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Found 6 results

  1. Hey, KH fans, I'm Battleaxe, and I love playing on critical. I've played every single game on its hardest difficulty over the last year, and the project's had its ups and downs. A good challenge is great, and with KH3's combat being so fantastic, I find crit really highlights the game's complexity and fun. So, I ask you: what were the hardest fights for you on Critical Mode during your most recent playthrough? For me, it had to be the obvious ones: both Xehanort fights, Dark Inferno, and the Data fights. But there are also some smaller ones that were surprisingly tough, like the twin dragon heartless in Arendelle or some tough mobs fight in Monstropolis. I'd love to hear your stories
  2. While facing the unending hordes of Heartless, Nobodies and Unversed, there was never quite a moment where I asked myself "How do I get past that?". Each new enemy, while many times was dazzling to behold in the beautiful graphics KH3 displays, never required tactical thinking to beat. Bosses went through typical phases typical to earlier entries and throughout the entire game on Proud difficulty it only took a few minutes to observe the patterns and became nearly trivial from there. Thinking back on my first playthrough of Kingdom Hearts 2, I recall some battles that took me out, in some cases more then a few times. The Giant Heartless in Pride Land's second visit, Xaldin in Beast's Castle, and Xemnas's final phase immediately come to memory. I also remember some Nobodies would be of particular annoyance and forced me to back up for space to look for a different approach. Aside from wondering which Keyblade Transformation I wanted to eradicate something with, I never felt challenged and was nearly crazy with power in taking on enemies in KH3, dying a total of 2 times in my playthrough,and both coming in the last third of the game. Am I a better gamer then I was at 10 years old? I sure like to think so. But did I feel that my 10 year old self would of struggled with this game? Not in the slightest. In adressing what in particular is wrong, Sora essentially is a Battlemage with A.O.E damage cranked up to the max. Hordes do not scare him, he bullies them mercilessly. His range reaches far and wide and he can close distances in a blink of an eye. He's meant to display Mastery and does, but as a consequence never really faces someone or anything greater than him in ability. It seems the combat maybe wasn't intended to provide a challenge but fun and charm befitting the marvelous world's it surrounds itself in. It takes the sum of its parts with picking pieces from earlier entries and intergrating them all into Sora, making him a cascade of light that flashes with tremendous force and spectacle. This all amounts to Kingdom Hearts 3 being too easy, among the easiest entries, which to me is not befitting of a finale to a Saga. This of course is my opinion, and as a fan I can say that I still love the game. The nostalgia and magic that Kingdom Hearts has always carried for me still rests within this latest entry. But I am dissapointed that, the one area where I felt would shine brightest, is dimmer than I expected. Irony fully intended.
  3. Ever since Critical Mode was introduced in KH2FM, it has been a difficulty setting in every new KH game to be released. I am hoping that Square Enix introduces a new difficulty setting in KH3 that is much harder than critical mode but i don't know how this would be implemented. Any thoughts?
  4. Given that Square seems to be taking some fan feedback(like with more battle scenes in Re:Coded), i was hoping that they would do this at least for the trophies. It's one thing in 1.5 with 3 playthroughs for FM(not to mention, a few certain trophies require 2 at least), but then 6 playthroughs to plat. Re:COM is a bit annoying just for the plat. The real reason i'm worried about this in 2.5 more than here is because, everyone knows how long II is, and if people are just going for the plat. i doubt they want to do more playthroughs to get it. Then there's the real problem, BBS. 3 characters + 4 difficulty modes = 12 playthroughs, not counting the 4 Final Episode/Secret Episodes that come with it(both are only one world/one final boss, so they won't take long to finish). That would be going too far honestly. Not to mention, if i remember correctly, for both IIFM and BBSFM, Critical mode is available to play from the start of the game. I think it would be better if Square made the difficulty trophies stack for the lower difficulties if you do a difficulty higher than that, it'd save alot of time.
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