Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up

Search the Community

Showing results for tags 'Disney'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kingdom Hearts Forums
    • Kingdom Hearts Melody of Memory
    • Kingdom Hearts III & Kingdom Hearts III Re Mind
    • Kingdom Hearts - General
    • Kingdom Hearts UX (KHUX)
    • Kingdom Hearts Dark Road
  • Off-topic Forums
    • General Discussion
    • Creative Media
    • Poll of the Week
  • Archived KH13 Parties's Discussion
  • Braveheart's Topics
  • KH13 Leopardos's Topics

Categories

  • Kingdom Hearts Guides
  • Kingdom Hearts Guides

Categories

  • Kingdom Hearts Weapons
  • Kingdom Hearts Weapons

Categories

  • Kingdom Hearts Companion Books

Categories

  • Playthroughs / Let's Plays
    • Kingdom Hearts | Final Mix | HD
    • Kingdom Hearts: Chain of Memories | Re:Chain of Memories | HD
    • Kingdom Hearts II | Final Mix | HD
    • Kingdom Hearts 358/2 Days
    • Kingdom Hearts Birth by Sleep | Final Mix | HD
    • Kingdom Hearts coded | Re:coded
    • Kingdom Hearts 3D: Dream Drop Distance | HD
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi] | Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III
    • Kingdom Hearts VR Experience
    • Kingdom Hearts Dark Road
    • Kingdom Hearts Melody of Memory
  • Trailers
    • Kingdom Hearts
    • Kingdom Hearts Final Mix
    • Kingdom Hearts: Chain of Memories
    • Kingdom Hearts II
    • Kingdom Hearts II Final Mix+
    • Kingdom Hearts Re:Chain of Memories
    • Kingdom Hearts 358/2 Days
    • Kingdom Hearts coded
    • Kingdom Hearts Birth by Sleep
    • Kingdom Hearts Re:coded
    • Kingdom Hearts Birth by Sleep Final Mix
    • Kingdom Hearts 3D: Dream Drop Distance
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi]
    • Kingdom Hearts Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III & Kingdom Hearts III Re Mind
    • Kingdom Hearts VR Experience
    • Kingdom Hearts Dark Road
    • Kingdom Hearts Melody of Memory
  • Fan-made videos
    • Analysis
    • Cutscenes & gameplay
    • Music videos
    • Parodies
  • Cutscenes (Note: Currently broken)
    • Kingdom Hearts | Final Mix | HD
    • Kingdom Hearts: Chain of Memories | Re:Chain of Memories | HD
    • Kingdom Hearts II | Final Mix | HD
    • Kingdom Hearts 358/2 Days | HD
    • Kingdom Hearts Birth by Sleep | Final Mix | HD
    • Kingdom Hearts coded | Re:coded | HD
    • Kingdom Hearts 3D: Dream Drop Distance | HD
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi] | Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Website URL

