This RP it's about the "Elder Scrolls Games" (aka: Skyrim, Oblivion, Morrowind, Daggerfall...).
You'll need to respect the rules which are down below:
Rules:
1 - Nor. KH13 RULES RP.
2 - No god like.
3 - You cannot kill other players in the RP.
4 - You also cannot control other players in the RP.
5 - Ok, swear if you want or anything.
6 - No franchising, it is different characters, they come from the province of Tamriel.
7 - 2 characters at max.
8 - There are 3 kinds of aura: The Daedric Blood (Bad aura - 2 Daedric Lords and totally worship) The Original ( More Bad or More Good and Middle - More Bad - Worship a Divine and 2 Daedra Lords - More Good - Worship 2 Divines and 1 Daedra Lord - Middle - Worship 1 Divine and a Daedra Lord ) The Fallen Saint ( 2 Divines and totally worship).
This RP will be in Elseweyr ( This region hasn't never ever appeared in the games).
There will be 7 Major Cities.
Anequina ( The Capital ) Kharma ; Xehina ; Çala Mul ; Vendrechol ; Dymewor ; Paulyotico.
Intro: Elseweyr is the Land of the Khajiit's, and they rule it as their own, but they've been some changes around, nothing its what it used to be... Sandstorms, bigger than before have been reaching all the cities expecially Anequina. The Ruler of Elseweyr M'rajaa Baluwyk is in danger. Could the prophecy of the Elder Scrolls be true? Can the heroes adventure and discover the secrets of Elseweyr?
The Nine Divines
Akatosh - The Dragon God of Time
Arkay - God of the Cycle of Birth and Death
Dibella - Goddess of Beauty and Love
Julianos - God of Wisdom and Logic
Kynareth - Goddess of Air and Nature
Mara – Goddess of Love
Stendarr - God of Mercy and Justice
Talos – God of War and Governance. Also referred to as the God of Man.
Zenithar – God of Work and Commerce
Daedra Lords
Azura – Dusk and Dawn
Boethiah – Plots i.e. deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority
Clavicus Vile – Granting wishes
Hermaeus Mora – Knowledge and memory
Hircine – Hunt
Jyggalag - Order
Malacath - Patronage of the spurned and ostracized, the sworn oath, and the bloody curse
Mehrunes Dagon - Destruction, change, revolution, energy, and ambition
Mephala - Webspinner, Spinner, and Spider
Meridia – Life and Energy
Molag Bal – Domination and enslavement
Namira – Ancient darkness and disease
Nocturnal – Night and darkness
Peryite – Pestilence
Sanguine - Revelry and debauchery
Sheogorath - Madness
Vaermina - Dreams and nightmares
Sign Ups :
Name: ---------------- Name and Surname ( Can be invented )
Worship: Middle , Daedra Blood, all sh*t signed above ( )
Weapon: You will get them later.
Appearance: Be as more creative as you can please.
Bio :
All the players have been jailed, in the prison of Anequina, while this city is atacked by brute Dunmers.
*Your Race - Status and skills ( the most habilitated skills, doesn't mean that you can't train others )
Khajiit - They're good thieves and assassins, they're very good at lockpicking and sneaking, and manage very well with a sword and with their punches ( Because they have claws )
Special Power - Night Eye : Can watch the aura of someone in the black night.
Orc - The most blood crazied race in all of Tamriel. They can carry very heavy armors and can use very well all the heavy and stabbing weapons, most be carefull with these.
Special Power - Berserker : For 60 seconds they do 2 times the damage that they made before.
Redguard - Dark People with a heart of the best Tamriel Warriors. They smith your armors with the most precise lack of skill, very good at tricking the opponents with Alteration magic and crushing their inside skulls with the Destruction skill, also very good at the blade and archery.
Special Power - Adrenaline Rush : Stamina regenerates 10 times faster for 60 seconds.
