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Found 1,833 results

  1. What is the best world in Kingdom Hearts III? As a reminder, please mind the Spoiler Policy and use the spoiler tags if you going to go into detail of the worlds.
  2. So... It's been almost a month since KH3 released. Enough time for emotions to simmer down and solid opinions to form. And my opinions? They are very conflicted. This is gonna be a long and rambly post that goes through a lot of my feelings toward this Final Chapter, so be warned. This also kind of my review I guess, so let's goooo. Let's start off with the easy stuff: Gameplay. It's brilliant. The Air slide is absolutely perfect, and being able to use items and guard midair is amazing. I will say that the game is quite easy, I played through on standard mode and even in KH2 standard mode there were parts I felt challenged by (damn you hot rods). This game though, I felt like I died probably four or five times, and at least twice it was because I wasn't paying attention. However that is probably gonna be an easy fix with a critical mode patch. Attractions are a little annoying with their frequency but you can easily choose not to use them. However an option to disable them would be so welcome. The music is absolutely amazing, Tension Rising being a huge favourite of mine. I have nothing else to say because it's all just so damn good, The Other Promise, Vector to the Heavens GAH IT'S ABSOLUTELY BEAUTIFUL. And then the writing and story..... sigh I'm under no illusions when it comes to Tetsuya Nomura and his mastery over the craft of storytelling. But I have always maintained that he could always bring out the emotions - whether they be of sadness, excitement, and anything inbetween. However due to how streamlined and rushed the endgame is, and how the buildup is practically non-existent, I'm not so sure that I can even say this much anymore. In KH1, when everyone is separated and you have to go your own ways, it's heartbreaking because there was all this buildup to Sora, Kairi and Riku finally being together again, and then Riku steps upto the plate and as far as Sora is concerned practically sacrifices himself. You feel that sadness and then Simple and Clean hits and then "Nothing's like before". KH2 has you search for Riku as your driving purpose, and the ending is sooo satisfying because you've finally earned your happy ending. Days and BBS end tragically, and in Days' case, it's somehow worse because we all know what happens to Roxas. You play through Roxas' monotonous routine, you get to see him develop and then you see it all snatched away. In BBS, it's a tale of three friends and how their bonds with each other are tested, and at the end, you feel for these characters and their fates. The key thing here is buildup. KH3 didn't have much of that. At all. This was supposed to be the magnum opus of the series thus far. Even Nomura considered it a finale of sorts otherwise why would he have called 2.8 the Final Chapter Prologue? And yet, and yet... The story fell flat. Practically every twist and turn was shown in the trailers. The trailers created an image of a KH3 that was not true. How many of us felt Aqua would be an early game boss due to Nomura expressing surprise at how shocked the fans were. In fact Nomura was shocked at how much he was asked about FF inclusion. Nomura was shocked at Radiant Garden coming in fifth place in a popularity poll. Nomura then expressed a desire to make Disney Worlds so good that fans would love them more. That's not how it works big guy. This is a man who is clearly not in touch with his fanbase at all. For the past seven years we have all been hotly anticipating this title, being shown bombastic trailer after bombastic trailer; each one trying to outdo the other in terms of hype amplification. This is a drastic change from prior years when we had handheld after handheld, each one being more experimental than the last that led us all into an expectation that perhaps that would now be Kingdom Hearts' direction. And then 2013 came. Just from the look of the gameplay, and the 2015 trailer giving us the first real snippet of story, and every trailer after that showing off how Numberish and not Spinoffish KH3 was shaping up to be. Alas, the real secret the trailers kept us from would be the prevalence of UX plot points. The vastly reduced Original Worlds, the complete absence of Final Fantasy, the absolutely dire pacing of the story and the complete lack of explanation of anything that this game created is something that has not been present in every KH game, let alone a numbered one. It's sad that the finale of this years long saga goes out with a frustratingly loud misfire. I wanted to like this game so badly, and tried to convince myself that these were all surface level complaints but honestly? They're not. These are the things that set the numbered titles apart from the mediocrity of the spin-offs. KH3 felt like a spinoff. And I hate that I feel that way.