Found 241 results

  1. Man... I had totally forgot about this place after almost 8-9 years since I last logged in. I remember it use to be booming with all kinds of posts years ago. I guess it died down a bunch since then. 1.) Introduction and Explanation Anywho, for those who don't know me. I'm the crazy guy that attempted, Raged hard, raged some more, almost lost my sanity, completed, and proved to everyone on gamefaqs over 8-9ish years ago that it's 100% possible, and legit to be able to complete BOTH (Well... Now 3 is added as well, so more than 2)(NAMELY 2.5, and reasons will be listed next) Kingdom Hearts games at Level 1 Proud Mode for KH1.5(which, if you DIDN'T know, because of the way the mechanics work, Proud mode is actually the harder difficulty for a Level 1 run in KH1.5 instead of Critical because you ALWAYS do chip damage in Proud. Critical is actually a little easier because Sora can do more damage in that difficulty) and Critical Mode(2.5 + 3), but not just complete them at Level 1; (that's been done by a handful of people. However, everybody that has completed the Lvl 1 run always labels their run "complete" Yet, they all stopped at SILVER Crown.) But, I decided, and wanted to take it all a step further, and be the standout of them all. As well as debunking the most ridiculous, yet shockingly widespread belief beyond the masses: the before thought "Impossible" Holy Grail of Kingdom Heart challenges: Completing Level 1 critical mode... AS WELL as obtaining 100% completion in the Jiminy Journal, including completion of EVERY Mushroom XIII challenges, and actually having the GOLD Crown! Which was considered literally impossible. (Yeah, I know. Insane, isn't it?) 2.) The False Rumor And The Mission To Prove The World Wrong To actually 100% the Jiminy Journal, and Obtain Gold Crown in 2.5 which involves the Mushroom XIII challenges. Everybody, and their momma back then swore, and pushed the notion of "You can't complete atleast 1 or 2 of the mushroom challenges (most notably, Agrabah mushroom, Twilight Town, and Port Royal mushroom, respectively) without leveling up, it's totally impossible" As well as the old fable of "It's impossible to get Ultima Weapon in 1.5 at Level 1 because you don't get lucky strike abilities to grind synthesis materials without leveling" etc. Nah, it's all do-able. A huge pain in the ass? Yes. Definitely. But, achievable. 3.) Hype Yourself Up/Believe In Your Ability Like myself before attempting, I'm sure most people would just shake their head, and say to themselves "nope. Never. Cant do it" I was that guy. Then one day, I told myself "Hey... they put the option to void any EXP gain.. I'm gonna try it.. Let's see what happens, and how it goes at level 1. I mean, it can't be IMPOSSIBLE; They obviously added it as a feature for a reason." 4.) The Beginning of Doubt Of course, I begin. I start treading along, beginning my journey into my first attempt into a Kingdom Hearts game without leveling up. Everything goes smoothly, up until you start getting demolished left, and right every second, and the bosses annihilate you in a single hit. Making you re-evaluate, and question your ability, and if you can do it. 5.) Opening Your Perception/Total Realization The KH series, AND the series' difficulty as a whole; drastically, and dramatically changed for me once my eyes opened, and I seen the blatant "slap you in the face" obvious, and stopped trying to play Kingdom Hearts like an Action/Adventure RPG like a normal/casual playthrough would basically literally be. Instead, gaining the Square Enix perspective, and knowing their past; made me realize that it's supposed to actually be played like, (and get ready for a mind blown moment) a friggin' Turn Based RPG... Honestly, I think once you guys get this realization, and mindset in your head like I did while you're playing through; every one of you, and I mean EVERYONE of you guys, no matter how "gud" you ARE or AREN'T at the Kingdom Hearts games in a casual, normal playthrough. You can be absolute dirt at the (falsely assumed random, seemingly "unpredictable", ever-constant flow of combat) but start trying to take a slightly different approach/('s) towards the way you actually play games like this, and even open up your mind, and perceive, and acknowledge the gameplay in a different way altogether than what you, and probably, most people normally would have absolutely no idea or even fathom that there's more to, and many more ways to go into a Kingdom Hearts game than the basic, "normal" DmC-esque style combat that we all experience/('d) and most of us, are even conditioned to. 6.) Breaking Old Habits/Adopting New Ones However, once you change the perception/habits you have of the game already, and change the rules ever so slightly, and subtly to merely change towards a playstyle that of the old-school, traditional turn based views, and start planning strategies, and changing your playstyle around a "turn-based rpg mindset" instead of our pre-conditioned, already accustomed, and comfortable free flow combat that most of us are already "comfortable" with or use to. 7.) Acknowledge Game Mechanics/Learn Everything Any of you guys without a doubt in my mind would be able to Level 1 the game as it then becomes almost trivially easy once you decide to perceive KH in just a slightly different way (Turn Based instead of Free Combat) and start to play in an entirely different way accordingly (Having a turn based view/play style really helps not only by helping you learn to better/more accurately time your attacks, guards, dodge rolls, reflects, and etc. But, also makes you a lot more aware, and attentive as you're going to be learning to take it slow, and not rush battles, but to stay on your toes, closely watch for any, even if very subtle visual clues: motions with an enemy's hands, AND their body language. As well as listening for any audio clues or catch phrases; these are everything you are looking for to expect, and anticipate the next move of your opponent. Get a hit in when you can, and defend all the counter attacks that will be delivered back afterwards. Learn the timing to perfect guard; it's going to be the key to your survival, and the timing of each attack you learn never changes. So you don't have to ever expect or assume that a certain attack is ever going to be slower/faster than when previously used. You finally learn the timing for perfect guarding an attack, and you'll always be able to perfect guard it, as it will never be change the rate of speed. 