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Found 4,801 results

  1. The darkness comes in many shapes and forms, which antagonistic creature in the Kingdom Hearts series is your favorite?
  2. In case you've forgotten through the midst of all the recent Kingdom Hearts news, the Kingdom Hearts Premium Theater event is being held on November 3rd, 2015, which is just over two weeks away (as of October 15th, 2015)! We are expecting new information (most likely a new trailer according to the name "premium theater") regarding Kingdom Hearts III, in addition to possible news about Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts Unchained χ. We are assuming the event will be private, with heavy restrictions on recording devices and flash photography. That being said, we will be livetweeting information as it comes on our KH13.com Twitter account. Of course, we will be updating the site with an article as quickly as possible as we receive, interpret, and understand information we are given. In order to commemorate the Kingdom Hearts Premium Theater event, we will be counting down days until the event on our social media accounts by revisiting news we've received about Kingdom Hearts III for the past few years. Please be sure to follow us on social media to receive instant Kingdom Hearts news and to receive reminders about the upcoming Kingdom Hearts Premium Theater event! OUR SOCIAL MEDIA PAGES KH13 Facebook KH13.com Twitter KH13 Community Twitter KH13 Chi Twitter KH13 Tumblr KH13 YouTube KH13 Google Plus What do you expect or want to see from the Kingdom Hearts Premium Theater event? Let us know in the comments! Click here to view the article
  3. Let me just preface this by saying that this is not me complaining about people not liking Kingdom Hearts 3D. Everyone is different, and everyone views things differently. Please don't take this topic as a trap or as me saying "the game is amazing! You guys are wrong!" I am not going to attack you or argue with you; I just want your opinion. This topic is purely for curiosity's sake. Kingdom Hearts 3D is one of my favourite Kingdom Hearts games. Like literally tied for first place with Birth by Sleep. No joke. Ever since I first played it it has been one of my two favourite entries in the series. I love the story, I LOVE the combat (particularly the flowmotion) and I love the flexibility of the Dream Eater party system. I always thought that this was a common opinion, that the majority of people loved the game as much as I did. It was only over the past couple of months that I noticed a lot of people citing 3D as one of the series' worst entries, some even calling it garbage. Needless to say, I was quite taken aback when I saw these responses, and it has since begged the question: Why do people hate this entry so much? If you don't like Kingdom Hearts 3D, please tell me why here. I'm interested to hear your thoughts on where this game went wrong. Again, this is not me criticizing or arguing. I just want to be able to see the big picture. Thanks guys, and may our hearts be our guiding keys.
  4. Hey there, everyone! It's me, Veemon, and I'm finally back, to kick, some, tail! with a brand new game! The objective of the game is for everyone to work together to name as many DIFFERENT characters from the Kingdom Hearts series as we can! From main characters, to heartless, nobodies, unversed, dream eaters, Disney characters, everyone that has appeared in Kingdom Hearts in some way. (This is excluding certain characters that only appeared on things such as the Chocobo on the Metal Chocobo keyblade, etc.) To keep it fair for everyone, and to make the game last the longest, let's limit it to one character per post. Also, if possible, try to avoid repeating characters, since the goal is to name as many different characters as we can. Let me start it off with our main character... Sora! Rock on!
  5. In Kingdom Hearts 3, we see Marluxia putting Sora into a deep sleep. It's safe to assume that Marluxia has a special power over sleep. In DDD, the organization hijacked the Realm of Dreams to capture and corrupt Sora. Due to sleep being Marluxia's power, and all the years he spent in the realm of dreams, (probably where he got the power anyways) I think Marluxia was the one who hijacked it. This would be the reason Xehanort kept Marluxia in the organization, even after his betrayal. Until now I thought that was odd, he literally planned to kill xemnas and take over organization 13. If it wasn't for this, his inclusion wouldn't make sense.
  6. Yen Press has announced Kingdom Hearts Dream Drop Distance will be getting a light novel. The novel will be available on October 29th with a price of $14.00. Pre-orders are now available on Amazon, Barnes and Noble, and Indiebound. So far, Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II (Vol 1 and Vol 2), Kingdom Hearts 358/2 Days, and Kingdom Hearts Birth By Sleep have released light novels with Kingdom Hearts Re:coded releasing later this year. Kingdom Hearts Union χ[Cross] has a light novel [Kingdom Hearts X: The Story of You and the Keyblade] available for Japan and has yet to have a localization. View full article
  7. Yen Press has announced Kingdom Hearts Dream Drop Distance will be getting a light novel. The novel will be available on October 29th with a price of $14.00. Pre-orders are now available on Amazon, Barnes and Noble, and Indiebound. So far, Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II (Vol 1 and Vol 2), Kingdom Hearts 358/2 Days, and Kingdom Hearts Birth By Sleep have released light novels with Kingdom Hearts Re:coded releasing later this year. Kingdom Hearts Union χ[Cross] has a light novel [Kingdom Hearts X: The Story of You and the Keyblade] available for Japan and has yet to have a localization.
  8. Kingdom Hearts χ Back Cover is a telling of the Kingdom Hearts χ[chi] story, included in the Kingdom Hearts HD 2.8 Final Chapter Prologue compilation exclusively released on the PlayStation 4 in Japan (January 12, 2017) and the rest of the world (January 24, 2017).
  9. Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- is an epilogue to Kingdom Hearts Birth by Sleep exclusively released on the PlayStation 4 on the Kingdom Hearts HD 2.8 Final Chapter Prologue compilation in Japan (January 12, 2017) and the rest of the world (January 24, 2017).
  10. You might remember that back in the Ultimania for Dream Drop Distance, Masashi Nakamichi the Sub-Lead Programmer for the game, revealed a fun secret about how one of the cutscenes was made. This is what he said back in 2012: Thanks to long time Kingdom Hearts fan and dataminer, 13th Vessel, we can now see what Nakamichi was talking about! Check it out the video below. (Make sure you watch till the very end!) In order to have the first person angle for Xehanort within the cutscene, the developers had to edit his body proportions and move the camera around, resulting in him having a tiny head! Similar tricks were previously found in Kingdom Hearts II by Boundary Break, revealing scenes where models were messed around with to achieve certain angles in cutscenes. 13th Vessel has contribute to a number of discoveries within the code in the Kingdom Hearts games, including the deleted world of Monsters, Inc. in Kingdom Hearts II and assets from Kingdom Hearts 2.8. Check out his YouTube channel for more interesting discoveries (and clips of him playing around the worlds on Kingdom Hearts games!) What hidden camera tricks have you seen in Kingdom Hearts? Let us know in the comments below!
