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Found 58 results

  1. My first and main entry for the Kingdom Hearts 2.5 HD ReMix Fan Art Contest! My friend David helped me out with the concept. I finished this over the course of 3 days in Photoshop, attempting my make my drawings look as CGI as possible, studying the characters in-game models very closely. One of the hardest parts was actually the "2.5". I wanted it to read the same when rotated 180 degrees and it's a hard number to do that with, but I'm happy with the outcome and I really hope you all enjoy it! (Fun fact: for the streaming vertical code, it's hard to see, but there are lots of Kingdom Hearts quotes, phrases, names and even a reference to this contest!)
  2. ServantSerah

    Ven

    Ventus's story still makes me sad. :C I drew this to comprehend my feels </3

    © serah-laboratories.deviantart.com

  3. Well here's my submission for the KH13 Giveaway I drew Aqua with traditional media Hope you guys like it ^^ and sorry for the little bit paleness, my scanner has bleached the colors
  4. Marta Oliveira

    Ventus KHBBS

    I decided to draw ven x)

    © Disney and Square Enix

  5. How come they changed Ventus from left handed to right handed. In the secret ending of Kingdom Hearts 2 Ventus is definitely left handed but when the game got released he was right handed just like the rest. This would have been a good start to also have some left handed keyblade warriors in the franchise but why did they change him.
  6. Given that Square seems to be taking some fan feedback(like with more battle scenes in Re:Coded), i was hoping that they would do this at least for the trophies. It's one thing in 1.5 with 3 playthroughs for FM(not to mention, a few certain trophies require 2 at least), but then 6 playthroughs to plat. Re:COM is a bit annoying just for the plat. The real reason i'm worried about this in 2.5 more than here is because, everyone knows how long II is, and if people are just going for the plat. i doubt they want to do more playthroughs to get it. Then there's the real problem, BBS. 3 characters + 4 difficulty modes = 12 playthroughs, not counting the 4 Final Episode/Secret Episodes that come with it(both are only one world/one final boss, so they won't take long to finish). That would be going too far honestly. Not to mention, if i remember correctly, for both IIFM and BBSFM, Critical mode is available to play from the start of the game. I think it would be better if Square made the difficulty trophies stack for the lower difficulties if you do a difficulty higher than that, it'd save alot of time.
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