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Found 28 results

  1. What system do you think Kingdom Hearts IV will be on? (Also keep in mind that Unreal Engine 5 supports last gen systems as well)
  2. What is Cloud gaming? Cloud gaming, (not to be confused with subscription-based gaming), is the use of powerful centralized servers to render the game remotely rather than on the player's physical console and is currently being pushed by video game publishers as the new way to play video games. The technology allows for things like better graphics, higher FPS-rates, better lighting, all with minimal hardware requirements for the client. You could play the most recent, most graphics heavy game at 4K 60fps from your two-year-old iPhone. At least that's the idea. The problem is... It's still way too early for this to be technologically viable. And the recent release of the Kingdom Hearts Cloud versions prove it. Square Enix and Nintendo decided to go against what most professionals have already said about cloud gaming, and published a cloud version the Kingdom Hearts series at nearly full price on a console designed to be used on the go with limited or no internet connection. Which is actually pretty disappointing as a fan of both the Kingdom Hearts series and Square Enix themselves. The Problem I think the best way to describe the problem is to compare it to traditional video streaming. When you watch a movie on Netflix, the movie is already rendered and ready to go on Netflix's servers, and will be downloaded in real time as you watch, with a few seconds of buffer to give you the most seamless experience. What is a buffer? In streaming, buffering means the platform gives itself a small head start. It starts downloading the content a few seconds (or less) before actually playing it. If the buffer runs out while watching, you might experience a short pause, a temporary drop in resolution, or both. I think anyone that actively watched Youtube 10 years ago are all too familiar with this. As ISP's infrastructure gets better, the need for a buffer decreases, but it's still there in some capacity, and is likely to still be there for the foreseeable future. However in cloud gaming, buffering isn't possible in any capacity. Since your console has to record your input, pass it on to the server, render the gameplay, then send it back to you all within a few milliseconds. There is no room for buffering, at all. Even just half a second of buffering means you'd be playing the game with a ping of 500ms. And I think most people would agree that isn't a great experience, especially when it comes to fast-paced games like Kingdom Hearts. Credit: Screenshot taken from HMK's video about the same topic Conclusion If the Cloud game you're playing has servers within a hundred mile radius, and you have a good internet connection with low latency, you might be able to play it somewhat smoothly. But anyone outside of the most central parts in the most populated regions are out of luck. If video game publishers keep pushing this technology too early, they risk taking huge hits to their image from their intended audience. I hope this outrage turns out to be a learning experience for Square Enix and for other publishers witnessing the outrage. Maybe one day in the future, we'll have fast enough connections that most of the world will be able to experience and enjoy cloud gaming as it's intended, without having to live right next to the data center. But we're not quite there yet. View full article
  3. What is Cloud gaming? Cloud gaming, (not to be confused with subscription-based gaming), is the use of powerful centralized servers to render the game remotely rather than on the player's physical console and is currently being pushed by video game publishers as the new way to play video games. The technology allows for things like better graphics, higher FPS-rates, better lighting, all with minimal hardware requirements for the client. You could play the most recent, most graphics heavy game at 4K 60fps from your two-year-old iPhone. At least that's the idea. The problem is... It's still way too early for this to be technologically viable. And the recent release of the Kingdom Hearts Cloud versions prove it. Square Enix and Nintendo decided to go against what most professionals have already said about cloud gaming, and published a cloud version the Kingdom Hearts series at nearly full price on a console designed to be used on the go with limited or no internet connection. Which is actually pretty disappointing as a fan of both the Kingdom Hearts series and Square Enix themselves. The Problem I think the best way to describe the problem is to compare it to traditional video streaming. When you watch a movie on Netflix, the movie is already rendered and ready to go on Netflix's servers, and will be downloaded in real time as you watch, with a few seconds of buffer to give you the most seamless experience. What is a buffer? In streaming, buffering means the platform gives itself a small head start. It starts downloading the content a few seconds (or less) before actually playing it. If the buffer runs out while watching, you might experience a short pause, a temporary drop in resolution, or both. I think anyone that actively watched Youtube 10 years ago are all too familiar with this. As ISP's infrastructure gets better, the need for a buffer decreases, but it's still there in some capacity, and is likely to still be there for the foreseeable future. However in cloud gaming, buffering isn't possible in any capacity. Since your console has to record your input, pass it on to the server, render the gameplay, then send it back to you all within a few milliseconds. There is no room for buffering, at all. Even just half a second of buffering means you'd be playing the game with a ping of 500ms. And I think most people would agree that isn't a great experience, especially when it comes to fast-paced games like Kingdom Hearts. Credit: Screenshot taken from HMK's video about the same topic Conclusion If the Cloud game you're playing has servers within a hundred mile radius, and you have a good internet connection with low latency, you might be able to play it somewhat smoothly. But anyone outside of the most central parts in the most populated regions are out of luck. If video game publishers keep pushing this technology too early, they risk taking huge hits to their image from their intended audience. I hope this outrage turns out to be a learning experience for Square Enix and for other publishers witnessing the outrage. Maybe one day in the future, we'll have fast enough connections that most of the world will be able to experience and enjoy cloud gaming as it's intended, without having to live right next to the data center. But we're not quite there yet.