  11. You might remember that back in the Ultimania for Dream Drop Distance, Masashi Nakamichi the Sub-Lead Programmer for the game, revealed a fun secret about how one of the cutscenes was made. This is what he said back in 2012: Thanks to long time Kingdom Hearts fan and dataminer, 13th Vessel, we can now see what Nakamichi was talking about! Check it out the video below. (Make sure you watch till the very end!) In order to have the first person angle for Xehanort within the cutscene, the developers had to edit his body proportions and move the camera around, resulting in him having a tiny head! Similar tricks were previously found in Kingdom Hearts II by Boundary Break, revealing scenes where models were messed around with to achieve certain angles in cutscenes. 13th Vessel has contribute to a number of discoveries within the code in the Kingdom Hearts games, including the deleted world of Monsters, Inc. in Kingdom Hearts II and assets from Kingdom Hearts 2.8. Check out his YouTube channel for more interesting discoveries (and clips of him playing around the worlds on Kingdom Hearts games!) What hidden camera tricks have you seen in Kingdom Hearts? Let us know in the comments below! View full article
  12. Mykaila Shakespeare

    Distant Dreams

    [This may contains spoilers since it is an important title that leads to KH3. Please read at your own risk] [I also want you all to know that this is my third time playing this game. I will explain in detail later in this review, but do take my opinions with a grain of salt since I had a lesser experience with the entirety of the title itself.] - - - - - - - - - - - - - - - Continuing our story from ReCoded, we follow Sora and Riku in this next journey. With the supposed upcoming return of Master Xehanort, they must now take upon the big test, The Mark of Mastery, to prove themselves to become true masters in order to have the proper strength to fight against Xehanort's plans. They are put into the realm of dreams to awaken the sleeping worlds that reside. With the aid of Dream Eaters, you fight against their dark counterparts known as Nightmares in hopes to wake up the sleeping worlds and pass the test to become true masters. Along the way, they encounter a mysterious young man throughout their test. It is up to Sora and Riku to accomplish the test while figuring out the reason for seeing the young man following them. - - - - - - This is game interesting. If anything, it is probably the most polarizing game in the series. You play as both Sora and Riku simultaneously. Switching them requires somethings via "dropping". This is considered an annoying mechanic simply because, for example, if you were in a boss fight and the drop gauge depletes in the middle of it, you switch to another character but you come back and have to start over again (rinse and repeat). However, for my case, I always use a certain item to keep from this predicament. So, I personally had no problem at all with the dropping myself (we fans recommend you use the item). The gameplay is supported by a new kind of game mechanic called Flowmotion. It allows you to jump into higher places and allows you to travel faster. It is also an advantage in combat. I mean, this advantage is so broken it limits the other commands you can use throughout the game. It was fine for me, but to many it takes the fun out because of how repetitive it is. This time around, you have Dream Eaters as your allies in this title (in replacement of Donald and Goofy). They are a bit more helpful in terms of combat as well as linking to certain abilities. My problem with the links is that I have to find more items to create a dream eater that would give me the important abilities I need. That is called grinding my friends. I do not mind some grinding but this kind of grinding I felt like I need to get used to. The story is by far an incredibly difficult plot to explain. This title gave many fans a lot of intense face palms because of one major element that pretty much ruined the story overall. I will not say it here for the sake of avoiding spoilers. Let's just say it really connects everything because of this element? Alright, here comes my case in the title in general. This is my third time playing the game, so I can't say my full thoughts on the game altogether. I still need to get used to this game eventually. When I played this the second time for the heck of it I guess, I felt kinda meh on it. Which I find odd because I did have fun when I played it the very first time. My feelings for it are a bit complicated. On one hand, there is the ability mechanic via dream eaters that I am not a fan of (plus the plot is difficult to explain verbally). On the other hand, I think it had some decent character moments (at least for me, from a particular character. As for music....it's not as memorable as past titles. However, there are a 2-3 tunes that are pretty much the best of the bunch in my opinion: (). The rest is kinda lost for me and not exactly worth downloading. The worlds are even a tad bit meh. I don't think I have a particular favorite Disney world in this title. <strike> The closest I'll get to a favorite in terms of Disney Worlds is Symphony of Sorcery because it is by far one of the most unique worlds in the series.</strike>. At least they are somewhat newer worlds and not reusing a chunk of worlds we visited in KH1. It's just not exciting Here is where speak my thoughts on the story, including the element that made this title polarizing. So, once again, heads up on the spoilers. [SPOILERS AHEAD] One of the biggest issues it had was their introduction to Time Travel. I actually do not mind time travel. The issue for most people was that this is a sample of Nomura's habit in this series. He makes up concepts as the series goes along. What we thought was yellow and blue to green paint, Nomura just added an entirely new color out of nowhere. On top of that, how to explain time travel is a bit difficult to explain. I mentally get it, but I cannot verbally say it without sounded like I am going to burst your brain to goo. I also want to point out something that may or may not be an unpopular opinion. In case you don't know, I am a fan of Transformers. I have watched the live action films since it's first release. I have watched it grow careless and it loses potential every single time. I am saying this because it is the opposite of what Kingdom Hearts was doing. While they both are made up as they go along, Kingdom Hearts at least had more passion and care with the characters and even the story added with lore. We care so much for this otherwise we wouldn't be looking forward to KH3. That's why I feel like this title is tolerable in terms of them adding time travel. Yes, it's hard to explain but I feel like I understand it more than the somewhat empty series that is the Transformers live action films. Moving on, one of the highlights of this title is Riku. Once again, I had to say that his development is one of my favorites in this series. Seeing him now from back in KH1 is really cool to see. On top of that, back in the day, I was young and thought Riku was kinda terrible. In KH2 (back in the day), I just didn't understand his motives. But growing up now, I finally understand him. That, and is one of the reasons why the concept of how you look at both light and darkness is so good (which is something Kingdom Hearts impresses me on with it's in-depth perspective). Plus, I actually enjoy his gameplay a bit more than Sora (in this title). One of the important scenes involve the final score on their exam. Turns out, Riku managed to pass and became a Keybalde master. This scene was a bit controversial last I remembered. Not just because Riku passed in general. But the fact that Sora failed the test. To many Sora fans, it was a let down because they felt that Sora deserved a higher reward for saving all the worlds for the past two years [in game]. I want to throw in and say while I understand why people felt this way. However, between Sora and the audience, Sora handled it very well. Instead of feeling sad for himself, he cheered for Riku. This moment shows what kind of person Sora is (if anyone hasn't figured out at this point). I'm sure he was saddened, but he was able to make up for in the end. With that in mind.mi was happy for Riku. To see him come this far is a sight to behold. As previous mentioned, I didn't care about Riku at first. But going through this series, he has earned my respect for him.m. Speaking of Sora, his character throughout this title is interesting too. This title has some decent moments however. One of my favorites, of course, involves Lea (aka Axel). Anytime I see him on screen, I just feel blessed. I think out of his moments in this title, my absolute favorite is him saving Mickey and co from Maleficent and Pete. That moment was so great it deserved a mic drop. Then we also have the most shocking from him was receiving his very own Keyblade. I am looking forward to see more of this in KH3...well, Lea in general really LOL [END SPOILERS] That being said, this is a fine title. It is not a true favorite for me yet, but I do enjoy the gameplay and even the story, or least the character moments. I would not consider this the worst title for me, but it is polarizing at best. I'd say just try it out yourself and you can decide whether or not you like it. [ARTIST NOTES] This began the difficulty of ideas for the upcoming posters, this title included. This one is a bit easier to decide because it is more or less inspired by the cover art of DDD. However, I added something unique to this in a way. The setting of the sky is like 2 sides of one coin. I'll let you figure that out. I originally was going to give them their keyblades, but I felt it would create a tangent for this size, especially near the title placement (to which that was kind of a pain honestly, but still worked out LOL). If you want this for a wallpaper, you choose one side or the other ^^ --- Not very long till this project is done and Kingdom Hearts 3 being right on our door step. I got the X timeline to cover. They will be in 3 segments: Back Cover (which is simply the movie), Unchained being the gameplay of the mobile game, and Union Cross which is the story of the mobile game. After all that, will be the last game being 0.2 Fragmentary Passage. They will all be posted in January weekly till release in Japan. Please look forward to these last upcoming posters. You can check the other posters hrough this link in my deviantART: https://www.deviantart.com/mns-prime-21/gallery/67100545/Kingdom-Hearts-III-Countdown
  13. Hey guys. So I'm at work right now (don't judge me; it's insanely dead and I'm suuuuuuper bored) and I was just browsing on the Kingdom Hearts wiki to pass the time when I learned something interesting. Apparently both Ava and Luxu from KHUX both have names derived from the latin words for two of the seven deadly sins (greed and lust, respectively). This intrigued me, and after I did some digging I learned that all of the Master of Master's apprentices have names like this: Invi is envy, Aced is sloth, Ira is wrath, and Gula is gluttony. Even more interesting is that apparently each foreteller's union has an animal that is associated with each sin (with the exception of Gula for some reason). This blew my mind, and I immediately suspected that the Master of Masters' true name must be derived from the latin word for pride, because that is the only sin missing here. This got me thinking: do Sora and his friends mirror this trope? Maybe each guardian of light will represent a different deadly sin like the foretellers. What do you guys think? Have you noticed any other symbolism in the series? Do you think this will be expanded upon in Kingdom Hearts III, or do you think it's just kind of a cool connection?