  3. As Kingdom Hearts III came out almost one month ago on January 29, so did the first attempts to look up for all the “hidden truths” veiled into the deepest parts of the game. Although datamining seems impossible at the moment, in this article we will try to sum up all the known discoveries to date made through save editing. Be aware that some of the following medias might be spoiler, so keep reading at your own risk. The first and the most curious finding goes to @Keytotruth. Apparently, Kingdom Hearts III does have some sort of “Critical” Mode. In a quick image comparison, you can spot a clear difference between the HP and MP bar from a Proud Mode save file, and a “Critical” Mode one, as in the letter, the two are considerably reduced. More infos to come. Plus, it looks like beating the game on “Critical” is not going to be displayed into the final Battle Report (credits to @Soraalam1). Thanks to @xeeynamo and @Keytotruth, Aqua managed to get working outside the Vanitas boss fight (which is her only playable moment in the whole game). The negative side is that she is playable on Land of The Departure only. It is also interesting to notice that Aqua has an unused idle face, which might lead to the hypothesis of previous development plans to make her playable during other game phases. Here you can both check out some in-game screenshots and a recorded video from @xeeynamo. One more interesting finding goes to @xeeynamo and @Keytotruth, who accomplished to equip some of the unused (but existent within the game) Keyblades, like Braveheart (Riku’s new Keyblade), Way to Dawn, Master’s Defender and Mickey’s (still) unnamed new Keyblade. In one of his screenshots, @xeeynamo also displayed the possibility to wield Donald’s Mage’s Staff+. Note that no Keyblade beyond Riku ones seem to deal any kind of damage. Here you can both check out some in-game screenshots and a recorded video from @xeeynamo. Thanks to @The13thVessel it is now available a guide to explore San Fransokyo out of its boundaries. You might be willing to check it out, so be sure to follow the exact steps to avoid getting sora despawned. Another compelling discovery from @Keytotruth is that Cura’s 4th spell level, Curaza, does actually exist within the game. However, it seems it can only be triggered by eating some specific food. He also managed to cast in-water spells on the ground. @Keytotruth also noticed an interesting detail concerning the plushies from the King of Toys UFO boss-fight room. Apparently, they have their own unique sounds, which are almost unnoticeable during the boss fight because of both BGM and SFXs. What’s your opinion on these newly found discoveries about the game? Remember that we’ll make sure to constantly update this article whenever something new comes out.
  4. As Kingdom Hearts III came out almost one month ago on January 29, so did the first attempts to look up for all the “hidden truths” veiled into the deepest parts of the game. Although datamining seems impossible at the moment, in this article we will try to sum up all the known discoveries to date made through save editing. Be aware that some of the following medias might be spoiler, so keep reading at your own risk. The first and the most curious finding goes to @Keytotruth. Apparently, Kingdom Hearts III does have some sort of “Critical” Mode. In a quick image comparison, you can spot a clear difference between the HP and MP bar from a Proud Mode save file, and a “Critical” Mode one, as in the letter, the two are considerably reduced. More infos to come. Plus, it looks like beating the game on “Critical” is not going to be displayed into the final Battle Report (credits to @Soraalam1). Thanks to @xeeynamo and @Keytotruth, Aqua managed to get working outside the Vanitas boss fight (which is her only playable moment in the whole game). The negative side is that she is playable on Land of The Departure only. It is also interesting to notice that Aqua has an unused idle face, which might lead to the hypothesis of previous development plans to make her playable during other game phases. Here you can both check out some in-game screenshots and a recorded video from @xeeynamo. One more interesting finding goes to @xeeynamo and @Keytotruth, who accomplished to equip some of the unused (but existent within the game) Keyblades, like Braveheart (Riku’s new Keyblade), Way to Dawn, Master’s Defender and Mickey’s (still) unnamed new Keyblade. In one of his screenshots, @xeeynamo also displayed the possibility to wield Donald’s Mage’s Staff+. Note that no Keyblade beyond Riku ones seem to deal any kind of damage. Here you can both check out some in-game screenshots and a recorded video from @xeeynamo. Thanks to @The13thVessel it is now available a guide to explore San Fransokyo out of its boundaries. You might be willing to check it out, so be sure to follow the exact steps to avoid getting sora despawned. Another compelling discovery from @Keytotruth is that Cura’s 4th spell level, Curaza, does actually exist within the game. However, it seems it can only be triggered by eating some specific food. He also managed to cast in-water spells on the ground. @Keytotruth also noticed an interesting detail concerning the plushies from the King of Toys UFO boss-fight room. Apparently, they have their own unique sounds, which are almost unnoticeable during the boss fight because of both BGM and SFXs. What’s your opinion on these newly found discoveries about the game? Remember that we’ll make sure to constantly update this article whenever something new comes out. View full article
  5. Edit: On a technicallity one may say Sora is journeying with Donald and Goofy in Chain of Memories, but the way the game is styled really only has Sora/Riku calling on the power of their friends memories. Even still, yes, Sora is with them In Castle Oblivion.
