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  1. Hello everyone last night Amazon Prime had release their latest episode of Hazbin Hotel. Hazbin Hotel is an adult animated show from A24 and Amazon Studios about a demon princess name Charlie Morningstar, the daughter of Lucifer. The series is about the crown princess of hell who builds a hotel to achieve her dreams to save all demons and sinners by putting them into a rehabilitation system so they can earn their second chance in hell, and be allow to go to heaven. It is an eight episode series and last night they release their final episode "The Show Must Go On." And during the end of the episode I saw the character Lucifer transforming his daughter's pet animal into a weapon in shape of a Keyblade. Now I don't know if this was a Kingdom Hearts easter egg intentional or what, but I thought it was pretty cool to see this detail from another show besides Disney.
  2. Two new handheld Kingdom Hearts Light Up Keyblades are available for pre-order from the Square Enix Japan e-Store AmiAmi, and Aitai Kuji, the Kingdom Key Version 2, which boasts a clearer and increased amount of light from its original version released back in September of 2022, and the Kingdom Key D. Both products are set to release February 24th, 2024. You can view each of the light up Keyblades in our gallery along with links to each online retailer below. Kingdom Hearts Light Up Kingdom Key D Keyblade - Square Enix e-Store -¥6380 Kingdom Hearts Light Up Kingdom Key D Keyblade - AmiAmi -¥6060 Kingdom Hearts Light Up Kingdom Key D Keyblade Aitai Kuji - ¥6000 Kingdom Hearts Light Up Kingdom Key Ver.2 Keyblade - Square Enix e-Store -¥6380 Kingdom Hearts Light Up Kingdom Key Ver.2 Keyblade - AmiAmi - ¥6060 Kingdom Hearts Light Up Kingdom Key Ver.2 - Aitai Kuji ¥6000 Will you be picking up either of these items? Let us know in the comments below! View full article
  3. Man... I had totally forgot about this place after almost 8-9 years since I last logged in. I remember it use to be booming with all kinds of posts years ago. I guess it died down a bunch since then. 1.) Introduction and Explanation Anywho, for those who don't know me. I'm the crazy guy that attempted, Raged hard, raged some more, almost lost my sanity, completed, and proved to everyone on gamefaqs over 8-9ish years ago that it's 100% possible, and legit to be able to complete BOTH (Well... Now 3 is added as well, so more than 2)(NAMELY 2.5, and reasons will be listed next) Kingdom Hearts games at Level 1 Proud Mode for KH1.5(which, if you DIDN'T know, because of the way the mechanics work, Proud mode is actually the harder difficulty for a Level 1 run in KH1.5 instead of Critical because you ALWAYS do chip damage in Proud. Critical is actually a little easier because Sora can do more damage in that difficulty) and Critical Mode(2.5 + 3), but not just complete them at Level 1; (that's been done by a handful of people. However, everybody that has completed the Lvl 1 run always labels their run "complete" Yet, they all stopped at SILVER Crown.) But, I decided, and wanted to take it all a step further, and be the standout of them all. As well as debunking the most ridiculous, yet shockingly widespread belief beyond the masses: the before thought "Impossible" Holy Grail of Kingdom Heart challenges: Completing Level 1 critical mode... AS WELL as obtaining 100% completion in the Jiminy Journal, including completion of EVERY Mushroom XIII challenges, and actually having the GOLD Crown! Which was considered literally impossible. (Yeah, I know. Insane, isn't it?) 2.) The False Rumor And The Mission To Prove The World Wrong To actually 100% the Jiminy Journal, and Obtain Gold Crown in 2.5 which involves the Mushroom XIII challenges. Everybody, and their momma back then swore, and pushed the notion of "You can't complete atleast 1 or 2 of the mushroom challenges (most notably, Agrabah mushroom, Twilight Town, and Port Royal mushroom, respectively) without leveling up, it's totally impossible" As well as the old fable of "It's impossible to get Ultima Weapon in 1.5 at Level 1 because you don't get lucky strike abilities to grind synthesis materials without leveling" etc. Nah, it's all do-able. A huge pain in the ass? Yes. Definitely. But, achievable. 3.) Hype Yourself Up/Believe In Your Ability Like myself before attempting, I'm sure most people would just shake their head, and say to themselves "nope. Never. Cant do it" I was that guy. Then one day, I told myself "Hey... they put the option to void any EXP gain.. I'm gonna try it.. Let's see what happens, and how it goes at level 1. I mean, it can't be IMPOSSIBLE; They obviously added it as a feature for a reason." 