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During an interview with Dengeki PlayStation, Tetsuya Nomura, director of the Kingdom Hearts series has revealed that the cover artwork for Kingdom Hearts HD 1.5 ReMIX, 2.5 ReMIX, & HD 2.8 Final Chapter Prologue all connect together as a hidden message for Kingdom Hearts III. Tetsuya Nomura says that the 3 pieces of artwork start with Sora sitting, then standing, and finally walking. There is also a flow of time with the 3 pieces of artwork, where 1.5 is sunset becoming night, 2.5 is in the middle of the night, & 2.8 is night breaking into dawn. All of this connects to a hidden message for Kingdom Hearts III. You can read Nomura's answer below, thanks to Catherine Mueller (nichiei.translations@gmail.com) for the translations. While it is uncertain what this message is, this is something for fans to think about as we wait for the release of Kingdom Hearts III. What do you think this hidden message could be? Let us know in the comments below!
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During an interview with Dengeki PlayStation, Tetsuya Nomura, director of the Kingdom Hearts series has revealed that the cover artwork for Kingdom Hearts HD 1.5 ReMIX, 2.5 ReMIX, & HD 2.8 Final Chapter Prologue all connect together as a hidden message for Kingdom Hearts III. Tetsuya Nomura says that the 3 pieces of artwork start with Sora sitting, then standing, and finally walking. There is also a flow of time with the 3 pieces of artwork, where 1.5 is sunset becoming night, 2.5 is in the middle of the night, & 2.8 is night breaking into dawn. All of this connects to a hidden message for Kingdom Hearts III. You can read Nomura's answer below, thanks to Catherine Mueller (nichiei.translations@gmail.com) for the translations. While it is uncertain what this message is, this is something for fans to think about as we wait for the release of Kingdom Hearts III. What do you think this hidden message could be? Let us know in the comments below! Click here to view the article
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It seems like this is becoming normal for us now, . Thanks to our fabulous news translator, Catherine Mueller, we were the only ones to provide translations to a very 'sudden' Nomura interview with Dengeki PlayStation. With that said, our article on the 1.5/2.5/2.8 cover artwork message toward KH3 got looks from IGN, and they gave us a shout for the translations. Wonder when we'll get a wiki page of our own. Haha.
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So I see a bunch of misconception everywhere on what exactly KH2 "Revenge Value" is. It's understandable, as it is a confusing concept. Most people seem to have a general grasp or idea of what it does, but are never clear on its specifics or details. So I'm here to help clear up some confusion, so everyone can understand the game a bit more. So yeah, KH2 is pretty much universally acclaimed to be the best game in the entire series with its incredible combat system and details. One of the reason is due to the implementation of Revenge Value in the game. Simply put, Revenge Value is an invisible counter inside the game within every enemy. It essentially determines when the enemy will retaliate, thus preventing you from infinite-comboing an enemy to death (although there are a few exceptions of these). To give you an idea, no other game had a system as complex as this. KH1 had a very simple Revenge Value system for certain bosses (i.e. Riku-Ansem in Hollow Bastion can take 4 hits before retaliating, Sephiroth takes 4 consecutive hits or 7 separate hits before teleporting). ReCoM obviously didn't have Revenge Value, due to its Card system. The other handhelds (BBS, Days, Coded, DDD) all didn't have a revenge value system, and the bosses/enemies seemingly retaliated whenever they felt like with zero consistency, which is also why many criticize the gameplay of those games; and with good reason too. Anyways, in regards to Revenge Value itself; most people understand what it is, but there are far more details and complexity behind it. Revenge Value is not the only counter that determines how a boss or enemy acts. There are also HP barriers to take into consideration, as well as other invisible counters such as Flinch Count or Action Count. I'm not gonna go TOO in-depth into those, or else this will turn a literal book about KH2 mechanics, but just know that Revenge Value, perhaps the most important, is not the only invisible counter that affects enemy patterns. I'll break this down slowly. There are two types of retaliation that enemies can do. 1. You hit their Revenge Value and they retaliate. 