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Found 168 results

  1. I've been thinking about this for a couple weeks, and I'm like 99% sure this hasn't been covered in the series. Does it just turn into a stick? Let me know if you know the answer to my question or whatever.
  2. The Keyblade transformation based on Nier Automata.

    © Kingdom Hearts belongs to Tetsuya Nomura. Nier: Automata belongs to Yoko Taro.

  3. I was writing some story ideas when I got the idea to how the Master's Defender ended up on Destiny Islands. My theory is that when it ended up on Destiny Islands starts during 0.2 when Aqua enters the darkness again. That was when the Master's Defender split ways with its wielder. Master's Defender joined the Destiny Islands on the islands’ restoration in the Realm of Light at the end of Kingdom Hearts. At least that should have happened, but it seemed that the Islands weren’t completely restored. One reason for this claim has to do with the Master Defender’s whereabouts: if it stayed on the Destiny Islands when it returned to the Realm of Light, then shouldn’t the Master's Defender be there as well? It wasn’t there when Kairi walked through the small island in the KHI ending, followed by Tidus, Selphine, and Wakka running on the beach in a credit scene. It also didn’t show up in any of the moments set on the small island from Days to II to Birth by Sleep’s “Blank Points”. Now we know when it didn’t show up, so the questions we have to ask are how and why the Master's Defender was on the small islands in Kingdom Hearts III? The short answer has to do with Dream Drop Distance. The Destiny Islands in the game’s tutorial segment was, likely, a part of the Sleeping Realm. So when Sora and Riku opened the Keyhole, they restored the Islands completely so the Master's Defender made its way there. That could also explain some plot holes to why no one noticed a Keyblade on the beach. After it returned to the Realm of Light, no one bothered to hang out on the small island. Kairi left the Islands with Riku and the Final Fantasy characters who lived there were ignored because Kingdom Hearts III is that way toward Final Fantasy characters. That’s my best idea to why the Master's Defender ended up on Destiny Island. What do you fellow Kingdom Hearts fans think? Does the idea have merit? Do have your own theories about the Master's Defender’s situation? Let me and other viewers know. Til then, thanks for coming on this page and reading the contents.
  4. NARCOLEPSY - A Keyblade modeled after Rayman Legends! This Keyblade is designed to have treasure magnet in mind! Both the top of the shaft and crossguard are designed after the collectible medal of the Teensies, with the rest of the hilt being designed after the ending door to a level. The shaft of the blade is designed after Rayman's color scheme, with the wings from Barbara's helmet. The World Logo is, again, the Glade of Dreams, but now on the scroll that says the level name! The name, Narcolepsy, is named after the fact that Rayman and the other heroes slept for a 100 years
  5. INNUMERABLE LUMS - A Keyblade modeled after Rayman Origins! This Keyblade is designed to have treasure magnet and increased in light-based magic! The hilt of the blade is designed after the collection circle you have for the Electoons with vines coating it. The shaft of the blade is designed after the collection tube of Lums, filled with the light beings that flutter inside, with an Electoon at the very top. The teeth of the blade is a Lum, similar to the Moogle O' Glory Keyblade. The Keychain Token is that of the Skull Tooth. The World Logo is, once more, the Glade of Dreams, with the font being based on in-game font, the background being based on the menus, and the first level on the map being the very backdrop. The name is based on the fact that there is a high number of Lums in the game, coupled with the collectible themeing of the Keyblade and the slight tongue twister of the name itself.
