At the 2011 Game Developers Conference, new details about the updated version of Unreal Engine 3 have been revealed. It will feature Subsurface Scattering and Deferred Rendering. Basically these two things will help make games look more realistic.
An explanation on exactly what these two things are can be found here.
For those too lazy to read the article, here are some screenshots explaining most things.
For some reason this image won't load here so here is a direct link
At the 2011 Game Developers Conference, new details about the updated version of Unreal Engine 3 have been revealed. It will feature Subsurface Scattering and Deferred Rendering. Basically these two things will help make games look more realistic.
An explanation on exactly what these two things are can be found here.
For those too lazy to read the article, here are some screenshots explaining most things.
For some reason this image won't load here so here is a direct link
http://pcmedia.ign.com/pc/image/article/115/1153284/reflection_mapping1_1299179518-000.jpg