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Found 64 results

  1. It has come to our attention that there are a great many individuals who are unfortunately unable to download their digital pre-orders for Kingdom Hearts Melody of Memory on PlayStation 4. The issue consists of players attempting to download the title, but said download never commences. The PlayStation store page for Kingdom Hearts Melody of Memory lists the retail price instead of the option to download it as well, and if an individual experiencing these issues attempts to restore licenses via their PlayStation 4 menu, Kingdom Hearts Melody of Memory unfortunately remains unaffected. PlayStation is reportedly offering refunds for this issue but the actual problem itself remains unresolved, and there is very little attention surrounding this dilemma. Rebuying the title after being refunded has worked for some players who have said to have done that. Have you or anyone you know experienced this problem, or anything remotely similar? Let us know and we might be able to bring this plight more attention!
  2. Kingdom Hearts Melody of Memory Review- Played on PlayStation 4. Review code provided by Square Enix. *Note this is a spoiler free review. Please mask any new story heavy plot points you wish to discuss inside a spoiler box, in accordance with our site spoiler policy. It is still incredibly unbelievable to me that not only did we get another Kingdom Hearts title announced so soon after the Kingdom Hearts III Re Mind DLC was released, but that same title has already been released this same year. It truly is a wild time to be a Kingdom Hearts fan. With that being said, however, the expectations for Kingdom Hearts Melody of Memory were a rather mixed bag. This was due to the minimal timeframe of hype that we were allotted and the game's genre itself. Ultimately though, I found Kingdom Hearts Melody of Memory to excel mostly with flying colors at what it was driven to do, with some of its other elements leaving more to be desired. The meat of this game is, without a doubt, the rhythmic action gameplay. The demo gave us all a taste test of how this gameplay system would generally work, and at least, personally speaking, it made my hype for the full release go full throttle. Needless to say, I became easily addicted once I got my hands on the full release. You can play three types of songs: Field Battles, Boss Battles, and Memory Dives. Of these three song types, Field Battles are easily the most frequent, and they're certainly the ones I had the most fun with. They consist of the player's chosen team automatically running down lanes fraught with enemies and other obstacles. Players must time either singular or multiple X, L1, or R1 button presses in time with the markers that appear. These markers obviously follow the song's beat, so if you know the song well, there's a likely chance you'll be able to pick up on the foundation of the rate that you should be pushing buttons at. Clearing songs and missions in the World Tour mode rewards players with items and various kinds of collectibles. In a way, Kingdom Hearts Melody of Memory is the most fun and satisfied I have had when playing a rhythm game. While this genre is always centered around perfection, Melody of Memory takes a unique approach and does not simply depict button icons during the songs. (at least for Field Battles) You instead have to coincide your button presses with enemies on screen, and while they do have markers, the lack of guided button prompts makes success feel all the more cathartic. Boss Battles and Memory Dives are more akin to standard rhythm game titles. You have to time appropriate button presses with incoming icons. The Boss Battles are my largest critique in regards to gameplay. Their mechanics offer an enjoyable and unique challenge. However, there are only a handful of boss fights sprinkled throughout the game, and there are some that really felt like they should have been included. It was in no way a deal-breaker, but this was one of the concepts I would have found to be more fulfilling with further refining. With such an astronomically low number of them, the boss battles certainly stood out, but it also disappointed me with how few of them there were. There are also stats the party members have, which increase once they level up. These are oddly implemented since they really only impact your damage intake and health, but it does help players with learning songs on greater difficulties. Memory Dives are the stages I'm the most indifferent on. While not as numerous as the Field Battle songs, there are a fair bit more than the boss battle tracks. They felt like the laxest of the three stage types. They were a convenient method to wind down after dealing with some particularly challenging Field Battle tracks. Synthesis is a massive part of this game's content. You can craft new songs (Memory Dives), new collectibles, other synthesis materials, and items from the synthesis menu. Performing synthesis also increases the catalog of what the shopkeeper Moogle offers, so there is an addicting, continuous cycle of effort and reward. The amount of what you can make is a tad overwhelming, admittedly, but it made the overall gameplay loop increasingly more satisfying. The