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  1. The May 10, 2012 issue of Famitsu Weekly magazine has included an on article on Kingdom Hearts, containing an interview with the director of the series, Tetsuya Nomura. Here, Nomura discusses both Kingdom Hearts 3D [Dream Drop Distance] and a future, currently unannounced title in the Kingdom Hearts series. He also confirms a North American demo for Kingdom Hearts 3D! sqexgal has completely translated this interview, and you can read this translation below. The full version of the interview contains strong spoilers for Kingdom Hearts 3D, and can be read here. For a spoiler-free version, keep reading. — Speaking of the previous titles, about when do you start thinking of the ‘next title’? Nomura: It’s a gradual process. When Kingdom Hearts was in production, I was considering ideas for Kingdom Hearts II and Chain of Memories. And when those two were in production, I was thinking of ideas for the next three, 358/2 Days, Coded, and Birth by Sleep. — Were you thinking of KH3D when those 3 titles were in production? Nomura: KH3D was put together relatively quickly, I was still concepting the story when I brought it to the table. — What about in the secret movie of Birth by Sleep Final Mix…? Nomura: Well… (Laughs.) Now that you mention it, that secret movie was referred to as “A fragmentary passage”, meaning bits and pieces of something whole. A story connected to Kingdom Hearts exists out of that, but I don’t know whether or not it’ll be told hereafter. — The secret message and secret movie of KH3D were loaded with things to wonder about. Is it finally time for KH3? Nomura: I’ll leave that up to everyone’s imagination. Though, it might be a curve ball. (Laughs.) — Lastly, a message for our readers. Nomura: We’ve decided to distribute a KH3D demo in North America as well as Japan. You can play part of Sora’s scenario in Traverse Town. So if your friends haven’t played it yet, you can recommend it to them. And of course, give the co-op mini game Flick Rush a try. Also, an unannounced title is being prepared as well, though it’s something lighter. There are still songs continuing to be distributed for Theartrhythm Final Fantasy so you can look forward to that as well.
  2. Couple of things today. Firstly, we've created a page for Kingdom Hearts III which comprises together everything we know about the game. You might have things you want to add to the page, and of course, you can do that here in our Content Project. Secondly, our worlds section is now complete. This includes a complete story synopsis for each world. Thanks to everyone who contributed! Now, we're working on characters and aim to have the majority done before E3 2011. And now, we come to you with a question. Today's question is what characters do you think will be featured in Kingdom Hearts 3D, and what will their involvement be? As usual, give your answer at our forum, and the best answers will be chosen and featured on the website. We look forward to you participating!
  3. Kingdom Hearts 3D [Dream Drop Distance] Ultimania, the official guidebook for Kingdom Hearts 3D [Dream Drop Distance], released earlier this week in Japan. Kingdom Hearts 3D [Dream Drop Distance] Ultimania is said to contain a lot of information and secrets about both Kingdom Hearts 3D and the future of the Kingdom Hearts series. We will keep updating the front page with more information about the book as it appears. takaturtle from KH13 has scanned all pages from the Ultimania containing interviews with Tetsuya Nomura, or other staff who worked on Kingdom Hearts 3D. Since these pages contain some spoilers about the game, we won't embed them here-- instead, please click this link to see them. A partial translation of the Tetsuya Nomura interview, using these scans, has appeared online, and again, this interview contains spoilers. For this reason, please click here to read it. Update 1: Lightning_XII from GameFAQs has translated even more of the interview scans. These interview excerpts contain a lot of Kingdom Hearts 3D spoilers, so proceed with caution! If you're ready, you can read it here. We will keep updating as more interview excerpts appear. Update 2: Peterko from KH13 has uploaded various scans from the Ultimania, in great quality! To be specific, these scans contain the Tetsuya Nomura interview, and the list of 20 secrets from within the game. Thanks to him, you can view these scans by clicking here.
