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Found 10 results

  1. I cannot tell you how much excitement I feel for this title's update. Yes, it's a mobile game. However, this mobile game has had a grip on my heart since 2016. And learning they were telling Xehanort' backstory through this mobile game back in 2020 and giving me such revelations makes me more excited to learn more coming up in August 26th. The fact that I'm seeing different stages of one person's life in the series as a whole compared to the other characters is pretty wild to say the least. Anyway, this is a redraw of the scene from the date release trailer. The moment I saw lil' sleepy toddler Xehanort cuddled up in that person's arms, I was hyperventilating. My excitement peaked, you guys don't understand LOL I guess in terms of artist's notes, when doing projects like these, backgrounds are daunting and challenging but also really fun to do (especially any background related to nature). Toddlernort (yes, that's what we're calling him for this age) was also interesting to do considering that I've mostly accustomed to Teenager and Young Adult versions...maybe someday I will attempt trying out classic old man Xehanort at some point. Not much else to say other than we are getting close to the finale I could taste it.
  2. Because of this, it gives me another question what would happen if we will have another game that will be based on MoM's origins? I can already imagine Nomura and his team are going to make another prequel based-game. I mean look at Dark Road and Missing Link, but hey all of this is just a theory and also my headcanon. I created an X Saga which serves as a prequel of all the stories of the Kingdom Hearts series. Here are the lists. Kingdom Hearts 0/KH0 -A boy who can wield a key-shaped sword called the Keyblade by using the X-Blade as a model, has the ability to create his own Keyblade by using people's hearts. It also talks about a story of the conflict between light and darkness. This conflict continued for an unknown period of time, in which the boy saw many of his loved ones perish from the darkness overtaking their hearts. Kingdom Hearts: Before X (Chi)/KHBX -After the boy's homeworld is destroyed, the boy crosses into a new worldline, settling in Daybreak Town. The boy would later grow into adulthood, getting used to the new place until he traveled to the different parts of the town. He met some people in that place. People that might have the potential to fight the impending Darkness that would later destroy another world. The boy trained some of the people there on how to wield and craft their own Keyblades inside their hearts to protect themselves from Darkness. The boy would later adopt a moniker called "Master". The Master saw Daybreak Town as another world that would later be destroyed into darkness but he developed a plan. He composed a book called the Book of Prophecies from events foreseen by his Gazing Eye. This allowed Darkness to peek inside the Book, but the Master intentionally remained vague in order to mislead his foe. Kingdom Hearts X/Unchained X (Chi)/KHX -The Master raised many Keyblade wielders for many years until he found six individuals that would later become his apprentices. The Master gifted them different names and gave them an important role that would later change many events, including the lives of his six apprentices. Because of the distrust of the different Unions, it will create a war that will destroy many worlds. One of his apprentices finds out about the Master's dark motive and goal to defeat the Darkness. This leads one of his apprentices to act on his own accord but still follows the role that the Master gave him. One of his apprentices created a different union and rallied Keyblade wielders that will not participate in the Keyblade War so that they will be the only ones that will keep the light safe into the future. Kingdom Hearts Union X/KHUX -A new generation of Union Leaders are trapped inside a data simulation, finding out about the secrets of the Master's plans and motives, and also the ones who are left will face an entity called Darkness. The Union Leaders realized that Daybreak Town is about to be destroyed by the Darkness so they used a pod that will transport them into another world/timeline. Some of the fates of the Union Leaders after they used the pods are unknown but some of them got successfully transported into a new world so that they can keep the light safe. Kingdom Hearts: Missing Link/KHMS -An ancient keyblade wielder that got sent into another worldline called Scala ad Caelum. A city of light and darkness, dreams and distortion, the remembered and the forgotten, and also the city created by his old friend/acquaintance. Here, another generation of Keyblade wielders lived in societies that sprawled and branched like veins through the city. Kingdom Hearts Union X: Dark Road/KHDR -Two keyblade wielders wanted to become Keyblade Masters in their own right. One walked into a path of light, but the other walked into a path of darkness. It created a rift in their story. A rift that will create a new set of history. And that's how the Dark Seeker Saga started. What do you guys think? Which game's story summary interests you? I know KH0 and KHBX are never gonna happen since they are just my ideas, but hey I actually don't mind another prequel story about MoM's origin game/movie like X Back Cover. Because we all know Nomura is going to make the story even more complicated. But wanna hear your thoughts on my headcanon summary?
