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Found 60 results

  1. The Keyblade transformation based on Nier Automata.

    © Kingdom Hearts belongs to Tetsuya Nomura. Nier: Automata belongs to Yoko Taro.

  2. NARCOLEPSY - A Keyblade modeled after Rayman Legends! This Keyblade is designed to have treasure magnet in mind! Both the top of the shaft and crossguard are designed after the collectible medal of the Teensies, with the rest of the hilt being designed after the ending door to a level. The shaft of the blade is designed after Rayman's color scheme, with the wings from Barbara's helmet. The World Logo is, again, the Glade of Dreams, but now on the scroll that says the level name! The name, Narcolepsy, is named after the fact that Rayman and the other heroes slept for a 100 years
  3. MAD HARE - A Keyblade modeled after Rayman Raving Rabbids! This Keyblade is designed to have increased range and knock back, but suffers in damage. The hilt of the blade is designed after the large metallic Rabbid found in the arena, with the shaft of the blade being designed to resemble the mechs that the Rabbids use. The teeth of the blade are plungers, which have become a staple with the Rabbids. The Keychain is designed after the chain seen in the cow jump rope minigame, with the token being this game's version of the Globox Babies! The World Logo is the arena in which Rayman is forced to preform, designed similarly to the game's logo. The name, Mad Hare, comes from the fact that the Rabbids are based on rabbits and are positively insane.
  4. DESINCARNE - A Keyblade modeled after Rayman 3: Hoodlum Havoc! This Keyblade is designed to have Treasure Magnet and increased range! The hilt and shaft of the blade is designed after the various designs of the world seen in Hoodlum Havoc. The teeth of the blade are designed after one of the power ups that Rayman can obtain! The Keychain Token is a Teensie Crown that acts as a collectible! The teeth of the blade is one of Rayman's hands, with the handle being that of Barbara's axe. The Keychain Token is that of the extra damage heart! The World Logo is, again, The Glade of Dreams, this time using the point system introduced this game. The name, Desincarne, is the French word for disembodied, referencing both the French origin of the game series and Rayman's unique appearance.
  5. SOMNILOQUY - A Keyblade modeled after Rayman 2: The Great Escape! This Keyblade is designed to have Treasure Magnet! The shaft of the blade is designed after the totem that the Polokus sleeps, with various vines from the Glade of Dreams and piping that was put in by the Space Pirates. The teeth of the blade is designed after the glass guardrails found in the boss levels. The handle of the blade is designed to have the metallic, industrial invasion from the Space Pirates, but with the natural flora overgrowing it. The keychain is designed after the chains you see in game, with the token being Murfy!
  6. VIVID DREAMER - A Keyblade modeled after the first Rayman game developed by Ubisoft! This Keyblade is designed to have the Treasure Magnet application! The shaft of the is designed to mimic the fantastical nature of the world of Rayman, with the coloration of Rayman's head and a Glint at the very top and a star representing the Magician at the base. The Teeth of the blade are designed after Rayman's hair-propellers with a color rim representing his flying power up.The hilt of the blade is designed after the hoops that Rayman can grab (wings included), with the crossguard having his ascot and his hands holding the rim. The handle of the blade is designed after the frying pan from the last level, with Glints representing the keychain and token being a Electoon face!
  7. I wrote this story in the middle of last year, and I want to be able to work with Square Enix as a creative concept writer. Any ideas on how to reach them will be welcomed with open arms. "Listen now, to this long lost chapter in the legend of the BIONICLE. In the time before time, there was a distant planet called Ankoku Nui, stricken by a terrible darkness. The lands were dried, scorched, withered, fractured, and nearly all manner of life has been extinguished. Ankoku Nui was on the brink of destruction, and only twelve warriors from worlds afar, brought to this desolate planet by pure chance, by causes unknown, had a chance to save it. This is their story... This is the Bionic Fantasy...!"
