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Found 82 results

  1. Masanobu Suzui, the co-director of Kingdom Hearts Melody of Memory, sat down with Square Enix and decided to "dig a little deeper" into one of the tracks that he worked on-- the song "Hand In Hand", a reoccurring battle soundtrack for the game series. The first step in the process was choosing the track to begin with! The second step that Suzui talks about is cutting the song down-- some tracks of the game are quite long, and they had to figure out what part of the song they wanted to use for the gameplay. Suzui then explains how a document is then made, which concerns how they want the stage to look while it's being played. This includes what they want to show from Traverse Town, such as Cid's shop, the hotel, the item shop, and the Lady and the Tramp fountain. Afterwards, the enemies are chosen. When everything has been picked and chosen, a single team member is asked to create the note sequence. Suzui explains that the team member had to listen to "Hand In Hand" a numerous amount of times to create what Suzui calls an "overarching concept for the stage - normal at the beginning, followed by some difficulty spikes around the middle and end of the track.". After that, Suzui explains that it's then time to revise and edits to the soundtrack and the stage itself. It doesn't stop there by just revising and then sending the stage off to production. They must test the stage over and over again to make sure that it's perfect for playability. Suzui concludes the blog by saying: You can check out the full article on the Square Enix Blog. What are your thoughts on these details? Did you find anything fascinating or surprising? Let us know in the comments below!
  2. Masanobu Suzui, the co-director of Kingdom Hearts Melody of Memory, sat down with Square Enix and decided to "dig a little deeper" into one of the tracks that he worked on-- the song "Hand In Hand", a reoccurring battle soundtrack for the game series. The first step in the process was choosing the track to begin with! The second step that Suzui talks about is cutting the song down-- some tracks of the game are quite long, and they had to figure out what part of the song they wanted to use for the gameplay. Suzui then explains how a document is then made, which concerns how they want the stage to look while it's being played. This includes what they want to show from Traverse Town, such as Cid's shop, the hotel, the item shop, and the Lady and the Tramp fountain. Afterwards, the enemies are chosen. When everything has been picked and chosen, a single team member is asked to create the note sequence. Suzui explains that the team member had to listen to "Hand In Hand" a numerous amount of times to create what Suzui calls an "overarching concept for the stage - normal at the beginning, followed by some difficulty spikes around the middle and end of the track.". After that, Suzui explains that it's then time to revise and edits to the soundtrack and the stage itself. It doesn't stop there by just revising and then sending the stage off to production. They must test the stage over and over again to make sure that it's perfect for playability. Suzui concludes the blog by saying: You can check out the full article on the Square Enix Blog. What are your thoughts on these details? Did you find anything fascinating or surprising? Let us know in the comments below! View full article
  3. The American men's magazine Esquire has revealed their annual gaming awards for the past year and Kingdom Hearts Melody of Memory has been named as the Best Rhythm Game. Other games that appeared on the list include Among Us, Super Mario 3D All-Stars, and even Final Fantasy VII Remake. Kingdom Hearts Melody of Memory is available on the PlayStation 4, Xbox One, and the Nintendo Switch. You can check out KH13.com's review of the game by clicking here.
  4. The American men's magazine Esquire has revealed their annual gaming awards for the past year and Kingdom Hearts Melody of Memory has been named as the Best Rhythm Game. Other games that appeared on the list include Among Us, Super Mario 3D All-Stars, and even Final Fantasy VII Remake. Kingdom Hearts Melody of Memory is available on the PlayStation 4, Xbox One, and the Nintendo Switch. You can check out KH13.com's review of the game by clicking here. View full article
  5. Square Enix have revealed a Kingdom Hearts Melody of Memory themed Tote Bag available for purchase from their Japan online store! You can take a look at the Tote Bag via our gallery below: The Tote Bag is priced at ¥2,200, (approximately $21.13) and is currently in stock. Will you be purchasing this fancy bag for decorative, collecting or practicality purposes? Let us know in the comments below!