  3. Kingdom Hearts Dark Road has now been live for a week! Upon completion of the first episode, here are our staff's impressions of this new chapter in the series! Gameplay We found the responses to the gameplay of KHUχ to be simplistic and bland. While it is certainly more new-player-friendly than KHUχ, and has the option to speed you through to the story scenes, the lack of depth in gameplay can make it a dull affair to those looking for a challenge. Either way, the lack of AP was appreciated! The KHDR home screen is simply a static screen of the current world, very unlike KHUχ, where you can move your character around and see what quests and events are available. In KHDR, you don't travel around worlds anymore. There are currently 20 brief quests, interspersed by several "Kill X amount of enemies in Y place" missions. You simply start a battle and continue until you either die or just want to stop. You can also put the game on auto battle mode and relax; some members of our staff liked the option to press "World Battle" and progress with the story without having to commit to hours of grinding, which can be monotonous while battling wave after wave of enemies with no exploration. However, the game on auto play can be a bit slower than the speed at which you can play it manually play; there's always a brief pause before the AI selects cards, whereas you can do this right away on manual. If you were not a fan of the card mechanics in Chain of Memories/RE: Chain of Memories and Flick Rush in Dream Drop Distance, you will most probably not like it in KHDR! Battle is a matter of using cards randomly drawn from your (customizable) deck with enemies attacking in real time, but there's relatively little strategy to it beyond making sure the first one is a good one, trying to use 3 of the same color (green/red/blue), and praying that your RNG is decent on which ones show up out of your deck. The chance to get the Key Art cards (some of the strongest cards in the mobile games) is unfortunately very low, sitting at a measly 0.19%. You can change the last party member with any of the four new characters (Hermod, Urd, Bragi and Vor) but it's doesn't seem like they add much to the gameplay. KHDR has the player grind excessive amounts of BP to level up, especially after Level 10. The difference in strength between the Rank 1 and Rank 2 enemies seems disproportionate; you can be stronger than a Rank 1 enemy, but find it incredibly difficult getting through more than two or three enemies at Rank 2. The difficulty spikes on the quests are also enormous, leading the player to grind even more to simply get a chance to complete the quests that are currently avaliable. There are no Keyblades to swap between, no equipment. Instead, there are two main routes to gaining power. The first is pulling for cards depicting various features of the series (enemies, art, Keyblades, and characters) in return for draw tickets, or jewels (shared with KHUχ, so pulling here reduces your jewels there and vice versa), which, if you get duplicates of, automatically merge to power up up to +10. The other is by acquiring BP, which so far serves only one purpose in KHDR: spending it to level up and increase Xehanort's base stats, although there is an empty shop tab labeled for it. As a side note, you can also gain tiny, incremental increases to various stats, mostly HP, either by collecting duplicate cards, or by killing 1, 10, 100, and 1,000 of the same enemy. BP is gained in small increments by defeating Heartless, or in fairly large amounts in the current event, which grants large amounts of it in return for special event keys, which you can of course buy with premium currency, or earn with weekly and monthly missions. You can also gain a minuscule amount of BP while the game is off. But it feels like it's something you might need to save for whatever is available in the future that requires it. Should you use all your BP to level up Xehanort now, or save it for whatever item that the game might have in store in the future? We don't know! But by far, the cheapest (and least soul-crushing) way of gaining BP is by entering an endless battle mode too weak to kill you, and then turning