  8. (If you want to learn how this all happened in the first place, take a look at the prologues!) Prologue: Pit Prologue: Lute and Tiki Prologue:Leaf Prologue:Link and Zelda ~Pi'illo Island: Blimport (With Leaf, Lute, and Tiki)~ The orange-yellow blimp lands on the port gently and safely near a girl with purple hair(Lute) and a little girl with green hair(Tiki). Stairs come out from the blimp. The princess, Peach, dressed in pink, steps down first with Toadsworth assisting her. "Wow...Here we are!" The two Toads come down the stairs as well. Mario instead jumps down from the platform. "Leaf! Luigi! Come on down!" She says, with excitement in her voice. "Now, now Princess. Calm down. We just got here." Luigi however...Is fast asleep. On the platform. Here there would be blimps all around. There are beings that look like yellow blocks with eyes and a mouth. They had black skinny arms with white gloves on their hands. They seemed to be employees commanding the blimps to come and go. Surrounding the blimport would be all water. ~Pi'illo Skies (Pit)~ "There it is Pit. Pi'illo Island." Palutena announced in Pit's mind. "I'll try to get you somewhere to land. Any suggestions from your view?" As Pit is in the sky, he would see a flash of pink light go right past him. It was a complete blur! ~Bridge to Mushrise Park (Link and Zelda)~ The bubble encasing the Princess and the Hero made a sudden stop. It gently placed the Hylian duo down on the ground. Zelda looks up. "...Wow...Amazing..." She was already amazed. Being outside of Hyrule to be in someplace new and different...It was a whole new experience. There would be a stone bird statue where they are. Behind them would be a bridge, but it seems very poorly made. Up ahead of them would be a large stone castle with a stone symbol that looked to be a pillow with a smiling face on it. (For those that need visuals)
  9. A Keyblade modeled after the horrific insanity effects of the Brethren Moons from the DLC from Dead Space 3, Awakened. This Keyblade is designed to increase the amount of drops from enemies and to cause enemies to be confused! The whole Keyblade is colored to resemble the insanity realm brought on by the Moons, with the hilt of the blade have the candles of the realm over a version of Isaac's RIG. The shaft of the blade is designed after the ship CMS Terra Nova. The Teeth of the blade is a version of a Brethren Moon, holding onto the shaft. The Keychain is designed after the locator, but with a red tint this time, with a Black Marker with a red glow for the Token. The World Logo is the CMS Terra Nova, the last place you actually visit in the Dead Space series, and its covered in cults!
  10. A Keyblade modeled after the RIGs worn by Isaac Clarke and John Carver from the game Dead Space 3 developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies, and has increase Blizzard magic skills! The hilt and the base of the shaft are designed after Isaac's RIGs, where as the rest of the shaft is designed after Carver's. The teeth of the blade are designed after the huge icicle structures all around Tau Volantis. The keychain is the Locator once again, with the Token being the Codex! The World Logo is the profile of Tau Volantis, the world where the game takes place. Its name comes from "Luna" meaning Moon, and "-Side" the act of killing, referring to Isaac and Carver trying to kill the Brethren Moons.
  11. A Keyblade modeled after the special Patrol RIG worn by Gabe Weller from the DLC from Dead Space 2, Servered! This Keyblade is designed to increase the amount of drops from enemies! The hilt and parts of the shaft are designed after the Patrol RIG and its unique orange glow. The teeth are designed after Weller's preferred weapon. the Pulse Rifle. The Keychain is a modified locator with the same orange glow as the RIG mask, and the Token is another Red Marker. The World Logo is the same of that of the Convergence Keyblade! The Name, Disarticulation, is a medical term when you have the amputate between bone, the best way to end a Necromorph's unnatural life.
  12. A Keyblade modeled after the Advanced RIG from the game Dead Space 2 developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies! The shaft and hilt of the blade are designed after the Advance Suit RIG featured in the game, with a faux hologram health bar running along the spine of the blade. The teeth of the blade are designed to resemble the makeshift Plasma Cutter that Isaac created from parts around a hospital. The Keychain is designed after the locator seen in the game, and the Token is the Gold Marker that Isaac built. The World Logo is that of the Titan Station the "Sprawl", the location of the second game! Its name comes from the ultimate end goal of the Unitologists, to reach Convergence and become whole.
