Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up

Search the Community

Showing results for tags 'interview'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kingdom Hearts
    • Kingdom Hearts III & Kingdom Hearts III Re Mind
    • Kingdom Hearts -The Story So Far-
    • Kingdom Hearts UX (KHUX)
  • Our Community
    • KH13 Lounge
    • Poll of the Week
    • Kingdom Hearts Datascape
  • Off-Topic
    • Video Games & Media
    • Creative Media
    • Roleplaying
    • Random & Forum Games
  • Archived KH13 Parties's Discussion
  • Braveheart's Topics
  • KH13 Leopardos's Topics

Categories

  • KH13 · for Kingdom Hearts

Categories

  • Kingdom Hearts Games

Categories

  • Kingdom Hearts Interviews

Categories

  • Kingdom Hearts Guides
  • Kingdom Hearts Guides

Categories

  • Kingdom Hearts Soundtracks

Categories

  • Kingdom Hearts Abilities

Categories

  • Kingdom Hearts Characters

Categories

  • Kingdom Hearts Keyblades

Categories

  • Kingdom Hearts Worlds

Categories

  • Kingdom Hearts Weapons
  • Kingdom Hearts Weapons

Categories

  • Kingdom Hearts Commands

Categories

  • Kingdom Hearts Songs

Categories

  • Kingdom Hearts Manga

Categories

  • Kingdom Hearts Novels

Categories

  • Kingdom Hearts Companion Books

Categories

  • Kingdom Hearts Lore

Categories

  • Kingdom Hearts Magic

Categories

  • Kingdom Hearts Reports

Categories

  • Kingdom Hearts Items

Categories

  • Playthroughs / Let's Plays
    • Kingdom Hearts | Final Mix | HD
    • Kingdom Hearts: Chain of Memories | Re:Chain of Memories | HD
    • Kingdom Hearts II | Final Mix | HD
    • Kingdom Hearts 358/2 Days
    • Kingdom Hearts Birth by Sleep | Final Mix | HD
    • Kingdom Hearts coded | Re:coded
    • Kingdom Hearts 3D: Dream Drop Distance | HD
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi] | Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III
    • Kingdom Hearts VR Experience
  • Trailers
    • Kingdom Hearts
    • Kingdom Hearts Final Mix
    • Kingdom Hearts: Chain of Memories
    • Kingdom Hearts II
    • Kingdom Hearts II Final Mix+
    • Kingdom Hearts Re:Chain of Memories
    • Kingdom Hearts 358/2 Days
    • Kingdom Hearts coded
    • Kingdom Hearts Birth by Sleep
    • Kingdom Hearts Re:coded
    • Kingdom Hearts Birth by Sleep Final Mix
    • Kingdom Hearts 3D: Dream Drop Distance
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi]
    • Kingdom Hearts Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III
    • Kingdom Hearts VR Experience
  • Fan-made videos
    • Analysis
    • Cutscenes & gameplay
    • Music videos
    • Parodies
  • Cutscenes (Note: Currently broken)
    • Kingdom Hearts | Final Mix | HD
    • Kingdom Hearts: Chain of Memories | Re:Chain of Memories | HD
    • Kingdom Hearts II | Final Mix | HD
    • Kingdom Hearts 358/2 Days | HD
    • Kingdom Hearts Birth by Sleep | Final Mix | HD
    • Kingdom Hearts coded | Re:coded | HD
    • Kingdom Hearts 3D: Dream Drop Distance | HD
    • Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts HD 2.5 ReMIX
    • Kingdom Hearts χ[chi] | Unchained χ | Union χ[Cross]
    • Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Kingdom Hearts III

