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I'm at the Keyblade Graveyard and i cannot get past this boss. I've searched videos many actually. I'm doing a critical mode series and i really want to get past this, and i thought dark baymax was bad this is worse! any specific item i should use? i'm using the ultima keyblade as well. i keep dying at the second form. only things are helping is dodging and cura at this point lol. (also i am not sure if i need the spoiler tag or not but just to be safe im using it)
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- spoiler alert
- kingodm hearts 3
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Ladies and gentlemen, I have now taken the time to think about the game since finishing it. It was, once again, 6 Transformers movies worth waiting for this title. I already shared my feelings towards this anticipation. But now, it is finally finished, I can finally express my thoughts the best that I can. This review is kinda last minute because of Kingdom Hearts 17th anniversary, I had to post this. I may update my review for this eventually, spoilers and all. Till then, enjoy what I have for now This will be semi-spoiler-ish, however. I really gotta mention some elements and speak my thoughts on it. I will try to be as vague as I can. Another thing to note and it's kind of important. As of this review, there was confirmation on DLC coming up. So, if they happen to be story changes, this will not be included in this first-thoughts review. I may add a bonus near the end as an update of sorts. Till then, this review you're reading will not include DLC in full. Without further ado, let's get into the review! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - We begin KH3 where we left off in 0.2, when Sora and Co travel once again to new worlds. They must find a way to gain the Power of Waking, for it is a way to find the hearts that were once lost. Meanwhile, Riku and King Mickey look for clues to find the 3 missing Keyblade wielders. This journey will be their toughest yet, as they try to assemble the guardians of light to fight against Xehanort's schemes. - - - - - - - Let's start off with when I first started playing. Each main title tradition is how a menu is presented (at least like KH2 did). The moment you see a portion of the drawing of Sora, the KH3 rendition of Dearly Beloved. This version was the most unique and enchanting I have heard. The moment the menu fully shows, I truly cried legitimately for the first time for any KH game. I had some tears in the past, but I never sobbed till now. My connection with the anticipation was beginning to pay off. Of course, it was the tip of the iceberg for the further emotional moments to come. The rest will involve mostly story moments. But, first things first: GRAPHICS AND PRESENTATION: No question, the best looking KH game in the series. The environments of each world was unique and beautiful in their own way. They try to make it as close to the visuals of the movies as possible, at least by game standards. Details were incredibly crucial during it's development and they delivered thanks to the Disney/Pixar IPs lending their visually picky hands in the mix. One of the aspects I did not expect involved some "CGI" moments. To keep it from being to spoiled, these moments threw me off guard when they were presented as not an opening or ending sequence. Good darn dandy it's the first time in the KH series I've seen so much of it. That is incredibly welcoming and would love to see more in the future installments. This unique feature they added was smoothly transitioning cutscene to gameplay. In fact, it is somewhat resonant to KH1. Not as smoothly as now of course. But I thought it was neat to not have that many fade-outs. Then there are "speech bubbles". Fun fact, in KH3, there aren't any. Now, there are full voice text. To which, I find that a great change in the series. Hard to say what else, it's just so gosh diddly darn pretty! GAMEPLAY: This is kinda tricky to explain. I've never been the most critical in the technicality of gaming. They are explosive and fun to say the least. However, there are some mechanics I feel needed to be addressed the best I can (this is pure opinion from yours truly, so I recommend experiencing this yourselves to receive your own conclusion). One of the mechanics involves something called Attractions. They are simply somewhat summons to Disney rides as an advantage in combat. While they are fun in their own way, depending on your play style, I feel they can be jarring depending on the timing in and out of combat or if you simply just want it there at all. For example, the issue I had was just simply trying to open a chest using △. However, if you're not looking, your situation command on an Attraction is also △, so you're just wasting the ability. I find it strange how it was introduced to the game. The context to how it existed was simply non-existent. I am telling you, I enjoy using a summon more than attraction because Summons were introduced via story cutscene. To that, I find it a more proper way to introduce a mechanic. If Square finds a way to squeeze in a reason Attraction exists via cutscene, I probably wouldn't mind them too much I think. Another feature I actually wish they brought back was clothing customization. This was from 0.2 Birth by Sleep, which is e first to use this certain feature. If anything, I find this a far more fun component in the game. I think it made 0.2 have replay value because you can get her these times via completing objectives. As such, I was hoping we get that in KH3. Sadly, it is not to be Not sure if this will be added as DLC, only time will tell (but I will be guessing no for now) Another I feel is crucial is the difficulty. Funny enough, this game does not include critical mode. You could argue that it feels traditional to add critical in a Final Mix version. However, when a series like KH would be around for so long, you would think for them to simply add it like the