museum is another massive part of this title's content. Containing a magnificent amount of art and other collectibles make it an engaging way to spend some time. You can also check on your gameplay records as a nice reflection point. Admiring past entries of the franchise and your own gameplay history are these menus' sole purposes, and they depict it all remarkably well. Moving on from the gameplay, there are two elephants in the room regarding this release, the first of which is the story. The story has not been a heavily marketed aspect of this game, and not many were expecting much from it in that department. However, this, without a doubt, feels like the briefest inclusion of story for the series on consoles. Don't get me wrong, I thoroughly enjoyed most of the new story content, but the issue I have with it is the implementation. There are a mere 20 or so minutes of new cutscenes, which, even for an entry not centered around the story, feels incredibly needless. The new story content felt as if it would better fit the confines of the Re Mind DLC rather than being backloaded to a new game's ending. It also doesn't help that the gameplay and new story don't synergize well enough. While I found myself invested and engaged in the new story content as a whole, it almost felt like I was consuming a completely different product than what I was playing. All that said, though, the new story content may rub some fans the wrong way for certain reasons, but it ultimately does a fairly enticing job of directly setting up what the future of the series has in store, in a much more conclusive way than what the Re Mind DLC did. Some notable aspects of this new story content have to do with Kairi and the voice acting. Kairi's tale not being done justice is a tale as old as time, so I won't bother getting into that now, but this new story content does end up respecting her as a character far more than the past. While still far from ideal, she has some more agency in what ends up happening to her, which is a step in the right direction. She also had a fair bit of personality for some of the story scenes. Speaking of personality, a small gripe I had with this title was the narration, or recap, of the prior games. Clearing certain songs and worlds will award players with very brief recaps of the franchise's prior games from Kairi's perspective. Unfortunately, I found these recap scenes to skirt being barely serviceable. Due to their brevity, I don't think these scenes would be enough to entice prospective fans or inform them enough on what has happened in the prior entries. Kairi also has no personality in these recaps either. She is merely the narrator, but at the same time, the lack of any uniqueness from Kairi's point of view for these scenes makes them feel very dry, dull, and barebones. This is not a massive detractor by any stretch of the imagination since these scenes do technically accomplish what they set out to do in a sense, and they are rather infrequent and brief, but the way they were handled still did rub me the wrong way. All in all, the best way to describe the narration is that it does its job as acting as a very lite recap. Still, it does not go into enough detail into the past games to act as a serviceable conduit. It also lacks any notable uniqueness from Kairi as a narrator, making me question its overall point. The second elephant in the room has to do with the game's price tag and overall length. First and foremost, it is rather obvious that this game is aimed towards either rhythm game fans or Kingdom Hearts fans who are in love with the soundtrack. This is not a title for those who expected a decent chunk of the story, and if that is what a potential buyer desires, they are better off skipping this title entirely or purchasing it on sale. However, if you are a fan of rhythm games or are easily enthused by the wondrous Kingdom Hearts soundtracks, this game is definitely worth the full price tag. Compared to most rhythm games, Kingdom Hearts Melody of Memory offers a jaw-dropping amount of content. Including over 140 songs and tons of collectibles to the degree that it has is well beyond what most games of the genre do. The inclusions of synthesis, online versus mode on top of that, as well as co-op, make Melody of Memory an incredibly stellar experience for those hooked to its gameplay. I am personally hoping for more songs to be added as DLC at some point down the road. There is still a decent chunk of songs not included, such as the data battle tracks in Kingdom Hearts 3 Re Mind's Limit Cut Episode. Regardless of whether or not that happens, though, I am delighted with the impressive slew of songs we got in one package. Overall, most of the critiques I have with Kingdom Hearts Melody of Memory are minor and are not major aspects of the game. At its core, this title is an absolute delight, and I see myself sinking dozens upon dozens of more hours into it as we await the next entry in the franchise and beyond. The cathartic nature of perfecting songs, the inclusion of 3 gameplay modes, and 3 difficulties make the replay value sky-high. For rhythm game connoisseurs and those merely interested, there is more than enough to keep you hooked. KH13 gives Kingdom Hearts Melody of Memory an 8.5/10.
