Search the Community
Showing results for tags 'Original RP'.
Found 2 results
This is the RP thread for Ashes of a Fallen Empire, a sequel to Tainted Blood taking place a year after its events. For those of you interested in signing up please visit: http://kh13.com/forum/topic/93439-ashes-of-a-fallen-empire-rp-sign-ups-and-discussion/ Also, please subscribe to this thread so that you may be kept up-to-date with its activity. Subscribing to the sign-ups is recommended but not entirely necessary. I know this is a lot to read, but I would request that everyone read this main post through before posting, as it contains some very useful information for getting started in the RP. The map may also be useful to refer to. It is in the heart of December in what little remains of the world. What once was a planet that flourished is now dying from its own society, very little of the earth remaining, predominately dominated by the New Empire itself. Over the past year a massive war has been waged, one that cost many their lives. Among the lives lost was the dark emperor himself. Consumed by power, glory, and darkness, Korben was defeated at the hands of his enemy, the rebellion group started by his ex-general: the Order of Lux. The Order's leader, Eclaire Tonnerre, sought to create a republic for the remaining nation, striving to end the oppression that was slowly killing their land and its society. She was going to end the destruction of elves, the experimentation on adolescents, and create peace and true order. However, things did not go according to plan, and a new evil lurking within the shadows struck. At the time of victory for the rebellion, Oryx and his men attacked. They had been waiting for the opportune moment, and arrived it had. He forced Eclaire to retreat, many believing her to be dead. Instead, she rallied the remains of her loyal comrades, as well as a few newcomers, to her cause: the Messiah. A small group working silently, they plan to somehow get things straight, from a new government that treats its society worse than before. Oryx, the demon god, has now taken his place upon Korben's throne, ruling a crippled Langerdon in the New Empire. The criminal underworld has aligned themselves loyally, though many seek their own means rather than the good of their nation. After the war, much was lost, including many of the highly advanced weapons and technology that Gabriel Stross had built and designed. Tanzynite production has slowed, if not halted, at the loss of Doctor Julius Verstand, causing the deaths of many who were dependent upon Tanzynite. Now the price of the chemical has skyrocketed, driving people to desperate and drastic measures to acquire the funds for their survival and addiction. Upon Eclaire's absence and the news of her death, Yevgeni Malachite, human in appearance and part-angel in blood, seized the base of the Order of Lux, disheartened by all of the many lives lost from the war. So much blood had been shed, and now he is determined to right the wrong and have equal blood shed by the empire. Renaming Eclaire's rebellion to the Seraphim Order, Yevgeni is the leader of the new rebellion, their symbol one of peace and a union between humans and mages. Yevgeni's motives and actions are entirely unique and his own, and while he empathizes heavily with losses, there is an odd glint in his eye that makes one wonder if he's enjoying it. Perhaps you are of one of these conflicting sides, or maybe you have chosen to remain neutral and watch the conflict from afar. Many of the members of the Seraphim Order are currently leaving Rhasolvich, after a charitable contribution to the rebuild of their village. Meanwhile, the New Empire is in a conference, with Oryx at their head. What they shall discuss is up to the Emperor himself, though perhaps the movement of the Seraphim Order, or even Messiah, is of great alarm to them. Most, if not all members of Messiah, are likely aboard the ship Oathkeeper, doing whatever it is you're doing to keep alive and plan your next move, likely awaiting Eclaire's orders. If you are neutral, I wish you luck surviving the streets of whatever city or town you're in. You can be anywhere on the map, but Langerdon is heavily guarded as is the Forgotten Isles: (All red territories are imperial, whereas blue are loyal to the Seraphim Order and have not yet been seized by the New Empire. Langerdon is the Imperial capital, while the City of Ruin is the Seraphim Order's base. Further descriptions of these towns and villages will come shortly, courtesy of Vaude for taking the time and dedication to writing them.) Note: when posting, I would like to request that everyone use the following format (or something similar) Character Name -- Side Body of