4.) The Beginning of Doubt Of course, I begin. I start treading along, beginning my journey into my first attempt into a Kingdom Hearts game without leveling up. Everything goes smoothly, up until you start getting demolished left, and right every second, and the bosses annihilate you in a single hit. Making you re-evaluate, and question your ability, and if you can do it. 5.) Opening Your Perception/Total Realization The KH series, AND the series' difficulty as a whole; drastically, and dramatically changed for me once my eyes opened, and I seen the blatant "slap you in the face" obvious, and stopped trying to play Kingdom Hearts like an Action/Adventure RPG like a normal/casual playthrough would basically literally be. Instead, gaining the Square Enix perspective, and knowing their past; made me realize that it's supposed to actually be played like, (and get ready for a mind blown moment) a friggin' Turn Based RPG... Honestly, I think once you guys get this realization, and mindset in your head like I did while you're playing through; every one of you, and I mean EVERYONE of you guys, no matter how "gud" you ARE or AREN'T at the Kingdom Hearts games in a casual, normal playthrough. You can be absolute dirt at the (falsely assumed random, seemingly "unpredictable", ever-constant flow of combat) but start trying to take a slightly different approach/('s) towards the way you actually play games like this, and even open up your mind, and perceive, and acknowledge the gameplay in a different way altogether than what you, and probably, most people normally would have absolutely no idea or even fathom that there's more to, and many more ways to go into a Kingdom Hearts game than the basic, "normal" DmC-esque style combat that we all experience/('d) and most of us, are even conditioned to. 6.) Breaking Old Habits/Adopting New Ones However, once you change the perception/habits you have of the game already, and change the rules ever so slightly, and subtly to merely change towards a playstyle that of the old-school, traditional turn based views, and start planning strategies, and changing your playstyle around a "turn-based rpg mindset" instead of our pre-conditioned, already accustomed, and comfortable free flow combat that most of us are already "comfortable" with or use to. 7.) Acknowledge Game Mechanics/Learn Everything Any of you guys without a doubt in my mind would be able to Level 1 the game as it then becomes almost trivially easy once you decide to perceive KH in just a slightly different way (Turn Based instead of Free Combat) and start to play in an entirely different way accordingly (Having a turn based view/play style really helps not only by helping you learn to better/more accurately time your attacks, guards, dodge rolls, reflects, and etc. But, also makes you a lot more aware, and attentive as you're going to be learning to take it slow, and not rush battles, but to stay on your toes, closely watch for any, even if very subtle visual clues: motions with an enemy's hands, AND their body language. As well as listening for any audio clues or catch phrases; these are everything you are looking for to expect, and anticipate the next move of your opponent. Get a hit in when you can, and defend all the counter attacks that will be delivered back afterwards. Learn the timing to perfect guard; it's going to be the key to your survival, and the timing of each attack you learn never changes. So you don't have to ever expect or assume that a certain attack is ever going to be slower/faster than when previously used. You finally learn the timing for perfect guarding an attack, and you'll always be able to perfect guard it, as it will never be change the rate of speed. 8.) Truth of Developer's 100% Intended Game Design And The Public's Blindness So yes. After stating this, and the way certain mechanics work. Know it or not, even believe it or not. Even though it does EVERYTHING to make you "think" it's an action RPG. Which is semi-true, and fully the case to the masses. It was fully meant, and intended as a Turn Based RPG, and I'm going to open your eyes, and convince you. 9.) How The Kingdom Hearts Series Hides It's True Intended Design, and Disguises Itself As An Action RPG Any casual player gets the action RPG style in a normal playthrough. Just as every first time, 2nd time, etc. player always does. Nothing about the gameplay comes off as "turn based". And is more than often considered the polar opposite of a Turn Based game. Which, was presented this way to appeal to a wider audience such as younger aged, Disney lovers who didn't grow up with RPGs, or just jumped into the game world. As leveling makes it where