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Found 4,803 results

  1. Sometimes I ask myself if Sora really has huge feet
  2. So today I learned something new. It's impossible to beat Young Xehanort at Level 1 without specific Dream Eaters using Spirit Roar on you, which is a purely lucked based ability. Yeah you read that right. IMPOSSIBLE. Why even bother putting a challenge restriction mechanic into your game when you clearly haven't even tested it.... The fact that you have to rely on a specific move in the game (that's based on luck no less) to help you beat a REQUIRED STORY BOSS under a given game mechanic is the stupidest game design decision I've ever seen.
  3. I understand time travel in Dream Drop Distance for the most part, but there's always been this one thing that I don't really understand. in the game, we are told that the Robed Figure passed on the ability to time travel to Young Xehanort, so that Young Xehanort doesn't have to get rid of his body or something like that. I was confused as to how you can just simply "give" someone the ability to time travel, so I looked into it. I found a Nomura interview where he says this: "to transcend time one must ‘first’ discard their form. As a result of the actions of the Brown Robed Figure, they all were in a state where they had gained the power to transcend time. The Brown Robed Figure explains the facts. The thirteen were summoned at the same time, this time thanks to Young Xehanort who borrowed that power." What does this mean exactly? Am I the only one who has no idea what he's saying here? Could it be the translation that's making it more confusing that it actually is, because I'm not sure what he's trying to say? It seems like he's saying that they all gained the ability to time travel because the Robed Figure was Xehanort reduced to just a heart, but how does that make it so they all have the ability to time travel? Sora and Riku have both been reduced to just a heart before, but they can't just randomly time travel as they please, they need Yen Sid's magic in order to time travel. I thought that you actually need to be a heart while you're time travelling, because that's what Yen Sid said, but Nomura's making it sound like all you need to do in order to be able to time travel is you have to have been just a heart once in your lifetime. That seems way too OP. Plus, it completely contradicts what Yen Sid said. Since this is the case, it makes me believe that's not really what Nomura's saying here, so is there any other way to interpret what he's saying? EDIT: After doing some more digging, I found this in the KH Ultimania: "Discarded his body and became able to travel through time. Traveled back in time to the Destiny Islands and gave Young Xehanort some of his own power. Due to discarding his body and becoming the Robed Figure, all incarnations of Xehanort gained the ability to travel through time. However, the only ones actually able to do so were the Robed Figure and the one he had given his power to, Young Xehanort." I guess it sort of works like how Keyblades work. Just because you have the ability to wield a Keyblade, doesn't mean you have a Keyblade/doesn't mean you know how to summon a Keyblade.. Similarly, just because you have the ability to time travel, doesn't mean you can time travel/doesn't mean you know how to time travel. And what the game really meant by "the Robed Figure gave Young Xehanort the ability to travel through time" is "the Robed Figure shared some of his powers with Young Xehanort". So, it all makes sense...I guess? It "makes sense" in a very Kingdom Heartsy kind of way lol EDIT: Just found this interview with Nomura. What he says he throws me back into confusion: "Nomura: First off, when Young Xehanort made contact with the Brown Robed Figure, that is to say, the Xehanort who called himself Ansem, his abilities were transferred to him. As a result of Master Xehanort tossing his physical body, he was able to exceed time, and this power was carried into the Brown Robed Figure. Thus when Young Xehanort made contact with him, he gained this power. Possessing this power. Young Xehanort functioned as a “portal”, summoning Xemnas and Ansem each time they appeared. That’s why Young Xehanort was there whenever they appeared. Additionally, when Sora and Riku dropped into the worlds of sleep, simultaneously Young Xehanort himself goes into the world of sleep.' I have no idea what Nomura is saying at this point. I really really really hope this gets cleared up in KH3.
