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Found 10 results

  1. Man... I had totally forgot about this place after almost 8-9 years since I last logged in. I remember it use to be booming with all kinds of posts years ago. I guess it died down a bunch since then. 1.) Introduction and Explanation Anywho, for those who don't know me. I'm the crazy guy that attempted, Raged hard, raged some more, almost lost my sanity, completed, and proved to everyone on gamefaqs over 8-9ish years ago that it's 100% possible, and legit to be able to complete BOTH (Well... Now 3 is added as well, so more than 2)(NAMELY 2.5, and reasons will be listed next) Kingdom Hearts games at Level 1 Proud Mode for KH1.5(which, if you DIDN'T know, because of the way the mechanics work, Proud mode is actually the harder difficulty for a Level 1 run in KH1.5 instead of Critical because you ALWAYS do chip damage in Proud. Critical is actually a little easier because Sora can do more damage in that difficulty) and Critical Mode(2.5 + 3), but not just complete them at Level 1; (that's been done by a handful of people. However, everybody that has completed the Lvl 1 run always labels their run "complete" Yet, they all stopped at SILVER Crown.) But, I decided, and wanted to take it all a step further, and be the standout of them all. As well as debunking the most ridiculous, yet shockingly widespread belief beyond the masses: the before thought "Impossible" Holy Grail of Kingdom Heart challenges: Completing Level 1 critical mode... AS WELL as obtaining 100% completion in the Jiminy Journal, including completion of EVERY Mushroom XIII challenges, and actually having the GOLD Crown! Which was considered literally impossible. (Yeah, I know. Insane, isn't it?) 2.) The False Rumor And The Mission To Prove The World Wrong To actually 100% the Jiminy Journal, and Obtain Gold Crown in 2.5 which involves the Mushroom XIII challenges. Everybody, and their momma back then swore, and pushed the notion of "You can't complete atleast 1 or 2 of the mushroom challenges (most notably, Agrabah mushroom, Twilight Town, and Port Royal mushroom, respectively) without leveling up, it's totally impossible" As well as the old fable of "It's impossible to get Ultima Weapon in 1.5 at Level 1 because you don't get lucky strike abilities to grind synthesis materials without leveling" etc. Nah, it's all do-able. A huge pain in the ass? Yes. Definitely. But, achievable. 3.) Hype Yourself Up/Believe In Your Ability Like myself before attempting, I'm sure most people would just shake their head, and say to themselves "nope. Never. Cant do it" I was that guy. Then one day, I told myself "Hey... they put the option to void any EXP gain.. I'm gonna try it.. Let's see what happens, and how it goes at level 1. I mean, it can't be IMPOSSIBLE; They obviously added it as a feature for a reason." 4.) The Beginning of Doubt Of course, I begin. I start treading along, beginning my journey into my first attempt into a Kingdom Hearts game without leveling up. Everything goes smoothly, up until you start getting demolished left, and right every second, and the bosses annihilate you in a single hit. Making you re-evaluate, and question your ability, and if you can do it. 5.) Opening Your Perception/Total Realization The KH series, AND the series' difficulty as a whole; drastically, and dramatically changed for me once my eyes opened, and I seen the blatant "slap you in the face" obvious, and stopped trying to play Kingdom Hearts like an Action/Adventure RPG like a normal/casual playthrough would basically literally be. Instead, gaining the Square Enix perspective, and knowing their past; made me realize that it's supposed to actually be played like, (and get ready for a mind blown moment) a friggin' Turn Based RPG... Honestly, I think once you guys get this realization, and mindset in your head like I did while you're playing through; every one of you, and I mean EVERYONE of you guys, no matter how "gud" you ARE or AREN'T at the Kingdom Hearts games in a casual, normal playthrough. You can be absolute dirt at the (falsely assumed random, seemingly "unpredictable", ever-constant flow of combat) but start trying to take a slightly different approach/('s) towards the way you actually play games like this, and even open up your mind, and perceive, and acknowledge the gameplay in a different way altogether than what you, and probably, most people normally would have absolutely no idea or even fathom that there's more to, and many more ways to go into a Kingdom Hearts game than the basic, "normal" DmC-esque style combat that we all experience/('d) and most of us, are even conditioned to. 6.) Breaking Old Habits/Adopting New Ones However, once you change the