8.) Truth of Developer's 100% Intended Game Design And The Public's Blindness So yes. After stating this, and the way certain mechanics work. Know it or not, even believe it or not. Even though it does EVERYTHING to make you "think" it's an action RPG. Which is semi-true, and fully the case to the masses. It was fully meant, and intended as a Turn Based RPG, and I'm going to open your eyes, and convince you. 9.) How The Kingdom Hearts Series Hides It's True Intended Design, and Disguises Itself As An Action RPG Any casual player gets the action RPG style in a normal playthrough. Just as every first time, 2nd time, etc. player always does. Nothing about the gameplay comes off as "turn based". And is more than often considered the polar opposite of a Turn Based game. Which, was presented this way to appeal to a wider audience such as younger aged, Disney lovers who didn't grow up with RPGs, or just jumped into the game world. As leveling makes it where you literally never have to learn or even use guard, reflect or parry the counters you receive if you really never even wanted to. As taking damage is hardly worrisome, or trivial, and easily tended to with a Cure, and Potions. You can even just carelessly attack, and attack anytime you want. Even if it isn't the best time, and you take a hit. You can still beat the game, and everything in it regardless. - No Turn Based Elements seen/felt whatsoever 10.) Awakening Into Reality/Acknowledging The Hidden Truth: Turn-Based Gameplay In comparison, Level 1: Any hit you take can 1 shot you. If you get caught in a combo attack, you WILL die. There's no possible way to constantly spam attacks, and tank hits. You gotta learn how to properly utilize things that you probably hardly, if ever even used: Guard, Reflect, Dodge Roll, Aerial Recovery, etc. and to learn timing. All this coupled along with the Revenge Counter mechanic (Which, I will explain in more detail below) is how it becomes a Turn Based game; as there is only a certain amount of attacks you can deliver before the enemy counters. - Turn Based RPG 11.) Notice The Signs/Process Everything/Uncover The Veil The first mentioned; is the game probably 90% or more of the masses experience, and perceive. People just don't see the alternative, and it's funny because I just seen a thread on another forum where the OP literally posted "I absolutely love Kingdom Hearts, because it's not just another cliche Turn Based RPG. I despise them." That was almost laughable, and cringe to read, and goes to show just how many people can overlook major things that are hidden in plain sight. However, if one is to attempt a Level 1 run, and play Kingdom Hearts the true way the developers intended; fact is, it's nothing more than a regular Square-Enix FF style "TURN BASED RPG" with complete movement, and control of character at all times. 12.) The Main Mechanics And Physics: The Enemy's "Revenge Counter" Seriously, when you get down into the physics, mechanics, and all the equations that go into every single boss fight, you begin to see it. Just ONE example is this: You're in the middle of a fight, let's say with Data Roxas; just for an example. Soon as the battle begins, and you gain control of Sora, you need to cast a reflect to counter Roxas' Keyblade Spin. After the successful reflect you are granted a small window where you're allowed to attack, and land up to (and let's just say for instance in this example, maybe 3-4 hits) 3-4 hits on Roxas before he is scripted to automatically counter attack. These counter attacks are termed "Revenge Counter" or just simply "RC" abbreviated. if you ever see the term in guides or posts, or in future research, but didn't know what it meant. 13.1) Explaining "Revenge Counters" And "Revenge Values"/Looping Bosses And Minimizing Danger Ah, Revenge Counter. The key to winning, and main mechanic of a level 1 run tbh. Every enemy has always been scripted to counter attack after a few hits, and this was so everybody at level 100 with Sora couldn't just endlessly wail on an opponent non-stop, and make it even easier than what it already was to begin with. Now, once you actually learn about, and study the revenge counter mechanic, and how each enemy works; you actually can use it 100% in your favor in completing, hell, I'd even go so far as to say even almost cheesing a Lvl 1 crit run. As in, learn to read the small signals before attacks. Nothing is unpredictable. There's ALWAYS a signal/warning. Learn how many hits you can throw before they counter attack Sora. 13.2) Deeper Breakdown Of "Revenge" Mechanics/Examples Of "Baiting" Attacks These hits, the attacks, the number, whatever you're most comfortable calling it; for future reference or research of your own are termed "Revenge Values" or simply "RV" if abbreviated. After you learn how many hits you can land (the number of hits it takes to bait an RC is the opponent's RV) learn the timing to guard the counter attack/(s) after, and retaliating in the enemy's small, brief recovery window. All you do is, count your hits, after you land that 4th hit (or whatever number of hits the current boss' Revenge Counter activates) you need to automatically hit guard so you can negate his RC, and guard his other 2-3 hits he dishes out before leaving another open window to land another 3-4 hits on him. It's literally rinse, and repeat: Attack 3-4 times to force