  14. A new Japanese trailer for Kingdom Hearts HD 2.8 Final Chapter Prologue was released on December 8 at 10am EST, accompanied by an announcement noting that it is the final trailer before the release of the game in January 2017! This was followed by the reveal of the English trailer a few hours later. Kingdom Hearts HD 2.8 Final Chapter Prologue (hereby KH2.8) is a PlayStation 4 collection of three stories from the series which make up the prologue to Kingdom Hearts III; the HD remaster Kingdom Hearts HD Dream Drop Distance running at 60fps, the HD cinematic Kingdom Hearts χ Back Cover, and Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-, a brand new playable chapter. The final trailer showcased an array of cinematics and interesting scenes from all three games, along with new gameplay footage from Kingdom Hearts 0.2. The English and Japanese trailers feature the -Ray of Hope MIX- versions of Simple and Clean and Hikari respectively; in the trailers, it is revealed that the remixes have been produced by PUNPEE. The trailer begins with an insignia for the Kingdom Hearts series' upcoming 15th anniversary on March 2017. Kingdom Hearts HD Dream Drop Distance The beginning of the trailer skips through various short scenes from Dream Drop Distance remastered in HD. Some scenes from KH3D are shown in remastered form for the first time, such as Young Xehanort talking to Sora during his déjà vu scene in Traverse Town, and Sora's meeting with Roxas in The World that Never Was. No gameplay footage was shown. Kingdom Hearts χ Back Cover A myriad of short fascinating montage from KHχ BC was shown in the trailer, creating more intrigue to the story playing behind the scenes of Kingdom Hearts χ and Kingdom Hearts Unchained χ. Many scenes show a hooded figure in an Organization XIII coat; it is sometimes possible to predict whether this is the Master of Masters or Luxu thanks to voice-overs, body movements, and previous knowledge of the story. The short scenes at the beginning of the trailer, which are without dialogue, include: an aerial view of the Daybreak Town Clock Tower; the Master of Masters talking to the five Foretellers in the study; Ava looking at a young sleeping Chirithy inside a flask, with Ira and Aced in the background and Gula approaching her; a close-up of Ira talking; a Chirithy looking up at Ava in the streets of Daybreak Town; a view of Daybreak Town at dusk from an alley; and Ava talking while looking up at the sky, sitting on the fountain. A short scene depicts a hooded figure holding a Keyblade that resembles Master Xehanort's Keyblade (shown below). This could be Luxu, as he was seen holding the same Keyblade in the TGS 2016 trailer; the Keyblade was also shown hanging on the wall in the E3 2015 Kingdom Hearts III trailer (as you can see below). What are the origin and the significance of this mysterious Keyblade, and how did Master Xehanort come to possess it so many years later? There are some new scenes with voice-over that leave one wondering about the Kingdom Hearts origin story leading up to the Keyblade War. The Master of Masters is seen walking away from the hilltop near Daybreak Town, saying that whatever is written on the last page of the Book is going to happen. Ira is seen reading his copy of the Book of Prophecies and stating that they (the Foretellers) are there to make sure that light lives on. Aced is shown to get ready to fight Invi, Ava, and Gula, who have their Keyblades out. He insists that if the Foretellers take no action, light will expire; this suggests his extreme disapproval of blindly following the events as written in the Book. In response to the doom foretold by the Master of Masters, Ava is seen crouching in Fountain Square staring at some dandelions on the ground, with mournfully asking the Master if there is anything they can do. Some more scenes play rapidly towards the end of the trailer, but give rise to many questions regarding the plot of KHχ BC. The camera closes up on a surprised-looking Gula standing in the dark streets of Daybreak Town, remarking that everyone wants to know about the Lost Page. Invi states that if everyone is collecting light, they are only doing it for themselves. This plays over a new battle scene between Invi and Aced under the rain, which gives an outlook on Invi's elegant and strategic battle style compared to Aced's use of rough force and movements. The next scene shows the Master of Masters saying, "'May your hearts be your guiding key'... I say it all the time!" before patting Invi's head. "Ultimately you need to do what your heart feels is right!" Many scenes are then shown in rapid sequence, including: a young Chirithy leaping inside its flask while a hooded figure watches and pokes the glass; a hooded figure ripping off a page from the Book of Prophecies; a crouched Gula grabbing Ava's hand in an alley; and Ira bending over and talking to a crouched Aced under the rain. A close-up of the hooded figure, possibly Luxu, with Xehanort's Keyblade is shown, walking through a wasteland and dragging a big, heavy case. The case has many locks, a peculiar silver and red emblem with 13 spikes, and writing in the middle of the emblem (a picture is available below for reference). The last KHχ BC scene in the trailer shows a hooded figure looking down from the Daybreak Town Clock Tower. Interestingly, a scene from KH0.2 immediately follows the Master of Master’s nuance about the heart being a “guiding key”, with Mickey repeating the same aphorism with a different wording. It could be speculated that it was the Master of Masters who tore out the page from the Book of Prophecies, as he was seen flipping through it in the TGS 2016 trailer. In that same trailer, the mysterious sealed box can also be seen in the background behind him (refer to the picture below) as he tells Luxu that he "better get started", and that unfortunately he will have to "go alone from here on out". Luxu then looks at his Keyblade - Master Xehanort's Keyblade - and asks, "What about the others?" Is there a connection between Luxu's 'mission' and the reason why he was seen dragging the sealed box across some badlands, with that Keyblade in hand? Another fascinating observation is the writing on the sealed case. On close inspection, it says 'XSuper' (or "YSuper", the first letter is unclear). Interestingly, the six Foretellers are all named after six of the seven deadly sins, which in Latin are written as ira (wrath), acedia (sloth), invidia (envy), avaritia (greed), gula (gluttony), and luxuria (lust). The only missing sin is superbia (pride), which is similar to the writing on the case. What does this imply? What might be inside the case? Does it link with a possible seventh Foreteller? Or is super(bia) connected to the name of the Master of Masters, who is a foreteller himself? The HD cinematics shown in this final trailer bring out the beauty, attention to detail, and an ethereal luminescence, especially in world scenery, in KHχ BC. This only increases excitement to see more Kingdom Hearts cinematic work achieved with the help of the Unreal Engine 4. Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- [GAMEPLAY] The KH 2.8 final trailer put focus on impressing fans with 30 seconds of brand new gameplay footage. All the worlds shown in the trailer seem to be part of the Dark World; for convenience, they will be referred to as individual worlds, while in actuality they are fragments of worlds that have been "fused together." At the beginning of the trailer, Aqua is shown to get ready to battle her reflection - also previously shown in the TGS 2016 trailer - possibly inside the Magic Mirror from the Dwarf Woodlands. She's also shown battling a number of Darksides in an area of the Enchanted Dominion surrounded by thorns; the Darksides are able to deliver a particularly powerful attack using red balls of energy that are seen floating in the sky. In the gameplay footage, she is clearing her path through a thick growth of tree limbs covered with black and glowing red thorns; when she strikes them down with her Master's Defender Keyblade; the thorns slide away. There are slight changes in the HUD, as Aqua's static status icon looks darker and more refined than in previous trailers (see the comparison below). Mini maps are shown for the first time as the player plays in through the thorny territory, a cave full of icicles, and against the Darksides. The mini maps retain much of the design used for Kingdom Hearts Birth by Sleep, but with a more compact and blended layout to accompany the multilayered environment, and the guiding Kingdom Key icon leaving a dotted trail in the path the player takes. TGS 2016 vs Final trailer A new HUD element debuts in this trailer in the form of yellow arrows above the Command Menu (see below), much like the Command Gauge in KH BBS. In the trailer, while Aqua battles the Darksides, a third yellow arrow is added as she uses Firaga, much like how the Command Gauge is filled to trigger certain Style Changes by executing specific attacks. This was not present in the previous trailers or demos for the game. Could Square Enix have changed the way command styles work? Like the E3 demo, two pages of Shortcut commands were available. The player is able to play with Mickey as a companion, and is able to access Destiny Islands, which greatly resemble the remains of the world from the End of the World in the first Kingdom Hearts game. The trailer shows Mickey delivering a blow to a Devil's Wave (a swarm of Shadow Heartless) towards Aqua, who then performs a special attack which shoots golden chains to trap the Heartless. A new Command Style is introduced - 'Wayfinder'; the finisher for this style is shown with Aqua and Mickey shooting orbs of golden light against the chained Heartless, and Aqua shooting a final ray of energy against the enemies, which burst out of the chains as they break. Could this Command Style be influenced by the wielded Keyblade - in this case, Eraqus's Master's Defender? In fact, the chain attack greatly resembles attacks used by the Armor of Eraqus in Kingdom Hearts Birth by Sleep Final Mix. A gameplay element that took fans by surprise is the ability to customize Aqua's appearance. This is the first time this level of customization is available in the series with the exception of KHχ/KHUχ for PC and smartphone. The player can customize accessories on Aqua's head, arms, and back by accessing "Wardrobe" from the Main Menu. One can also change the pattern and color of Aqua's clothing, specifically of her drapings and sleeves. The color customization includes a Color Bar that can change the color balance of Red, Blue, and Green. The base color can be chosen on a color Palette. The Color History helps the player save the desired colors for future use. Further effects can be added with a Gradation option, where the player can choose a Top Color and Bottom Color to create a gradient on Aqua's clothing; there is also a Color History to save desired Gradations. It is unclear whether these customizations are carried forward to cutscenes, like Sora's Drive Forms are in Kingdom Hearts II. A list of Aqua's customizations shown in the English trailer can be found below. One of the head customizations include "Marie", which could possibly be white cat ears inspired by the white kitten from Aristocats. The main menu of the game shows options for Objectives, Wardrobe, Customize, Story, Config, and Help. The different customization scenes in the trailer are shown while the player is in different areas of the Dark World (with its world icon shown in one corner of the menu) namely "The World Within" and "Depth of Darkness". The background of the menu in each location is different, with "The World Within" showing a circular platform with towers and arches surrounding it. Battle and exploration in KH 0.2 are coupled by a Flowmotion-like element that has been present in previous trailers and demos. Aqua is seen sliding on branches in the Enchanted Dominion through thorns and Darksides trying to hit her. When hit, Aqua gracefully pirouettes in the air. She is able to slide to a branch near a looming Darkside and prepares to attack it. Much like the E3 2016 demo, and Sora and Riku in Kingdom Hearts 3D Dream Drop Distance and HD DDD, Aqua glows when using this version of "Flowmotion". In the trailer, the player explores the Magic Mirror Chamber in the Dwarf Woodlands. Compare tod KH BBS, the Chamber looks much bigger and much more detailed, with the Unreal Engine 4 and Kingdom Shader giving the world a sophisticated touch that creates a fantastical, "Disney" feel to it. The size of this area can also be inferred from the mini map, which shows a circular platform with two more chambers. This area also has a partly distorted and shattered design, just like Castle of Dreams in the previous trailers and demo. Another scene shows the player exploring with Mickey, running towards the exit of a cave full of icicles. Again, the level of detail and the manipulation of lighting, seen by the reflections on the rocky ground and the ice crystals and shadows, greatly enhances the visual experience of playing KH 0.2. This goes hand-in-hand with the various movements of the characters during gameplay as well as objects, such as fog. The staggering effect of the lighting can also be seen in the uncommon glow in the eyes of the enemy Heartless, which plays a part in bringing them to life like never before. Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- [CINEMATICS] The stunning graphical enhancement can also be noticed during cinematics. A particular view of Destiny Island shows a stark contrast to the flatter imagery shown in the Kingdom Hearts III announcement trailer. Some quick scenes are shown at the beginning of the trailer, such as: Aqua's Wayfinder falling into Mickey's hand; a dark place resembling the Keyblade Graveyard, with many keychain-less Keyblades (such as Fenrir) stuck or fallen on the ground; a closeup of Kairi speaking to Riku in the Mysterious Tower; Aqua staring at her reflection in the Magic Mirror Chamber; and Ven and Terra walking towards the forest, perhaps in the Dwarf Woodlands. In this last scene, Ven's clothes show a color mismatch previously observed on a Shonen Jump screenshot; however, this does not appear to be consistent with the appearance of Ven in the rest of the trailer. It is unclear whether this was intentional, or something that could be fixed before the release of the game next month. One of the new scenes shown for KH 0.2 was that of Aqua running towards Terra and Ven in the Enchanted Dominion. When she calls to them, Terra turns around and calls her back, asking if she can see him. Terra's appearance looks more refined than as reported from fans who have played the E3 2016 demo. She is surprised to see him - perhaps because he is actually talking back, unlike in Castle of Dreams in the E3 2016 demo - and replies that she can see Ven as well. Ven, however, keeps his head down and eyes closed, as if sleeping, and does not respond. This raises questions as to whether these versions of Terra and Ven are only illusions (like the Terra from the E3 2016 demo) or actual connections to their real selves. Or are they distortions created by the darkness, eager to consume the light in Aqua's heart? Something else that is unclear is whether Terra's original voice actor, Jason Dohring, is reprising his role. The scene changes to Aqua and Mickey on a fragmented and distorted version of Destiny Islands. As mentioned before, this version of the Islands looks very similar to the version found at The End of the World in the first KH game. Mickey asks if Aqua knows this place, and she replies that she has visited it once before. A flashback of Aqua patting young Sora's and Riku's heads follows, with Aqua commenting that she had met two boys here that she considered bequeathing the Keyblade to. Following the scene from KHχ BC where the Master of Masters comments on following one's heart, somewhere in the Dark World, Mickey repeats, "May our hearts be our guiding key," to which Aqua replies that it is a phrase no one has used in ages. Mickey comments that it is something that he likes to