perception/habits you have of the game already, and change the rules ever so slightly, and subtly to merely change towards a playstyle that of the old-school, traditional turn based views, and start planning strategies, and changing your playstyle around a "turn-based rpg mindset" instead of our pre-conditioned, already accustomed, and comfortable free flow combat that most of us are already "comfortable" with or use to. 7.) Acknowledge Game Mechanics/Learn Everything Any of you guys without a doubt in my mind would be able to Level 1 the game as it then becomes almost trivially easy once you decide to perceive KH in just a slightly different way (Turn Based instead of Free Combat) and start to play in an entirely different way accordingly (Having a turn based view/play style really helps not only by helping you learn to better/more accurately time your attacks, guards, dodge rolls, reflects, and etc. But, also makes you a lot more aware, and attentive as you're going to be learning to take it slow, and not rush battles, but to stay on your toes, closely watch for any, even if very subtle visual clues: motions with an enemy's hands, AND their body language. As well as listening for any audio clues or catch phrases; these are everything you are looking for to expect, and anticipate the next move of your opponent. Get a hit in when you can, and defend all the counter attacks that will be delivered back afterwards. Learn the timing to perfect guard; it's going to be the key to your survival, and the timing of each attack you learn never changes. So you don't have to ever expect or assume that a certain attack is ever going to be slower/faster than when previously used. You finally learn the timing for perfect guarding an attack, and you'll always be able to perfect guard it, as it will never be change the rate of speed. 8.) Truth of Developer's 100% Intended Game Design And The Public's Blindness So yes. After stating this, and the way certain mechanics work. Know it or not, even believe it or not. Even though it does EVERYTHING to make you "think" it's an action RPG. Which is semi-true, and fully the case to the masses. It was fully meant, and intended as a Turn Based RPG, and I'm going to open your eyes, and convince you. 9.) How The Kingdom Hearts Series Hides It's True Intended Design, and Disguises Itself As An Action RPG Any casual player gets the action RPG style in a normal playthrough. Just as every first time, 2nd time, etc. player always does. Nothing about the gameplay comes off as "turn based". And is more than often considered the polar opposite of a Turn Based game. Which, was presented this way to appeal to a wider audience such as younger aged, Disney lovers who didn't grow up with RPGs, or just jumped into the game world. As leveling makes it where you literally never have to learn or even use guard, reflect or parry the counters you receive if you really never even wanted to. As taking damage is hardly worrisome, or trivial, and easily tended to with a Cure, and Potions. You can even just carelessly attack, and attack anytime you want. Even if it isn't the best time, and you take a hit. You can still beat the game, and everything in it regardless. - No Turn Based Elements seen/felt whatsoever 10.) Awakening Into Reality/Acknowledging The Hidden Truth: Turn-Based Gameplay In comparison, Level 1: Any hit you take can 1 shot you. If you get caught in a combo attack, you WILL die. There's no possible way to constantly spam attacks, and tank hits. You gotta learn how to properly utilize things that you probably hardly, if ever even used: Guard, Reflect, Dodge Roll, Aerial Recovery, etc. and to learn timing. All this coupled along with the Revenge Counter mechanic (Which, I will explain in more detail below) is how it becomes a Turn Based game; as there is only a certain amount of attacks you can deliver before the enemy counters. - Turn Based RPG 11.) Notice The Signs/Process Everything/Uncover The Veil The first mentioned; is the game probably 90% or more of the masses experience, and perceive. People just don't see the alternative, and it's funny because I just seen a thread on another forum where the OP literally posted "I absolutely love Kingdom Hearts, because it's not just another cliche Turn Based RPG. I despise them." That was almost laughable, and cringe to read, and goes to show just how many people can overlook major things that are hidden in plain sight. However, if one is to attempt a Level 1 run, and play Kingdom Hearts the true way the developers intended; fact is, it's nothing more than a regular Square-Enix FF style "TURN BASED RPG" with complete movement, and control of character at all times. 