post. Because we have a lot of characters I realize this could get very confusing for those trying to keep up with the RP and it might make that extra step of memorization easier. Finally, here is our cast (courtesy of The Unversed for its compilation--I just added the links): New Empire side: Leader is Oryx (Male Ancient Demon God) Yltriss Hyulli (Female Elf Tanzynite User) Dex Marthur (Male Human host to Oryx) Tiriel (immortal Female Fallen Archangel) Zane (Male Zanzia) Zack (Male Zanzia) Kinzoku (Female, Human? Metal Mage) Isaac Farbenion (Male Human Tanzynite User) Indy Caelum (Male Human Tanzynite User) Rebellion (The Seraphim Order) side: Leader is Yevgeni Malachite or Yev (Male Human/Angel Tanzynite user with Angelic Magic) Vortludo Prince (Male Human Magical Artifact Wielder) Cobica Quinn (Immortal Male Demon/Angel Hybrid) Ava Peltiere (Female Human Tanzynite user) Yagyu (Female Human Ninja Mage) Jynn Venas (Male Human Mage) Messiah (Eclaire's small group) side: Leader is Eclaire Tonnerre (Female Human/Succubus Mage) Ciriel (Female Fallen Angel Tanzynite user) Ryonne Neyelmnik (Male Human Tanzynite user/Divine Swordsman) Doctor Julius Verstand or The Doctor (Male Human Monstrumologist) Mikhail Drak (Male Witcher) Gabriel Stross or The mute or Omega (Male Human Mechanical lord) Jeremy Tobias Hunter (Male Human/Angel) Rika Hunter or Chrysalis (Female Human Experimental Tanzynite User/Divine Warrior) Victoria du L'ete or the Goddess of Victory (Immortal Female Minor Goddess) Sasha Valentine (Female Augmented Human) Jadis Sorein (Male Elf Mage) Professor Cornelius Kreed or CK (Male Shape shifter) Maxis or Prime (Male? Tenno Ancient Ninja Warrior) Fiora Tonnerre (Female Human Mage) Ace (Male Human Razgirz Air Command Squadron) Edge (Female Human Razgirz Air Command Squadron) Bladedancer (Male Human Razgirz Air Command Squadron) Reaper (Male Human Razgirz Air Command Squadron) Allitt Caelum (Female Human Tanzynite User) Zion de Wynter or Goddess of Light (immortal Female Goddess) Criminal Underworld side: Serves under Oryx (Male Ancient Demon God) Cyler (Male Human Tanzynite User) Die (Male Human Tanzynite user & Leader of the crow's eyes gang) Scherp (Male Human Tanzynite user & member of the crow's eyes gang) Lan (Male Human Tanzynite user & member of the crow's eyes gang) Heksen (Male Human Tanzynite user & member of the crow's eyes gang) Naja (Female Human Tanzynite user & member of the crow's eyes gang) Kol (Female Human Tanzynite user & member of the crow's eyes gang) Terath Zilver (Female Aracnae) Dark Heart (Female Zanzia 2nd Gen) Sahail (Female Human Gunslinger Mage) Neutral side: No Leader Rufus Contralto or Captain (Male Human Mage) Neena Mors (Female Elf Combat Mage) Henry Hansees (Male Human Dread Lord or dreadnaught) Arian Vondrin or the gust (Male Human & part of Orient Trading) Nalia Gallagher (Female Human & part of Orient Trading) Deuce Gallagher (Male Human & part of Orient Trading) Garret Reuental or Grim (Male resurrected Human & part of Orient Trading) Dorian Bittenfeld or Gray (Male Cursed Human & part of Orient Trading) Johathan Heaton or ghost doctor (Male Human & part of Orient Trading) Ariana Cabret (Female Human Experimental Tanzynite user) Raines Ryker or Kid (Male Red Wolf) Keyes (Male Tenno) Rei or Blue Heart (Female Zanzia 1st Gen) Malikai Khaos or Mr.Khaos or Lt.Khaos (Male Akuma/Raijin)
Idora Tales: Nothing Gold WARNING- lots of text. Everything that you don't have to know is marked as optional, and will give extra information for the plot, to help you write bios, and to tell about mechanics. I did try to make it enjoyable, though. Stuff you do have to know is marked "Important." It gives information that is essential in order to create your character and participate in the Role Play. Story (important): Our story begins in Roselake Fortress, the main base of operations for the Spirit guardians of Idora, brave warriors of light who keep the monsters and Demons of the world at bay. Recently the fortress lost contact with several of their other bases, and the scouts sent to determine their conditions have all disappeared, except one who staggered back, critically wounded. He left only the words, "Castow has fallen. The shadows have returned," before departing from this life a few hours later. It is assumed that the other scouts and the two larger groups of warriors sent to find them weeks later met similar fates. Forts destroyed, many warriors dead, and with few options in the face of another disastrous war, the Spirits decided to put together a small, covert group in order to track down the Staff of the Lady, a legendary magic artifact from their deity with the power to stop the Demons in their tracks. That's where you come in. To take up arms in a