  4. The June 2012 issue of Game Informer magazine has included an article on Kingdom Hearts 3D [Dream Drop Distance]. This article contains an interview with the director of the Kingdom Hearts series, Tetsuya Nomura, where he discusses the upcoming release of Kingdom Hearts 3D internationally. Thanks to EternalKeyblade from KH13 who typed up a script of the interview, you can now read it below! GI: What is the first element you create when starting a new Kingdom Hearts game? TN: "It differs every time, but I usually start with the gameplay mechanics. At the same time, I work on the structure of the story and then flesh it out from there with the gameplay linked to the story." GI: What was the visual inspiration for the colorful and cute Spirit allies and Nightmare enemies compared to the darker Heartless and Nobodies in the past games? TN: I've always wanted to incorporate a system in which you can turn your enemies into allies. When I decided on having the story take place in the world of dreams, I needed a new category of enemies. That's how I thought about creating new characters that can be added as allies. I had the team apply many different color patterns, keeping in mind that these are fantastical creatures that live in a dream world. Then, I picked the pattern that was the most colorful and stood out the most. GI: Would you ever want to see a high-definition collections of Kingdom Hearts and Kingdom Hearts II similar to the upcoming Final Fantasy X HD remaster? TN: I do have an interest in HD versions, and I'm currently researching them. If it is possible, I would like to do something about the series being spread over so many different consoles, too. I am thinking alot about the future. GI: You released Birth by Sleep on PSP. What are your thoughts on the Playstation Vita? TN: We have been invited to make games on different new platforms, and every time we have created titles making sure that they are highly compatible with the platform. The PS Vita is definitely a powerful device that is very interesting, but because of it's high power, there isn't much of a difference with a console. So even if we were to make a game, we would have to be very careful about how to create it for that device. I also feel that it's about time that Kingdom Hearts should go back to being on a console. GI: What do you say to the segment of Kingdom Hearts fans that believes the increasingly complex storyline of Kingdom Hearts stands at odd with the child-focused Disney element of the franchise? TN: First of all, this series is not intended to be child-focused, and so the complexity of the story is purposefully made prominent. That being said, with a series being around so long, there are a few items I have in mind so that a wider audience range can enjoy the experience. For the time being Dream Drop Distance, there is a new function called Mementos, and in the section called Chronicles, the player can read a summary on each of the titles from the Kingdom Hearts series. Whether you are just starting out or you have played all the games before and need a refresher, it has all of the key information summarized. GI: In recent interviews you hinted that Dream Drop Distance is the last game before Kingdom Hearts III. Do you see it this way? TN: I'm not able to disclose any information on what's coming next or any other future plans, but you may be able to find a hint if you play through Dream Drop Distance to the very end. GI: Square Enix has released several iPhone and iPad games both of new franchises and classics. Are you interested in creating Kingdom Hearts game or other titles for IOS? TN: There is something I am working on, but I'm afraid I can't reveal the specifics. I feel that there needs to be progress made on the tablet devices and there should be more games for that platform. I'm not sure which title this would come to pass, but I am researching about IOS as one of the platform options. GI: How is Final Fantasy Versus XIII coming along? It's been nearly six years since it was announced. Why is this project taking so long to develop? TN: We would like to ask for your patience on an official announcement for this title. It always takes time when tackling the challenge of doing something new, but we are doing our best to bring information to the fans as quickly as we can. Your patience is greatly appreciated. Some interesting quotes: "I do have an interest in HD versions [of KH1 and KH2], and I'm currently researching them." "I also feel that it's about time that Kingdom Hearts should go back to being on a console." "There is something I am working on [for iPhone/iPad], but I'm afraid I can't reveal the specifics [and it's not necessarily KH]."
  5. Update 2: sqexgal has translated an additional 5 questions which were asked to Tetsuya Nomura by Famitsu Weekly. You can read this translation below. - Can you tell us a bit more about the last illustration revealed for Kingdom Hearts 3D? Nomura: That illustration was the first one I drew for the KH3D packaging. Like I mentioned in a previous interview, Sora is small in it so it’s hard to recognize who he is, so it went back on the shelf so to speak. - Sora is quite small in it! Nomura: Well that… It’s not related but since we’re on the topic of small things… Hazama-san (Theatrhythm Final Fantasy’s Producer) wanted me to mention that the song “Somnus” is available for download in Theatrhythm FF, I told him it wasn’t related to Kingdom Hearts so it’d be off topic, but now I’ve said my part. (Laughs.) - It’s a good thing we have bonus time. (Laughs.) “Somnus” is a song from Final Fantasy Versus XIII huh. It’s a nice chance for all those who can’t wait to enjoy a little taste of the game. Nomura: Also coming up, next week’s issue of Famitsu Weekly (on sale April 12) will contain an exclusive AR card for KH3D. Your collection won’t be incomplete without the Spirit Dream Eater on the card, but I thought it’d be fun to include an additional element that players could look forward to afterward. - It seems that these won’t affect the collection of trophies in the game. Nomura: That’s right. The first release of the game comes with an AR card that has 1 of 3 Spirit Dream Eaters like Kingdanyan on it, but through breeding you can obtain all 3 in the game. On the other hand, there are the Spirits on AR cards that come with Famitsu etc., these types of special promotional Spirits do not affect the completeness of the game itself. - Lastly, a message for the fans. Nomura: It’s thanks to all the fans who have followed Kingdom Hearts over these 10 years that it has become a prolonged series. I truly appreciate it. Thank you for this. Thinking back when I was working on the original Kingdom Hearts, I wondered if it would be well received or if the first would be the last, I had to put my trust in all the players. Although there’s probably some who have went in and out of interest during these 10 years, it’s really thanks to all those fans who anticipate the new titles and praise them after playing that we’ve been able to make it this far. In that sense, the Kingdom Hearts series was made possible by you guys. I hope to continue the series for as long as there is interest. Please continue to support us from here on out, thanks for everything. Update: sqexgal is in the process of translating the interviews from the article. So far, she has translated the 10 questions with Tetsuya Nomura. You can read this below. Q1. The series has celebrated its 10th anniversary, how do you feel now? A1. It’s gotten old. (Wry laughter.) The first Kingdom Hearts title went on sale in 2002. At that time, Nomura was 31 years old. Nomura: Really now, I can’t move like I did 10 years ago. The feeling of impossibleness has lost its effect on me. (Wry laughter.) After this how many titles do you think you’ll put out into the world, have you calculated that far? Nomura: After 10 years, I’ve thought that “the