12.) The Main Mechanics And Physics: The Enemy's "Revenge Counter" Seriously, when you get down into the physics, mechanics, and all the equations that go into every single boss fight, you begin to see it. Just ONE example is this: You're in the middle of a fight, let's say with Data Roxas; just for an example. Soon as the battle begins, and you gain control of Sora, you need to cast a reflect to counter Roxas' Keyblade Spin. After the successful reflect you are granted a small window where you're allowed to attack, and land up to (and let's just say for instance in this example, maybe 3-4 hits) 3-4 hits on Roxas before he is scripted to automatically counter attack. These counter attacks are termed "Revenge Counter" or just simply "RC" abbreviated. if you ever see the term in guides or posts, or in future research, but didn't know what it meant. 13.1) Explaining "Revenge Counters" And "Revenge Values"/Looping Bosses And Minimizing Danger Ah, Revenge Counter. The key to winning, and main mechanic of a level 1 run tbh. Every enemy has always been scripted to counter attack after a few hits, and this was so everybody at level 100 with Sora couldn't just endlessly wail on an opponent non-stop, and make it even easier than what it already was to begin with. Now, once you actually learn about, and study the revenge counter mechanic, and how each enemy works; you actually can use it 100% in your favor in completing, hell, I'd even go so far as to say even almost cheesing a Lvl 1 crit run. As in, learn to read the small signals before attacks. Nothing is unpredictable. There's ALWAYS a signal/warning. Learn how many hits you can throw before they counter attack Sora. 13.2) Deeper Breakdown Of "Revenge" Mechanics/Examples Of "Baiting" Attacks These hits, the attacks, the number, whatever you're most comfortable calling it; for future reference or research of your own are termed "Revenge Values" or simply "RV" if abbreviated. After you learn how many hits you can land (the number of hits it takes to bait an RC is the opponent's RV) learn the timing to guard the counter attack/(s) after, and retaliating in the enemy's small, brief recovery window. All you do is, count your hits, after you land that 4th hit (or whatever number of hits the current boss' Revenge Counter activates) you need to automatically hit guard so you can negate his RC, and guard his other 2-3 hits he dishes out before leaving another open window to land another 3-4 hits on him. It's literally rinse, and repeat: Attack 3-4 times to force or "bait" the enemy to counter attack-> Guard incoming revenge counter attacks from the enemy -> Throw another 3-4 strikes to hit his Revenge Value again to force another auto-counter. And it's just repeat steps over again. Essentially, what you're trying to do is put an enemy into a neverending loop that you can fully predict. You will see evidence of this in every fight in every video I'm going to post below. You pay attention, and you'll notice that I'll always hit an X amount of times (factor of X is the actual RV. Determined differently with each enemy. Could be 6 hits, like Marluxia's RV. Could be only 4 hits like Roxas' RV) but I ALWAYS land no more, and (hopefully) no less than the exact number of attacks needed to bait them into a RC, and guard it. 14.) Always Land The Exact Revenge Values. No More Any attempt to, or if you accidentally deliver an extra attack that is higher than the actual RV, you might as well retry; because you're not going to be guarding that counter, get caught in a combo you can't escape, and face the 1 hit death. Just follow those simple steps, and it then repeats the pattern if you're doing it correctly, and won't be unpredictable. What you're really trying to do is just try to keep everything in a never-ending loop so any unpredictability, and danger is eliminated. 15.) Explanation of "I-Frames" and How To Use Them For An Advantage Also, another biggie is learning I-Frames. Or, "Invincibility Frames" meaning the tiny few frames where Sora is invincible for instance: when you use a Drive Form, there are a few brief seconds of frames where you will not take any damage in the middle of using a form. Or using a skill like Donald's Duck Flare, and using it to your advantage, as you will see me do a bunch against Lingering Will at Level 1 to avoid being skill/attack/item locked, whip locked, and to stay safe during his DM or "Desperation Move" (Every boss has a DM which is expressed by the screen going dark, and the boss does their "finisher" per se.) 16.) The Biggest Slept On/Underestimated Skills In The Game: Reflect/ra/ga And Guard To probably over 90% of the KH community that sleeps on, and probably have never once used the spell Reflect-Reflectga. You have no idea just how busted, how necessary it is, and how brokenly powerful that