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Found 40 results

  1. Kingdom Hearts III has recently released in Japan and worldwide now, the highly anticipated game is still needing one final touch; the Kingdom Hearts community’s thoughts and opinions on Kingdom Hearts III. You can now submit your very own review of Kingdom Hearts III for a chance to have it featured on KH13's front page as part of KH13's compilation of community reviews! To enter a Kingdom Hearts III review, guidelines are in effect after the release and must be met regarding the Kingdom Hearts III spoiler policy. You must: Keep your reviews based on Kingdom Hearts content released officially from Square Enix and other official outlets. No inappropriate language Reviews must be reasonable and written with common sense Any review that contains story spoilers will NOT be accepted. In your review the length must be short; a paragraph (3-4 lines) is the maximum length allowed, accompanied by a rating out of 10 (1 being the worst and 10 being the best). The rating should be decided after considering the game's: story gameplay level design character designs, including allies and enemies music replayability and post-game content creativity Make sure you take everything into consideration including the spoiler policy before submitting your review. To submit your review just sign in or sign up to KH13.com and reply to this article. We look forward to seeing your reviews!
  2. Our spikey-haired hero has returned to continue his fight against the darkness in a brand new and most awaited installment of the 17-year saga, Kingdom Hearts III! Kingdom Hearts III is a masterpiece that flourishes through the cinematic cutscenes, gameplay, and story while retaining bits and pieces from past games. This preliminary review will go over our staff's takeaways of the game without spoiling the story. An in-depth analysis and video review will also be coming soon! Update [Feb 11, 2019]: Our video review, which includes our rating and a fuller discussion on the game, is now up! Watch it here or scroll down to the bottom of this article! The charm of Kingdom Hearts III lies prominently in the amazing cinematic scenes Square Enix developed working in unison with Disney and Disney Pixar. Compared to the past games in the series, Kingdom Hearts III’s cutscenes are more vibrant and the characters are far more expressive, both in cinematics and in gameplay. No more robot face Sora! Sora blends in smoothly with Pixar characters as if he were originally part of the movies. The scenes transition into battle flawlessly and without delay. Along with the beautiful visuals, Yoko Shimomura’s arrangements amp up the emotion throughout the game and resonate nostalgia, beginning with the new arrangement of Dearly Beloved. Hearing Dearly Beloved brought back many memories and emotions from the years of playing the series. To top it off, the dialogue is delightful; written by director Tetsuya Nomura himself, the scenarios were scripted naturally, with humor scattered throughout that underlined the theme of friendship. You will find yourself chuckling even at the cheesiest lines! The story is an engaging experience with contributions by the player itself but also succeeds in delivering the immersive of the original Disney movies themselves. As expected, Kingdom Heart's storytelling's staple convolution throughout over a dozen different games may hinder new players from grasping the core plot elements - even at a basic level. Actually, it's not even an issue of understanding the plot, which is partly aided by references to past events, flashbacks, and the Memory Archive summary videos; but rather it is an issue of appreciating it. Longtime fans may make jokes regarding the series's plot but we still find ourselves enraptured by plot twists (and holes), tangled dialogue, vague implications, abstract references, and symbolism in the story. For brand new or fairly new players, their inexperience with the "side games" of the story (whose stories can be accessed at once via the 1.5+2.5 and 2.8 collections for PS4) may not hinder the fun of playing Kingdom Hearts III or even understanding the superficial plot points, but can sadly interfere with the delight that comes with both comprehending the underlying plot and characters' personalities or pondering about its mysteries. Despite this, whether Kingdom Hearts III can encourage new players to try out the other games (or at least read multiple wikis on the series) is a question that needs to be asked exclusively to those very players. Before we dive in to discuss battle, let's take a moment to talk about the amazing Gummiphone. The Gummiphone is first introduced as a way to communicate in the Kingdom Hearts universe and as a way for Jiminy Cricket to record your adventures. But as with any smartphone, its main use becomes quickly evident; selfies! Characters will pose when you aim the front or back camera at them, and you can make Sora give a cheesy smile (pun intended). Some characters are more photogenic than others (*cough* Rapunzel *cough*) and you may find yourself taking a few dozen pictures of or with them. The views are also breathtaking, in some worlds more than others, and you can't help but want to record this in photographs. Unfortunately, the maximum number of photographs allowed is 100; but you can easily save your favorite ones externally on social media, and delete some as you go along, such as the Lucky Emblems photos, which are stored in their own separate album. Speaking of Lucky Emblems (just another name for Hidden Mickeys, really), snapping a good picture of them will enable you to unlock the secret ending movie after beating the game upon installing Update 1.03. The requirements are to snap all 90 Emblems in Beginner mode, 60 on Standard, and 30 on Proud, and the movie can be viewed either after the Epilogue or in the Theatre. Now, onto battles. Kingdom Hearts III’s gameplay feels very fluid and has improved from the demo. There are factors that pay homage to past games such as the return of Flowmotion and Shotlock. The game also has many new varieties of mechanics. Formchanges, in which Sora and Keyblades transform into powerful forms with very effective combos, and a mechanic called Attractions, that unveil beautiful cinematic scenes of Sora, Donald, and Goofy riding recognizable Disney rides that release powerful finishers. The detail and time put into the Attractions are amazing, and many, like Splash Run, leave you feeling like you're riding them yourself; but they often feel excessive and overpowered in battle. There are times during battle when I accidentally trigger the Attractions and it feels more in the way than helping. (By the way, you can change between different reaction commands using L2!) There are many layers in this game that enable you to vary your strategy from world to world, battle to battle, and within the same battle! As always, you can equip your favorite abilities, but in Kingdom Hearts III it is one of the keys to making gameplay more challenging. In fact, selecting Proud mode is only one way to test one's abilities; for more competitive players, equipping and unequipping certain abilities (such as MP Safety, Zero EXP, or Auto-Finish) is highly recommended. A monumental change has been implemented in the Keyblades in this game; along with formchanges, each with their own gimmicks and abilities, even more variety can be added by switching between 3 Keyblades in a single battle or even during combos! Switching Keyblades also helps in retaining forms by preventing their timer from depleting. And if that isn't enough, you can power up your Keyblades with the help of Moogles, the meisters of synthesis! After formchanging your Keyblade, you can choose to deal powerful finishing attacks; some can leave you with a sense of accomplishments as you knock down enemy after enemy; others... not so much. (Try the Hero's Origin Keyblade finisher for the Counter Shield formchange when you get the time; you will know exactly what I mean!) Among Kingdom Hearts III's plethora of battle elements to use at your disposal, other examples include Links with other Disney Characters (and Dream Eaters) and Team-up Attacks with your allies. It feels refreshing to be able to hear your party members call out to alert you that they are ready to deliver a special move together. Some of these moves can also be used outside of (or exclusively in) battle to overcome barriers in your exploration, such as burning debris with Goofy's shield or tall cliffs with Rapunzel's hair. Variety in combat would mean very little if not accompanied by a variety of battles. Fortunately, in Kingdom Hearts III, the two go hand-in-hand. (Yes, pun intended.) The enemies in the game are quite diverse and therefore push you to choose different combat strategies; this aids even the least creative, most stoic players to come up with their own styles - and enjoy doing so! Almost every fight - from the hordes of Heartless to the small, medium, and big boss fights - has a different fighting experience to offer. The boss fights are always interesting and ask you to change strategies during the battle and relish in figuring your way out of it. The worlds of Kingdom Hearts III also introduce new mini-games for players to enjoy! Each world has its own set of games along with recurring ones. A favorite of mine is the Tangled rhythm mini-game where Sora dances at the festival in Corona. The mechanics are very similar to Atlantica’s mini-game in Kingdom Hearts II, but the music is instrumental and amps the rhythm as you proceed through the different stages. Classic Kingdom mini-games are also accessible through the Gummiphone, inspired by LCD games and themed after classic black and white Disney shorts; these are simple yet addictive, and fun to spend time playing during breaks from grander fights and breaking previous records. Something convenient in Kingdom Hearts III is Remy's restaurant in Twilight Town - which can be accessed through the world map as well! At Remy's Bistro, you can use the ingredients you've collected to cook new recipes through a pleasing mini-game and the outcomes are beneficial! When dishes are consumed, it raises stats for a temporary amount of time (and you get a bonus for a full-course meal). Ingredients can be bought in Moogle Shops but also collected in different worlds; make sure to check every cranny, smash every barrel, hit all the bushes, and swim every way! Even if those broken barrels don't yield anything on your shopping list, they might give you some extra Munny to spend - which is great, because you might find yourself strapped for cash otherwise. Apart from looking for