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Found 70 results

  1. Famitsu published an exclusive interview with Kingdom Hearts III director Tetsuya Nomura just hours before the game's release in Japan. In the first part of the interview (you can read the translations here), Nomura talkes about the power of awakening, why Sora is tryign to resurrect Roxas, and that the epilogue and secret movie in Kingdom Hearts III will give hints towards the series' future. He also talked about the requirements for unlocking the secret movie in Kingdom Hearts III for various difficulty levels. We now have translations to the second part of the interview. Here, Nomura talked about changing specific game settings to adjust to the level of challenge, and revealed that he has written the scenario (including dialogue) in Kingdom Hearts III, and that he has been doing so since Kingdom Hearts 358/2 Days! Kingdom Hearts III also seems to have its own in-game social network, resembling Instagram, with its own design, patters, and hashtag symbol. Both Sora and Riku can uses this social network to upload photos taken with their Gummiphones and make updates throughout their journey. You can read this part of the interview below, thanks to proofreading by KH13 translators Mio-chan and Solis! The rest of the interview will be published very soon. UPDATE [Jan 25, 2019]: We have published our final part of the interview! Read it here. Follow our master coverage of Kingdom Hearts III here and on social media! Recent articles: - Kingdom Hearts III releases in Japan - Worldwide reviews for Kingdom Hearts III published - Tetsuya Nomura discusses the power of awakening, Roxas, and secret ending requirements in Kingdom Hearts III - Tetsuya Nomura discusses writing the scenario (including dialogue) for Kingdom Hearts III and the game's own Instagram-like social network View full article
  2. People often ask why Kingdom Hearts uses terms like "hurt" instead of "pain" or "unreality" instead of "alternate dimension." Or why they use the terms "light" and "darkness" so much. The in-universe explanation for this is that the Kingdom Hearts World works very differently than our universe and has its own set of labels and rules for many things. The real world meta explanation for this though is that Tetsuya Nomura seems to like Kingdom Hearts to sort of establish its own labels and rules for things. And there's a reason why. For example, they're now calling the other side of the World that Yozora comes from "unreality" and "fiction" rather than just saying its another dimension or something. Getting used to these terms and the way they're used can be odd and jarring at times, however that's kind of the point as these unique terms sort of make you think and wonder more about these concepts. Something more mainstream such as Marvel uses more common terms such as other "dimensions" and the "multiverse" to bring characters and worlds together that usually wouldn't make much sense to bring together to make it make more sense and easy to understand for the audience so they can just focus on the characters and worlds that are being brought together instead of focusing on how weird and incomprehensible the concepts of other realities and universes really are. Kingdom Hearts likes to use words such as "unreality" and "fictional worlds" to put more focus on what these concepts actually mean and how weird and incomprehensible these concepts truly are. Instead of shying away from how philosophically weird and trippy some concepts are in order to make things easier for the audience to understand, Kingdom Hearts fully leans into it. So, if they were to just use the term "pain" instead of "hurt," you would think you understand what they're talking about completely and not take a closer look at the concept being talked about, while using the term "hurt" makes you take a closer look and examine what the concept of pain/hurt truly means and makes you wonder if you even do understand what it really means. There are concepts in life that we take for granted and think we know what they truly mean just because we've heard the words and the definitions of the words our entire lives, so we don't really take the moment to really think about it philosophically. If they used the word "pain" it would've just become another sentence that passes by and gets replaced by the next sentence without you taking a deeper look into what's being said. I remember as a young kid playing Kingdom Hearts and some of these odd terms would really make me think more about the underlying philosophy and existentialism of it all rather than just focusing on the more generic aspects that overlie it all. People often make fun of Kingdom Hearts for these odd terms and how often some terms like light or darkness are used, but I really do think there's a point to it. The way these terms are used might seem silly in a conventional way, but Kingdom Hearts has never been about thinking conventionally and has always been about establishing and following its own rules. The stuff with Yozora and Quadratum has made me the most interested in the series' future than I have been in a while. The mystique and intrigue of it is on par with after I saw KH1's secret ending for the first time. It's got the same vibes of what got me so hooked on the series so much as a young kid in the first place. It even brings back the same KH1 opening quote, bringing it back to the roots of what made