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Found 75 results

  1. A Keybladed modeled after Helpy and Candy Cadet from Five Nights at Freddy's: Pizzeria Simulator! The Keyblade is designed to increase Pizza Spells! I mean Fire Spells! The hilt of the blade is designed after Candy Cadet, forming the guard with its color indicators and the black tubing. The shaft of the blade is made to represent the colors of Helpy, with clamps to represent the trap nature of the game for the antagonists. Along this shaft is the stars of the Rockstar Animatronics. At the top of this shaft is another hat, but this time coming from Ned Bear, an off brand version of Freddy. The teeth is a reference back to the first Keyblade, and the beginning of the game, some Pizza! The token is that of Helpy, the miniature animatronic that assists the player in legal troubles. The name comes from the Rockstar Animatronics, along with pizza. The world logo comes from the designs scene in the opening of the game.
  2. A Keyblade modeled after the excess of wires appearing in Five Nights at Freddy's: Sister Location! This Keyblade is designed to increase Thunder spells! The hilt guard is designed after the Circus Gallery location in Sister Location. The shaft is designed after the crazy amount of wires and cords appearing on Ennard, with various Funtime paces being scattered apart. The teeth of the blade is formed by the Scooper from the Scooping Room. The Keychain Token is the every famous Exotic Butter stick. The name comes from a reference to the Scooper, along with ice cream, a tool used by Baby to lure in children. The World Logo is a reference to the location that Sister Location takes place.
  3. A Keyblade modeled after Nightmare Fredbear of Five Nights at Freddy's 4! This Keyblade is designed to deal more Darkness Damage, falling short in range. The hilt guard is designed after the body of Fredbear, split between his stomach mouth. The shaft of the Keyblade is another representation of the stomachmouth, with a clamped shut mouth forming the majority of the blade, and another "head" portion above. This head portion has one of Fredbear's eyes, and his purple hat. The teeth of the blade is a full version of Fredbear's snout, including the double row of teeth. The Keychain Token is that of the sprite of the Fredbear plush, or rather Psychic Friend Fredbear. The name of the blade comes from the more aggressiveness of the Nightmare Animatronics, but also the focus on mouths throughout the game. The world logo is a creation of the house, with heavy horror elements for the self named Nightmare House.
  4. A Keyblade modeled after the hauntingly broken animatronics of Five Nights at Freddy's 3! This Keyblade is designed to increase Fire spells! The hilt guard of the blade is based on the withered and damaged Foxy, but with only one eye representing the light from the Bad Ending. The shaft of the Keyblade is represented by four parts of the classic five animatronics, each with their own eye light from the Ending, going from top to bottom, Golden Freddy, Bonnie, Chica, and Freddy. Out of the Golden Freddy part is several wires to make up the teeth of the blade. The Keychain is a series of wires again, but ending in the head of Shadow Bonnie! The name comes from the locking mechanism of Springtrap's suit, the ones which create him into the murder machine he is today. The World Logo is made to represent cheesy horror attractions, which Fazbear Frights was intended to be!
  5. A Keyblade modeled after the presents and endoskeletons of Five Nights at Freddy's 2! This Keyblade is designed to boost Potions and Cure spells! The hilt and guard are designed after the endoskeleton, with heavy inspiration coming from Wither Bonnie's. The shaft of the Keyblade features six presents, representing the original souls in the animatronics. From the top, Freddy (with his had), Bonnie, Chica, Foxy, The Puppet and Golden Freddy. On the Freddy presents, there exists a crank to represent the Puppet's mechanic, along with the Puppet's hand emerging from the present creating the teeth of the blade. The Keychain is a red wire, with the Token being Balloon Boy, or BB, the most annoying character in FNAF.
  6. A Keyblade modeled after the stage and endoskeletons of the first Five Nights at Freddy's! This Keyblade is designed to be fast, but lacks firepower. The hilt of the Keyblade is designed after the stage, with curtains forming the sides and lights (featuring the 7 different nights of the game) forming the pommel and hilt guard. The shaft is that of a bloodstained endoskeleton haphazardly rebuilt for the blade, ending in a branch with pizza for the teeth. The shaft also has a static filled monitor. The Keychain Token is Chica's Cupcake, a rather iconic object in the series. The name comes from the fact that FNAF takes place in a pizzeria, which often hosts pizza parties. The World Logo is suppose to be a kid-friendly logo for the Freddy Fazbear Pizzeria, but shaded in a way to betray its true dark nature.
