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  1. .~:Story:~. http://178.33.63.68/putstorage/DownloadFileHash/8C216F183A5A4A5QQWE1524068EWQS/Ivan%20Torrent%20-%20One%20Of%20Us%20(feat.%20Julie%20Elven).mp3 The whole world is united under one flag, Under one man. The flag, is Light of Dawn. The man, Huebert Dymana. He is known for his stern strict mind, strapped with the confidence to match his Charisma. His mind is set, on the world and is gripped well, never to be withered or loosened. There is no other to oppose the rule. Those who do not like him, fear him. Those who fear him knows what he is capable of and will step aside before ever opposing him. Even the five families, They know well of what him and his personal army are Adequate of Causing. “Everyone is in A ray of Peace and freedom.” Tis a lie, The world itself is in hiding. The super powered children of tomorrow are being hunted. When a new baby is born, doctors inject the children with a substance Called “Abysmal”. this represses the DNA compound that forms the metabolic solutions, giving the children abilities, their powers called “Aspect”, these children are known as “Banes”. Derived from the Auxiliary components known to use elements. Their abilities form similar arch types. Distinguishing was important, so the government troops coined terms of levels from Harmless to harmful. Three major categories were sprung from these Anti-cordial Conceptions, Docile, Medial And ravenous. They use these categories to accommodate it with the assertive amounts of aggression needed. So they still have their abilities but they don't last long. Going on Power binges, they get caught fairly quickly. Executed immediately or inslaved, their lives are better spent in hiding. While others try to live normal lives to scared to save someone else, they rather save themselves. For The government wants to keep all of the power in its self And Fear in the populace. With the fear Of a super powered Boycott that could over throw them one day keeps them on edge. “Kill without discretion!” the motto their Militia follows, if they suspect you they will kill you! There are five main families, These families harbor the government By “Doing as asked” in exchange for Unlimited power with in their jurisdiction. With these headmasters in place with power, they Will protect the dictator with their lives. Insuring he survives Till the end. They say “The world is great no famine, No hate. Life is where it should be.” When the streets are littered with poor homeless children, trying to steal their next meal. Only to be beaten by the greed Festered Adults when caught, and left to die on the streets where they originally rotted. Women selling their bodies, paralleling their children with this fate, to make it to the next day. Human traffickers, selling men, women and even children. Hoping them on drugs to gain their dependence, And Leading them through heavy labors Many don't survive a week. Especially and unfortunately not the children. Men are slobs, fat and greedy lustful beings. Either trading money for “Favors” of any kind. Life in the Darburb (Slums) Is a life riddled with Diseases and famine, Abuse and even Cannibalism. Living there is no place for People. But on the other hand there is the Northtopia. Where everything looks to be right out of a fantasy. The rich live In harmony, festively accumulating More and more wealth. Laugh day in/ day out, believing to be higher than those in the darburbs. Even making sport out of leading a band of Wealthy men down to the Darburbs at night to proceed in an act called “Stress slaying”. Where they'd kill children who have no homes and can't find shelter. Kidnapping women to train in being the perfect wife that they have them cook, clean, and breed. Capturing men to have them fight in arenas like dogs. Fighting for their lives, they are promised freedom, But none have gotten it. Just killed and curling the Darburbs Population, when they felt it to be necessary with any and all other nightwalkers. You need to save them in the process, save yourself. For if you do nothing they will find you under whatever rock you crawled under. So set the world to a better order, Spend your lives on others and Bring the government down, But it wont be easy. .:Rules:. All Kh13 Standard Rules Apply No godmodding all forms of lit are accepted you must at least have 7 sentences per post. You don't have to pick an aspect that we have. you can create your own following the guidelines between docile, medial, and ravenous. If you want to know one or more of the abilities we put down, pm us. You have limited npc control limiting to non-main npcs that are not apart of the five families. If you want permission to control a main npc you have to pm us. Your choices will affect the story, this rp is to bee seen as an rp{G} if you are going to put nsfw content, then please put a warning and put the nsfw content in spoilers. This will be Semi gore with suggestive themes, violence, drug, and display of sensitive topics, you've been warned. We will also put warning and spoilers. Try and please put “cat dog” if you read the rules. Oh yeah fade to black “always.” Try and be active, we will try and keep you up dated if you miss enough post to set you back, but that will be hard. So try and post twice a week. Gothraven DOVEGRACE and Scion twiscythe are MODERATING. Aspects Weaknesses” Big or small they all have certain Consequences, that could be fatal or not. Using an ability in the docile lowers this risk Significantly, but lowers the damage you could do to a lot of enemies. on the other hand having ravenous increases damage but heightens the risk making you a tank, but can die from over use much easier, Whilst Medial lies somewhere in between. Making Endurance you weakness. Docile:Very little Repercussion, Docile banes can't Dish out very much damage. Docile banes usually favor tactic versus all out brute. Rarely pings a SDI (Supernatural Diagnostic Interface a machine used to track banes all through out the city.) For their Pk levels are to low. Docile can't die from over use but can suffer from heavy Fatigue. Putting themselves in a world