or "bait" the enemy to counter attack-> Guard incoming revenge counter attacks from the enemy -> Throw another 3-4 strikes to hit his Revenge Value again to force another auto-counter. And it's just repeat steps over again. Essentially, what you're trying to do is put an enemy into a neverending loop that you can fully predict. You will see evidence of this in every fight in every video I'm going to post below. You pay attention, and you'll notice that I'll always hit an X amount of times (factor of X is the actual RV. Determined differently with each enemy. Could be 6 hits, like Marluxia's RV. Could be only 4 hits like Roxas' RV) but I ALWAYS land no more, and (hopefully) no less than the exact number of attacks needed to bait them into a RC, and guard it. 14.) Always Land The Exact Revenge Values. No More Any attempt to, or if you accidentally deliver an extra attack that is higher than the actual RV, you might as well retry; because you're not going to be guarding that counter, get caught in a combo you can't escape, and face the 1 hit death. Just follow those simple steps, and it then repeats the pattern if you're doing it correctly, and won't be unpredictable. What you're really trying to do is just try to keep everything in a never-ending loop so any unpredictability, and danger is eliminated. 15.) Explanation of "I-Frames" and How To Use Them For An Advantage Also, another biggie is learning I-Frames. Or, "Invincibility Frames" meaning the tiny few frames where Sora is invincible for instance: when you use a Drive Form, there are a few brief seconds of frames where you will not take any damage in the middle of using a form. Or using a skill like Donald's Duck Flare, and using it to your advantage, as you will see me do a bunch against Lingering Will at Level 1 to avoid being skill/attack/item locked, whip locked, and to stay safe during his DM or "Desperation Move" (Every boss has a DM which is expressed by the screen going dark, and the boss does their "finisher" per se.) 16.) The Biggest Slept On/Underestimated Skills In The Game: Reflect/ra/ga And Guard To probably over 90% of the KH community that sleeps on, and probably have never once used the spell Reflect-Reflectga. You have no idea just how busted, how necessary it is, and how brokenly powerful that spell is. Especially in a Level 1 run. It's pretty much an absolute MUST in it to do any real damage at that level. Not only that, but if you're not a master or not use to timing your guard precisely yet, Reflect/ga is an alternative that is safe, and don't need to be facing any particular direction to guard anything. Only downside to spamming reflect constantly instead of mixing up guards, and reflects is that if you don't rely on using guard, and spam reflect instead; you're going to be struggling to keep, and have MP when you want/need it. 17.) Short Summary/Review Of Everything So Far/Convinced Yet? Convinced yet? Literally. Turn-Based RPG. Except think of each of your 3-4 chain attacks as a "turn" and you know that as soon as you land your 4th keyblade hit, your turn is over, and it's automatically going to be the opponent's "turn", and since you're expecting this, and know this, you block perfectly in time with his counter attacks, and learn their pattern. The key is to try to just keep it in a constant, simple, loop-ish kinda fight. Making sure to force the counter attack yourself so you know precisely when to guard; rather than having to randomly guess/pray when their next attack is going to be, and if you're going to be able to read it quick enough. 18.) Opening Up Your Mindset/Perception/Planning Strategies Toward The Hidden Turn-Based Gameplay Is Key This was the biggest, and most obvious "eye-opening" realization that helped me tremendously once I started looking at it as a Turn Based game. Respectfully like most of Square Enix's works prior. Which, I believe if most people started having that mindset of playing it like it's turn-based, just about everyone that truly wanted to would be able to complete the level 1 challenge a lot easier than ever initially thought. Literally every boss has their own respectful number of attacks they can receive before being scripted to auto-counter attack. Don't matter who you're facing. Don't care if it's a regular ol' Heartless, and Nobody, or if it's the friggin' One-Winged Angel, Sephiroth or the "Seemingly impossible, even at Level 100" Lingering Will himself... They all can be read, and baited into an auto-counter. All of them. 19.) Outro/Final Messages/My Video Proof If anyone is interested in watching a few of my Level 1 Crit 2.5 Organization fights for entertainment or maybe to study for your own future level 1 run, I'm going to be posting links to them below. I just wish like hell that I had a good camera back then... I'm so sorry, and apologize from the bottom of my soul about the quality, but... It's literally all I had. My crap phone camera, and setting it up to point directly at my TV while I'm actually playing live in the moment, as you can probably tell by the noise of all the button mashing but, at that time, all I was worried about was having proof so all the board back then stopped saying that I was a liar, and showing that I actually did it... Recorded most of the highlight battles anyway Level 1 Crit Run .vs Sephiroth - https://youtu.be/GtBcldOxgIg Level 1 Crit Run .vs Marluxia - https://youtu.be/mDz2O8CZxFo Level 1 Crit Run .vs Larxene (THIS BITCH RIGHT HERE...) - https://youtu.be/nf684D52Mwc Level 1 Crit Run .vs Axel (w/ Restrictions) - https://youtu.be/vztQYNIeT4U Level 1 Crit Run .vs Lexaeus (No Damage) - https://youtu.be/ad58PWJmt80 Level 1 Crit Run .vs Roxas (w/ Restrictions) - https://youtu.be/TTaMJpxxxJM Level 1 Crit Run .vs Lingering Will + Silver Crown (Evidence of me using I-Frames to my advantage, and how you can utilize it) - https://youtu.be/dTm215sIhmI Obtaining Crown From All Data Battles Lvl 1 - https://youtu.be/IydQ7qub5-w Obtaining The Elusive and "Impossible" Gold Crown Lvl 1 Proof - https://youtu.be/YdbUuJd5JM8 Then the creme de la creme. 