final, desperate stand against the darkness, or to destroy the light and take control of the planet. Idora's fate rests on your actions. Make them count. Places (optional): Idora- The world on which our story takes place. There is one main continent and several islands from large to small sizes, and climate varies on location. Spirit: Roselake fortress- The main spirit base of operations near the center of Idora's continent. Mostly inhabited by younger Spirits and leaders, with a few seasoned third generation warriors as well. Castow- a fort to the west of Roselake. A wet climate with lots of rain and a river. It shares the name of a small human town next to it, a tight knit farming community with a few fantastic restaurants. They also protect two cities that grew from small farming towns as the kingdom grew more wealthy. Fort Castow has fallen, the village remains unharmed so far... Trifield- A fort to the southwest of Roselake. It is relatively close to the fortress, only ten miles away. There are three towns within their protective range, and many farmers due to the rain and fertile soil, hence the name. The spirits have lost contact with this base. Leton- A small base in the heavily wooded land far to the east. Moderate climate. There are only a few spread out human dwellings in this area aside from a small city called Bastow at the west edge of the forest. The city is populated mostly by hunters and merchants, but has some very lovely inns. The spirits have lost contact with this base. Khaalag- The castle built in the cold, northern region of the continent. They watch over the cabins in the mountains to their east as well as a small lighthouse and fishing town slightly to the north on the coast, some mining towns, and a city. The spirits have lost contact with this base. Human Kingdoms: Gosa- An oligarchy in the north of the continent. They specialize in fishing and mining, and have many raw materials that are traded for food, as their less fertile ground isn't good for much more than purple potatoes. Doliene- A central/ western kingdom on the continent. They have good farming resources, abundant water, fishing, deciduous forests and a lot of rain. They also have many thriving cities and skilled craftsmen. Sirine- A small democracy on the east coast of the continent. They are very wealthy and serve as a trade country link to the islands, with many ports and fishing towns. They make excellent boats and purple potato stew. Iliegron- The large, eastern kingdom of the continent. They have many forests, both deciduous and coniferous, as well as multiple fiefs and castles. Once a dark and feudal place, this country has begun branching out and has many skilled smiths who use imported ore from Gosa as well as their countries own mines. They are known for their skilled warriors and metal workers, but have good carpenters and farmers too. Demons: Vepaz- The main base of operations of the Demons, hidden in the freezing mountains of the north. Wraiths: ??? Landmarks Cotuhn- formerly known as cape Cotuhn, now an island due to the spirit demon war. A medium sized, barren, storm swept island in the south. (I will add more as they become important. The map will be put up later as well.) Legends and History (optional): Events: 10000 years ago- Creation of the Spirits and Demons (legend...?)- The spirits were created by the Lady of the Light (the deity of the humans and Spirits) in order to protect the mortal creatures that she had created from monsters. The Fates created Demons as a counter balance to the Spirits. 7000 years ago- The kingdom of Idora (Legend)- The first human kingdom and namesake of the world, a land of harmony and peace protected by the guardians and blessed by the Lady. It was broken by war over the centuries and became the countries that we see today. 3500 to 3000 years ago- Shatter Point War (Also known as the Spirit and Demon war) (history)- hence called because it took place in the southern region of the continent, the farthest tip of which was literally shattered into several islands by the destruction. This has been the worst event of the demon vs spirit clashes, and drastically cut the populations of both sides. No one really won, although the final victory of the Spirits at cape Cotuhn ended the war. The demons have stuck mostly to smaller scale attacks since the end of this war, rebuilding their civilization and power. Items: The staff of the Lady- supposedly given to the first Spirit by the Lady of the Light, the staff was a great power source that was used to protect Idora. It was lost to time, and Spirit scholars still debate if it was real or legend. Stormbringer- the sword used by a legendary knight under a political rival to end the life of the sixth king