try to remember. Where has Aqua heard this phrase before? Is this a saying she heard from Master Eraqus? If so, who did he hear it from? The association of the two games by this phrase provokes inquiry about the connection between the origin story of KHχ BC and the present. Terranort (Terra's body possessed by Master Xehanort) and Terra are shown as two individual figures, with Terranort grabbing Terra's skull as Terra struggles to break free. Here, Terra is enveloped in a thin layer of golden light. Another scene shows a great hand grabbing a semi-conscious Ven while Aqua turns towards them, bewildered; the enemy is cloaked with a thick layer of glittering light. It extends its other hand towards Aqua, ready to snatch her. Mickey is then shown approaching a floating, glowing Kingdom Key D in the darkness. A new scene starts, with what resembles the formation of Kingdom Hearts in the Keyblade Graveyard in KH BBS, as seen from the distance by a cloaked figure. The scene is not very clear; however, it seems as if the figure has a Keyblade on the ground in front of him. The Keyblade's design and silhouette matches that of Master Xehanort's, and the protruding blue orb looks like the keychain on Master Xehanort's Keyblade. Does this mean there is a third person - apart from DiZ - who is present in the Dark World with Aqua and Mickey, and that they are wielding Master Xehanort's Keyblade? Is this Luxu, and if so, how is this chronologically possible? Perhaps this scene is a scene from the ending of KHUχ/KHχ BC, retold from this character's perspective. It could also be the ending to KH BBS; but if so, it raises the question as to how there can be a second Master Xehanort's Keyblade when during this scene, Terranort was holding onto it. (It should be kept in mind that, however unlikely, it is possible for a Keyblade to be wielded in two different places at the same time.) A young Riku, with his original KH and Kingdom Hearts Chain of Memories attire, makes an appearance, running in the darkness. Soon after, Mickey is shown lying on the floor in the dark, trying to look up; he is surrounded by a faint glimmer of golden lights, and is wearing the same outfit (consisting only of shorts) he wore in the first KH game. Will KH 0.2 also show Mickey's journey in the Realm of Darkness after the events of the first game, and his first meeting with Riku after closing the door to Kingdom Hearts? Will this be a flashback or a playable episode? The scene follows to the present, where Riku swings a suitcase over his shoulder while Mickey holds one of his own. They seem to be in the Mysterious Tower. Are they off to search for the "previous Keyblade wielders"? Riku's and Mickey's suitcases show a beautiful pattern of Mickey-head silhouettes and hearts, and perhaps even Keyblades and crowns; Riku's pattern is blue on black, while Mickey's is red on black. The development in graphical details seems to unravel around the cinematics of KH 0.2, and the revamped effect of lighting is especially noticeable when it contrasts with the murkiness of the Dark World. The glow on reflective surfaces, such as watery and metallic surfaces, the delineation of different textures, and the careful placement of shadows give a very realistic feel and show the great care the production team has put in enriching every characteristic and particular of the worlds' elements as possible. The trailer ends on a wonderful note, showing none other than the protagonist of the Kingdom Hearts series himself running up the steps to the Yen Sid's Tower in his Kingdom Hearts II clothes. Sora meets Donald and Goofy at the door, the latter who comments that he has been gone a long time and asks him what he has been up to. Sora scratches his cheek in his habitual manner and laughs, replying that it's a secret. Haley Joel Osment's and Bill Farmer's returning voices are distinguishable, and from playing KH3D, it can be assumed that Sora had just returned from his trip to Traverse Town to meet the Dream Eater Spirits. Sora's face is finally shown at the end, when he opens the door and leans forward, exclaiming "I'm back!" - reminiscent of the indelible ending to Kingdom Hearts II. Kingdom Hearts is indeed back with a new playable title, a remaster of the last one, and two new narratives to enjoy in the stunning enhancement of the Unreal Engine 4 and all that the latest upgrades brought to game development in recent years. Get ready to receive a taste of Kingdom Hearts III while waiting impatiently for its release! Kingdom Hearts HD 2.8 Final Chapter Prologue releases on the PlayStation 4 in Japan on January 12, 2017, and worldwide on January 24, 2017. Screenshots from the final KH 2.8 trailer are now available in our gallery, and can be accessed below. What are your thoughts and observations on this trailer? Do you have analyses of your own? Feel free to join the discussion in the comments below!
  15. Kingdom Hearts series director Tetsuya Nomura has just announced that on Thursday October 25, at 3pm JST, patches for Kingdom Hearts HD 1.5+2.5 ReMIX and HD 2.8 Final Chapter Prologue collections will be released that will allow the sharing of blocked scenes on PlayStation 4. The announcement, made on the official Japanese Kingdom Hearts Twitter, has been translated below by Goldpanner. UPDATE [Oct 25, 2018]: The patches are live in the Playstation Store. Version 1.05 for Kingdom Hearts HD 1.5+2.5 ReMIX and Version 1.03 for Kingdom Hearts HD 2.8 Final Chapter Prologue can be downloaded. Both patches removes the share restrictions for certain cutscenes and the cinematic movies on both collections.
  16. Kingdom Hearts series director Tetsuya Nomura has just announced that on Thursday October 25, at 3pm JST, patches for Kingdom Hearts HD 1.5+2.5 ReMIX and HD 2.8 Final Chapter Prologue collections will be released that will allow the sharing of blocked scenes on PlayStation 4. The announcement, made on the official Japanese Kingdom Hearts Twitter, has been translated below by Goldpanner. UPDATE [Oct 25, 2018]: The patches are live in the Playstation Store. Version 1.05 for Kingdom Hearts HD 1.5+2.5 ReMIX and Version 1.03 for Kingdom Hearts HD 2.8 Final Chapter Prologue can be downloaded. Both patches removes the share restrictions for certain cutscenes and the cinematic movies on both collections. View full article
  17. Welcome Kingdom Hearts fans, old and new, to the new version of KH13 on the occasion of our 10th anniversary! We are delighted to celebrate a decade of being a hub for the Kingdom Hearts community! Just in time for KH13’s 10th anniversary, we have rolled out the newest update of the website. Version 4 is now more functional and responsive to reflect the needs of our users. The previous version was first released in 2011, and although we had grown to love it, the site had to be rebuilt from the ground up to modernise it and allow us to easily iterate and add new content and features. Look forward to more updates in the future! In the meanwhile, please enjoy the new responsive streamlined design, fully functional mobile site, improved post editor and media submission tools, refreshed video archive and gallery, as well as many other new features scattered around the site. In the past, KH13.com has gone through 4 major redesigns. You can see snapshots of the older versions below and compare it to the current one. Feel old yet? A brief history of KH13 In October 9, 2008, the domain for KH13 was registered; at the time, KH1.com through KH12.com were taken, resulting in the befitting and auspicious claim on the domain “KH13.com”. In October 17, 2008 (October 18 in the webmasters' home country, Australia), the first article was published and KH13 was shared with the world for the very first time, and officially launched! While it all started as a fun project between webmaster DChiuch and Co-Webmaster Aaron, it soon became the full-fledged website for Kingdom Hearts news, media, and discussion that it is today. At the time it was conceived, high quality videos and media were hard to come by, so KH13 initially established itself by providing