other in-between titles. I am saying this because I heard the game was too easy. As someone who played on standard, it did feel too easy. I even played the game on Proud, and it was not much tougher. Luckily, as of this review, Square is planning to add critical. I'll add my thoughts on that when the time comes. That being said, it did feel too easy and not super challenging. Luckily, aside from these certain issues, I still had a blast with the combat. One of my favorite mechanics is Rage Form. It is similar to anti-form in KH2. It used to be an inescapable consequence for using drive forms too many times and was not introduced in game till you randomly activate. However, you are now given an option to use it if you are at critical health (you are even healed when you use it). This form also plays an important part and I'll explain why in my spoiler section. I previously mentioned that Summons were really fun to use.....well, at least one of them. I will admit, I feel the summons are, once again, pretty forgettable. But it really depends on the play style. When I played for the first time, I have used this summon so many times because of how cool it is and it's finisher a heavy hitter. It is just that and I'd rather use a summon over piles of attraction flow. Having a Keyblade is mysterious, weilding 2 keyblades was mind-blowing. Now, I can not only equip 3 keyblades, I can now switch on the go during combat. It was really neat to pick 3 of my choosing to have certain situation I want. That being said, I am a bit saddened that there are less Keybaldes this time around. I don't even have that many original Keybaldes. It is still a tradition to get the ultima weapon and now a couple of early DLC Keybaldes, just feels kinda weird to not have many original keyblades for this big title. However, I want to remain confident in hopes we get more via DLC in the future. So, this could end up being an invalid complaint. I still love switching the keyblades I want. Another neat thing I have to mention is the gummi ship. For many years, it is considered the least favorite in the series. The only thing to gather from the gummi ship are mostly items ONLY exclusive to the gummi ship and had nothing to do outside of it. It is also on the rail shooting for both KH1 and KH2 and you have to fight rough enemies in order to open a world. Now, in KH3, you have more freedom to fly around space to gather no just gummi parts, but even parts for your Keyblade and earn some money. You also have e option whether or not you want to fight some enemies. It is entirely explorable. Even customization is more fun this time around. Out of everything in KH3, this was somewhat more nostalgic to me. The music really hit home in the gummi menu. I almost hated the gummi simply because I was learning about it and figuring out the controls. Now, I can easily say it is incredibly fun now. Speaking of music..... MUSIC: I find that music can impact anyone in many ways. In case you guys don't know, I LOVE Kingdom Hearts music. It made Yoko Shimomura my all time favorite composer (though, technically FFXV officially confirmed the top favorite composer...same person BTW). She certainly knows what points to hit and how to hit it. I previously mentioned that KH3's menu theme, Dearly Beloved, made me cry like a baby. Most of the original tracks that are from the game's plot were emotional and well composed. I want to name my favorite tracks that truly stood out to me, but that will be a list for another day. But, my gosh, she never failed to make my soul overfill itself with spirit juice and leaking it out of my eyes. STORY: SO.....now we get to the one thing that kept me going in this series. What brought me to do reaction videos, the true reason why I wanted this game. Shocker, it is the story. This section is not semi-spoiler. So, read with caution. If you want to care about the story, I will straight out say you have to understand the past titles in order to get the full picture of this game. I am not talking just about the lore and world-building. It's seeing the characters go through their trials is worth the emotional pay-off. Yes, even even if you do understand the entirety of the series, there are some issues, which I will be as vague as I can. For the Disney stories, it is 50/50. They range from original stories to exact copy of the film but adding Sora. I find the original plots of the Disney worlds to have the better experience in my opinion. I say this because it had the most memorable moments compared to the others. The rest are fine.....except for one. This world felt incredibly lacking of interacting with the Disney characters and even the story of that world. It felt like there was no impact or reasonable connection with them. It was there because it was popular and Disney was incredibly protective of it. What makes it just as frustrating is we're exploring the world the same way only to end up falling over and over, rinse and repeat. Some of you may know what world I am talking about. But it happens to be my least favorite because of it. That being said, the other half of the worlds have original plot. I'll just flat out say the worlds I am technically talking about are the Pixar worlds. Pixar requesting them to do an original plot was a smarter idea. As such, it gave Square more freedom to create a chance to work with the overall plot and became more memorable because of it. They outshine even the most popular movie title put in the game. As for the characters, there were many that had their moments and were a sight to see. However, there was one character that I felt was....how do I say....weird in how their arc was done. They started out just fine like I would expect. Continues to be one as such for awhile. Until, out of nowhere, they suddenly flip the coin to surprise you. It is somewhat explained in the reports and it may have been hinted during the actual gameplay. I just never found any hints for how they learn to come to the realization to atone. Another character I