you literally never have to learn or even use guard, reflect or parry the counters you receive if you really never even wanted to. As taking damage is hardly worrisome, or trivial, and easily tended to with a Cure, and Potions. You can even just carelessly attack, and attack anytime you want. Even if it isn't the best time, and you take a hit. You can still beat the game, and everything in it regardless. - No Turn Based Elements seen/felt whatsoever 10.) Awakening Into Reality/Acknowledging The Hidden Truth: Turn-Based Gameplay In comparison, Level 1: Any hit you take can 1 shot you. If you get caught in a combo attack, you WILL die. There's no possible way to constantly spam attacks, and tank hits. You gotta learn how to properly utilize things that you probably hardly, if ever even used: Guard, Reflect, Dodge Roll, Aerial Recovery, etc. and to learn timing. All this coupled along with the Revenge Counter mechanic (Which, I will explain in more detail below) is how it becomes a Turn Based game; as there is only a certain amount of attacks you can deliver before the enemy counters. - Turn Based RPG 11.) Notice The Signs/Process Everything/Uncover The Veil The first mentioned; is the game probably 90% or more of the masses experience, and perceive. People just don't see the alternative, and it's funny because I just seen a thread on another forum where the OP literally posted "I absolutely love Kingdom Hearts, because it's not just another cliche Turn Based RPG. I despise them." That was almost laughable, and cringe to read, and goes to show just how many people can overlook major things that are hidden in plain sight. However, if one is to attempt a Level 1 run, and play Kingdom Hearts the true way the developers intended; fact is, it's nothing more than a regular Square-Enix FF style "TURN BASED RPG" with complete movement, and control of character at all times. 12.) The Main Mechanics And Physics: The Enemy's "Revenge Counter" Seriously, when you get down into the physics, mechanics, and all the equations that go into every single boss fight, you begin to see it. Just ONE example is this: You're in the middle of a fight, let's say with Data Roxas; just for an example. Soon as the battle begins, and you gain control of Sora, you need to cast a reflect to counter Roxas' Keyblade Spin. After the successful reflect you are granted a small window where you're allowed to attack, and land up to (and let's just say for instance in this example, maybe 3-4 hits) 3-4 hits on Roxas before he is scripted to automatically counter attack. These counter attacks are termed "Revenge Counter" or just simply "RC" abbreviated. if you ever see the term in guides or posts, or in future research, but didn't know what it meant. 13.1) Explaining "Revenge Counters" And "Revenge Values"/Looping Bosses And Minimizing Danger Ah, Revenge Counter. The key to winning, and main mechanic of a level 1 run tbh. Every enemy has always been scripted to counter attack after a few hits, and this was so everybody at level 100 with Sora couldn't just endlessly wail on an opponent non-stop, and make it even easier than what it already was to begin with. Now, once you actually learn about, and study the revenge counter mechanic, and how each enemy works; you actually can use it 100% in your favor in completing, hell, I'd even go so far as to say even almost cheesing a Lvl 1 crit run. As in, learn to read the small signals before attacks. Nothing is unpredictable. There's ALWAYS a signal/warning. Learn how many hits you can throw before they counter attack Sora. 13.2) Deeper Breakdown Of "Revenge" Mechanics/Examples Of "Baiting" Attacks These hits, the attacks, the number, whatever you're most comfortable calling it; for future reference or research of your own are termed "Revenge Values" or simply "RV" if abbreviated. After you learn how many hits you can land (the number of hits it takes to bait an RC is the opponent's RV) learn the timing to guard the counter attack/(s) after, and retaliating in the enemy's small, brief recovery window. All you do is, count your hits, after you land that 4th hit (or whatever number of hits the current boss' Revenge Counter activates) you need to automatically hit guard so you can negate his RC, and guard his other 2-3 hits he dishes out before leaving another open window to land another 3-4 hits on him. It's literally rinse, and repeat: Attack 3-4 times to force or "bait" the enemy to counter attack-> Guard incoming revenge counter attacks from the enemy -> Throw another 3-4 strikes to hit his Revenge Value again to force another auto-counter. And it's just repeat steps over again. Essentially, what you're trying to do is put an