I´m starting a new section for videogames (Yeeeeeeees Suuuuuuure... )
The topic Game of the Week. Its just a suggestion for your weekend according of what you want to do.
Nothing special. So lets begin, Shall we?
-9 Doors, 9 People, 9 Hours
For the people with DS, i bring you a jewel in the Graphic novel´s archives.
Story:
Junpei, the player character, wakes up inside a small locked room; his last memory was that of him being drugged to sleep by an unknown person in a gas mask. He finds that he has a bracelet with the number "5" on it and that he can not leave the room. He appears to be on a boat, and is forced to solve a puzzle to escape the room before it floods from a leaking window.
Escaping the lower decks, he encounters eight other people, each with their own bracelets with different digits on them. Junpei recognizes one of them, his old childhood friend Akane. As they find that the ship is no longer taking on water, they are greeted by their unseen host over a loudspeaker. The host, "Zero", informs them they are playing the "Nonary Game", which they can only escape by finding a door marked with a "9" within nine hours; fail, and the ship will resume sinking. They learn of electronic devices called REDs and DEADs near each marked door that assure that only three to five people whose bracelet numbers' total digital root equals the number on the door can pass through each door; otherwise, a small bomb planted in each person's stomach will be detonated, killing them.
Gameplay:
has two types of gameplay. Puzzles are placed behind the doors the characters enter, and the player must solve them to advance. This involves investigating each room, picking up tools, and using any notable items in the room. For example, a set of music scores is scattered about in inconvenient locations; when combined and played on a piano, they unlock a door. In the rest of the game, the player interacts with the other characters and make decisions that affect the story of the game. Different dialogue options can reveal different useful nuggets of information, and Junpei's choices of which doors to enter personally changes the information the player learns. Junpei or the other characters may die depending on what doors and dialogue choices the player makes. There are 6 endings in total, and the player's decisions change which ending occurs. Only one ending is the true ending, and one specific 'bad' ending must be achieved first in order to unlock the true ending.
Well that´s all for today. See you next week with the turn for playstation systems. Have fun
Hello there people from KH 13 and beyond.
I´m starting a new section for videogames (Yeeeeeeees Suuuuuuure...
)
The topic Game of the Week. Its just a suggestion for your weekend according of what you want to do.
Nothing special.
So lets begin, Shall we?
-9 Doors, 9 People, 9 Hours
For the people with DS, i bring you a jewel in the Graphic novel´s archives.
Story:
Junpei, the player character, wakes up inside a small locked room; his last memory was that of him being drugged to sleep by an unknown person in a gas mask. He finds that he has a bracelet with the number "5" on it and that he can not leave the room. He appears to be on a boat, and is forced to solve a puzzle to escape the room before it floods from a leaking window.
Escaping the lower decks, he encounters eight other people, each with their own bracelets with different digits on them. Junpei recognizes one of them, his old childhood friend Akane. As they find that the ship is no longer taking on water, they are greeted by their unseen host over a loudspeaker. The host, "Zero", informs them they are playing the "Nonary Game", which they can only escape by finding a door marked with a "9" within nine hours; fail, and the ship will resume sinking. They learn of electronic devices called REDs and DEADs near each marked door that assure that only three to five people whose bracelet numbers' total digital root equals the number on the door can pass through each door; otherwise, a small bomb planted in each person's stomach will be detonated, killing them.
Gameplay:
has two types of gameplay. Puzzles are placed behind the doors the characters enter, and the player must solve them to advance. This involves investigating each room, picking up tools, and using any notable items in the room. For example, a set of music scores is scattered about in inconvenient locations; when combined and played on a piano, they unlock a door. In the rest of the game, the player interacts with the other characters and make decisions that affect the story of the game. Different dialogue options can reveal different useful nuggets of information, and Junpei's choices of which doors to enter personally changes the information the player learns. Junpei or the other characters may die depending on what doors and dialogue choices the player makes. There are 6 endings in total, and the player's decisions change which ending occurs. Only one ending is the true ending, and one specific 'bad' ending must be achieved first in order to unlock the true ending.
Well that´s all for today. See you next week with the turn for playstation systems. Have fun