creator’s life span is short”, so I’ve already decided that as long as a hold a position where I have the opportunity to make things, I will do so. At any rate, so far I have already made quite a number of titles. There is still a lot I want to make, and since there is something I promised with my staff, from here on out I want to continue making titles as long as possible. Furthermore regarding the future, Nomura added: With my close colleagues, if half of them retire maybe I’ll be able to make things more leisurely. (Laughs). Q2. During these 10 years, what’s the most impressive occurrence to you? A2. The release date of each title. Nomura: When the release date comes, it feels like it’s actually been completed. Once it reaches the players hands, I can say it’s finally complete. Then the first thing I do is relax. What about the most impressive occurrence involving the advertising team for the series? Nomura: We were at an event in Los Angeles prior to the North American release of Kingdom Hearts II and when the trailer was streaming there was a great cheering from the crowd. It was very moving for me, and I haven’t forgotten about even now. Q3. What would you say is the overall theme of the Kingdom Hearts series? A3. Defining what the “heart” is. Nomura: I set the theme around the “heart”, and the “things that the eye can’t see” that relate to it. How a character feels, and what the character thinks about those things which they can’t see, it’s drawn around that idea. Bonds, friendships, promises, memories, sleep, and dreams. All these keywords of the series are connected to the “heart”. Also, they are things that everyone concerns themselves with in their own lives. Though it’s a fantasy, it evokes a strong sense of sympathy. Maybe that’s the reason the titles of this series reverberate in our own hearts. Q4. As a director, what part of the Kingdom Hearts titles do you put the most consideration? A4. I put serious consideration into every aspect. Regarding the Kingdom Hearts series, every element passes through Nomura’s hands and he makes the final decisions, from the system’s technical specifications, to the story’s plot, the final script, the design of the small icons in the menu and maps etc., the music, and all the names of the games contents. It’s the same with promotional material, Nomura directs every detail that goes into them, from the advertisements and storefront pop ups, to how the trailers are edited. Nomura: I put serious consideration into every aspect of the titles, I want to release it once I’m satisfied with it. Having a responsibility to himself to only put out titles that he is satisfied with, that is Nomura’s policy for Kingdom Hearts. Q5. When you draw the Kingdom Hearts characters, what do you focus on? A5. I draw them freely and without expectations. Nomura: It’s a collaborative title with Disney, but if I drew with the designs of the Disney characters in mind, then it wouldn’t really be a collaboration, so I draw Sora how I like as the standard. Also, from the Kingdom Hearts illustrations drawn so far, which one is your favorite? Nomura: I’ll go with my gut feeling, it’s the illustration used on the package of original Kingdom Hearts, since it was the one that began everything. I drew it thinking that it was unlike any Disney image seen before. Q6. What components of Kingdom Hearts do you think it doesn’t lack? A6. The deep story and refreshing action. The series has many charms and features, but it’s these two aspects that stick out the most. Nomura: I always tell my team, it’s about the story and action. We make Kingdom Hearts satisfy both those elements. On top of that, the systems developed in the titles are relevant to the story among other aspects, it seems giving each element of the game meaning is Nomura’s specialty. It must be that attention to detail which he produces worlds with a sense of unity that garner him so many fans. Q7. If you were to defined the music of Kingdom Hearts, what would you say? A7. It’s a joint effort with Shimomura-san. Composer Yoko Shimomura’s specialty is dramatic melodies that fill the listener with emotions, it’s easy to see how it’s a joint effort with her. Nomura: Ultimately, the songs in Kingdom Hearts are made through a joint effort with Shimomura-san. Recently Takeshi Kando and Takeharu Ishimoto have been participating as well, but to get the atmosphere as right as possible so we can say it’s definitely Kingdom Hearts quality, the music inadvertently becomes more Shimomura-ish. My own favorite song is “Dearly Beloved”. Nomura: Origianlly, that song wasn’t given the go ahead. But it was a favorite of mine and I decided to use it on the title screen, now it feels like it was fated to be. Q8. If you could give advice to yourself from 10 years ago when you begun producing Kingdom Hearts, what would you say? A8. It’s gonna be long! Nomura: Its continued more than I expected, I’ve had to take a lot of notes. There’s a lot to forget! (Laughs.) At that time, amongst the 99 pages there was a comment from Kanamori, saying that there weren’t plans to make a sequel. Nomura: There weren’t details about the story’s continuation, but I was considering it to some degree. When Kingdom Hearts was released, its sales went really well. It’s thanks to all the fans who supported the original Kingdom Hearts that we’ve been able to develop a series that’s continued for over 10 years. Q9. Now 10 years later, what do you think has become of Kingdom Hearts? Q9. It isn’t finished yet, huh. Nomura: At that time, I figured by the time I was 50 years old I wouldn’t be able to work like I did then, so I took a slow pace. (Wry laughter.) The Xehanort saga will end in the next one, but it’s not necessarily completely over. When I finish it, I want to “close” the story completely, so no one could make a continuation of it. I’m thinking of a way to end it so there is no room to continue it. While there doesn’t seem to be any details about how he will end it, he seems to have an image to some degree of how it will happen. The recently released title on sale now is the next episode in the Xehanort saga centering around Master Xehanort. I wonder when something relating to Kingdom Hearts 3, which will assumably be the final chapter, will be shown? Attentive fans will want to play Kingdom Hearts 3D Dream Drop Distance first and check on the secret movie. Q10. For you, what does Kingdom Hearts mean? Q10. My thirties. Nomura: These works were the first ones I directed, at the same time they are my “masterpieces”. I am free to be my most creative in these titles. In an older interview, someone asked, “What does Final Fantasy mean to you?” And I answered, my twenties, because I had certainly spent my twenties working on those titles. However, 10 years after that, there’s Kingdom Hearts too. The Final Fantasy series was founded by a number of creatives, but Kingdom Hearts was produced as a result of Nomura choosing a challenge and making a new setting altogether. Kingdom Hearts is where the creative spirit of Tetsuya Nomura really blossomed. Kingdom Hearts 3D [Dream Drop Distance] has appeared with an article in the April 5, 2012 issue of Famitsu Weekly, celebrating the 10th Anniversary of the Kingdom Hearts series. The article is said to contain interviews with key staff members of the series, as well as a list of things to check on your second playthrough of Kingdom Hearts 3D. We do not yet have scans or complete interviews, but some details about the article are starting to appear online. According to Siliconera, the following interview snippets have appeared online. This implies that Kingdom Hearts III will be the next game in the series. Speaking about the tenth anniversary of the Kingdom Hearts series with Famitsu, Tetsuya Nomura said the next game will complete Xehanort’s chapter. Nomura talked about Kingdom Hearts 358/2 Days. He said he dreamt of giving the game analog control.