need to speak my thoughts on that is considered the big elephant in the room.....some of you may know what I'm talking about. They were incredibly advertised to be a change of pace for the character. More screen time and even a better sorry arc for them. Only for them to trip hard and lose the potential to become what they are expected to be. I'll be honest, that character never bothered me nor did I actually care. They weren't really inspirational aside from loving the name. Saying that might mean something isn't working for that character for me. I am not really as mad as everyone in this are meant, but I can see why people are frustrated. Here's hoping they improve them in the future titles or even via DLC. Who knows.... There is also the lack of some certain characters that were also discussed in the fandom. This was already confirmed before the game's release, so I'll just straight out say it. There are no Final Fantasy characters....at all....aside from Moogles. The reason was because there are so many characters in the series, they want their arcs to be completed (because that is why we waited for KH3 for so long). As a result, they felt it was unnecessary to keep them when the original characters have their own paths to walk on without FF guidance. If anything, I can definitely see that. However, the addition of Final Fantasy with Disney is what drew the other half of the weird crossover in the first place. Leaving out what made this game unique feels hallow. Don't get me wrong, Kingdom Hearts definitely created it's own identity. It's just saddening leaving out a unique ingredient from the full meal. Aside from that, there is no need to talk about my thoughts on the lore of this game because it is a fun hot mess of nonsense. What mattered was seeing the characters earn their goals that they rightfully deserve and it emotionally pays off. I am telling you, this is the first time I actually cried more often in a game. I never really cried, but I do get emotional, misty eyes and pulling heart strings. This game, just over did it and loved every moment of it. Regardless how you feel, I think KH3 has great moments, regardless how nonsensical and crazy the story is. The KH series always had moments that shines bright, despite whether of not you enjoy the other titles. - - I really did enjoy my time with this game the first time. I will cherish those moments because not only do I finally get to play KH3 after years of waiting, but at that time I was going through a difficult time from work (and I do not mean just being tired from it). Taking the time to play this game without a worry in the world, gave me the breath of happiness I need.....it was convenient too because my town was hit with the Polar Vortex and had to stay off work. During my time playing this game, I managed to record my reaction playing the entire game. I will forever look back on my favorite highlights. That being said, I will be honest, I had to take my time to really think on how I do this review due to the polarizing arguments in the fandom recently. I wanted to express my thoughts without reflecting and applying everyone's opinion to my own opinions. I want it to come from me. It is not perfect, but I just want to talk about it. To think is is finally out and finished, I admit that I actually miss the anticipation. But, now is the time to look forward to more new content for the future of the series. I will most definitely look forward to it. ARTIST'S NOTES This was a wonderful piece to do. I've always loved the largest-mirror shots, I find them aesthetically pleasing. This was based on the opening of KH3 (and it is somewhat a recurring thing in the game) and the art cover of the game. When I first saw the cover, I was blown away by the variety of colors. The sky had all the times of day simultaneously, making it incredibly beautiful. I wanted to inflict that with this drawing since, again, seems to be recurring in this title. Fun fact, I almost used this background for my Union X drawing, but decided to use this for here because the colors matched better with KH3 Sora. Speaking of one was a bit easier because he is not full of belts I guess LOL That and I learning that his shoes have become somewhat reasonably sized compared to KH1. - - - That is it. That is all the drawings up to here in this particular project. To think I've started last year, taking me 6-7 months since June, to make this project possible. It was even more fun when I replayed the games to easily give the full thoughts on each review attached to the art work. I am incredibly proud of it, I even made my own photo book on it to cherish. This series is very special and I want to share my love for it to everyone. Thank you all so much for tuning it checking it out. Please check out the whole collection of art work from the project. If you are new, I hope they will convince you to play the games. They are incredibly fun and unique that is unlike most games today. My fellow veteran fans, I hope this was enjoyable regardless. Seriously, thank you and may your hearts be your guiding key! KH COUNTDOWN FOLDER HERE >>> https://www.deviantart.com/mns-prime-21/gallery/67100545/Kingdom-Hearts-III-Countdown
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So I was watching a YouTube vid and I noticed this in the the video on the chalk board. So what do ya think! Also what does this symbol mean, maybe an enemy to come?!
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Hello everyone! I just finished the game yesterday, and after viewing the ending/epilogue as well as the secret ending, I have many thoughts and even MORE questions! I just wanted to create a space for everyone to throw around ideas for discussion in regards to the secret ending. Of course, doing so creates spoilers, so be aware! Anyways, what did everyone think? What are YOUR thoughts and questions?
- 17 replies
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- spoilers
- spoiler alert
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