  6. Square Enix have revealed a Kingdom Hearts Melody of Memory themed Tote Bag available for purchase from their Japan online store! You can take a look at the Tote Bag via our gallery below: The Tote Bag is priced at ¥2,200, (approximately $21.13) and is currently in stock. Will you be purchasing this fancy bag for decorative, collecting or practicality purposes? Let us know in the comments below! View full article
  7. A special survey for players who wish to voice their feedback for Kingdom Hearts Melody of Memory is now available via the Square Enix Members program, a Japan-only service. Anyone who fills out the four-page survey will be entered in a raffle to win a special poster that grants the user access to the Kingdom Hearts Magical AR Stage movie, a special video that will play out using AR once the user scans the poster. They encourage people who did not play the game, people who are planning on buying, or have played Kingdom Hearts Melody of Memory. Campaign Rules: The survey must be submitted until December 20th, at 23:59 Japanese Time. That corresponds to December 20th, 9:59 AM in Eastern Time and 6:59 AM Pacific Time. A Square Enix Members account is required to access the survey. There will be only one winner. All participants will also get 20 Member Points. The winner must have a smartphone capable of reading QR Codes or install a QR code app reader from his or her local app store. The winner will not be re-drawn. In such cases, the drawing will be declared null and void. The winner themselves must be available to receive the prize and must reside in Japan. You cannot provide other addresses to receive it (i.e. use of a proxy service is forbidden.) For more details, refer to the campaign's page (in Japanese only) here.
  8. A special survey for players who wish to voice their feedback for Kingdom Hearts Melody of Memory is now available via the Square Enix Members program, a Japan-only service. Anyone who fills out the four-page survey will be entered in a raffle to win a special poster that grants the user access to the Kingdom Hearts Magical AR Stage movie, a special video that will play out using AR once the user scans the poster. They encourage people who did not play the game, people who are planning on buying, or have played Kingdom Hearts Melody of Memory. Campaign Rules: The survey must be submitted until December 20th, at 23:59 Japanese Time. That corresponds to December 20th, 9:59 AM in Eastern Time and 6:59 AM Pacific Time. A Square Enix Members account is required to access the survey. There will be only one winner. All participants will also get 20 Member Points. The winner must have a smartphone capable of reading QR Codes or install a QR code app reader from his or her local app store. The winner will not be re-drawn. In such cases, the drawing will be declared null and void. The winner themselves must be available to receive the prize and must reside in Japan. You cannot provide other addresses to receive it (i.e. use of a proxy service is forbidden.) For more details, refer to the campaign's page (in Japanese only) here. View full article
  9. Kingdom Hearts Melody of Memory has been updated to version 1.03! This update is 82.51 megabytes large on PlayStation 4. The update notes simply state that "Various issues have been fixed" which is identical to the update notes for version 1.01. While it is always nice to see a Kingdom Hearts title get updated, the lack of specifications for this update leave much to be desired. Online functionality remains identical with no way to choose specific players to play against much to many players' dismay. Hopefully Square Enix will implement the highly requested online improvements that players have been hoping for.
  10. Kingdom Hearts Melody of Memory has been updated to version 1.03! This update is 82.51 megabytes large on PlayStation 4. The update notes simply state that "Various issues have been fixed" which is identical to the update notes for version 1.01. While it is always nice to see a Kingdom Hearts title get updated, the lack of specifications for this update leave much to be desired. Online functionality remains identical with no way to choose specific players to play against much to many players' dismay. Hopefully Square Enix will implement the highly requested online improvements that players have been hoping for. View full article
  11. Yoko Shimomura has announced that she will be sharing a memory of hers each day during December up until the 25th as part of an advent calendar! These memories will be related to the songs included in Kingdom Hearts Melody of Memory. KH13 will be continually updating this article and social media with her posts. The translations for these posts will be done by our team's Ryuji, while the graphics will be done by our team's Kimpchuu. ~Day 1 - December 1st~ (source) ~Day 2 - December 2nd~ (source) ~Day 3 - December 3rd~ (source) ~Day 4 - December 4th~ (source) ~Day 5 - December 5th~ (source) ~Day 6 - December 6th~ (source) ~Day 7 - December 7th~ (source) ~Day 8 - December 8th~ (source) ~Day 9 - December 9th~ (source) ~Day 10 - December 10th~ (source) ~Day 11 - December 11th~ (source) ~Day 12 - December 12th~ (source) ~Day 13 - December 13th~ (source) ~Day 14 - December 14th~ (source) ~Day 15 - December 15th~ (source) ~Day 16 - December 16th~ (source) ~Day 17 - December 17th~ (source) ~Day 18 - December 18th~ (source) ~Day 19 - December 19th~ (source) ~Day 20 - December 20th~ (source) ~Day 21 - December 21st~ (source) ~Day 22 - December 22nd~ (source) ~Day 23 - December 23rd~ (source) ~Final Entry - Day 24 - December 24th~ (source) You can view the official translations provided by the official Kingdom Hearts Twitter account here.