ingredients and Lucky Emblems, another element that rewards the player for exploration comes with the Gummi Ship's "open-world" mode, but let's talk about that within the next section of our review: the return of the Gummi Ship. It could not have been imagined in any better way. The Gummi Ship element of the gameplay has been completely overhauled in Kingdom Hearts III. You can now explore the universe freely and multi-directionally, leading your own way across asteroids, avoiding enemies, marveling at space lights or venturing to find treasures hidden inside puzzle-like Treasure Spheres while bathed in the light of faraway stars. The stars themselves may represent a constellation that you can take pictures of (yes, you can use your Gummiphone in space) to be rewarded with new blueprints. And then, when you're well rested, you can dash towards enemies of your level of choice and engage in a fight in the Gummi Ship's battle mode. The Gummi Ship can be customized to boost appearance and stats at an even greater level in this game, and can be equipped with auxiliaries such as special weapons and "teeny ships"! It is something I suggest you play yourself to experience the marvel of. Below are some of our favorite Gummi Ship designs! In conclusion, Kingdom Hearts III isn't perfect, but it's definitely a masterpiece. Following the series for years, this game stirs up so many emotions and is a rollercoaster ride from beginning to end. It makes you laugh so hard that you can't breathe, it also breaks your heart and makes you cry. It is incredibly fun to play and easy to immerse yourself into as it offers you the freedom to choose your own play style, all this in a gorgeous Disney and Square Enix original settings. If you haven't picked up Kingdom Hearts III yet, you should! If you are new to the series, the game offers a memory archive in which you can watch videos recapping the past games, and is not timid in bringing back events from the past to remind old players and recap new ones. If you are Disney fans, all the better experience as it takes you on a nostalgic adventure as you re-experience beloved stories or a new storyline altogether with your favorite Disney characters. But to truly appreciate the charm of its storytelling, we recommend playing Kingdom Hearts HD 1.5 + 2.5 ReMIX and Kingdom Hearts HD 2.8 Final Chapter Prologue, both on PS4 and also available as a physical bundle in Kingdom Hearts -The Story So Far- and digitally in the All-In-One Package. If all else fails, there's always fanmade recap videos such as the Kingdom Hearts Timeline series to help you out! But whether or not this is your first Kingdom Hearts game, it will be an insanely fun ride. Follow us on Twitter, Facebook, and Tumblr for more news on Kingdom Hearts, and keep in touch with the latest highlights through our Kingdom Hearts III master coverage! UPDATE [Feb 11, 2019]: You can also watch our video review for a fuller discussion by Staff @Toominator and @SeaSaltShelby on what they enjoyed, the most and the least, about Kingdom Hearts III! Kingdom Hearts III review codes were provided by Square Enix. This review pertains to Version 1.00 played on a standard PlayStation 4. This review was co-written by Erica-Janine Sanguir and Fatima Kaiyum; it been updated with additional comments after Update 1.03. The video review was made by @Toominator and @SeaSaltShelby. For more reviews by critics, click here. View full article
  3. Our spikey-haired hero has returned to continue his fight against the darkness in a brand new and most awaited installment of the 17-year saga, Kingdom Hearts III! Kingdom Hearts III is a masterpiece that flourishes through the cinematic cutscenes, gameplay, and story while retaining bits and pieces from past games. This preliminary review will go over our staff's takeaways of the game without spoiling the story. An in-depth analysis and video review will also be coming soon! Update [Feb 11, 2019]: Our video review, which includes our rating and a fuller discussion on the game, is now up! Watch it here or scroll down to the bottom of this article! The charm of Kingdom Hearts III lies prominently in the amazing cinematic scenes Square Enix developed working in unison with Disney and Disney Pixar. Compared to the past games in the series, Kingdom Hearts III’s cutscenes are more vibrant and the characters are far more expressive, both in cinematics and in gameplay. No more robot face Sora! Sora blends in smoothly with Pixar characters as if he were originally part of the movies. The scenes transition into battle flawlessly and without delay. Along with the beautiful visuals, Yoko Shimomura’s arrangements amp up the emotion throughout the game and resonate nostalgia, beginning with the new arrangement of Dearly Beloved. Hearing Dearly Beloved brought back many memories and emotions from the years of playing the series. To top it off, the dialogue is delightful; written by director Tetsuya Nomura himself, the scenarios were scripted naturally, with humor scattered throughout that underlined the theme of friendship. You will find yourself chuckling even at the cheesiest lines! The story is an engaging experience with contributions by the player itself but also succeeds in delivering the immersive of the original Disney movies themselves. As expected, Kingdom Heart's storytelling's staple convolution throughout over a dozen different games may hinder new players from grasping the core plot elements - even at a basic level. Actually, it's not even an issue of understanding the plot, which is partly aided by references to past events, flashbacks, and the Memory Archive summary videos; but rather it is an issue of appreciating it. Longtime fans may make jokes regarding the series's plot but we still find ourselves enraptured by plot twists (and holes), tangled dialogue, vague implications, abstract references, and symbolism in the story. For brand new or fairly new players, their inexperience with the "side games" of the story (whose stories can be accessed at once via the 1.5+2.5 and 2.8 collections for PS4) may not hinder the fun of playing Kingdom Hearts III or even understanding the superficial plot points, but can sadly interfere with the delight that comes with both comprehending the underlying plot and characters' personalities or pondering about its mysteries. Despite this, whether Kingdom Hearts III can encourage new players to try out the other games (or at least read multiple wikis on the series) is a question that needs to be asked exclusively to those very players. Before we dive in to discuss battle, let's take a moment to talk about the amazing Gummiphone. The Gummiphone is first introduced as a way to communicate in the Kingdom Hearts universe and as a way for Jiminy Cricket to record your adventures. But as with any smartphone, its main use becomes quickly evident; selfies! Characters will pose when you aim the front or back camera at them, and you can make Sora give a cheesy smile (pun intended). Some characters are more photogenic than others (*cough* Rapunzel *cough*) and you may find yourself taking a few dozen pictures of or with them. The views are also breathtaking, in some worlds more than others, and you can't help but want to record this in photographs. Unfortunately, the maximum number of photographs allowed is 100; but you can easily save your favorite ones externally on social media, and delete some as you go along, such as the Lucky Emblems photos, which are stored in their own separate album. Speaking of Lucky Emblems (just another name for Hidden Mickeys, really), snapping a good picture of them will enable you to unlock the secret ending movie after beating the game upon installing Update 1.03. The requirements are to snap all 90 Emblems in Beginner mode, 60 on Standard, and 30 on Proud, and the movie can be viewed either after the Epilogue or in the Theatre. Now, onto battles. Kingdom Hearts III’s gameplay feels very fluid and has improved from the demo. There are factors that pay homage to past games such as the return of Flowmotion and Shotlock. The game also has many new varieties of mechanics. Formchanges, in which Sora and Keyblades transform into powerful forms with very effective combos, and a mechanic called Attractions, that unveil beautiful cinematic scenes of Sora, Donald, and Goofy riding recognizable Disney rides that release powerful finishers. The detail and time put into the Attractions are amazing, and many, like Splash Run, leave you feeling like you're riding them yourself; but they often feel excessive and overpowered in battle. There are times during battle when I accidentally trigger the Attractions and it feels more in the way than helping. (By the way, you can change between different reaction commands using L2!) There are many layers in this game that enable you to vary your strategy from world to world, battle to battle, and within the same battle! As always, you can equip your favorite abilities, but in Kingdom Hearts III it is one of the keys to making gameplay more challenging. In fact, selecting Proud mode is only one way to test one's abilities; for more competitive players, equipping and unequipping certain abilities (such as MP Safety, Zero EXP, or Auto-Finish) is highly recommended. A monumental change has been implemented in the Keyblades in this game; along with formchanges, each with their own gimmicks and abilities, even more variety can be added by switching between 3 Keyblades in a single battle or even during combos! Switching Keyblades also helps in retaining forms by preventing their timer from depleting. And if that isn't enough, you can power up your Keyblades with the help of Moogles, the meisters of synthesis! After formchanging your Keyblade, you can choose to deal powerful finishing attacks; some can leave you with a sense of accomplishments as you knock down enemy after enemy; others... not so much. (Try the Hero's Origin Keyblade finisher for the Counter Shield formchange when you get the time; you will know exactly what I mean!) Among Kingdom Hearts III's plethora of battle elements to use at your disposal, other examples include Links with other Disney Characters (and Dream Eaters) and Team-up Attacks with your allies. It feels refreshing to be able to hear your party members call out to alert you that they are ready to deliver a special move together. Some of these moves can also be used outside of (or exclusively in) battle to overcome barriers in your exploration, such as burning debris with Goofy's shield or tall cliffs with Rapunzel's hair. Variety in combat would mean very little if not accompanied by a variety of battles. Fortunately, in Kingdom Hearts III, the two go hand-in-hand. (Yes, pun