  6. There's a Disney world topic, why not an original world one?
  7. You know what? I'm glad they didn't take too long getting this game out the door. In all seriousness, to say that this has been a long wait would be an understatement. While there have been plenty of games released on plenty of not-home consoles over the years, the 13 year gap between Kingdom Hearts II and Kingdom Hearts III was a long one. For better or for worse, KH3 was the game that every KH fan has been waiting for since Mickey's letter popped up in the epilogue of KH2. And now, after several years, a full engine switch, multiple HD collections, and a few more delays, Kingdom Hearts III was finally released on PlayStation 4 and Xbox One on January 25th, 2019. I will be reviewing the standard PS4 version of the game today. The series has seen plenty of highs, and plenty of lows, since the days of KH2, but to say that KH3 is a hyped game would be... putting it mildly, let's say. That being said, such a long wait is sure to create high expectations. After all of this time, is KH3 able to stand on its own, or is it crushed under the weight of those expectations? Let's find out. Before we get started, a quick word. This review will be dealing in spoilers from the entirety of the series. However, due to KH3 being less than a month old and the nature of the wait behind its release, I will NOT be delving into specific spoilers for KH3 itself. That being said, I will give a basic plot synopsis and be discussing what I think of certain characters and how they're handled, so if you want to go in COMPLETELY blind, don't read any further. You've been warned. Story Kingdom Hearts III takes place immediately following the events of Dream Drop Distance, and the epilogue of Birth By Sleep 0.2: A Fragmentary Passage. Jesus, these names... Anyway, Sora has returned from the Realm of Sleep to continue his adventures. However, because of his defeat at the hands of Young Xehanort in 3D, Sora has found himself stripped of most of his strength, as well as the highly coveted Power of Waking. This is kind of a huge problem, since the groundwork for a new Keyblade War is nearly finished by a freshly resurrected Master Xehanort, who plans to pit a group of 13 Darknesses against an opposing 7 Lights to forge the X-Blade and finally unlock Kingdom Hearts. While Kairi and Lea train together to prepare for the coming conflict, and Riku and Mickey venture further into the Realm of Darkness to try and save the fallen Keyblade Master Aqua (and hopefully her own friends afterwards), Sora once again joins Donald and Goofy to travel to various Disney worlds in order to regain his lost power and hopefully uncover the secret behind the Power of Waking. However, Sora is on a strict time limit: if he and the others can't form their seven Lights, Xehanort's new Organization XIII will begin going after the seven Princesses of Heart instead. It's up to Sora and friends to keep them safe, save their old friends, and put a stop to Xehanort's schemes once and for all. So I'm going to be VERY blunt here: Kingdom Hearts III's story is meant for long time fans of the series, and no one else. Despite what the short recaps in the menu screen will have you believe, I advise STRONGLY against picking up KH3 without having played the other games in the series first, if story means something to you. That's not to say you won't get it, but there there are a lot of moments in KH3 that won't have the same emotional punch if you haven't experienced the rest of the series for yourself. No matter which promo guy from Square Enix tells you that KH3 is the perfect point of entry for the series, don't believe their lies. Now look, I'm not gonna pretend that the Kingdom Hearts story is high art or anything. KH gets a lot of crap for being overly convoluted and hard to follow, but I've always found that as long as you've played the games in chronological order (of release), things flowed mostly well. Once time travel was introduced in KH3D, however, I had to accept that at some point, the plot had kinda gone off the rails. I was pretty sure that KH3 was going to be a complete mess of ideas and concepts that are barely explained and open up gaping plot holes, especially after 0.2 ended up being a prequel about how Mickey ended up shirtless in KH1's ending, and also Aqua was just there the whole time. Which is why I was so surprised that KH3 plays things mostly straightforward. To the game's benefit, it largely avoids introducing any more new concepts to the series' expansive lore, and focuses instead on wrapping up the plot threads that have been going for well over a