  12. Yoko Shimomura has announced that she will be sharing a memory of hers each day during December up until the 25th as part of an advent calendar! These memories will be related to the songs included in Kingdom Hearts Melody of Memory. KH13 will be continually updating this article and social media with her posts. The translations for these posts will be done by our team's Ryuji, while the graphics will be done by our team's Kimpchuu. ~Day 1 - December 1st~ (source) ~Day 2 - December 2nd~ (source) ~Day 3 - December 3rd~ (source) ~Day 4 - December 4th~ (source) ~Day 5 - December 5th~ (source) ~Day 6 - December 6th~ (source) ~Day 7 - December 7th~ (source) ~Day 8 - December 8th~ (source) ~Day 9 - December 9th~ (source) ~Day 10 - December 10th~ (source) ~Day 11 - December 11th~ (source) ~Day 12 - December 12th~ (source) ~Day 13 - December 13th~ (source) ~Day 14 - December 14th~ (source) ~Day 15 - December 15th~ (source) ~Day 16 - December 16th~ (source) ~Day 17 - December 17th~ (source) ~Day 18 - December 18th~ (source) ~Day 19 - December 19th~ (source) ~Day 20 - December 20th~ (source) ~Day 21 - December 21st~ (source) ~Day 22 - December 22nd~ (source) ~Day 23 - December 23rd~ (source) ~Final Entry - Day 24 - December 24th~ (source) You can view the official translations provided by the official Kingdom Hearts Twitter account here. View full article
  13. Oh My Cafe have announced the upcoming Kingdom Hearts Melody of Memory Cafe taking place in Osaka and Tokyo! This cafe will be opened from December 11, 2020 to January 31, 2021 and will include a variety of dishes, drinks, and merchandise. Take a look at each menu item and each piece of merchandise via our two galleries below: Additionally, below is a translation of all of the menu items' descriptions and merchandise descriptions, courtesy of our team's Ryuji! Do any of these dishes look tasty to you? And what are your thoughts on the various pieces of merchandise? Let us know in the comments below! UPDATE: 12/10/2020 Dtimes.jp has revealed new photos of products, dishes and the venue the café will be taking place in! You can view each of these newly revealed photos via our gallery below:
  14. Oh My Cafe have announced the upcoming Kingdom Hearts Melody of Memory Cafe taking place in Osaka and Tokyo! This cafe will be opened from December 11, 2020 to January 31, 2021 and will include a variety of dishes, drinks, and merchandise. Take a look at each menu item and each piece of merchandise via our two galleries below: Additionally, below is a translation of all of the menu items' descriptions and merchandise descriptions, courtesy of our team's Ryuji! Do any of these dishes look tasty to you? And what are your thoughts on the various pieces of merchandise? Let us know in the comments below! UPDATE: 12/10/2020 Dtimes.jp has revealed new photos of products, dishes and the venue the café will be taking place in! You can view each of these newly revealed photos via our gallery below: View full article
  15. Hey everyone, I'm back again with a brand new wallpaper! I just finished Melody of Memory, and boy are my fingies tired! No, seriously...Proud Mode...whew. But seriously though, I was excited to make a new piece since my last two (I uploaded recently, but I made those about eight months ago). So here you go! Feel free to use!
  16. It has come to our attention that there are a great many individuals who are unfortunately unable to download their digital pre-orders for Kingdom Hearts Melody of Memory on PlayStation 4. The issue consists of players attempting to download the title, but said download never commences. The PlayStation store page for Kingdom Hearts Melody of Memory lists the retail price instead of the option to download it as well, and if an individual experiencing these issues attempts to restore licenses via their PlayStation 4 menu, Kingdom Hearts Melody of Memory unfortunately remains unaffected. PlayStation is reportedly offering refunds for this issue but the actual problem itself remains unresolved, and there is very little attention surrounding this dilemma. Rebuying the title after being refunded has worked for some players who have said to have done that. Have you or anyone you know experienced this problem, or anything remotely similar? Let us know and we might be able to bring this plight more attention!