spell is. Especially in a Level 1 run. It's pretty much an absolute MUST in it to do any real damage at that level. Not only that, but if you're not a master or not use to timing your guard precisely yet, Reflect/ga is an alternative that is safe, and don't need to be facing any particular direction to guard anything. Only downside to spamming reflect constantly instead of mixing up guards, and reflects is that if you don't rely on using guard, and spam reflect instead; you're going to be struggling to keep, and have MP when you want/need it. 17.) Short Summary/Review Of Everything So Far/Convinced Yet? Convinced yet? Literally. Turn-Based RPG. Except think of each of your 3-4 chain attacks as a "turn" and you know that as soon as you land your 4th keyblade hit, your turn is over, and it's automatically going to be the opponent's "turn", and since you're expecting this, and know this, you block perfectly in time with his counter attacks, and learn their pattern. The key is to try to just keep it in a constant, simple, loop-ish kinda fight. Making sure to force the counter attack yourself so you know precisely when to guard; rather than having to randomly guess/pray when their next attack is going to be, and if you're going to be able to read it quick enough. 18.) Opening Up Your Mindset/Perception/Planning Strategies Toward The Hidden Turn-Based Gameplay Is Key This was the biggest, and most obvious "eye-opening" realization that helped me tremendously once I started looking at it as a Turn Based game. Respectfully like most of Square Enix's works prior. Which, I believe if most people started having that mindset of playing it like it's turn-based, just about everyone that truly wanted to would be able to complete the level 1 challenge a lot easier than ever initially thought. Literally every boss has their own respectful number of attacks they can receive before being scripted to auto-counter attack. Don't matter who you're facing. Don't care if it's a regular ol' Heartless, and Nobody, or if it's the friggin' One-Winged Angel, Sephiroth or the "Seemingly impossible, even at Level 100" Lingering Will himself... They all can be read, and baited into an auto-counter. All of them. 19.) Outro/Final Messages/My Video Proof If anyone is interested in watching a few of my Level 1 Crit 2.5 Organization fights for entertainment or maybe to study for your own future level 1 run, I'm going to be posting links to them below. I just wish like hell that I had a good camera back then... I'm so sorry, and apologize from the bottom of my soul about the quality, but... It's literally all I had. My crap phone camera, and setting it up to point directly at my TV while I'm actually playing live in the moment, as you can probably tell by the noise of all the button mashing but, at that time, all I was worried about was having proof so all the board back then stopped saying that I was a liar, and showing that I actually did it... Recorded most of the highlight battles anyway Level 1 Crit Run .vs Sephiroth - https://youtu.be/GtBcldOxgIg Level 1 Crit Run .vs Marluxia - https://youtu.be/mDz2O8CZxFo Level 1 Crit Run .vs Larxene (THIS BITCH RIGHT HERE...) - https://youtu.be/nf684D52Mwc Level 1 Crit Run .vs Axel (w/ Restrictions) - https://youtu.be/vztQYNIeT4U Level 1 Crit Run .vs Lexaeus (No Damage) - https://youtu.be/ad58PWJmt80 Level 1 Crit Run .vs Roxas (w/ Restrictions) - https://youtu.be/TTaMJpxxxJM Level 1 Crit Run .vs Lingering Will + Silver Crown (Evidence of me using I-Frames to my advantage, and how you can utilize it) - https://youtu.be/dTm215sIhmI Obtaining Crown From All Data Battles Lvl 1 - https://youtu.be/IydQ7qub5-w Obtaining The Elusive and "Impossible" Gold Crown Lvl 1 Proof - https://youtu.be/YdbUuJd5JM8 Then the creme de la creme. 100% Jiminy Journal At Level 1 Proof - https://youtu.be/I0d1_Ec_UdY Bonus: My proof of getting Ultima Weapon on Level 1 PROUD Mode (Ultra Difficult) in KH 1.5 (Was hilariously, also considered impossible at first) - https://youtu.be/ye2ZsgQWI_Y 20.) Final Words Of Encouragement/Faith In You All Hope others may find help, and for others, even courage to attempt this challenge. If anyone is interested in trying it, and maybe have questions, I'd be more than happy to help out in any way that I possibly can, and any feedback, comments, questions, and anything is welcome, and wanted. Thanks guys! Like I said earlier, don't ever doubt yourself in anything. If myself, of all people can beat every KH game at Level 1; then I KNOW for a FACT anybody at all can. I promise you. As for the brave souls that will be attempting this seemingly impossible task anytime in the upcoming future, I leave you all with 1 final, and important message: "May Your Heart, Be Your Guiding Key"