  4. The official Kingdom Hearts Twitter account has announced that the Kingdom Hearts Integrum Masterpiece for Cloud collection containing Kingdom Hearts HD 1.5 + 2.5 ReMIX, HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind will be launching for Nintendo Switch via Cloud Gaming on February 10th, 2022. Additionally, free demos of all three titles are currently available. As stated on the 20th-anniversary website, customers who purchase Kingdom Hearts Integrum Masterpiece Collection or Kingdom Hearts III + Re Mind will receive the Nintendo Switch Cloud version exclusive Advent Red Keyblade, useable in Kingdom Hearts III. In a recent blog post, Square Enix has clarified that each title's demo is roughly 10 minutes long, with HD 1.5 + 2.5 ReMIX's demo being 15 minutes. Additionally, the titles can only be launched twice. The purpose of these demos is for prospective purchasers to test their internet connection via Cloud. The official Twitter account also announced the Advent Red Keyblade, which can be viewed in our gallery below: The store pages for the collection and each individual title are listed below: Kingdom Hearts Integrum Masterpiece for Cloud (Base Price - $89.99; Sale Price - $71.99) Kingdom Hearts HD 1.5 + 2.5 ReMIX (Base Price - $39.99; Sale Price - $31.99) Kingdom Hearts HD 2.8 Final Chapter Prologue (Base Price - $49.99; Sale Price - $39.99) Kingdom Hearts III + Re Mind (Base Price - $49.99; Sale Price - $39.99) You can view the official English and Japanese trailers for this upcoming collection below: You can view the tweet announcing this collection's release date and demo availability below: UPDATE: Our Deputy News Editor, Orpheus Joshua, has shared Nintendo Switch Cloud demo gameplay footage of the following titles on our Youtube channel: Kingdom Hearts Final Mix HD Kingdom Hearts Birth by Sleep Final Mix HD Kingdom Hearts Dream Drop Distance HD Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passag Kingdom Hearts III
  5. The official Kingdom Hearts Twitter account has announced that the Kingdom Hearts Integrum Masterpiece for Cloud collection containing Kingdom Hearts HD 1.5 + 2.5 ReMIX, HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind will be launching for Nintendo Switch via Cloud Gaming on February 10th, 2022. Additionally, free demos of all three titles are currently available. As stated on the 20th-anniversary website, customers who purchase Kingdom Hearts Integrum Masterpiece Collection or Kingdom Hearts III + Re Mind will receive the Nintendo Switch Cloud version exclusive Advent Red Keyblade, useable in Kingdom Hearts III. In a recent blog post, Square Enix has clarified that each title's demo is roughly 10 minutes long, with HD 1.5 + 2.5 ReMIX's demo being 15 minutes. Additionally, the titles can only be launched twice. The purpose of these demos is for prospective purchasers to test their internet connection via Cloud. The official Twitter account also announced the Advent Red Keyblade, which can be viewed in our gallery below: The store pages for the collection and each individual title are listed below: Kingdom Hearts Integrum Masterpiece for Cloud (Base Price - $89.99; Sale Price - $71.99) Kingdom Hearts HD 1.5 + 2.5 ReMIX (Base Price - $39.99; Sale Price - $31.99) Kingdom Hearts HD 2.8 Final Chapter Prologue (Base Price - $49.99; Sale Price - $39.99) Kingdom Hearts III + Re Mind (Base Price - $49.99; Sale Price - $39.99) You can view the official English and Japanese trailers for this upcoming collection below: You can view the tweet announcing this collection's release date and demo availability below: UPDATE: Our Deputy News Editor, Orpheus Joshua, has shared Nintendo Switch Cloud demo gameplay footage of the following titles on our Youtube channel: Kingdom Hearts Final Mix HD Kingdom Hearts Birth by Sleep Final Mix HD Kingdom Hearts Dream Drop Distance HD Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passag Kingdom Hearts III View full article