  17. It has come to our attention that there are a great many individuals who are unfortunately unable to download their digital pre-orders for Kingdom Hearts Melody of Memory on PlayStation 4. The issue consists of players attempting to download the title, but said download never commences. The PlayStation store page for Kingdom Hearts Melody of Memory lists the retail price instead of the option to download it as well, and if an individual experiencing these issues attempts to restore licenses via their PlayStation 4 menu, Kingdom Hearts Melody of Memory unfortunately remains unaffected. PlayStation is reportedly offering refunds for this issue but the actual problem itself remains unresolved, and there is very little attention surrounding this dilemma. Rebuying the title after being refunded has worked for some players who have said to have done that. Have you or anyone you know experienced this problem, or anything remotely similar? Let us know and we might be able to bring this plight more attention! View full article
  18. Kingdom Hearts Melody of Memory Review- Played on PlayStation 4. Review code provided by Square Enix. *Note this is a spoiler free review. Please mask any new story heavy plot points you wish to discuss inside a spoiler box, in accordance with our site spoiler policy. It is still incredibly unbelievable to me that not only did we get another Kingdom Hearts title announced so soon after the Kingdom Hearts III Re Mind DLC was released, but that same title has already been released this same year. It truly is a wild time to be a Kingdom Hearts fan. With that being said, however, the expectations for Kingdom Hearts Melody of Memory were a rather mixed bag. This was due to the minimal timeframe of hype that we were allotted and the game's genre itself. Ultimately though, I found Kingdom Hearts Melody of Memory to excel mostly with flying colors at what it was driven to do, with some of its other elements leaving more to be desired. The meat of this game is, without a doubt, the rhythmic action gameplay. The demo gave us all a taste test of how this gameplay system would generally work, and at least, personally speaking, it made my hype for the full release go full throttle. Needless to say, I became easily addicted once I got my hands on the full release. You can play three types of songs: Field Battles, Boss Battles, and Memory Dives. Of these three song types, Field Battles are easily the most frequent, and they're certainly the ones I had the most fun with. They consist of the player's chosen team automatically running down lanes fraught with enemies and other obstacles. Players must time either singular or multiple X, L1, or R1 button presses in time with the markers that appear. These markers obviously follow the song's beat, so if you know the song well, there's a likely chance you'll be able to pick up on the foundation of the rate that you should be pushing buttons at. Clearing songs and missions in the World Tour mode rewards players with items and various kinds of collectibles. In a way, Kingdom Hearts Melody of Memory is the most fun and satisfied I have had when playing a rhythm game. While this genre is always centered around perfection, Melody of Memory takes a unique approach and does not simply depict button icons during the songs. (at least for Field Battles) You instead have to coincide your button presses with enemies on screen, and while they do have markers, the lack of guided button prompts makes success feel all the more cathartic. Boss Battles and Memory Dives are more akin to standard rhythm game titles. You have to time appropriate button presses with incoming icons. The Boss Battles are my largest critique in regards to gameplay. Their mechanics offer an enjoyable and unique challenge. However, there are only a handful of boss fights sprinkled throughout the game, and there are some that really felt like they should have been included. It was in no way a deal-breaker, but this was one of the concepts I would have found to be more fulfilling with further refining. With such an astronomically low number of them, the boss battles certainly stood out, but it also disappointed me with how few of them there were. There are also stats the party members have, which increase once they level up. These are oddly implemented since they really only impact your damage intake and health, but it does help players with learning songs on greater difficulties. Memory Dives are the stages I'm the most indifferent on. While not as numerous as the Field Battle songs, there are a fair bit more than the boss battle tracks. They felt like the laxest of the three stage types. They were a convenient method to wind down after dealing with some particularly challenging Field Battle tracks. Synthesis is a massive part of this game's content. You can craft new songs (Memory Dives), new collectibles, other synthesis materials, and items from the synthesis menu. Performing synthesis also increases the catalog of what the shopkeeper Moogle offers, so there is an addicting, continuous cycle of effort and reward. The amount of what you can make is a tad overwhelming, admittedly, but it made the overall gameplay loop increasingly more satisfying. The museum is another