decade at this point. Same goes for the characters, who are (besides the Disney worlds) all returning members of the cast from previous games. Your goal at the beginning of the game is crystal clear: stop Xehanort. Every single thing you do in KH3 is a step to hopefully achieve that goal. It does take a while to get to that goal, however, because KH3 has some pretty severe pacing issues. What I mean by that, is that all of the super heavy plot stuff is in the final act of the game. KH2 did something similar, but it also had a three hour set-piece in the middle to let you know that things were just getting started. Kingdom Hearts III, however, does not do that. You spend about 85% of the game going through the Disney worlds, and the final 15% is the climax. Speaking of those Disney worlds, they're a mixed bag. I'd say it's a pretty even 50/50 split in quality. A few of the worlds tell completely original stories that are able to weave together with the overarching plot pretty organically, and have a few moments that are genuinely amazing (if you've beaten the game, you know exactly which two I'm talking about). On the other hand, a few of the worlds once again fall into the trap of just being a rehash of the movie it was based on. Arendelle is a particularly egregious example, with an uninteresting setting and a plot where every original character is completely irrelevant. It's probably one of the worst worlds in the series, honestly (not THE worst. I haven't forgotten about you, Atlantica). I mentioned earlier that the climax was where most of the story was, which is disappointing in its own right. But that being said, the climax was pretty much everything I was hoping for, and more. From the moment the endgame begins, Kingdom Hearts III never lets up. It's an endless wave of amazing moment after amazing moment, with multiple characters' plotlines from years worth of games finally coming to a close. On top of the overwhelming excitement, I'm not ashamed to admit I teared up a few times as well. While the overarching plot of KH has gotten a bit out of control over the years, I've always found that Tetsuya Nomura's strongest area was his characters, and that continues to ring true for me. All of my favourite characters had incredible moments and wonderful payoffs. And while the ending has proven divisive among fans, and I can definitely understand why, I was personally largely satisfied with how things played out. I was looking for the end to the Xehanort Saga, and that's what I got, in addition to almost every single character getting their moment to shine. Key word being almost, because let's talk about Kairi. I'm not going to spoil anything, don't worry, but Kairi has always been a bit of a weak link in the main cast, albeit with hints of a good character trying to break out. She was very much little more than a damsel in distress in KH1, but she also had a fierce and fun attitude that made her likable enough to make you want to go on this journey to save her. And while KH2 Kairi is forced into a brief damsel role once again, she definitely has more agency, as well as a desire to fight back and take what she wants. Kairi becoming a Keyblade wielder and a frontline fighter was one of the aspects of KH3 I was looking forward to the most. Having beaten KH3, I can say with complete confidence that Nomura has no idea what he's doing with Kairi, and whatever attempts he made to give her more agency have fallen flat on their face. This is the WORST version of her by a significant margin, and I can only hope that she's either given her own game to fix what was done to her here, or just left alone for the rest of the series to avoid any more damage being done. Gameplay Buckle up, ladies and gentlemen, because there's a lot to get through here. Kingdom Hearts III is an Action RPG that has ditched the strappings of its portable incarnations in favour of the streamlined mechanics of the original PS2 games. You'll be wandering vast worlds, striking down enemies of all kinds, leveling up, equipping new abilities, and casting magic. You know the gist of it by now. The game was developed by the Osaka team, the guys behind BBS, 3D, and 0.2. Why is this important? Well, there's a certain... word in the KH community that has set off a bit of a firestorm. You probably know what I'm talking about, but it's used to describe the difference between the combat of KH2, and the combat of its portable counterparts. Particularly in how air combat feels and works, and your points of vulnerability while doing combos. That's right, everyone, let's talk about floaty combat. It's a subject I dread talking about