100% Jiminy Journal At Level 1 Proof - https://youtu.be/I0d1_Ec_UdY Bonus: My proof of getting Ultima Weapon on Level 1 PROUD Mode (Ultra Difficult) in KH 1.5 (Was hilariously, also considered impossible at first) - https://youtu.be/ye2ZsgQWI_Y 20.) Final Words Of Encouragement/Faith In You All Hope others may find help, and for others, even courage to attempt this challenge. If anyone is interested in trying it, and maybe have questions, I'd be more than happy to help out in any way that I possibly can, and any feedback, comments, questions, and anything is welcome, and wanted. Thanks guys! Like I said earlier, don't ever doubt yourself in anything. If myself, of all people can beat every KH game at Level 1; then I KNOW for a FACT anybody at all can. I promise you. As for the brave souls that will be attempting this seemingly impossible task anytime in the upcoming future, I leave you all with 1 final, and important message: "May Your Heart, Be Your Guiding Key"
  2. Nuff said https://www.youtube.com/watch?v=R7PicTiKExo
  3. Every year D23, the official Disney Fanclub provides exclusive gifts to fans who partake in their Gold Membership program. This year the offerings include an exclusive patch, pin set, postcard set, bandana, and a 24x36 inch D23 Fantastic Worlds Map, designed by Disney artist Bryan Mon. Among the 250 places, vehicles, and characters representing more than 150 film, television and theme park locations created by Disney and Pixar, Twilight Town from the Kingdom Hearts series can be seen on the map. You can take a closer look in our gallery below Kingdom Hearts has previously been represented in an exclusive print for D23 Gold Members in 2019. Thanks to @churroz for the tip! View full article
  4. Every year D23, the official Disney Fanclub provides exclusive gifts to fans who partake in their Gold Membership program. This year the offerings include an exclusive patch, pin set, postcard set, bandana, and a 24x36 inch D23 Fantastic Worlds Map, designed by Disney artist Bryan Mon. Among the 250 places, vehicles, and characters representing more than 150 film, television and theme park locations created by Disney and Pixar, Twilight Town from the Kingdom Hearts series can be seen on the map. You can take a closer look in our gallery below Kingdom Hearts has previously been represented in an exclusive print for D23 Gold Members in 2019. Thanks to @churroz for the tip!
  5. Hello everyone ! I hope you're all doing well wi the lockdown ? Here's a new montage for you on Kingdom Hearts with a little "Dark Road side".
  6. D23 have announced the D23 Expo offerings that come with the D23 Gold Membership. These include exclusive single-day ticket discounts, a Gold Member lounge, and more when a Gold Member attends the D23 Expo in Anaheim, California on August 23-25 this year. Amongst the offerings is an exclusive collectible print from Disney artist Eric Tan celebrating the 10th anniversary of the official Disney fan club. The print features Mickey Mouse and various memorable characters from Disney, Pixar, Marvel, The Muppets, and the Disney parks. Fans will be delighted to know that Kingdom Hearts is also being representing Disney in this print! The silhouette of Sora holding his Keyblade can be found between those of Figment the Dragon and Thor. Check it out below! Thanks to @Knuxpyro56 for the tip! For those of you who are Gold Members and attending D23 Expo next month, all you have to do to grab this wonderful keepsake is go to the D23 Gold Member Gift Pick-Up in North Hall, and show your Gold Member card. Here is the full announcement video: View full article
  7. D23 have announced the D23 Expo offerings that come with the D23 Gold Membership. These include exclusive single-day ticket discounts, a Gold Member lounge, and more when a Gold Member attends the D23 Expo in Anaheim, California on August 23-25 this year. Amongst the offerings is an exclusive collectible print from Disney artist Eric Tan celebrating the 10th anniversary of the official Disney fan club. The print features Mickey Mouse and various memorable characters from Disney, Pixar, Marvel, The Muppets, and the Disney parks. Fans will be delighted to know that Kingdom Hearts is also being representing Disney in this print! The silhouette of Sora holding his Keyblade can be found between those of Figment the Dragon and Thor. Check it out below! Thanks to @Knuxpyro56 for the tip! For those of you who are Gold Members and attending D23 Expo next month, all you have to do to grab this wonderful keepsake is go to the D23 Gold Member Gift Pick-Up in North Hall, and show your Gold Member card. Here is the full announcement video:
  8. The official Disney Store (Japan) have updated their listings with 7 new Kingdom Hearts products! The Kingdom Hearts Clear File 1 is a set of 4 plastic folders featuring different illustrations from Kingdom Hearts. It costs 540 yen. The Kingdom Hearts Clear File 2 is similar, except the illustrations derive from Kingdom Hearts II. It also costs 540 yen. The "Kingdom Hearts Sticker Set Hologram Envelope File with Kingdom Hearts Re:Coded" features a sparkling file cover with 7 hologram stickers of Kingdom Hearts II and Re:Coded characters. This collection is priced at 1080 yen. There is another Kingdom Hearts Sticker Set, this time featuring cover art and glittery character stickers from Kingdom Hearts Birth by Sleep Final Mix. It is also priced at 1080 yen. The third Kingdom Hearts Hologram Sticker Set, also costing 1080 yen, features cover art and stickers from Timeless River. The Kingdom Hearts Postcard Set 1 with Envelope File is another sparkly hologram plastic file inclusive of 7 postcards featuring art from the first game. You can buy it for 756 yen. Lastly, you can also buy the Kingdom Hearts Postcard Set 2 for 756 yen. This one will include 7 postcards with art from Kingdom Hearts II. Thanks to @aibo_ac7 for the tip!