  6. We finally have high quality scans of the Kingdom Hearts article in the July 28 issue of Famitsu Weekly. I'm sure you've already read about the Tetsuya Nomura interview, where he reveals Kingdom Hearts 3D: Dream Drop Distance details (all of this is below, please check it out), so I'll get right onto the scans. These were uploaded by our staff member, sqexgal, and can be seen below in our gallery thanks to her. Enjoy! Famitsu Weekly → July 14, 2011
  7. As there is so much information showing up concerning the recent Famitsu Weekly article concerning Kingdom Hearts, I thought it was important that we have a list of these updates for you. So, here: Even more article details translated by sqexgal from KH13 Partial interview translated by krexia from KHI & demo impressions translated by sqexgal from KH13 Interview summary translated by sqexgal from KH13 Survey results translated by andriasang.com Various interview details translated by andriasang.com Announcement of article
  8. As you've probably read, the recently released issue of Famitsu Weekly has included information on Kingdom Hearts 3D: Dream Drop Distance and the future of the Kingdom Hearts series. This includes the results to a survey, as well as an interview with Tetsuya Nomura. Thanks to FF-Reunion and Sokuho@Hokanko, as well as our very own sqexgal, we now have an extensive summary of the interview. Read below. - The story of 3D is quite mysterious and difficult to understand, the data within Sora is what you will be dealing with in 3D. 3D is being prepared in response to all those fans looking forward to KH3. - 3D will provide answers about KH3. - The current Xehanort saga will end in KH3. There are tentative plot ideas for after that too. The main character won’t change, it’ll be Sora. - Whether we’ll release an HD remake or not is another story, however we are considering doing an HD upgraded version of one of the past titles. - The development of 3D is currently around 40% to 50%. There will be a secret movie. - Traverse Town with “????” and “????” are shown, showing a character raising steadily from the top of a building. - The story will touch upon the hidden data in Sora. - Gameplay will include jumping up to rooftops. That's all for now! However, stay tuned, there's more to come. Thanks to sqexgal again, in the next week we'll be able to provide high quality scans of the interview, and a full translation. Hope you look forward to it.
  9. Today's issue of Famitsu Weekly has included an article about the Kingdom Hearts series. This article contains an interview with the director of the series, Tetsuya Nomura. He discusses Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III. Although a full translation has not yet been found or posted, these details about the interview are known thanks to andriasang.com. Kingdom Hearts 3D In case you've forgotten in the six months of silence, the three Ds in the 3DS Kingdom Hearts name stand for Dream Drop Distance. Development is currently 40 to 50% complete, Nomura told Famitsu this week. He also confirmed the inclusion of a secret movie. Sora will be around in future Kingdom Hearts, so why does he look so cross? Nomura dropped a bunch of vague hints about the game. Here's the vaguest: "XXX and XXX in Traverse Town!" This is apparently supposed to be surprising, so see if you can fill in the XXXs with surprising elements. The game's story is enigmatic and quite puzzling, said Nomura The story will touch upon the hidden data in Sora. Just one little gameplay bit: you'll apparently be able to work your way up to the rooftops. Future of Kingdom Hearts Regarding the future of the Kingdom Hearts series, Nomura said that those who are anticipating Kingdom Hearts III will find some answers in KH3D. The Xehanort part of the Kingdom Hearts saga will end with KHIII, he said. He currently has a framework of some form in place for the continuation of the series after that, and Sora will remain as main character. Regarding possible HD remakes of past titles, Nomura would only say that, separate from whether or not they will release remakes, they're looking into HD techology tests for past titles. (I'm not sure if this question and response is about Kingdom Hearts or just in general.) Keep checking back for more!