because it invokes such strong feelings in everyone. If you like it, then you clearly don't understand how everything post KH2 is actually garbage and the series will never be that good again. If you hate it, then you can't accept that not everything can stay the same and that people might just like a style you deem to be factually inferior. I'm not gonna get into that, I'm just gonna give you the facts: yes, Kingdom Hearts III is floaty. Not nearly as much as 3D or BBS, but it's definitely there. Does it bother me? Not really, because unlike KH3D, the game was designed WITH that floatiness in mind. Unlike previous Osaka games, very few enemies will refuse to stagger when you attack them, and you're given a wide variety of aerial combat options to make staying in the air worth it. The air dash is quick and snappy, and Sora now has the ability to Guard while in the air, which completely changes how you can approach a fight in the skies. The boss fights have also greatly improved from the handheld games. The highly praised Revenge Values of KH2 have finally made their triumphant return. This means that you can combo and juggle bosses just like any other enemy, but if you get too aggressive and push that combo too long, they will automatically break out and counterattack to punish you. Kingdom Hearts III has some of the best boss battles of the entire series, especially in the climax section of the game. I won't spoil it, but I wish I could, because those boss battles towards the end are absolutely stellar. Kingdom Hearts III adds a LOT of new stuff to combat. So much so, that I'll probably forget to mention something. Most of these are tied to Situation Commands, KH3's version of the Reaction Commands of KH2. Upon attacking enemies for long enough, you will gain certain Situation Commands to play with depending on what you have done. Casting a certain spell several times will allow you to cast Grand Magic, a hyper Za-level version of that spell with insane range and devastating power. Every now and then, a party member with request a Team Attack with you, giving you what is essentially a Limit from KH2 minus the MP cost, the catch being that it's random. If you strike an enemy with a green circle around them, you can summon an Attraction Flow, a powerful, interactive AOE attack that will summon a different Disney Ride depending on the enemy you strike and where you strike it. You have Links, this game's version of Summons, that allow you to call upon a Disney character for a powerful attack at the cost of a full MP bar. Finally, and what you'll likely see most, are the Keyblade Transformations. After attacking enemies for long enough, you will be able to transform your Keyblade into a new form, granting you access to new abilities, attacks, and finishers. Every single Keyblade has at least one transformation, with several of them having two. And while there are a couple of recycled transformations, a grand majority of them are completely unique, encouraging experimentation with your Keyblades to find what you prefer most. In addition, you can switch between up to three Keyblades at once without going to the menus, and if you're in a Keyblade Transformation when you switch Keyblades, the transformation will still be in effect when you swap back to it. There is so much going on in KH3 that it can almost be overwhelming. I admittedly started ignoring Attraction Flows because of their long intro sequences and minimal selection, but in general, it's unlikely you'll go 30 seconds in combat without something crazy happening. You will always have plenty of options, and all of them are viable. Unfortunately, all of this overwhelming power does come at a price: Kingdom Hearts III is a pretty easy game, even on Proud Mode. Besides a couple of deaths to the final boss because of my own carelessness, I was able to power through every challenge in KH3 with relative ease. In addition, beyond a few mini-games and some Battle Portals, there is an unfortunate lack of post-game content here. I fully expect the inevitable Final Mix DLC to fix that whenever it comes out... but I'm not reviewing the Final Mix DLC, I'm reviewing vanilla KH3. And even compared to vanilla KH1 and KH2, KH3's post-game content leaves a bit to be desired. Presentation Kingdom Hearts III is absolutely gorgeous, let's just make that perfectly clear. The attention to detail is staggering, from the environments, to the lighting, to the character models, everything just comes together. Disney Worlds are far more expansive and detailed than they have ever been, and as a result, they feel alive in a way that they really never