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Found 4,281 results

  1. Let me just preface this by saying that this is not me complaining about people not liking Kingdom Hearts 3D. Everyone is different, and everyone views things differently. Please don't take this topic as a trap or as me saying "the game is amazing! You guys are wrong!" I am not going to attack you or argue with you; I just want your opinion. This topic is purely for curiosity's sake. Kingdom Hearts 3D is one of my favourite Kingdom Hearts games. Like literally tied for first place with Birth by Sleep. No joke. Ever since I first played it it has been one of my two favourite entries in the series. I love the story, I LOVE the combat (particularly the flowmotion) and I love the flexibility of the Dream Eater party system. I always thought that this was a common opinion, that the majority of people loved the game as much as I did. It was only over the past couple of months that I noticed a lot of people citing 3D as one of the series' worst entries, some even calling it garbage. Needless to say, I was quite taken aback when I saw these responses, and it has since begged the question: Why do people hate this entry so much? If you don't like Kingdom Hearts 3D, please tell me why here. I'm interested to hear your thoughts on where this game went wrong. Again, this is not me criticizing or arguing. I just want to be able to see the big picture. Thanks guys, and may our hearts be our guiding keys.
  2. Hey there, everyone! It's me, Veemon, and I'm finally back, to kick, some, tail! with a brand new game! The objective of the game is for everyone to work together to name as many DIFFERENT characters from the Kingdom Hearts series as we can! From main characters, to heartless, nobodies, unversed, dream eaters, Disney characters, everyone that has appeared in Kingdom Hearts in some way. (This is excluding certain characters that only appeared on things such as the Chocobo on the Metal Chocobo keyblade, etc.) To keep it fair for everyone, and to make the game last the longest, let's limit it to one character per post. Also, if possible, try to avoid repeating characters, since the goal is to name as many different characters as we can. Let me start it off with our main character... Sora! Rock on!
  3. You might remember that back in the Ultimania for Dream Drop Distance, Masashi Nakamichi the Sub-Lead Programmer for the game, revealed a fun secret about how one of the cutscenes was made. This is what he said back in 2012: Thanks to long time Kingdom Hearts fan and dataminer, 13th Vessel, we can now see what Nakamichi was talking about! Check it out the video below. (Make sure you watch till the very end!) In order to have the first person angle for Xehanort within the cutscene, the developers had to edit his body proportions and move the camera around, resulting in him having a tiny head! Similar tricks were previously found in Kingdom Hearts II by Boundary Break, revealing scenes where models were messed around with to achieve certain angles in cutscenes. 13th Vessel has contribute to a number of discoveries within the code in the Kingdom Hearts games, including the deleted world of Monsters, Inc. in Kingdom Hearts II and assets from Kingdom Hearts 2.8. Check out his YouTube channel for more interesting discoveries (and clips of him playing around the worlds on Kingdom Hearts games!) What hidden camera tricks have you seen in Kingdom Hearts? Let us know in the comments below!
  4. You might remember that back in the Ultimania for Dream Drop Distance, Masashi Nakamichi the Sub-Lead Programmer for the game, revealed a fun secret about how one of the cutscenes was made. This is what he said back in 2012: Thanks to long time Kingdom Hearts fan and dataminer, 13th Vessel, we can now see what Nakamichi was talking about! Check it out the video below. (Make sure you watch till the very end!) In order to have the first person angle for Xehanort within the cutscene, the developers had to edit his body proportions and move the camera around, resulting in him having a tiny head! Similar tricks were previously found in Kingdom Hearts II by Boundary Break, revealing scenes where models were messed around with to achieve certain angles in cutscenes. 13th Vessel has contribute to a number of discoveries within the code in the Kingdom Hearts games, including the deleted world of Monsters, Inc. in Kingdom Hearts II and assets from Kingdom Hearts 2.8. Check out his YouTube channel for more interesting discoveries (and clips of him playing around the worlds on Kingdom Hearts games!) What hidden camera tricks have you seen in Kingdom Hearts? Let us know in the comments below! View full article
  5. Kingdom Hearts 3D: Dream Drop Distance is a sequel to Kingdom Hearts Re:coded and originally released on the Nintendo 3DS in Japan (March 29, 2012), Europe (July 20, 2012), Australia (July 26, 2012) and North America (July 31, 2012).