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Website URL

Found 39 results

  1. The 13 Darknesses edition of the "7 Lights and 13 Darknesses Q&A", a series of questions and answers related to ReMind, answered by Kingdom Hearts III director Testuya Nomura and co-director Tai Yasue was posted. We covered the content of the 7 Lights portion of the Q&A prior. Translations for this interview have been concluded. Credit to @_KH_ENGLISH on Twitter for the translations! WARNING: The interview contains spoilers for Kingdom Hearts III. Reader discretion is advised if you haven't cleared the game yet.
  2. The 13 Darknesses edition of the "7 Lights and 13 Darknesses Q&A", a series of questions and answers related to ReMind, answered by Kingdom Hearts III director Testuya Nomura and co-director Tai Yasue was posted. We covered the content of the 7 Lights portion of the Q&A prior. Translations for this interview have been concluded. Credit to @_KH_ENGLISH on Twitter for the translations! WARNING: The interview contains spoilers for Kingdom Hearts III. Reader discretion is advised if you haven't cleared the game yet. View full article
  3. Yoko Shimomura, the well-renowned music composer of the Kingdom Hearts franchise, was recently interviewed by Hatalabo, a Japanese website made to help inspire others in their careers. In this interview, she talked about how her passion for composing music for the Kingdom Hearts series pushed her into the spotlight. This helped pave the way for her to start working on other Square Enix soundtracks. Thanks to KH13's Ryuji for the translation! Part of the interview is below! We will provide translations for the rest of the interview later. Be sure to follow KH13 on social media to stay informed! View full article
  4. Yoko Shimomura, the well-renowned music composer of the Kingdom Hearts franchise, was recently interviewed by Hatalabo, a Japanese website made to help inspire others in their careers. In this interview, she talked about how her passion for composing music for the Kingdom Hearts series pushed her into the spotlight. This helped pave the way for her to start working on other Square Enix soundtracks. Thanks to KH13's Ryuji for the translation! Part of the interview is below! We will provide translations for the rest of the interview later. Be sure to follow KH13 on social media to stay informed!
  5. Right after the Kingdom Hearts Orchestra - World of Tres - Concert in Osaka, Japan, on November 30, Famitsu conducted an interview with Kingdom Hearts III Director Tetsuya Nomura in regards to the upcoming Re Mind DLC. The interview was published today, a few hours before the Kingdom Hearts III Re Mind State of Play trailer and release date reveals. We have just completed our translations of the information relevant to Kingdom Hearts III; you can read it below! Translations are courtesy of KH13 Staff Ryuji.
  6. Right after the Kingdom Hearts Orchestra - World of Tres - Concert in Osaka, Japan, on November 30, Famitsu conducted an interview with Kingdom Hearts III Director Tetsuya Nomura in regards to the upcoming Re Mind DLC. The interview was published today, a few hours before the Kingdom Hearts III Re Mind State of Play trailer and release date reveals. We have just completed our translations of the information relevant to Kingdom Hearts III; you can read it below! Translations are courtesy of KH13 Staff Ryuji. View full article
  7. Kingdom Hearts Director Tetsuya Nomura and Composer Yoko Shimomura were interviewed back in February about the Kingdom Hearts -World of Tres- concert tour about the tour itself, the process of having the soundtracks for the games created and approved, and more. The interview was conducted by Tomoko Kanemaki and Taketeru Sunamori. The transcript of the interview is listed in the official -World of Tres- brochure. You can also view the interview below. [Thanks to KH13 News Team member Leamax for providing the transcript.] What was your favorite quotes from the interview? Let us know in the comments below!
  8. Kingdom Hearts Director Tetsuya Nomura and Composer Yoko Shimomura were interviewed back in February about the Kingdom Hearts -World of Tres- concert tour about the tour itself, the process of having the soundtracks for the games created and approved, and more. The interview was conducted by Tomoko Kanemaki and Taketeru Sunamori. The transcript of the interview is listed in the official -World of Tres- brochure. You can also view the interview below. [Thanks to KH13 News Team member Leamax for providing the transcript.] What was your favorite quotes from the interview? Let us know in the comments below! View full article
  9. Kingdom Hearts III co-director Tai Yasue was recently interviewed by Game Informer's Kimberley Wallace during his visit at the Game Developers Conference this past week where he discussed about the difficulty level of the game as well as Final Fantasy characters and the best moments within Kingdom Hearts III. You can check out some excerpts from the interview below. THE INTERVIEW DOES CONTAIN SPOILERS, PLEASE BE ADVISED! You can check out the entire interview by clicking here. Yasue did give a hint that critical mode will be coming to Kingdom Hearts III in a comment earlier in the week, though he hasn't given much more details. What do you think of this interview? Let us know in the comments below! View full article