  3. I know the discussion is through the main chat of Melody of Memory and this thread is predictable, but I want to create this thread on the worlds that will appear in the game, Melody of Memory. From what we know the game will have 47 worlds (31 Disney worlds and 16 original worlds) Confirmed: Disney: Wonderland Agrabah Olympus Coliseum Monstro Atlantica Halloween Town Neverland The Land of Dragons Beast's Castle Pride Lands Enchanted Dominion Disney Town Deep Space Country of the Musketeers Toy Box Arendelle Original Worlds: Destiny Islands Traverse Town Hollow Bastion End of the World Radiant Garden Keyblade Graveyard Castle Oblivion Twilight Town Mysterious Tower The World that Never Was Dive to the Heart Realm of Darkness/Dark World (0.2 BBS Destiny Islands section so far) Land of Departure The Final World So far 30 worlds confirmed and 17 remain so here are my likely obvious expectations for the remaining worlds:
  4. Kinode

    Kairi illustration

    Just a little kairi i drew a few days ago to celebrate her new render!
  5. The official Japanese portal site for Kingdom Hearts Melody of Memory has updated with details on story, guest party members, and new confirmed music tracks. You can read descriptions for each of the sections below thanks to KH13 staff member @Ryuji_Shiryu SYTSEM Story Guest Member CHARACTERS You can summon Mickey to assist you with an item called King's Call. King's Call calls upon Mickey and adds him as a fourth party member to your party. He can provide rhythm support, as well as special bonuses that tally towards your score. MUSIC A number of additional tracks have been confirmed for the game. You can view the full list of confirmed tracks below. Kingdom Hearts Kingdom Hearts - Final Mix - Kingdom Hearts Re: Chain of Memories Kingdom Hearts II Kingdom Hearts II - Final Mix - Kingdom Hearts 358/2 Days Kingdom Hearts Re: coded Kingdom Hearts Birth by Sleep Kingdom Hearts 3D [Dream Drop Distance] Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage - Kingdom Hearts III Kingdom Heart Orchestra -World Tour- Album Piano Collections Kingdom Hearts Piano Collections Kingdom Hearts Field & Battle Other Titles What do you think of all this information as we near closer to Kingdom Hearts Melody of Memory's release? Let us know in the comments below!
  6. In the newest Famitsu issue, some new screenshots were revealed for Kingdom Hearts Melody of Memory! King Mickey is briefly introduced, with the article stating that an item will allow him to be a fourth playable character in Field Battle tracks. Some story cutscene screenshots from prior titles are shown, which are likely going to be viewable from the museum. New screenshots from the press site were revealed too. Lastly, a few screenshots showcasing some guest party members are shown. These guest party members are Aladdin, Beast and Stitch. You can take a look at the new screenshots via our gallery below: Additionally, new character renders for Kairi and King Mickey were released by 4gamer. You can take a look at them below: What do you think of these two new character renders, especially the unexpected Kairi one? Let us know in the comments below!