  4. I was gonna preorder kh 2.8 on the psn store in uk but it isn't there It is on the US store though
  5. 4Gamer.net have released the sale numbers in Japan for the week of January 9th. Kingdom Hearts 2.8 Final Chapter Prologue came in at the #1 spot with 137,797 physical copies sold. Thanks to @aibo_ac7 for the tip. For comparison of the previous two remixes, Kingdom Hearts HD 1.5 Remix had 128,414 copies sold during its first week back in 2013 while Kingdom Hearts HD 2.5 Remix had 84,935 copies sold back in 2014. Update: Kingdom Hearts HD 2.8 Final Chapter Prologue also topped PlayStation Network's digitial downloads in Japan. An image can be found below thanks to Twitter user SonyOfLastation. Click here to view the article
  6. 4Gamer.net have released the sale numbers in Japan for the week of January 9th. Kingdom Hearts 2.8 Final Chapter Prologue came in at the #1 spot with 137,797 physical copies sold. Thanks to @aibo_ac7 for the tip. For comparison of the previous two remixes, Kingdom Hearts HD 1.5 Remix had 128,414 copies sold during its first week back in 2013 while Kingdom Hearts HD 2.5 Remix had 84,935 copies sold back in 2014. Update: Kingdom Hearts HD 2.8 Final Chapter Prologue also topped PlayStation Network's digitial downloads in Japan. An image can be found below thanks to Twitter user SonyOfLastation.
  7. A retail store in Germany has copies Kingdom Hearts HD 2.8 Final Chapter Prologue already on the shelves for purchase, a whole week earlier than the worldwide release date set for January 24th, 2017. An image of the early copies out in the shelves has been provided thanks to Merilly and can be found below. Update: Kingdom Hearts HD 2.8 Final Chapter Prologue was also found for sale early in Italy. Images can be found below thanks to Everglow! Update: Reddit user Solredux was able to purchase an early copy of Kingdom Hearts HD 2.8 Final Chapter Prologue in the United States, located in New York City. Click here to view the article
  8. A retail store in Germany has copies Kingdom Hearts HD 2.8 Final Chapter Prologue already on the shelves for purchase, a whole week earlier than the worldwide release date set for January 24th, 2017. An image of the early copies out in the shelves has been provided thanks to Merilly and can be found below. Update: Kingdom Hearts HD 2.8 Final Chapter Prologue was also found for sale early in Italy. Images can be found below thanks to Everglow! Update: Reddit user Solredux was able to purchase an early copy of Kingdom Hearts HD 2.8 Final Chapter Prologue in the United States, located in New York City.
  9. Alright, I've had a bit more time with 0.2 and I can make some final conclusions on the gameplay: Graphically looks incredible. No complaints there. Combos are faster than Aqua's in BBS and also good options in gameplay, but there's not many options to begin with. Magic Combos are cool, and the way Magic effects enemies is neat. Kinda reminds me of Port Royal in KH2. Shotlocks are super situational, but can be useful if used correctly. Unfortnately, those three are ALL the options you have for damage output (not counting Style Changes which I consider as attacking or Magic Finishers which I consider as Magic obviously). Here's my issue, and I've noticed a lot of recent KH games falling into this trap: They're making the harder difficulties hard. And in the wrong way. You can use up to 3 Magic spells on Critical Mode before running out of MP. Magic is literally eliminated as a reliable option for attacking in this mode. This means out of the 3 options you have for damaging enemies, one is pretty much useless, so you only have 2; normal attacks and shotlocks. What does this mean? Yeah sure, it makes the game harder and longer; it also makes the game LESS FUN. We don't CHALLENGE ourselves for punishment; we do it for the fun in the game, and when you literally eliminate a combat option as a method to make a game harder, it doesn't make the game any more fun to play. This can be reflected in BBS and DDD; Critical Mode reduces your HP, lowers your damage output, and increases enemy damage output. THERE IS NO ADVANTAGE OR INCENTIVE TO PLAY ON THESE HARDER DIFFICULTIES, ASIDE TO PUNISH YOURSELF. Yeah, you get extra command slots in BBS, but you start of with crappy commands anyways, and you still ultimately end up with the same 8 slot command deck. So you don't get anything out of it. What happened to 2FM? What happened to crippling you severely by reducing your MP, HP, and EXP received, but also giving you buffs such as more damage output and abilities to make you want to play the game? I want a REASON to play the hardest difficulty, aside from "make me hate my life." 2FM gave me that reason, but it seems like every other KH game from there on out makes me hate playing on the hardest difficulty. It sucks, and I'm almost sure they'll fall into the same trap the same way for KH3. Another annoying thing is that Square seems to have gotten the idea that a hard boss is one with 5 billion bars of health and takes forever to kill, when that really isn't what we consider a boss that's "hard" as; it just makes the fight that much more tedious and boring. I don't want to be hacking away at a 12 goddamned bar final boss when the rest of the bosses have 6 or 7 bars maximum. It doesn't even make the fight hard; it just takes forever, especially when that boss is never truly open to punishing. You're never safe to attack the Final Devil's Wave; it can easily hit you out of your combo, and on Critical Mode, you're dead. 0.2 hasn't been living up to standards unfortunately. Apparently this is the game that's suppose to surpass KH2...clearly, Osaka team is doing something wrong, because it doesn't come close.