  10. Kingdom Hearts III co-director Tai Yasue was recently interviewed by Game Informer's Kimberley Wallace during his visit at the Game Developers Conference this past week where he discussed about the difficulty level of the game as well as Final Fantasy characters and the best moments within Kingdom Hearts III. You can check out some excerpts from the interview below. THE INTERVIEW DOES CONTAIN SPOILERS, PLEASE BE ADVISED! You can check out the entire interview by clicking here. Yasue did give a hint that critical mode will be coming to Kingdom Hearts III in a comment earlier in the week, though he hasn't given much more details. What do you think of this interview? Let us know in the comments below!
  11. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here is the roundtable discussion with Japanese VAs Miyū Irino (Sora), Miyano Mamoru (Riku), and Risa Uchida (Kairi). DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to KH13 Translators Solis and Mio-Chan for the translations! Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews Kingdom Hearts III Co-Director Tai Yasue discuses Keyblade transformations, new connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and a new view on the Attraction Flow rides Kingdom Hearts III Ultimania interviews with Sound Director Yuki Hirose and Dialogue Editor Asako Suga Kingdom Hearts III music interviews with Keiji Kawamori, Takeharu Ishimoto, and Tsuyoshi Sekito Kingdom Hearts III Composer Yoko Shimomura talks about the latest version of Dearly Beloved and how her trips during the World Tour influence the songs in the newer worlds View full article
  12. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here is the interview with Kingdom Hearts composer Yoko Shimomura about how a few trips have helped create some of the tracks for the newer worlds as well as her latest version of "Dearly Beloved". DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to @lunesacree for the translations. Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews Kingdom Hearts III Co-Director Tai Yasue discuses Keyblade transformations, new connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and a new view on the Attraction Flow rides Kingdom Hearts III Ultimania interviews with Sound Director Yuki Hirose and Dialogue Editor Asako Suga Kingdom Hearts III music interviews with Keiji Kawamori, Takeharu Ishimoto, and Tsuyoshi Sekito View full article
  13. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here is the roundtable discussion with Japanese VAs Miyū Irino (Sora), Miyano Mamoru (Riku), and Risa Uchida (Kairi). DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to KH13 Translators Solis and Mio-Chan for the translations! Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews Kingdom Hearts III Co-Director Tai Yasue discuses Keyblade transformations, new connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and a new view on the Attraction Flow rides Kingdom Hearts III Ultimania interviews with Sound Director Yuki Hirose and Dialogue Editor Asako Suga Kingdom Hearts III music interviews with Keiji Kawamori, Takeharu Ishimoto, and Tsuyoshi Sekito Kingdom Hearts III Composer Yoko Shimomura talks about the latest version of Dearly Beloved and how her trips during the World Tour influence the songs in the newer worlds
  14. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here is the interview with Kingdom Hearts composer Yoko Shimomura about how a few trips have helped create some of the tracks for the newer worlds as well as her latest version of "Dearly Beloved". DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to @lunesacree for the translations. Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews Kingdom Hearts III Co-Director Tai Yasue discuses Keyblade transformations, new connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and a new view on the Attraction Flow rides Kingdom Hearts III Ultimania interviews with Sound Director Yuki Hirose and Dialogue Editor Asako Suga Kingdom Hearts III music interviews with Keiji Kawamori, Takeharu Ishimoto, and Tsuyoshi Sekito
  15. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here are three interviews from Music Supervisor Keiji Kawamori and as well as Takeharu Ishimoto and Tsuyoshi Sekito. DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to @lunesacree for the translations. Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews Kingdom Hearts III Co-Director Tai Yasue discuses Keyblade transformations, new connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and a new view on the Attraction Flow rides Kingdom Hearts III Ultimania interviews with Sound Director Yuki Hirose and Dialogue Editor Asako Suga
  16. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here are three interviews from Music Supervisor Keiji Kawamori and as well as Takeharu Ishimoto and Tsuyoshi Sekito. DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to @lunesacree for the translations. Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews Kingdom Hearts III Co-Director Tai Yasue discuses Keyblade transformations, new connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and a new view on the Attraction Flow rides Kingdom Hearts III Ultimania interviews with Sound Director Yuki Hirose and Dialogue Editor Asako Suga View full article