  6. I was wondering why the cloud is required to play the kingdom hearts HD collections when they can easily be played on the base ps4 and Xbox one. So I was checking out the storage on the ps4 and they take up a lot of Gigabytes. KH 1.5 + 2.5 requires 61 GB KH 2.8 requires 30 GB KH3 requires 49 GB A total of 140 GB. I have a Switch. But without a microchip, I’m limited to at least 25 GB. Even if you were to get a microchip, you’d have to get the one that barely contains 1.5+2.5 or 3. So I thought of a solution, though it is not the best idea. How about porting the games as standalone. Have the games separate. Kingdom Hearts Final Mix for example can be purchased by itself from the eshop. The movies like 358, recoded, and back cover can be downloaded for free. I don’t know the solution for KH3, but I guess a graphics downgrade and a stable 30fps might do. What do you think? It can allow an audience from Australia to play the games without requiring constant internet, and everyone can keep the games permanently without ever losing them.
  7. Gaming website Nintendo Life recently spoke to Kingdom Hearts series producer Ichiro Hazama about why the Nintendo Switch ports for the remaining games will be Cloud only. Hazama stated that there have been various difficulties with bringing over the titles to this hardware, with storage capacity being the only explicitly stated one. Nintendo Life then asked if Kingdom Hearts HD 1.5 + 2.5 Remix could at least receive a native Nintendo Switch version. Hazama replied with the following statement: This is undoubtedly a vague answer, but since it isn't an outright 'no,' then it is possible that fans respectfully expressing their desire for native ports will be the key to this hopeful event occurring. You can view the article from Nintendo Life containing this exchange here. If you missed it, check out our Kingdom Hearts Chess Set and Super Smah Bros. Ultimate + Both Fighter Passes giveaways. We also provided a digestible round-up of all the recent Kingdom Hearts news that every fan should be aware of. View full article
  8. Gaming website Nintendo Life recently spoke to Kingdom Hearts series producer Ichiro Hazama about why the Nintendo Switch ports for the remaining games will be Cloud only. Hazama stated that there have been various difficulties with bringing over the titles to this hardware, with storage capacity being the only explicitly stated one. Nintendo Life then asked if Kingdom Hearts HD 1.5 + 2.5 Remix could at least receive a native Nintendo Switch version. Hazama replied with the following statement: This is undoubtedly a vague answer, but since it isn't an outright 'no,' then it is possible that fans respectfully expressing their desire for native ports will be the key to this hopeful event occurring. You can view the article from Nintendo Life containing this exchange here. If you missed it, check out our Kingdom Hearts Chess Set and Super Smah Bros. Ultimate + Both Fighter Passes giveaways. We also provided a digestible round-up of all the recent Kingdom Hearts news that every fan should be aware of.
  9. Kingdom Hearts HD 1.5 + 2.5 ReMIX, HD 2.8 Final Chapter Prologue and Kingdom Hearts III + Re Mind are coming to Nintendo Switch through cloud gaming. This was announced alongside Sora coming to Super Smash Bros. Ultimate as the final DLC fighter. As announced by the official Kingdom Hearts Twitter account, the name of this bundle should customers purchase every title is called the Kingdom Hearts Integrum Masterpiece for Cloud collection! UPDATE: Details on this release have been provided.