  10. With Kingdom Hearts HD 2.8 Final Chapter Prologue's worldwide release soon approaching, displays advertising pre-orders for the limited edition of the game have begun to appear inside of GameStop stores.The GameStop display features images of the limited edition box, the official Disney Collector's pin included with the limited edition, and also advertises that Pro Members will receive double the points for pre-ordering Kingdom Hearts HD 2.8 Final Chapter Prologue. Images of the display can be found below thanks to WakelessDream. Click here to view the article
  11. With Kingdom Hearts HD 2.8 Final Chapter Prologue's worldwide release soon approaching, displays advertising pre-orders for the limited edition of the game have begun to appear inside of GameStop stores.The GameStop display features images of the limited edition box, the official Disney Collector's pin included with the limited edition, and also advertises that Pro Members will receive double the points for pre-ordering Kingdom Hearts HD 2.8 Final Chapter Prologue. Images of the display can be found below thanks to WakelessDream.
  12. A new update is available for Kingdom Hearts HD 2.8 Final Chapter Prologue, just 2 days after it's release in Japan. An image of the update can be found below thanks to @aibo_ac07. A following Tweet explained that the update included multiple fixes that improved the functionality of the game. Update: Twitter user nobody_0123 uploaded a video showing that one of the fixes included in this update was changing the eye color of Ventus to yellow in the Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- opening when Vanitas is in control of his body. Click here to view the article
  13. A new update is available for Kingdom Hearts HD 2.8 Final Chapter Prologue, just 2 days after it's release in Japan. An image of the update can be found below thanks to @aibo_ac07. A following Tweet explained that the update included multiple fixes that improved the functionality of the game. Update: Twitter user nobody_0123 uploaded a video showing that one of the fixes included in this update was changing the eye color of Ventus to yellow in the Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- opening when Vanitas is in control of his body.
  14. Do note that this is first impressions, so it is not a finalized review on the gameplay. However, it does include what I thought about the game while playing through it, especially in comparison to other KH games. These opinions can very well change, as I haven't spent enough time with the game to fully understand its battle system and all the enemies. The most obvious thing you notice is the awesome graphics. Unreal Engine 4 is very impressive, and the emphasis on specific lighting in certain areas is very aesthetically pleasing. Overall, the game is a beauty to look at. The layout works like this; there's four main areas, 3 of which are the first worlds that Terra, Aqua, and Ven goes through in BBS (Castle of Dreams, Dwarf Woodlands, Enchanted Dominion). The final area is the realm of darkness itself, that eventually leads to Destiny Islands. What I found really cool was the music in these areas. Yoko really outdid herself this time around; they give an amazing sense of atmosphere with the whole "Dark World" theme, but at the same time incorporates part of the respective world you're located in. Other features before we get onto the core combat; Customization is pretty interesting. While I'm not a big fan of the stuff you can put on Aqua, it is neat and I can see some people enjoying it. I'd still stick with plain old Aqua personally though. There are no Abilities you equip; rather, you just sort of...have them. The whole game is approximately 2-4 hours long, depending on how you play. I played on Proud Mode to start, so I do have a good idea of what the game is like at some of its hardest. As a result, I also started Critical (but haven't finished yet) so I can give some impressions on that as well. Anyways, gameplay: Aqua running super fast is the first thing you notice. I initially believed it to be a demo thing, but it turns out that's just how she runs in the game. While it does look a bit funny, it's actually really nice because you can move across vast worlds so much quicker. Cartwheeling was a big concern of mine, since in BBS you can chain Cartwheels for infinite invincibility. Luckily, they put a startup and an ending animation to the Cartwheel, thus making spamming it without any timing quite trivial. Which is a good thing obviously; it adds more skill required to play the game. I don't really have an opinion on the automovements Aqua makes; it just seems as a cheap way to capture someone's attention to this game, although in actuality, all you're doing is pushing forward on the Analog stick. I also feel like those might hurt you in battle at some point; while it hasn't happened to me, I have a faint feeling it may occur to someone. A common misconception I see people talking about is "floatiness" of BBS and DDD. It isn't the fact that the characters are "floaty"; that doesn't necessarily mean the combat is bad. It's the fact that their attacks are pathetically slow and weak, which makes attacking with the Keyblade not a viable option over other commands. So no, it's not the floatiness of the characters, but moreso how that floatiness largely hurts their use of normal attacks in battle. I'm glad to say that, while the game doesn't quite live up to KH2's standards of combos, it does feel miles better than the handhelds. The attacks are fast and crisp. Spellweaver attacks were heavily buffed as well; in BBS, they were slow and had a lot of lag to them. This time, it