the series so interesting and stand out. The theme of existential confusion that underlies the whole series. "I've been having these weird thoughts lately, like is any of this for real, or not?" "None of this... makes sense to me." Nomura has even said that the KH1 opening quote is what got KH approved in the first place. Q9: What can you say about the secret boss & episode? Nomura: "The secrets contain my thoughts about the future of the series, but with the information out at present I don't think you'll be able to guess any of it. Some parts of the battle ended up very different from what I requested. But it surprised me in a good way, so take it as it is." Q10: Why did lines from KH1 appear in the final trailer? Nomura: "Those were lines I'd long wanted to put together if I ever got the chance. You may not understand, but the inclusion of those lines is what got the world of Kingdom Hearts approved. There is no mystery to solve this time, they stand at the doorway." While many aspects of the story weren't planned by Nomura in advance, I definitely believe there has always been underlying themes and meanings that Nomura has rooted in the series and stayed consistent with and has had plans for ever since the first game. And now that the main story that has been going on with Xehanort is finally complete, it seems like he will finally bring out those underlying themes and meanings in full force and bring them to the forefront rather than in the background. Things are going to start getting really existential, meta, and trippy going forward. And I think this is what Nomura has planned for, hoped for, and always wanted to do since the first game. And I think those quotes of his prove that. The ongoing story has concluded. The ongoing mysteries have now been concluded. The time has come for the underlying themes of existential confusion, hearts, fake worlds, data worlds, dreams, other versions of yourself, not knowing what is real, etc. that have been built up and built up to finally explode and to get what Kingdom Hearts has always truly been about. "There is no mystery to solve this time, they stand at the doorway."
  3. Dengeki recently conducted an interview with Tetsuya Nomura on Kingdom Hearts Melody of Memory and what to expect from the series in the near future. You can read the interview below, courtesy of translations from our team's Ryuji. What are your thoughts on this interview? Let us know in the comments below! View full article
  4. Dengeki recently conducted an interview with Tetsuya Nomura on Kingdom Hearts Melody of Memory and what to expect from the series in the near future. You can read the interview below, courtesy of translations from our team's Ryuji. What are your thoughts on this interview? Let us know in the comments below!
  5. Nintendolife has recently conducted an interview with Kingdom Hearts series director, Tetsuya Nomura, as well as the co-director of Kingdom Hearts Melody of Memory, Masanobu Suzui! This interview segment released by Nintendolife is more of a compilation of info rather than the standard fare of questions and answers being shown. A major takeaway from this interview is how the team hopes this title will be a way for both potential fans to "dip their toes" into the vast ocean of the Kingdom Hearts series and get introduced while also acting as a celebration and overview of the series up to this point for fans who are caught up. An unexpected snag for the development team was how they would incorporate 3D into this title since Kingdom Hearts is known for being a 3D series, while the Theatrhytm titles are all 2D. A surprising source of inspiration for how this would work came from the Kingdom Hearts 15th anniversary jukebox website which showed Sora running atop a musical score. Camera kinks were difficult to iron out and several prototypes had to be made but, this general perspective in the animation is what the team ultimately went with, for Melody of Memory. A series of questions regarding Square Enix's working relationship with Disney was also discussed. The one constant that Nomura stated was that things were always changing. Policy changes, personnel changes and the increased recognition with Kingdom Hearts as a brand have all merged to make certain things easier to do, and other things not possible anymore. The unusual events of 2020 were also brought up. Nomura stated that while developmental schedule changes were not drastic, they did impact voice recording most significantly, especially for overseas voice actors. There are a total of four main parties with three characters each that Suzui confirms. Lastly, the team chose to implement mostly original Kingdom Hearts tracks rather than Disney ones in order to better represent and celebrate the Kingdom Hearts series as a whole. Once again, you can read this interview in full, here. What are your thoughts on these comments by Tetsuya Nomura and Masanobu Suzui? Let us know in the comments below!
  6. Famitsu has recently released an interview they conducted with series director Tetsuya Nomura, Kingdom Hearts Melody of Memory co-director Masanobu Suzui, and series executive producer Ichiro Hazama! You can read translated excerpts relevant to Kingdom Hearts Melody of Memory below, thanks to our team's Ryuji! What are your thoughts on this enlightening interview involving some of the integral development staff behind Kingdom Hearts Melody of Memory? Let us know in the comments below!