massive part of this title's content. Containing a magnificent amount of art and other collectibles make it an engaging way to spend some time. You can also check on your gameplay records as a nice reflection point. Admiring past entries of the franchise and your own gameplay history are these menus' sole purposes, and they depict it all remarkably well. Moving on from the gameplay, there are two elephants in the room regarding this release, the first of which is the story. The story has not been a heavily marketed aspect of this game, and not many were expecting much from it in that department. However, this, without a doubt, feels like the briefest inclusion of story for the series on consoles. Don't get me wrong, I thoroughly enjoyed most of the new story content, but the issue I have with it is the implementation. There are a mere 20 or so minutes of new cutscenes, which, even for an entry not centered around the story, feels incredibly needless. The new story content felt as if it would better fit the confines of the Re Mind DLC rather than being backloaded to a new game's ending. It also doesn't help that the gameplay and new story don't synergize well enough. While I found myself invested and engaged in the new story content as a whole, it almost felt like I was consuming a completely different product than what I was playing. All that said, though, the new story content may rub some fans the wrong way for certain reasons, but it ultimately does a fairly enticing job of directly setting up what the future of the series has in store, in a much more conclusive way than what the Re Mind DLC did. Some notable aspects of this new story content have to do with Kairi and the voice acting. Kairi's tale not being done justice is a tale as old as time, so I won't bother getting into that now, but this new story content does end up respecting her as a character far more than the past. While still far from ideal, she has some more agency in what ends up happening to her, which is a step in the right direction. She also had a fair bit of personality for some of the story scenes. Speaking of personality, a small gripe I had with this title was the narration, or recap, of the prior games. Clearing certain songs and worlds will award players with very brief recaps of the franchise's prior games from Kairi's perspective. Unfortunately, I found these recap scenes to skirt being barely serviceable. Due to their brevity, I don't think these scenes would be enough to entice prospective fans or inform them enough on what has happened in the prior entries. Kairi also has no personality in these recaps either. She is merely the narrator, but at the same time, the lack of any uniqueness from Kairi's point of view for these scenes makes them feel very dry, dull, and barebones. This is not a massive detractor by any stretch of the imagination since these scenes do technically accomplish what they set out to do in a sense, and they are rather infrequent and brief, but the way they were handled still did rub me the wrong way. All in all, the best way to describe the narration is that it does its job as acting as a very lite recap. Still, it does not go into enough detail into the past games to act as a serviceable conduit. It also lacks any notable uniqueness from Kairi as a narrator, making me question its overall point. The second elephant in the room has to do with the game's price tag and overall length. First and foremost, it is rather obvious that this game is aimed towards either rhythm game fans or Kingdom Hearts fans who are in love with the soundtrack. This is not a title for those who expected a decent chunk of the story, and if that is what a potential buyer desires, they are better off skipping this title entirely or purchasing it on sale. However, if you are a fan of rhythm games or are easily enthused by the wondrous Kingdom Hearts soundtracks, this game is definitely worth the full price tag. Compared to most rhythm games, Kingdom Hearts Melody of Memory offers a jaw-dropping amount of content. Including over 140 songs and tons of collectibles to the degree that it has is well beyond what most games of the genre do. The inclusions of synthesis, online versus mode on top of that, as well as co-op, make Melody of Memory an incredibly stellar experience for those hooked to its gameplay. I am personally hoping for more songs to be added as DLC at some point down the road. There is still a decent chunk of songs not included, such as the data battle tracks in Kingdom Hearts 3 Re Mind's Limit Cut Episode. Regardless of whether or not that happens, though, I am delighted with the impressive slew of songs we got in one package. Overall, most of the critiques I have with Kingdom Hearts Melody of Memory are minor and are not major aspects of the game. At its core, this title is an absolute delight, and I see myself sinking dozens upon dozens of more hours into it as we await the next entry in the franchise and beyond. The cathartic nature of perfecting songs, the inclusion of 3 gameplay modes, and 3 difficulties make the replay value sky-high. For rhythm game connoisseurs and those merely interested, there is more than enough to keep you hooked. KH13 gives Kingdom Hearts Melody of Memory an 8.5/10.