high quality trailer and cutscene downloads. Now, KH13 is one of the best and well-known Kingdom Hearts fansites for news and media. Within 3 years, KH13 became more well known, paving its future in becoming one of the best and most popular Kingdom Hearts fansites for news and media. In 2011, we started sending representatives to E3 as part of the press. Our first rep was SQEX☆GAL, followed by many others such as Oishii, the Kingdom Hearts community veteran Churro, KH13 PR rep (and former News Team Leader) Toominator and Kingdom Hearts χ Team and News Team member Raxaimus. In the past years, we have established our press presence in many gaming events around the world. Most recently, Toominator and Raxaimus have represented us at the exclusive Kingdom Hearts III Premiere invitational event that took place last May in Santa Monica, California. One important feature that has been prominent throughout KH13 is our gallery and video archives. Former KH13 Archives Team Leader and News Team member Sora96 has brought the video archives and gallery to what it is today, featuring over 29,000 images and hundreds of videos from the Kingdom Hearts series. Thanks also goes to Everglow, our former partner, for recording thousands of cutscenes and playthrough videos for KH13's archives. Our wide selection of videos and images has brought in many visitors for KH13. KH13 today At the present time, KH13 is one of the most essential news outlets on all things Kingdom Hearts, part and parcel of the Kingdom Hearts community. Our news, archives, KHχ and social media team are recognized for their effortful work in delivering the latest information and media to Kingdom Hearts fans and bringing them together to share ideas and resources that embellish the fandom and bring “hype” to the community. The KH13.com community has also been growing on social media. Our Twitter (@KH13.com) has almost 34k followers. Our Facebook page (KH13.com, for Kingdom Hearts) has hit the 25k likes mark. We have a PlayStation community page, and a brand new Discord server! You can follow us on Youtube and Twitch as well. We held many mini #KH13MeetUp’s at various events around North America and UK. Check out the hashtag on Twitter and don’t forget to meet us on the next one! We also released a very entertaining 2017 Re:Cap trailer for Kingdom Hearts news in 2017! A 2018 version is in the works… Reporting Kingdom Hearts news in the past year KH13’s 10th anniversary year has brought forth many exciting developments in Kingdom Hearts! But undoubtedly, the biggest piece of news is that of Kingdom Hearts III’s release date reveal at the Los Angeles Kingdom Hearts Orchestra (Encore) concert. Kingdom Hearts III is coming January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. Recently, Kingdom Hearts III’s box art has also been revealed and has already been branded (anecdotally speaking) as one of the best video games cover! Take a look at it below. Monsters, Inc., Frozen, and Pirates of the Carribean - At World’s End were revealed to have worlds in Kingdom Hearts III! Wreck-It Ralph and Ratatouille will also appear as summon and mini-game respectively. A whopping 9 trailers were revealed in the past year, and along with extra gameplay footage, fans had a lot of information to be excited about, gameplay elements to look forward to, theories to make, and returning characters to welcome back (and at times cry about)! Monsters, Inc. trailer Making of Kingdom Hearts (not released to public) Classic Kingdom trailer Kingdom Hearts Orchetra trailer (not released to public) Frozen trailer Square Enix E3 Showcase 2018 trailer Pirates of the Caribbean trailer “Don’t Think Twice” trailer Extended Aqua cutscene + gameplay (TGS 2018) Toy Box, The Carribean, Arendelle, Olympus, San Fransokyo, Monstropolis, Gummi Ship and Ratatouille (Twilight Town) gameplay (TGS 2018) Toy Box Premiere Exclusive Boss Fight (TGS 2018) Arendelle Trinity Sled Full Sequence (TGS 2018) Big Hero 6 trailer (short) Big Hero 6 Extended trailer A never before seen character appearance is expected to show up in the next trailer... Utada Hikaru’s “Chikai” and “Don’t Think Twice” were revealed as the Japanese and English theme songs for Kingdom Hearts III. (The full version of “Chikai” was released within Utada Hikaru’s new album, Hatsukoi.) “Face My Fears”, a collaboration between Utada and Skrillex, was later revealed to be the opening theme to Kingdom Hearts III. Kingdom Hearts III Deluxe Edition and Deluxe Edition + Bring Arts went on pre-order this year, and a Limited Edition Kingdom Hearts III PlayStation 4 Pro was announced at E3 2018. A Limited Edition Kingdom Hearts III PlayStation 4 Slim was also shown off at TGS 2018. While no new games will be joining the main story before Kingdom Hearts III (Square, please), a free Kingdom Hearts VR Experience was announced for PlayStation VR! Kingdom Hearts’ 15th anniversary was celebrated towards the end of last year. Square Enix Cafe even held an anniversary campaign, where Sora’s birthday was revealed to be March 28, 2002. The Dandelion Meeting for Kingdom Hearts Union x[Cross] then took place in April in Anaheim, California! That was our first experience of trying out Kingdom Hearts III’s LCD-style mini-games, which can now be playing in the mobile game itself! (And while we’re on the topic of firsts…) KH13 staff were amongst the first to get a taste of playing Kingdom Hearts III at its Premiere in Santa Monica, California! Extended demos of Toy Box and Olympus were available at the event; shorter versions of the demo made rounds around the world in various events. (At one of these events, a new area of Olympus within the demo was also accidentally leaked!) Kingdom Hearts fans also contributed greatly to reveals this year. Interesting assets from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- were discovered. Deleted Monsters, Inc. assets were also found, after all this time, in Kingdom Hearts II! Off-camera secrets of KH2 were also revealed in the Boundary Break series. Furthermore, Everglow started his Kingdom Hearts Timeline series to piece the whole story together in chronological order to prep all fans for the final chapter of the Xehanort saga! This was definitely the year for Kingdom Hearts merch. Square Enix came forth with many wonderful Bring Arts, including Kingdom Hearts III Sora, Riku, and Kairi. Disney even released Kingdom Hearts Tsum Tsums in Japan! Numerous companies like Hot Topic, Spencer’s, Funko, Bandai, Good Smile Company, and FiGPiN licensed a variety of interesting products, including a Keyblade Proplica, Sora and Riku Nendoroids, and KH3 Funko Pops. Kingdom Hearts II: The Novel, Vol. 2, was released in the West, with the 358/2 Days novel releasing next month. Still no word of Kingdom Hearts at Disney Parks (although Shinji Hashimoto is trying to work it out), but Donald Duck and Goofy in their Kingdom Hearts costumes reappeared, at Disneyland, after a long time! In regards to the past and future of Kingdom Hearts: The old storyboards from Kingdom Hearts’s cancelled animated series by Seth Kearsley were also revealed and later auctioned to fans; Walt Disney made a historic deal to acquire 21st Century Fox, meaning even more IPs could possibly join the series; Nomura stated that Kingdom Hearts Union x[Cross]’s story would continue even after Kingdom Hearts III. In conclusion... As we enter our 11th year, we would like to thank our current leaders of our various teams, which includes Aquaberry, WakelessDream, faemarch, Wan_Pisu, and HaakonHawk; our vice leaders Leamax, Yoshirai, Ventus_, AndrewHankinson, and Justin; staff manager HarLea Quinn, and, of course, webmaster DChiuch. We would also like to thank all the current and past members of our various teams for their contributions to the website in the past year. We'd like to also give the most important thanks of all to you, our readers, and the Kingdom Hearts community. Thanks to everyone here on KH13 for sticking with us for these 10 years. We hope to be around for many more, and to continue to provide the latest Kingdom Hearts news and media!