Resist Poison : 50 percent of resist poison
Bosmer - They're very wild and we're born to be Archers, there are no finers ones in all Tamriel. They are very polite or very rude. Prefer the light armors and the archers as well the daggers, they're very agile and nimble.
Special Power - Control animals : They can control animals for 60 seconds.
Resist Disease and Poison : 50 percent resistent to disease and poison
Nord - The most mucled race, great warriors as killers. Light armors as heavy ones no matter, heavy weapons and light ones, quick on their feet or power on them, you almost cannot kill a Nord.
But also friendly, Nords simphatyze with all the races.
Special Power - Battlecry : Target flees for 30 seconds
Resist to Frost - 75 percent resistant to cold.
Imperials - Imperials care about money and luxury, but their blades are more sharper than a serpent, not the kind of race to mess with. They're also the highest race of the humanoid, since very part of them live in Cyrodiil with the luxuries.
Special Power - Voice of the Emperor - Calm their targets for 60 seconds.
Imperial Luck - Imperials find more coins than other races.
Altmer - They are a magical master skill race. They dominate the 5 types of magic and also can enchant very well your weapons, also very high in power, since High Chancellor Ocato rulled the empire for quite the time, they become the most richest race in Tamriel.
Special Power - Highborn : Born with extra magica and regenerate it faster.
Dunmer - They're the most revenged race in all of Tamriel and tend to kill the ones that disrespect them, and very good with the blades. They pretend to end all the pain from the past, and want very respect and they will respect too.
Special Power - Wrath of Death : If they come too close of their opponents they die while using this.
Breton - The Bretons inhabit the province of High Rock dividing themselves up through political factions. Bretons come in all shapes and sizes from peasants, to soldiers and powerful sorcerers. They’ve developed a resistance to magicka making them handy in the field of battle. Bretons tend to make great warriors despite their scrawny build compared to other races.
Special Power - Dragonskin - Can regain magicka with opponents atacks.
Argonian - Argonians are scaly reptilian humanoids originating from the Black Marsh. They are swift swimmers and can breathe underwater with the small gills located behind their ears. Not much is known about the Argonian race but it is known that they change genders as they grow, being male or female is a mere phase in the life of an Argonian. Being masters of sneak, agility and magic makes them incredible thieves and sorcerers.
Special Power - Hithskin - Very faster 10 times faster and can breathe under water.
This RP it's about the "Elder Scrolls Games" (aka: Skyrim, Oblivion, Morrowind, Daggerfall...).
You'll need to respect the rules which are down below:
Rules:
1 - Nor. KH13 RULES RP.
2 - No god like.
3 - You cannot kill other players in the RP.
4 - You also cannot control other players in the RP.
5 - Ok, swear if you want or anything.
6 - No franchising, it is different characters, they come from the province of Tamriel.
7 - 2 characters at max.
8 - There are 3 kinds of aura: The Daedric Blood (Bad aura - 2 Daedric Lords and totally worship) The Original ( More Bad or More Good and Middle - More Bad - Worship a Divine and 2 Daedra Lords - More Good - Worship 2 Divines and 1 Daedra Lord - Middle - Worship 1 Divine and a Daedra Lord ) The Fallen Saint ( 2 Divines and totally worship).
This RP will be in Elseweyr ( This region hasn't never ever appeared in the games).
There will be 7 Major Cities.
Anequina ( The Capital ) Kharma ; Xehina ; Çala Mul ; Vendrechol ; Dymewor ; Paulyotico.
Intro: Elseweyr is the Land of the Khajiit's, and they rule it as their own, but they've been some changes around, nothing its what it used to be... Sandstorms, bigger than before have been reaching all the cities expecially Anequina. The Ruler of Elseweyr M'rajaa Baluwyk is in danger. Could the prophecy of the Elder Scrolls be true? Can the heroes adventure and discover the secrets of Elseweyr?