have before. The game is also bold in its artistic design, with certain worlds changing the aesthetic of the game. The Caribbean brings KH3 closer to realism than ever before, while 100 Acre Wood makes the characters look like drawings popping out of a book with the black outline around them. I was playing on the standard PS4, and despite the overwhelming number of particles that can pop up on screen, the framerate was always very stable. It would occasionally dip when things started getting REALLY crazy, but even then, it was far from getting to the point where it was a problem. As is the case in every KH game, the soundtrack is absolutely stellar. Yoko Shimomura returns once again as the head composer, and she delivers some absolute gems, especially when she gets the change to remix some old favourites. Takeharu Ishimoto also lends his hand to the series once again, and I've been seeing his work getting a lot of hate in KH3. I'm just gonna say this: no, he's not Shimomura. That does NOT mean that his music is BAD, it's just different. Ishimoto's style of composing is what gave us the Vanitas theme, and if you don't like that song, you must not like KH music. In terms of vocal performances, there's the occasional rough delivery and bland expression here and there, but the voice acting is mostly strong across the board. Haley Joel Osment gives his best performance as Sora since KH2, and the rest of the cast around him bring their A-game when it really counts. Unfortunately, there is one notable absence in the cast. For reasons unknown, Hayden Panettierre was never asked to reprise her role as Kairi, and is voiced by Alyson Stoner instead. She doesn't do a bad job at all, but it is a noticeable change, and she just isn't able to convey the attitude Kairi had in her previous appearances. In addition, there were several notable moments where it was very clear that some characters didn't have voices at all. I understand that there are reasons, and that if they don't have a voice in Japanese, they won't have a voice in English. But it's still awkward when characters are talking about what some characters are feeling, while those characters are in the room. Verdict I have loved the Kingdom Hearts series for a long time now. Loving something, however, means being able to recognize its flaws. And make no mistake, Kingdom Hearts III is a flawed game. The story takes too long to get going, Kairi gets done very dirty in this game, there's a lack of engaging post-game activity, it's too easy, the Disney worlds, while gorgeous and expansive, were a mixed bag of quality, and not everything gets wrapped up in a nice little bow, like I believe many people were expecting. There is sequel baiting here, and I know people will be annoyed by that. But when Kingdom Hearts III succeeds, it SOARS. The game is absolutely breathtakingly gorgeous while running super well, combat has a ton of variety and fun to it, the Gummi Ship takes yet another leap forward in quality from KH2, the soundtrack is excellent, it has some of the best boss battles in the whole series, most of the characters resolutions are expertly handled and hit their emotions with perfection, and it manages to end a saga that was stretched way too thin, far better than it had any right to. I was going back and forth on whether to give this a seven or an eight, but this was the deciding factor for me: when the secret ending finished and I was looking at my results screen... I was sad that it was over. That's why I'm giving Kingdom Hearts III a: 8 / 10 Kingdom Hearts III is far from perfect. It has plenty of flaws, and I can understand why people might be let down, especially after such a long wait. That being said, I never really let the hype get to me. If you spend 13 years dreaming of something, of course it will never live up to those expectations. I went in to KH3 looking for a few things: a resolution to the story so far that left me satisfied, and strong gameplay to go with it. And through all of KH3's shortcomings, I got both of those things. So at the end of the day, I'm happy with that, and ready to wait for whatever that madman Nomura has planned next. So that was my review. Did you think I was too harsh, or too lenient? Was there anything I missed? Let me know. baylaust out.
  8. I still have some questions about the events leading up to the ending, as I mostly understand what happens at the very end. Thanks for helping to clear up some of this confusion. I thought the epilogue and secret ending would generate even more questions, but I honestly have a pretty good handle on what happened, even if it is a lot to take in at once.
