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Found 2 results

  1. Source (Note: this information was leaked early as the official announcement was scheduled for June 12. No confirmation if there will be further news at the upcoming E3 but there is a possibility) Confirmed characters so far (ala these screenshots): A brand new DragonBall game is in our midsts, ladies and gentleman, and it is not a sequel to the Xenoverse franchise. No instead, this is a 2.5D fighter accurately named "DragonBall FighterZ" developed by Arc Systems Works, the development team behind the successful Guilty Gear and BlazBlue franchises, scheduled for worldwide release in early 2018. Arc System Works has a bit of a history of DragonBall as they developed the SuperSonic Warriors series of games way back in the years of 2004 and 2005, and also had a hand in the game Extreme Butoden released for the 3DS in 2015. This will be one of the first DragonBall 2D fighters (as well as the first ever 2.5D game) released for current generation consoles since Dimps released "DragonBall Z: Infinite World", the last official entry to the Budokai series, in 2008. As far as information on the game is concerned: Now personally: ... well, let's be honest, you already know I'm hyped. I still haven't haven't gotten on the XV2 train yet, but other than that, I'm a fairly well-versed aficionado in DragonBall games, especially the fighting game franchises. This game in particular, however, still feels like it will feel like a dive into a brand new experience, not only because of the 2.5D and other aspects concerning graphics and gameplay listed above, but also because this harkens back to a more traditional fighter that is more commonly seen related to DragonBall in the old school Butoden series of games, as well as other notable examples such as Hyper Dimension and Super DragonBall Z. However, I am also confident that ASW will deliver on their ambitions on "ultra high speed battles" and "flashy special moves" to fit the DragonBall experience because frankly, that is the only way to go when making a DragonBall fighter. I remember way back when, I used to harp on the games made by Dimps for just being Street Fighter clones, and you know what, I don't know what the Hell I was on about because Dimps knew exactly how to take the standard fighting game format and "DragonBall" it up. From Budokai to Shin Budokai to Burst Limit, whether or not you like any of those entries at all, they hit hard, they were fast-paced, and they truly made you believe you were not just a fighter, but a fighter from the DragonBall universe capable of throwing around energy beams and disappearing in and out sight to perform crushing high-speed combos. They knew how to make a DragonBall game exciting in a way that is true to the series while also making a competent fighter, and that is what I believe ASW is capable of doing with this game and why I look forward to future news. So what about you? Are you excited for another DragonBall game? Are you glad that the series is receiving another traditional fighter? Do you think this game has potential to be name-checked in the same vein as Street Fighter V, Tekken 7, Injustice 2, Killer Instinct, etc.? Leave your comments below.
  2. http://www.ign.com/articles/2014/10/06/assassins-creed-unity-locked-at-900p-for-both-xbox-one-ps4 So, earlier, there was a topic about Ubisoft basically saying "We're not going to put the newest Assasin's Creed game on the Wii U because *insert bullshit reason*." Well if you think that's bad, then check this out: Now they're deciding that because of arguments between the fanbase (I'm guessing Playstation and Xbox fanboys going at it or some shit), they're going to lock the graphics of Unity on the PS4 and XB1 to 900P, as well as locking it at 30fps on the side, but the 900P thing is what matters here. Now I may be a little tech dumb when it comes to this thing, but even I know that playing a game running on 900P on systems like PS4 and XB1 that can go up to 1080P is pretty damn unnecessary. Regardless how you think about graphics and how the affect a game as a whole, the reasoning behind this decision just goes beyond logical thinking. And let's be honest here: would you really want to play a game knowing that it is less than it should be? In any aspect, including gameplay, graphics, mechanics, or any of that? No, I don't think so. That's basically like the developer of the game, when you go to buy it, taking a shit in your hand and expecting you to pay sixty bucks for it. Its wrong. And again, this isn't about the graphics, its the principle behind the decision to do this, which is again, stupid. And the fact that Ubisoft is willing to do this on the grounds that they can't deal with fanboys taking potshots at one another just increases the stupidity. I don't know what's going on with Ubisoft nowadays, really. I've never had a problem with the company, and hell, I have the first three Rayman games in my backlog, but this right here is starting to make me lose some respect for this company.
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