Jump to content
View in the app

A better way to browse. Learn more.

KH13 · for Kingdom Hearts

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Kingdom Hearts Birth by Sleep, Tokyo Game Show 2009 trailer.

Posted

Tokyo Game Show 2009 is currently running in Japan, and at this event, a new trailer for Kingdom Hearts Birth by Sleep was shown, in addition to playable demos for the game. Two general video gaming sources, IGN and 1UP, have written up their impressions of the game. These impressions reveal many details about Birth by Sleep, and are certainly worth a read. They can be seen below.

 

The last time we had a chance to sit down with Kingdom Hearts: Birth by Sleep was at last year's TGS show. Yup, Square is taking its sweet time with this one, but it's also apparently working, as my hands-on with the game at this year's TGS was one of the freshest and most entertaining of any game I've played this week.

 

No joke. This game is looking really good.

 

The demo kicks off in the same way as it did last year, but this time around there's a whole lot more to see, and we've snagged some additional specifics for you as well. The game features both a story and arena mode (I didn't have a chance to try arena in multiplayer, but I'd assume that's what it's for) as well as three fighters including Terra, Ventus, and Aquas. Terra returns from the first demo, using a modified keyblade and exploring a huge ravine with heartless attacking everywhere. With Ventus I took a trip into the battle arena (alone) and smacked up on some heartless again, and for Aquas the story carried over into the story of Snow White and the Seven Dwarfs. Unfortunately the game was again in Japanese, so outside of the core Snow White story no other details on the mission were available.

 

As for the action though, Kingdom Hearts seriously delivers. The controls are both a bit complex but also impressively mapped on PSP, having player movement on the analog nub, camera on L and R, the d-pad used for swapping skills (via "up" and "down"), X is jump, square is attack, and triangle is used for executing the bigger skill attacks. In addition, a quick double-tap on either L or R centers the camera behind your player, a tap of both L and R together locks onto enemies, and holding L and R together brings up the new focus cursor.

 

The level of polish is impressive, and the combat is crisp. It's early, but this one feels like another great Kingdom Hearts offering from top to bottom.

 

The lock-on system is by far and away the most innovative of the new systems. Players hold L and R, and the camera quickly zooms into first-person, allowing for analog nub control for aiming and manual lock-on. Hover around a specific enemy for long enough and a charge meter starts to fill. Hitting the O button will execute the attack, but wait until it's 100% full and you'll get an amazingly strong attack. With Terra the attack is a multi-projectile blast, Ventus turns into a ball of energy and dashes around the screen dealing damage to everyone, and Aquas is surrounded by a huge rainbow that also breaks up and hits all enemies with a projectile attack. To add to it all, however, 100% full attacks always have a post-attack button tap as well, so as long as you're paying attention as the attack completes you can add in an extra little blast on enemies. The entire mechanic is very cinematic, and hands-down the most rewarding attack I've seen in the game thus far.

 

Really the entire game feels fresh and entertaining though, as the triangle attacks also make use of their own systems. Hit triangle and you'll do a massive attack or start a stat buffer, and while the attack itself (shown on the bottom left of the screen in a list of skills) becomes unusable again until a small meter fills all the way up again over time, they also turn the game's regular combo meter into a move-specific special attack. With no triangle skill active the meter is a regular combo reward system, filling up with every hit (as long as you keep engaging enemies) until it maxes out and allows players to execute a larger attack. After using a specific piece of magic or player skill, however, that meter morphs into a specific bonus. With Aquas a huge projectile attack is used, but a combo meter titled "Magic Wish" appears in the lower left. Fill it, and she morphs into a tornado that can be controlled with the analog nub as it spins and causes destruction across the level. Square showed a trailer after my gameplay demo that included dozens of different attacks, ranging from huge mid-air projectile hits to timing-based taps for bonuses, music microgames to engage attacks, button combo strings, and of course the classic "mash the X button" finish. Each character has their own combos, their own spells, and in turn their own special combos to work towards.

 

In the end though it wasn't even the variation in combat that truly won me over with Kingdom Hearts

Featured Replies

thank you aaron! I wish i can get my hands on that demo. I wonder if in the future that they would relese a demo via PSN for the US...*ponders*

hope they will upload demo to psn soon

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.
Scroll to the top