  7. This one's been cooking for quite a while, so I'm super happy to be posting it... Performances were by David Russell and Piano Game Knight, two awesome pianists. I'm very happy with the result
  8. Hey guys! This is a composition I made in digital 3D a few months ago! I'm excited about this game because I always loved KH's music

    © https://www.instagram.com/david.fbx/

  9. Thanks to KH13 forum user @VocaloidLover13, it has come to our attention that there exists a Youtube video showcasing the Versus Mode of Kingdom Hearts Melody of Memory! This Youtube video is uploaded by Gamar Santai, which seems to be the Youtube channel of a Malaysian gaming news site going by the same name. The video also seems to be legitimate. This video has not gotten any attention within the community it seems, with it only having a few hundred views at the moment. Adding to the oddities is how this video was uploaded on October 14th which is half a month ago. According to an article published by Gamar Santai, as well as in the description of the Youtube video itself, this is "b-roll" footage. None of this footage has ever been distributed or shown off to the best of our knowledge. The video showcases a total of 5 songs in Versus Mode for their entire duration. These songs are : Destiny Islands Traverse Town Another Side ~Battle Version~ L'Impeto Oscuro Wave of Darkness I Wave of Darkness I is included as a playable track in the Kingdom Hearts Melody of Memory demo, but none of the other 4 tracks featured in this video are playable in the demo in any capacity. You can take a look at the video below: What is your take on this video? Let us know in the comments below!
  10. The Japanese Kingdom Hearts Melody of Memory portal site has been updated with new information! The System tab of the site has three updates regarding the museum, Disney playable characters and synthesis. Ariel, Peter Pan and Simba are the Disney characters specifically shown. The characters tab got updated with "Team BBS" and "Team DDD", showcasing Aqua, Terra and Ventus as well as Riku, Meow Wow and Komory Bat respectively. You can view the new renders for each of these characters below: Lastly, a number of new songs have been confirmed for the final game. Below you will see all of the confirmed songs for Kingdom Hearts Melody of Memory so far. Kingdom Hearts A Day In Agrabah Arabian Dream Destiny Islands Go For It! Kairi I Hand in Hand Olympus Coliseum To Our Surprise Traverse Town Under the Sea Hikari Shrouding Dark Cloud A Very Small Wish Bustin' Up on the Beach Destiny's Force Night of Fate Scherzo Di Notte This is Halloween Welcome to Wonderland Kingdom Hearts Final Mix Another Side One Winged Angel (from Final Fantasy VII) Kingdom Hearts Re: Chain of Memories Castle Oblivion The Force in You Forgotten Challenge Lord of the Castle Kingdom Hearts II Darkness of the Unknown Roxas Savannah Pride Scherzo Di Notte Sinister Shadows The 13th Struggle Vim and Vigor Working Together Adventures in the Savannah Deep Drive Passion ~opening version~ Sinister Sundown Space Paranoids The 13th Dilemma The Home of the Dragons Lazy Afternoons Riku Sora Tension Rising The Underworld Kingdom Hearts II -Final Mix- The Other Promise Fate of the Unknown Rage Awakened Kingdom Hearts 358/2 Days Another Side - Battle Ver. - Secret of Neverland Vector to the Heavens Fight and Away Musique pour la tristesse de Xion Kingdom Hearts Re: coded Wonder of Electron No More Bugs!!! Kingdom Hearts Birth By Sleep Dismiss Enter the Darkness Hau'oli, Hau'oli Rage Awakend -The Origin- The Encounter - Birth By Sleep Version - Aqua Black Powder The Silent Forest Ventus Bibbidi-Bobbidi-Boo Future Masters Mickey Mouse March Terra The Promised Beginning Up Down Adventure Kingdom Hearts 3D [Dream Drop Distance] All for One L'Impeto Oscuro The Eye of Darkness Deep Drop One for All The Fun Fair Calling -Kingdom Mix- Hand to Hand Majestic Wings Traverse in Trance Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage - Wave of Darkness I Kingdom Hearts III Let It Go Graveyard Labryinth Monster Smash Robot Overdrive Happy Hair Day Rise of the Union Oath You've Got a Friend in Me -Kingdom Hearts III Version- Kingdom Heart Orchestra -World Tour- Album Destati Piano Collections Kingdom Hearts Hand in Hand Working Together --Allegro vivace Has any of this news made you more excited for Kingdom Hearts Melody of Memory? Let us know in the comments below!
