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Posted

I will make KH3 too, but this is actually much easier to work with because Pikmin doesn't have as much possible characters and storylines and importance as KH.

 

Bear in mind that my version of the game is the sequel to the BAD ENDING of Pikmin. Like an alternate universe if Olimar never got home then President wouldn't know about the Planet of Pik, Louie could  ----not gonna spoil for people that haven't gotten to see that...

 

PrologueAfter Oilmar fell to the mysterious planet, he had to collect all of his ship pieces. Some however, were not as important. On his quest, an S.O.S. made a signal and three rescuers were sent to find him, after he failed to escape.Lenk (Char A), Zella (Char B ) and Gennin (C ) travelled to the planet in search of Olimar. Their ship, the S.S. Porpoise had a smooth landing. The area was a small grassy place with a river streaming on the south side. Some dandelions are on a slope in the west.Intro: Day 1: ??? Visit 1/???"What is this place?" Lenk wondered aloud. "It's the Pikmin Planet!" Zella exclaimed. "Are these pikmin?" asked Lenk, pointing to a red pikmin. "I suppose," Zella answered. "Remember how to grab them properly?" Zella inquired. "Yeah...with A!" Lenk replied. "Well bring Gennin back down!" Zella shouted. Lenk looked up and saw Gennin napping on a leaf. You control Lenk only at this point.Pick up the single pikmin and throw it at Gennin or the leaf. The pikmin will either climb the leaf up, or start bringing Gennin down already, depending on where you threw it. Not soon after, a red bulborb comes out of blades of grass, followed by 9 red pikmin. After Zella explains how to command your soon to be troop, call your group and fight it. These pikmin are unable to be eaten. Soon Gennin notifies that there is some treasure in the west as well, so take your army, but before you go for the treasure, get your pikmin to just barely be enough to carry the bulborb's body to the Ship. It too can collect treasure, but not talk. Zella says that after bringing enough corpses of creatures, you will get all information in a book, similar to Pikmin 2 and the Piklopedia. After doubling the amount, you get a trophy to bring back. You're much more rewarded for bringing the corpses now, though they don't give any money at all anymore.Meet up with Gennin and there is a cave in the wall ahead when you enter the circular area. As you attempt an enter, Gennin stops you, and for good reason. You hardly have any pikmin. With only ten, collecting any treasures and escaping would surely be impossible. After some more diologue from Zella, the day ends automatically. When all three of the captains go to the ship, without their knowing, the red pikmin go with them.Day 1 results:10 red pikminTreasure: 0/10Red bulborb corpse: 1/5 

 

I am also aware of some mistakes that some words WILL be capitals when they don't need to.

 

PS: I based the names off Link, Zelda and Gan(n)on respectively, because Olimario and Louie-gee