  17. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here are two interviews with Sound Director Yuki Hirose and Dialogue Editor Asako Suga. DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to @lunesacree for the translations. Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews Kingdom Hearts III Co-Director Tai Yasue discuses Keyblade transformations, new connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and a new view on the Attraction Flow rides
  18. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here are two interviews with Sound Director Yuki Hirose and Dialogue Editor Asako Suga. DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to @lunesacree for the translations. Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews Kingdom Hearts III Co-Director Tai Yasue discuses Keyblade transformations, new connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and a new view on the Attraction Flow rides View full article
  19. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here is the interview with Kingdom Hearts Co-Director Tai Yasue. Find out more about Keyblade transformations, the relationship between Square Enix, Disney, and Pixar, connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and more, including a new way to experience the Attraction Flow rides. DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to @lunesacree for the translations. We have posted some pictures of the trick that Yasue mentioned in our gallery. You can check them out below. Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews
  20. Kingdom Hearts III Ultimania, the official companion book for Kingdom Hearts III, released in Japan on February 28, 2019. The 736 page long book mainly serves as a guidebook and a detailed data book for everything in Kingdom Hearts III, but also contains concept art, character renders, and special interviews with the people who worked on the game. Here is the interview with Kingdom Hearts Co-Director Tai Yasue. Find out more about Keyblade transformations, the relationship between Square Enix, Disney, and Pixar, connections with Kingdom Hearts III and Kingdom Hearts Union x [Cross], and more, including a new way to experience the Attraction Flow rides. DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes. These interviews could have potential spoilers, please be advised. Thanks to @lunesacree for the translations. We have posted some pictures of the trick that Yasue mentioned in our gallery. You can check them out below. Here are the other news stories that have previously come out of the Kingdom Hearts III Ultimania: Kingdom Hearts III Ultimania will be 736 pages long At least one other Kingdom Hearts title will release before a "KH4", according to Kingdom Hearts III Ultimania *Spoilers* Nomura has commented on a number of mysteries from Kingdom Hearts III Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer, Tamotsu Goto Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Masashi Nakamichi Concept art and renders have been found in the Kingdom Hearts III Ultimania Kingdom Hearts III Ultimania interview with Kingdom Hearts III programmer Kengo Naka Kingdom Hearts III Ultimania interview with Kingdom Hearts III technical director Takashi Isowaki Kingdom Hearts III Ultimania interview with Kingdom Hearts III battle director Tomokazu Shibata Kingdom Hearts III Ultimania interview with Kingdom Hearts III Scenario + Cutscene Director Masaru Oka *Spoilers* Kingdom Hearts III Ultimania gives more insight into the Secret Reports Kingdom Hearts III Ultimania gameplay interviews Kingdom Hearts III Ultimania Animation Directors interviews Kingdom Hearts III Ultimania Environment Art Directors interviews Kingdom Hearts III Ultimania Characters Art Directors interviews Kingdom Hearts III Ultimania Visual Effects and Interface Directors interviews Kingdom Hearts III Ultimania Visual Works interviews View full article
  21. IGN have recently published a feature and a video on talking with members of the Kingdom Hearts III development team about working with Disney in this project. Toru Yamazaki (art director), Kayoko Yajima (lead facial animator), Tai Yasue (co-director), Koji Inoue and Munenori Shinagawa (animation directors), and Tetsuya Nomura (series director) talked about the rewards and challenges working with Disney and Pixar for the game. The video also shows the Square Enix developers show off some of the work they used for the development. (For those who haven't player or finished Kingdom Hearts III yet, be aware that the video contains some cutscene and gameplay footage from the game.) In the video, Yamazaki explained how in previous titles they would recreate the characters from scratch based off the properties, whereas for Kingdom Hearts III they asked Disney to share their resources with them. Disney have provided the original polygon shapes of characters with guidelines on how to add more detail, such as hair and clothes) on them. However, things didn't always go as planned as those resources were not originally made to be used in a video game. For example, models' joints weren't defined and so had to be added manually and