  7. A Keyblade modeled after the science of Because Science! The Keyblade is designed to give you a 100% accurate attack with your Shotlocks! The hilt of the Keyblade has a beaker that is tied to two more beakers by a tube, holding these beakers are burners, which makes up the hilt guard. The handle of the Keyblade is a marker, much like the ones that the host, Kyle Hill, uses. The shaft of the keyblade is a spiral tube, with metal scaffolding holding the tubing, ending in another beaker. The teeth of the Keyblade is made by an Atom resting on top of the beaker, and the particles cycling around it forming the teeth. The keychain is another tube with the Because Science logo being the token. The name comes from Kyle Hill, the host and face of Because Science. It comes from many scientists naming particular objects or formulas after themselves.
  8. A Keyblade modeled after the delicous channel of Rosanna Pansino! The Keyblade is designed to give you massive bonuses from meals! The hilt of the Keyblade has an Oreo top with Ro's logo inside of it, it then links up with candy colored in the Nerdy Nummies scheme that stretches outwards, holding two sets of whip cream and cherries. The hilt guard has two stirring spoons connected by a string of candy. The handle and the first loop of the keychain is that of a wisk. The shaft of the keyblade is a slice of cake, that ends up with icing on the top of the cake, and a strawberry. The teeth of the Keyblade form a slight R with the icing of the cake. The keychain is a series of candies with the token being the Nerdy Nummies Cookie! The name comes from the Keyblade being a slice of cake, and the genere of anime, to reference the Nerdy in Nerdy Nummies!
  9. A Keyblade modeled after the famous Septic Eye of JackSeptic Eye! The Keyblade is designed to poison targets! The entire Keyblade is inspired by the end cards that Jack uses in his videos. The hilt is designed to have a Septic Eye in the base of a platform, with mechanical claws making up the teeth and hilt guard. The shaft of the Keyblade is a tank that would normally hold the Eye. The keychain is the tether of the Eye, with the token being Jack's Floppy Banana prop. The name comes from a common self-titled name that Jack gives himself!
  10. A Keyblade modeled after the rage complications of the Game Grumps! Being a combined Keyblade, it requires two people who are close to operate, and can force them into Rage Form! The Keyblade is in two halves, with the left side being based on Arin "Egoraptor" Hansen and the right being Danny "Sexbang" Avidan! The entirety of the Keyblade is designed based on Sora and Riku's Keyblade, with the Game Grumps orange dots all over the Keyblade. At the top there is a comical "Angry mouth" as a reference to Arin's rage moments, with the design around the mouth being reminisce of angry text boxes. On the "Arin Side" the hilt guard has inspiration from the Sequalitis logo, and the general color scheme is based on Arin's preference for pink, as it fades into the orange Game Grumps color. On the "Danny Side", the hilt guard is designed after the red star that Danny has on his Sexbang costume. The color scheme of his side is his preference for blue as it fades into the orange Game Grumps color. The keychain is orange with the token being Burgie! The name comes from the common gaming term to quit a game out of frustration and rage, which Arin (of Game GRUMPS) has been known to do!
  11. A Keyblade modeled after the monsters in the CryptTV universe! This Keblade is designed to have increase damage and access Strike form! The hilt guard is designed by combining the tree design of that of The Birch, along with the horns of the Mordeau, at the pommel, there is a spider representing Miss Annity. The handle is designed after the spine of the Mordeau as it fades into the skin design of the shaft. The Shaft is mainly designed after the fleshy face of the Look-See, with the breaks in the skin being inspired by that of the Look-See. On the top of the shaft, there is the blood drawn symbol of the Sunny Family Cult, the bone crown of Soot and a Torment Fragment. The Teeth of the blade is a simple blade that fades from the flesh. The Keychain is webbing from Miss Annity and the token is the Look-See's pocket watch! The name comes from the Nocnitsa, a slavic folklore spirit that is present in nightmares, much like the creatures of Crypt TV!
  12. WARFSTACHE- A Keyblade modeled after the big, strong youtuber Markiplier! This Keyblade is designed to have increase reach and damage and access to Second Form! The hilt guard of the Keyblade is designed after the Markiplier Hero's emblem, but with a Pink fade addition. The shaft of the blade is designed after the details that appeared on the Box from Mark's Youtube Red series A Heist With Markiplier, blue gem included. At the base of the shaft is the iconic Warfstache from Wilford Warfstache! The Teeth of the blade is design after the Korean letters for Hero, 헤로. The main inspiration of this comes from the Oathkeeper and Oblivion Keyblades. The token is Tiny Box Tim! The name comes from Markiplier's signature Mustache design!