  6. So I finished KH3D HD and I realized something: At the end of KH3D, every seeker of darkness that has been brought to the present (Young Xehanort included) returns to his own time and forgets everything that happened during his time travel. So YX went back to Destiny Islands. But how is he supposed to gather the 13 darknesses in KH3? He gathered them once at the end of 3D. I guess he kept his power to travel through time but he can’t remember anything regarding the future and the whole time travel and therefore don’t know about his power and his task to gather them once again. So how will the 13 darknesses be present in KH3? Am I missing something or don’t we have an answer for this question yet?
  7. For those interested in getting the new Dream Eaters available in the newly Remastered version of Kingdom Hearts Dream Drop Distance, here's a guide on how to get the 3 new spirits for your party. Catanuki: Available in a chest as you head to the court of miracles in La Cité des Cloches. Tubguin Ace: Available as an item in the shop as soon as you complete Traverse Town the first time. Beatalike: Available as an item in the shop as soon as you reach The World That Never Was as Riku. Catanuki requires 4 rampant fancy & 4 vibrant fantasy Tubguin Ace requires 3 Lofty Fancy & 3 Vibrant Fancy Beatalike requires 3 Intreprid Fantasy & 6 Noble Figment Let us know if you obtained any of these spirits!
  8. What world are you excited to visit/revisit in Kingdom Hearts Dream Drop Distance HD? I'm excited to revisit The Grid. I personally love The Grid from the original game and I can't wait to see it in it's HD goodness!
  9. Whats up guys! I'm here to bring you guys another video, today I have a Theory that my friend KingdomAce & I have been thinking of ever since the x(chi) update. Hopefully you guys enjoy it, I also would appreciate it if you guys Shared the heck out of this video Hope you enjoy, & Thanks for Watching!
  10. Following recent discoveries of hidden areas in the code of Kingdom Hearts 3D: Dream Drop Distance, KH13 forum member Ligero_miguel joined the search and found some more interesting information within the game's code. His findings include beta mini-maps, concept art from the Prankster's Paradise world, unused items, unused HUD, a prototype menu, and beta screenshots. He has found messages by the developers within the code in the game, including references to the anime Puella Magi Madoka Magica and name of songs by Aerosmith, Bon Jovi and Joe Williams. He also shows a picture of the roman numeral "III", which he believes was due to appear after the end credits of Kingdom Hearts 3D: Dream Drop Distance, following the secret message of "THIS LEADS TO KINGDOM HEARTS" which can be spelled out from the sequence of letters appearing during the credits. Ligero_miguel mentions that his most interesting find is a file called "jb_621.bcd", a collision from a deleted map. He explains that maps with the numbers 60, 61, and 62 are "Dive Mode" maps, and speculates that the game initially included the Dive Map of a world inspired by The Jungle Book, which could have had an area code denoted by "jb". This is especially intriguing as there was . Also, an episode from the cancelled Kingdom Hearts TV series took place in the world of The Jungle Book, and Jungle Book medals were added to the Japanese version of Kingdom Hearts Unchained χ to celebrate the release of the recent live action movie. The video below shows Ligero_miguel's discoveries in the code of Kingdom Hearts 3D: Dream Drop Distance. What do you make of these findings? Would you like to see The Jungle Book in future Kingdom Hearts games? Let us know in the comments!