of Idora, marking the fall of the kingdom. Apparently it was crafted with magic to be able to pierce any armor. Ring of Truth- the belonging of a judge of the first kingdom Idora. The wearer could unveil lies just by hearing them spoken. According to legend it was hidden when the wise judge neared his death, as he realized what a danger it could be in enemy hands. Phoenix Wrath- a spear belonging to one of the first fire core Spirit mages. It conducted fire magic and made the already explosive attacks even more lethal, to the point of risk of harming non fire core allies if they were too close. Lost in the Shatter Point War. (To be continued as we progress.) npcs (optional): npcs will be marked for you by color and name on the maps. Keep an eye out and try to have positive relationships with them, they can be helpful. Plot (red)- These guys give important information and items that move the plot along. Shopkeepers (green)- The people that you can buy things from. They carry medicinal herbs (not as effective as healing, but helpful), sleeping bags, tents, antidotes, books, food, pencils, piñatas, and purple potatoes. And probably anything else you need. General (blue)- The random people who live around town. Talking to them can give you hints at current events and history and stuff, but isn't essential. Players (important): WARNING- I want to try and have a good balance here with more protagonists than antagonists, so I might close wraith and demon sign ups early if they get too full. I could open them again later, though... Also, if you play a villain you can not play a hero, but you can play two villains of different species. Villains get extra information that heroes aren't allowed to have yet. Spirits: The protagonists. Spirits protect humans from Demons and other threats. They are not permitted to reveal themselves to humans in spirit form or interfere with human affairs like wars, but can interact with people in their human form. There are two main groups of spirits, the second generation and third generation. Few second generation Spirits remain due to a huge war with the demons three thousand years ago, which decimated what remained of the first generation. They are most likely to be magic specialists, and many help with the leadership of the Spirits. They can be up to six thousand years old. Third generation spirits were all created in the last three thousand years. They divide pretty evenly into magic and weapon specialists, and most fill positions as warriors. The youngest of the third generation, those who are two hundred years old or less, spend more time learning in the bases, in order to perfect their skills and knowledge. The Spirits are lead by Orali, a four thousand year old second generation survivor who took over as one of the Generals near the end of the war. Demons- (more information will be provided to those who message me and want to play a Demon. First come first serve though, if there are too many Demons I can't tell you a thing.) Demons are the embodiments of darkness and evil in Idora. They can destroy people's soul (human) or Core (spirit, wraith, or demon) if defeated badly enough, making them terrifying opponents. Destroying Cores makes them more powerful. Demons have been around as long as the Spirits, and want nothing more than to enslave the entire world, seeing themselves as a superior race made to rule over the pathetic, weak human population of Idora. They are currently lead by the five thousand year old Demon, Hayden, a general who killed his predecessor at the end of the war. Wraiths- (more information will be provided to those who message me with the intent of playing a wraith. First come first serve.) Not much is known about Wraiths. They are fallen Spirits who have similar goals of world domination to those of the Demons, but the two groups don't get along well. The first Wraiths appeared after the end of the spirit demon war, and all but vanished five hundred years ago. Specializing (Important): Your character can be a magic or weapon specialist. Weapon specialists get two or three weapons (but be realistic on what weapons your character could carry and know how to use, please. Your character can not carry a scythe and a giant axe and a sword that is taller than they are.) Magic specialists get two secondary elements in their cores. For more on that, see below. Cores (important): You can choose a base depending on species, a primary element, and a secondary element. If you are a magic specialist you may have two secondary elements. Base: Light- spirit Dark- demon Shadow- wraith Primary element: self explanatory. The element can be created if not already in place, and uses energy depending on how much of the element is used (a cup of