  6. MAD HARE - A Keyblade modeled after Rayman Raving Rabbids! This Keyblade is designed to have increased range and knock back, but suffers in damage. The hilt of the blade is designed after the large metallic Rabbid found in the arena, with the shaft of the blade being designed to resemble the mechs that the Rabbids use. The teeth of the blade are plungers, which have become a staple with the Rabbids. The Keychain is designed after the chain seen in the cow jump rope minigame, with the token being this game's version of the Globox Babies! The World Logo is the arena in which Rayman is forced to preform, designed similarly to the game's logo. The name, Mad Hare, comes from the fact that the Rabbids are based on rabbits and are positively insane.
  7. DESINCARNE - A Keyblade modeled after Rayman 3: Hoodlum Havoc! This Keyblade is designed to have Treasure Magnet and increased range! The hilt and shaft of the blade is designed after the various designs of the world seen in Hoodlum Havoc. The teeth of the blade are designed after one of the power ups that Rayman can obtain! The Keychain Token is a Teensie Crown that acts as a collectible! The teeth of the blade is one of Rayman's hands, with the handle being that of Barbara's axe. The Keychain Token is that of the extra damage heart! The World Logo is, again, The Glade of Dreams, this time using the point system introduced this game. The name, Desincarne, is the French word for disembodied, referencing both the French origin of the game series and Rayman's unique appearance.
  8. SOMNILOQUY - A Keyblade modeled after Rayman 2: The Great Escape! This Keyblade is designed to have Treasure Magnet! The shaft of the blade is designed after the totem that the Polokus sleeps, with various vines from the Glade of Dreams and piping that was put in by the Space Pirates. The teeth of the blade is designed after the glass guardrails found in the boss levels. The handle of the blade is designed to have the metallic, industrial invasion from the Space Pirates, but with the natural flora overgrowing it. The keychain is designed after the chains you see in game, with the token being Murfy!
  9. VIVID DREAMER - A Keyblade modeled after the first Rayman game developed by Ubisoft! This Keyblade is designed to have the Treasure Magnet application! The shaft of the is designed to mimic the fantastical nature of the world of Rayman, with the coloration of Rayman's head and a Glint at the very top and a star representing the Magician at the base. The Teeth of the blade are designed after Rayman's hair-propellers with a color rim representing his flying power up.The hilt of the blade is designed after the hoops that Rayman can grab (wings included), with the crossguard having his ascot and his hands holding the rim. The handle of the blade is designed after the frying pan from the last level, with Glints representing the keychain and token being a Electoon face!
  10. A personal take on the Fenrir Keyblade as well as the Formchange for it. I may have overdone it somehow. A few alternate sword forms and a bike mode for combat and transportation purposes.