  18. Welcome Kingdom Hearts fans, old and new, to the new version of KH13 on the occasion of our 10th anniversary! We are delighted to celebrate a decade of being a hub for the Kingdom Hearts community! Just in time for KH13’s 10th anniversary, we have rolled out the newest update of the website. Version 4 is now more functional and responsive to reflect the needs of our users. The previous version was first released in 2011, and although we had grown to love it, the site had to be rebuilt from the ground up to modernise it and allow us to easily iterate and add new content and features. Look forward to more updates in the future! In the meanwhile, please enjoy the new responsive streamlined design, fully functional mobile site, improved post editor and media submission tools, refreshed video archive and gallery, as well as many other new features scattered around the site. In the past, KH13.com has gone through 4 major redesigns. You can see snapshots of the older versions below and compare it to the current one. Feel old yet? A brief history of KH13 In October 9, 2008, the domain for KH13 was registered; at the time, KH1.com through KH12.com were taken, resulting in the befitting and auspicious claim on the domain “KH13.com”. In October 17, 2008 (October 18 in the webmasters' home country, Australia), the first article was published and KH13 was shared with the world for the very first time, and officially launched! While it all started as a fun project between webmaster DChiuch and Co-Webmaster Aaron, it soon became the full-fledged website for Kingdom Hearts news, media, and discussion that it is today. At the time it was conceived, high quality videos and media were hard to come by, so KH13 initially established itself by providing high quality trailer and cutscene downloads. Now, KH13 is one of the best and well-known Kingdom Hearts fansites for news and media. Within 3 years, KH13 became more well known, paving its future in becoming one of the best and most popular Kingdom Hearts fansites for news and media. In 2011, we started sending representatives to E3 as part of the press. Our first rep was SQEX☆GAL, followed by many others such as Oishii, the Kingdom Hearts community veteran Churro, KH13 PR rep (and former News Team Leader) Toominator and Kingdom Hearts χ Team and News Team member Raxaimus. In the past years, we have established our press presence in many gaming events around the world. Most recently, Toominator and Raxaimus have represented us at the exclusive Kingdom Hearts III Premiere invitational event that took place last May in Santa Monica, California. One important feature that has been prominent throughout KH13 is our gallery and video archives. Former KH13 Archives Team Leader and News Team member Sora96 has brought the video archives and gallery to what it is today, featuring over 29,000 images and hundreds of videos from the Kingdom Hearts series. Thanks also goes to Everglow, our former partner, for recording thousands of cutscenes and playthrough videos for KH13's archives. Our wide selection of videos and images has brought in many visitors for KH13. KH13 today At the present time, KH13 is one of the most essential news outlets on all things Kingdom Hearts, part and parcel of the Kingdom Hearts community. Our news, archives, KHχ and social media team are recognized for their effortful work in delivering the latest information and media to Kingdom Hearts fans and bringing them together to share ideas and resources that embellish the fandom and bring “hype” to the community. The KH13.com community has also been growing on social media. Our Twitter (@KH13.com) has almost 34k followers. Our Facebook page (KH13.com, for Kingdom Hearts) has hit the 25k likes mark. We have a PlayStation community page, and a brand new Discord server! You can follow us on Youtube and Twitch as well. We held many mini #KH13MeetUp’s at various events around North America and UK. Check out the hashtag on Twitter and don’t forget to meet us on the next one! We also released a very entertaining 2017 Re:Cap trailer for Kingdom Hearts news in 2017! A 2018 version is in the works… Reporting Kingdom Hearts news in the past year KH13’s 10th anniversary year has brought forth many exciting developments in Kingdom Hearts! But undoubtedly, the biggest piece of news is that of Kingdom Hearts III’s release date reveal at the Los Angeles Kingdom Hearts Orchestra (Encore) concert. Kingdom Hearts III is coming January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. Recently, Kingdom Hearts III’s box art has also been revealed and has already been branded (anecdotally speaking) as one of the best video games cover! Take a look at it below. Monsters, Inc., Frozen, and Pirates of the Carribean - At World’s End were revealed to have worlds in Kingdom Hearts III! Wreck-It Ralph and Ratatouille will also appear as summon and mini-game respectively. A whopping 9 trailers were revealed in the past year, and along with extra gameplay footage, fans had a lot of information to be excited about, gameplay elements to look forward to, theories to make, and returning characters to welcome back (and at times cry about)! Monsters, Inc. trailer Making of Kingdom Hearts (not released to public) Classic Kingdom trailer Kingdom Hearts Orchetra trailer (not released to public) Frozen trailer Square Enix E3 Showcase 2018 trailer Pirates of the Caribbean trailer “Don’t Think Twice” trailer Extended Aqua cutscene + gameplay (TGS 2018) Toy Box, The Carribean, Arendelle, Olympus, San Fransokyo, Monstropolis, Gummi Ship and Ratatouille (Twilight Town) gameplay (TGS 2018) Toy Box Premiere Exclusive Boss Fight (TGS 2018) Arendelle Trinity Sled Full Sequence (TGS 2018) Big Hero 6 trailer (short) Big Hero 6 Extended trailer A never before seen character appearance is expected to show up in the next trailer... Utada Hikaru’s “Chikai” and “Don’t Think Twice” were revealed as the Japanese and English theme songs for Kingdom Hearts III. (The full version of “Chikai” was released within Utada Hikaru’s new album, Hatsukoi.) “Face My Fears”, a collaboration between Utada and Skrillex, was later revealed to be the opening theme to Kingdom Hearts III. Kingdom Hearts III Deluxe Edition and Deluxe Edition + Bring Arts went on pre-order this year, and a Limited Edition Kingdom Hearts III PlayStation 4 Pro was announced at E3 2018. A Limited Edition Kingdom Hearts III PlayStation 4 Slim was also shown off at TGS 2018. While no new games will be joining the main story before Kingdom Hearts III (Square, please), a free Kingdom Hearts VR Experience was announced for PlayStation VR! Kingdom Hearts’ 15th anniversary was celebrated towards the end of last year. Square Enix Cafe even held an anniversary campaign, where Sora’s birthday was revealed to be March 28, 2002. The Dandelion Meeting for Kingdom Hearts Union x[Cross] then took place in April in Anaheim, California! That was our first experience of trying out Kingdom Hearts III’s LCD-style mini-games, which can now be playing in the mobile game itself! (And while we’re on the topic of firsts…) KH13 staff were amongst the first to get a taste of playing Kingdom Hearts III at its Premiere in Santa Monica, California! Extended demos of Toy Box and Olympus were available at the event; shorter versions of the demo made rounds around the world in various events. (At one of these events, a new area of Olympus within the demo was also accidentally leaked!) Kingdom Hearts fans also contributed greatly to reveals this year. Interesting assets from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- were discovered. Deleted Monsters, Inc. assets were also found, after all this time, in Kingdom Hearts II! Off-camera secrets of KH2 were also revealed in the Boundary Break series. Furthermore, Everglow started his Kingdom Hearts Timeline series to piece the whole story together in chronological order to prep all fans for the final chapter of the Xehanort saga! This was definitely the year for Kingdom Hearts merch. Square Enix came forth with many wonderful Bring Arts, including Kingdom Hearts III Sora, Riku, and Kairi. Disney even released Kingdom Hearts Tsum Tsums in Japan! Numerous companies like Hot Topic, Spencer’s, Funko, Bandai, Good Smile Company, and FiGPiN licensed a variety of interesting products, including a Keyblade Proplica, Sora and Riku Nendoroids, and KH3 Funko Pops. Kingdom Hearts II: The Novel, Vol. 2, was released in the West, with the 358/2 Days novel releasing next month. Still no word of Kingdom Hearts at Disney Parks (although Shinji Hashimoto is trying to work it out), but Donald Duck and Goofy in their Kingdom Hearts costumes reappeared, at Disneyland, after a long time! In regards to the past and future of Kingdom Hearts: The old storyboards from Kingdom Hearts’s cancelled animated series by Seth Kearsley were also revealed and later auctioned to fans; Walt Disney made a historic deal to acquire 21st Century Fox, meaning even more IPs could possibly join the series; Nomura stated that Kingdom Hearts Union x[Cross]’s story would continue even after Kingdom Hearts III. In conclusion... As we enter our 11th year, we would like to thank our current leaders of our various teams, which includes Aquaberry, WakelessDream, faemarch, Wan_Pisu, and HaakonHawk; our vice leaders Leamax, Yoshirai, Ventus_, AndrewHankinson, and Justin; staff manager HarLea Quinn, and, of course, webmaster DChiuch. We would also like to thank all the current and past members of our various teams for their contributions to the website in the past year. We'd like to also give the most important thanks of all to you, our readers, and the Kingdom Hearts community. Thanks to everyone here on KH13 for sticking with us for these 10 years. We hope to be around for many more, and to continue to provide the latest Kingdom Hearts news and media! View full article
  19. Kingdom Hearts HD 2.8 Final Chapter Prologue is an HD remaster compilation consisting of Kingdom Hearts Dream Drop Distance HD, a new movie titled Kingdom Hearts χ Back Cover and a new short title, Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-, releasing on the PlayStation 4 in Japan (January 12, 2017) and North America, Europe and Australia on January 24, 2017.