  2. Just another week until we stop playing games just to see more games being announced. …Love it!
  3. Development on a new Nintendo Switch game has been teased by Takashi Tokita, the director of the legendary RPG Chrono Trigger and various other Square games. He posted a picture of a Switch on Twitter with the text "Top secret mission starts!" as a caption. He's also worked on games such as I Am Setsuna and the GameBoy Advance remakes of Final Fantasy V and Final Fantasy VI. Source
  4. Greetings and salutations, fellow dwellers of the 'Net and math enthusiasts alike. Long ago I made a thread regarding Square Enix Variables (the link is http://kh13.com/forum/topic/95774-math-using-square-enix-variables/ ) which dealt with simultaneous equations involving our favourite (well, sort of (well, it mostly depends on which generation you are in)) Square Enix characters and the ultimate answer to what Square Enix equates mathematically. Yes, I know, it sounds grisly and horrifying, but the only cure for the evil of algebra problems is figuring out said algebra problems out and giving them a good, solid boot to the head. Henceforth, I bequeath to you a new set of equations! I hope you will enjoy the challenge, and give the math a headache rather than it give you one. To the first person who solves this I will give the world's largest Internet cookie (I hope that catches your eye, Cookiesaki) and toss in a billion Internets on the side. ======================= Bartz + 2 * Tidus = 0 Bartz2 + Tidus3 = 5 Bartz / Tidus = Ventus 100 * Tidus - 5 * Lightning = 55 Dalton = 5 - Bartz - Ventus 4 * Ventus + 12 + Bartz2 = 8 Enix = Bartz + Tidus + Dalton + Lightning + Ventus Enix2 = ? Find Barts, Tidus, Lightning, Dalton, Enix, Ventus, and Enix2. Hint 1: All characters are whole numbers, or integers (for example, -2, -1, 0, 1, 2, et cetera) Hint 2: Try to combine "Bartz + 2 * Tidus = 0" and "Bartz / Tidus = Ventus" to find Ventus. Hint 3: The cubic root of a negative number is negative, and the cubic root of a positive number is positive. If all else fails, I will give you a listing regarding answers in small text and spoilers. No cheating unless you are stuck, comrades.
  5. Throughout the PlayStation and PlayStation 2 eras, Square had a fairly consistent structure called the Product Development Division System. The head of divisions would leave at times, but despite this and even when they merged with Enix the structure stayed mostly the same. I've detailed below the structure throughout the PlayStation & PlayStation 2 eras. Public details on the structure with the PlayStation 3 era is pretty bare with the introduction of the 1st Production Department in 2007 and some divisions folding and the emergence of mobile but I've done my best to detail them until the end of 2009 as well. For the current structure including projects from 2010 onwards, please see here. Division 1 Head Hironobu Sakaguchi (1996-1997), Shinji Hashimoto (1997-2000), Yoshinori Kitase (2000-2007) Notable Projects Final Fantasy VII (1997) Final Fantasy VII - International (1997) Final Fantasy VIII (1999) Chocobo Racing (1999) The Bouncer (2000) Final Fantasy X (2001) Final Fantasy X - International (2002) Kingdom Hearts (2002) Kingdom Hearts Final Mix (2002) Final Fantasy X-2 (2003) Final Fantasy X-2 - International + Last Mission (2004) Before Crisis: Final Fantasy VII (2004) Kingdom Hearts: Chain of Memories (2004) Kingdom Hearts II (2005) Dirge of Cerberus -Final Fantasy VII- (2006) Kingdom Hearts II Final Mix (2007) Final Fantasy XII: Revenant Wings (2007) The World Ends with You (2007) Crisis Core -Final Fantasy