intended.) The enemies in the game are quite diverse and therefore push you to choose different combat strategies; this aids even the least creative, most stoic players to come up with their own styles - and enjoy doing so! Almost every fight - from the hordes of Heartless to the small, medium, and big boss fights - has a different fighting experience to offer. The boss fights are always interesting and ask you to change strategies during the battle and relish in figuring your way out of it. The worlds of Kingdom Hearts III also introduce new mini-games for players to enjoy! Each world has its own set of games along with recurring ones. A favorite of mine is the Tangled rhythm mini-game where Sora dances at the festival in Corona. The mechanics are very similar to Atlantica’s mini-game in Kingdom Hearts II, but the music is instrumental and amps the rhythm as you proceed through the different stages. Classic Kingdom mini-games are also accessible through the Gummiphone, inspired by LCD games and themed after classic black and white Disney shorts; these are simple yet addictive, and fun to spend time playing during breaks from grander fights and breaking previous records. Something convenient in Kingdom Hearts III is Remy's restaurant in Twilight Town - which can be accessed through the world map as well! At Remy's Bistro, you can use the ingredients you've collected to cook new recipes through a pleasing mini-game and the outcomes are beneficial! When dishes are consumed, it raises stats for a temporary amount of time (and you get a bonus for a full-course meal). Ingredients can be bought in Moogle Shops but also collected in different worlds; make sure to check every cranny, smash every barrel, hit all the bushes, and swim every way! Even if those broken barrels don't yield anything on your shopping list, they might give you some extra Munny to spend - which is great, because you might find yourself strapped for cash otherwise. Apart from looking for ingredients and Lucky Emblems, another element that rewards the player for exploration comes with the Gummi Ship's "open-world" mode, but let's talk about that within the next section of our review: the return of the Gummi Ship. It could not have been imagined in any better way. The Gummi Ship element of the gameplay has been completely overhauled in Kingdom Hearts III. You can now explore the universe freely and multi-directionally, leading your own way across asteroids, avoiding enemies, marveling at space lights or venturing to find treasures hidden inside puzzle-like Treasure Spheres while bathed in the light of faraway stars. The stars themselves may represent a constellation that you can take pictures of (yes, you can use your Gummiphone in space) to be rewarded with new blueprints. And then, when you're well rested, you can dash towards enemies of your level of choice and engage in a fight in the Gummi Ship's battle mode. The Gummi Ship can be customized to boost appearance and stats at an even greater level in this game, and can be equipped with auxiliaries such as special weapons and "teeny ships"! It is something I suggest you play yourself to experience the marvel of. Below are some of our favorite Gummi Ship designs! In conclusion, Kingdom Hearts III isn't perfect, but it's definitely a masterpiece. Following the series for years, this game stirs up so many emotions and is a rollercoaster ride from beginning to end. It makes you laugh so hard that you can't breathe, it also breaks your heart and makes you cry. It is incredibly fun to play and easy to immerse yourself into as it offers you the freedom to choose your own play style, all this in a gorgeous Disney and Square Enix original settings. If you haven't picked up Kingdom Hearts III yet, you should! If you are new to the series, the game offers a memory archive in which you can watch videos recapping the past games, and is not timid in bringing back events from the past to remind old players and recap new ones. If you are Disney fans, all the better experience as it takes you on a nostalgic adventure as you re-experience beloved stories or a new storyline altogether with your favorite Disney characters. But to truly appreciate the charm of its storytelling, we recommend playing Kingdom Hearts HD 1.5 + 2.5 ReMIX and Kingdom Hearts HD 2.8 Final Chapter Prologue, both on PS4 and also available as a physical bundle in Kingdom Hearts -The Story So Far- and digitally in the All-In-One Package. If all else fails, there's always fanmade recap videos such as the Kingdom Hearts Timeline series to help you out! But whether or not this is your first Kingdom Hearts game, it will be an insanely fun ride. Follow us on Twitter, Facebook, and Tumblr for more news on Kingdom Hearts, and keep in touch with the latest highlights through our Kingdom Hearts III master coverage! UPDATE [Feb 11, 2019]: You can also watch our video review for a fuller discussion by Staff @Toominator and @SeaSaltShelby on what they enjoyed, the most and the least, about Kingdom Hearts III! Kingdom Hearts III review codes were provided by Square Enix. This review pertains to Version 1.00 played on a standard PlayStation 4. This review was co-written by Erica-Janine Sanguir and Fatima Kaiyum; it been updated with additional comments after Update 1.03. The video review was made by @Toominator and @SeaSaltShelby. For more reviews by critics, click here.
  4. Famitsu, the most popular and respected video games magazine in Japan, have finally released their rating for Kingdom Hearts III! Previously, they had published two preliminary reviews for the game online. In the most recent issue that released on February 7, they published their rating of the game, summing up the score of four reviewers to 39/40. In the same issue, they also featured different gameplay elements from the game. You can read a translation of the reviews below, and take a look at the scans from the issue at the end of the article. Translations are courtesy of @Keytotruth. Read KH13's review of Kingdom Hearts III here! For more Kingdom Hearts news, follow us on Twitter, Facebook, and Tumblr, and check out the highlights on our Kingdom Hearts III master coverage! Recent Kingdom Hearts III news: - A special version of Dearly Beloved plays with Kingdom Hearts III Limited Edition PlayStation 4 Pro theme - Square Enix Cafe ARTNIA reveals the Kingdom Hearts III commemoration campaign menu - Kingdom Hearts III ships 5 million copies worldwide View full article
  5. So, I decided to do what I never do: talk about it. This is going to be a kind of review, which many of you already made or read, but I didn't, so far. I've been avoiding the internet for the past weeks and now that I've finished the game, I just wanna talk about things I really liked, things I think could be improved upon and the thinks I really didn't like. And that's it for today, I guess. Some notes before I go: I'm not a native American. I'm actually from Brazil (so yeah, I'm American, just not from the North one where English is Spoken =p), so I'm sorry if my English sucks in some parts of this review or in all of it. I only felt like sharing an opinion and so I did. I stressed it while writing but I'm going to say it again: everything above is just my humble opinion. If you end up reading all these lines, first of all thank you, really, but second, feel free to disagree and show your own point of view. I might've forgotten to say something I wanted to, so if I end up editing, I'm gonna put the new stuff in other color. Thank you for your patience and for being an awesome community. We all love this series very much, and I only wrote so many lines because I felt like you might relate to loving KH so much to the point of doing so. Tl,dr yet another review-ish.
  6. Famitsu, the most popular and respected video games magazine in Japan, have finally released their rating for Kingdom Hearts III! Previously, they had published two preliminary reviews for the game online. In the most recent issue that released on February 7, they published their rating of the game, summing up the score of four reviewers to 39/40. In the same issue, they also featured different gameplay elements from the game. You can read a translation of the reviews below, and take a look at the scans from the issue at the end of the article. Translations are courtesy of @Keytotruth. Read KH13's review of Kingdom Hearts III here! For more Kingdom Hearts news, follow us on Twitter, Facebook, and Tumblr, and check out the highlights on our Kingdom Hearts III master coverage! Recent Kingdom Hearts III news: - A special version of Dearly Beloved plays with Kingdom Hearts III Limited Edition PlayStation 4 Pro theme - Square Enix Cafe ARTNIA reveals the Kingdom Hearts III commemoration campaign menu - Kingdom Hearts III ships 5 million copies worldwide
  7. Weekly Famitsu's next issue, releasing on January 17 (JST), states they plan to publish a 30-page Kingdom Hearts III special feature! According to the preview by the blog Hokanko-Alt, Famitsu will publish its review for the game after the February 7 issue of the magazine. Keep an eye on our website for scans of the Kingdom Hearts III feature when we have them!
  8. Weekly Famitsu's next issue, releasing on January 17 (JST), states they plan to publish a 30-page Kingdom Hearts III special feature! According to the preview by the blog Hokanko-Alt, Famitsu will publish its review for the game after the February 7 issue of the magazine. Keep an eye on our website for scans of the Kingdom Hearts III feature when we have them! View full article
  9. Back again for the first time, for the last time... probably not the last time depending on my mood, but hey, I'm doing another review! ... You guys are going to read this one, right? I mean, I know you're probably busy with your everyday lives, but you know, I like writing these things and it kinda disheartens me that I keep seeing nobody really comment on them or anything. Yeah, views are a thing, but for me, actual written responses are much more valuable. I mean, am I not that good of a reviewer, do I need to do things differently? If that's true, then you can tell me that, but you actually do have to comment-okay okay, I'll stop. Just forget, let's just dive in. So, when this movie was coming out way back, I did my best to cover as much news as possible because I was genuinely excited and was looking forward to seeing it when it come out... and of course, I missed it when it hit theaters because I'm a broke loser. HOWEVER -- I got to see it finally! And now, I feel obligated to say my complete thoughts about it to honor those past threads I made about the news. So here we go. Without further ado, IT'S MORPHIN' TIME!