  20. Kingdom Hearts 3D: Dream Drop Distance is a sequel to Kingdom Hearts Re:coded and originally released on the Nintendo 3DS in Japan (March 29, 2012), Europe (July 20, 2012), Australia (July 26, 2012) and North America (July 31, 2012).
  21. Okay Kingdom Hearts fans I have came across this post and this is a mind boggling question indeed. Heres the post, I just got done playing 0.2 and one thing that really stood out to me was that Mickey knew Riku and Sora’s names and that Riku knew he had to help close the door to Kingdom Hearts. If I remember correctly In KH1 there was no mention of Mickey knowing of Riku and Sora, except for the mention of the “key” but still there was never a specific name and I don’t really remember the specifics on why Riku knew he had to help with the door to darkness. So my question is how does Mickey know their names in 0.2 and how does Riku know to close the DTD (Birth By Sleep 0.2 and KH1 timeline) He wants to try and find out how did Mickey knew about Sora and Riku have been helping him the whole time. Scene takes place when Aqua and Mickey entered a broken Destiny Islands and when Mickey asked "what were the boys names?"Aqua mentioned Sora and Riku, Then Mickey knew that Sora and Riku have been helping him. Was it to just advance the plot or would have been Yensid updating him telling him what to do or something else missing? I know KH1 was the first game and hasnt been thought of these. So lets try to brainstorm about it. Thanks
  22. "...13 years have passed since the ending of the 2nd Keyblade War...the 7 Guardians of Light, led by Sora had at last vanquished the 13 Seekers of Darkness, led by Xehanort and had restored true equilibrium by locking away the true Kingdom Hearts upon destroying the true Chi-Blade, thus ensuring that neither both Light nor Darkness can reign supreme over one of the other side... However...there will always be those seeking to obtain Kingdom Hearts for themselves and thus, in order to prevent the reconstruction of the Chi-Blade once more, Sora and those that had survived the events of the Keyblade War, himself, Riku, Kairi, King Mickey, Donald, Goofy, Roxas, Lea, Xion, Namine, Ventus, Terra and Aqua had all agreed to create a new "Keyblade Academy" to train future wielders of the Keyblade, should forces of either the Dark or even Light itself attempt to recreate the Chi-Blade for whatever reasons they have in mind...the Keyblade Academy is built in the capital of Light, Radiant Garden, where here, everyone who is allied with Sora, the hero of the last great Keyblade War can keep watch over who is worthy to wield the Keyblade and fight in its name to protect the balance of all things, living and/or otherwise...that which is known...as Kingdom Hearts...the Heart, of all Worlds and people... 13 years have passed...a new generation has taken up the Keyblade and are now prepared to embark on a new adventure the likes of which no one has ever seen before, battling against evildoers that would threaten peace loving citizens, join us, as we see these all brand new Keyblade heroes in action!" Rules: No Godmodding. No Romance above age 12. No Swearing above age 15. The story is set after the events of Kingdom Hearts III, please stay true to the Kingdom Hearts mythology, as much, as possible. Please use proper grammar. To show that you have read the Rules, please type down at the end of your Character Sheets, "Kingdom Hearts Forever.". You can have up to 3 Characters per person each. Have Fun! :]. Character Sheets: Name: Age: Gender: Personality: Appearance: Bio: Weapon: Sub Weapon: Alignment:
  23. Alright, I've had a bit more time with 0.2 and I can make some final conclusions on the gameplay: Graphically looks incredible. No complaints there. Combos are faster than Aqua's in BBS and also good options in gameplay, but there's not many options to begin with. Magic Combos are cool, and the way Magic effects enemies is neat. Kinda reminds me of Port Royal in KH2. Shotlocks are super situational, but can be useful if used correctly. Unfortnately, those three are ALL the options you have for damage output (not counting Style Changes which I consider as attacking or Magic Finishers which I consider as Magic obviously). Here's my issue, and I've noticed a lot of recent KH games falling into this trap: They're making the harder difficulties hard. And in the wrong way. You can use up to 3 Magic spells on Critical Mode before running out of MP. Magic is literally eliminated as a reliable option for attacking in this mode. This means out of the 3 options you have for damaging enemies, one is pretty much useless, so you only have 2; normal attacks and shotlocks. What does this mean? Yeah sure, it makes the game harder and longer; it also makes the game LESS FUN. We don't CHALLENGE ourselves for punishment; we do it for the fun in the game, and when you literally eliminate a combat option as a method to make a game harder, it doesn't make the game any more fun to play. This can be reflected in BBS and DDD; Critical Mode reduces your HP, lowers your damage output, and increases enemy damage output. THERE IS NO ADVANTAGE OR INCENTIVE TO PLAY ON THESE HARDER DIFFICULTIES, ASIDE TO PUNISH YOURSELF. Yeah, you get extra command slots in BBS, but you start of with crappy commands anyways, and you still ultimately end up with the same 8 slot command deck. So you don't get anything out of it. What happened to 2FM? What happened to crippling you severely by reducing your MP, HP, and EXP received, but also giving you buffs such as more damage output and abilities to make you want to play the game? I want a REASON to play the hardest difficulty, aside from "make me hate my life." 2FM gave me that reason, but it seems like every other KH game from there on out makes me hate playing on the hardest difficulty. It sucks, and I'm almost sure they'll fall into the same trap the same way for KH3. Another annoying thing is that Square seems to have gotten the idea that a hard boss is one with 5 billion bars of health and takes forever to kill, when that really isn't what we consider a boss that's "hard" as; it just makes the fight that much more tedious and boring. I don't want to be hacking away at a 12 goddamned bar final boss when the rest of the bosses have 6 or 7 bars maximum. It doesn't even make the fight hard; it just takes forever, especially when that boss is never truly open to punishing. You're never safe to attack the Final Devil's Wave; it can easily hit you out of your combo, and on Critical Mode, you're dead. 0.2 hasn't been living up to standards unfortunately. Apparently this is the game that's suppose to surpass KH2...clearly, Osaka team is doing something wrong, because it doesn't come close.
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