  7. Famitsu has recently released an interview they conducted with series director Tetsuya Nomura, Kingdom Hearts Melody of Memory co-director Masanobu Suzui, and series executive producer Ichiro Hazama! You can read translated excerpts relevant to Kingdom Hearts Melody of Memory below, thanks to our team's Ryuji! What are your thoughts on this enlightening interview involving some of the integral development staff behind Kingdom Hearts Melody of Memory? Let us know in the comments below! View full article
  8. GameInformer recently conducted an interview with Kingdom Hearts series director Tetsuya Nomura, series producer Ichiro Hazama, and Kingdom Hearts Melody of Memory co-director Masanobu Suzui answering questions around the game's creative process, development and what to expect. You can read the full interview below. What are your thoughts on this interview? Let us know in the comments below!
  9. GameInformer recently conducted an interview with Kingdom Hearts series director Tetsuya Nomura, series producer Ichiro Hazama, and Kingdom Hearts Melody of Memory co-director Masanobu Suzui answering questions around the game's creative process, development and what to expect. You can read the full interview below. What are your thoughts on this interview? Let us know in the comments below! View full article
  10. Nintendolife has recently conducted an interview with Kingdom Hearts series director, Tetsuya Nomura, as well as the co-director of Kingdom Hearts Melody of Memory, Masanobu Suzui! This interview segment released by Nintendolife is more of a compilation of info rather than the standard fare of questions and answers being shown. A major takeaway from this interview is how the team hopes this title will be a way for both potential fans to "dip their toes" into the vast ocean of the Kingdom Hearts series and get introduced while also acting as a celebration and overview of the series up to this point for fans who are caught up. An unexpected snag for the development team was how they would incorporate 3D into this title since Kingdom Hearts is known for being a 3D series, while the Theatrhytm titles are all 2D. A surprising source of inspiration for how this would work came from the Kingdom Hearts 15th anniversary jukebox website which showed Sora running atop a musical score. Camera kinks were difficult to iron out and several prototypes had to be made but, this general perspective in the animation is what the team ultimately went with, for Melody of Memory. A series of questions regarding Square Enix's working relationship with Disney was also discussed. The one constant that Nomura stated was that things were always changing. Policy changes, personnel changes and the increased recognition with Kingdom Hearts as a brand have all merged to make certain things easier to do, and other things not possible anymore. The unusual events of 2020 were also brought up. Nomura stated that while developmental schedule changes were not drastic, they did impact voice recording most significantly, especially for overseas voice actors. There are a total of four main parties with three characters each that Suzui confirms. Lastly, the team chose to implement mostly original Kingdom Hearts tracks rather than Disney ones in order to better represent and celebrate the Kingdom Hearts series as a whole. Once again, you can read this interview in full, here. What are your thoughts on these comments by Tetsuya Nomura and Masanobu Suzui? Let us know in the comments below! View full article
  11. Playstation Dengeki recently conducted an interview with Testuya Nomura about Final Fantasy VII Remake. Within this interview however, Playstation Dengeki also asked Nomura questions pertaining to the Kingdom Hearts series. The following questions and responses are from this interview. Credit to our team's Ryuji for the translations!
  12. Playstation Dengeki recently conducted an interview with Testuya Nomura about Final Fantasy VII Remake. Within this interview however, Playstation Dengeki also asked Nomura questions pertaining to the Kingdom Hearts series. The following questions and responses are from this interview. Credit to our team's Ryuji for the translations! View full article
  13. Right after the Kingdom Hearts Orchestra - World of Tres - Concert in Osaka, Japan, on November 30, Famitsu conducted an interview with Kingdom Hearts III Director Tetsuya Nomura in regards to the upcoming Re Mind DLC. The interview was published today, a few hours before the Kingdom Hearts III Re Mind State of Play trailer and release date reveals. We have just completed our translations of the information relevant to Kingdom Hearts III; you can read it below! Translations are courtesy of KH13 Staff Ryuji.
  14. Right after the Kingdom Hearts Orchestra - World of Tres - Concert in Osaka, Japan, on November 30, Famitsu conducted an interview with Kingdom Hearts III Director Tetsuya Nomura in regards to the upcoming Re Mind DLC. The interview was published today, a few hours before the Kingdom Hearts III Re Mind State of Play trailer and release date reveals. We have just completed our translations of the information relevant to Kingdom Hearts III; you can read it below! Translations are courtesy of KH13 Staff Ryuji. View full article
  15. Xion 14

    Nomura Card.png

  16. Spoilers Ok so here I am again talking about Kairi....again don't worry this one is gonna be simply do you think nomora will listen to fan feedback and fix/give Kairi development and shine in the next saga or do you think he will continue to ignore her and just use her as a damsel in distress/plot device till the end of the series? List your comments below and why you believe he will or won't .