  13. A Keyblade modeled after some of the elements from the game Dead Space Extraction! This Keyblade is designed to slightly increase the amount of drops from enemies and with an increase of damage! The hilt of the blade is designed after the Engineer RIGs seen at the beginning of the game, with the shaft of the blade is based on the Rivet Gun that is used frequently in the game. The teeth of the blade are formed from the Plasma Axe, which is used as a melee weapon from the game! The Keychain is again the Locator, but now coming from the hacking node, with the Red Marker appearing as the Token. The World Logo is the same USG Ishimura as that of the Planetcracker!The name, Dustoff, comes from the military term for a Casualty evacuation, which is much of the plot of Extraction.
  14. A Keyblade modeled after the RIGs from the horrific game Dead Space developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies! The shaft and hilt of the blade are designed after CEC Engineer RIGs, complete with a faux health bar running along the shaft of the blade. The teeth of the Keyblade are designed to resemble the iconic Plasma Cutter! The Keychain is designed after the locator seen in the game, and the Token is a Red Marker! The World Logo is that of the USG Ishimura, the place where it all started to go downhill for poor Isaac Clarke. The name, Planetcracker, comes from the Ishimura's purpose to crack planets open for their resources. It is also the name of a special version of the Plasma Cutter in Dead Space 3!
  15. Keyblade for Darkest Dungeon!
  16. Keyblade for Slime Rancher!
  17. Keyblade for Bendy and the Ink Machine
  18. Keyblade for Dead Cells!
  19. Keyblade of A Hat in Time!
  20. BUTTERFLY EFFECT - A Keyblade modeled after the Totems and the icey landscape from the game UNTIL DAWN developed by Supermassive Games and plushed by Sony! The Keyblade favors reach over all others and is so far the longest Playstation Keyblade made! The shaft of the blade is designed after the tops of the Totems the players find during the game, coated with ice due to cold nature of the world! The hilt of the blade is designed after the old mine and is framed with large rocky spikes modeled after the mountains and the mine interior! The teeth of the blade is designed after the famous butterfly associated with the game and the keychain is the tattoo on Hannah! The world logo is the aformention mountain range, with the "BLACK WOOD MOUNTAIN" logo replicating the Until Dawn Logo! The name, Butterfly Effect, is the massively important gameplay element in the game! PATH OF THE BUILDER - A Keybade modeled after the building materials from the game Dragon Quest Builders developed by Square Enix and published by Sony! It is designed to be a nice mesh of defense and attack, but lacks speed and reach. The shaft and most of the hilt is designed after the blocky building texture that the Builder has access too, with the hilt and keychain begin inspired by the Alefgard Hero symbol. Also on the keychain and the teeth of the blade is the Builder's trusty hammer! The World Logo is named after the over arching land of Dragon Quest, Alefgard, and is modeled after the "New Area" text seen in DQB. The name "Path of the Builder" refers to what the Builder has chosen, and that he is not on a "Path of the Hero" as so many who came before him. FURIES' WHISPERS - A Keblade modeled after the door and entry way into Hel from the game Hellblade: Setsuna's Sacrifice developed by Ninja Theory and published by Sony! The Keyblade is designed to be attack based, with an unsettle attack pattern like that of Setsuna's mind. The shaft of the blade is designed after the door into Hel that Setsuna comes across, with the dead eye of Hel being obscured by the wooden entrance into Hel that makes up the teeth of the blade. The hilt is designed after the runes found by Setsuna and is framed after the various wooden spikes around the land of Hel. The Keychain is that of the mirror she carries around. The World Logo is a minimalist take on the entrance to Hel, with the HEL logo designed after the Runes. The name, Furies Whispers, is designed after the schizophrenia voices Setsuna hears, which she dubs "the Whispers of the Furies." TOMB OF A HERO - A Keyblade modeled after the graveyard aesthetic of the game MediEvil developed by SCE Cambridge Studio and published by Sony! The Keyblade is a well balanced Keyblade! The entirety of the Keyblade is designed after the every first level of MediEvil, inspired by the bleak graveyard design! The keychain is that of the Chalices that