  10. https://www.youtube.com/watch?v=8DWPGbmx_9U What are your thoughts on Corpse Party: Book of Shadows? I'd like to hear them.
  11. Oh boy, another review! It's been so long since I've had the drive to do one of these. Well, except Donkey Kong Country of course because I obviously meant every word of that. For realsies. Anyways: I'm a huge fan of Tekken, if I haven't made that clear before, and I'm all abuzz with anticipation now that Tekken 7 is coming out soon. Still working on getting that PS4 though. Because of that, I went back across Tekken content gone past and I decided to check out this little gem right here. I hadn't seen it beforehand and had only heard about it in passing and saw images of it online, so I was fairly optimistic... boy, was that wasted effort. Much like this movie as well. I honestly don't know what I was thinking at the time. Much like other video game series, adapting Tekken from the consoles to the big screen has always resulted in mixed results. A total of four films have been released, and I had already seen two others beforehand, the first being the 2009 live action film and the 2011 "Blood Vengeance" tie-in to the second Tag game, and both were pretty much stinkers too (although the latter is still probably the best of the bunch by not by much). The only film that I haven't seen being the sequel to that live action one, but uh, not breaking my neck over seeing that. Back to this film: this was released in 1997 right before the release of Tekken 3 in order to promote the game, and possibly to cash in the success of the Street Fighter II movie released earlier under the simple name "TEKKEN" (later "Tekken: The Motion Picture for its English dub release by ADV and spoiler warning, the dub is cheesy and lame so I'm not going to go into detail about it. Imagine that, a 90s anime english dub being bad, what are the odds). It adapts the main story of the first game, but also shoves in a bunch of elements from the second game haphazardly. For those who don't know, the basic story of the first Tekken game centers around the King of Iron Fist Tournament sponsored by the Mishima Zaibatsu where fighters compete in matches for a chance to defeat the Zaibatsu's leader Heihachi Mishima and earn a large sum of prize money. One of these fighters is Heihachi's son Kazuya who aims to take revenge on Heihachi for throwing him off a cliff at the age of give in order to test his strength. Sounds like it has potential to be a kickass thrill ride, right? Well sorry, but you get this instead. Okay, without further ado: FIGHT!
  12. It's been a while since I've written a full review, one that wasn't just mostly me about a bad movie day experience like last time, so I figured I'd rectify that with a review of one of my favorite anime of all time. That's right: DKC, baby. BANANA SLAMMA! Oh, there's so much to talk about. The animation, for one, is superb. I've never seen a cartoon series, let alone that uses computer animation, that is able to masterfully emulate natural movement and choreography its in characters and settings as this one does. It is stunning, Miyazaki couldn't top it. Pixar couldn't top it. Hell, not even Van Gough, Picasso, or that drug addict hobo who lives in your gutter and draws pictures of horses with his own feces could top it. It is that good. Then there's the voice acting. Just one line from the big man himself, Donkey Kong, will make you shiver with out immaculately he captures the character from the games. And you know what, the same goes for pretty much everybody. Cranky is wise, Diddy is the perfect wingman, Candy is totally how she should look and act, same for Dixie, everybody else is good, and even that new guy who wasn't in the games is well done. I feel like I"m rambling here, let me just go in depth with how I feel in the full review down here. In short: it is, in fact, one of the best anime ever made. 10/10. 5 stars. Two thumbs up. Dongs out for Harambe. Better than sex, better than life itself, and I would willingly trade half of my organs plus a hair of a Swedish pianist just so I could meet with and possibly have sex with the guy or girl who came up with the idea of making this show. Possible coconut creme pie action included. Thank you, and goodnight.
  13. I haven't done one of these in a while and I have a lot of thoughts to dispense on this "movie" given that I had the pleasure of seeing it on Christmas Day instead of, oh I don't know, Rouge One: A Star Wars Story or literally any other movie playing in the Goddamn theater at the time... You know what, I'm just going to jump into it, and spoiler alert: this plot is cliche as all f*ck and doesn't deserve a spoiler tab. Let's start with that actually. See, this film was directed and written by John Hamburg, writer of the "Meet the Parents" franchise and the Zoolander movies. I bring this up because this film is basically just another Meet The Parents. Like, an exact copy of Meet The Parents. The only differences are that the boyfriend is the antagonist instead of the dad and it feels like it's sucking away at your IQ points with all the sex, drugs, and bodily fluids injected into every other scene... Also, as you can see on the poster, Bryan Cranston is the dad and James Franco is the boyfriend? Yeah. Bryan Cranston. Walter White. Future incarnation of Zordon of Eltar. In this movie. James Franco, unfortunately, isn't very surprising because while I and other people love him to death, he's pretty much pigeonholed himself into these kinds of movies at this point... but Bryan f*cking Cranston??? Forget all of his former experience in comedy, I wouldn't wish this role on my least favorite comedian, because... *sigh*... this review is going to be nothing but me losing my shit unless I knuckle up a bit, so... let's just talk about the story... Except I'm NOT because there basically IS no f*cking story. Swerve! Yeah, I already called the plot cliche and frankly, it is. It's literally every single f*cking "disapproving dad" plot that you've seen before. Cranston as the dad is clean cut and traditional. Franco, the boyfriend, is a bare chest showing, foul-mouthed, douchebag zillionaire app/video game developer. They don't like each other for every reason you can think of. The boyfriend is "eccentric". Everybody but the dad warms up to him. He has a weird foreign servant played by Keegan Michael Key (who is literally the only bright spot in this movie above all us to no surprise...) Blah blah blah blah blah awkward first impressions blah blah blah blah blah daughter gets mad blah blah blah they go on hi-jinks and bond a little blah blah blah blah blah they fight blah blah blah everybody is upset blah blah blah blah blah f*cking Gene and Paul from KISS of all people show up and then cue sappy not-even-in-the-ballpark-of sentimentality wrap-up and they all lived happily ever after... uuuuuugggghh... By the way, you know how raunchy and offensive this film tries to be with its comedy? Early on, we see that the boyfriend has a dead moose hanging in one of the rooms and enclosed in a glass tank full of piss... because art, of course. Guess what happens when he and the dad get in a fight. G-guess what happens. No really, I want you to guess. Think for a second, think about everything you know about foreshadowing or Chekov's Gun and wrap your head around what that could possibly symbol-THE TANK BREAKS, PISS GOES EVERYWHERE, AND THE DEAD MOOSE FALLS ON THE SON WITH ITS BALLS LANDING DIRECTLY ON TOP OF HIS FACE. WHOOPDY FREAKING DOO, DIDN'T SEE THAT COMING, HAHAHAHAHAHAHAHA... ... 2/10. I'm done. Someone just give me a ticket to go see Rouge One already, I'm begging you. DX Make the bad thoughts go away, make the bad thoughts go awaaaaay-haaay... *sobbing in corner while rocking back and forth in the feeble position*
  14. I'm sure that many of us have some sort of fictional work, a movie perhaps, that's had a major impact on our lives. Something that we love to death and that we never get tired of. Something we grew up with and that potentially shaped us as a person. For me, that would be the Star Wars films. I've been a fan ever since my mom and dad introduced me to the franchise at an incredibly young age with A New Hope (I wouldn't be surprised if it was the first movie I ever saw, this series is huge in my family). With Rogue One on the horizon and my annual watching of the films (which I should really start doing more than once a year), I thought that it'd be fun to share my thoughts on each of them as I watch them. I don't know if I'd really call this a review; I'm sure most of us have seen at least one of these movies at some point. It's really just a way of sharing my personal feelings on this incredible series, hence the quotation marks around the word "review" in the thread title as I had no clue what else to go with. My plan is to watch one of them a day starting today: I'll be doing the Original Trilogy, Prequel Trilogy, and then end off with The Force Awakens. If possible, I'd absolutely enjoy doing a little write-up for Rogue One after I see that one as well. Now, without further ado, let's go back a long time ago, to a galaxy far, far, away... Star Wars Episode IV: A New Hope (1977) The very first Star Wars movie, originally given the simple title of Star Wars but later given the subtitle Episode IV: A New Hope to fit in with the five other planned episodes of the saga, was a massive hit. Being born 20 years after its release, I didn't get to experience its roots first-hand, but even today, this film is incredibly iconic and popular. Inspired by prior science-fiction, Western, and Japanese Samurai films, A New Hope was able to successfully garner the attention of the masses and spawn two trilogies, two additional upcoming trilogies, and a massive Expanded Universe of content. To think that so much came out of this one movie is incredible, but every time I watch it, I'm reminded of just what makes it so great. To clarify