becomes a powerful option to use in combat since your attacks come out twice as fast. Magic is great; you can chain Magic so easily into your combos and while moving that it makes the entire process feel even more fluid than KH2. Aesthetically, the spells look beautiful, and I absolutely love the effects they have, not only on the enemies, but the environment around you. Activating spell finishers such as Thundagun, Firagun, and Blizzagun will create a ridiculously powerful version of the spell which has a lasting effect on the environment, and it looks beautiful. Cure takes away all your MP, which is obviously modeled after KH2's magic system. This is actually really great because it nerfs the power of Cure so you're forced to use other items and think of other methods of healing. However, this is only true for Proud Mode. From what I've seen, you get more MP on Standard and Beginner Mode, so these things I say may not apply. Nevertheless, Proud Mode offers a decent challenge. Style changes and Magic finishers are activated by attacking a lot, which will fill up three arrows on top of your command menu. Filling them up will lead to a Reaction Command to appear, which will then allow you to select whichever finisher you wish to use. All seem to be viable in battle so far, so balancing isn't too big of an issue. In addition, I never found myself spamming a single attack to win in all situations, which is great because that's a big problem many were worried about. It could be too soon to judge though; people may eventually find a single attack that works really well on all enemies and bosses. As for now though, it seems to be pretty well done in that aspect. The worlds themselves are pretty huge, but I found Enchanted Dominion and the Realm of Darkness to be rather linear. At first you don't even realize it because there's so much stuff everywhere, but then you realize that all split paths lead to dead ends, and it's basically just one linear path forward. Not saying it's a problem, considering the game is more or less open world, and I'm sure we'll be seeing more variety in KH3. Dwarf Woodlands was super cool to me; the mirrors and everything created some pretty interesting puzzles, which, while not that difficult, were still pretty interesting. Other than that, World design seems pretty typical. The bosses were...interesting to say the least. You fight several Mirage Aquas, several Darksides, and several Heartless Swarms(Devil's Wave?) throughout the game, with a final Devil's Wave to finish it off. The Darksides were very similar to KH1, with the exception of the final one which had an awesome looking Desperation Move. Devil's Waves gets gradually stronger and stronger, although I will admit by the third one, I was kind of sick of fighting them. The final Devil's Wave still needs more tinkering around with; I'm not sure if I fully understand that boss. It's patterns seem completely random, and the final phase seems to have some sort of Desperation Move that looks like it's literally undodgeable. I wanna talk about Mirage Aqua though. It seems as if she is programmed with some form of auto-retaliation, which hints at Revenge Value being a thing in this game. This is incredible because none of the handhelds had this mechanic, and it's also this mechanic what made KH2's boss battles so great. Obviously I can't confirm this, but the fact that Mirage Aqua retaliates exactly after two combos every time makes me believe that Revenge Value has returned, and it will very likely be a thing in KH3. Good stuff. Something else interesting to note is that the Fire Darkball enemies also seem to have Revenge Values programmed into them, as with the Water ones. Obviously I can't confirm this, but it would show an example of more advanced AI. In regards to overall gameplay and how it compares: Overall, it's excellent. It shows a lot of potential and I think it can really be made into a great system if done correctly. On the otherhand, this game itself doesn't stand anywhere near as close as KH2 in my opinion, just because of the lack of options you have for attacking. Shotlocks are here, Command Styles are here, but that's it. Of course, it's a 3 hour game so I won't expect anymore, but it goes to show that we'll need more than 3 hours to simply surpass the best game in the series. Things I hope in KH3 that they add onto this game? More actions, more movement tech, more options for attack, and most of all, more combo modifiers. Aqua's combo, while useful and cool, gets boring after 3 hours of playing as her. As such, I'm hoping for combo modifers similar to KH2 (Flash Step, Guard Break, Aerial Dive, Horizontal Slash etc.) to come back in KH3 as equippables, and will thus boost gameplay experience and variety so much more. I've heard and seen of the game crashing many times for other players, and I can atest to this because the game actually DID crash on me once; I died to the 2nd Devil's Wave and the loading screen just loaded when I hit Retry...forever. So yeah, that was obnoxious. There are also minor frame rate drops just scattered whenever there's a lot of stuff on screen, and that was pretty annoying too. It's really a shame; Square seems to have lost the capability of making a stable game. First the HD Ports, then FFXV, and now this. Really hoping KH3 isn't like this. Annnd that's basically all I have. First impressions are long and all, but hey it's a pretty complex game and there was lots to talk about. This one really shows potential, but also shows potential dangers at where KH3 can fail. Anyways though, here's the final veredict: it was fun and I enjoyed the experience, but it could've been improved all the same.