  9. The official Disney Store (Japan) have updated their listings with 7 new Kingdom Hearts products! The Kingdom Hearts Clear File 1 is a set of 4 plastic folders featuring different illustrations from Kingdom Hearts. It costs 540 yen. The Kingdom Hearts Clear File 2 is similar, except the illustrations derive from Kingdom Hearts II. It also costs 540 yen. The "Kingdom Hearts Sticker Set Hologram Envelope File with Kingdom Hearts Re:Coded" features a sparkling file cover with 7 hologram stickers of Kingdom Hearts II and Re:Coded characters. This collection is priced at 1080 yen. There is another Kingdom Hearts Sticker Set, this time featuring cover art and glittery character stickers from Kingdom Hearts Birth by Sleep Final Mix. It is also priced at 1080 yen. The third Kingdom Hearts Hologram Sticker Set, also costing 1080 yen, features cover art and stickers from Timeless River. The Kingdom Hearts Postcard Set 1 with Envelope File is another sparkly hologram plastic file inclusive of 7 postcards featuring art from the first game. You can buy it for 756 yen. Lastly, you can also buy the Kingdom Hearts Postcard Set 2 for 756 yen. This one will include 7 postcards with art from Kingdom Hearts II. Thanks to @aibo_ac7 for the tip! View full article
  10. A lot of them aren't popular but I'm sure not everyone hates most of them as much as I do. For me, the Lion King II is hands down the best.
  11. I wanna hear your guy's ideas about possible new worlds: Disney movie, final fantasy property, party members, boss fight, keyblades etc. Some movies that I'd like to see be incorporated are Treasure Planet, Atlantis, Bugs Life, Pocahontas, Great Mouse Detective, Black Cauldron, Kim Possible, a Hawaiian Lilo and Stitch world, and Moana.
  12. IGN have recently published a feature and a video on talking with members of the Kingdom Hearts III development team about working with Disney in this project. Toru Yamazaki (art director), Kayoko Yajima (lead facial animator), Tai Yasue (co-director), Koji Inoue and Munenori Shinagawa (animation directors), and Tetsuya Nomura (series director) talked about the rewards and challenges working with Disney and Pixar for the game. The video also shows the Square Enix developers show off some of the work they used for the development. (For those who haven't player or finished Kingdom Hearts III yet, be aware that the video contains some cutscene and gameplay footage from the game.) In the video, Yamazaki explained how in previous titles they would recreate the characters from scratch based off the properties, whereas for Kingdom Hearts III they asked Disney to share their resources with them. Disney have provided the original polygon shapes of characters with guidelines on how to add more detail, such as hair and clothes) on them. However, things didn't always go as planned as those resources were not originally made to be used in a video game. For example, models' joints weren't defined and so had to be added manually and physics-enabled objects like capes needed to be particularly revisited. Of course, making sure your game is as accurate to the film as possible means there needed to be lots of things to be approved over time. Both Disney and Square wanted to make sure that the team were doing an incredible job at recreating their magic and sometimes were there approving things every step of the way. It seemed that every single detail in the process had to get approved before even moving on to the next scene, and any change that they had made needed to be explained. Disney and Pixar not only required changes after things were made; Square needed their approval at almost every stage from concept to finished product. According to Yasue, cutscenes were the most inspected element in the game perhaps due to portraying the source material most intimately. With things needing to be approved almost every minute, other things they had an easier chance with. As it turns out, the crazier the change to the original property the more likely it had a chance of being approved. This is because changing the character so it is not the same but still recognizable, Disney didn't make a fuss due to perceiving it as a new character altogether. For gameplay, they team brainstormed ideas that they thought Disney would be likely to approve for its world and characters before letting them see a walkthrough and accepting comments. Painstakingly, every single gameplay action was scrutinized to the smallest detail. However, Disney's role was not only to correct, but to collaborate as well as things had to have some sort of continuity. For instance, Inoue mentioned that when Square approached Disney with a story about a Wreck-It Ralph summon that pounds the ground, Disney recalled a scene from the movie where he did exactly that. Inoue also talked about how pleased Pixar animators were to see their IPs, such as Monsters, Inc., recreated with technology superior to what they had when those movies were first made. Along with making the Disney experience in Kingdom Hearts III more authentic, getting feedback for their project ended up helping the Square developers in the long run to become better animators and storytellers. Working with Disney was one thing, but also working with Pixar was very different. Pixar was in fact more attached to their property, approving more stages of production and participating in weekly conference calls with the animation teams to ensure the most accurate representation of their IPs. Both Disney and Pixar kept their teams of animators intact following the release of their IPs - and they all had a say in the reproduction of their work in Kingdom Hearts III. Nomura went on to explain how it was working with both companies, how they reacted differently to the same issue (even within the same studio) with how the plot of the world should go as well as how it should look. He also had some convincing to do for the studios to fall in like with his longtime vision of Sora and friends canonically arriving to the Disney worlds. View full article