for the purposes of this "review," The version I watched was the 1995 VHS release, which was the final release before George Lucas put the Special Edition into circulation and stopped producing the original cut. While none of the home releases were the exact same as the original theatrical release, any version released prior to the 1997 Special Edition set is about as close as you'll get. I'm not going to go into detail on the differences between the older releases and the Special Edition cuts, but for those unfamiliar, the Special Editions were George Lucas' way of expanding upon the films after their release through the usage of CGI. These editions of the movie are controversial among die-hard Star Wars fans (The most popular example being the "Han shot first" debate that's still raging to this day), but if you pick up a DVD or Blu-Ray release, it's going to be the Special Edition. I personally found these VHS copies over the Summer at a local Goodwill for $1 a piece, so if you're looking for them, thrift stores would be my recommendation. Now, with that out of the way, let's get to talking about the movie itself! For anyone who's been living under a rock for the past 39 years, let me give a quick synopsis of A New Hope's plot. The film tells the story of Luke Skywalker, a young man living with his uncle and aunt on their moisture farm on the desert planet of Tatooine. One day, he comes across two droids named R2-D2 and C-3PO, both of whom had been caught in the midst of a war between the oppressive Galactic Empire and the Rebellion. R2-D2 contains a message from Princess Leia, an important leader of the Rebellion: the message's intended reciver is a man named Obi-Wan Kenobi. Luke and the droids meet Ben Kenobi, an old hermit living in the Dune Seas of Tatooine, and learn that he is actually Obi-Wan, a former general in the Clone Wars and a Jedi Knight who knew Luke's father. This chain of events sets the four off on a journey across the galaxy where they meet smugglers Han Solo and Chewbacca, Princess Leia, and the evil Darth Vader. The film ends with the climactic battle between the Rebellion and the Empire to destroy the Empire's space station; while it ends in victory, Darth Vader is blasted away in his TIE Fighter beforehand, allowing him to survive... One of the greatest things about this film is the characters and their team dynamics. Each character develops: Luke goes from being a farm boy uncertain about his future to a courageous hero of the Rebellion, while Han begins as an uncaring smuggler who's only in it for the money but later decides to stay and help the team in their final battle, and those are just a couple of examples. Their interactions are genuine, and every major character feels important. In addition, the villain, Darth Vader, is an intimidating, cruel, and terrifying man. He doesn't get a whole lot of screentime, but every time we see him, he proves how threatening he is. Every character in this film is portrayed in an excellent way. The world-building is another one of my personal favorite aspects of the series, and it all begins here. Despite only really taking place on one planet, a moon, a space station, and a ship, the world itself feels expansive. The alien technology and terminology, the varying settings, and the vast shots of how huge this galaxy is really show how fleshed out this world feels. There are all sorts of alien species, from the Jawas to everyone's favorite Wookie, and no place brings this out as much as Mos Eisley. All sorts of varying aliens, people, and droids show up here; the cantina especially is filled with all sorts of interesting characters, even though many don't even speak a line of dialogue. It makes the world feel incredibly expansive and alive. This is probably what gave me a love for expansive, fleshed-out worlds in the first place: the world of Star Wars is massive and it's easy to get that sense. The special effects were yet another thing that made this movie incredible when it first came out, and still to this day. Back before CGI was such a widespread effect, the Star Wars team had to rely mostly on practical effects; the droids and aliens are all puppets or people in costumes, and this helps them seem more alive than they would be if they were simply CGI; for comparison, the CGI aliens added in the Special Edition just feel out of place. The ones in the original cut feel natural. Of course, the effects for the battles also worked. The smooth flight of the space ships, the bolts of blasters, and the iconic lightsaber were impressive for their time, and still look fantastic today. Even though their age shows a bit more these days, the effects still hold up very well. The sound effects are memorable as well: every shot of the blaster, the screech of a TIE Fighter, and the crackling of the lightsaber are sounds that are impossible to forget for fans of the franchise. The effects, visual and sound-related, made the movie even more alive. Of course, going off of the sound effects, it's impossible to give a detailed opinion piece on the paper without going into the music. John Williams' composition for the film is fantastic; the iconic main theme I included above is obviously the most memorable piece, but the entire soundtrack is incredible. The character themes fit their characters perfectly, the battle themes are just as tense or exciting as they need to be, and the concluding fanfare is the perfect piece to end the movie off on. There's probably a lot more that could be said about this movie, but I've gone on for long enough already. Star Wars Episode IV: A New Hope is a cultural icon and one of the most influential and important films of all time; it's amassed many sequels, prequels, and a huge following, one that I'm proud to be a member of. Looking back on this movie, it's easy to see how it created such a massive franchise: all of its individual elements come together in a way that's unique, fun, and mesmerizing. How could anything possibly follow up after this movie? Well, we'll find that out tomorrow when I discuss Star Wars Episode V: The Empire Strikes Back!
  15. Persona 4: Dancing All Night, the game that no one really asked for but it's a game people should play. So P4DAN(how I'm going to refer to it for now on) was announced back in 2013, along with a bunch of other Persona related announcements (i.e Persona Q, Persona 4 Arena Ultimax, and the almighty Persona 5). Personally, I found P4DAN the odd one of the bunch because 1. I felt that Atlus was kiiiinda pushing the P4 series with this title and 2. was seriously not expecting a rhythm game from a series know for its semi-serious story and action gameplay. So I was able to grab this game last year on Black Friday and check out it (because school and other things, I couldn't put much time into it). For the story aspect of the game, I feel like it's pretty weak. It didn't really hook me like P4/P4G or P4A/AU did only until near end game. Basically, there are missing idols, who are a part of Kanamin's Kitchen, who are trapped in the Midnight Stage and the Investigation Team has to go rescue them while they were in the middle of practicing for a festival (or something like that ) while Dojima, Nanako, and Kanamin, who's one of the members of the idol group obviously, has their own adventures. I feel that there were too much text, I was falling asleep because it wasn't interesting. The voiced segments were, of course, great. Atlus with their awesome dubs and, sadly, this was the only game in the Persona 4 line where Laura Bailey did not reprise her role of Rise and was replaced by Ashly Burch. Now for gameplay. Like in previous Persona games, you have to defeat shadows but in this game, you have to defeat them by DANCING! Yeah, every time I hear the characters say something like "We have to beat them by dancing", I died a little bit inside. It was very cringy to me. But besides that, the rhythm game portion are pretty good but, to me, I feel like there are not that many songs in the story mode and a bit difficult if playing on a big screen, i.e PS TV, because the buttons comes from the center and to the sides of the screens. If you played a Project Diva game (mainly the PSP games), it plays similar to them because it was made by Dingo. You can also add challenges to the songs to make the songs easier or harder to let you gain more money or get a better status. There are costumes/accessories you can unlock by play/replaying songs to get in-game currency & one unlockable secret character. There are also other costumes/accessories that you can get, 3 DLC characters, and 8 songs under paid DLC. So overall, I give this game an OKAY. I say grab this game if you are a huge Persona fan and want all the games or if you're into music and rhythm games. But hey, you don't have to take my word for it (insert Reading Rainbow ba dun dun here).
  16. So, it's that time once again! It's been a while since I last reviewed a game so I decided to go with Atlus's 2011 Puzzle/Platformer: Catherine!
  17. Hello everyone. My name is Facundo, I am a reviewer for a spanish site about videogames called Checkpoint. I would like to share my review of Kingdom Hearts Unchained χ: http://www.checkpointvg.com/?page_id=6489 You can check it out and if you know some spanish I hope you will enjoy it. Kingdom Hearts is my favourite saga by far. Personally I loved the game and I've been playing non stop. But for a fair score we have to admit that there are some bad things. The two think I didn't like were: [*]There stupid excuses they give you to advance in the story. [*]Why are the Disney characters grown if the game is set in the past (I can imagine answers to this, but they would be to complicated, I just like to think that they only count as valid the events in Daybreak Town) What do you think of these? In every other aspect the game fulfils its heritage to the saga. I think it is the best mobile game I've ever played. Thank you!