  15. In their most recent issue, Dengeki PlayStation included a 10-page feature on Kingdom Hearts HD 2.8 Final Chapter Prologue. The spread features screenshots and several game tips regarding both Kingdom Hearts Dream Drop Distance HD and Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. A brief promo for Sora's inclusion as a Champion Summon in World of Final Fantasy was also included. Additionally, Dengeki PlayStation interviewed Kingdom Hearts series composer Yoko Shimomura, speaking with her about her involvement in the game's soundtrack. Translations for the spread and interview will be posted as soon as they are available. Images from the spread and interview can be found below. Update#1 The interview has now been translated thanks to @goldpanner. You can view it below. Click here to view the article
  16. In their most recent issue, Dengeki PlayStation included a 10-page feature on Kingdom Hearts HD 2.8 Final Chapter Prologue. The spread features screenshots and several game tips regarding both Kingdom Hearts Dream Drop Distance HD and Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. A brief promo for Sora's inclusion as a Champion Summon in World of Final Fantasy was also included. Additionally, Dengeki PlayStation interviewed Kingdom Hearts series composer Yoko Shimomura, speaking with her about her involvement in the game's soundtrack. Translations for the spread and interview will be posted as soon as they are available. Images from the spread and interview can be found below. Update#1 The interview has now been translated thanks to @goldpanner. You can view it below.
  17. aizy-boy

    Kingdom Hearts 2.8!

    KH2.8 Japanese release! on man finally! BUT! i must wait for the English! i don't wanna nosebleed myself!
  18. As the title states, this is a non-spoiler theory, so why have I came to such an unusual conclusion, well, this is the factor that came into play. Artificial Dream Eaters The Master of Masters created Chirithy. A Dream Eater. As everyone knows, Dream Eaters can only exist in the Realm of Sleep. Artificial Dream Eaters are an exception to the rule because they were created and birthed in the real world. But what has this got to do with the Fortellers? well, what if the Master of Masters artificially created them too? Here are a couple of things to note with regards to the Master of Masters. In the trailers, the Fortellers rendezvous point is like a lab of sorts. With flasks, test tubes and books on books on books. He may have wanted to create the Fortellers as a means of better understanding the context of future events. After all, he does have the all seeing eye that can see into the future, and so he may have wanted to create the Fortellers as future-proofing himself for the inevitable. Plus, if we look at the Fortellers, what's the key element that stands out? their masks. They're symbolic of animals. Now, it's easy to connotate those masks with the Seven Deadly Sins, but I think a more simple explanation is that they're Dream Eaters. Now with regular Dream Eaters (with the exception of Chirithy, Riku and Ventus Nightmare), the majority are a mix of two animals or more. The Fortellers can still fit that category? why? because they're a mix of a human and the mask that they wear, for example, Ava is a human + fox Dream Eater. With Dream Eaters, you have a Spirit and a Nightmare. Well, here are our Spirit Dream Eaters from X... And here are our Nightmare Dream Eaters from X... Plus, it makes contextual sense of why the Unchained Realm exists in the first place, Spirit Dream Eater Ava has created it to let the Dandelions live on outside the Keyblade War, and as a Dream Eater, her and the other Fortellers' can also survive the Keyblade War as "Lost Masters" if the world where the Keyblade War took place stayed in slumber.
