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Found 2 results

  1. As Kingdom Hearts III came out almost one month ago on January 29, so did the first attempts to look up for all the “hidden truths” veiled into the deepest parts of the game. Although datamining seems impossible at the moment, in this article we will try to sum up all the known discoveries to date made through save editing. Be aware that some of the following medias might be spoiler, so keep reading at your own risk. The first and the most curious finding goes to @Keytotruth. Apparently, Kingdom Hearts III does have some sort of “Critical” Mode. In a quick image comparison, you can spot a clear difference between the HP and MP bar from a Proud Mode save file, and a “Critical” Mode one, as in the letter, the two are considerably reduced. More infos to come. Plus, it looks like beating the game on “Critical” is not going to be displayed into the final Battle Report (credits to @Soraalam1). Thanks to @xeeynamo and @Keytotruth, Aqua managed to get working outside the Vanitas boss fight (which is her only playable moment in the whole game). The negative side is that she is playable on Land of The Departure only. It is also interesting to notice that Aqua has an unused idle face, which might lead to the hypothesis of previous development plans to make her playable during other game phases. Here you can both check out some in-game screenshots and a recorded video from @xeeynamo. One more interesting finding goes to @xeeynamo and @Keytotruth, who accomplished to equip some of the unused (but existent within the game) Keyblades, like Braveheart (Riku’s new Keyblade), Way to Dawn, Master’s Defender and Mickey’s (still) unnamed new Keyblade. In one of his screenshots, @xeeynamo also displayed the possibility to wield Donald’s Mage’s Staff+. Note that no Keyblade beyond Riku ones seem to deal any kind of damage. Here you can both check out some in-game screenshots and a recorded video from @xeeynamo. Thanks to @The13thVessel it is now available a guide to explore San Fransokyo out of its boundaries. You might be willing to check it out, so be sure to follow the exact steps to avoid getting sora despawned. Another compelling discovery from @Keytotruth is that Cura’s 4th spell level, Curaza, does actually exist within the game. However, it seems it can only be triggered by eating some specific food. He also managed to cast in-water spells on the ground. @Keytotruth also noticed an interesting detail concerning the plushies from the King of Toys UFO boss-fight room. Apparently, they have their own unique sounds, which are almost unnoticeable during the boss fight because of both BGM and SFXs. What’s your opinion on these newly found discoveries about the game? Remember that we’ll make sure to constantly update this article whenever something new comes out. View full article
  2. As Kingdom Hearts III came out almost one month ago on January 29, so did the first attempts to look up for all the “hidden truths” veiled into the deepest parts of the game. Although datamining seems impossible at the moment, in this article we will try to sum up all the known discoveries to date made through save editing. Be aware that some of the following medias might be spoiler, so keep reading at your own risk. The first and the most curious finding goes to @Keytotruth. Apparently, Kingdom Hearts III does have some sort of “Critical” Mode. In a quick image comparison, you can spot a clear difference between the HP and MP bar from a Proud Mode save file, and a “Critical” Mode one, as in the letter, the two are considerably reduced. More infos to come. Plus, it looks like beating the game on “Critical” is not going to be displayed into the final Battle Report (credits to @Soraalam1). Thanks to @xeeynamo and @Keytotruth, Aqua managed to get working outside the Vanitas boss fight (which is her only playable moment in the whole game). The negative side is that she is playable on Land of The Departure only. It is also interesting to notice that Aqua has an unused idle face, which might lead to the hypothesis of previous development plans to make her playable during other game phases. Here you can both check out some in-game screenshots and a recorded video from @xeeynamo. One more interesting finding goes to @xeeynamo and @Keytotruth, who accomplished to equip some of the unused (but existent within the game) Keyblades, like Braveheart (Riku’s new Keyblade), Way to Dawn, Master’s Defender and Mickey’s (still) unnamed new Keyblade. In one of his screenshots, @xeeynamo also displayed the possibility to wield Donald’s Mage’s Staff+. Note that no Keyblade beyond Riku ones seem to deal any kind of damage. Here you can both check out some in-game screenshots and a recorded video from @xeeynamo. Thanks to @The13thVessel it is now available a guide to explore San Fransokyo out of its boundaries. You might be willing to check it out, so be sure to follow the exact steps to avoid getting sora despawned. Another compelling discovery from @Keytotruth is that Cura’s 4th spell level, Curaza, does actually exist within the game. However, it seems it can only be triggered by eating some specific food. He also managed to cast in-water spells on the ground. @Keytotruth also noticed an interesting detail concerning the plushies from the King of Toys UFO boss-fight room. Apparently, they have their own unique sounds, which are almost unnoticeable during the boss fight because of both BGM and SFXs. What’s your opinion on these newly found discoveries about the game? Remember that we’ll make sure to constantly update this article whenever something new comes out.
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