  11. Following recent discoveries of hidden areas in the code of Kingdom Hearts 3D: Dream Drop Distance, KH13 forum member Ligero_miguel joined the search and found some more interesting information within the game's code. His findings include beta mini-maps, concept art from the Prankster's Paradise world, unused items, unused HUD, a prototype menu, and beta screenshots. He has found messages by the developers within the code in the game, including references to the anime Puella Magi Madoka Magica and name of songs by Aerosmith, Bon Jovi and Joe Williams. He also shows a picture of the roman numeral "III", which he believes was due to appear after the end credits of Kingdom Hearts 3D: Dream Drop Distance, following the secret message of "THIS LEADS TO KINGDOM HEARTS" which can be spelled out from the sequence of letters appearing during the credits. Ligero_miguel mentions that his most interesting find is a file called "jb_621.bcd", a collision from a deleted map. He explains that maps with the numbers 60, 61, and 62 are "Dive Mode" maps, and speculates that the game initially included the Dive Map of a world inspired by The Jungle Book, which could have had an area code denoted by "jb". This is especially intriguing as there was . Also, an episode from the cancelled Kingdom Hearts TV series took place in the world of The Jungle Book, and Jungle Book medals were added to the Japanese version of Kingdom Hearts Unchained χ to celebrate the release of the recent live action movie. The video below shows Ligero_miguel's discoveries in the code of Kingdom Hearts 3D: Dream Drop Distance. What do you make of these findings? Would you like to see The Jungle Book in future Kingdom Hearts games? Let us know in the comments! Click here to view the article
  12. Square Enix NA Store is now accepting pre-orders for Keychains on four classic Keyblades - Kingdom Key, Kingdom Key Dark Side, Oathkeeper and Oblivion. Additionally, Lea's Keyblade, which was recently announced for release in Japan is also up for pre-order. The Keychains will be releasing on December 2016, each at a retail price of $19.99 USD. Description and picture of the Keychains are as follows: Will you be purchasing any of these Keyblade keychains along with Kingdom Hearts HD 2.8 Final Chapter Prologue this December? Let us know in the comments!
  13. Square Enix NA Store is now accepting pre-orders for Keychains on four classic Keyblades - Kingdom Key, Kingdom Key Dark Side, Oathkeeper and Oblivion. Additionally, Lea's Keyblade, which was recently announced for release in Japan is also up for pre-order. The Keychains will be releasing on December 2016, each at a retail price of $19.99 USD. Description and picture of the Keychains are as follows: Will you be purchasing any of these Keyblade keychains along with Kingdom Hearts HD 2.8 Final Chapter Prologue this December? Let us know in the comments! Click here to view the article
  14. Recently, Kingdom Hearts 3D: Dream Drop Distance's code was discovered containing a new hidden world/area. The new area found in Kingdom Hearts 3D: Dream Drop Distance's code appears to be some sort of ship. While it is uncertain what this area actually is, there is some info on the hidden code regarding the area. The hidden area & code was discovered by YouTube user OmegaErkz. According to Erkz, each code for the worlds contained in Kingdom Hearts 3D: Dream Drop Distance go by a certain area code. Worlds such as Hollow Bastion (hb), Destiny Islands (di), Twilight Town (tt), all go by this certain area code. The hidden area that was discovered has the area code "tp", which, if followed by the area code rule, could be an area based off of Disney's Treasure Planet. The hidden area appears to have been scratched after an attempt to include it in the world selection for Kingdom Hearts 3D: Dream Drop Distance. You can check out the hidden area below thanks to YouTube User OmegaErkz (Starting at 2:53:29) While it is uncertain what the area is, we'd like to know: What do you think it is? Do you think it's an entire world dedicated to Treasure Planet? Would you like to see it in Kingdom Hearts III? Let us know in the comments below!