  13. A Keyblade modeled after the evolving Kagune used by Ken Kaneki from Tokyo Ghoul! This Keyblade is designed to have leach life, and heals you as you attack! The hilt guard is designed after the iconic mask that Kaneki wears. The crossguard is designed after the Kakuja Centipede mask that Kaneki forms after he finally awakens to his Ghoul side. The shaft of the Keyblade is designed after the Centipede Kakuja as it forms into the Dragon Kakuja for the teeth. The token is a coffee mug, inspired by Anteiku. The World Logo is Tokyo, but with the font being that of the Manga font, with the Centipede kakuja forming in the background. The name comes from Kaneki's last line in the first chapter, referring to his events as a "Tragedy".
  14. A Keyblade modeled after the slime form of Rimuru from That Time I Got Reincarnated into a Slime! This Keyblade is designed to make the most out of the Blizzard and Water spells! The hilt guard, shaft and teeth of the blade are all designed after the malleable slime body of Rimuru. The cross guard has the Demon Mask that Rimuru inherited, along with the Starwolf fur. The handle and Keychain are designed after Rimuru's katana, with the pommel being inspired by Rimuru's boots. The Token is Rimuru's iconic slime form! The World Logo is Tempest, the nation of monsters that Rimuru established. The design is based on the manga's title design, with the chapter number's drip design. The name comes from Pseudopodia, the term for the arm-like extensions of single cell membranes.
  15. A Keyblade modeled after the titular character from Goblin Slayer! This Keyblade is designed to have an average reach and damage, but deals double damage to non-emblem Heartless! The entirety of the Keyblade is designed after the armor of the Goblin Slayer. The guard is designed after the Slayer's helmet with the center piece missing in place for the handle. The shaft of the blade is further made from Slayer's armor, with the face guard and his iconic eye showing. The teeth of the blade is the heavily damaged, but very used buckler shield! The Keychain is the red plume of Goblin Slayer, with the Token being the Silver Adventurer Tag. The World Logo is "The Land of Goblins," taking inspiration from The Land of Dragons. Taking the font from the Anime's logo, with the Goblin Slayer and many goblin heads behind him. The name is a reference to the Elvish name for the Goblin Slayer.
  16. The Keyblade transformation based on Nier Automata.

    © Kingdom Hearts belongs to Tetsuya Nomura. Nier: Automata belongs to Yoko Taro.

  17. NARCOLEPSY - A Keyblade modeled after Rayman Legends! This Keyblade is designed to have treasure magnet in mind! Both the top of the shaft and crossguard are designed after the collectible medal of the Teensies, with the rest of the hilt being designed after the ending door to a level. The shaft of the blade is designed after Rayman's color scheme, with the wings from Barbara's helmet. The World Logo is, again, the Glade of Dreams, but now on the scroll that says the level name! The name, Narcolepsy, is named after the fact that Rayman and the other heroes slept for a 100 years
  18. MAD HARE - A Keyblade modeled after Rayman Raving Rabbids! This Keyblade is designed to have increased range and knock back, but suffers in damage. The hilt of the blade is designed after the large metallic Rabbid found in the arena, with the shaft of the blade being designed to resemble the mechs that the Rabbids use. The teeth of the blade are plungers, which have become a staple with the Rabbids. The Keychain is designed after the chain seen in the cow jump rope minigame, with the token being this game's version of the Globox Babies! The World Logo is the arena in which Rayman is forced to preform, designed similarly to the game's logo. The name, Mad Hare, comes from the fact that the Rabbids are based on rabbits and are positively insane.
  19. DESINCARNE - A Keyblade modeled after Rayman 3: Hoodlum Havoc! This Keyblade is designed to have Treasure Magnet and increased range! The hilt and shaft of the blade is designed after the various designs of the world seen in Hoodlum Havoc. The teeth of the blade are designed after one of the power ups that Rayman can obtain! The Keychain Token is a Teensie Crown that acts as a collectible! The teeth of the blade is one of Rayman's hands, with the handle being that of Barbara's axe. The Keychain Token is that of the extra damage heart! The World Logo is, again, The Glade of Dreams, this time using the point system introduced this game. The name, Desincarne, is the French word for disembodied, referencing both the French origin of the game series and Rayman's unique appearance.
  20. SOMNILOQUY - A Keyblade modeled after Rayman 2: The Great Escape! This Keyblade is designed to have Treasure Magnet! The shaft of the blade is designed after the totem that the Polokus sleeps, with various vines from the Glade of Dreams and piping that was put in by the Space Pirates. The teeth of the blade is designed after the glass guardrails found in the boss levels. The handle of the blade is designed to have the metallic, industrial invasion from the Space Pirates, but with the natural flora overgrowing it. The keychain is designed after the chains you see in game, with the token being Murfy!