enemy into a neverending loop that you can fully predict. You will see evidence of this in every fight in every video I'm going to post below. You pay attention, and you'll notice that I'll always hit an X amount of times (factor of X is the actual RV. Determined differently with each enemy. Could be 6 hits, like Marluxia's RV. Could be only 4 hits like Roxas' RV) but I ALWAYS land no more, and (hopefully) no less than the exact number of attacks needed to bait them into a RC, and guard it. 14.) Always Land The Exact Revenge Values. No More Any attempt to, or if you accidentally deliver an extra attack that is higher than the actual RV, you might as well retry; because you're not going to be guarding that counter, get caught in a combo you can't escape, and face the 1 hit death. Just follow those simple steps, and it then repeats the pattern if you're doing it correctly, and won't be unpredictable. What you're really trying to do is just try to keep everything in a never-ending loop so any unpredictability, and danger is eliminated. 15.) Explanation of "I-Frames" and How To Use Them For An Advantage Also, another biggie is learning I-Frames. Or, "Invincibility Frames" meaning the tiny few frames where Sora is invincible for instance: when you use a Drive Form, there are a few brief seconds of frames where you will not take any damage in the middle of using a form. Or using a skill like Donald's Duck Flare, and using it to your advantage, as you will see me do a bunch against Lingering Will at Level 1 to avoid being skill/attack/item locked, whip locked, and to stay safe during his DM or "Desperation Move" (Every boss has a DM which is expressed by the screen going dark, and the boss does their "finisher" per se.) 16.) The Biggest Slept On/Underestimated Skills In The Game: Reflect/ra/ga And Guard To probably over 90% of the KH community that sleeps on, and probably have never once used the spell Reflect-Reflectga. You have no idea just how busted, how necessary it is, and how brokenly powerful that spell is. Especially in a Level 1 run. It's pretty much an absolute MUST in it to do any real damage at that level. Not only that, but if you're not a master or not use to timing your guard precisely yet, Reflect/ga is an alternative that is safe, and don't need to be facing any particular direction to guard anything. Only downside to spamming reflect constantly instead of mixing up guards, and reflects is that if you don't rely on using guard, and spam reflect instead; you're going to be struggling to keep, and have MP when you want/need it. 17.) Short Summary/Review Of Everything So Far/Convinced Yet? Convinced yet? Literally. Turn-Based RPG. Except think of each of your 3-4 chain attacks as a "turn" and you know that as soon as you land your 4th keyblade hit, your turn is over, and it's automatically going to be the opponent's "turn", and since you're expecting this, and know this, you block perfectly in time with his counter attacks, and learn their pattern. The key is to try to just keep it in a constant, simple, loop-ish kinda fight. Making sure to force the counter attack yourself so you know precisely when to guard; rather than having to randomly guess/pray when their next attack is going to be, and if you're going to be able to read it quick enough. 18.) Opening Up Your Mindset/Perception/Planning Strategies Toward The Hidden Turn-Based Gameplay Is Key This was the biggest, and most obvious "eye-opening" realization that helped me tremendously once I started looking at it as a Turn Based game. Respectfully like most of Square Enix's works prior. Which, I believe if most people started having that mindset of playing it like it's turn-based, just about everyone that truly wanted to would be able to complete the level 1 challenge a lot easier than ever initially thought. Literally every boss has their own respectful number of attacks they can receive before being scripted to auto-counter attack. Don't matter who you're facing. Don't care if it's a regular ol' Heartless, and Nobody, or if it's the friggin' One-Winged Angel, Sephiroth or the "Seemingly impossible, even at Level 100" Lingering Will himself... They all can be read, and baited into an auto-counter. All of them. 19.) Outro/Final Messages/My Video Proof If anyone is interested in watching a few of my Level 1 Crit 2.5 Organization fights for entertainment or maybe to study for your own future level 1 run, I'm going to be posting links to them below. I just wish like hell that I had a good camera back then... I'm so sorry, and apologize from the bottom of my soul about the quality, but... It's literally all I had. My crap phone camera, and setting it up to point directly