Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up

Search the Community

Showing results for tags 'interview'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kingdom Hearts Forums
    • Kingdom Hearts - General
    • Kingdom Hearts III & Kingdom Hearts III Re Mind
    • Kingdom Hearts Dark Road
  • Off-topic Forums
    • General Discussion
    • Creative Media
    • Poll of the Week
  • Archived KH13 Parties's Discussion
  • Braveheart's Topics
  • KH13 Leopardos's Topics

Categories

  • KH13 · for Kingdom Hearts

Categories

  • Kingdom Hearts Games

Categories

  • Kingdom Hearts Interviews

Categories

  • Kingdom Hearts Guides
  • Kingdom Hearts Guides

Categories

  • Kingdom Hearts Soundtracks

Categories

  • Kingdom Hearts Abilities

Categories

  • Kingdom Hearts Characters

Categories

  • Kingdom Hearts Keyblades

Categories

  • Kingdom Hearts Worlds

Categories

  • Kingdom Hearts Weapons
  • Kingdom Hearts Weapons

Categories

  • Kingdom Hearts Commands

Categories

  • Kingdom Hearts Songs

Categories

  • Kingdom Hearts Manga

Categories

  • Kingdom Hearts Novels

Categories

  • Kingdom Hearts Companion Books

Categories

  • Kingdom Hearts Lore

Categories

  • Kingdom Hearts Magic

Categories

  • Kingdom Hearts Reports

Categories

  • Kingdom Hearts Items

Categories

  • Playthroughs / Let's Plays
    • Kingdom Hearts | Final Mix | HD
    • Kingdom Hearts: Chain of Memories | Re:Chain of Memories | HD
    • Kingdom Hearts II | Final Mix | HD
    • Kingdom Hearts 358/2 Days
    • Kingdom Hearts Birth by Sleep | Final Mix | HD
    • Kingdom Hearts coded | Re:coded
    • Kingdom Hearts 3D: Dream Drop Distance | HD
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi] | Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III
    • Kingdom Hearts VR Experience
    • Kingdom Hearts Dark Road
    • Kingdom Hearts Melody of Memory
  • Trailers
    • Kingdom Hearts
    • Kingdom Hearts Final Mix
    • Kingdom Hearts: Chain of Memories
    • Kingdom Hearts II
    • Kingdom Hearts II Final Mix+
    • Kingdom Hearts Re:Chain of Memories
    • Kingdom Hearts 358/2 Days
    • Kingdom Hearts coded
    • Kingdom Hearts Birth by Sleep
    • Kingdom Hearts Re:coded
    • Kingdom Hearts Birth by Sleep Final Mix
    • Kingdom Hearts 3D: Dream Drop Distance
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi]
    • Kingdom Hearts Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III & Kingdom Hearts III Re Mind
    • Kingdom Hearts VR Experience
    • Kingdom Hearts Dark Road
    • Kingdom Hearts Melody of Memory
    • Kingdom Hearts Missing-Link
    • Kingdom Hearts IV
  • Fan-made videos
    • Analysis
    • Cutscenes & gameplay
    • Music videos
    • Parodies
  • Cutscenes (Note: Currently broken)
    • Kingdom Hearts | Final Mix | HD
    • Kingdom Hearts: Chain of Memories | Re:Chain of Memories | HD
    • Kingdom Hearts II | Final Mix | HD
    • Kingdom Hearts 358/2 Days | HD
    • Kingdom Hearts Birth by Sleep | Final Mix | HD
    • Kingdom Hearts coded | Re:coded | HD
    • Kingdom Hearts 3D: Dream Drop Distance | HD
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi] | Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Website URL