  15. So, my friend Truthkey/Keytotruth suggested that I should post this information here - Earlier today, I was messing around with KHDDD and stumbled onto an unused map: https://youtu.be/vWyCL3sdXqA?t=10409 This map has the area code "tp". [For your reference, all maps in the Kingdom Hearts games have area codes like "hb" for the Hollow Bastion world, "tt" for the Twilight Town world, "di" for the Destiny Islands world - I'm sure you get the idea by now.] After investigating the boats and ships used in previous Kingdom Hearts games, it seems that this model is not similar to any of them. This ship has never been used in a Kingdom Hearts game before. Further investigation into Disney movies revealed that this map closely resembles the ship from the movie "Treasure Planet". There are 11 rooms in this "tp" world, unfortunately however all of the other rooms have been replaced with the following placeholder map: https://youtu.be/vWyCL3sdXqA?t=10743 We have come to the conclusion that it is very likely that there was a treasure planet world planned for KH3D but was scrapped very early in development.
  16. We got some direct feed footage of KH3D's and 0.2's gameplay!https://www.youtube.com/watch?v=UU3gm5PDZh0
  17. As you all know, the music for the "main campaigns" in Kingdom Hearts 2.5 and 1.5 had remastered music. (By main, I mean Kingdom Hearts II FM and Kingdom Hearts FM). Could the songs within Kingdom Hearts Dream Drop Distance HD be remastered? Yoko Shimomura's work was excellent in the original, but I would like to hear the songs on a bigger scale.
  18. So I know this is probably a dumb question but can dream eaters exist outside the dream realm? I mean in Kingdom Hearts 3D in TWTNW the real one, Riku appeared in his dream eater form with his dream eaters, but that was of course a special case. But still could something happen to make them appear in the real world?
  19. We now have two secret bosses in KH3D. They are in Traverse Town and in Notre Dame-world. Is it possible that we have one secret boss for every world? Like 7 bosses?
  20. Here's the maps with the location of all the chests, for both Sora and Riku. Traverse Town La Cité des Cloches The Grid Prankster's Paradise Country of the Musketeers Symphony of Sorcery The World That Never Was I'll update this post with the rest when I have them ready. DO NOT repost these anywhere, if you know someone who needs them, just link to this thread.
  21. Let me preface this before someone tries to attack me: if you don't like long rants, then you might not want to read this. This will be quite long. Also I'm gonna be directing some hate, but all of it will be supported with reasons. Once again, if you love Dream Drop Distance and will probably kill someone over hating the game, probably not your cup of tea. Aside from that though, I'd love to see if anyone agrees or disagrees with me. I'll try and keep this pleasant and not too "anger-filled" ALso in case it wasn't obvious, yes there are spoilers for DDD. Now onto the thing that I want to address: Dream Drop Distance. Another Kingdom Hearts game that isn't KH3, but hey it's something, and it can't be worse than Re:Coded....right? Wrong. In case you haven't figured it out yet, DDD is by far my least favorite KH game. From my point of view, there are little to none going for it. Its story is crap, its combat is crap, and overall game was crap. Yes, I know I am going a bit overboard. I don't hate this game by itself, but I do hate it for being part of such an amazing series. Let's go on to story first shall we? Most would agree that DDD is the most confusing KH game by far in terms of story. What bothers me most is the single element they added into it; the thing that makes everything unnecessarily complicated, creates a ton of plotholes, and is just confusing and unpleasant in general. Most of you probably know what I'm talking about. Time travel. Really Square? Unnecessary complexity if you ask me, and definitely going to confuse first time players, even if they have a solid understanding of the KH story before this. First of all, let's address this ridiculous idea. Never before EVER mentioned in any other KH game, apparently you can time travel now. Square attempted to cover up plotholes by implementing these ridiculous rules of time travel (once again, never even hinted at before this game) of how you need to have a version of yourself at your destination, and how you can only go one direction in time, and how you can't keep your memories after returning to your original time...blahblahblah. All it is to me is a load of makeup BS that Square threw in randomly to prevent plotholes. Unfortunately, like all time travel stories, plotholes are