Dan obtains! The World Logo is named after the land the game takes place in, Gallomere, and is modeled after the Fortesque font that appears on Dan's Crypt. The name, Tomb of a Hero, references Dan's alleged role as a Hero and the fact that he is dead.. HALLOWED RELICS - A Keyblade designed after the relics that make up the body of Knack from the game....Knack! developed by SIE Japan Studio and published by Sony! The entire Keyblade is made from various Relics that make up Knack body, both as a small tiny Knack and then in his massive size! The teeth of the blade is designed after a cluster of Sun Crystals that give Knack added power! The keychain is Lucas' pendant! The World Logo is designed after a cluster of Sun Crystals and the Chapter logo design, and references the very first level, The Doctor's Laboratory. The name Hallowed Relics, reference the important of Relics to the entire world! EXODUS - A Keyblade designed after the ruins that appear in the game Journey developed by thatgamecompany and published by Sony! It is design purely for defense, lacking attack and reach. The shaft of the blade is design after the various tomb stones around the land, where as the hilt is deisgned after the ruins. The teeth of the blade is a ruined moment to a white Rythutian. The handle and chain are modeled after the scarf and cloth creatures and the Keychain is one of they glyphs! The World logo is designed after the large mountain in the game, with the name coming from the species of the Traveler, the Rythuian Desert. The name of the Keyblade, Exodus, means a great journey!
  21. So, I've been thinking, do you guys and gals believe it's possible that we might see more characters from other Square Enix franchises, aside from Final Fantasy and The World Ends With You? Like maybe we can have some characters from Dragon Quest or Chrono Trigger to show up. Heck, what about characters from Square's manga as well, such as Fullmetal Alchemist or Soul Eater. Now I don't think there should be worlds we can visit based on these franchises, since I think we will only be visiting Disney and original worlds for now. But it would be a lot of fun to see these character show up out of nowhere, besides, the Final Fantasy characters didn't serve that much of importance to the story, they were simply a supporting cast and as way to excite Square Enix fans, at least that's how I see it. Having cameos of Final Fantasy characters become a tradition in the series and I really hope we get to see more cameos in KH3, but I believe they could expand more than just characters from that series and add some from franchises we didn't even expect. I'm all for it, cause I love when games get crazy with their crossovers, but what do you guys and gals think?
  22. Heartless Cards - Enter the Gungeon SHADLET: When the Gundead falls into darkness, the shadows take over. The Shadlet is a small Bullet Kin designed to be extremely similiar to the base Bullet Kin seen in Enter the Gungeon, with heavy inspirations from the Shadow Heartless. The name is simply a combination of Shadow and Bullet. AMMO ANTHEM: Sing the song of Guns reloading! The Ammo Anthem is the Darkness in a Gun Conjurer, designed after the musical themed magic Heartless with implementations of the Conjurer's robes. The name comes from Ammunition and Anthem. FRAGGER: The Fragger is an explosive Heartless that has one goal: To blow up. It is designed after grenades of course. taking ques from the Pinhead Gundead and the Minute Bomb Heartless.. The name comes from the nick name for Fragmentation Grenades, or Frags. GUN CALIBUR: The Gun Calibur is a fusion of the Gun Nut Gundead and the Armored Knight Heartless. The name is a double pun: The calibur of bullet and the famous Excalibur sword! TANKYU: The Tankyu is a more custom Heartless, with inspiration from the Hot Rod type. Designed after a Tank, this small bit of Darkness packs a powerful punch! The name is a bastardization of "Thank you". MAD GUN AND THE CHAMBERED: The custom Heartless boss, the Mad Gun and the Chambered! This dual Heartless is deisgned to be a weapon wielded by the High Dragun. Shooting out the Chambered as bullets to hit their targets! The Chambered are then designed to return to the Gun! Also, the Mad Gun is can fire without a wielder! Once the Dragun is defeated, you still have to contend with the trigger happy Mad Gun!! That is it for the Enter the Gungeon Heartless! This is a bit new to me, so please let me know if you want to see more! And Stay Tuned for the next one!
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