at my TV while I'm actually playing live in the moment, as you can probably tell by the noise of all the button mashing but, at that time, all I was worried about was having proof so all the board back then stopped saying that I was a liar, and showing that I actually did it... Recorded most of the highlight battles anyway Level 1 Crit Run .vs Sephiroth - https://youtu.be/GtBcldOxgIg Level 1 Crit Run .vs Marluxia - https://youtu.be/mDz2O8CZxFo Level 1 Crit Run .vs Larxene (THIS BITCH RIGHT HERE...) - https://youtu.be/nf684D52Mwc Level 1 Crit Run .vs Axel (w/ Restrictions) - https://youtu.be/vztQYNIeT4U Level 1 Crit Run .vs Lexaeus (No Damage) - https://youtu.be/ad58PWJmt80 Level 1 Crit Run .vs Roxas (w/ Restrictions) - https://youtu.be/TTaMJpxxxJM Level 1 Crit Run .vs Lingering Will + Silver Crown (Evidence of me using I-Frames to my advantage, and how you can utilize it) - https://youtu.be/dTm215sIhmI Obtaining Crown From All Data Battles Lvl 1 - https://youtu.be/IydQ7qub5-w Obtaining The Elusive and "Impossible" Gold Crown Lvl 1 Proof - https://youtu.be/YdbUuJd5JM8 Then the creme de la creme. 100% Jiminy Journal At Level 1 Proof - https://youtu.be/I0d1_Ec_UdY Bonus: My proof of getting Ultima Weapon on Level 1 PROUD Mode (Ultra Difficult) in KH 1.5 (Was hilariously, also considered impossible at first) - https://youtu.be/ye2ZsgQWI_Y 20.) Final Words Of Encouragement/Faith In You All Hope others may find help, and for others, even courage to attempt this challenge. If anyone is interested in trying it, and maybe have questions, I'd be more than happy to help out in any way that I possibly can, and any feedback, comments, questions, and anything is welcome, and wanted. Thanks guys! Like I said earlier, don't ever doubt yourself in anything. If myself, of all people can beat every KH game at Level 1; then I KNOW for a FACT anybody at all can. I promise you. As for the brave souls that will be attempting this seemingly impossible task anytime in the upcoming future, I leave you all with 1 final, and important message: "May Your Heart, Be Your Guiding Key"
  4. Two new handheld Kingdom Hearts Light Up Keyblades are available for pre-order from the Square Enix Japan e-Store AmiAmi, and Aitai Kuji, the Kingdom Key Version 2, which boasts a clearer and increased amount of light from its original version released back in September of 2022, and the Kingdom Key D. Both products are set to release February 24th, 2024. You can view each of the light up Keyblades in our gallery along with links to each online retailer below. Kingdom Hearts Light Up Kingdom Key D Keyblade - Square Enix e-Store -¥6380 Kingdom Hearts Light Up Kingdom Key D Keyblade - AmiAmi -¥6060 Kingdom Hearts Light Up Kingdom Key D Keyblade Aitai Kuji - ¥6000 Kingdom Hearts Light Up Kingdom Key Ver.2 Keyblade - Square Enix e-Store -¥6380 Kingdom Hearts Light Up Kingdom Key Ver.2 Keyblade - AmiAmi - ¥6060 Kingdom Hearts Light Up Kingdom Key Ver.2 - Aitai Kuji ¥6000 Will you be picking up either of these items? Let us know in the comments below!
  5. shadowbreakre

    Birth By sleep

    My 3d printed Ends of the Earth Keyblade, Lingering Will Helmet, and Wooden Keyblade
  6. shadowbreakre

    Wooden Keyblade

    My 3d printed Wooden keyblade Terra gives to Ventus. I created the model and printed it out of wood filament. I then sanded and stained it. No paints were used.
  7. My 3d printed Wooden keyblade Terra gives to Ventus. I created the model and printed it out of wood filament. I then sanded and stained it. No paints were used.
  8. “In your hand take this key. So long as you have the makings, then by simple act of taking, it’s wielder you shall one day be.” My 3D printed Wooden keyblade given to Ven by Terra. This was 3dModeled by me and printed with wood filament, sanded, and then stained. No acrylics or spay paints.
  9. MULTIVERSAL HEROES - A Keyblade designed after the combination of Danny Phantom and Ben 10 in the fan comic by the Ink Tank, 5 Years Later! This Keyblade is designed to have more powerful transformations. The hilt guard of the Keyblade is designed after Danny's Ghost form, using the white and black design. The shaft and hilt of the blade is designed after this universes design of the Omnitrix while in Uniform mode, using the white accents to break up the black and green design. The teeth of the blade is designed after Danny's logo, with the Omnitrix shaft making the P part, and Danny's new flaming hair design making the D teeth. The token is the 5YL logo. The World Logo is Bellwood, as the story takes place in Ben's side of the multiverse. The name comes from the fact that Danny and Ben are both Heroes in different parts of the Multiverse!