  18. Now, looking back at how I treated this movie when I first reviewed it (here's a reminder if you're unaware), I think it's obvious that I was just a little too harsh on it overall. I mean, when you really get down to it, this movie just isn't the cinematic equivalent of having somebody shit in your own mouth that I once thought it was. After looking at things from a new perspective, I can safely say that this movie is a pure masterpiece. And to prove how sincere I am, I've written yet another review that shows just how much I appreciate the nuances of a story so greatly crafted such as this one. Have a look: ... And that's not all either. I have even more to say about how much I love the Citizen Kane of superhero movies: So in short, this movie was a gift handed down by the gods named Sami Raimi, Marvel Studios, and of course, Sony. 5 scenes of Peter Parker dancing his little heart out out of 7. Better than both sex and/or a stiff right hook from a German saxophonist.
  19. There's good anime, bad anime, and shitty anime. In this topic, I'll review five of the most shitty anime of the decade. Also, if you like these anime, I respect your opinion. And now..........the top five most shitty anime of the decade. Let's begin. 5: Sword Art Online This anime had potential. It could have been the big thing besides DBZ Super and One Piece. But like most animes, the series turn into shit after the first couple of episodes.This is one of those animes where fanservice isn't a good thing. The show revolves around the main character Kirito and his in-game (and later IRL) girlfriend Asuna and their story after they get trapped within an MMO that causes its players to die for real if they die within the game. It seemed like an interesting concept that was executed in all the wrong ways.orld and the quest to level up and beat the final boss to "escape" the MMO. However, instead of focusing on that quest, the series focuses heavily on the romance aspect of the series. Much of he leveling and dungeoning processes are simply skipped over in favor of giving the main male lead Kirito more time with one of his many lady friends (namely Asuna). At one point during the show, the series goes way off track when Kirito and Asuna decide to get married in game and go have a honeymoon for 2 whole episodes. Why directors, why? We want action, adventure, and unique themes. Not this love bullshit. main character Kirito is 100x worse. He is by far the worst gary stu I've ever seen in an anime. The series essentially revolves around proving how awesome and special Kirito is. (When he's not cool at all.) Kirito, like Asuna, is originally described as a loner that prefers to play alone, also known as a "beater" in the game. But, can they least show some challenges for the main character? He always kick some boss or beat someone up with ease like he's Superman or something. How the f*** can he easily beat enemies. Did he grind early in the show? Or just using power boosts all the time? We'll never know due to this love shit. The second season is the same thing expect there's incest, Asuna getting captured like Peach, and no deaths. The third season is the same as the first, but we actually got a villain, who is f****** generic and nothing special. He uses a gun to kill people. Hooray. -_- Also, Kirito is a girl. Way to promote rule 63. If you want a proper MMO anime, watch Horizon Log. It has action, adventure, a good plot, and comedy. 4: K-ON! K-ON! is another entry in the moe slop-bucket of shitty anime. Once again, all the girls are totally cute(But wtf with the blonde girl eye brows), and we get to see their adventures of daily life. Nothing much happens. We pretty much watch normal teenage girls do stuff. That must be why it is so popular. It can’t be the plot (it doesn’t have one), it can’t be the action (it doesn’t have any), it can’t be the incredible acting (it doesn’t have that because the acting is shitty), and it can’t be the amazing character growth (it doesn’t have any). If the writers/director/animators had put one tenth of the effort into storytelling that they did into making cute character designs, then this show could have been ok in anime standards. It would be better if it ended like this: Then the anime would be less shitty. 3: School Days Is School Days the worst anime ever? No. It is the worst THING ever. I only watched it because if its noterity, and it is well deserving of all the hate it gets. The story is barf inducing and the charecters are some of the worst people in any story line. The main character gets killed and the voice acting is terrible. The anime is so terrible and bland that I don't want to go in greater detail. Just avoid this anime in all costs. 2: Kill la Kill This show is, without a doubt, the most pure, unadulterated bullshit I have ever watched, with a story more contrived than Bleach, ten times the asspull of Naruto and death note combined, and characters more obnoxious than even Bobobo-bo Bo-bobo. If it were not for the way it was delivered, and the obvious satire on ridiculous shitty anime tropes that this show embodies, it would be one of the worst anime of all time. The anime is about a transfer student who looks a person who you don't want to f*** with, Ryuuko. And how she's trying to find her father's killer. (Her father looks like Dr. Wily. Surprised that Capcom didn't sue) On her disposal is the half of a scissors blade and her faithful fighting suit which was designed by her father and reveals as much skin as possible, pretty similar to what you would see in a strip club where the dancers aren't paid enough to go full nude (It seems people forgot about plot than nudity) Also, the suit is alive. The first time they met looks like a freakin hentai situation. The suit feeds on her blood to give her power. At this point it's almost impossible not to make a period joke but I'll show restraint. (Because I don't want to hurt the females feeling) The whole school (if you can call it that, honestly there's been a max of like 2 scenes where we see a lesson) wears some short of battle suits and because of the school leader's order everyone is aiming at Ryuuko to kill her. Yeah, the plot is shit and filled with unintresting stuff, it's just an excuse to fill the episodes with over the top action, transformation scenes, and nudity. The school leader, the second most important character in the series Kiryuuin Satsuki is supposedly the daughter of a cloth-making company, has a similar suit to Ryuuko's and knows who Ryuuko's father's killer is, but won't reveal it to her because... Because the script writers wanted us to be amazed by the "sudden" twist that Satsuki was not actually the killer (And she's Ryuuko sister. So Ryuuko x Satsuki ship is dead unless you like incest). Satsuki is as strict and always angry looking as possible which after a while becomes rather boring and annoying. The side characters are boring, one sided or just plain assholes. Satsuki gang or students are unintresting with nothing unique about them. One is a over confident sword wielder like most anime characters, second is a nerd who has the mind of Xehanort, third is a great giant dude who character is I really like (Because he protects students from harm), and a pink overconfident asshole who likes music. Ryuuko best friend or aka joke character is unintresting at best. She mostly runs/teleport around the place cheering for her friend. Or just eating with her awesome family. Mostly she's eating. Oh yeah, later in the story she faces her mother with Satsuki. Both team up to kill their mother who kill herself believeing clothing is supreme. Anyway, it's pretty shitty and should be avoided. 1: Lucky Star For some disturbing reason, the latter half of the decade was plagued with an onslaught of “cute” flat-chested girls who sit around and do nothing. (Thank god One Piece and new original animes saved us from this massacre of anime) Lucky Star is the shitty epitome of everything that is wrong with the current state of anime. No plot, super moe, unfunny, nothing f******* happens, no action, no character development, and a completely vapid waste of time. Now, I know what you’re going to say, “BUT DUDE THEY ARE TEH UBER CUTE AND IT'S A SLICE OF LIFE ANIME LOL” Sorry, but you’re so wrong. What’s “entertaining” is subjective, but not what’s good. Lucky Star can be entertaining to people who are functionally awesome and don't know what's is life, but nobody with any standards in storytelling would find it appealing. The latest T-Pain song may entertain you, but you probably wouldn’t say it’s good like something by The Beatles or KISS. This is trash anime, the pinnacle of horribleness, the anime version of Satan and Hitler’s child. It only solidified the popularity of the vapid-moe/slice-of-life trend, and for that it deserves the title of shittiest anime of the decade. Plus, its opening song is an audio holocaust.
