the game disc for Kingdom Hearts HD 2.8 Final Chapter Prologue below, as well as some new in-game screenshots. If you don't want to be spoiled before the English release, then beware of spoilers with these new in-game screenshots. Thanks goes to Yukarigame.net for the screenshots. In-game screenshots Kingdom Hearts HD 2.8 Final Chapter Prologue releases on January 12, 2017 in Japan, while releasing everywhere else on January 24, 2017.
  22. The trophy lists for Kingdom Hearts HD 2.8 Final Chapter Prologue have been revealed, thanks to Exophase. You can see the trophy lists below. Note that while trophies are available for Kingdom Hearts Dream Drop Distance HD and Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage -, they seem to not be included in Kingdom Hearts χ Back Cover. Note: Some of the trophy descriptions in Kingdom Hearts 0.2 Birth by Sleep could be considered spoilers - they contain the names of each episode within the game. Proceed at your own risk. Kingdom Hearts Dream Drop Distance - 55 trophies (1 Platinum, 2 Gold, 5 Silver, 47 Bronze) Kingdom Hearts 0.2 Birth by Sleep - 15 trophies (0 Platinum, 1 Gold, 1 Silver, 13 Bronze) Kingdom Hearts χ Back Cover - 0 trophies table.tableizer-table { font-size: 12px; border: 1px solid #CCC; font-family: Arial, Helvetica, sans-serif; } .tableizer-table td { padding: 4px; margin: 3px; border: 1px solid #CCC; } .tableizer-table th { background-color: #104E8B; color: #FFF; font-weight: bold; } Kingdom Hearts Dream Drop Distance HD ImageTrophyDescriptionType Dream Drop Distance MasterObtain all trophies.Platinum Record KeeperAchieve 100% completion in Combat, Story, Items, and Game Records.Gold Star CombatantAchieve 100% completion in Combat.Silver StorytellerAchieve 100% completion in Story.Silver Item CollectorAchieve 100% completion in Items.Silver Level MastersAchieve a cumulative level of 100.Silver Droplet MagnetRack up 300 or more Drop Points in a single turn.Bronze Dream DropperDrop 100 or more times.Bronze Deft DiverComplete a dive without taking damage.Bronze Ace DiverPerform an A-Rank dive.Bronze Loyal CustomerMake a purchase at every Moogle Shop.Bronze Command CollectorObtain all commands.Bronze Recipe CollectorObtain all recipes.Bronze Dream Piece CollectorObtain all Dream Pieces.Bronze Mark of MasteryDefeat the phantom Ursula and begin the Mark of Mastery exam.Bronze A Divided WorldComplete Traverse Town as both Sora and Riku.Bronze Dark InterventionComplete La Cité des Cloches as both Sora and Riku.Bronze Memory and HeartComplete The Grid as both Sora and Riku.Bronze Inhabitants of the Sleeping WorldsComplete Prankster's Paradise as both Sora and Riku.Bronze Distinct WorldsRevisit and complete Traverse Town as both Sora and Riku.Bronze All for One, and One for AllComplete Country of the Musketeers as both Sora and Riku.Bronze A Sound IdeaComplete Symphony of Sorcery as both Sora and Riku.Bronze The Depths of DarknessComplete The World That Never Was as both Sora and Riku.Bronze NostalgicView all flashbacks.Bronze Flick Rush FeverAchieve a Rush Level of 20.Silver Medal MasterObtain 3,000 or more medals in Flick Rush.Bronze Lucky SevenWin a Flick Rush duel by lining up three 7s.Bronze Super CyclistEarn a score of 1,000 or higher on the Light Cycle.Bronze Balloon MasterEarn a score of 200 or higher in the Balloon mini-game.Bronze Water Barrel MasterEarn a score of 400 or higher in the Water Barrel mini-game.Bronze Candy Goggles MasterEarn a score of 800 or higher in the Candy Goggles mini-game.Bronze Easy as 1-2-3Create a party with 3 Spirits.Bronze True TrainerUse every Training Toy.Bronze Happy CamptersCreate