  10. Kingdom Hearts HD 1.5 + 2.5 ReMIX, HD 2.8 Final Chapter Prologue and Kingdom Hearts III + Re Mind are coming to Nintendo Switch through cloud gaming. This was announced alongside Sora coming to Super Smash Bros. Ultimate as the final DLC fighter. As announced by the official Kingdom Hearts Twitter account, the name of this bundle should customers purchase every title is called the Kingdom Hearts Integrum Masterpiece for Cloud collection! UPDATE: Details on this release have been provided. View full article
  11. Nintendo Enthusiast got the chance to speak with the production staff behind Kingdom Hearts Melody of Memory. In addition to discussing the upcoming game, Nintendo Enthusiast inquired about the possibility of ports of previous titles and new titles in the Kingdom Hearts series coming to the Nintendo Switch. You can read the reply below. What do you think of this information regarding the series' future on the Nintendo Switch? Let us know in the comments below! View full article
  12. Nintendo Enthusiast got the chance to speak with the production staff behind Kingdom Hearts Melody of Memory. In addition to discussing the upcoming game, Nintendo Enthusiast inquired about the possibility of ports of previous titles and new titles in the Kingdom Hearts series coming to the Nintendo Switch. You can read the reply below. What do you think of this information regarding the series' future on the Nintendo Switch? Let us know in the comments below!
  13. Thankfully all the characters I like are in Golden Deer, so the choice is easy for me.
  14. There is currently an event going on in Japan that Aonuma is attending and people at the event are talking about a Skyward Sword HD. Take note that this is a rumor because it hasn't been officially confirmed yet.
  15. And so the journey begins! It may be somewhat short because it is coming out this year apparently. The reason this is gonna be a separate topic is because I am one of the many who do believe it's an entirely new Smash. Too many things line up and a lot of things just don't add up to this being a port. For starters, Link is now his Breath of the Wild variation and that could change the entire character as a whole in Smash. The new logo is clean and definitely isn't final. We don't have a huge clue on what the roster could definitely be, but we do have a few ideas from the silhouettes. The full title for it is a working title, so it probably won't even be called Super Smash Bros. for the Nintendo Switch. This trailer was too secretive to be a port. Anyway, the topic is a general means of discussion for all things Super Smash Bros. on the Switch. I will be updating it with new details as they come about.
  16. "KINGDOM HEARTS: SWITCH" is meant to be the first chapter in the new Saga that will take place after the events of the Xehanort/Dark Seeker Saga, the idea is that Master Xehanort has finally been defeated but that Sora has now disappeared, alongside both the one true X-Blade and the one true Kingdom Hearts, the title of "Switch" which is referred in the new game's name is meant to refer to the fact that the series now has a temporary new main, primary protagonist in the form of Riku, just like Sora before, Riku now goes on a quest to find Sora in a very ironic turn of events of vice versa and now adopts Sora's Kingdom Key, which is the only thing left behind by him, alongside our beloved hero's signature necklace, the Kingdom Crown, having now gained Sora's Keyblade alongside his own, Riku can now use Synch Blade and uses both the powers of Light and Darkness themselves in the forms of Sora's Kingdom Key and King Mickey's Kingdom Key D and because of Riku's ability to manipulate Darkness freely, he can also "switch" between these two powers whenever and wherever he wants to or even use both of them at the very same time, another meaning that refers to "KINGDOM HEARTS: SWITCH", Mickey hands his Keyblade over to Riku, as a means of being able to possibly travel between both the Realm of Light and the Realm of Darkness since the Kingdom Key D originated from the latter, another "switch" meaning, Riku is the sole protagonist of the game and has a unique game-play style, he can either use the powers of Light during battle or the powers of Darkness depending on which Kingdom Key Keyblade that he uses, if he uses the ordinary Kingdom Key he can fight with the powers of Light and if he fights with the Kingdom Key D he can fight with the powers of Darkness but during certain parts of the game, he will be required to use Synch Blade and use the powers of both Light and Darkness both at once, the Nintendo Switch remotes will react to the