Posted March 17, 20187 yr Popular Post Hey, guys. Here’s a detailed list of things I want for Fire Emblem Switch (in no particular order): -Units holding two items at once -A “lucky hit” system where hits occasionally do extra damage without needing to be Critical Hits. -Slightly lower difficulty than Echoes (seriously, that game is hard). -Gender diversity for a majority of the classes (i.e. Female Soldiers and Male Clerics). -8-4 returning for localization. -The return of dungeons, but different from Echoes (as in let us have all available units during a battle). -Less common missed attacks. -The introduction of an MP gauge for Magic attacks. -Let units level up from Bonus EXP (sorry for the emoticon). -Bring back the Weapon Triangle. -Get rid of moving enemies on the overworld map when you’re on your way to your objective. -Make sure Arts (if returning) always deal a Critical Hit, and then cool down for a set of turns (as opposed to using MP). -Have post-battle quotes be slightly more common than in Echoes. -Introduce new classes such Rhino Tamer, Lumberjack, Bomber and Witch Doctor. -Have Shields completely protect your units from any physical damage. -Introduce Water and Plant Magic. -Slightly lower the difficulty of enemy AI. -Allow Mages and similar classes to learn healing spells. -Give enemy units different outfits based on their alignment. -Retain Echoes’ art style and have a story like Echoes in terms of tone and storytelling. -Retain the way Echoes gives choices while also advancing the plot. -The return of Pair-Ups. -The keeping of durability DEAD AND IN ITS GRAVE. -Characters having a completely different portrait whenever they use or critical. What do you guys think? Edited March 21, 20187 yr by Perkilator
Hey, guys. Here’s a detailed list of things I want for Fire Emblem Switch (in no particular order):
-Units holding two items at once
-A “lucky hit” system where hits occasionally do extra damage without needing to be Critical Hits.
-Slightly lower difficulty than Echoes (seriously, that game is hard).
-Gender diversity for a majority of the classes (i.e. Female Soldiers and Male Clerics).
-8-4 returning for localization.
-The return of dungeons, but different from Echoes (as in let us have all available units during a battle).
-Less common missed attacks.
-The introduction of an MP gauge for Magic attacks.
-Let units level up from Bonus EXP (sorry for the emoticon).
-Bring back the Weapon Triangle.
-Get rid of moving enemies on the overworld map when you’re on your way to your objective.
-Make sure Arts (if returning) always deal a Critical Hit, and then cool down for a set of turns (as opposed to using MP).
-Have post-battle quotes be slightly more common than in Echoes.
-Introduce new classes such Rhino Tamer, Lumberjack, Bomber and Witch Doctor.
-Have Shields completely protect your units from any physical damage.
-Introduce Water and Plant Magic.
-Slightly lower the difficulty of enemy AI.
-Allow Mages and similar classes to learn healing spells.
-Give enemy units different outfits based on their alignment.
-Retain Echoes’ art style and have a story like Echoes in terms of tone and storytelling.
-Retain the way Echoes gives choices while also advancing the plot.
-The return of Pair-Ups.
-The keeping of durability DEAD AND IN ITS GRAVE.
-Characters having a completely different portrait whenever they use or critical.
What do you guys think?
Edited by Perkilator