  11. The official Kingdom Hearts twitter page has announced that a live Kingdom Hearts Q&A with Yoko Shimomura will be happening on their Facebook page in order to celebrate the upcoming releases of both the Kingdom Hearts III OST and Kingdom Hearts Melody of Memory! You can leave questions you have for her with the #KingdomHearts3OST hashtag! The official Facebook page is here. Are you planning on asking any questions and attending this live Q&A session? Let us know in the comments below!
  12. The official Kingdom Hearts twitter page has announced that a live Kingdom Hearts Q&A with Yoko Shimomura will be happening on their Facebook page in order to celebrate the upcoming releases of both the Kingdom Hearts III OST and Kingdom Hearts Melody of Memory! You can leave questions you have for her with the #KingdomHearts3OST hashtag! The official Facebook page is here. Are you planning on asking any questions and attending this live Q&A session? Let us know in the comments below! View full article
  13. Nintendolife has recently conducted an interview with Kingdom Hearts series director, Tetsuya Nomura, as well as the co-director of Kingdom Hearts Melody of Memory, Masanobu Suzui! This interview segment released by Nintendolife is more of a compilation of info rather than the standard fare of questions and answers being shown. A major takeaway from this interview is how the team hopes this title will be a way for both potential fans to "dip their toes" into the vast ocean of the Kingdom Hearts series and get introduced while also acting as a celebration and overview of the series up to this point for fans who are caught up. An unexpected snag for the development team was how they would incorporate 3D into this title since Kingdom Hearts is known for being a 3D series, while the Theatrhytm titles are all 2D. A surprising source of inspiration for how this would work came from the Kingdom Hearts 15th anniversary jukebox website which showed Sora running atop a musical score. Camera kinks were difficult to iron out and several prototypes had to be made but, this general perspective in the animation is what the team ultimately went with, for Melody of Memory. A series of questions regarding Square Enix's working relationship with Disney was also discussed. The one constant that Nomura stated was that things were always changing. Policy changes, personnel changes and the increased recognition with Kingdom Hearts as a brand have all merged to make certain things easier to do, and other things not possible anymore. The unusual events of 2020 were also brought up. Nomura stated that while developmental schedule changes were not drastic, they did impact voice recording most significantly, especially for overseas voice actors. There are a total of four main parties with three characters each that Suzui confirms. Lastly, the team chose to implement mostly original Kingdom Hearts tracks rather than Disney ones in order to better represent and celebrate the Kingdom Hearts series as a whole. Once again, you can read this interview in full, here. What are your thoughts on these comments by Tetsuya Nomura and Masanobu Suzui? Let us know in the comments below!
  14. During the Kingdom Hearts Melody of Memory TGS showcase, it was revealed that a playable demo for Kingdom Hearts Melody of Memory will be available for Nintendo Switch, PlayStation 4, and Xbox One. Do you look forward to trying out the demo? Let us know in the comments below!
  15. Kingdom Hearts Melody of Memory has been confirmed to appear at Tokyo Game Show 2020's online event on September 25th, 2020! The event will be at 8:15 PM Japan time [11:15 AM GMT/7:15 AM EDT/4:15 AM PDT] and will be streaming on Square Enix Presents via Youtube and Twitch. Additional details state that a live piano performance will be held as well as discussions with the staff behind the game, including Tetsuya Nomura and Yoko Shimomura! Also in attendance will be Melody of Memory co-director Masanobu Suzui and producer Ichiro Hazama. Kingdom Hearts Melody of Memory will be launching on November 11th in Japan and November 13th worldwide for the PlayStation 4, Xbox One, and the Nintendo Switch. Are you excited for Melody of Memory making a showing at this year's Tokyo Game Show? Let us know in the comments below!