  13. IGN have recently published a feature and a video on talking with members of the Kingdom Hearts III development team about working with Disney in this project. Toru Yamazaki (art director), Kayoko Yajima (lead facial animator), Tai Yasue (co-director), Koji Inoue and Munenori Shinagawa (animation directors), and Tetsuya Nomura (series director) talked about the rewards and challenges working with Disney and Pixar for the game. The video also shows the Square Enix developers show off some of the work they used for the development. (For those who haven't player or finished Kingdom Hearts III yet, be aware that the video contains some cutscene and gameplay footage from the game.) In the video, Yamazaki explained how in previous titles they would recreate the characters from scratch based off the properties, whereas for Kingdom Hearts III they asked Disney to share their resources with them. Disney have provided the original polygon shapes of characters with guidelines on how to add more detail, such as hair and clothes) on them. However, things didn't always go as planned as those resources were not originally made to be used in a video game. For example, models' joints weren't defined and so had to be added manually and physics-enabled objects like capes needed to be particularly revisited. Of course, making sure your game is as accurate to the film as possible means there needed to be lots of things to be approved over time. Both Disney and Square wanted to make sure that the team were doing an incredible job at recreating their magic and sometimes were there approving things every step of the way. It seemed that every single detail in the process had to get approved before even moving on to the next scene, and any change that they had made needed to be explained. Disney and Pixar not only required changes after things were made; Square needed their approval at almost every stage from concept to finished product. According to Yasue, cutscenes were the most inspected element in the game perhaps due to portraying the source material most intimately. With things needing to be approved almost every minute, other things they had an easier chance with. As it turns out, the crazier the change to the original property the more likely it had a chance of being approved. This is because changing the character so it is not the same but still recognizable, Disney didn't make a fuss due to perceiving it as a new character altogether. For gameplay, they team brainstormed ideas that they thought Disney would be likely to approve for its world and characters before letting them see a walkthrough and accepting comments. Painstakingly, every single gameplay action was scrutinized to the smallest detail. However, Disney's role was not only to correct, but to collaborate as well as things had to have some sort of continuity. For instance, Inoue mentioned that when Square approached Disney with a story about a Wreck-It Ralph summon that pounds the ground, Disney recalled a scene from the movie where he did exactly that. Inoue also talked about how pleased Pixar animators were to see their IPs, such as Monsters, Inc., recreated with technology superior to what they had when those movies were first made. Along with making the Disney experience in Kingdom Hearts III more authentic, getting feedback for their project ended up helping the Square developers in the long run to become better animators and storytellers. Working with Disney was one thing, but also working with Pixar was very different. Pixar was in fact more attached to their property, approving more stages of production and participating in weekly conference calls with the animation teams to ensure the most accurate representation of their IPs. Both Disney and Pixar kept their teams of animators intact following the release of their IPs - and they all had a say in the reproduction of their work in Kingdom Hearts III. Nomura went on to explain how it was working with both companies, how they reacted differently to the same issue (even within the same studio) with how the plot of the world should go as well as how it should look. He also had some convincing to do for the studios to fall in like with his longtime vision of Sora and friends canonically arriving to the Disney worlds.
  14. In commemoration of Kingdom Hearts III's release, Disney has added four new Kingdom Hearts tsum tsums to their mobile game! The app's icon has been updated with Kingdom Hearts characters and so has the start menu! Available now are Kingdom Hearts III Sora, Kingdom Hearts II Organization Mickey, Xemnas, and Ansem. Along with the new tsum tsums, a Kingdom Hearts event has taken place in which the player can go through worlds using the gummi ship and complete missions to receive coins, tickets, and a Shadow tsum tsum! At the moment, the Kingdom Hearts event is currently only available in Japan. See the Kingdom Hearts tsum tsum updates in our gallery below! Follow us on Twitter, Facebook, and Tumblr for more news on Kingdom Hearts!
  15. In commemoration of Kingdom Hearts III's release, Disney has added four new Kingdom Hearts tsum tsums to their mobile game! The app's icon has been updated with Kingdom Hearts characters and so has the start menu! Available now are Kingdom Hearts III Sora, Kingdom Hearts II Organization Mickey, Xemnas, and Ansem. Along with the new tsum tsums, a Kingdom Hearts event has taken place in which the player can go through worlds using the gummi ship and complete missions to receive coins, tickets, and a Shadow tsum tsum! At the moment, the Kingdom Hearts event is currently only available in Japan. See the Kingdom Hearts tsum tsum updates in our gallery below! Follow us on Twitter, Facebook, and Tumblr for more news on Kingdom Hearts! View full article
  16. Ahmad Syafeen