  17. Those who pre-ordered the Kingdom Hearts III Deluxe Edition have received, along with an exclusive steelbook and pin, a copy of the game's artbook. This starts with a message director Tetsuya Nomura wrote for the readers and includes character renders, screenshots, and concept art of bosses, Heartless, Gummi Ship enemies, Keyblades, and other weapons including Attractions. It also has an indicative timeline of the games in the series, although it seems to include some inconsistencies (Chain of Memories placed further ahead of Kingdom Hearts and right before Kingdom Hearts II, and "Kairi rescued" instead of "Namine rescued" in the middle of Chain of Memories.) Notably, the book includes the screenshot of Marluxia from the older trailer footage rather that from the game, as he seems to have blue eyes. The design choice of the Large Body heartless is also interesting; this is the design it takes in Arendelle. However, the clothes don't match any traditional styles in Norwegian or Scandinavian folk culture, but is slightly reminiscent to the style of clothing of the Sámi people, who inhabit huge parts of Northern Scandinavia. This style of clothing is also the same that Kristoff has during most of the original film. For those who couldn't obtain the artbook, luckily we have procured scans that you can view in the album below! The scans are courtesy of KH13 Staff HaakonHawk.
  18. Those who pre-ordered the Kingdom Hearts III Deluxe Edition have received, along with an exclusive steelbook and pin, a copy of the game's artbook. This starts with a message director Tetsuya Nomura wrote for the readers and includes character renders, screenshots, and concept art of bosses, Heartless, Gummi Ship enemies, Keyblades, and other weapons including Attractions. It also has an indicative timeline of the games in the series, although it seems to include some inconsistencies (Chain of Memories placed further ahead of Kingdom Hearts and right before Kingdom Hearts II, and "Kairi rescued" instead of "Namine rescued" in the middle of Chain of Memories.) Notably, the book includes the screenshot of Marluxia from the older trailer footage rather that from the game, as he seems to have blue eyes. The design choice of the Large Body heartless is also interesting; this is the design it takes in Arendelle. However, the clothes don't match any traditional styles in Norwegian or Scandinavian folk culture, but is slightly reminiscent to the style of clothing of the Sámi people, who inhabit huge parts of Northern Scandinavia. This style of clothing is also the same that Kristoff has during most of the original film. For those who couldn't obtain the artbook, luckily we have procured scans that you can view in the album below! The scans are courtesy of KH13 Staff HaakonHawk. View full article
  19. Kingdom Hearts III director Tetsuya Nomura took part in an exclusive interview with Famitsu, just before the release of the game! This interview is quite lengthy, so we're separating it into multiple articles to make it easier to digest. In the first segment, the game's story was discussed, as well as the game's secret ending requirements, which we've separated into a spoiler tag. Some new screenshots also accompanied this publication. You can read a translation of the interview below. Translations are courtesy of KH13 staff member Mio-chan! As stated above, we will continue to publish more of this lengthy interview as soon as we can! Kingdom Hearts III will release in Japan in less than an hour, on January 25. The game will release worldwide next Tuesday, on January 29! Stay tuned for more info and the international release! Follow our coverage of Kingdom Hearts III here and on social media! Recent articles: - Kingdom Hearts III releases in Japan - Worldwide reviews for Kingdom Hearts III published - Tetsuya Nomura discusses the power of awakening, Roxas, and secret ending requirements in Kingdom Hearts III - Tetsuya Nomura discusses writing the scenario (including dialogue) for Kingdom Hearts III and the game's own Instagram-like social network
  20. Kingdom Hearts III director Tetsuya Nomura took part in an exclusive interview with Famitsu, just before the release of the game! This interview is quite lengthy, so we're separating it into multiple articles to make it easier to digest. In the first segment, the game's story was discussed, as well as the game's secret ending requirements, which we've separated into a spoiler tag. Some new screenshots also accompanied this publication. You can read a translation of the interview below. Translations are courtesy of KH13 staff member Mio-chan! As stated above, we will continue to publish more of this lengthy interview as soon as we can! Kingdom Hearts III will release in Japan in less than an hour, on January 25. The game will release worldwide next Tuesday, on January 29! Stay tuned for more info and the international release! Follow our coverage of Kingdom Hearts III here and on social media! Recent articles: - Kingdom Hearts III releases in Japan - Worldwide reviews for Kingdom Hearts III published - Tetsuya Nomura discusses the power of awakening, Roxas, and secret ending requirements in Kingdom Hearts III - Tetsuya Nomura discusses writing the scenario (including dialogue) for Kingdom Hearts III and the game's own Instagram-like social network View full article