Edited by SoraBlade

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Day 2: Sunlight Zone Visit 2/7You have 61 days to complete the game.The day begins and Zella notices the pikmin dancing around her. Zella figures they can't survive without them, so you're again in control of Lenk. This time around, Zella and Gennin are behind you. Go back to the cave and you'll the red Onion. Zella cofirms this is the pikmins' home, or mother ship. After than, Gennin reminds you of the treasure he saw. Sure enough, look up and there it is. A pink eraser. It needs 12 pikmin, though, so go back to the camp site and turn a left at the river. Avoiding the water, take a bridge and there are 5 pellet posies there. They're all number two, so you'll should get about ten more. Zella interrupts yet again, and says it's a bit of a late response, but you can't let your red pikmin touch the water. After telling you the pikmin are now taking the pellets to reproduce, she suggests that you take a look around and find some secrets. If you actually listen to her, you can walk over to the rock wall in the current area, hug the wall and travel down the river. In an open area, there will be a Medusal Slurker with five rock pikmin inside. Choosing to go near it, Zella runs to you and asks where you went. As Zella leaves that in the past, she looks at the Medusal Slurker. Explaining the appearence, she says that you will need your pikmin obviously. Go back and get all your new pikmin, and the others. There's a crystal wall where Gennin is if you take a small detour to yet another wide crevice. Ignore that for now and return to Zella. She's actually trying to fight the creature with her fist. She gets sucked into the creature eventually and you have to save her. Notice that the slurker's health is down by half, fling your pikmin at the slurker until it dies. It drops a treasure, a white button. You can take that. It needs 10 pikmin. Zella is out cold and the rest of your pikmin take her to the onion. Follow and you'll see that Zella hits the rim and falls down from the beam of the Onion. A bit dizzy, she tells you that Gennin is where you have to go now. The day should be a quarter over. Use your newly-gained rock pikmin to break the gate. Gennin sees this and rushes with your whole army of pikmin to get the eraser treasure. Press minus to get to control Gennin. The game would have collected the treasure itself if you didn't discover this. Throw all your reds. There should be some leftover, as the max number to carry it is 17. Back to the cave from the last day, there is now a huge crystal shard in the way. Either smash it with your rock pikmin or collect it as treasure for 16 pikmin to get it. You can enter the cave now. Zella trots on ahead and wants you to get the others and go with her. Your first dungeon is up. Zella is already in the cave, so you need to get both Gennin and Lenk to go too. Get your army again and enter the hole on the wall.Rock Bottom sublevel 1Dwarf Bulborb x3Red Bulborb x1Mamuta x1This sublevel is straight forward. You can't miss any treasures, except for one behind you when you enter. Go forward without your pikmin to see what's ahead. Just to the right of where you land, there's a Mamuta in a small crevice. Ahead you'll meet up with Zella and she has 5 more rock pikmin waiting for you. She's taken the the liberty of creating more. Take them and fight the 3 DB. Get your other captain and get him to the the others. Be careful of the Red Bulborb, though! With that, all three captains are together. You can control any of them. Press minus to change with Lenk, Zella and Gennin in that order. You can't cycle backwards, but right now it doesn't matter who you are. Only three treasures. One at the next hole, one at the starting point and the last in the Mamuta. The Mamuta has a red flower. It's called Divine Scarlet. At the next sublevel's entrance, there is a purple vine. Violet Vine is it's name. The starting point's treasure is a prong of a fork. (Silver thorn)Rock Bottom sublevel 2Pyroplasmic Slooch x2Skutterchuck x1Medusal Slurker x3To the left there's a Medusal Slurker in a crevice. It has a golden tooth (Sweet Tooth) and behind it there's a gold star (Wild West Constellation) The Skutterchuck contains a candy rock (Sugary Stone). Turn backwards to see twin Pyroplasmic Slooches guarding the last sublevel entrance of where you land. Go to the east and you'll see the other Medusal Slurkers. One has an eye. (Eye of Newton)Rock Bottom final sublevelArmored Cannon Beetle x1This is a round area. You must defeat this creature to continue. It drops a folded map that's a square. All pikmin can defeat it. Enter the geyser and you have completed Rock Bottom.The captains land outside of the cave. There is a swooping snitchbug at the campsite, so go to the right from the cave if your back is to it and you'll see the final treasure for the day: A bell. (Music Ear) Go to the site and get the Snitchbug's corpse if you want. You'll probably notice that it's sunset even though time slowed down in the dungeon. That's because there's not much to do anymore as of now. If you can get the Red Bulborb sleeping where the first Medusal Slurker was, you should just barely be in time for the day to end. If not, press plus and end the day.Rock pikmin join the fun in the ship.Day 2 results:20 red pikmin10 rock pikminTreasures: 10/10Pink eraser: Rubbery FixerWhite button: Pure CircleRed Flower: Divine ScarletPurple vine: Violet VineFork prong: Silver ThornGolden tooth: Sweet ToothGold star: Wild West ConstellationLizard eyeball: Eye of NewtonMap: Area Compass(SECRET)Secret treasures are not part of the treasure counter so you can't tell how many exact treasures an area has.Crystal QueenRed Bulborb corpse 3/10Dwarf Bulborb corpse 3/24Medusal Slurker corpse 3/12Skutterchuck corpse 1/6Mamuta corpse 1/5Pyroplasmic Slooch corpse 2/8Swooping Snitchbug corpse 1/14Armored Cannon Beetle corpse 1/4Area 2 unlocked! Frozen Forest 