Found 69 results

  1. IGN have recently published a feature and a video on talking with members of the Kingdom Hearts III development team about working with Disney in this project. Toru Yamazaki (art director), Kayoko Yajima (lead facial animator), Tai Yasue (co-director), Koji Inoue and Munenori Shinagawa (animation directors), and Tetsuya Nomura (series director) talked about the rewards and challenges working with Disney and Pixar for the game. The video also shows the Square Enix developers show off some of the work they used for the development. (For those who haven't player or finished Kingdom Hearts III yet, be aware that the video contains some cutscene and gameplay footage from the game.) In the video, Yamazaki explained how in previous titles they would recreate the characters from scratch based off the properties, whereas for Kingdom Hearts III they asked Disney to share their resources with them. Disney have provided the original polygon shapes of characters with guidelines on how to add more detail, such as hair and clothes) on them. However, things didn't always go as planned as those resources were not originally made to be used in a video game. For example, models' joints weren't defined and so had to be added manually and physics-enabled objects like capes needed to be particularly revisited. Of course, making sure your game is as accurate to the film as possible means there needed to be lots of things to be approved over time. Both Disney and Square wanted to make sure that the team were doing an incredible job at recreating their magic and sometimes were there approving things every step of the way. It seemed that every single detail in the process had to get approved before even moving on to the next scene, and any change that they had made needed to be explained. Disney and Pixar not only required changes after things were made; Square needed their approval at almost every stage from concept to finished product. According to Yasue, cutscenes were the most inspected element in the game perhaps due to portraying the source material most intimately. With things needing to be approved almost every minute, other things they had an easier chance with. As it turns out, the crazier the change to the original property the more likely it had a chance of being approved. This is because changing the character so it is not the same but still recognizable, Disney didn't make a fuss due to perceiving it as a new character altogether. For gameplay, they team brainstormed ideas that they thought Disney would be likely to approve for its world and characters before letting them see a walkthrough and accepting comments. Painstakingly, every single gameplay action was scrutinized to the smallest detail. However, Disney's role was not only to correct, but to collaborate as well as things had to have some sort of continuity. For instance, Inoue mentioned that when Square approached Disney with a story about a Wreck-It Ralph summon that pounds the ground, Disney recalled a scene from the movie where he did exactly that. Inoue also talked about how pleased Pixar animators were to see their IPs, such as Monsters, Inc., recreated with technology superior to what they had when those movies were first made. Along with making the Disney experience in Kingdom Hearts III more authentic, getting feedback for their project ended up helping the Square developers in the long run to become better animators and storytellers. Working with Disney was one thing, but also working with Pixar was very different. Pixar was in fact more attached to their property, approving more stages of production and participating in weekly conference calls with the animation teams to ensure the most accurate representation of their IPs. Both Disney and Pixar kept their teams of animators intact following the release of their IPs - and they all had a say in the reproduction of their work in Kingdom Hearts III. Nomura went on to explain how it was working with both companies, how they reacted differently to the same issue (even within the same studio) with how the plot of the world should go as well as how it should look. He also had some convincing to do for the studios to fall in like with his longtime vision of Sora and friends canonically arriving to the Disney worlds. View full article