    KH3 COUNTDOWN DAY 1

    IT'S TOMORROW AAAAAAAAAAAA So here's Sora! >:Dc @kingdomhearts #KH3sharethemagic #KingdomHearts. #1daytilllaunch #digitalart #fanart #animeart #krita #kingdomhearts3 #disney #sora #squareenix

    © @feenthehuman

  17. Morning everyone! Hope y'all doing excellent and having a great morning. Well today is another countdown and this time it's our conscience Jiminy Cricket! Now I know Jiminy is not one of the main characters and he's not feature in the KH3 Box art, but one of the reason why I included him was because I needed someone to fill in the two day spot. You see if there's anybody who was going to fill in the "one day left" spot it would of course be our boy Sora! I already finish Sora's picture but it would've been weird to put him in the two day left spot. So adding Jiminy Cricket was the best character for the job. The other reason why I included Jiminy was because I kinda miss him after Re:Coded. Jiminy play a more active role in Chain of Memories and in Re:Coded and I like the way he was acting as Sora's conscience in Chain of Memories. I honestly hope he acts like Sora's conscience again in Kingdom Hearts 3. But we'll find out in just two more days left!
  18. Morning everyone! Hope y'all have a great morning? Today I'm back with another Countdown to Kingdom Hearts 3, and the fifth day spot will be taking by Disney's best dad Goofy! To me Goofy is one of my favorite Disney party members and he's help in many occasions in both Kingdom Hearts 1 and Kingdom Hearts 2. I hope he does it again when I play Kingdom Hearts 3 in five days!
  19. Morning everyone! Hope y'all great! Well we have only six days to go for Kingdom Hearts 3 and this today's countdown will be the wizard himself Donald! Will the duck finally heal me? Well I'll find out in six days! And I like to say Donald being upside down was definitely intentional lol. The reason I did that was to punish him for either heal me right after I heal myself or never heal me at the right moment. Lmao! XD
×
×
  • Create New...