a party with 3 Spirits and make them all very happy.Bronze Kindred SpiritsMax out a Spirit's Affinity Level.Bronze Golden EggBreed a ★ Rank Spirit.Bronze Strongest LinkUnlock all nodes on any Spirit's Ability Link board.Bronze LifesaverRescue Spirits 3 times in battle.Bronze Ability AceMax out and install all Support and Spirits abilities.Bronze Bull's-EyeDefeat 5 or more enemies with a single hit in Slingshot.Bronze Sliding ByConnect 6 or more points with a single Faithline.Bronze Super HackerActivate all Code Break commands.Bronze Bubble BursterTrap 6 or more enemies in Bubble Burst.Bronze Comic KingActivate all of Wonder Comic's effects at least once.Bronze MaestroDefeat 4 or more enemies in one turn of Melody Catcher.Bronze Chain ReactionSever all chains with a single slash 3 times in a row using Nightmare's End or Mirage Split.Bronze Champions of All DistrictsComplete all Special Portals in Traverse Town as both Sora and Riku.Bronze Champions of the CathedralComplete all Special Portals in La Cité des Cloches as both Sora and Riku.Bronze Champions of the Digital WorldComplete all Special Portals in The Grid as both Sora and Riku.Bronze Champions of the Endless OceanComplete all Special Portals in Prankster's Paradise as both Sora and Riku.Bronze Champions of the Opéra HouseComplete all Special Portals in Country of the Musketeers as both Sora and Riku.Bronze Champions of the Harmonic ScoreComplete all Special Portals in Symphony of Sorcery as both Sora and Riku.Bronze Champions of the Dark CityComplete all Special Portals in The World That Never Was as both Sora and Riku.Bronze Brave ChallengersComplete all 7 Link Portal bonus objectives.Bronze Seekers of SecretsComplete all Secret Portals as both Sora and Riku.Gold Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage - ImageTrophyDescriptionType Wandering in the DarkBegin a journey to escape the Dark World.Bronze Flow of TimeComplete the Castle Town episode.Bronze False TemptationsComplete the World Within episode.Bronze Real or Illusion?Complete the Forest of Thorns episode.Bronze Into the Depths of DarknessComplete KINGDOM HEARTS 0.2 Birth by Sleep - A fragmentary passage -.Bronze Treasure HunterOpen all treasure chests in the Dark World.Bronze AmbitiousComplete all objectives.Gold UndefeatedComplete the story without having to Retry or Continue.Bronze Heartless HunterDefeat 500 Heartless.Bronze Ice QueenExecute Spellweaver's Finish command 5 times.Bronze Proud Player/Critial CompetitorComplete the game in Proud or Critical Mode.Silver A Magical FinaleExecute all Magic Situation Commands.Bronze Shotlock StarEarn an Excellent rating in Shotlock.Bronze Dark ExplorerWalk a long distance within a single map.Bronze FashionistaEquip an item in all wardrobe slots.Bronze
  23. Kingdom Hearts series director Tetsuya Nomura has been interviewed by Famitsu in their January 26th edition, which will be available January 12th. In this interview, Nomura talks about Kingdom Hearts HD 2.8 Final Chapter Prologue along with Kingdom Hearts III and Final Fantasy VII Remake. Thanks to @xenosaga for the tip.
  24. The new issue of Famitsu releasing this upcoming January 12th contains an interview with series director Tetsuya Nomura. Source: http://www.khinsider.com/news/Tetsuya-Nomura-interview-in-forthcoming-Famitsu-Jan-12th-8075
  25. The pre-download is now available on PSN for the Japanese version of Kingdom Hearts HD 2.8 Final Chapter Prologue. The download is 2.328 GB in total and screenshots of the download can be found below thanks to Everglow. Click here to view the article
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