  2. IGN have recently published a feature and a video on talking with members of the Kingdom Hearts III development team about working with Disney in this project. Toru Yamazaki (art director), Kayoko Yajima (lead facial animator), Tai Yasue (co-director), Koji Inoue and Munenori Shinagawa (animation directors), and Tetsuya Nomura (series director) talked about the rewards and challenges working with Disney and Pixar for the game. The video also shows the Square Enix developers show off some of the work they used for the development. (For those who haven't player or finished Kingdom Hearts III yet, be aware that the video contains some cutscene and gameplay footage from the game.) In the video, Yamazaki explained how in previous titles they would recreate the characters from scratch based off the properties, whereas for Kingdom Hearts III they asked Disney to share their resources with them. Disney have provided the original polygon shapes of characters with guidelines on how to add more detail, such as hair and clothes) on them. However, things didn't always go as planned as those resources were not originally made to be used in a video game. For example, models' joints weren't defined and so had to be added manually and physics-enabled objects like capes needed to be particularly revisited. Of course, making sure your game is as accurate to the film as possible means there needed to be lots of things to be approved over time. Both Disney and Square wanted to make sure that the team were doing an incredible job at recreating their magic and sometimes were there approving things every step of the way. It seemed that every single detail in the process had to get approved before even moving on to the next scene, and any change that they had made needed to be explained. Disney and Pixar not only required changes after things were made; Square needed their approval at almost every stage from concept to finished product. According to Yasue, cutscenes were the most inspected element in the game perhaps due to portraying the source material most intimately. With things needing to be approved almost every minute, other things they had an easier chance with. As it turns out, the crazier the change to the original property the more likely it had a chance of being approved. This is because changing the character so it is not the same but still recognizable, Disney didn't make a fuss due to perceiving it as a new character altogether. For gameplay, they team brainstormed ideas that they thought Disney would be likely to approve for its world and characters before letting them see a walkthrough and accepting comments. Painstakingly, every single gameplay action was scrutinized to the smallest detail. However, Disney's role was not only to correct, but to collaborate as well as things had to have some sort of continuity. For instance, Inoue mentioned that when Square approached Disney with a story about a Wreck-It Ralph summon that pounds the ground, Disney recalled a scene from the movie where he did exactly that. Inoue also talked about how pleased Pixar animators were to see their IPs, such as Monsters, Inc., recreated with technology superior to what they had when those movies were first made. Along with making the Disney experience in Kingdom Hearts III more authentic, getting feedback for their project ended up helping the Square developers in the long run to become better animators and storytellers. Working with Disney was one thing, but also working with Pixar was very different. Pixar was in fact more attached to their property, approving more stages of production and participating in weekly conference calls with the animation teams to ensure the most accurate representation of their IPs. Both Disney and Pixar kept their teams of animators intact following the release of their IPs - and they all had a say in the reproduction of their work in Kingdom Hearts III. Nomura went on to explain how it was working with both companies, how they reacted differently to the same issue (even within the same studio) with how the plot of the world should go as well as how it should look. He also had some convincing to do for the studios to fall in like with his longtime vision of Sora and friends canonically arriving to the Disney worlds.
  3. Kingdom Hearts III director Tetsuya Nomura took part in an exclusive interview with Famitsu, just before the release of the game! This interview is quite lengthy, so we're separating it into multiple articles to make it easier to digest. In the first segment, the game's story was discussed, as well as the game's secret ending requirements, which we've separated into a spoiler tag. Some new screenshots also accompanied this publication. You can read a translation of the interview below. Translations are courtesy of KH13 staff member Mio-chan! As stated above, we will continue to publish more of this lengthy interview as soon as we can! Kingdom Hearts III will release in Japan in less than an hour, on January 25. The game will release worldwide next Tuesday, on January 29! Stay tuned for more info and the international release! Follow our coverage of Kingdom Hearts III here and on social media! Recent articles: - Kingdom Hearts III releases in Japan - Worldwide reviews for Kingdom Hearts III published - Tetsuya Nomura discusses the power of awakening, Roxas, and secret ending requirements in Kingdom Hearts III - Tetsuya Nomura discusses writing the scenario (including dialogue) for Kingdom Hearts III and the game's own Instagram-like social network