  9. Diamond Select Toys has recently revealed four new figures based on the characters from Kingdom Hearts III on the occasion of Toy Fair 2019, a toy companies show-off convention which will take place in New York City on February 16-19. Gamespot had the chance to take an early look before the show floor debut, at the newly announced second series of figures, which is made of three different sets. In the first set there is a Toy Story Sora figure with the Favorite Deputy Keyblade and an Air Soldier. In the second one, there is also Guardian form Sora with the Hero’s Origin Keyblade and an Air Soldier. In the last one, there is Hercules with a Dusk nobody. All of these packs are in the 7-inch scale, and will be available this fall for 25$(USD) each. UPDATE [Feb 19, 2019]: A bunch of new figures and a collectibles were shown off at Toy Fair 2019, including a Donald Duck PVC statue fighting a toy soldier, two waves of Minimates. Diamond Select Toys also showed off a Sora and King Mickey Vinimates as well as new figure versions of the Toy Story versions of Sora, Donald, and Goofy and Sora's Drive Form version. The Minimates include Maleficent, King Mickey, Wreck-it Ralph, Toy Sora, Captain Jack, Toy Donald, Mike Wazowski, Monster Goofy, Baymax, Sora, Pirate Sora, and Elizabeth Swann. Thanks to PREVIEWSworld for the pictures! Does any of those newly announced sets caught your interest? Let us know in the comments! View full article
  10. Diamond Select Toys has recently revealed four new figures based on the characters from Kingdom Hearts III on the occasion of Toy Fair 2019, a toy companies show-off convention which will take place in New York City on February 16-19. Gamespot had the chance to take an early look before the show floor debut, at the newly announced second series of figures, which is made of three different sets. In the first set there is a Toy Story Sora figure with the Favorite Deputy Keyblade and an Air Soldier. In the second one, there is also Guardian form Sora with the Hero’s Origin Keyblade and an Air Soldier. In the last one, there is Hercules with a Dusk nobody. All of these packs are in the 7-inch scale, and will be available this fall for 25$(USD) each. UPDATE [Feb 19, 2019]: A bunch of new figures and a collectibles were shown off at Toy Fair 2019, including a Donald Duck PVC statue fighting a toy soldier, two waves of Minimates. Diamond Select Toys also showed off a Sora and King Mickey Vinimates as well as new figure versions of the Toy Story versions of Sora, Donald, and Goofy and Sora's Drive Form version. The Minimates include Maleficent, King Mickey, Wreck-it Ralph, Toy Sora, Captain Jack, Toy Donald, Mike Wazowski, Monster Goofy, Baymax, Sora, Pirate Sora, and Elizabeth Swann. Thanks to PREVIEWSworld for the pictures! Does any of those newly announced sets caught your interest? Let us know in the comments!
  11. Where can I get the Gummiship blueprint part called Excalibur G? It is required to use Highwind Lv 3 & 4. Currently still using Highwind Lv 2.....
  12. What do you think it represents? Has this appeared before? I would love more opinions on this.
  13. It's simply a 10 for me. I played Japanese release early, and it was phenomenal. (yes I could understand)
  14. A special Kingdom Hearts III wallpaper can now be downloaded for both PC and mobile from Square Enix's Gangan site. The artwork was drawn by Kingdom Hearts manga artist Shiro Amano. You can download it now by clicking here. Thanks to @churroz for the tip! Will you be downloading it as your new screensaver or lock screen? Let us know in the comments below!
