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KH13 · for Kingdom Hearts

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Posted

I'm thinking of using my own world as part of a roleplay or form game. However the some of the main characters in that world could easily kill the various heartless bosses and even go toe to toe with the like of Xemnes and xehanort with ease.

 

Again. Not sure if I'll go through with using that world, but if I did. And needed to use them, How would I introduce one of those characters without seeming too pretentious?

Edited by Hyperfairy777

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Character Balancing Concept

Although hard ‘stats’ for text based characters are unheard of for text-based RPs, a basic idea of it can nonetheless be generalized through careful interpretation of players explaining their characters or by seeing how they interact to a particular situation. If someone is fast and extraordinarily cunning, then chances are they aren’t the toughest people on the character role [speed and Charisma at the expense of Strength and Constitution]. On the other hand, having a strong, ‘look at me I can juggle a sword the size of the Eiffel Tower and not break a sweat’ character with a lot of Constitution and Magic will almost invariably mean they’re not really much of a people’s person and aren’t the most agile of the group [strength and Magic at the expense of Charisma and Agility]. Remember that these are extreme examples, and again, balancing the character is key. If a character seems to be naturally good at everything, then chances are the player never bothered trying to balance their character.

 

"So why can't I RP as a total bonafide bada$$ who is awesomely good at errything and have absolutely no flaws?!?!?!" many may ask. Well for starters, that's just wrong on so many levels, but at the core it all boils down to: It wouldn't be fun if everyone is good at everything. The main reason why there has to be strengths and weaknesses for characters is to make things interesting by having conflicts, tension and failures within the RP because of character shortcomings, and also helps build cohesion between player characters. 

 

Most RPs usually have a group of player characters tagging along with each other to accomplish the main plotline goals. Playing a lone wolf character is never fun for online RPs, and those who do would be better off spending their time writing a story for their own OC since they are not interacting with anyone other than the host. Another reason, is once again being balance. Everyone wants to be an overpowered hero, but that is no fun. By having weaknesses and strengths, other players and host alike can play on the unique combination of stats and personalities for player characters to make every encounter an original one.

 

 

Character Balancing: Superior and Crippling Attrubutes

Since this sub-section is on the topic of balancing, there is another aspect of character balancing that deserves special mentioning: Superior and Crippling characteristics. Lets say that being really good at something just isn't quite enough for the character a player had in mind. Lets say this player want their character to be so good it's scary. Like... they can dodge bullets and at the same time cook up a piping hot pancake to throw back at the enemy before they fire off the next bullet in an automatic rifle... good. if this is the case, then it's safe to assume that the characteristic for the character breaks the limitations on usual one-to-five scale. Should this ever be the case, the characteristic is considered 'superior.' However, because of this superiority, another characteristic must now adopt the 'cripplingly low' attribute, where they are so horrible at it that it's pathetic/laughable. Again, this is for the sake of balancing the character [and making them highly unique at the same time.] For example: Nerds. Superior intelligence because being awesomely smart and whatnot, but they have a cripplingly low charisma to the point that they would much rather sit at a computer all day and not venture to the scary place known as the 'outside' because there are other human beings out there and that means there is a chance of possibly having to interact with one of those nasty things. That sounds oddly familiar...

 

If having a cripplingly low characteristic to counteract a superior one isn't a fun idea [because we all want to be overpowered characters...], then an acceptable substitute would be having two characteristics be very low. So basically: 1 Superior Trait = 1 Crippling trait OR 2 very low traits. Now remember to be fair and remember the 'typical' balancing of two good characteristics, two average, and two bad. A fair way of distribute the negativity would be reducing the two average stats to low, or set the two low stats to the lowest and bring an average stat to the low tier. 

 
Basically: if you want someone who can steamroll Xehanort with ease, they have to have a really crippling weakness that anyone can exploit. Like extreme weakness to magic, water, fuzzy things, shiny things, etc.

Edited by Javelin434

  • Author

Thanks for that, I'm still somewhat new and poking around the threads so I probably didn't see that,

  • Author

Hmm... From what I've read so far, it Looks like I should probably give the players the chance to explore some of my world and meet some of the NCPs before I have any heartless show up there. (Maybe the heroic NCPs just fought off a large wave of heartless just before the players arrived)

 

As for the strong characters I was hinting at, One of them will probably only be mentioned but not actually appear in the scenario and the other (the evil one,) as a secret boss battle. Bring A LOT of light magic for that :)

Edited by Hyperfairy777

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