on auto mode. The gameplay is, at its core, very simplistic. While KHUχ has, over the years, veered into being overly complex and convoluted with its numerous ways of powering up the medals you attain, KHDR avoids that by requiring little to no thought whatsoever. If you're playing on auto mode, we suggest you turn it off if you see that you're out of cards, and tap to refill your cards faster. Just try to get through the quests fast to get to the story events. Characters and Story Based on our experience of the chapter available for KHDR, and our experience of playing it in the past week, it seems to have much more of a story-focused feel than KHUχ. But this is compromised by the incredible amount of grinding you have to do to progress to five brief cutscenes, which can demotivate the player into stopping (or turning on auto mode). The characters are interesting and the story is enjoyable. The relationship between Xehanort and Eraqus is one we were excited to see. They have an easy chemistry one expects from a pair of actual, real-world friends. Furthermore, the story has the distinction of moving faster and being more tight and focused than KHUχ, in our experience. The four new Keyblade wielders, however, are effectively entirely interchangeable as party members with no difference to the story, saying the exact same things where they appear, with no difference whatsoever on who you choose despite having different personalities. They unfortunately seem to serve as set pieces and props more than actual, well-written, influential characters, especially considering... KHDR is certainly bound to be even more compelling than its counterpart KHUχ. It seems to be a more personal tale with a shocking twist at the end of Episode 1 (see in spoiler box). The story, though short, has a strong beginning, enticing hardcore fans to follow along, craving future lore and insights into how and why Xehanort became the Seeker of Darkness. Overall Impressions KHDR is a simple, fun game to play on your phone, but not a title with much to write home about. It starts very slow, with only time to tell if it will get livelier or stay an idle experience. While the mechanics may be new-user friendly, we don't actively recommend it for those who have not played KHUχ as it relies, for now anyway, too much on your KHUχ progress to even get to a decent point in it. In fact, as a KHUχ player, it's possible to use it as an easy way to make more jewels for KHDR due to its almost entirely idle nature and fairly generous weekly/monthly rewards. While KHDR's story is compelling, engaging, and appreciatingly fast-paced, and the friendship between the younger versions of Master Xehanort and Master Eraqus are a joy to experience, the gameplay grind is likely to be too monotonous and uneventful and to be skipped over on auto mode. KHDR apparently had a relatively small team that worked on it, and some of the limitations are somewhat understandable given the lack of focus it received. The KHUχ team was still working on KHUχ when developing KHDR, and with only two animators. With time, updates, expertise and a bit more focus on it, perhaps that can be changed. It's too early to tell. Overall Rating 5.8 out of 10 ⭐️ Many thanks to @Allwil13, @Otti#8624, @Ryuji_Shiryu, @Aqua_Wren, @OrpheusJoshua, PowerJusho_KH13 and others for sharing their first impressions of Kingdom Hearts Dark Road! Let us know what you thought about it, and what you expect in the coming developments! View full article
  4. Kingdom Hearts Dark Road has released its event schedule for the second half of July, and has revealed that a main story quest update will be scheduled towards the end of the month. You can view the full schedule of events for the rest of the month here. What do you hope to see in the next story update? Let us know in the comments below! View full article
  5. Kingdom Hearts Dark Road has released its event schedule for the second half of July, and has revealed that a main story quest update will be scheduled towards the end of the month. You can view the full schedule of events for the rest of the month here. What do you hope to see in the next story update? Let us know in the comments below!