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Day 3: Frozen Forest Visit 1/9The site is where you found the blues in Pikmin 2. The water is frozen so don't worry. Zella brings out all of your red pikmin for you, and explains that you can take or leave as many pikmin as you want. Take out your rock pikmin as well and you will see a toy snowman behind your ship. It needs 16 pikmin. (Father Freeze) Leave the area and it may surprise you, but there is a Pyroplasmic Slooch on the ledge. It contains a three holed orange button, needing 12 pikmin. (Three holed Doughnut) Get down the ledge via the slide on the left, or hop down the ledge. To the left even more, there is a Hairy Bulborb. It doesn't have any thing. Continue on from there and you'll see that there's an electrical gate. Zella informs you not to touch it, as she and Gennin join you again. Go to the middle area back and it has a gate to tear down. On the right it has a wall with poison pipes in front, so you can only get through the middle area now. What new pikmin will be found? Whites? Yellow? Maybe. In the middle of the circluar area, there's another dungeon. Don't go down it yet. If you don't, you get something special for being curious. Head on and you'll see some Anode Dweevils. Leave your pikmin with two of your captains and take them in a corner in the area. Going without pikmin is needed. Why? Beady Long Legs drops from the sky with its legs UNDERNEATH it's body! When it falls, it is shaped like a spike. It should kill all the Dweevils. Run back to your other captains and get ready for quite a fight. It will quickly dash straight to the circle area. Take your squad to either the left or right. This is because if you didn't hide in a corner, Beady Long Legs would have crushed them all, or most, as it runs in a straight line up to the ledge of you were at. Beady Long Legs is different in this game. It is much faster and smarter. If you decide to ditch it, it will fling itself up in the air and land beside you, so running isn't really an option. It has a dashing attack too, like what it just did, but it lasts for two seconds. When you defeat it, it drops a special item that's required. If you didn't do this you need have to go through a very long and even more grueling battle against him later, so you can get the item early on. Very well worth it. What Beady Long Legs drops is a bronze whistle. Sound cool, no? What it does is it can call pikmin in a bigger radius, AND melt snow. So go inside the cave, and the info says:Elements:FireCrystalTreasures: 7Difficulty: 4You may want to reproduce more pikmin, and the max pikmin right now you can get from pellet posies are 45 total. You should have at least 45 after getting these pellets. This dungeon contains several enemies that are nowhere near similar.Gem Grotto sublevel 1Hairy Bulborb x2Swooping Snitchbug x2Firey Blowhog x4This sublevel is a bit unexpected, as there's a bit more than before. Take your reds and fight the Firey Blowhogs all crowding a single treasure: an emerald star. (Invincible Jade) Use another captain to battle the Hairy Bulborbs with your rock pikmin, 5 for each one. If done already, get some of your red pikmin to deal the pair of Snitchbugs from the Blowhog battle. That's the only treasure here you can get right now. Head to the next sublevel.Gem Grotto sublevel 2Puffy Blowhog x1Antenna Beetle x1Lesser Spotted Jellyfloat  x1Not many enemies here, watch for the Antenna Beetle, though. Each monster carrries a treasure. The Puffy Blowhog, Antenna Beetle and Jellyfloat will drop a ruby square, a sapphire circle and an amethyst triangle respectively.Gem Grotto sublevel 3Hermit Crawmad x1Crystal gates x1The only enemy is one you cannot get to. Unless you defeat it with a captain. Use the rock pikmin to smash the crystal gate to reach a yellow wire, the only treasure on this sublevel.Gem Grotto final sublevelIvory Candypop bud x2Smoky Progg x1Don't hatch the egg. Get 10 whites with your red pikmin, and when you have ten whites, take your other pikmin in a corner. Zella explains that white pikmin can damage enmies after being eaten. Take 2 captains, each with five pikmin to be more balance, though it's not needed. Break the egg and it shall start. The Smoky Progg is back! There is water around the arena, but it's well far away from the egg. The Progg will emerge and go for either the closer captain, the captain with more pikmin, or even for the Vault wit the treasures.Strategy 1If it goes for the closer captain, simply move away and it should be confused for a minute. Rain it with pikmin as fast as you can before it turns around. If you don't get it to half health, it will regenerate all of it's health, and expel poison gas. It will damage captains greatly. Try again until you get to half health. After it's half down, it will try eat your white pikmin, and it won't be harmed by their poison, so don't do that. It can sometimes catch you off guard and gobble pikmin as they're being thrown on it's back, so be careful.Strategy 2The captain with more Pikmin will normally be the one with the red and rock pikmin, so shift their position away, but the Progg is more liable to go after your treasures. The Progg moves faster towards non-white pikmin, so try to get your other captains to it as soon as possible and follow the method above.Strategy 3Even your treasures aren't safe. The Progg moves pretty fast if it's after them. It can bring them out of the Vault and they'll need to be recollected with the same weight, but they lose some value by 10 percent.The Progg gives the treasure gauge.Exit the sublevel and you can fool around the area, because it's sunset again.Day 3 results:35 red pikmin10 white pikmin10 rock pikminTreasures: 6/7Toy snowman: Father FreezeOrange button: Three holed DoughnutEmerald star: Invincible JadeRuby square: Red HeadSapphire circle: Blueberry JewelAmethyst triangle: Purple PointYellow wire: Anode WormTreasure GaugeSECRETBronze WhistlePyroplasmic Slooch corpse 3/8Hairy Bulborb corpse 3/6Swooping Snitchbug corpse 3/14Firey Blowhog corpse 4/5Puffy Blowhog defeated 1/4Antenna Beetle corpse 1/3Lesser Spotted Jellyfloat defeated 1/7Hermit Crawmad corpse 1/6Smoky Progg corpse 1/2Beady Long Legs defeated 1/2 

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