  4. Kingdom Hearts III director Tetsuya Nomura took part in an exclusive interview with Famitsu, just before the release of the game! This interview is quite lengthy, so we're separating it into multiple articles to make it easier to digest. In the first segment, the game's story was discussed, as well as the game's secret ending requirements, which we've separated into a spoiler tag. Some new screenshots also accompanied this publication. You can read a translation of the interview below. Translations are courtesy of KH13 staff member Mio-chan! As stated above, we will continue to publish more of this lengthy interview as soon as we can! Kingdom Hearts III will release in Japan in less than an hour, on January 25. The game will release worldwide next Tuesday, on January 29! Stay tuned for more info and the international release! Follow our coverage of Kingdom Hearts III here and on social media! Recent articles: - Kingdom Hearts III releases in Japan - Worldwide reviews for Kingdom Hearts III published - Tetsuya Nomura discusses the power of awakening, Roxas, and secret ending requirements in Kingdom Hearts III - Tetsuya Nomura discusses writing the scenario (including dialogue) for Kingdom Hearts III and the game's own Instagram-like social network View full article
  5. The latest issue of GameRadar's Edge magazine has featured an article about the development of Kingdom Hearts III as a whole through the eyes of Kingdom Hearts director Tetsuya Nomura and co-director Tai Yasue! Edge deputy editor Jen Simpkins had the opportunity to talk to both Nomura and Yasue about the beginning of Kingdom Hearts III's development and how switching from Square Enix's in-house Luminous Engine to Epic's Unreal Engine 4 was a difficult task, the importance of Pixar in Kingdom Hearts III's existence, and much more. You can read their comments below. Edge Issue 328 is available now at newsstands and digitally on the Google Play Store.
  6. Newsweek have published an interview with Kingdom Hearts III co-director Tai Yasue, who discussed the development of various gameplay elements in Kingdom Hearts III. He started by mentioning how the Kingdom Hearts III team took some time to adapt to the switch from the Luminous Engine to the Unreal 4 engine. In regards to the wall-climbing mechanics, he said this was originally planned for Olympus, but was then adapted to fit into all the worlds along with other Flowmotion-like actions. The idea of using Attractions in gameplay came from brainstorming gameplay that would be unique to Kingdom Hearts and also incorporate a classical Disney experience. In regards to choosing Disney worlds, Frozen and Tangled were picked mainly because they excited the development team, as there are many things in terms of gameplay that one can do with a beheaded snowman or a princess with very long hair. Yasue also gave some examples of the different types of specialists hired to enhance specific parts of the game - including someone to make dandelion seeds extra fluffy! Fans can expect a lot of surprises in gameplay, as Yasue described Nomura as a creative force that took the development of the game to unexpected places. "Sheer scale and accessibility" will make Kingdom Hearts III stand out from any other games in the series; due to its wide variety of gameplay, Yasue described it as a "celebration of gaming, old and new." The feature that will contain the series recap videos in Kingdom Hearts III is called the Memory Archive, which will lets fans, new and old, to catch up with key parts of the story so far. Yasue concluded the interview by stating that the Gummi Ship is his favorite part of Kingdom Hearts III; fans can expect a massive overhaul of this standard Kingdom Hearts mechanic, including a vast universe, more freedom, more Gummi blocks, and unique and interesting skins. Yasue is currently making a ramen stand Gummi Ship that can shoot fireballs. You can read the full interview below.
  7. Newsweek have published an interview with Kingdom Hearts III co-director Tai Yasue, who discussed the development of various gameplay elements in Kingdom Hearts III. He started by mentioning how the Kingdom Hearts III team took some time to adapt to the switch from the Luminous Engine to the Unreal 4 engine. In regards to the wall-climbing mechanics, he said this was originally planned for Olympus, but was then adapted to fit into all the worlds along with other Flowmotion-like actions. The idea of using Attractions in gameplay came from brainstorming gameplay that would be unique to Kingdom Hearts and also incorporate a classical Disney experience. In regards to choosing Disney worlds, Frozen and Tangled were picked mainly because they excited the development team, as there are many things in terms of gameplay that one can do with a beheaded snowman or a princess with very long hair. Yasue also gave some examples of the different types of specialists hired to enhance specific parts of the game - including someone to make dandelion seeds extra fluffy! Fans can expect a lot of surprises in gameplay, as Yasue described Nomura as a creative force that took the development of the game to unexpected places. "Sheer scale and accessibility" will make Kingdom Hearts III stand out from any other games in the series; due to its wide variety of gameplay, Yasue described it as a "celebration of gaming, old and new." The feature that will contain the series recap videos in Kingdom Hearts III is called the Memory Archive, which will lets fans, new and old, to catch up with key parts of the story so far. Yasue concluded the interview by stating that the Gummi Ship is his favorite part of Kingdom Hearts III; fans can expect a massive overhaul of this standard Kingdom Hearts mechanic, including a vast universe, more freedom, more Gummi blocks, and unique and interesting skins. Yasue is currently making a ramen stand Gummi Ship that can shoot fireballs. You can read the full interview below. View full article