  19. The most recent issue of Famitsu Weekly has a large spread on Kingdom Hearts HD 2.8 Final Chapter Prologue, which has recently released in Japan. The spread features a few story details, character bios, as well as a few gameplay tips for both Birth by Sleep 0.2 -A Fragmentary Passage- and Dream Drop Distance, including a full list of the challenge locations in BbS 0.2. Famitsu Weekly also interviewed Kingdom Hearts series director Tetsuya Nomura on Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts III, Final Fantasy VII Remake and the Kingdom Hearts series as a whole. Translations for both the spread and the interview will be posted as soon as they are available. Images from the spread and interview can be found below. Click here to view the article
  20. The most recent issue of Famitsu Weekly has a large spread on Kingdom Hearts HD 2.8 Final Chapter Prologue, which has recently released in Japan. The spread features a few story details, character bios, as well as a few gameplay tips for both Birth by Sleep 0.2 -A Fragmentary Passage- and Dream Drop Distance, including a full list of the challenge locations in BbS 0.2. Famitsu Weekly also interviewed Kingdom Hearts series director Tetsuya Nomura on Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts III, Final Fantasy VII Remake and the Kingdom Hearts series as a whole. Translations for both the spread and the interview will be posted as soon as they are available. Images from the spread and interview can be found below.
  21. As of 10:00am EST on 1/11/2017, it is January 12th in Japan, which means Kingdom Hearts HD 2.8 Final Chapter Prologue has officially been released! This is the first new Kingdom Hearts release for consoles since 2012's Dream Drop Distance on the Nintendo 3DS, so many fans are excited about the release, but that also means spoilers will be across all platforms and social media outlets. To commemorate this release, we encourage you to join the discussion on our Kingdom Hearts 2.8 forum, but we will also be heavily enforcing policies regarding spoilers. Please read the spoiler policy here before posting to the forums. Prior to the official release, the trophy lists for both Kingdom Hearts 0.2 -A Fragmentary Passage- and Kingdom Hearts HD Dream Drop Distance were revealed. Feel free to check out these lists and make a plan of action for completing the game! (SPOILERS) One fan was also lucky enough to receive a copy of Kingdom Hearts HD 2.8 early, and they showed us the disc and provided some in-game screenshots of -A Fragmentary Passage-. We also want to warn fans of the possibility of the "lengthy scene leading into Kingdom Hearts III" being released across social media platforms. In addition to that, streamers are sure to be playing this game on Twitch, YouTube, and UStream, so be careful to avoid spoilers! Congratulations to fans in Japan who are currently enjoying Kingdom Hearts HD 2.8 Final Chapter Prologue, and may your hearts be your guiding key! This post has been promoted to an article
  22. As of 10:00am EST on 1/11/2017, it is January 12th in Japan, which means Kingdom Hearts HD 2.8 Final Chapter Prologue has officially been released! This is the first new Kingdom Hearts release for consoles since 2012's Dream Drop Distance on the Nintendo 3DS, so many fans are excited about the release, but that also means spoilers will be across all platforms and social media outlets. To commemorate this release, we encourage you to join the discussion on our Kingdom Hearts 2.8 forum, but we will also be heavily enforcing policies regarding spoilers. Please read the spoiler policy here before posting to the forums. Prior to the official release, the trophy lists for both Kingdom Hearts 0.2 -A Fragmentary Passage- and Kingdom Hearts HD Dream Drop Distance were revealed. Feel free to check out these lists and make a plan of action for completing the game! (SPOILERS) One fan was also lucky enough to receive a copy of Kingdom Hearts HD 2.8 early, and they showed us the disc and provided some in-game screenshots of -A Fragmentary Passage-. We also want to warn fans of the possibility of the "lengthy scene leading into Kingdom Hearts III" being released across social media platforms. In addition to that, streamers are sure to be playing this game on Twitch, YouTube, and UStream, so be careful to avoid spoilers! Congratulations to fans in Japan who are currently enjoying Kingdom Hearts HD 2.8 Final Chapter Prologue, and may your hearts be your guiding key!
  23. The Simple and Clean (Ray of Hope Mix) EP by Utada Hikaru is now available on both the iTunes music store and the Google Music Play Store! Announced last month, the EP features remixes of the original Kingdom Hearts theme song in both English and Japanese, "Simple and Clean" and "Hikari", respectively. Download links: - iTunes - Google Play Track listing and duration: Click here to view the article
  24. The Simple and Clean (Ray of Hope Mix) EP by Utada Hikaru is now available on both the iTunes music store and the Google Music Play Store! Announced last month, the EP features remixes of the original Kingdom Hearts theme song in both English and Japanese, "Simple and Clean" and "Hikari", respectively. Download links: - iTunes - Google Play Track listing and duration:
  25. Does anybody know if there are gonna be english subtitles for kingdom hearts 2.8 on the japanese version. If so im probably gonna go ahead and buy it on the japanese store so i can play it that way.
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