  6. Kingdom Hearts Dark Road has now been live for a week! Upon completion of the first episode, here are our staff's impressions of this new chapter in the series! Gameplay We found the responses to the gameplay of KHUχ to be simplistic and bland. While it is certainly more new-player-friendly than KHUχ, and has the option to speed you through to the story scenes, the lack of depth in gameplay can make it a dull affair to those looking for a challenge. Either way, the lack of AP was appreciated! The KHDR home screen is simply a static screen of the current world, very unlike KHUχ, where you can move your character around and see what quests and events are available. In KHDR, you don't travel around worlds anymore. There are currently 20 brief quests, interspersed by several "Kill X amount of enemies in Y place" missions. You simply start a battle and continue until you either die or just want to stop. You can also put the game on auto battle mode and relax; some members of our staff liked the option to press "World Battle" and progress with the story without having to commit to hours of grinding, which can be monotonous while battling wave after wave of enemies with no exploration. However, the game on auto play can be a bit slower than the speed at which you can play it manually play; there's always a brief pause before the AI selects cards, whereas you can do this right away on manual. If you were not a fan of the card mechanics in Chain of Memories/RE: Chain of Memories and Flick Rush in Dream Drop Distance, you will most probably not like it in KHDR! Battle is a matter of using cards randomly drawn from your (customizable) deck with enemies attacking in real time, but there's relatively little strategy to it beyond making sure the first one is a good one, trying to use 3 of the same color (green/red/blue), and praying that your RNG is decent on which ones show up out of your deck. The chance to get the Key Art cards (some of the strongest cards in the mobile games) is unfortunately very low, sitting at a measly 0.19%. You can change the last party member with any of the four new characters (Hermod, Urd, Bragi and Vor) but it's doesn't seem like they add much to the gameplay. KHDR has the player grind excessive amounts of BP to level up, especially after Level 10. The difference in strength between the Rank 1 and Rank 2 enemies seems disproportionate; you can be stronger than a Rank 1 enemy, but find it incredibly difficult getting through more than two or three enemies at Rank 2. The difficulty spikes on the quests are also enormous, leading the player to grind even more to simply get a chance to complete the quests that are currently avaliable. There are no Keyblades to swap between, no equipment. Instead, there are two main routes to gaining power. The first is pulling for cards depicting various features of the series (enemies, art, Keyblades, and characters) in return for draw tickets, or jewels (shared with KHUχ, so pulling here reduces your jewels there and vice versa), which, if you get duplicates of, automatically merge to power up up to +10. The other is by acquiring BP, which so far serves only one purpose in KHDR: spending it to level up and increase Xehanort's base stats, although there is an empty shop tab labeled for it. As a side note, you can also gain tiny, incremental increases to various stats, mostly HP, either by collecting duplicate cards, or by killing 1, 10, 100, and 1,000 of the same enemy. BP is gained in small increments by defeating Heartless, or in fairly large amounts in the current event, which grants large amounts of it in return for special event keys, which you can of course buy with premium currency, or earn with weekly and monthly missions. You can also gain a minuscule amount of BP while the game is off. But it feels like it's something you might need to save for whatever is available in the future that requires it. Should you use all your BP to level up Xehanort now, or save it for whatever item that the game might have in store in the future? We don't know! But by far, the cheapest (and least soul-crushing) way of gaining BP is by entering an endless battle mode too weak to kill you, and then turning on auto mode. The gameplay is, at its core, very simplistic. While KHUχ has, over the years, veered into being overly complex and convoluted with its numerous ways of powering up the medals you attain, KHDR avoids that by requiring little to no thought whatsoever. If you're playing on auto mode, we suggest you turn it off if you see that you're out of cards, and tap to refill your cards faster. Just try to get through the quests fast to get to the story events. Characters and Story Based on our experience of the chapter available for KHDR, and our experience of playing it in the past week, it seems to have much more of a story-focused feel than KHUχ. But this is compromised by the incredible amount of grinding you have to do to progress to five brief cutscenes, which can demotivate the player into stopping (or turning on auto mode). The characters are interesting and the story is