  10. On the Ranking Results Since I hear a lot of opinions that fans really like one particularly, I’m surprised to see that KH2 Final Mix ranked number one and then KH2 ranked after it. I didn’t want Birth by Sleep to seem like a spin off, so I’m happy to see it ranked in the top five. My favorite character Sora must be ranked number one since he’s an uncomplicated, good guy. He gives us trouble though; when we make the promotional trailers it’s hard to find lines of his we can use since he doesn’t really say much useful. The second ranked character Roxas, fans think he’s the most Final Fantasy-esque. Along with his friendship with Axel, they make an impressive set. The most impressionable scenes for me were the endings of KH1 and KH2, and the scene in KH2 when Roxas’ summer vacation ends. My favorite abilities are the popular Glide and Dodge Roll as well. They have a reinvigorating feel and are comfortable to do, so I like them. Along the same line, we’re including a one-handed rotation ability similar to Dodge Roll in FF Versus 13 too. My favorite Keyblade is the top ranked Oathkeeper. It carries a deep meaning with the story and the design of it is clean, it’s the one I’m most pleased with. With the most popular world, Twilight Town, we really fussed over embodying the image of coming from school as the sun sets. That song gave Shimomura-san a lot of trouble and pushed her to improve. We had an image derived around another artist’s song, but it really worked out well, the result was a song with a completely different sort of anguish. The worst world to deal with was Atlantica, sorry it was so difficult to move. We had trouble adjusting the character’s movement while swimming and simultaneously fighting. The popular enemies like the Shadows, Neo Shadows, White Mushrooms, Dusks and so on; I drew them myself. The enemies dictate the overall design aspects of the series, so I work them out with the staff afterwards. The hardest enemy for me was the Dancer Nobody, it was formidable enemy. On Story Development The story is mixed with elements of surprise. I try to develop it so that the parts that you expect to go one way go another. We don’t come together and decide on the story from beginning to end. The staff helps flesh things out and I supervise myself making the final decisions. Since I’m the only one who can see the big picture and knows what happens after each development, I have a hard time figuring out how to draw it up for the staff. On Internationalization Though it’s an international series, it isn’t regulated for specific regions since I believe it will be well received if it’s interesting enough. Those at Disney said it has a very Japanese sense about it, I guess you could call it ‘Eastern thinking’. I thought that we’d make the storyline simple and clear, but I received this single piece of advice from Hironobu Sakaguchi: “If you don’t make it more complex like with Final Fantasy, you won’t be able to compete.” So from there the development moved to make something that would engage the colorful imaginations of the fans. The storyline for KH3D is considerable difficult to understand. I am discussing it with Disney now, but they couldn’t understand it all at once. I’m explaining the reason and the established connections for each mystery one by one. It’s troublesome for the interpretation and localization, but there are many people in Disney who love the Kingdom Hearts series, somehow they’re following along with it. There’s a sense that Kingdom Hearts appeals to wider age range of fans compared to Final Fantasy. Ration wise, more fans are female. I’m especially happy to see that there is strong support for the series from fans in foreign countries too. On Kingdom Hearts 3D: Dream Drop Distance Since there are so many mysteries to wonder about that are unrelated to the main volume, we aren’t trying to explain all of them. (Things like the personal information of the characters, the Room of Sleep, and the Room of Awakening.) KH3D deals with Sora’s concealed data, I’ll reveal more about the other mysteries another time. The development status of KH3D is about 40%-50%. We’ll start recording the voices soon. The theme this time was “bold action”, but we also wanted to stress the importance of the story’s tempo. Though the story is important to fans as shown by the results of the survey, it won’t be drawn-out. Not meaning that we’ve decreased the number of cutscenes, but having each one explained one by one reduces the tempo of the game, so we’re introducing a new system to make up for it. Again it’s directionally different from FF Versus 13. In KH3D, Sora will fight alongside various friends too. There’s also a secret movie being prepared. On the Future of Kingdom Hearts We’ve prepared a response in KH3D for the fans who are always saying, “We want KH3 to release!” The series that has developed so far as “the Xehanort saga” should end once and for all in KH3. I’ve outlined a tentative plot that takes place afterward, so we could continue onto a new chapter. Sora would remain the main character; that wouldn’t change. About an HD remastering, whether we release one or not is a different story, we have to think about the technical aspects of it. I’ll read everyone who has given their opinions carefully. From this summer to next spring, we’ll continue releasing information and sales dates for KH among other titles from the first development department, so please look forward to it.
  11. One of the most frequently asked questions by fans of Kingdom Hearts is "When will Kingdom Hearts III be released?" Often, fans complain that the gap between Kingdom Hearts II and the eventual KH3 has taken much too long, and is filled with too many "side" games. So, why is it taking so long, and when will KH3 be released? Find out by reading the full story. However, of course, nothing is confirmed yet. We want to know what you think! When do you think it will release? Vote in the poll and let us know. Also, we are allowing the community to ask a question, which will be answered next time. Today's question was "When will Kingdom Hearts III be released?" So, what do you want to know next? Leave a comment.
  12. According to Nintendo Everything, issue 262 of Nintendo Power has included an article on Kingdom Hearts 3D. An extract of this article can be read below. Kingdom Hearts III and Kingdom Hearts 3D are not the same. However, it is a brand-new adventure starring Sora and Riku. The story is on par with that of a numbered title, and I’m sure the ending will shock fans.