aplenty. Not gonna go into details as that would take literally forever, but if you dont believe me, look some up. There are too many plotholes in DDD to claim otherwise. In addition to the time travel idea, they have this annoying thing of how suddenly, everyone is a keyblade wielder now. The idea of a legendary thing, a chosen one...and now everyone is suddenly the "chosen one". This is like Dragon Ball Z all over again. Remember when Goku first turned into the legendary "Super Saiyan" that was only said to be in myths? And then suddenly, within 10 or so years, 7 year old kids can turn into Super Saiyans by having a small sparring match with their mothers. It degrades this "legendary" status, and makes it seem like its worth nothing. To be fair though, BBS kind of did this too which bothered me, but it was really in DDD when Lea somehow manages to magically summon a Keyblade when I just stood up, and said "F*** this I'm done". Don't get me wrong; I like Axel/Lea as a character. In fact, he's debatably my favorite character in the series. But now, you're telling me that this legendary weapon that chooses its owner, this amazing thing that we got in the original KH1 that was supposed to make Sora, the protagonist, special, is nothing but a plaything that anyone can get? There NO reason Lea should be able to wield a keyblade. I don't care what BS explanation Square pulls on this one, like "oh he has a strong heart" or "he's somehow related to ____". It's all to cover up for the obvious mistakes they've made. This makes me realize: the main character is not special for being able to wield a Keyblade. I've been playing as literally an ordinary person. He's not even a master (despite being called one several times in the original KH); simply a wielder. And that's not special because anyone can wield a keyblade nowadays. You see what I'm getting at here? DDD took something amazing, this legendary "chosen one" status, and degraded it to just a normal person's toy. I LOVED playing as Sora as a kid in KH1 and KH2. He was a hero! He was the Chosen One that can wield a legendary weapon that will instantly vanquish darkness! ...but now, it's nothing at all. Anyone can have it. And that upsets me to no end. It's pathetic, and ruins my image of Sora forever. There is nothing intriguing about the protagonist anymore, so why should I even play as him? What makes it worse is that Sora isn't even considered a master after all the feats that he's done, because apparently he's been trained in the wrong way. Let's see...Sora defeated Ansem, a powerful heartless that threatened the destruction of all worlds, defeated 13 members of powerful Nobodies that each had their own unique set of skills, and part of this included Xemnas, the most powerful nobody of all, that had literally ABSORBED the power of an artificial Kingdom Hearts created from THOUSANDS of hearts. He rode a ship through space at light speeds, defeated a giant Dragon, defeated Xemnas like 5 times, took down 1000 heartless by himself, saved the world countless times, and you're telling me he's not a master because of some stupid exam you have to take? For godsake, Aqua literally became a Keyblade master from hitting balls. I think I've ranted on enough about the story for now, since I have so much more to talk about for gameplay. Ahhh good old gameplay. Let's get the good stuff out of the way first shall we? Well, the music is nice. Not the best in the series, but still not bad. The graphics are pretty good for a 3DS game. The controls are decent enough with the circle pad pro. And Flowmotion, in my opinion, even though it kind of breaks platforming, is a pretty cool mechanic that makes movement fun, and I'm excited for it to return in KH3. I liked the big worlds, although a lot of it is a bunch of empty space...I still appreciated the feeling of exploration. Unfortunately, that's pretty much everything redeeming I have to say for gameplay. First issue: Balancing This one you've probably heard a lot. It's an issue in BBS as well, but it's way more obvious in DDD. By balancing, I mean there's one single command in this game that will be automatically the best for any situation ever, no exceptions. Whether if its a mob enemy fight or a tough giant Dream Eater boss, or a powerful "human" boss...the Balloon family will completely destroy them. There is NO boss in this game that resists Balloon, its damage output is absolutely INSANE, and its reload time+cost+how early you can get it (literally before the first boss) completely breaks the command and makes it the best in the entire game. For every single "no damage" or "speedrun" you can find of DDD, you'll see Balloon...and Balloon...and Ballooon.... What happened to the beautiful combat options from, say, KH2? What happened to your fancy combos that you can change up, your Magic, your Drives, your summons, your limits? All these combat options, all with uses for different situations, and all gone. Now, you're just spamming one command to win. It makes the game boring and un-fun. The game doesn't take skill anymore; it just takes patience and having a strong thumb to spam Balloon. Also, saying "just don't use Balloon" is a really crappy argument to make because: 1. The game literally gives it to you as an available option to attack, so there's no reason to exclude it if its the game's intention. 