2. You stop attacking them and they retaliate. We'll call these "Forced Revenge" and "Normal Revenge" respectively for simplicity. Both come into consideration when fighting. When you're attacking an enemy too much and hit their Revenge Value, they strike back. If you stop attacking them but haven't reached their Revenge Value, they'll still strike back, but most likely with different attacks (this is where other counters such as Action Count comes into play, but I won't get into that once again). It's really simple to understand; attack too much, they counter. Stop attacking, they counter. So you might be asking at this point: is Revenge Value a constant thing? Or does it change and differ with bosses/enemies? The latter would be correct. Revenge Value for every boss is a number, but it differs from boss to boss. Here's a little list: -Axel II = 11.5 -Pete (Timeless River) = 12.5(first phase)>10(second phase)>8.75(third phase)>7.5(fourth phase)>6.25(final phase) -Hyenas = 7.5 -Scar = 6.25 -Luxord (Story) = 9.375(first phase)>6.875(second phase) -Armor Xemnas = 10(first phase)>6.25(second phase) -Final Xemnas (Zebraman) = 9.375 -Zexion(Absent Silhouette) = 15.625(first phase)>12.5(second phase)>9.375(final phase) -Vexen (Absent Silhouette) = 18.75 -Vexen (CoR Data) = 15.625 -Saix (CoR Data) = 12.5(first phase)>9.375(second phase) -Lingering Will/Terra = 25 -All Data Battles (excluding Vexen and Saix) = 9.375 -Every other boss = 12.5 That is the Revenge Value of every single boss in the game. Most have a RV of 12.5, but the ones I listed above are the exceptions. Basically, if you attack them to a point where their RV exceeds their limit, they will retaliate. Simple enough, right? So in regards to how RV is actually built up: each individual attack Sora has will add a certain amount of Revenge Value. Here's another list: -Ground horizontal swing = 1 -Ground vertical swing = 1 -Ground thrust = 1 -Ground Vertical Finisher = 3 -Ground Horizontal Finisher (when there are a bunch of enemies around Sora) = 3 -Aerial upper swing = 1.5 -Aerial drop swing = 1.5 -Aerial vertical finisher = 3.5 -Aerial horizontal finisher = 3.5 -Upper Slash (square) = 3 -Horizontal Slash (square) = 1.5 -Finishing Leap (square) = 3 -Retaliating Slash (square recovery) = 1.5 -Slapshot = 1 -Dodge Slash (lol) = 1 -Flash Step = 1 -Sliding Dash = 1 -Vicinity Break (or Round Break) = 1 -Guard Break finisher = 3 -Explosion finisher = 6 -Aerial Sweep = 2.5 -Aerial Dive = 1.5 -Aerial Spiral = 1.5 -Aerial Finish = 3.5 -Magnet Burst (or Magnet Splash) = 3.5 -Counterguard = 1 -Form Transformation = 0 -Firaga = 1 -Firaga Finish = 3 -Blizzaga = 2 -Blizzaga Finish = 4 -Thundaga = 4 -Thundaga Finish = 4 -Magnet = 4.5 -Reflect/Finish = 3 Those are all of normal Sora's abilities and their Revenge Value. It's a pretty long list, as you can see. There are even more for Drives, Summons, Limits, etc. but I obviously won't list them all out. If you're curious, check this thing out; it pretty much lists out all the Revenge Values. http://pastebin.com/mKMSsDfL (also where I got a bunch of this info ) Revenge Value and the type of Revenge also changes depending on where you hit the boss. For example, if you strike Roxas' Revenge Value in mid-air, he'll do his downward spiral attack. If you strike his Revenge Value on the ground, he'll do his long ground combo. It's different for every boss, and it really adds a lot to the learning factor of the game. If you've ever seen any speedruns of KH2, you'll notice a lot of RV manipulation. The biggest example is probably the Roxas fight in a 2FM speedrun; it's a very specific use of combos, Magic, and well timed Reflects to perfectly manipulate Roxas to