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The Technical Aspect of 2.8, as depicted by DigitalFoundry.

Posted

DigitalFoundry's latest video features the technical details of KINGDOM HEARTS HD 2.8 Final Chapter Prologue, which can be shown here:

 

 

and to be perfectly fair, they're spot on on this one. 

 

On KHDDDHD:

30fps on cutscenes and 60fps on gameplay is fine and all, but while absent in actual gameplay, frame pacing issues are definitely there on cutscenes. Some people may be fine with this, but for others, its not. And this should not be present, at all...

 

On KHBBS0.2AFP:

Unfortunately, the issue does not stop there. A Fragmentary Passage, while keeping its goal of 30fps on Base (and Launch) PS4 and an unlocked framerate on the Pro, suffers from horrible frame pacing all throughout the game, making the experience less than optimal. We're having another de ja vu moment of FFXV at launch where frame pacing issues have plagued the game.

 

I, for one, am hoping that either this gets patched, OR this issue is resolved by the time 1.5+2.5 comes out. What are your thoughts, sound off below!

Edited by gameaddict12345

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I personally dont care about DDD, to be fair though, 0.2 doesnt look too impressive when compared to other modern games, so it shouldnt be struggling this much to maintain a stable framerate. A lock at 30fps would probably solve the issues on the pro, they should just give us the option to choose, it seems like the game is just running in something equivalent to the so called "boost mode" when looking at the performance, its not optimized in any way for the pro. The resolution should scale according to load on the regular ps4. They are probably still unfamiliar with the new engine.

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