moves of both Keyblades that he is using, the red Joy-Con represents the movements of Keyblades of Light and the blue Joy-Con represents the movements of Keyblades of Darkness, Riku will eventually be able to wield both the Oathkeeper and Oblivion latter on within the game, as Ultima Weapon like based Keyblades, he will be able to use them in a similar fashion to both Roxas' fighting style and Sora's Valor Form's fighting style but Riku's style itself with two Keyblades will be displayed differently, know what i mean? King Mickey will appear in the game, as a major character and will wield the Star Seeker Keyblade, if Riku explores the Realm of Light, Mickey will explore the Realm of Darkness and if Riku explores the Realm of Darkness then Mickey will explore the Realm of Light, because of Mickey's previous exposure of being in the Realm of Darkness, he can travel there whilst Riku investigates Sora's disappearance and current location within the Realm of Light and if Riku ends up within the Realm of Darkness then he will take Mickey's place, forcing him to continue his own investigation within the Realm of Light, hence another meaning pertaining to "switch", in the Realm of Light, Riku will be able to explore normal animated Disney based Worlds whilst in the Realm of Darkness, he will be able to explore live action based Disney Worlds, he will be able to see the contrasts between the Worlds of both Light and Darkness and see how they play out so differently to one another, party members will be included in the game and for example, we will get to see the good Maleficent from the live action film of her same name fight alongside Riku, as they together battle against the corrupt King Stefan, the main themes of KINGDOM HEARTS: SWITCH are the themes of "switches" themselves and Riku's redemption both to and by those that he hurt during the events of KINGDOM HEARTS when he was being manipulated by Darkness and "Ansem", the Seeker of Darkness, although he has come to terms with himself and Darkness in both Reverse/Rebirth and mainly Dream Drop Distance, this story is more about others forgiving him rather then himself forgiving his own actions in the past and that will play a unique emphasis on the game's turns of events, for other characters appearing in the story-line, Aqua will appear in the prologue of the game and will open up a pathway for Riku using the Master's Defender to the Realm of Darkness whilst Terra will also appear in the game and will have a symbolic presence within KINGDOM HEARTS: SWITCH, his role will start off teaching Riku the basics he has forgotten in wielding a single Keyblade during the time after the events of KINGDOM HEARTS III when Master Xehanort was finally defeated by Sora and Terra will mentor Riku throughout his journey by sending a spiritual version of himself to guide Riku, similar to how Mickey did in Reverse/Rebirth, the story of KINGDOM HEARTS: SWITCH takes place one year exactly after the events of KINGDOM HEARTS III and during all that time, Riku has been searching for Sora, intending to bring him back home to the Destiny Islands, due to their previous interactions and connections with Sora, Riku will seek guidance from Roxas, Ventus, Xion, Namine, Donald, Goofy and especially Kairi on where Riku must go to find Sora, Kairi lends Riku Sora's Kingdom Crown necklace in place of her Wayfinder, as Sora still has that on his possession, during Riku's journey, he meets familiar faces such, as both Aeleus and Ienzo, the somebodies of both Lexaeus and Zexion respectively, also, during a fight at Radiant Garden, Riku will fight alongside Lea, who will appear, as Radiant Garden's party member aiding Riku in battle, Lea's fighting style will consist of changing between both his Keyblade and his Eternal Flames Chakrams, finally, other familiar faces that he will encounter are those of Maleficent, Pete, some of the Disney villains from KINGDOM HEARTS, Hades for example and lastly both "Ansem", Seeker of Darkness and Young Xehanort, the two Xehanort incarnations that had an impact the most on Riku's life during the events of the previous saga, however, they will not serve, as the main, primary villains of the game, instead, new enemies will appear and will try to stand in Riku's way of his journey, these enemies are called "The Faceless" and the Faceless are beings whose Hearts have been forgotten by those that live in both the Realms of Light and Darkness, when a person's Heart is forgotten by other peoples' Hearts, the Heart in question that was forgotten will take on a Faceless shape and will try to attack those with Hearts that do have faces, in their natural instincts