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Why do game developers leave removed content in games?

Posted

I've always wondered this, lol. Its like they want you to find it our just spot all their mistakes and fails.

 

A good example would be Ratchet and Clank: Size Matters. The game had many flaws as far as gameplay goes and a lot of obvious glitches. I actually found one where there was a rock next to a cliff with nothing there. I suicides off the cliff, respawned right next to the cliff and a portal taking you to somewhere else was there when it wasn't there before.

 

Why don't developers take out removed content and their mistakes? Another example would be all the 3D Models/Renders of characters in the Kingdom Hearts series. They never bother to take them out so I guess they think "oh well were too lazy to remove the Jungle Book world but no one is smart enough to hax into the game and find it".

 

I've been asking myself this question for a long, long time.

Featured Replies

  • Author

 

 

Superman 64 is a very old game. So, using that game as an example and then saying that Video Game developers are lazy "these days" is not a very good argument. You don't know for a fact, that they don't attempt to move it, because you don't work in video game development. In fact, you

have very little knowledge in this subject, otherwise you would not be

asking these questions. You assume that they don't make attempts,

because you are a fan who doesn't actually know anything about

developing a video game, but yet you know ENOUGH to call them lazy.

Yeah, they're lazy despite putting their time into making games with such

intricate details that will take us days on end to beat them.

 

I think I could say the same thing about you, Ertyx. Since you want to act like Mr. Know it all, educate me. Answer my question.

 

Oh yes, I forgot you can't because YOU aren't a videogame developer. Funny how you were the only one to go against the fact that they are lazy. And I used Superman 64 as an example of a game with lazy developers and tons of glitches so.. what's up?

I think I could say the same thing about you, Ertyx. Since you want to act like Mr. Know it all, educate me. Answer my question.

 

Oh yes, I forgot you can't because YOU aren't a videogame developer. Funny how you were the only one to go against the fact that they are lazy. And I used Superman 64 as an example of a game with lazy developers and tons of glitches so.. what's up?

 

I wasn't acting like a Mr. Know it All. lol I told you that I don't know much about video game development. I am giving them the benefit of the doubt, instead of jumping to conclusions about something that I don't know anything about. I never once said that they WERE NOT lazy. I said that YOU don't know for a fact that they are. Which is true. Also, about Superman 64,that is not a recent game and your argument was about video game developers "THESE DAYS." That's why I said that is not a good argument.

Edited by Ertyx

  • Author

 

 

I wasn't acting like a Mr. Know it All. lol I told you that I don't know much about video game development. I am giving them the benefit of the doubt, instead of jumping to conclusions about something that I don't know anything about. I never once said that they WERE NOT lazy. I said that

YOU don't know for a fact that they are. Which is true.

 

Actually, yes I do. Espicially game developers for Action-Adventures. Why don't you buy a game with glitches so you can change your mind. I honestly think developers get very lazy with certain games. If they have a game code THAT big then ok, but if it's a major glitch and they don't remove it like the one I stated in my first post, they are therefore lazy.

 

The glitch I talked about in my first post, with the portal, that portal actually sends you to the last stage of the level. That's a big glitch that they didn't fix where you can simply suicide off a rock, respawn, and go through a portal that will take you to the last stage if the level without even going through it legit on foot.

 

This is just an example. They obviously spotted this glitch and didn't want to remove it because they were too lazy. Game developers do this crap with other games and don't care.

It mostly has something to do with the coding. Like the best example I can think of is in Pokemon Red and Green there was a supposed evolutionary line of Cubone > Marowak > Kangazkhan but the developers were like "actually no lets not do that" (or something) and they removed Kangazkhan from the evolutions and after they did that the Missing No. glitch was created (and as any Pokemon fan knows, that glitch is the most famous one).

Like, maybe they can't take the removed content out of the coding in case they screw up a different part of the game which does something horrible to the player.

I dunno o.o

 

Actually, that Cubone–Kangaskhan thing is just a rumour -- nothing more than a fan-made theory. The MissingNo. glitch is completely unrelated and it is pure coincedence that the glitch Pokémon known as 'M can be obtained through the MissingNo. glitch. As for 'M evolving into Kangaskhan... it's possible that it was caused by moving data from Marowak to 'M, but that's highly unlikely.