  16. Square Enix has unveiled three brand new pieces of Kingdom Hearts merchandise available for pre-order from their e-store! You can view each of these products below via our galleries, and also access their respective store pages! The Kingdom Hearts III metal photo frame is available to pre-order from the Square Enix E-store for ¥3,850 (approximately $36.43) and is scheduled for a December 26th, 2020 release! Additionally, these Kingdom Hearts Melody of Memory themed and Kingdom Hearts III Sora themed metallic files are both available to pre-order from the Square Enix e-store as well! Both cost ¥660 (approximately $6.25) and also both release on November 11th, 2020! Are you interested in purchasing these unique pieces of merchandise? Let us know in the comments below!
  17. Square Enix has unveiled three brand new pieces of Kingdom Hearts merchandise available for pre-order from their e-store! You can view each of these products below via our galleries, and also access their respective store pages! The Kingdom Hearts III metal photo frame is available to pre-order from the Square Enix E-store for ¥3,850 (approximately $36.43) and is scheduled for a December 26th, 2020 release! Additionally, these Kingdom Hearts Melody of Memory themed and Kingdom Hearts III Sora themed metallic files are both available to pre-order from the Square Enix e-store as well! Both cost ¥660 (approximately $6.25) and also both release on November 11th, 2020! Are you interested in purchasing these unique pieces of merchandise? Let us know in the comments below! View full article
  18. French news gaming outlet, Gamekult, recently interviewed Kingdom Hearts series director Tetsuya Nomura, Kingdom Hearts Melody of Memory co-director Masanobu Suzui, and series executive producer Ichiro Hazama! You can read a summary of the interview's important points below. Huge thanks to KH13 community member, Epheymer, for providing translations of this interview! What are your thoughts regarding these more concrete bits of information for the upcoming Kingdom Hearts Melody of Memory? Let us know in the comments below!
  19. Earlier this week the official Kingdom Hearts Melody of Memory website updated with System, Characters, and Music tabs providing more details on gameplay elements, playable characters, and confirmed music tracks within the game. You can read descriptions for each of the sections below. Thanks to KH13's @Ryuji_Shiryu for translations. SYSTEM Basic Operation World Trip Stage Variation Versus Mode *NOTE Friend Battle Royale is only exclusive to the Nintendo Switch version Double Play You can also take a closer look at some screenshots from the System tab in the gallery below CHARACTERS Many characters from the Kingdom Hearts series will be playable, including Team Classic, which consists of Sora, Donald and Goofy, and Team Days, which consists of Roxas, Axel and Xion. MUSIC Kingdom Hearts Melody of Memory includes over 140 songs from throughout the Kingdom Hearts series including but not limited to Kingdom Hearts A Day In Agrabah Arabian Dream Destiny Islands Go For It! Hand in Hand Olympus Coliseum To Our Surprise Traverse Town Under the Sea Hikari Kingdom Hearts Re: Chain of Memories Castle Oblivion The Force in You Kingdom Hearts II Darkness of the Unknown Roxas Savannah Pride Scherzo Di Notte Sinister Shadows The 13th Struggle Vim and Vigor Working Together Kingdom Hearts II -Final Mix- The Other Promise Kingdom Hearts 358/2 Days Another Side - Battle Ver. - Secret of Neverland Vector to the Heavens Kingdom Hearts Re: coded Wonder of Electron Kingdom Hearts Birth By Sleep Dismiss Enter the Darkness Hau'oli, Hau'oli Rage Awakend -The Origin- The Encounter - Birth By Sleep Version - Kingdom Hearts 3D [Dream Drop Distance] All for One L'Impeto Oscuro The Eye of Darkness Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage - Wave of Darkness I Kingdom Hearts III Let It Go Kingdom Heart Orchestra -World Tour- Album Destati What do you think of all the new information that has come out of the official website? Let us know in the comments below!
  20. Square Enix have revealed brand new of Kingdom Hearts Melody of Memory merchandise! Releasing on November 11th of this year for ¥8,580 is a set of Kingdom Hearts themed acrylic stands! 1 out of 13 types is randomly placed in one boxed order, so there is no guarantee that you will get every stand with one purchase! You can view the released images of the acrylic stands via our gallery below: Are you you going to try collecting each of these acrylic stands? Let us know in the comments below! UPDATE: (9/11/2020) The acrylic stand blind box set listed above is now also available for purchase on the North American store for $81.90 (normally $91.00) and it is scheduled for a December 2020 release!