  21. Famitsu published an exclusive interview with Kingdom Hearts III director Tetsuya Nomura just hours before the game's release in Japan. In the first part of the interview (you can read the translations here), Nomura talkes about the power of awakening, why Sora is tryign to resurrect Roxas, and that the epilogue and secret movie in Kingdom Hearts III will give hints towards the series' future. He also talked about the requirements for unlocking the secret movie in Kingdom Hearts III for various difficulty levels. We now have translations to the second part of the interview. Here, Nomura talked about changing specific game settings to adjust to the level of challenge, and revealed that he has written the scenario (including dialogue) in Kingdom Hearts III, and that he has been doing so since Kingdom Hearts 358/2 Days! Kingdom Hearts III also seems to have its own in-game social network, resembling Instagram, with its own design, patters, and hashtag symbol. Both Sora and Riku can uses this social network to upload photos taken with their Gummiphones and make updates throughout their journey. You can read this part of the interview below, thanks to proofreading by KH13 translators Mio-chan and Solis! The rest of the interview will be published very soon. UPDATE [Jan 25, 2019]: We have published our final part of the interview! Read it here. Follow our master coverage of Kingdom Hearts III here and on social media! Recent articles: - Kingdom Hearts III releases in Japan - Worldwide reviews for Kingdom Hearts III published - Tetsuya Nomura discusses the power of awakening, Roxas, and secret ending requirements in Kingdom Hearts III - Tetsuya Nomura discusses writing the scenario (including dialogue) for Kingdom Hearts III and the game's own Instagram-like social network
  22. Square Enix have revealed the update schedule for Kingdom Hearts III, both the Western and Japanese version. The Western schedule, which includes a Day 1 patch, is as follows. Series director Tetsuya Nomura introduced the updates release schedule for the Japanese version of the game through a tweet. He tweeted the following: The Japanese update schedule is as follows:
  23. The premiere of the screening was introduced at a commencement press event with Miyu Irino (Sora's voice actor) and actor Kanata Hongo, known for his roles in Prince of Tennis, Nana 2, and Attack on Titan (live action). They both expressed their excitement for Kingdom Hearts III; while Irino reminisced his role throughout the years, while Hongo expressed his happiness at seeing the series develop since he played the first installment. UPDATE [Jan 9, 2019]: Kingdom Hearts series director Tetsuya Nomura was also at the event, albeit in secret! He wished fans a belated happy new year on Twitter. You can read his full message thanks to the translation by Goldpanner. In regards to Kingdom Hearts III, Irino said: In regards to a scene or favorite lines that left an impression on him while recording, he commented: UPDATE [Jan 9, 2019]: Famitsu have published more Q&A with Miyu Irino; you can read the translations below, thanks to KH13 Staff @Mio-chan. A replica of the "Tower of Radiance and Shadow" Keyblade, designed after Tokyo Skytree, was also showcased at the event! Some of the Premium Theater footage has been recorded thanks to Game Watch! You can watch it below. UPDATE: It seems that the video has unfortunately been removed due to copyright breach. You can still watch other Premium Theater footage in our previous article. We have included more fan photos from the event in our gallery. You can check them out below. Update [Jan 15, 2019]: KH13 Staff @Mio-chan has translated more quotes by Miyu Irino at the event! You can read them below.
  24. Square Enix have revealed the update schedule for Kingdom Hearts III, both the Western and Japanese version. The Western schedule, which includes a Day 1 patch, is as follows. Series director Tetsuya Nomura introduced the updates release schedule for the Japanese version of the game through a tweet. He tweeted the following: The Japanese update schedule is as follows: View full article
  25. Kingdom Hearts III director Tetsuya Nomura has revealed that there will be an announcement every day accompanying the official countdown to the Japanese release of the game on Twitter. You can read a translation of his statement below.
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