do whatever we want him to do. It's a really nifty thing to know and really adds a lot of depth into the gameplay you've never realized before. There are exceptions to revenge value, of course. One example would be using Peter Pan against Saix, where by spamming aerial hits nonstop, you can basically stun lock him to death. Saix doesn't retaliate in this example because his retaliation has a really slow charge up, and Pan's dagger has a lot of stun lock properties to it. As such, every time Saix attempts to retaliate, Peter Pan will simply stun him and break him out of his retaliation animation with his dagger, basically leaving him stun locked in a loop until he dies. Another example of RV exception is Firaga, which has several unique properties to it. Firaga adds zero Revenge Value until the last hit of the attack. As such, a lot of speedrunners would abuse this to chain Firaga combos on bosses. In addition, Final Firaga adds very little Revenge Value if the Keyblades spinning around Sora also hits them. This is how people can chain Firaga combos on bosses. There are other exceptions out there, but once again, I'm not gonna cover them in too much detail. For the most part, just understand that Revenge Value is a thing inside the game, and it works. Most of the time. When a boss uses an attack, their Revenge Value will typically drop to zero. There are hacks/cheats demonstrating this, and you can probably look up "Revenge Value code" on YouTube or something and find several videos of it. Either way, it's a good illustration of how Revenge Value actually looks if we could see the counter. Some skeptics might ask, "What exactly does this do in KH2 gameplay that makes it so good? If we all understood Revenge Value, doesn't that mean we can manipulate all bosses in the same way?" And to a degree, that is true; if you fully understood Revenge Value and how each of your attacks affect a boss, you would know exactly when a boss retaliates and know exactly how to counter. However, that's difficult. That's extremely difficult to do. Not even the best KH players in the world know how one boss will react to each one of your attacks. You might've seen a bunch of people do no damage challenges, with crazy restrictions, etc. They can do that because they're so knowledgeable about that one fight. It differs from boss to boss, the way they retaliate, the RV they have, and fully understanding that for every single enemy in the game is pretty much impossible. For the most part, people who are playing the game on high difficulties get an idea of how RV works, even if they don't know it exists. For example, they may die several times fighting a Data battle on LV1 Critical Mode, but then they realize, "Hey, Marluxia retaliates exactly after ___ hits and attacks + a thunder, so if I Reflect immediately afterwards, I can avoid it!" That's what makes KH2 so incredible and complex; when you set your mind to "take as least damage as possible" instead of "mash X to win", you really start to learn about its mechanics. You start realizing when to avoid, when to dodge, and when to attack for an opening. You get rewarded for dying, because you learn something new. A lot of people never discover this side of KH2 because they're too busy mashing X, but those who do quickly fall in love with the game because its such a genius system. If you're one of those "mash X to win" people, I urge you to give Critical Mode a try. Don't go out of your way to grind in frustration because you can't beat a fight; instead, try learning the fight and avoiding the attacks, and at least get a vague idea for the Revenge Value of the boss and how they retaliate. I guarantee you, you'll beat it eventually, and you'll (probably) have a blast doing it. Anyways I'm ranting now and this has gone on for way too long so I'll end it here. I realize it's not much for discussion, but any questions/feedback and stuff would be really cool. Hopefully I taught you something new (assuming you actually bothered to read through all this crap), and have a wonderful day
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Do you think Kingdom Hearts 1.5 and 2.5 should be re-released on the PS4?