  19. Kingdom Hearts Melody of Memory Review- Played on PlayStation 4. Review code provided by Square Enix. *Note this is a spoiler free review. Please mask any new story heavy plot points you wish to discuss inside a spoiler box, in accordance with our site spoiler policy. It is still incredibly unbelievable to me that not only did we get another Kingdom Hearts title announced so soon after the Kingdom Hearts III Re Mind DLC was released, but that same title has already been released this same year. It truly is a wild time to be a Kingdom Hearts fan. With that being said, however, the expectations for Kingdom Hearts Melody of Memory were a rather mixed bag. This was due to the minimal timeframe of hype that we were allotted and the game's genre itself. Ultimately though, I found Kingdom Hearts Melody of Memory to excel mostly with flying colors at what it was driven to do, with some of its other elements leaving more to be desired. The meat of this game is, without a doubt, the rhythmic action gameplay. The demo gave us all a taste test of how this gameplay system would generally work, and at least, personally speaking, it made my hype for the full release go full throttle. Needless to say, I became easily addicted once I got my hands on the full release. You can play three types of songs: Field Battles, Boss Battles, and Memory Dives. Of these three song types, Field Battles are easily the most frequent, and they're certainly the ones I had the most fun with. They consist of the player's chosen team automatically running down lanes fraught with enemies and other obstacles. Players must time either singular or multiple X, L1, or R1 button presses in time with the markers that appear. These markers obviously follow the song's beat, so if you know the song well, there's a likely chance you'll be able to pick up on the foundation of the rate that you should be pushing buttons at. Clearing songs and missions in the World Tour mode rewards players with items and various kinds of collectibles. In a way, Kingdom Hearts Melody of Memory is the most fun and satisfied I have had when playing a rhythm game. While this genre is always centered around perfection, Melody of Memory takes a unique approach and does not simply depict button icons during the songs. (at least for Field Battles) You instead have to coincide your button presses with enemies on screen, and while they do have markers, the lack of guided button prompts makes success feel all the more cathartic. Boss Battles and Memory Dives are more akin to standard rhythm game titles. You have to time appropriate button presses with incoming icons. The Boss Battles are my largest critique in regards to gameplay. Their mechanics offer an enjoyable and unique challenge. However, there are only a handful of boss fights sprinkled throughout the game, and there are some that really felt like they should have been included. It was in no way a deal-breaker, but this was one of the concepts I would have found to be more fulfilling with further refining. With such an astronomically low number of them, the boss battles certainly stood out, but it also disappointed me with how few of them there were. There are also stats the party members have, which increase once they level up. These are oddly implemented since they really only impact your damage intake and health, but it does help players with learning songs on greater difficulties. Memory Dives are the stages I'm the most indifferent on. While not as numerous as the Field Battle songs, there are a fair bit more than the boss battle tracks. They felt like the laxest of the three stage types. They were a convenient method to wind down after dealing with some particularly challenging Field Battle tracks. Synthesis is a massive part of this game's content. You can craft new songs (Memory Dives), new collectibles, other synthesis materials, and items from the synthesis menu. Performing synthesis also increases the catalog of what the shopkeeper Moogle offers, so there is an addicting, continuous cycle of effort and reward. The amount of what you can make is a tad overwhelming, admittedly, but it made the overall gameplay loop increasingly more satisfying. The museum is another massive part of this title's content. Containing a magnificent amount of art and other collectibles make it an engaging way to spend some time. You can also check on your gameplay records as a nice reflection point. Admiring past entries of the franchise and your own gameplay history are these menus' sole purposes, and they depict it all remarkably well. Moving on from the gameplay, there are two elephants in the room regarding this release, the first of which is the story. The story has not been a heavily marketed aspect of this game, and not many were expecting much from it in that department. However, this, without a doubt, feels like the briefest inclusion of story for the series on consoles. Don't get me wrong, I thoroughly enjoyed most of the new story content, but the issue I have with it is the implementation. There are a mere 20 or so minutes of new cutscenes, which, even for an entry not centered around the story, feels incredibly needless. The new story content felt as if it would better fit the confines of the Re Mind DLC rather than being backloaded to a new game's ending. It also doesn't help that the gameplay and new story don't synergize well enough. While I found myself invested and engaged in the new story content as a whole, it almost felt like I was consuming a completely different product than what I was playing. All that said, though, the new story content may rub