  13. Kingdom Hearts Re:coded Ultimania, the official guidebook for Kingdom Hearts Re:coded, released last week. This book contained many interviews with various members of the development team, concerning Re:coded and the future of the Kingdom Hearts series. The "Scenario Mysteries" interview with the director of the series, Tetsuya Nomura, has been translated by HEARTSTATION.ORG. It can be read below. Data Sora can newly obtain a legitimate Keyblade during his adventure, but are there changes to the real Keyblade when that happens? Nomura: No, it’s a data version the entire time. However like with the first Keyblade, it wasn’t created by someone else. It comes from the heart’s connections with the data, hinting towards the story theme, “Can a heart be born in an existence made of data?” During Re:Coded, Namine seems to have explained the reason for the “pain” mentioned in the journal to Sora and company, but why does she take the roundabout method of accessing the data in the Jiminy Journal and adding to it? Nomura: At the point of time when Namine explained Sora’s secret in the real world, she already knew that by the time Sora and company woke up she would be gone. She thought she wouldn’t be able to speak to them directly. Thus she left a note in Jiminy’s Journal, however she didn’t presume what sort of form the meaning of the message would take when presented to Sora and company. Therefore Jiminy’s Journal was made into data according to the King and co.’s assumptions. Was the message presented in Jiminy’s Journal prepared entirely by Namine herself? Nomura: The very first message, “We must return to free them from their torment,” was the only one by Namine, however the messages “Their torment has been lessened” etc. were transmitted by the data itself when Sora eliminated the bugs, implying that restoring the data would bring him closer to understanding the mystery of the message. As for the outbreak of bugs in Jiminy’s Journal, did they accidentally appear as a result of Namine adding data? Or did Namine intentionally devise the bugs in order to make Sora triumph over the “pain”? Nomura: That occurring wasn’t part of Namine’s intentions. She couldn’t predict that Sora Heartless would take charge and bring about a crisis like that. I see… Roxas appears dressed in the black coat in Castle Oblivion among other worlds too. Was that something else that Namine had not added intentionally? Nomura: Right. Since Roxas and Sora together make up one existence, if there is a Sora made of Kingdom Hearts I data, then data of Roxas must exist too. Roxas says, “It’s my personal duty to check whether or not Sora is ready to take the pain.” However that role was not assigned by Namine, Roxas personally decided that goal and acted upon it accordingly. Who was the person taken from the data of Jiminy’s Journal that took the form of Riku in the data world? Nomura: That wasn’t someone from the real world’s data, more like that was the data itself taking on the body of Riku in order to avoid being eroded by the bugs. When each world is completely debugged, a scene is shown that was not seen in Kingdom Hearts I. Did those scenes occur at the same point in time as Kingdom Hearts I? Nomura: Yes, they were memories deep in the data of the worlds recorded in Jiminy’s Journal, however as a result of Data Riku searching after the worlds were debugged, they were tangible to the King and company. In the final chapter of Hollow Bastion, it happens in the story that if the Jiminy Journal is completely debugged, then the existence recorded in the data will be erased. Then why is it even if Data Sora doesn’t remember, Data Riku’s memories remain? Nomura: Data Sora became an existence whose purpose was to go about debugging, so at the point in time when he had completely debugged the data his memories were gone. In Data Riku’s case, it existed in the main data even without the Jiminy Journal itself being erased, and since its purpose was to solve the mystery first written in the journal, it couldn’t fulfill it until the debugging was complete. Once the mystery was solved, it too would lose its memories. Throughout playing the lines “Restoration Rate X%” appears a few times, when it reaches 100% Sora Heartless begins to run amok. Does that number represent the growth condition of Sora Heartless? Nomura: In Kingdom Hearts II, Sora’s memory restoration rate was expressed that way. In this case it’s basically showing how much of the data world was restored thanks to Sora. However it’s also like an indicator of Sora Heartless’ growth since it grew at the same time as Sora exterminated the bugs. After debugging Traverse Town, the King says to Sora, “That day, your travels began here. Also on that day, I was here too.” Does that mean that the King was in the same place at the same time as Sora adventured into Traverse Town in Kingdom Hearts I? Nomura: Seems so. What he was actually doing becomes the previously mentioned “blank time period”, but in this title, it’s implying that the two crossed paths in the same place. As for the story, the curtain has closed on Sora finally saying “thank you” to Namine. In your Kingdom Hearts II Final Mix Ultimania interview, you mentioned that Sora not having yet thanked Namine was foreshadowing the future. Is that matter considered settled now? Nomura: Although it can’t really be said that it’s completely settled since they haven’t exchanged words in the real world, there’s naturally that implication. This time it’s the data of Sora from before Chain of Memories saying thanks, however it shows there was a special connection beyond the passage of time between Sora and Namine. Additionally, it gives a contradictory answer to the implication that data existences don’t have hearts shown in the story. I’m going to ask about the Secret Movie now. Yen Sid tells, “With Ansem and Xemnas defeated, it means Master Xehanort will be revived.” When Yen Sid explained about Organization XIII in Kingdom Hearts II, did he know this at that point in time? Nomura: He knew, but it couldn’t be avoided. At that time Xemnas existed as the main threat, so nothing could be done until he was defeated. “If you release the heart of the Heartless and annihilate the body of the Nobody, then the real form will be revived.” If those conditions are met, can others outside of Xehanort be revived too? Nomura: It can be considered a possibility. Although it’s what-if speaking, I think that if the members of Organization XIII were restored, they would become there true form. Though he’s a member of Organization XIII, Axel is shown in the end of Re:Coded in the memories of “pain”… Nomura: Since healing the necessary “pain” of Axel’s is different than with other people, if he is revived he will take a form like Xehanort’s. In the end of the story, Namine says, “Those whose memories are sleeping inside Sora need relief.” In the Birth by Sleep secret cutscene “Blank Points”, certain characters call out to Sora, however in that scene Axel is the only one who appears and doesn’t say Sora’s name out loud. Speaking of the Birth by Sleep secret cutscene, Ansem the Wise says that he hid his research results in Sora. This complies with what happens in Re:Coded when Namine says DiZ (Ansem the Wise) has hid something inside Sora. Is that mystery remaining unsolved? Nomura: Yes. Namine added data to the Jiminy Journal in order to convey that the “pain” of those connected to Sora must be healed, but at the point in time Ansem hid the research results inside Sora, he didn’t know that. Accordingly, Ansem’s research results will become the key to healing the “pain” in the future of the story. So even though Namine and Ansem acted independently, as a result of what the two did, it leads to one thing. And speaking of those details… Nomura: Since that will likely become the story for Kingdom Hearts III, please look forward to that until then.