 

Anyway, I have to disagree with just about everything that most people here have said. From person experience programming stuff, it is not that hard to remove something. You just have to be sure that removing it does not impact anything else (so don't remove anything after testing) and make sure that the stuff being removed will never end up used (causing you to spend time uncommenting the code or literally re-writing it if you deleted it rather than commenting it out).

So why do they not remove it? That's because that removing it is unnecessary work. If you have a part of a game that you want to remove then it takes a lot less time and effort to remove access to it (i.e. removing the door to the area) rather than removing it (i.e. removing the area). That, along with the fact that removing stuff is more risky since it can affect other things at times... makes it favourable to remove the access to the old stuff rather than actually removing it (especially if there is enough room on the disc and no need to remove the data to conserve space). And this is especially true if there's a deadline... if it takes an extra month to remove all the unused content then that's one less month of sales, one more month to make fans wait, and one more month that they could be spending producing the next game.

Also some "dummied out" stuff is even intentionally left in as Easter Eggs.

Edited by Xenidal

Actually, yes I do. Espicially game developers for Action-Adventures. Why don't you buy a game with glitches so you can change your mind. I honestly think developers get very lazy with certain games. If they have a game code THAT big then ok, but if it's a major glitch and they don't remove it like the one I stated in my first post, they are therefore lazy.

 

The glitch I talked about in my first post, with the portal, that portal actually sends you to the last stage of the level. That's a big glitch that they didn't fix where you can simply suicide off a rock, respawn, and go through a portal that will take you to the last stage if the level without even going through it legit on foot.

 

This is just an example. They obviously spotted this glitch and didn't want to remove it because they were too lazy. Game developers do this crap with other games and don't care.

What makes you think that they "spotted" the glitch? Glitches (especially glitches that show up through normal gameplay such as that one) are not purposely left in the game. That would be stupid and do nothing more than making people not want to play the game and be less likely to buy later games in the series or even any game made by that company anymore.

Games are tested before being sold. If they miss a glitch then there's no way for them to fix it. If they know about the glitch and refuse to correct it or if they do not test the game at all then that just means that they do a bad job making games and you should probably not buy their games anymore...

Actually, yes I do. Espicially game developers for Action-Adventures. Why don't you buy a game with glitches so you can change your mind. I honestly think developers get very lazy with certain games. If they have a game code THAT big then ok, but if it's a major glitch and they don't remove it like the one I stated in my first post, they are therefore lazy.

 

The glitch I talked about in my first post, with the portal, that portal actually sends you to the last stage of the level. That's a big glitch that they didn't fix where you can simply suicide off a rock, respawn, and go through a portal that will take you to the last stage if the level without even going through it legit on foot.

 

This is just an example. They obviously spotted this glitch and didn't want to remove it because they were too lazy. Game developers do this crap with other games and don't care.

 

I've played games with glitches before. lol I'm pretty sure that if you've played more than a couple of games you're going to run into some glitches. It just happens. It's not necessarily out of laziness, but maybe they don't find the code problem or they have trouble getting rid of it and figure that something, as small as walking through a wall won't do that much. Anyway, have you ever played Assassins Creed Brotherhood? Well, there were two well-known GAME-BREAKING glitches and I got one of them. If you exit the Animus and begin playing as Desmond and then save and quit the game, while playing as Desmond, then you run the risk of a glitch that causes you to be unable to re-enter the Animus and play as Ezio, therefore being unable to complete the game. I've had older games screw up on me, just by getting stuck in the wrong spot and then my character, for whatever reason, can't move and then I have to restart from the last checkpoint, or whatever. It's not a big deal to have a hunch or believe that certain developers are being lazy, but to say that you know for a FACT that they are lazy and make no attempts to polish their game and remove stuff is just ignorant. I saw an argument earlier about time-constraints and that sounded pretty reasonable. I wouldn't be surprised if they would rather just lock something away than remove it, just so they can get the game out on time and not make the fans wait over something stupid like a little bit of content needing to be removed.

Edited by Ertyx

So they can charge you 20 dollars for it a month later.

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