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- PS4
- Kingdom Hearts HD 1.5
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So this isn't something that I see very often; KH2 is probably the most liked KH game in the entire series, and for good reason too. But the thing is, people tend to treat it as if it's some sort of angelic game that was descended from the heavens with absolutely zero flaws to it, which unfortunately really isn't true. So yeah, I'm curious on some of your input on the flaws of KH2 and how it could've been better. I'd say between story and gameplay, story was the weaker part of KH2. Organization XIII was awesome and all, and I'm not calling the story bad either; however, I just don't think it can compare to the first game's story and the charm it had in it. That doesn't make it bad of course, since the first game's story was just so exceptionally good. That being said, it would've been cool to see a bit more involvement of Disney Worlds in the direct story like KH1 did so well. So in terms of gameplay, people say it's perfect. And really, I don't have much to argue with you there. The battle system is amazing, the combat is fluid and fun to use, and there's so much variety and choices for your moves. The enemy AI, for the most part, is good and is by far the most complex and skill-required combat system in the entire series. However, I'd have two main complaints for KH2 (which actually sort of ties into each other). Firstly is of difficulty. People say KH2 is easy, and to be fair, it really is. Even stuff like Proud Mode, most players can charge through mashing X and they'll die a few times to the harder fights (Xaldin, Demyx, Xigbar, etc.) but then they'll get past them, usually through grinding or just repeated attempts. This ties into the second complaint, which is of the game's ability to teach you. I'd say CoM actually did this the best out of all the KH games; you go into CoM utterly confused, but if you stick with it and get past the learning curve, you suddenly realize how easily you can use the cards and the battle system to customize your own powerful deck. It's not like the game tells you directly to do "this and this", but instead, you learn because the game PLACES you in situations where you're forced to learn. KH2 should've done this, but failed. Many casual players will get through the game just fine by mashing X. It's only until they see stuff like speedruns or inevitably reach the post-game 15(is it 15? I'm not even sure) super bosses where they realize that the game is a lot more complex than they thought. That's the thing; despite KH2's complexity, the game never really forces you understand this. It never forces you to understand the vague concept of Revenge Value and how you can't infinitely combo a boss, since you can mash your way through most fights and just tank the damage they deal anyway. You don't need summons, limits, drives, and magic. They don't put you in situations where you're forced to use these things to make your life easier. And that is the problem with KH2; with all these awesome things they give you and these awesome AI mechanics, you never really understand what the point to them is...unless you play Level 1 Critical Mode. I love LV1 Crit. It's the perfect challenge, and it forced me to learn the game to the fullest. I had to use every resource available to inch my way forward, only to meet another road block, and eventually find out, "hey, this attack works really well against this guy!" and then manage to win. KH2 should've been designed originally after the model of LV1 Crit, because it truly forces you to think about all the available options you have. This is also the reason why others call KH2 a button masher; because in some ways, it actually is one. So yeah that's my little interpretation of KH2 and its flaws. Curious if you guys have any opinions on this, it'd be cool to know
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In a recent interview with Gamespot at E3, Tai Yasue, co-director of the Kingdom Hearts series, says that Kingdom Hearts HD collections (1.5 & 2.5) have not been ruled out completely for the PS4. You can read what he said below. In addition to stating that about the possibility of HD collections on the PS4, he also says that Kingdom Hearts III is going smooth right now. Are you excited to hear the possibility of Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX coming to the PS4? Let us know in the comments below!
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In a recent interview with Gamespot at E3, Tai Yasue, co-director of the Kingdom Hearts series, says that Kingdom Hearts HD collections (1.5 & 2.5) have not been ruled out completely for the PS4. You can read what he said below. In addition to stating that about the possibility of HD collections on the PS4, he also says that Kingdom Hearts III is going smooth right now. Are you excited to hear the possibility of Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX coming to the PS4? Let us know in the comments below! Click here to view the article