2. Playing the game without Balloon makes it even worse believe it or not; bosses on Level 1 Crit literally become impossible. Good game design Square. It's like they purposely made the game around spamming Balloon just to troll us. "Hey lets put in a really difficult mode, Level 1 Critical. Let's also make the game insanely hard/impossible to beat on that mode, and put in a super overpowered command so they can just spam it over and over again to win. WHOO SOUNDS FUN" Wouldn't surprise me if that was an actual thing. Second Issue: AI Complexity The bosses' AI in this game sucks. That's it. Now I know what some of you are thinking: "Oh no, he's gonna go KH2 nerd on us and bring in Revenge Value and Flinch Count and all that random computery crap." But the thing is, those were very good game design choices in KH2 that I applaud. It made fights interesting; it gave bosses openings, forced you to learn them and time to so you can attack and not get hit. You get better from experience and attempts, and gives you a feeling of satisfaction when you finally win, because you LEARNED something from that fight. Meanwhile in DDD, we have absolutely no system of Revenge, bosses just randomly retaliate. For the most part, the game goes like Balloon>run away>hope you don't get hit by a random retaliation>Balloon. And maybe a cure when necessary. There is zero skill involved, and just doesn't give you the same feeling of satisfaction like KH2 does. When you win, its more like "wow I can't believe I spent 20 minutes spamming Balloon" instead of "AWESOME I BEAT THAT FIGHT BECAUSE I LEARNED SO MUCH ABOUT THE BOSSES' PATTERNS THROUGH EXPERIENCE!" For me, this was a huge downgrade, and ABSOLUTELY inexcusable because the game before it literally had a better system in every way possible. Also, enemies don't stagger. I understand this for giant bosses, but normal enemies literally don't get staggered by your moves in DDD. It's like they're a wall, and you just attack them to inflict damage. This not only makes things super annoying, because enemies can randomly retaliate in the middle of your combos which should TECHNICALLY stun them and render them defenseless, BUT it just makes you want to use overpowered commands like Balloon even more, instead of normal attacks/other commands, since Balloon is one of the few commands that can force enemies to stagger. As if it wasn't powerful enough. I can't emphasize how annoying all these issues add up to be. The story is subpar at best with stupid concepts that feel rushed and made up at the last minute, and it's confusing and full of plot holes. The main character is nothing anymore, he's not special or the "Chosen One", just another one of those hundreds of people who can wield this weapon. The gameplay is once again below expectations, because of the unbalancing and horrid AI. The game is not fun to play at all. If I play on Beginner mode, I destroy everything too easily. If I want a challenge, I can't even get one since I'll just spam Balloon to win. If I restrict myself from spamming Balloon, I'll make the game boring and tedious. Bosses would literally take up to hours for me to beat, because my attacks deal chip damage AND doesn't stagger them. Which means the fights go like "One hit>run away and hope you don't get hit". So yeah this is probably the most I've ever typed in my life and my fingers are absolutely dead. Soooo for those of you who didn't read, I'll try and make a brief tl;dr: tl;dr: -confusing story, full of plotholes, main character has been downgraded to nothing special -gameplay is unbalanced, boring, tedious, AI is awful -a game made literally 6 years before this game is better in almost every single way (KH2), which is unacceptable. Welp I think i'm finally done, and if you do read the whole thing, I will be very impressed. Aside from that, I'll see you guys later. Let's see if we can get some interesting discussions on here.
  22. Hey there I've been working a lot of time on this and I want to share it with you. Enjoy! 13th Vessel~
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