  15. A special Kingdom Hearts III wallpaper can now be downloaded for both PC and mobile from Square Enix's Gangan site. The artwork was drawn by Kingdom Hearts manga artist Shiro Amano. You can download it now by clicking here. Thanks to @churroz for the tip! Will you be downloading it as your new screensaver or lock screen? Let us know in the comments below! View full article
  16. I didnt realize i posted this in a different section of the forums my bad. So i was trying to save my game after leveling my ship up and it was "saving" for the past 5 minutes. I DID NOT TURN MY CONSOLE OFF but i started up another game and went right back to KH3. I now have an infinite saving screen BEFORE the opening clip. I really hope my saves arent corrupt because i put 27 hours of hard work into this game. and i REALLY dont want to start all over again. Please is there anything i can do? i probably shouldnt have left the saving screen at all but it wasnt going away. that was the longest it ever took to save my game. please is there anything i can do? the console is currently still on as i wait for a reply.
  17. So im stuck. I suck at upgrading things including the gummi ship its all so confusing. This isnt my first KH game i played it on PS2. But how on Earth do i upgrade the pirate ship? i tried googling it and nothing. i have gotten passed the part with Jack on Port Royal btw.
  18. Square Enix and the Ad Council have teamed up for the anti-bullying campaign Because of You. Because of You is a campaign designed to "inspire teens to build a more inclusive and welcoming community". You can read a quote from their site below. A short PSA video featuring scenes from Kingdom Hearts III is also available You can watch it below. In addition to the video, wallpaper featuring scenes from the game can be downloaded. You can view them in the gallery below. For more information about the campaign or learn more about anti-bullying including additional resources, you can visit their site by clicking here. Let us know what you think about this campaign in the comments below!
  19. Square Enix and the Ad Council have teamed up for the anti-bullying campaign Because of You. Because of You is a campaign designed to "inspire teens to build a more inclusive and welcoming community". You can read a quote from their site below. A short PSA video featuring scenes from Kingdom Hearts III is also available You can watch it below. In addition to the video, wallpaper featuring scenes from the game can be downloaded. You can view them in the gallery below. For more information about the campaign or learn more about anti-bullying including additional resources, you can visit their site by clicking here. Let us know what you think about this campaign in the comments below! View full article
  20. Hello everyone, I have a specific question regarding what actually happened to Aqua while in the Realm of Darkness, after a certain encounter.
  21. During the Let it go cutscene that takes place in the world of Arendelle a watermark from the rendering engine Arnold has been found in one frame of the pre-rendered cutscene. Autodesk Maya software is used by various animation studios including Square Enix to render CG animation. This watermark most likely happened because of a render farm used for high budget animations. A render farm is a network of machines that render a single frame at a time; one of these machines possibly failed to verify the Arnold license and watermarked it. Watermarks are a method used by software companies to prevent people from using the software without paying for a license. Credit goes to Dranzahi on the Kingdom Hearts subreddit for the discovery. For more Kingdom Hearts news, follow us on Twitter, Facebook, and Tumblr, and check out the highlights on our Kingdom Hearts III master coverage! Latest Kingdom Hearts III news: - KH13's Kingdom Hearts III video review, featuring a full, spoiler-free discussion on the game and rating, is now up - "A Look at Kingdom Hearts III As Told by Emoji video" has been uploaded by Disney - Kingdom Hearts III’s development team has shared what it was like working with Disney and Pixar View full article
  22. During the Let it go cutscene that takes place in the world of Arendelle a watermark from the rendering engine Arnold has been found in one frame of the pre-rendered cutscene. Autodesk Maya software is used by various animation studios including Square Enix to render CG animation. This watermark most likely happened because of a render farm used for high budget animations. A render farm is a network of machines that render a single frame at a time; one of these machines possibly failed to verify the Arnold license and watermarked it. Watermarks are a method used by software companies to prevent people from using the software without paying for a license. Credit goes to Dranzahi on the Kingdom Hearts subreddit for the discovery. For more Kingdom Hearts news, follow us on Twitter, Facebook, and Tumblr, and check out the highlights on our Kingdom Hearts III master coverage! Latest Kingdom Hearts III news: - KH13's Kingdom Hearts III video review, featuring a full, spoiler-free discussion on the game and rating, is now up - "A Look at Kingdom Hearts III As Told by Emoji video" has been uploaded by Disney - Kingdom Hearts III’s development team has shared what it was like working with Disney and Pixar
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