to be remembered, the Faceless believe that by attacking those with Hearts that have faces and especially Memories of themselves to be remembered by others will the Faceless take those Memories for themselves and "become" the Hearts and Memories of the person in question that they stole a face from, know what i mean? leading these Faceless beings is a both strange and mysterious young man who very surprisingly resembles Sora named "Aros", however, Aros claims that people still remember Sora and that Aros himself is a "incomplete Human like shaped and formed Faceless", Aros' current goal is unknown, however, he opposes both Riku and Mickey on their respective adventures to find Sora and thus he sends his lesser, monster in appearances Faceless peers and servants to attack the two in order to stop them from finding Sora before Aros himself does, Aros is meant to be malevolent like Vanitas but at the same time sympathetic like Sora is, he is basically built up to be more or less like Caius Ballad from Final Fantasy XIII-2 was, a leading villain but not with a goal of destruction in mind at the very end, more like a goal of salvation, the logo of the Faceless is meant to be a Heart but with a voodoo doll's face inside the middle of the Heart, also, the logo of KINGDOM HEARTS: SWITCH is meant to be a Heart but with a giant S behind in the background behind the Heart symbol and is meant to refer to both "switch" and mainly "Sora", who is the key plot character of the game, the entire game being meant to build around the fact that he has gone missing and now it is up to Riku to find his missing very best good friend since childhood, in this game we will see a much more older and far more mature version of Riku who has now officially become an adult and from an adult's point of view, he sees things more differently then he did before, especially including his handling on both Light and Darkness and of how they balance one another, as Terra guides Riku throughout his journey and battles the Faceless, Riku will make astonishing discoveries about the Faceless of how they have come to exist just now after the events of KINGDOM HEARTS III and especially why Sora had disappeared all of a sudden upon defeating Master Xehanort, Aros is meant to serve, as Riku's equal during the game, as well, as his antithesis, denying all that Riku and especially Sora stand for and that Aros is willing to use both the Faceless and the powers of Darkness to achieve whatever means necessary he is after, to finish things off, the tagline for KINGDOM HEARTS: SWITCH is "Its the Road to Dawn.". So then, what does everyone think :]?
  17. As Nomura stated, the team is dedicated on these two versions right now. Still, once the game has been released on these two consoles, Square Enix will consider bringing it to other platforms. What other platforms? Nomura did not clarify but we can safely assume that he’s referring to two: Nintendo Switch and PC. Here is what Nomura had to say about bringing Kingdom Hearts 3 to other platforms (and a misunderstanding that occurred during an interview with IGN who claimed that Kingdom Hearts 3 is coming to Nintendo Switch). “They misinterpreted the word ‘considering’ as to “it is possible to release” and it spread out. “Other hardware” is not limited to the Nintendo switch, and we will consider all of them after the release of the PS4 and Xbox one versions.” http://www.dsogaming.com/news/kingdom-hearts-3-pc-square-enix-other-platforms-after-ps4-xbox-one-release/ Welp this makes me happy hopefully the HD Collections appear on Steam and the Switch as well.
  18. Do you think Kingdom Hearts 3 could work on the Nintendo Switch? In this video I talk about my thoughts towards Kingdom Hearts 3 being on the switch. Well I'll try my best to let the video do the talking so Hope you guys enjoy!
  19. Development on a new Nintendo Switch game has been teased by Takashi Tokita, the director of the legendary RPG Chrono Trigger and various other Square games. He posted a picture of a Switch on Twitter with the text "Top secret mission starts!" as a caption. He's also worked on games such as I Am Setsuna and the GameBoy Advance remakes of Final Fantasy V and Final Fantasy VI. Source
  20. I've owned everything past the Gamecube-Gameboy era myself! Well I still need to get a Switch, but it certainly seems like a promising system. 3DS master race though
  21. Hello, here it is, some fanmade covers from the Kingdom Hearts Series I've made. Edit : New background image of the 3 NS covers my nickname is PrinceSnake on reddit in reference of the Zero Escape Series.
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