VII- (2007) 1st Production Department Head Shinji Hashimoto (2007 onwards) Notable Projects Sigma Harmonics (2008) Kingdom Hearts coded (2008) Dissidia Final Fantasy (2008) Kingdom Hearts 358/2 Days (2009) Blood of Bahamut (2009) Dissidia: Final Fantasy Universal Tuning (2009) Final Fantasy XIII (2009) Division 2 Head Akitoshi Kawazu Notable Projects SaGa Frontier (1997) SaGa Frontier 2 (1999) Racing Lagoon (1999) Legend of Mana (1999) Unlimited SaGa (2002) Final Fantasy Crystal Chronicles (2003) Romancing SaGa (2005) Code Age Commanders: Tsugu Mono Tsuga Reru Mono (2005) Code Age Brawls (2005) Final Fantasy Crystal Chronicles: Ring of Fates (2007) Final Fantasy Crystal Chronicles: My Life as a King (2008) The Last Remnant (2008) Final Fantasy Crystal Chronicles: Echoes of Time (2009) Final Fantasy Crystal Chronicles: My Life as a Darklord (2009) SaGa 2: Hihō Densetsu Goddess of Destiny (2009) Final Fantasy Crystal Chronicles: The Crystal Bearers (2009) Division 3 Head Hiromichi Tanaka Notable Projects Xenogears (1998) Threads of Fate (1999) Chrono Cross (1999) Final Fantasy XI (2002) Final Fantasy XI: Rise of the Zilart (2003) Final Fantasy XI: Chains of Promathia (2004) Final Fantasy XI: Treasures of Aht Urhgan (2006) Final Fantasy III (2006) Final Fantasy XI: Wings of the Goddess (2007) Division 4 Head Yasumi Matsuno (1996-2005), Hiroyuki Ito (2005 onwards) Notable Projects Final Fantasy Tactics (1997) Vagrant Story (2000) Final Fantasy Tactics Advance (2003) Final Fantasy XII (2006) Final Fantasy Tactics: The War of the Lions (2007) Final Fantasy XII International Zodiac Job System (2007) Final Fantasy Tactics A2: Grimoire of the Rift (2007) Crystal Defenders (2008) Gyromancer (2009) Division 5 Head Yusuke Hirata (1996-2005), Yoichi Yoshimoto (2005 onwards) Notable Projects Einhänder (1997) Brave Fencer Musashi (1998) Parasite Eve II (1999) All Star Pro-Wrestling (2000) All Star Pro-Wrestling II (2001) All Star Pro-Wrestling III (2003) Musashi: Samurai Legend (2005) Kingdom Hearts Re:Chain of Memories (2007) Division 6 Head Toshiro Tsuchida Notable Projects Front Mission 2 (1997) Another Mind (1998) Front Mission 3 (1999) Blue Wing Blitz (2001) Front Mission First (2003) Front Mission 4 (2003) Front Mission 2089 (2005) Front Mission: Online (2005) Front Mission 5: Scars of the War (2005) Front Mission 2089-II (2006) Division 7 Head Hara Masanori (1996-1997), Takashi Tokita (2001 onwards) Notable Projects Front Mission Alternative (1997) Hanjuku Hero Tai 3D (2003) Final Fantasy I & II: Dawn of Souls (2004) Egg Monster Hero (2005) Hanjuku Hero 4: 7-Jin no Hanjuku Hero (2005) Final Fantasy IV Advance (2005) Final Fantasy V Advance (2006) Final Fantasy VI Advance (2006) Final Fantasy IV (2007) Final Fantasy IV: The After Years (2008) Final Fantasy: The 4 Heroes of Light (2009) Division 8 Head Koichi Ishii (2003-2007) Notable Projects Sword of Mana (2003) Children of Mana (2006) Seiken Densetsu: Friends of Mana (2006) Dawn of Mana (2006) Heroes of Mana (2007) Division 9 Head Yuu Miyake Notable Projects Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken (2003) Slime MoriMori Dragon Quest: Shōgeki no Shippo Dan (2003) Dragon Quest V: Hand of the Heavenly Bride (2004) Dragon Quest Characters: Torneko no Daibōken 3 Advance (2004) Dragon Quest VIII: Journey of the Cursed King (2004) Dragon Quest & Final Fantasy in Itadaki Street Special (2004) Dragon Quest Heroes: Rocket Slime (2005) Dragon Quest: Shōnen Yangus to Fushigi no Dungeon (2006) Dragon Quest & Final Fantasy in Itadaki Street Portable (2006) Dragon Quest Monsters: Joker (2006) Dragon Quest: Monster Battle Road (2007) Itadaki