  14. The latest issue of Famitsu Weekly has included an interview with the director of the Kingdom Hearts series, Tetsuya Nomura, where he discusses Kingdom Hearts Birth by Sleep Final Mix and Kingdom Hearts 3D. Most importantly, Nomura reveals that Sora and Riku are in fact in their original clothing for 3D, and that every Disney world in the game will be new. FF-Reunion have uploaded a scan of this article, which can be seen below in our gallery. HEARTSTATION.ORG have translated the interview, which can be read below. Famitsu Weekly (November 17, 2010) “The events written in the Ansem Reports took place between Birth by Sleep and Kingdom Hearts.” Data Sora had a heart, didn’t he? Nomura: Theoretically he doesn’t, but I entrust the answer to the imaginations of those who’ve seen the ending. In the Secret Movie, it’s said they seem to know the location of Ven’s heart, leaving only Terra left. If we may assume, those two know that Aqua is located in the World of Darkness. Nomura: That is what’s being hinted at. Is it possible that the King met with her in the World of Darkness during Kingdom Hearts I? Nomura: About that, I can’t yet say. Yen Sid asks what if the revived Xehanort isn’t alone. What is the meaning behind that? Nomura: Its meaning is literal. What would you do if there was more than just Xehanort? I get a bad feeling just thinking about it. (Laughs.) So it’s possible that other members of Organization XIII can be revived? Nomura: If their Heartless has been defeated then it’s possible. At what point were Ansem and Xemnas separated from Xehanort? When did they lose their memories? Nomura: Sometime between Birth by Sleep and Kingdom Hearts I. It happened during the events in the Ansem Reports from Kingdom Hearts I. Was it really memory loss? In the Birth by Sleep Secret Movie, Braig doubted it. Additionally, there is only one master right now, and that’s the King. When did the King become a master? Nomura: During Birth by Sleep, the King is in the middle of his Mark of Mastery exam. Therefore, by the time of Kingdom Hearts, he has become a Keyblade Master. Yen Sid is a retired master and he can proctor the Mark of Mastery exam. Thus, this time, he will administer the test to Sora and Riku. So the letter Sora receives in the ending has to do with the Mark of Mastery? Nomura: Well, how about that. Incidentally, even though Kairi can wield a Keyblade, she won’t be a testing candidate. So will Kingdom Hearts 3D be the telling of their Mark of Mastery exam? Nomura: Kingdom Hearts 3D will be the platform for it. We’ve completed the axis for the system, right now we are testing how things are implemented, continuing in the trial and error process. In 3D you will be able to play as Sora and Riku, but we are considering making their main operation systems different. In Chain of Memories they both used cards but they used them differently. We’re thinking about having two types of play styles like that. Sora and Riku appear in their Kingdom Hearts I outfits, why is that? Nomura: That’s still a secret. I can only say that for the story it is necessary. Then the worlds will be the same as in the first Kingdom Hearts? Nomura: No, except for the original worlds like Traverse Town, we plan on using all new Disney worlds. Right now we are selecting worlds, though I have a lot of ideas I want to include. Will it use the solid 3D display that is distinctive of the Nintendo 3DS? Nomura: There’s that, but not just that. Kingdom Hearts 3D connects to Kingdom Hearts III; I plan on showing how they evolutionarily progress. Connected to Kingdom Hearts III?! Nomura: Yes, both the system and the story are tied to Kingdom Hearts III. It’s likely that the ending of 3D will continue into the story of KH3. So, how is the system progressing? Nomura: The Kingdom Hearts series has fundamentally been a single player game. Since it’s different than the Final Fantasy series which is founded on party play, the way the characters level up is different. Because there are various things that can and can’t be done, the things I can’t do in Final Fantasy Versus XIII I’m doing in Kingdom Hearts. Still I think those sorts of differences are there. Is Birth by Sleep Final Mix taking center stage at the moment? Nomura: The manufacturing of Birth by Sleep Final Mix is just about finished. Since the new ‘Secret Episode’ is being included, those fans who pay close attention to the mysteries of the story will want to play it by all means. This Secret Episode, will it be different than the Secret Movies shown so far? Nomura: In the Secret Episode, you’ll be able to virtually move as the character. I think it’ll be a different surprise fans can savor compared to just watching a movie. Will fans be able to play a Birth by Sleep Final Mix demo at Jump Festa this December? Nomura: Yeah, you’ll be able to. A single player and a multiplayer mode are being prepared. In the multiplayer mode you will be able to enjoy battling against Monstro. What other things titles will be exhibited? Nomura: The demos for The 3rd Birthday and Dissidia 012 [duodecim] will be available. One part of the promotional figure display from the Kingdom Hearts Re:Coded launch will also be there. I figured it’d be a good chance for Re:Coded players to cross paths, so please attend if you can. The conference relating to Fabula Nova Crystallis Final Fantasy XIII is occuring in January 2011, how is that coming along? Nomura: We are in the midst of preparing for it. Please wait for a detailed follow up report. Finally, a message for the fans. Nomura: Kingdom Hearts Birth by Sleep’s release date is January 20th. Since I’m thinking there will be a long wait before I can send a follow up report about Kingdom Hearts 3D, please look forward to it.