  21. Dualshockers has recently conducted an interview with Kingdom Hearts Melody of Memory co-director Masanobu Suzui and series executive producer Ichirou Hazama! You can the interview in full, below. There are several aspects of this interview that are already covered in many of the other interviews that have released today but there are some new, exclusive bits of info! First of which is confirmation that no version of the game will be receiving dual-language audio. Japanese players will be receiving a Japanese dub while western players will be receiving an English dub. Other notable tidbits of info are that the team hopes this title is replayable for fans to the same extent that other Theatrhythm have been and there will be a mix of serious and light hearted moments throughout the game's story. There will another big element to the plot that the team is avoiding spoiling. Kairi is the narrator for when you view memorable scenes. The team finds this title to be a good introduction to the Kingdom Hearts series, and lastly, they find the 'World Tour' (Story) mode to be robust. What are your thoughts on this batch of info for Kingdom Hearts Melody of Memory? Let us know in the comments below!
  22. Famitsu has recently released an interview they conducted with series director Tetsuya Nomura, Kingdom Hearts Melody of Memory co-director Masanobu Suzui, and series executive producer Ichiro Hazama! You can read translated excerpts relevant to Kingdom Hearts Melody of Memory below, thanks to our team's Ryuji! What are your thoughts on this enlightening interview involving some of the integral development staff behind Kingdom Hearts Melody of Memory? Let us know in the comments below!
  23. Famitsu has recently released a brand new issue covering a variety of info concerning Kingdom Hearts Melody of Memory! One of the first new screenshots revealed shows brand new renders for Xion, Roxas and Axel as well as a new screenshot of the three them being playable. There are three gameplay styles covered next. The first of which being 'Normal Style' which is the most basic play style using several buttons. A 'One Button Style' is described which allows players to complete rhythm sections with just one button. This mode was also revealed to be in the game by Nomura himself during a statement release regarding this title. The last gameplay style is the 'Performer Style' which is the hard mode of Melody of Memory. Inputs are more challenging and complex, requiring more skillful timing from the player. A new screenshot revealing Hollow Bastion/Radiant Garden from Kingdom Hearts II is also shown! More new screenshots are shown, depicting menu UI and more gameplay segments. A computer versus mode was also detailed, with it being described as being similar to standard versus play except that it includes ranks. The highest rank is Platinum. A screenshot of the Switch exclusive 8 player mode is also shown! The 'Double Play' Mode was also shown, revealing that you can play with your friend on the same screen with multiple controllers, with one controlling Sora while the other controls Riku. This was briefly shown in the Nintendo Switch Direct Mini trailer. A list of playable songs is also shown with the Kingdom Hearts Orchestra ~ World Tour~ being listed, curiously enough. You can view additional screenshots in the gallery below What do you think of this plethora of new information regarding the upcoming Kingdom Hearts Melody of Memory? Let us know in the comments below!
  24. IGN has recently conducted an interview with the co-director of Kingdom Hearts Melody of Memory, Masanobu Suzui! This interview segment released by IGN is more of a compilation of info rather than the standard fare of questions and answers being shown. One of the main takeaways from this interview is that Theatrhytm Dragon Quest served to act as the catalyst for the concept of Kingdom Hearts Melody of Memory. Nomura was against the idea at first but eventually came around to it, with Disney themselves supporting the idea! Versus mode is also briefly discussed with the 'Tricks' functionality being described. You can use Tricks to aid yourself and interrupt the opposing player. You can use one Trick at the start of a track, but can then use two concurrently by the track's end. Winners get two collectible cards while the losers only get one. Once again, you can view the interview on IGN's page, here. What are your thoughts on this brief, yet insightful interview from IGN? Let us know in the comments below!
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