Street DS (2007) Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (2007) Dragon Quest IV: Chapters of the Chosen (2007) Dragon Quest V: Hand of the Heavenly Bride (2008) Dragon Quest Wars (2009) Dragon Quest IX: Sentinels of the Starry Skies (2009) Dragon Quest: Monster Battle Road II Legends (2009) Division 10 Head Yosuke Saito (Till 2005), Yoshinori Yamagishi (2005 onwards) Notable Projects Drakengard (2003) Radiata Stories (2005) Drakengard 2 (2005) Valkyrie Profile: Lenneth (2006) Valkyrie Profile 2: Silmeria (2006) Star Ocean: First Departure (2007) Star Ocean: Second Evolution (2008) Lord of Vermilion (2008) Infinite Undiscovery (2008) Valkyrie Profile: Covenant of the Plume (2008) Star Ocean: The Last Hope (2009) Lord of Vermilion II (2009)
  6. Eraqus is supposed to be Square backwards, like Yen Sid is Disney. However, don't let it fool you. Although Eraqus backwards is Suqare, it was intentionally Square. Just thought I'd throw that out there.
  7. Now as we've all probably guessed, KH3 Info and such will most likely be displayed at D23, with a small possibility of an E3 appearance as well along with Unchained Key. We're all praying to whatever gods we know of for the latter to happen as well as D23. However, a thought just occurred to me after watching the video by TheGamersJoint (Don't mind the Thumbnail. ) below....what if Square screws us over? https://www.youtube.com/watch?v=dk2sg8p40_E As we all know, during the 2.5 Launch Event, the attendees were shown a KH3 Trailer behind closed doors which showed many things off that to this day we have not seen or even know about aside from some descriptions given by people who saw it and a drawing. Also, in D23 2013, the KH3 Trailer we've all seen wasn't shown immediately after D23. It was shown at least a few days or weeks afterwards and gained public attention a while after that. So, what's to stop Square from holding their cards close to their chest this time? Hell, at D23, they could do it again and perhaps just...not show it to any of us. The game itself, last we heard. was in a Pre-Alpha Stage. There's not much to go on from there, especially since we've been given absolutely ZERO information that would suggest otherwise, such as a release date/window, actual gameplay footage, screenshots, Artwork etc. This kind of thing would push it into Alpha at most. But nope, closed door viewing. I'm not saying however that it absolutely will happen, I'm just saying that it is a viable possibility. Do you agree or disagree? Discuss below. Thank you for reading.
  8. I'm kinda torn with my opinion, I think it's unlikely, like most, but at the same time I wouldn't put it past the realm of possibility. Square put heaps of DLC outfits in FFXIII-2 and LR. Plus, all these outfits in chi, It's meant to be you're own character so it could mean nothing, and that's what I thought, but the addition of bravely default outfits got me thinking. Maybe we will have some customisation in KH3? Maybe crossover outfits like chi and FF? The whole idea is fanservice, to make your favorite wear an outfit/armour set you like the most. I think this is great, because if someone doesn't like the default stuff, they can just change it. I see no problem with this, in western RPGs it's very normal to change the armor/clothing of your character, in ''Dragon Age'' you can change your party's armour/clothes as well. So why is it, that when the idea of having it done in a JRPG like KH is brought up, people are against the idea? In any case, how possible do think it is that we will see this in KH3?
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