  20. Hey guys! So, I’ve been wanting to do a review like this for a while now, and I decided that now would be a good time, for whatever reason. Hope you guys like it! Also, there will be NO MAJOR SPOILERS for the anime nor the manga of One Piece. The only things that will be spoiled are the names of certain locations and characters. No major plot points will be brought up. Overview: One Piece Pirate Warriors 3, released in August 2015 in North America and Europe for PS3, PS4, PSVita & Windows PCs, is an action game published by Namco Bandai and developed by Omega Force. It is, clearly, the third in the Pirate Warriors series, which is a series of One Piece games made in the same way games like Dynasty Warriors and Hyrule Warriors are. Now, Warriors games in of themselves are very subjective. Several people love them, and several people hate them. It really is just a case of, “Will you get bored with this in 15 minutes?”. With that being said, let’s get on with the show! Presentation: Pirate Warriors 3 looks very good. The environments have nice and fun details to them, and all the visual effects for the characters’ attacks are fun to look at, too. The character models themselves are just alright for the PS4, but considering they look pretty much identical to the PS3 version, it’s not that big of a deal. And of course, the number of enemies that can be on screen is truly amazing. There can be hundreds of enemies on-screen at once without any slow-down. Though this number of enemies really is only limited to the PS4 version, as the PS3, Vita, & strangely even the PC versions cannot have that many enemies on-screen at once. This is really the only reason to get either the PS4 version over any of the others if you can. The voice acting is, sadly, completely Japanese. There’s no way to change the voices to English. Which is a shame, because the voice acting in the English dub of the One Piece anime is great, and having all the voice actors come back for their roles would be great. However, in the end, it’s not that big of a deal. Story: The story is...well, pretty much how it’s followed in the anime/manga. Though for anybody curious, without any major spoilers, here’s a basic run-down: Monkey D. Luffy, a young man with a straw hat that can stretch his body out to insane lengths, journeys out to sea so he can find the One Piece and become the king of the pirates. Along the way, he meets several characters that join him in his crew, including Zoro, Nami, Usopp, and Sanji. Together, they adventure through the East Blue, the Grand Line, and the New World, helping others along the way and defeating powerful foes, both other pirates and Government officials included. That’s a basic summary of the plot. If it sounds interesting to you, I recommend that you check out the anime or manga. The game itself only follows the most important parts of the story, and you’d get a much better experience of the story with either of those. With that being said, there is one part of the story, the final chapter specifically, that is considered non-canon to the actual story of One Piece. Gameplay: This is the biggest, and best, part of Pirate Warriors 3. Gameplay in this game has you mowing down thousands of enemies per stage, pressing buttons to perform ridiculous combos that give you a great sense of power. And of course, each character is unique in play style. As you play as a character, you can level him/her up, and use coins to upgrade your character. The game also has several modes for you to play through. Legend Log is the basic story mode. You play through important locales throughout the series on a stage-by-stage basis. Doing certain things within these stages, such as getting an S rank on them or doing in-stage missions, will get you coins that you can use to upgrade your characters’ stats, or unlock new costumes/special moves. Also, naturally playing through all of Legend Log unlocks most of the characters in the game, as well as several costumes. Free Log lets you play through any stage in Legend Log with any character and any costume. Most of the same things in Legend Log apply here, except you may need to play some stages in Free Log to unlock some things, like costumes. Dream Log is one of the more unique modes in the game. This mode has you walking from island to island on a world map. Each island is a new stage for you to play through, and several islands have powerful foes for you to fight against. The first time you play through it, each powerful foe that you defeat adds him to your roster of playable characters. And of course, awaiting at the end of it all is Red-Haired Shanks himself! Nightmare Log is the same thing as Dream Log, except all of the islands you go to are Level 100; 50 levels above your typical maximum. You need to unlock certain coins to make it so that your characters can break the level 50 level cap. And even then, good luck trying to beat all the islands. Nightmare Log is a huge challenge, and you’ll be lucky to die only a dozen handfuls of times. With all of that out of the way, I do have a couple of problems with the gameplay. First, the camera can be bad at times, though this isn’t too often. Second, and this really is just a small and personal bias, I feel like several characters that should have been playable in the game just weren’t. Hody, Arlong, and Kuro just to name a few. Though neither of those are massive problems. Rating: One Piece Pirate Warriors 3 is a fantastic game, not just for One Piece fans but also for fans of either high-action games or the Warriors games. While it does have a few minor problems, the game is still amazing. I give Pirate Warriors 3 a rating of… 9/10!
  21. Rightyo, time to kick my return to KH13 off with a bang by reviewing EA Sport's next lineup of copy/paste yearly releases, FIFA 16. Now, I am a big football/soccer fan, I've lived growing up with it all my life, so it's a no brainer that I would be interested with the FIFA name alone. No, I'm not talking about the corrupt, blackmailing, money laundering FIFA, I mean the video game. From an outsider perspective, FIFA is no more than the same game every year, you kick a ball around a park until someone kicks it in the net. Seems simple enough, right? Wrong. Every year, they are constantly putting in small clinks to improve the graphics if anything else. Whether it be the only recently implemented vanishing spray of referees or the moving of the corner flag. EA Sports never tend to improve upon the gameplay, they always keep it the same or, in this FIFA's case, degrade the gameplay. Which brings me to the point of this post. The review. As with all of my reviews, there will be given categories on different aspects of the game/anime/movie/etc, in this case game. These categories will be the following. Gameplay Story (Kind of non-existent here but I will improvise) Animation/Graphics Music With that out of the way and set we are off and I hope you enjoy this review of arguably the most demanded sports game of the gaming calender, EA Sport's FIFA 16. GAMEPLAY: Ahh... Here we go. The gameplay of FIFA 16 is... Very flat in accord to other FIFAs. It lacks the edge needed to take over the Sports genre, although still being worlds ahead of its closest competitor, Pro Evolution Soccer. The game lacks what past FIFAs have had in abundance, pace. The game is very slow to go, the movement of players is sluggish and the overall pace of the game has been toned down dramatically, whether that be for better or worse, you decide. We are still at the stage where Per Mertesacker is catching up to Cristiano Ronaldo, which is not good as in FIFA 16 they have a pace difference of 61 ratings, as demonstrated in this picture. The goalkeepers have not improved like EA promised they would. Goalkeeping AI is still awful, there have been many time already where my goalkeeper has let me down on a questionable conceded goal or mistake, making me frustrated enough to want to throw my controller across the room. Referee's decision making is still absurd, calling offsides when the ball and player are clearly onside or vice-versa. I have also noticed, along with many other people in the FIFA community, that not only is the play slow and sluggish, the AI seem to hold up the ball way too much. The AI, if playing them on World Class or Legendary, will pass it around, backwards, sideways, backwards, sideways for around 30 minutes a half, depending on how many minutes a half you are playing on, and then somehow ping a ball from their box to yours with the vision of a god, leaving your defense like lost puppys scrambling back to the box, also leaving many times where it is 2 v 1 or 1 v 1. Luckily though, the goalkeepers, despite having ridiculously dumb AI, are very dependable to the point where they are OP. Which brings me to another point, there is a MAJOR lack of goals scored or even goalscoring opportunities in this game, has anyone else realized that? Most games in FIFA 16, I have found, have ended in boring 1-0 games or even more boring, 0-0 draws, with there being less than 10 shots during the entire match, and leaving the opposition with around about 65%+ possession, further proving the stupidity of the passing moves the AI makes. And don't even get me started on when the AI try to hold up the ball at your corner flag when they're drawing or winning in a bid to waste time as I and many other can agree it is one of the most frustrating things in the world. In previous FIFAs, you could cross it easily and at least have a chance to get a header on target, but this time, 9/10 times the goalkeeper will come off his/her line and either parry it away or catch it. You could also, with a good enough winger, cut inside and have a good chance at goal or even a chance to scrape out a penalty, but in this FIFA, the dribbling is so sluggish that defenders have to put in little to no effort to get it away from your feet and either pass it away or clear it to high heaven. Ultimate Team is still there, I guess, however still holds the controversial Price Ranges on players in an attempt to stop coin selling websites, There are, however good things about this game, very minor and too far and few between, but nonetheless there. Crazy, I know, considering how I have criticized it thus far. The introduction of the woman's game of football is a very nice and welcomed feature to FIFA, the possibility of playing with the likes of Hope Solo and the current Woman's Ballon D'Or holder, Nadine Keßler. The passing has also somewhat improved in the gameplay of this game, with it becoming more easy to string together a number of passes and make an attack at the other side. But, unfortunately for FIFA 16, there are way too many negatives outweighing the positives in this iteration of FIFA, which has inevitably lead to a much more inferior game to FIFA 15. Which leaves me to score the gameplay of FIFA 16 with an embarrassing 5/10. Not a very good start for FIFA 16. STORY CAREER MODE: As you can see, as there is no set story in FIFA, Career Mode is going to be the subject of this category instead as it is, in essence, create your own story, either take an already well renowned team such as Manchester United, Real Madrid, or Bayern Munich and continue to dominate the world of football, or take a smaller team from the lower leagues and build them up, taking them through the ranks of many countries and their numbers of divisions such as England's Barclays Premier League, Football League Championship and Football Leagues 1 and 2 or Spain's Liga BBVA and Liga Adelante and build