physics-enabled objects like capes needed to be particularly revisited. Of course, making sure your game is as accurate to the film as possible means there needed to be lots of things to be approved over time. Both Disney and Square wanted to make sure that the team were doing an incredible job at recreating their magic and sometimes were there approving things every step of the way. It seemed that every single detail in the process had to get approved before even moving on to the next scene, and any change that they had made needed to be explained. Disney and Pixar not only required changes after things were made; Square needed their approval at almost every stage from concept to finished product. According to Yasue, cutscenes were the most inspected element in the game perhaps due to portraying the source material most intimately. With things needing to be approved almost every minute, other things they had an easier chance with. As it turns out, the crazier the change to the original property the more likely it had a chance of being approved. This is because changing the character so it is not the same but still recognizable, Disney didn't make a fuss due to perceiving it as a new character altogether. For gameplay, they team brainstormed ideas that they thought Disney would be likely to approve for its world and characters before letting them see a walkthrough and accepting comments. Painstakingly, every single gameplay action was scrutinized to the smallest detail. However, Disney's role was not only to correct, but to collaborate as well as things had to have some sort of continuity. For instance, Inoue mentioned that when Square approached Disney with a story about a Wreck-It Ralph summon that pounds the ground, Disney recalled a scene from the movie where he did exactly that. Inoue also talked about how pleased Pixar animators were to see their IPs, such as Monsters, Inc., recreated with technology superior to what they had when those movies were first made. Along with making the Disney experience in Kingdom Hearts III more authentic, getting feedback for their project ended up helping the Square developers in the long run to become better animators and storytellers. Working with Disney was one thing, but also working with Pixar was very different. Pixar was in fact more attached to their property, approving more stages of production and participating in weekly conference calls with the animation teams to ensure the most accurate representation of their IPs. Both Disney and Pixar kept their teams of animators intact following the release of their IPs - and they all had a say in the reproduction of their work in Kingdom Hearts III. Nomura went on to explain how it was working with both companies, how they reacted differently to the same issue (even within the same studio) with how the plot of the world should go as well as how it should look. He also had some convincing to do for the studios to fall in like with his longtime vision of Sora and friends canonically arriving to the Disney worlds. View full article
  22. IGN have recently published a feature and a video on talking with members of the Kingdom Hearts III development team about working with Disney in this project. Toru Yamazaki (art director), Kayoko Yajima (lead facial animator), Tai Yasue (co-director), Koji Inoue and Munenori Shinagawa (animation directors), and Tetsuya Nomura (series director) talked about the rewards and challenges working with Disney and Pixar for the game. The video also shows the Square Enix developers show off some of the work they used for the development. (For those who haven't player or finished Kingdom Hearts III yet, be aware that the video contains some cutscene and gameplay footage from the game.) In the video, Yamazaki explained how in previous titles they would recreate the characters from scratch based off the properties, whereas for Kingdom Hearts III they asked Disney to share their resources with them. Disney have provided the original polygon shapes of characters with guidelines on how to add more detail, such as hair and clothes) on them. However, things didn't always go as planned as those resources were not originally made to be used in a video game. For example, models' joints weren't defined and so had to be added manually and physics-enabled objects like capes needed to be particularly revisited. Of course, making sure your game is as accurate to the film as possible means there needed to be lots of things to be approved over time. Both Disney and Square wanted to make sure that the team were doing an incredible job at recreating their magic and sometimes were there approving things every step of the way. It seemed that every single detail in the process had to get approved before even moving on to the next scene, and any change that they had made needed to be explained. Disney and Pixar not only required changes after things were made; Square needed their approval at almost every stage from concept to finished product. According to Yasue, cutscenes were the most inspected element in the game perhaps due to portraying the source material most intimately. With things needing to be approved almost every minute, other things they had an easier chance with. As it turns out, the crazier the change to the