  8. The latest issue of GameRadar's Edge magazine has featured an article about the development of Kingdom Hearts III as a whole through the eyes of Kingdom Hearts director Tetsuya Nomura and co-director Tai Yasue! Edge deputy editor Jen Simpkins had the opportunity to talk to both Nomura and Yasue about the beginning of Kingdom Hearts III's development and how switching from Square Enix's in-house Luminous Engine to Epic's Unreal Engine 4 was a difficult task, the importance of Pixar in Kingdom Hearts III's existence, and much more. You can read their comments below. Edge Issue 328 is available now at newsstands and digitally on the Google Play Store. View full article
  9. The Kingdom Hearts Perfect Book that was released on December 28th features an interview with Kingdom Hearts director Tetsuya Nomura. We are currently translating the book and will report once we have translated. An excerpt from the interview has been translated already by @aitaikimochii about Nomura's stance on the story. You can read it below. UPDATE [Dec 30, 2018]: The full interview is now available thanks to translations by NihonScribe, Solis, and Mio-chan. The interview features Japanese actress and idol Haru talking about her history as a fan of the series and her favorite aspects of it, as well as featuring Nomura talking about the future of the series, how Frozen was included in the game and even about the story beyond Kingdom Hearts III. You can also take a look at some scans from the Perfect Book towards the end of the article, thanks to KH13 use @Iarumas ! What do you think about the future of the Kingdom Hearts series? Let us know in the comments below!
  10. The Kingdom Hearts Perfect Book that was released on December 28th features an interview with Kingdom Hearts director Tetsuya Nomura. We are currently translating the book and will report once we have translated. An excerpt from the interview has been translated already by @aitaikimochii about Nomura's stance on the story. You can read it below. UPDATE [Dec 30, 2018]: The full interview is now available thanks to translations by NihonScribe, Solis, and Mio-chan. The interview features Japanese actress and idol Haru talking about her history as a fan of the series and her favorite aspects of it, as well as featuring Nomura talking about the future of the series, how Frozen was included in the game and even about the story beyond Kingdom Hearts III. You can also take a look at some scans from the Perfect Book towards the end of the article, thanks to KH13 use @Iarumas ! What do you think about the future of the Kingdom Hearts series? Let us know in the comments below! View full article
  11. Famitsu have recently posted their full interview with Kingdom Hearts series director Tetsuya Nomura online! This interview was previously published in the July 5 issue of Famitsu Weekly; however, it was not published in full. We have already translated some parts of the interview (which you can read here and here); find the rest below! Translations have been provided by KH13 Staff Mio-chan and NihonScribe, and Katie Armstrong and Keytotruth. You can read the rest of the interview in full below. In the light of these new remarks, what are you most excited about in Kingdom Hearts III? Let us know in the comments!
  12. Famitsu have recently posted their full interview with Kingdom Hearts series director Tetsuya Nomura online! This interview was previously published in the July 5 issue of Famitsu Weekly; however, it was not published in full. We have already translated some parts of the interview (which you can read here and here); find the rest below! Translations have been provided by KH13 Staff Mio-chan and NihonScribe, and Katie Armstrong and Keytotruth. You can read the rest of the interview in full below. In the light of these new remarks, what are you most excited about in Kingdom Hearts III? Let us know in the comments! View full article