  10. POWER OF TEN - A Keyblade designed after the 2016 reboot of Ben 10! It is designed to have stronger electric attacks. The hilt of the Keybade is designed by combining the elements of the Season 2, 3 and 4/5 Omnitrixes seen in the show, with the Season 3 version appearing at the center of the hilt. The shaft of the Keyblade is designed after Ben's Go-Kart, but with elements of the Season 3 Omnitrix color scheme and a Omnitrix face plate combining elements of the Omnikix and Omni-Naut transformations. The teeth of the blade are inspired by the Omni-Enhanced transformation coming from Shockrock, using the rock design with the electrical elements forming the actual teeth. The token is the reboot's version of Heatblast. The World Logo is the Rust Bucket, as this series again follows the Tennysons in the Rustbucket. The name comes from the ever notable fact that Ben has the power of ten different aliens.
  11. ULTIMATE PRIZE - A Keyblade designed after the Ultimatrix of Ben 10 Ultimate Alien. This Keyblade is designed to have high strength. The hiltguard of the Keyblade is designed to represent the Ulitmatrix, the main Omnitrix seen in Ultimate Alien. This design conitinues up the shaft, ending in the Ultimatrix symbol covering the Seal. The teeth is Dagon's tentacles begin freed from said Seal. The token is that of Ultimate Swampfire. The world Logo is Bellwood again, but with more Ultimate Humungasaur design to it. The name comes from Aggregor's search for the Ultimate Prize.
  12. HERO TIME - A Keyblade modeled after the Alien Force Trio from Ben 10 Alien Force. This Keyblade is designed to increase the damage of summons. The hilt of the Keyblade is designed after the recalibrated Omnitrix, representing Ben. The Shaft of the blade is designed after Kevin's Car, representing Kevin himself. The teeth of the blade is a Mana Orb, representing Gwen. The token is Swampfire. The world logo is the now central location of Bellwood. The name comes from Ben's iconic phrase, "It's Hero Time!"
  13. ESSENCE OF EVIL - A Keyblade designed after the fiery nature of Halloween Kills! It is designed to have high fire damage. The hilt and teeth of the blade are designed as stylized fire, referencing the begining of the movie. The handle and shaft of the blade is a baseball bat, referencing Tommy's chosen weapon against Myers and other inmates. The Logo is again Haddonfield, but this time on fire! The name comes from a line from Laurie, that Michael is the essence of evil itself.
  14. VOICE OF OBSESSION - A Keyblade designed after the fresh look of Halloween 2018! It is designed to have peircing damage. The hilt guard is an extremely modified knife handle, with the shaft being an exaggerated scaplel. The teeth of the blade is designed to be the mouth of a Jack O-Lantern. The token is a pumpkin wearing the hat that Allyson wears during Halloween. The world Logo is a refreshed design of the original Haddonfield. The name comes from Micheal Myers' obession with killing in Haddonfield as well as Laurie Strode and her obsession with Myers returning.
  15. PALE DEVIL - A Keyblade designed after the pale horse motifs of Rob Zombie's Halloween II (2009). It is designed to have long reach. The hilt of he blade has another jack-o-lantern but with a pale gradient. The Teeth of the blade is a pale horse head modeled after Myers' memories of his mother. The token is that of Laurie's Halloween costume. The world logo is again Haddonfield, but with a dilapidated pumpkin. The name comes from the movies' themes of a Pale Horse, as well as the conception that Michael Myers' is the Devil.
  16. DEVIL'S EYES - A Keyblade modeled after the grim and gritty Rob Zombie's Halloween (2007). This Keyblade is designed to have high damage with short reach. The shaft and hilt ar designed after a tombstone, with the teeth having a blade added to the tombstone. The token is designed after Tommy's halloween costume seen in the movie. The world logo is the return of Haddonfield! The name comes from Loomis' description of a young Michael Myers' eyes.
  17. SCREAM STREAM - A Keyblade modeled after the livestreaming experience of Halloween Resurrection! This Keyblade is designed to have high thunder techniques. The hilt guard of the blade has several monitors, referencing the streaming theme of the movie, with the teeth of the blade being a recording camera, with a kitchen knife flair. The token is a pumpkin with the ear mounted recording device. The world logo is that of the Myers Home, where the entirety of the movie takes place. The name comes from the two major aspects of the movie: Screaming and Streaming.
  18. PUMPKIN CARVER - A Keyblade modeled after the Academy seen in Halloween H20: Twenty Years Later! This Keyblade is designed to have high combo modifiers. The hiltguard of the Keyblade is that of a jack-o-lantern, with several knives coming from it. The shaft and hilt is designed after a stylized kitchen knife hilt, with the teeth being an axe with a Jack-O-Lantern face. The token is that of a pumpkin with the Hillcrest Academy tie. The world logo comes from the fact that this Halloween movie takes place in the Hillcrest Academy instead of Haddonfield. The name comes from the tradition of carving pumpkins into jack-o-lanterns on Halloween.