of danger when it comes to fleeing or Head on fights. Fire: they can feel the heat they put out, are not immune to fire. Small resistance to heat. They can still get burnt even though it is harder then that of a normal human. (Uses their Heart) Earth: Using their powers they feel a tremor that grows in size the longer their abilities stay in use. Causing their bones to shake as well as their brain causing lose of consciousness. (Uses their bone) Air: Has a fair struggle trying to breathe, while using their abilities They can run out of breathe and lead to passing out. (Uses their Lungs) Water: Dehydration is common, But mainly Over salivation and sweating happens. The water leaves their trying hard to be used as ammunition to further the fight. (Uses their Blood) Lightning: Not being able to handle the watts you dish out would Burn you out and either paralyze you, or Knock you out. Slow response is common to speech and even stimuli. (Uses their Nervous system) DNA: Skin is more sensitive to light, And can cause mild burning. The body reacts something like a vampire, and can stand in the sun for short times. Shade breaks and long sleeve clothing will help take that away. (Uses Genetic Code) Psyche: Nose bleeds and Sight blur, their motor function become lazy and respond slow. Forcing them into a sleep like state. (Uses Will power) Medial: Have a balanced, not strong not weak. They suffer mainly when it come to endurance. One hit ko is their best strategy, Battling it out for to long can lead to fainting, Coma, Even death in the wrong conditions. Medials Have the ability To manipulate on a larger scale, but upholding that quota could lead to fatality. Pro's they can harm both Bane and non With Less of a struggle. Fire:Resistant to flames, can't stand rising temperatures, Heart races as adrenaline pumps through blood. Earth: Can feel pound for pound of how much they pick up in weight on their bones and can lead to fracturing and in worse case breaking bones. Air: the air you use leaves you dizzy, winded, and Sluggish. Also disorientated. Water: Skin starts to burn and become irritated, Blindness follows soon after. Vomiting also occurs. Lightning: Muscle pain, and Cramps, Also hindered reaction time. DNA: Uses vitamins, Forcing the body to hibernate, and become malnourished. Psyche: Headaches and Lose of awareness. Also Hallucinations can happen similar to schizo. Ravenous:The most dangerous of the categories. Constantly have to keep their powers in check. Can destroy on a large scale, But of All Can ping the SDI subsequently easier. Their powers are hard not to mask. Could end up killing themselves and others if they don't watch what they do. Ravenous A stronger than the other two but They can only do as much as you body can handle. Fire: Can have a heart attack, heart can skip a beat. Fall into panic attack and Anxiety attack. Heart can become over worked. Earth: Making you bones much weaker meaning defense suffers when using abilities Air: Suffer Focus, Can make you fall into the same symptoms as autism. Water: Severe Dehydration destroying muscle and Tissue in the body. Lightning: Memory lose, And Pain Flares cause them to fall into a state of Epilepsy. DNA: Parts of their bodies with DECOMPOSE rapidly, Making their arm s or legs fall off due to tissue deterioration. Psyche: Over Us Causes you to slip into a coma. Docile aspect: Fire: Smoke, Ash, Ember, Temperature, Inertflame (Burn calories to get a boost), Flare, Dry(Allows you to have super friction creating sparks with a snap), Earth: Crush (Super strength), Crack (Finding the faults in something), Grow (Using seeds or plants can be bent to grow how you want), Tremor (Cause tremors to break something), Rock (Super defense) Erode(Making contact with the ground can erode to make sand to manipulate), Smith. Air: Gust (Generate Small forces of wind), Zephyr (Small breezes that can be used to manipulate you weight), Xanthus (Control aerodynamics to make in flight objects move awry), Suction, Cloud (Change your molecular density weight wise), Bubbles (The can pack a punch like a fist), Still air (Become undetectable and even under heard) Water: Mist, Svelte (Moving your body like water), Wet (Being able to slide like on ice), Dilute(Make Objects soft if only for a moment), Refraction(Causing the image of them to refracted and become like a mirage Controlling perceptions), Ripple (Moving already existent sources of water to bend to your will), Tide (Being able to move and displace kinetic Forces), Lightning: Static, spark, Ac/Dc, Nerve, Radio waves, Condition, Regen. DNA: N/A Psyche: N/A Medial aspects: Fire:Ignite, Inert Flame, Swathe, Micro Waves, Thermo Gears, Flame juggle, DragonKite, Earth:Quake, Equilibrium, Pendulum, Focal, Terminal Velocity, Metal-morphosis, Isomorphic. Air: Vacuum, Compression, Dense air, Sound wave, Air pocket, Sirocco, Sonar, turbulence, Water: Wave, Cryo, Rain, Whirlpool, ionized, Kappa, Nimbus, Lightning: Taze, Paralyze, Shock, Bolt, Zip, Mechomania, Neurotic Control, DNA: Heightened Senses, Evo Structure, Muscle memory, Highspeed Regen, Elemental resistance, Camouflage, Asura. Psyche: Telebility , Memoir ingrave, Mental break, telepathy, Astral Project, Barrier, Gain. Ravenous aspects: Fire:Scorch,Combustion,Inferno, Inert Flame, Boil, Ashen, Explosion, Apollo,Star Quasar, Earth: Seismic, Primary, Volcanic Obsidian, Core, Chasm, Stalactites/Stalagmites, Abrasive. Air: Atmos, Hermes, Maelforce, Silver wind, Sonic boom, Banshee, Vortex, Water: Hydro, Glacier, Hydro implosion, Solidus, Evaporate, Osmosis, Blue blood, Lightning: Railgun, Dark matter, Negative energy, EMP, Nuclear Energy, Storm, Lighting ball. DNA: Partial transformation, Materialize, Malformation, Physical Alchemy, DNA Devour, Necro, Copious. Psyche: Psycho breaker, Illusion, Fate walk, Trace, Reservoir Kinetic, Oracle, Calamity swell, Quantum Seer. .:Character Skel:. (Appearance here) Name: Gender: Age: Personality: Bio: Quirk: Bane Aspect: Objet D'art: ( An item or weapon used to making you abilities stronger.) Optional. Rp: http://kh13.com/forum/topic/89506-soulphate-sinders-rpg/
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