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I actually don't see many discussions regarding gameplay mechanics of KH3 in comparison to the massive amount of story theories and speculations, so I figured, to spice things up a little, I'm gonna ask all of y'all a question that I've been wondering about for a while now. What type of Level 1 playthrough do you want for KH3? (Under the assumption that KH3 will have the option for you to play through at level 1) That sounds really vague, but I'll clarify now: In KH1FMHD and KHBBSHD, level 1 in those games came with strange properties. The ability "EXP Zero" basically gave you boosts so that you wouldn't be ridiculously weak and deal chip damage by end-game. Simply put; they buffed certain aspects of your attacks, and in KH1, puts a damage cap on enemies so that they can't kill you in one hit even if you're fighting against a battle level 99 enemy. For example, fighting Sephiroth in KH1 would most definitely kill you in one hit at level 1; however with EXP Zero equipped, you can survive up to 3 hits from him (or something like that). Meanwhile in KH2FM, there was damage scaling. This meant that the damage you deal is automatically scaled to the battle level of the world. If you were level 1, but in a battle level 99 area, you would be dealing the minimum damage you can deal in a battle level 99 area, which is probably around level 50 damage normally or so. Basically what this means is that you would be dealing the same damage at Level 1 as Level 49 in this area, because your damage is automatically scaled up. This applies to all other areas; basically, it prevents chip damage. However this scale only applies to Strength and Magic, so you are just as vulnerable in terms of Defense, meaning enemies late game will kill you in 1 hit. Personally I thought the 2FM system was genius, as it prevented the game from being super tedious and boring, but also provided an exciting and difficult challenge. It didn't only apply to level 1 either; for example, if you were, say, 20 levels underleved in an area, you wouldn't be dealing chip damage; your damage would instead be scaled up according to the battle level of the area. Chip damage was a thing in BBS (psp) at level 1; they didn't have damage scaling, so you would be doing absolutely nothing to enemies at Level 1, making the game almost impossible in some areas. They fixed this in BBSHD by adding hidden properties to EXP Zero, but I personally liked the KH2 system better; no hidden properties of the ability, but instead, hidden game mechanics to make the game better designed around a low level/level 1 playthrough. So I'd love to see the 2FM damage scaling system back in KH3. What about you guys?
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there is a lot of kingdom hearts games and a lot of bosses to go with them. So witch boss is any kingdom hearts game did you like battling the most? For me it was......... well I dont have one
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I was thinking if you have played 1.5, 2.5, and 2.8, in KH3 after Sora gets his new clothes, the bonus you get is a pallet swap for Sora's new outfit that represent each of Sora's clothes: KH1 Sora, KH2 Sora, and KH3D Sora. Of course, to make this fair for the people who hasn't played them/didn't get a chance to, they can be achieved by doing some challenges within the game.
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- Kingdom Hearts III
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I was given the honour of interviewing the CEO/Producer of VGO - Video Game Orchestra, Shota Nakama on behalf of KH13.com. VGO is a combined orchestra and rock band that performs contemporary arrangements of video game music. They're located in Boston, United States where they have in recent years recorded the soundtracks for Square Enix games, Lightning Returns: Final Fantasy XIII, Kingdom Hearts HD 2.5 ReMIX and now Final Fantasy XV. I asked him about how he started working with Square Enix, what its like playing the games after working on their soundtracks, differences between working on Lightning Returns: Final Fantasy XIII's and Kingdom Hearts HD 2.5 ReMIX's soundtrack, what its like working with Masashi Hamauzu, the lead composer of the Final Fantasy XIII series and Yoko Shimomura, the composer of the Kingdom Hearts series and more. You can read the entire interview below. Big thanks to VGO for making this happen.
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- Yoko Shimomura
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I was given the honour of interviewing the CEO/Producer of VGO - Video Game Orchestra, Shota Nakama on behalf of KH13.com. VGO is a combined orchestra and rock band that performs contemporary arrangements of video game music. They're located in Boston, United States where they have in recent years recorded the soundtracks for Square Enix games, Lightning Returns: Final Fantasy XIII, Kingdom Hearts HD 2.5 ReMIX and now Final Fantasy XV. I asked him about how he started working with Square Enix, what its like playing the games after working on their soundtracks, differences between working on Lightning Returns: Final Fantasy XIII's and Kingdom Hearts HD 2.5 ReMIX's soundtrack, what its like working with Masashi Hamauzu, the lead composer of the Final Fantasy XIII series and Yoko Shimomura, the composer of the Kingdom Hearts series and more. You can read the entire interview below. Big thanks to VGO for making this happen. Click here to view the article
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- Yoko Shimomura
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Back in December, Tai Yasue, the co-director of the Kingdom Hearts series revealed that both Kingdom Hearts HD 1.5 ReMIX & HD 2.5 ReMIX could make their way to PlayStation 4. However, in an interview with Ruliweb, Tetsuya Nomura, the director of the Kingdom Hearts series has stated there are no plans to do so. The most likely reason for this appears to be that they do not want to delay Kingdom Hearts III, as both HD 1.5 ReMIX & HD 2.5 ReMIX were both developed by the Kingdom Hearts team for unknown reasons. Tai Yasue stated in the interview linked above that they did not want Kingdom Hearts III delayed. Another likely reason is that the PlayStation 4 requires all games to have digital versions while both HD 1.5 ReMIX & HD 2.5 ReMIX did not on PlayStation 3, likely due to licensing issues. Thanks go to @RedMakuzawa for the tip, Jess from Tumblr and Amber from Tumblr for the translation.