original property the more likely it had a chance of being approved. This is because changing the character so it is not the same but still recognizable, Disney didn't make a fuss due to perceiving it as a new character altogether. For gameplay, they team brainstormed ideas that they thought Disney would be likely to approve for its world and characters before letting them see a walkthrough and accepting comments. Painstakingly, every single gameplay action was scrutinized to the smallest detail. However, Disney's role was not only to correct, but to collaborate as well as things had to have some sort of continuity. For instance, Inoue mentioned that when Square approached Disney with a story about a Wreck-It Ralph summon that pounds the ground, Disney recalled a scene from the movie where he did exactly that. Inoue also talked about how pleased Pixar animators were to see their IPs, such as Monsters, Inc., recreated with technology superior to what they had when those movies were first made. Along with making the Disney experience in Kingdom Hearts III more authentic, getting feedback for their project ended up helping the Square developers in the long run to become better animators and storytellers. Working with Disney was one thing, but also working with Pixar was very different. Pixar was in fact more attached to their property, approving more stages of production and participating in weekly conference calls with the animation teams to ensure the most accurate representation of their IPs. Both Disney and Pixar kept their teams of animators intact following the release of their IPs - and they all had a say in the reproduction of their work in Kingdom Hearts III. Nomura went on to explain how it was working with both companies, how they reacted differently to the same issue (even within the same studio) with how the plot of the world should go as well as how it should look. He also had some convincing to do for the studios to fall in like with his longtime vision of Sora and friends canonically arriving to the Disney worlds.
  23. Kingdom Hearts III director Tetsuya Nomura took part in an exclusive interview with Famitsu, just before the release of the game! This interview is quite lengthy, so we're separating it into multiple articles to make it easier to digest. In the first segment, the game's story was discussed, as well as the game's secret ending requirements, which we've separated into a spoiler tag. Some new screenshots also accompanied this publication. You can read a translation of the interview below. Translations are courtesy of KH13 staff member Mio-chan! As stated above, we will continue to publish more of this lengthy interview as soon as we can! Kingdom Hearts III will release in Japan in less than an hour, on January 25. The game will release worldwide next Tuesday, on January 29! Stay tuned for more info and the international release! Follow our coverage of Kingdom Hearts III here and on social media! Recent articles: - Kingdom Hearts III releases in Japan - Worldwide reviews for Kingdom Hearts III published - Tetsuya Nomura discusses the power of awakening, Roxas, and secret ending requirements in Kingdom Hearts III - Tetsuya Nomura discusses writing the scenario (including dialogue) for Kingdom Hearts III and the game's own Instagram-like social network
  24. Kingdom Hearts III director Tetsuya Nomura took part in an exclusive interview with Famitsu, just before the release of the game! This interview is quite lengthy, so we're separating it into multiple articles to make it easier to digest. In the first segment, the game's story was discussed, as well as the game's secret ending requirements, which we've separated into a spoiler tag. Some new screenshots also accompanied this publication. You can read a translation of the interview below. Translations are courtesy of KH13 staff member Mio-chan! As stated above, we will continue to publish more of this lengthy interview as soon as we can! Kingdom Hearts III will release in Japan in less than an hour, on January 25. The game will release worldwide next Tuesday, on January 29! Stay tuned for more info and the international release! Follow our coverage of Kingdom Hearts III here and on social media! Recent articles: - Kingdom Hearts III releases in Japan - Worldwide reviews for Kingdom Hearts III published - Tetsuya Nomura discusses the power of awakening, Roxas, and secret ending requirements in Kingdom Hearts III - Tetsuya Nomura discusses writing the scenario (including dialogue) for Kingdom Hearts III and the game's own Instagram-like social network View full article
  25. The latest issue of GameRadar's Edge magazine has featured an article about the development of Kingdom Hearts III as a whole through the eyes of Kingdom Hearts director Tetsuya Nomura and co-director Tai Yasue! Edge deputy editor Jen Simpkins had the opportunity to talk to both Nomura and Yasue about the beginning of Kingdom Hearts III's development and how switching from Square Enix's in-house Luminous Engine to Epic's Unreal Engine 4 was a difficult task, the importance of Pixar in Kingdom Hearts III's existence, and much more. You can read their comments below. Edge Issue 328 is available now at newsstands and digitally on the Google Play Store.
×
×
  • Create New...