The year is 2004, and Fuyuki City is the setting for a secret and violent war among competing magi. For the past two centuries, seven magi were gathered and engage in a Battle Royale, each gambling his or her own life to obtain the Holy Grail, a legendary chalice capable of granting wishes. The past four wars have typically occurred every sixty years, with the most recent concluding a decade ago, but the fifth war has eerily started prematurely.
Each magus, better known as Masters, are aided by one of the seven summoned spiritual familiars known as Servants, who are the reincarnations of legendary souls from all across time. These resurrected Heroic Spirits, possess superhuman characteristics and wield powerful artifacts or abilities called Noble Phantasms. A Noble Phantasm's hidden abilities may be released by invoking its true name, but casual brandishing of a Noble Phantasm is best avoided, for symbolic Noble Phantasms usually belie a Servant's identity, diminishing that Servant's competitive advantage. Specific legends may be summoned with the aid of catalysts, which are artifacts, ideas, or experiences similar or of value to the desired Servant. Only one Servant can be summoned in each war from one of seven classes:
Saber
Lancer
Archer
Caster
Berserker
Rider
Assassin
However, an uncertain young man, barely a magus, finds himself in the middle of all this conflict. Will he survive to the end, or die a miserable death?
The year is 2004, and Fuyuki City is the setting for a secret and violent war among competing magi. For the past two centuries, seven magi were gathered and engage in a Battle Royale, each gambling his or her own life to obtain the Holy Grail, a legendary chalice capable of granting wishes. The past four wars have typically occurred every sixty years, with the most recent concluding a decade ago, but the fifth war has eerily started prematurely.
Each magus, better known as Masters, are aided by one of the seven summoned spiritual familiars known as Servants, who are the reincarnations of legendary souls from all across time. These resurrected Heroic Spirits, possess superhuman characteristics and wield powerful artifacts or abilities called Noble Phantasms. A Noble Phantasm's hidden abilities may be released by invoking its true name, but casual brandishing of a Noble Phantasm is best avoided, for symbolic Noble Phantasms usually belie a Servant's identity, diminishing that Servant's competitive advantage. Specific legends may be summoned with the aid of catalysts, which are artifacts, ideas, or experiences similar or of value to the desired Servant. Only one Servant can be summoned in each war from one of seven classes:
Saber
Lancer
Archer
Caster
Berserker
Rider
Assassin
However, an uncertain young man, barely a magus, finds himself in the middle of all this conflict. Will he survive to the end, or die a miserable death?