some fans the wrong way for certain reasons, but it ultimately does a fairly enticing job of directly setting up what the future of the series has in store, in a much more conclusive way than what the Re Mind DLC did. Some notable aspects of this new story content have to do with Kairi and the voice acting. Kairi's tale not being done justice is a tale as old as time, so I won't bother getting into that now, but this new story content does end up respecting her as a character far more than the past. While still far from ideal, she has some more agency in what ends up happening to her, which is a step in the right direction. She also had a fair bit of personality for some of the story scenes. Speaking of personality, a small gripe I had with this title was the narration, or recap, of the prior games. Clearing certain songs and worlds will award players with very brief recaps of the franchise's prior games from Kairi's perspective. Unfortunately, I found these recap scenes to skirt being barely serviceable. Due to their brevity, I don't think these scenes would be enough to entice prospective fans or inform them enough on what has happened in the prior entries. Kairi also has no personality in these recaps either. She is merely the narrator, but at the same time, the lack of any uniqueness from Kairi's point of view for these scenes makes them feel very dry, dull, and barebones. This is not a massive detractor by any stretch of the imagination since these scenes do technically accomplish what they set out to do in a sense, and they are rather infrequent and brief, but the way they were handled still did rub me the wrong way. All in all, the best way to describe the narration is that it does its job as acting as a very lite recap. Still, it does not go into enough detail into the past games to act as a serviceable conduit. It also lacks any notable uniqueness from Kairi as a narrator, making me question its overall point. The second elephant in the room has to do with the game's price tag and overall length. First and foremost, it is rather obvious that this game is aimed towards either rhythm game fans or Kingdom Hearts fans who are in love with the soundtrack. This is not a title for those who expected a decent chunk of the story, and if that is what a potential buyer desires, they are better off skipping this title entirely or purchasing it on sale. However, if you are a fan of rhythm games or are easily enthused by the wondrous Kingdom Hearts soundtracks, this game is definitely worth the full price tag. Compared to most rhythm games, Kingdom Hearts Melody of Memory offers a jaw-dropping amount of content. Including over 140 songs and tons of collectibles to the degree that it has is well beyond what most games of the genre do. The inclusions of synthesis, online versus mode on top of that, as well as co-op, make Melody of Memory an incredibly stellar experience for those hooked to its gameplay. I am personally hoping for more songs to be added as DLC at some point down the road. There is still a decent chunk of songs not included, such as the data battle tracks in Kingdom Hearts 3 Re Mind's Limit Cut Episode. Regardless of whether or not that happens, though, I am delighted with the impressive slew of songs we got in one package. Overall, most of the critiques I have with Kingdom Hearts Melody of Memory are minor and are not major aspects of the game. At its core, this title is an absolute delight, and I see myself sinking dozens upon dozens of more hours into it as we await the next entry in the franchise and beyond. The cathartic nature of perfecting songs, the inclusion of 3 gameplay modes, and 3 difficulties make the replay value sky-high. For rhythm game connoisseurs and those merely interested, there is more than enough to keep you hooked. KH13 gives Kingdom Hearts Melody of Memory an 8.5/10. View full article
  20. With Kingdom Hearts Melody of Memory releasing so soon it's time that we set up a spoiler policy. This policy will be in effect from the moment Kingdom Hearts Melody of Memory releases in Japan right up until December 13th, 2020. We'll keep you posted on that, but for now, here's our current policy: A spoiler is any kind of information/picture/video about the game that was not officially released before the release of the game. This includes: Anything new in terms of major story/plot points Any new gameplay elements which play a significant role in the story The game's ending Our rules regarding spoilers: Your avatar, cover photo, signature and user title MUST NOT contain any spoilers whatsoever. Topic titles MUST NOT contain any spoilers whatsoever. If you are using the PM system, please be mindful that your partner may not want to hear spoilers. Generally, you MAY NOT post any spoilers in topics, statuses or posts. However, if either of the following conditions are met, then you are allowed to: You are allowed to post spoilers within "spoiler tags". This is used by posting[spoiler]spoiler here[/spoiler]which will output If the title of the topic warns people that there are spoilers, then any post within that topic is allowed to have spoilers (with or without spoiler tags). Our Moderating Team will be monitoring KH13.com extensively to ensure our website is a safe place for you to discuss Kingdom Hearts Melody of Memory without being exposed to unmarked spoilers. Please help us out by reporting any posts across the site which do not meet the above mentioned guidelines. Follow the rules, don't break them (if you want your posting privileges to remain ) and have fun reading our Kingdom Hearts Melody of Memory coverage!