  19. NEW WAVE DEMON - A Keyblade designed after the harsh and brutal designs in the game Predator: Concrete Jungle! This keyblade is designed to have extended combos. The hilt of the Keyblade is designed after the spiked armor worn by the Predator Scarface, with the shaft of the blade being formed from the sword used by the Serviteur Houngan. The teeth of the blade is formed with a skull and spikes that reflect Scarface's helmet. The token is that very helmet was well, with green blood forming the scar as opposed to red. The world logo is formed using Neonopolis' skyline. The name comes from Scarface's first nickname given to him during his first visit to Earth.
  20. KUHTAAMIA - A Keyblade designed after the wooden, bone and stone crafts seen in the Prey film! This Keyblade is designed to have increased ranged attacks. The cross guard of the blade is designed after the Feral Predator's unique bone-like mask that continues to a series of bone like shards to form the hilt guard, all with the unique Predator blood forming down. The shaft of the blade is formed from Naru's hand axe, with an added paint job of her face paint style and the predator's blood, the axe head forms the teeth of the blade with a feather forming a counter balance. The token is that of the medicinal Orange totsiyaa, an orange flower used to lower a body's temperature to help slow blood flow with an open wound, to which Naru uses to become invisible to the Predator. The world logo is a recreation of the ending credits sequence, and named after the fact that the Comanche are the main protagonists. The name comes from hunting right that Naru wants to enact; hunting something that is hunting yourself.
  21. EVOLVED HUNT - A Keyblade designed after the Yuajta tech used and seen in The Predator film! This Keyblade is designed to have increased damage! The shaft and cross guard is designed after the Predators' silver and black ship with red highlights. The teeth of the blade are designed after a stylized version of the wristblade, as well as the computer that the Predator Fugitive lost. The token is the invisibility orb used by the Predators. The world logo comes from the government research facility Project Stargazer. The name comes from the Predators preforming genetic enhancements to evolve themselves to further hunt.
  22. GAME HUNTER - A Keyblade modeled after the Super Predators from the third sequel: Predators! This Keyblade is designed to have a powerful shotlocks. The hilt guard of the blade is designed after the mask of the Berserker Super Predator with elements of the Hell-Hounds. The shaft of the blade is formed from various elements from the classic Predator including the explosives' timer. The teeth of the blade is formed from the bone-axe blade that is used by Noland to survive. The token is an undamaged variant of the Classic Predator's mask. The world logo comes from the line said by Royce that they are in a game preserve. The name comes from the fact that the Super Predators are hunting various game for pleasure.
  23. BODY COUNT - A Keyblade modeled after the cityscape sequel, PREDATOR 2! This Keyblade is designed to have a much longer reach! The hilt of the blade is formed with the mask and pauldrons of the City Hunter at the pommel, and two tall buildings forming towards the sides and being held by the Predator's dreadlocks. The handle and shaft of the blade is formed from an exaggerated variant of the Predator's spear, that also pierces a few spinal bones as well as a skull that has the Smart Disc forming the teeth. The token is the projectile piece that was left behind by the Predator. The world logo is the city skyline of Los Angeles, with the hunt referring to the Predator's purpose in the city. The name comes from the proposed and eventually scrapped subtitle to the Film: Predator 2: Body Count.
  24. TROPHY HUNTER - A Keyblade modeled after the action horror film and the beginning of the Predator Franchise: PREDATOR! This Keyblade is designed to have high critical hit chance! The cross guard of the blade has the Jungle Hunter's iconic mask and dread locks, with the dreadlocks mixing in with the jungle vines to form the hilt. The vines also form the shaft of the blade, with the Jungle Hunter's plasma caster laser sights at the top. The teeth of the blade are formed from stylized version of the wrist blades. The keychain is formed from the skull trophies that the Jungle Hunter has on his body, and the Token being the flask that Mac uses. The world logo comes from the Guatemalan jungles that the film mainly takes place in. The name comes from the fact that the Predator is a trophy hunter, and doesn't hunt to survive.
  25. Here is the darkness version of the scene I drew in my vision. I just couldn't pick one to upload because I was proud of both (mainly it is because of the eye color honestly).
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