enjoyable. The relationship between Xehanort and Eraqus is one we were excited to see. They have an easy chemistry one expects from a pair of actual, real-world friends. Furthermore, the story has the distinction of moving faster and being more tight and focused than KHUχ, in our experience. The four new Keyblade wielders, however, are effectively entirely interchangeable as party members with no difference to the story, saying the exact same things where they appear, with no difference whatsoever on who you choose despite having different personalities. They unfortunately seem to serve as set pieces and props more than actual, well-written, influential characters, especially considering... KHDR is certainly bound to be even more compelling than its counterpart KHUχ. It seems to be a more personal tale with a shocking twist at the end of Episode 1 (see in spoiler box). The story, though short, has a strong beginning, enticing hardcore fans to follow along, craving future lore and insights into how and why Xehanort became the Seeker of Darkness. Overall Impressions KHDR is a simple, fun game to play on your phone, but not a title with much to write home about. It starts very slow, with only time to tell if it will get livelier or stay an idle experience. While the mechanics may be new-user friendly, we don't actively recommend it for those who have not played KHUχ as it relies, for now anyway, too much on your KHUχ progress to even get to a decent point in it. In fact, as a KHUχ player, it's possible to use it as an easy way to make more jewels for KHDR due to its almost entirely idle nature and fairly generous weekly/monthly rewards. While KHDR's story is compelling, engaging, and appreciatingly fast-paced, and the friendship between the younger versions of Master Xehanort and Master Eraqus are a joy to experience, the gameplay grind is likely to be too monotonous and uneventful and to be skipped over on auto mode. KHDR apparently had a relatively small team that worked on it, and some of the limitations are somewhat understandable given the lack of focus it received. The KHUχ team was still working on KHUχ when developing KHDR, and with only two animators. With time, updates, expertise and a bit more focus on it, perhaps that can be changed. It's too early to tell. Overall Rating 5.8 out of 10 ⭐️ Many thanks to @Allwil13, @Otti#8624, @Ryuji_Shiryu, @Aqua_Wren, @OrpheusJoshua, PowerJusho_KH13 and others for sharing their first impressions of Kingdom Hearts Dark Road! Let us know what you thought about it, and what you expect in the coming developments!
  7. Square Enix Japan have released a new trailer for Kingdom Hearts Dark Road, the upcoming addition to Kingdom Hearts Union χ[Cross]. This new trailer reveals that Dark Road will launch on June 22, 2020. Enjoy! The updated title screen for Kingdom Hearts Union χ[Cross]/Kingdom Hearts Dark Road has been posted by Gamer. You can view it below! View full article
  8. Square Enix Japan have released a new trailer for Kingdom Hearts Dark Road, the upcoming addition to Kingdom Hearts Union χ[Cross]. This new trailer reveals that Dark Road will launch on June 22, 2020. Enjoy! The updated title screen for Kingdom Hearts Union χ[Cross]/Kingdom Hearts Dark Road has been posted by Gamer. You can view it below!
  9. The new master in Kingdom Hearts Dark Road has been revealed today: Master Odin! Master Odin was first seen in a screenshot from the game's website. A character card has been uploaded to the game's Twitter account, which you can see below. The card says: This news comes after a group of new characters were revealed: Hermod, Urd, Bragi and Vor. These characters will appear in the upcoming mobile title alongside Xehanort and Eraqus. The official Kingdom Hearts Dark Road Twitter account have also uploaded cards showcasing these characters. You can see them below. All translations are courtesy of AitaiKimochi. Hermod Urd Bragi Vor Xehanort Eraqus Check out the newest Kingdom Hearts Dark Road Key Art and download the wallpapers here! Check out an unreleased logo of "Kingdom Hearts: Memory of Melody", found in the Kingdom Hearts Dark Road website files, here!
  10. The new master in Kingdom Hearts Dark Road has been revealed today: Master Odin! Master Odin was first seen in a screenshot from the game's website. A character card has been uploaded to the game's Twitter account, which you can see below. The card says: This news comes after a group of new characters were revealed: Hermod, Urd, Bragi and Vor. These characters will appear in the upcoming mobile title alongside Xehanort and Eraqus. The official Kingdom Hearts Dark Road Twitter account have also uploaded cards showcasing these characters. You can see them below. All translations are courtesy of AitaiKimochi. Hermod Urd Bragi Vor Xehanort Eraqus Check out the newest Kingdom Hearts Dark Road Key Art and download the wallpapers here! Check out an unreleased logo of "Kingdom Hearts: Memory of Melody", found in the Kingdom Hearts Dark Road website files, here! View full article
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