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Back in December, Tai Yasue, the co-director of the Kingdom Hearts series revealed that both Kingdom Hearts HD 1.5 ReMIX & HD 2.5 ReMIX could make their way to PlayStation 4. However, in an interview with Ruliweb, Tetsuya Nomura, the director of the Kingdom Hearts series has stated there are no plans to do so. The most likely reason for this appears to be that they do not want to delay Kingdom Hearts III, as both HD 1.5 ReMIX & HD 2.5 ReMIX were both developed by the Kingdom Hearts team for unknown reasons. Tai Yasue stated in the interview linked above that they did not want Kingdom Hearts III delayed. Another likely reason is that the PlayStation 4 requires all games to have digital versions while both HD 1.5 ReMIX & HD 2.5 ReMIX did not on PlayStation 3, likely due to licensing issues. Thanks go to @RedMakuzawa for the tip, Jess from Tumblr and Amber from Tumblr for the translation. Click here to view the article
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I just finished up Timeless River. I'm getting ready to go into Floating Island to unlock the Pirates of the Caribbean world, but every time I try to load up the Gummi Ship selector, the game throws me to the "loading trophies" screen and then to the game select screen. Has anyone else had this problem? And is there anything I can do to fix it? I've already tried resetting the system, and that didn't help. Any tips or ideas would be greatly appreciated!
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(Contains Spoilers) Hello Fellow Keyblade wielders! I have a theory to tell you all today. The info I'm about to share has no photage by me at the moment, if requested, I shall record my explanation including examples. Most of us have played kh2 correct? And most have played it on kh2.5? So I'm sure some of us are aware of the 2.5 exclusive cutscene just before the demyx battle in hallow bastion.(Spoiler) The cutscene with the mysterious figure going up to ansems CPU and inserting a disk then typing "Another" and commences on typing a list of names,words etc. Then he proceeds downstairs where he strolls along a long slope into a hallway where he enters a room with aquas armour and keyblade and says "its been a long time friend" *or something like that*. Well I'm here explain my point of view, I think when he or she *you never know* was typing the list of names or words etc., the names were XEHANORT, AQUA, VENTUS, TERRA, ANSEM and XEMNAS, the names fit perfectly so I don't really know...I was just curious to see what you guys think. Let me know and share your ideas!
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I need to get medals to unlock No Heart and Master Eraqus armour. So, whats the fastest way to get medals? Btw what's the easiest way to win command board games
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There really wasn't any category to put these in so I put them in wallpapers for now. Anyway I made these quote photos (It's kinda a trend on Instagram). I hope you like them.
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I platinumed Kingdom Hearts 2 Final Mix!! Gummi Ship missions were hard, but that didn't stop me! Check it out on my PSN account. It's pick4play91
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I've defeated Lingering Will on Critical mode! This guy is by far the hardest boss in the KH series. He attacked me all the way down to 1 HP, and I transformed into Final and finished him! Now I got my gold crown! YEAH!
- 9 replies
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- KH2.5
- Lingering Will
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In an interview with Kotaku at last month's European launch event for Kingdom Hearts HD 2.5 ReMIX, Tai Yasue the co-director of the Kingdom Hearts series spoke about Kingdom Hearts HD 1.5 ReMIX & HD 2.5 ReMIX being good training for new staff members in preparation for Kingdom Hearts III. He also discusses respecting source material and sharing ideas with the Final Fantasy XV team for the new hardware. You can read the interview below.