  21. VIVID DREAMER - A Keyblade modeled after the first Rayman game developed by Ubisoft! This Keyblade is designed to have the Treasure Magnet application! The shaft of the is designed to mimic the fantastical nature of the world of Rayman, with the coloration of Rayman's head and a Glint at the very top and a star representing the Magician at the base. The Teeth of the blade are designed after Rayman's hair-propellers with a color rim representing his flying power up.The hilt of the blade is designed after the hoops that Rayman can grab (wings included), with the crossguard having his ascot and his hands holding the rim. The handle of the blade is designed after the frying pan from the last level, with Glints representing the keychain and token being a Electoon face!
  22. I wrote this story in the middle of last year, and I want to be able to work with Square Enix as a creative concept writer. Any ideas on how to reach them will be welcomed with open arms. "Listen now, to this long lost chapter in the legend of the BIONICLE. In the time before time, there was a distant planet called Ankoku Nui, stricken by a terrible darkness. The lands were dried, scorched, withered, fractured, and nearly all manner of life has been extinguished. Ankoku Nui was on the brink of destruction, and only twelve warriors from worlds afar, brought to this desolate planet by pure chance, by causes unknown, had a chance to save it. This is their story... This is the Bionic Fantasy...!"
  23. (If you want to learn how this all happened in the first place, take a look at the prologues!) Prologue: Pit Prologue: Lute and Tiki Prologue:Leaf Prologue:Link and Zelda ~Pi'illo Island: Blimport (With Leaf, Lute, and Tiki)~ The orange-yellow blimp lands on the port gently and safely near a girl with purple hair(Lute) and a little girl with green hair(Tiki). Stairs come out from the blimp. The princess, Peach, dressed in pink, steps down first with Toadsworth assisting her. "Wow...Here we are!" The two Toads come down the stairs as well. Mario instead jumps down from the platform. "Leaf! Luigi! Come on down!" She says, with excitement in her voice. "Now, now Princess. Calm down. We just got here." Luigi however...Is fast asleep. On the platform. Here there would be blimps all around. There are beings that look like yellow blocks with eyes and a mouth. They had black skinny arms with white gloves on their hands. They seemed to be employees commanding the blimps to come and go. Surrounding the blimport would be all water. ~Pi'illo Skies (Pit)~ "There it is Pit. Pi'illo Island." Palutena announced in Pit's mind. "I'll try to get you somewhere to land. Any suggestions from your view?" As Pit is in the sky, he would see a flash of pink light go right past him. It was a complete blur! ~Bridge to Mushrise Park (Link and Zelda)~ The bubble encasing the Princess and the Hero made a sudden stop. It gently placed the Hylian duo down on the ground. Zelda looks up. "...Wow...Amazing..." She was already amazed. Being outside of Hyrule to be in someplace new and different...It was a whole new experience. There would be a stone bird statue where they are. Behind them would be a bridge, but it seems very poorly made. Up ahead of them would be a large stone castle with a stone symbol that looked to be a pillow with a smiling face on it. (For those that need visuals)
  24. A Keyblade modeled after the horrific insanity effects of the Brethren Moons from the DLC from Dead Space 3, Awakened. This Keyblade is designed to increase the amount of drops from enemies and to cause enemies to be confused! The whole Keyblade is colored to resemble the insanity realm brought on by the Moons, with the hilt of the blade have the candles of the realm over a version of Isaac's RIG. The shaft of the blade is designed after the ship CMS Terra Nova. The Teeth of the blade is a version of a Brethren Moon, holding onto the shaft. The Keychain is designed after the locator, but with a red tint this time, with a Black Marker with a red glow for the Token. The World Logo is the CMS Terra Nova, the last place you actually visit in the Dead Space series, and its covered in cults!
  25. A Keyblade modeled after the RIGs worn by Isaac Clarke and John Carver from the game Dead Space 3 developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies, and has increase Blizzard magic skills! The hilt and the base of the shaft are designed after Isaac's RIGs, where as the rest of the shaft is designed after Carver's. The teeth of the blade are designed after the huge icicle structures all around Tau Volantis. The keychain is the Locator once again, with the Token being the Codex! The World Logo is the profile of Tau Volantis, the world where the game takes place. Its name comes from "Luna" meaning Moon, and "-Side" the act of killing, referring to Isaac and Carver trying to kill the Brethren Moons.
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