  21. Kinode

    Kairi illustration

    Just a little kairi i drew a few days ago to celebrate her new render!
  22. The official Japanese portal site for Kingdom Hearts Melody of Memory has updated with details on story, guest party members, and new confirmed music tracks. You can read descriptions for each of the sections below thanks to KH13 staff member @Ryuji_Shiryu SYTSEM Story Guest Member CHARACTERS You can summon Mickey to assist you with an item called King's Call. King's Call calls upon Mickey and adds him as a fourth party member to your party. He can provide rhythm support, as well as special bonuses that tally towards your score. MUSIC A number of additional tracks have been confirmed for the game. You can view the full list of confirmed tracks below. Kingdom Hearts Kingdom Hearts - Final Mix - Kingdom Hearts Re: Chain of Memories Kingdom Hearts II Kingdom Hearts II - Final Mix - Kingdom Hearts 358/2 Days Kingdom Hearts Re: coded Kingdom Hearts Birth by Sleep Kingdom Hearts 3D [Dream Drop Distance] Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage - Kingdom Hearts III Kingdom Heart Orchestra -World Tour- Album Piano Collections Kingdom Hearts Piano Collections Kingdom Hearts Field & Battle Other Titles What do you think of all this information as we near closer to Kingdom Hearts Melody of Memory's release? Let us know in the comments below! View full article
  23. The official Japanese portal site for Kingdom Hearts Melody of Memory has updated with details on story, guest party members, and new confirmed music tracks. You can read descriptions for each of the sections below thanks to KH13 staff member @Ryuji_Shiryu SYTSEM Story Guest Member CHARACTERS You can summon Mickey to assist you with an item called King's Call. King's Call calls upon Mickey and adds him as a fourth party member to your party. He can provide rhythm support, as well as special bonuses that tally towards your score. MUSIC A number of additional tracks have been confirmed for the game. You can view the full list of confirmed tracks below. Kingdom Hearts Kingdom Hearts - Final Mix - Kingdom Hearts Re: Chain of Memories Kingdom Hearts II Kingdom Hearts II - Final Mix - Kingdom Hearts 358/2 Days Kingdom Hearts Re: coded Kingdom Hearts Birth by Sleep Kingdom Hearts 3D [Dream Drop Distance] Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage - Kingdom Hearts III Kingdom Heart Orchestra -World Tour- Album Piano Collections Kingdom Hearts Piano Collections Kingdom Hearts Field & Battle Other Titles What do you think of all this information as we near closer to Kingdom Hearts Melody of Memory's release? Let us know in the comments below!
  24. In the newest Famitsu issue, some new screenshots were revealed for Kingdom Hearts Melody of Memory! King Mickey is briefly introduced, with the article stating that an item will allow him to be a fourth playable character in Field Battle tracks. Some story cutscene screenshots from prior titles are shown, which are likely going to be viewable from the museum. New screenshots from the press site were revealed too. Lastly, a few screenshots showcasing some guest party members are shown. These guest party members are Aladdin, Beast and Stitch. You can take a look at the new screenshots via our gallery below: Additionally, new character renders for Kairi and King Mickey were released by 4gamer. You can take a look at them below: What do you think of these two new character renders, especially the unexpected Kairi one? Let us know in the comments below!
  25. In the newest Famitsu issue, some new screenshots were revealed for Kingdom Hearts Melody of Memory! King Mickey is briefly introduced, with the article stating that an item will allow him to be a fourth playable character in Field Battle tracks. Some story cutscene screenshots from prior titles are shown, which are likely going to be viewable from the museum. New screenshots from the press site were revealed too. Lastly, a few screenshots showcasing some guest party members are shown. These guest party members are Aladdin, Beast and Stitch. You can take a look at the new screenshots via our gallery below: Additionally, new character renders for Kairi and King Mickey were released by 4gamer. You can take a look at them below: What do you think of these two new character renders, especially the unexpected Kairi one? Let us know in the comments below! View full article
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