    © Fanmade design concept done by me aka ExusiaSword

  11. Something that I thought about after replaying KH3 was the inconsistency of the whole broken keyblade thing. When Riku and Mickey broke their keyblades, they were forged new ones. When Axel got his keyblade broken by Xemnas, he was no longer a guardian of light (in Xemnas' words) but was later shown using it in Scala ad Caelum. This also got me thinking about the keyblade graveyard. We've seen before that when a person wielding the keyblade gets defeated, the key just dematerializes, but the keyblade graveyard contains "lifeless keys." Maybe I'm missing something so can someone clarify?
  12. Just finished KH3 and I've been looking around online at all the Keyblades available in the game (not including the pre-order bonus Keyblades) Do you all expect any of that as DLC? What other Keyblades did you miss?
  13. What is the real reason why the Heartless are afraid of the Keyblade, what secrets does the weapon truly possess? The keyblade might have a connection with these demons, the denizens of the dark world. Far Worse than any enemy that the keyblade wielders encountered and much worse than the unversed. They are merciless, aggressive, and brutal along with their king. And what's worse, they're completely immune to the keyblade. Why? No one knows.
  14. A Keyblade modeled after the horrific insanity effects of the Brethren Moons from the DLC from Dead Space 3, Awakened. This Keyblade is designed to increase the amount of drops from enemies and to cause enemies to be confused! The whole Keyblade is colored to resemble the insanity realm brought on by the Moons, with the hilt of the blade have the candles of the realm over a version of Isaac's RIG. The shaft of the blade is designed after the ship CMS Terra Nova. The Teeth of the blade is a version of a Brethren Moon, holding onto the shaft. The Keychain is designed after the locator, but with a red tint this time, with a Black Marker with a red glow for the Token. The World Logo is the CMS Terra Nova, the last place you actually visit in the Dead Space series, and its covered in cults!
  15. A Keyblade modeled after the RIGs worn by Isaac Clarke and John Carver from the game Dead Space 3 developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies, and has increase Blizzard magic skills! The hilt and the base of the shaft are designed after Isaac's RIGs, where as the rest of the shaft is designed after Carver's. The teeth of the blade are designed after the huge icicle structures all around Tau Volantis. The keychain is the Locator once again, with the Token being the Codex! The World Logo is the profile of Tau Volantis, the world where the game takes place. Its name comes from "Luna" meaning Moon, and "-Side" the act of killing, referring to Isaac and Carver trying to kill the Brethren Moons.
  16. A Keyblade modeled after the special Patrol RIG worn by Gabe Weller from the DLC from Dead Space 2, Servered! This Keyblade is designed to increase the amount of drops from enemies! The hilt and parts of the shaft are designed after the Patrol RIG and its unique orange glow. The teeth are designed after Weller's preferred weapon. the Pulse Rifle. The Keychain is a modified locator with the same orange glow as the RIG mask, and the Token is another Red Marker. The World Logo is the same of that of the Convergence Keyblade! The Name, Disarticulation, is a medical term when you have the amputate between bone, the best way to end a Necromorph's unnatural life.
  17. A Keyblade modeled after the Advanced RIG from the game Dead Space 2 developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies! The shaft and hilt of the blade are designed after the Advance Suit RIG featured in the game, with a faux hologram health bar running along the spine of the blade. The teeth of the blade are designed to resemble the makeshift Plasma Cutter that Isaac created from parts around a hospital. The Keychain is designed after the locator seen in the game, and the Token is the Gold Marker that Isaac built. The World Logo is that of the Titan Station the "Sprawl", the location of the second game! Its name comes from the ultimate end goal of the Unitologists, to reach Convergence and become whole.
  18. A Keyblade modeled after some of the elements from the game Dead Space Extraction! This Keyblade is designed to slightly increase the amount of drops from enemies and with an increase of damage! The hilt of the blade is designed after the Engineer RIGs seen at the beginning of the game, with the shaft of the blade is based on the Rivet Gun that is used frequently in the game. The teeth of the blade are formed from the Plasma Axe, which is used as a melee weapon from the game! The Keychain is again the Locator, but now coming from the hacking node, with the Red Marker appearing as the Token. The World Logo is the same USG Ishimura as that of the Planetcracker!The name, Dustoff, comes from the military term for a Casualty evacuation, which is much of the plot of Extraction.
  19. A Keyblade modeled after the RIGs from the horrific game Dead Space developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies! The shaft and hilt of the blade are designed after CEC Engineer RIGs, complete with a faux health bar running along the shaft of the blade. The teeth of the Keyblade are designed to resemble the iconic Plasma Cutter! The Keychain is designed after the locator seen in the game, and the Token is a Red Marker! The World Logo is that of the USG Ishimura, the place where it all started to go downhill for poor Isaac Clarke. The name, Planetcracker, comes from the Ishimura's purpose to crack planets open for their resources. It is also the name of a special version of the Plasma Cutter in Dead Space 3!
  20. Square Enix have released renders of some Keyblades from Kingdom Hearts III! These include Keyblades from the worlds revealed so far, as well as Kingdom Key and Shooting Star. You can see them in our gallery below. There are of course other Keyblades that will be present in the game, including DLC Keyblades that have been announced so far. A gameplay video showcasing the Dawn Till Dusk Keyblade, available with pre-orders of the game from Amazon, was recently released.
  21. Square Enix have released renders of some Keyblades from Kingdom Hearts III! These include Keyblades from the worlds revealed so far, as well as Kingdom Key and Shooting Star. You can see them in our gallery below. There are of course other Keyblades that will be present in the game, including DLC Keyblades that have been announced so far. A gameplay video showcasing the Dawn Till Dusk Keyblade, available with pre-orders of the game from Amazon, was recently released. View full article
  22. Really hoping the wooden stick from 358/2 days makes a comeback.
  23. Does anyone notice about King Mickey's Keyblade in Kingdom Hearts III? It looks almost like the Kingdom Key D and the Star Seeker have been fused together. Is it really his new Keyblade?
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