  13. I understand time travel in Dream Drop Distance for the most part, but there's always been this one thing that I don't really understand. in the game, we are told that the Robed Figure passed on the ability to time travel to Young Xehanort, so that Young Xehanort doesn't have to get rid of his body or something like that. I was confused as to how you can just simply "give" someone the ability to time travel, so I looked into it. I found a Nomura interview where he says this: "to transcend time one must ‘first’ discard their form. As a result of the actions of the Brown Robed Figure, they all were in a state where they had gained the power to transcend time. The Brown Robed Figure explains the facts. The thirteen were summoned at the same time, this time thanks to Young Xehanort who borrowed that power." What does this mean exactly? Am I the only one who has no idea what he's saying here? Could it be the translation that's making it more confusing that it actually is, because I'm not sure what he's trying to say? It seems like he's saying that they all gained the ability to time travel because the Robed Figure was Xehanort reduced to just a heart, but how does that make it so they all have the ability to time travel? Sora and Riku have both been reduced to just a heart before, but they can't just randomly time travel as they please, they need Yen Sid's magic in order to time travel. I thought that you actually need to be a heart while you're time travelling, because that's what Yen Sid said, but Nomura's making it sound like all you need to do in order to be able to time travel is you have to have been just a heart once in your lifetime. That seems way too OP. Plus, it completely contradicts what Yen Sid said. Since this is the case, it makes me believe that's not really what Nomura's saying here, so is there any other way to interpret what he's saying? EDIT: After doing some more digging, I found this in the KH Ultimania: "Discarded his body and became able to travel through time. Traveled back in time to the Destiny Islands and gave Young Xehanort some of his own power. Due to discarding his body and becoming the Robed Figure, all incarnations of Xehanort gained the ability to travel through time. However, the only ones actually able to do so were the Robed Figure and the one he had given his power to, Young Xehanort." I guess it sort of works like how Keyblades work. Just because you have the ability to wield a Keyblade, doesn't mean you have a Keyblade/doesn't mean you know how to summon a Keyblade.. Similarly, just because you have the ability to time travel, doesn't mean you can time travel/doesn't mean you know how to time travel. And what the game really meant by "the Robed Figure gave Young Xehanort the ability to travel through time" is "the Robed Figure shared some of his powers with Young Xehanort". So, it all makes sense...I guess? It "makes sense" in a very Kingdom Heartsy kind of way lol EDIT: Just found this interview with Nomura. What he says he throws me back into confusion: "Nomura: First off, when Young Xehanort made contact with the Brown Robed Figure, that is to say, the Xehanort who called himself Ansem, his abilities were transferred to him. As a result of Master Xehanort tossing his physical body, he was able to exceed time, and this power was carried into the Brown Robed Figure. Thus when Young Xehanort made contact with him, he gained this power. Possessing this power. Young Xehanort functioned as a “portal”, summoning Xemnas and Ansem each time they appeared. That’s why Young Xehanort was there whenever they appeared. Additionally, when Sora and Riku dropped into the worlds of sleep, simultaneously Young Xehanort himself goes into the world of sleep.' I have no idea what Nomura is saying at this point. I really really really hope this gets cleared up in KH3.
  14. KH13 staff were at Square Enix's "Uncovered -Final Fantasy XV" event in Los Angeles on Wednesday and managed to grab an exclusive interview with director Hajime Tabata and Kingdom Hearts series creator Tetsuya Nomura, who were both at the event, sitting just a few rows ahead of us! You can read the interview below: APR 2015 | APR 2014 | APR 2013 | APR 2012
  15. Hey Guys! I just thought I share something pretty cool with you! For those who don't know I'm well acquainted with Paul St. Peter AKA the English VA for Xemnas. He's helped my channel a bit with my outro and advice on certain aspects of speaking and consistency. The last time I got in touch with him we had the great Idea for me to interview him in his Xemnas voice and character! Check it out! I hope you enjoyed that! Subscribe for more!
  16. https://www.youtube.com/watch?v=BDf7uX5-9Q0 Here's the truth. Trust me, it's more surprising and respectable than you initially may have believed.
  17. Interesting watch. Torkarsky is a lot more mellow than I figured he would be. lol
  18. Does that mean he's just as evil as Xehanort? Or does he mean he likes Xehanort as a character but the translator mistranslated it? I can't understand that line in that interview and I feel kinda confused and odd about it. Sorry if I'm missing something. I like Nomura as a director so no offense intended ;-) Just asking.
  19. Still photos of the video Tetsuya Nomura produced with Visual Works have been put up online, which can be viewed below: What do you think Nomura could do with Hatsune Miku in the future? Could it be a game, or something else entirely? Source: http://www.siliconera.com/2014/10/09/tetsuya-nomura-hopes-miku-collaboration-will-lead-something-surprising/#Edqlh7Qpi2hjMCyy.99
×
×
  • Create New...