water or a tsunami?) and what you are trying to do with it (drop a rock on someone or start an earthquake?) Water Fire Earth Air Secondary element (let me know if you have an awesome idea that should be on here. Chances are I will say it is great and you should go ahead and do it!) Ice (available to water)-self explanatory, operates on same rules as primary elements. Fade (available to air)- become intangible for a short period of time. Energy expended depends on what you go through during that time (a feather or five fortress walls) and how long you keep it up. Two post max if going through lots of things for now. Flash (available to fire)- a distraction technique to blind enemies for a short period of time. Energy expended depends on number of targets and brightness. Diamond (available to earth)- defense becomes impenetrable for two turns. Downside is it takes a lot of recharge time. Lightning (available to fire or air)- see ice, but keep in mind that as this is a fantasy style RP, we are killing anatomy. Shooting someone with lightning won't stop their heart. Flight (available to fire or air)- Uses fire or air to fly for a limited amount of time. Energy expended depends on speed and length of use. Dart (available to water and air)- A dramatic increase in speed, agility and evasion. Energy expended depends on length of use. Magma (available to fire or earth)- like lightning in that there are limits on how this affects targets (they won't be burned to ash or irreversibly scared on contact). Summoning (available to light or shadow)- Choose a summon type (dragon, djinn, whale, wolf, purple potato, but remember that you can only choose one) that can be called into battle for three turns. Energy expended depends on if you try to keep the summon out for over three turns or the power of the summon, sort of like in Naruto. Vanish (available to shadow or dark)- become invisible for a period of time. Energy expended depends on length, three posts in a row max for now. Necromancy (available to shadow or dark)- summon skeletons. Operates on the same rules as summoning, but you can expend more energy to make multiple skeletons. Poison (available to shadow or dark)- Make objects poisonous or add it to an element for an attack (your own or a friend). Healing (available to light or shadow)- can not bring back dead people or fix... Actually, I can't tell you that yet, never mind. Can also cure poison. Energy expended depends on the size of the wound and what it is (paper cut or dismemberment? Yes, you can fix dismemberment, but only if they haven't died of blood loss yet and you have the missing limb.) Enhance (available to all)- raise defense, attack, healing powers, summoning, etc on self or ally. Limited by scope and strength. If your character tries to raise two peoples defense to the point of taking absolutely no damage, they will pass out. More on Cores (optional)- Fire comes with an attack boost, Water with a resistance to magic, Air with increased speed and Earth with high physical defense. Lightning bypasses Water's magic resistance and does high damage to water, earth can control plants to a degree (like earth adepts in Golden Sun), Poison can decrease Air's speed. Water increases damage to Fire, Fire to Air, Air to Earth (if that doesn't make sense, go look up pictures of what is left after a tornado...), Earth to Lightning, and Lightning to Water. This works opposite, too, as those elements do less damage to the ones that damage them most. Weapons (important): Keep it basic. Axes, swords, hammers, knives, scythes, spears, etc. No guns, but small scale explosives are ok (if a bit irrelevant as some characters will control fire...) More on Weapons (optional): Many Spirits, Wraiths, and Demons use their weapons in human form as they tend to have better hands in that form (and it is convenient for Spirits when they have to fight in front of Humans), but some creature forms have better hands than others. (Keep that in mind while you design your character if you want to use swords while in Spirit form or something.) Creature Appearances (important): All spirit and wraith ideas I came up with are a mix of real animals, Zelda, and Golden Sun Djinn. The demons are similar with a bit more humanoid features and non functioning wings thrown in for show. Detail color should be chosen to the characters personality, and doesn't depend on element or species. Be creative! If you can't draw it (and I suggest you at least try, I want to see your art!) then write a detailed description and ask me or a friend to do it. If you really can't think of anything, you can borrow one of my example pictures. Spirit ideas Wraith ideas (Basically Spirits with gray where the white goes.) Demon ideas Designated Driver (important): I would like to implement a "designated driver" system to keep up the pace of the RP. If you are unable to post for over a week, this player will control your characters for you. If possible, let them know beforehand. Since this person will have to know all your characters information, if you are an antagonist player then they must be one too. If someone doesn't mind spoilers and wants to be my designated driver/ second in command, let me know. I need you! Rules (important): -Follow the KH13 rules. -Please don't swear. You can say holy purple potatoes if you want to, though. -Two character max for now. -Romance and violence are ok, but keep it PG13. -If you read the rules, put your favorite fairy tale at the bottom of your sheet. -Put your designated driver (see above) next to your fairy tale, but double check with them first. It's ok if you don't have one now, but you must have one before the game starts. -Follow this thread and the RP thread, I will update npc, general, and map information here. -Don't be too over powered, I will notify you if there is a problem. -Don't kill or seriously maim characters without their player's consent. -Have fun! -Five rule violations, and you're out. I will try to be nice, but rule breaking makes this no fun for everyone else. -Keep in contact with me, If you have a plot idea or question or something that you think would be fun, I would love to hear it. My goal is to make this as fun for you as possible. Signup sheet (Important): WARNING- Antagonists- If your character is a villain, you have two signup sheets. One goes up on this thread, the other you message to me. The info you put under public is stuff that other characters are likely to know, but you can omit information if they wouldn't know it. You do have to put everything about your character on the sheet that goes to me, though, so I can plan accordingly. You can also message your information to those whose characters would know it. Everybody- These characters can be thousands of years old, so they are likely to know each other. Feel free to message other people and establish relationships between them and stuff, you can include this in your bio if you want. Spirit sign up sheet Name: Age: Spirit form appearance: Height (normally 3 to 6 feet): Human form appearance: Height: Specialization: Core: Weapon: Personality: Bio (optional): Theme (optional): Anything else? Demon sign up sheet Public Name: Age: Demon form appearance: Height (normally 3 to 7 feet): Human form appearance: Height: Personality: Theme (optional): Anything else? To me Name: Age: Demon form appearance: Height (normally 3 to 7 feet): Human form appearance: Height: Specialization: Core: Weapon: Personality: Bio (optional): Theme (optional): Anything else? Wraith signup sheet Public Name: Age: Wraith form appearance: Height (normally 3 to 6 feet) Human form appearance: Personality: Theme (optional): Anything else? To me Name: Age: Wraith form appearance: Height (normally 3 to 6 feet): Human form appearance: Height: Specialization: Core: Weapon: Bio (optional): Theme (optional): Anything else? Example signup sheet: Name: Orali Age: 4162 Spirit form appearance: Height (normally 3 to 6 feet): 4' Human form appearance: Height: 5' 2" Specialization: Magic Core: Light- Air- Flight- Dart Weapon: A black hilted dagger with a blue gem embedded in the pommel. Personality: Slightly reckless when it comes to her own health, but polar opposite as to her "tiny people," the younger Spirits. Clever and determined at best, manipulative and obstinate at worst, the leader of the Spirits is a force to be reckoned with when angered. Bio (optional): Orali, like many other second generation Spirits, was created during the tension leading up to the Shatter Point war. As more and more of the strategists and leaders of the Spirits were taken out in the war, Orali was promoted for her quick thinking and leadership skills. By the battle of Cotuhn she had been a General for a century, the longest a person had held the role since the war began due to assassins and battle. When the ashes cleared and the Demons retreated, with both their King and the Spirit Leader dead, it became only logical that the air spirit took up the mantle. She still slightly resents being thrown into the position, and on occasion swears that the stress is going to kill her before any Demon gets close. Theme (optional): Anything else? Orali is afraid of water, and can't swim to save her life. She has a miniature garden in her office that she cares for when she gets stressed. It is a very well attended garden. Character list: Ruddy Infratel the Craftsman- Vaude Thanks for getting all the way to the bottom of the page! Sign up if you can, I would love to have you!