  15. The latest issue of Dengeki PlayStation magazine has included an interview with the director of the Kingdom Hearts series, Tetsuya Nomura. Here, Nomura discusses Kingdom Hearts Birth by Sleep Final Mix, and mentions small details concerning the future of the Kingdom Hearts series. Below, we have various details from the interview. - After Re:coded, in 2012, it will be the 10th anniversary of Kingdom Hearts. Nomura would like to celebrate in some way. - However, Kingdom Hearts III will still not be out at this time. - Birth by Sleep Final Mix will not match KH2 Final Mix+ in volume.
  16. According to PlayStation LifeStyle, Tetsuya Nomura has recently engaged in an interview where he mentions Kingdom Hearts III, the next console game of the Kingdom Hearts series. Extracts from the interview, featured in EGMi, are shown below. For any sequel of the mainstream storyline of the Kingdom Hearts series, that would be Kingdom Hearts III. But the problem is that the opportunity of developing the sequel is not currently [possible]. The team is busy, I am busy. I’m thinking about what’s going to be next after Kingdom Hearts II, the future that is Kingdom Hearts III. Time has nearly come to [work on] that concept. Yes it might be possible. It is my desire to develop the next Kingdom Hearts on the existing platform, but the problem with a new console is that it has new technical requirements… So, yes, I’m willing to create something on the existing console because when we aim for another non-existing future console, the release of the title will be far in the future. That’s my concern. Lastly, Nomura stated that he often has to “sacrifice my private time, my marriage, my family time” to stay on top of all his current projects. Regarding the future of Kingdom Hearts, all of this means that Kingdom Hearts III will soon be in the concept stage.
  17. Tetsuya Nomura, the director of the Kingdom Hearts series, made an appearance at E3 2010, the gaming event held in USA earlier. At this event, various parties were able to interview Nomura concerning the English version of Kingdom Hearts Birth by Sleep. GameSpot have reported about this interview, which makes mention of Kingdom Hearts III, which can be read below. The full interview can be read at our forum. Question 7: It's been a while since we've seen a new generation of Kingdom Hearts titles. There have been a lot of handheld and mobile version, but no console versions since the PlayStation 2. Are you thinking about making a next-generation Kingdom Hearts? Or do you prefer working on handhelds? TN: All I can say is that if there were to be a Kingdom Hearts III, then it would be on consoles. I have a desire to create this game, but it's just not the right time. I'm under pressure from KH fans, Disney, and Square Enix, and they all want Kingdom Hearts III. I know this, and I don't hide my desire to make this game. The biggest problem we're facing is our main developer on the franchise is busy with Final Fantasy, and the Birth by Sleep team is busy making Kingdom Hearts for the Nintendo 3DS. But we'll do it when the right time comes.
  18. The February 18, 2010 issue of Famitsu Weekly magazine has included an article on the Kingdom Hearts series. This article discusses Sora's involvement in the series, and contains an interview with the series' director, Tetsuya Nomura. This article confirms that Kingdom Hearts III will eventually be released. HEARTSTATION.ORG have scanned this article and translated the interview, both of which can be seen below. Famitsu Weekly (February 18, 2010) Thanks to HEARTSTATION.ORG. Since FFVII of the Final Fantasy series, Nomura has had a hand in designing many characters and is also director in the Kingdom Hearts series. At first his design was like that of an anthropomorphic lion, with ears and a tail too. His weapon wasn’t the Keyblade either; it was something like a chainsaw. He had the tail so he was more along the same design line as the Disney characters. The Kingdom Hearts project was happening during the production of Final Fantasy VIII, and since the series was already progressing and Zidane from Final Fantasy IX had a tail, Sora’s animal traits were removed. Finally, during an exchange of ideas with the Disney staff side, the parts that were too straight line were modified into curvier shapes (The weightlessness of his pants and shoes were striking features.) So in one night, the Sora we know now was completed. In the secret movie in Birth by Sleep, Sora’s long awaited re-entry implies that future developments are in the works. Therefore, please look forward to the appearance of Sora’s future activities when they are prepared. Though saying that, I can’t say what kind of title it might become. Concerning Kingdom Hearts III, since there is demand from the current fans around the world, I will do my best to bring it into realization as quickly as possible.
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