them up to be the best of the best and fighting for the coveted League, Domestic Cup and Champions League treble. Sounds like an amazing feature, right? Too bad that EA Sports squander the chance to make an amazing feature for those who are not interested with Ultimate Team or Head to Head Seasons. First of all, and most obvious. It is basically EXACTLY THE SAME AS FIFA 15's with the exception of the Training mode which allows you to, over multiple sessions over a season, train up to 5 players, or even the 1 player in specific stats, possibly upgrading their Technical, Mental or Physical ratings or even their overall ratings over a season. This is the only major change in career mode, is it great? Yes. Does it justify the lack of development and innovation in this year's Career Mode? No way in hell it does. There is also the addition of Pre-Season Tournaments, where as a smaller team you can join to build up budget upon winning the tournament, or to just get a bit of backup cash as a bigger team. However. After about a week of playing Career Mode, I just found I was either simulating the whole tournament or flatout declining the invitation because at the end of the day, it is still just the boring old friendlies we're used to seeing, and with Crystal Palace and a budget of £29,000,000, I did not need an extra £2-3million. Overall, there isn't exactly much to talk about in this year's Career Mode. In regards to smaller changes, budgets have become a lot more reasonable this year which is a small positive, also, EA Sports said that in this year's Career Mode, Transfers were going to be a lot more realistic, with not many big transfers going around in Summer or even January Transfer windows. That is huge blatant lie as in every Career Mode I have started, which means 5/5 Career Modes, David Alaba has moved to Juventus. This is even WORSE than the last FIFA where at least there was a little deviation between what club a player moved to as Edin Dzeko would move to either Roma or Arsenal or Sergio Aguero would move to Bayern Munich or Real Madrid. Whereas in this FIFA, there is no deviation whatsoever. It's the same every single Career Mode. There isn't much else to talk about in regards to Career Mode as pretty much nothing has been changed with the exceptions of adding Training Mode and Pre-Season Tournaments into the mix. It's very frustrating to have to give Career Mode such a low score as it's my favourite mode on FIFA 16, it just has not been innovated and developed enough. EA Sports should take a leaf out of 2K's NBA 2K16 as it has a much more fleshed out and immersive Career Mode-type experience. So with heavy heart I have to rate Career Mode with an even more embarrassing 4/10. Not the score I wanted to give it, but sadly it's needed. ANIMATION/GRAPHICS: Finally. Something I can talk about in a positive light. One of FIFA's best assets has always been its ever changing and developing graphics. And this year EA Sports have hit the nail on the head with the graphics as they are stunning, realistic and very representative of the world of football. There are many more new player faces added into the game, adding for its immersion, however to have a small gripe, they could have added even more, especially for the likes of the bigger leagues like the Barclays Premier League, Bundesliga, Serie A, Liga BBVA, Ligue 1 and the Eredivisie. The player animations are smooth and sleek, despite the gameplay it is corresponding being sluggish. There are a more plentiful amount of player interactions in the real-time gameplay, like arguing with the referee, or even having both teams be near close to a brawl if a red card has been issued or a career ending tackle has been made. There is also a few more celebratory animations, such as running up to the camera to celebrate, creating a new way to well, celebrate, very reminicisent of Steven Gerrard's old celebrations of kissing the camera at Liverpool too bad he didn't kiss a Premier League trophy. You can also celebrate with subs that are training at the dugout which is a great way to celebrate if you score a last minute effort in a cup final or even a league game that decides promotion, relegation or even winning the league. EA Sports have also added the license of the Bundesliga and now includes graphics from the Bundesliga. They did this in FIFA 16 with the Barclays Premier League. I am very glad that that they're gathering more and more league licenses as it's adding to the immersion more and more. They have also included nine new stadiums into the game, being the inclusions of the three newly promoted teams to the Premier League Vicarage Road (Watford), Vitality Stadium (Bournemouth) and Carrow Road (Norwich City), as well as El Monumental (River Plate), BORUSSIA-PARK (Borussia Mönchengladbach), Fratton Park (Portsmouth, as a tribute to the late Simon Humber, Creative Director of EA Sports, who was a huge Portsmouth supporter who sadly lost his fight with cancer earlier this year), Stade Vélodrome (Olympique de Marseille), CenturyLink Field (Seattle Sounders FC) and King Abdullah Sports City (Al-Ittihad and Al-Ahli). All of these stadiums are welcomed additions, however it would be very nice to see even more stadiums introduced into the game. Overall, the graphics are as solid as they've ever been, ever developing and getting better with age, however this is sadly the only good asset this game is able to acertain, and as we all should know, graphics do not hold up a game if the game itself is terrible. But, these are the graphics and they've been given a solid score of 9/10. MUSIC/SOUND DESIGN: There... Isn't exactly much to talk about in the terms of the music in this game as in game, there is no music, that much is to be expected. However, I can say that the sounds of the crowds is near spot on. The sounds of the crowds corresponds to the moments played in the game as perfectly as you can expect. When a red card is given, the crowd will burst in a roar of boos and shouting, when a goal is scored, the crowd will get excited, you get the picture. There are also special team chants that get played when you are playing at home with certain teams. Back to the original point of this category, the music isn't its strongest point as the music is only played in the menu, obviously, so this is a lost cause for a category as it cannot really be assessed, so I'm going to rate this based solely on the sound design. As there was not much to cover in this category, it is based on sound design, which does hold up pretty well, in accordance to the graphics, they mix quite well and lead me to give a generous 7/10. Great sound design holds it up, just a shame that the music is a sort of void factor in the rating of this game. OVERALL ENJOYMENT: Now then, the overall judgement of FIFA 16. I have had it for around 4 weeks now, and I can safely say it was a very underwhelming experience. It takes around the 4 weeks I have had it to get used to the feel of the game and to get used to the massive downgrade in pace. The game is very boring compared to other FIFAs, it's repetitive with its constant 0-0 and 1-0 games. The lack of goals leads to a very boring and tiring experience that isn't enjoyable at all. I struggled through 1 season of Career Mode, simulating a lot of games where on another FIFA I would have played every single match. I did however get some kicks out of it when I scored a good longshot or the goalkeeper made a great string of saves, but other than that it is a very laclouster and mediocre experience. Compared to one of its closest competititors in the Sports video game market, NBA 2K16, it is starting to lag behind with NBA constantly developing and ever growing gameplay and innovation, something FIFA is really lacking in. Which leads me to rate my overall enjoyment of FIFA 16 with a mediocre rating of... 5/10 With a recommendation to avoid this FIFA rather than to buy it. There are many other games that can this money can be spent on. Ace's personal alternatives: As I said, NBA 2K16 is very good, I am not a fan of basketball however NBA 2K16 is much more innovative than that of FIFA 16, and I highly recommend getting that instead. You can currently get this for around the price of £42 or US$59.99. Another good game I recommend getting instead is Sword Art Online Re: Hollow Fragment, it's very good as an RPG, I've been playing it for some time now and I have enjoyed myself with every second of it. You can currently get this on the Playstation Store for around the price of £15.99 or US$19.99. I hope you guys enjoyed this review of FIFA 16, if you have any thoughts or opinions, please do reply, I'd love to see them, thank you~~!
  22. Ladies and gentlemen, boys and girls, Kingdom Hearts nerds of all ages, it is time once again for a review, and not only with this be for a cartoon, it’s going a cartoon film, a made-for-TV cartoon film and grand finale for a series that I already reviewed some time ago, that being of course “Ed, Edd n Eddy”. The movie was originally released on November 8, 2009 on Cartoon Network. After it’s premiere, it was supposed to be on DVD, but just like the cartoon series itself sans the first and second season, CN doesn’t seem interested in releasing it. You can still find it on iTunes, though. I mentioned in my “EEnE” review that this movie is different from the whole of the series, and I was not lying. Not in the slightest. I’ll explain more in the review, but in summary, it’s pretty much an experience that any long time fan of the show would appreciate. Without further ado: *walks up to glass case on wall that reads “In Case Of Review, Break Glass”, breaks glass, takes out a peanut* Wait, a peanut? Huh. Cheap review… I mean, uh, let’s get into it. Now, you might notice that I did this review a bit differently, sort of providing more summary than just review. I did this mainly because I wanted to fully showcase the examples that fell under my analysis and to better prove my point. It’s mostly because it’s easy to get a hold of the underlying theme of the premise. Either way, I hope you enjoyed and stick around for more reviews! Next up… well… you know…
  23. Finally getting around to this and believe me, I’m glad I did. I still have the “Spider-Man 3” and “Will Of Fire” re-reviews to do and then I went ahead and threw out a notice for “Ed, Edd, N Eddy’s Big Picture Show”. Sheesh. In any case, I’m gonna hammer them out as fast as I can (while of course not so fast that they turn out to be crap) so I can get them out of the way and move on to bigger and better things to review because this shtick is too damn fun. On today’s agenda: “Spider-Man 2”, the sequel to the superhero smash I reviewed not too long ago, released in 2004 and directed once again by the King of Cheese himself, Sam Raimi. With it came some old faces, some new faces, some overhauls and some, uh, back-peddling so to speak… but with all that said, how does it stand as a sequel to “Spider-Man”? How does it stand on its own? What has changed? What stayed the same? What was better? What was worse? Did it continue on that tidbit I mentioned with the first movie on how it set a bar for comic book movies? All of these questions will be answered… right now. Without further ado, let’s swing into action… again. Well, now I only have two more re-reviews to do before I can focus solely on new material. And if you think it was a hassle for me to handle “Spider-Man 2”, then as for “Spider-Man 3” … I-I don’t even want to think about it, to be honest…
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