The Nine Divines
Akatosh - The Dragon God of Time
Arkay - God of the Cycle of Birth and Death
Dibella - Goddess of Beauty and Love
Julianos - God of Wisdom and Logic
Kynareth - Goddess of Air and Nature
Mara – Goddess of Love
Stendarr - God of Mercy and Justice
Talos – God of War and Governance. Also referred to as the God of Man.
Zenithar – God of Work and Commerce
Daedra Lords
Azura – Dusk and Dawn
Boethiah – Plots i.e. deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority
Clavicus Vile – Granting wishes
Hermaeus Mora – Knowledge and memory
Hircine – Hunt
Jyggalag - Order
Malacath - Patronage of the spurned and ostracized, the sworn oath, and the bloody curse
Mehrunes Dagon - Destruction, change, revolution, energy, and ambition
Mephala - Webspinner, Spinner, and Spider
Meridia – Life and Energy
Molag Bal – Domination and enslavement
Namira – Ancient darkness and disease
Nocturnal – Night and darkness
Peryite – Pestilence
Sanguine - Revelry and debauchery
Sheogorath - Madness
Vaermina - Dreams and nightmares
Sign Ups :
Name: ---------------- Name and Surname ( Can be invented )
*Your Race : (Khajiit ; Imperial ; Orc ; Argonian ; Breton ; Nord ; Redguard ; Bosmer ( Wood Elves) ; Altmer ( High Elves) ; Dunmer ( Dark Elves )
Gender:-----------------
Worship: Middle , Daedra Blood, all sh*t signed above (
)
Weapon: You will get them later.
Appearance: Be as more creative as you can please.
Bio :
All the players have been jailed, in the prison of Anequina, while this city is atacked by brute Dunmers.
*Your Race - Status and skills ( the most habilitated skills, doesn't mean that you can't train others )
Khajiit - They're good thieves and assassins, they're very good at lockpicking and sneaking, and manage very well with a sword and with their punches ( Because they have claws )
Special Power - Night Eye : Can watch the aura of someone in the black night.
Orc - The most blood crazied race in all of Tamriel. They can carry very heavy armors and can use very well all the heavy and stabbing weapons, most be carefull with these.
Special Power - Berserker : For 60 seconds they do 2 times the damage that they made before.
Redguard - Dark People with a heart of the best Tamriel Warriors. They smith your armors with the most precise lack of skill, very good at tricking the opponents with Alteration magic and crushing their inside skulls with the Destruction skill, also very good at the blade and archery.
Special Power - Adrenaline Rush : Stamina regenerates 10 times faster for 60 seconds.
Resist Poison : 50 percent of resist poison
Bosmer - They're very wild and we're born to be Archers, there are no finers ones in all Tamriel. They are very polite or very rude. Prefer the light armors and the archers as well the daggers, they're very agile and nimble.
Special Power - Control animals : They can control animals for 60 seconds.
Resist Disease and Poison : 50 percent resistent to disease and poison
Nord - The most mucled race, great warriors as killers. Light armors as heavy ones no matter, heavy weapons and light ones, quick on their feet or power on them, you almost cannot kill a Nord.
But also friendly, Nords simphatyze with all the races.
Special Power - Battlecry : Target flees for 30 seconds
Resist to Frost - 75 percent resistant to cold.
Imperials - Imperials care about money and luxury, but their blades are more sharper than a serpent, not the kind of race to mess with. They're also the highest race of the humanoid, since very part of them live in Cyrodiil with the luxuries.
Special Power - Voice of the Emperor - Calm their targets for 60 seconds.
Imperial Luck - Imperials find more coins than other races.
Altmer - They are a magical master skill race. They dominate the 5 types of magic and also can enchant very well your weapons, also very high in power, since High Chancellor Ocato rulled the empire for quite the time, they become the most richest race in Tamriel.
Special Power - Highborn : Born with extra magica and regenerate it faster.
Dunmer - They're the most revenged race in all of Tamriel and tend to kill the ones that disrespect them, and very good with the blades. They pretend to end all the pain from the past, and want very respect and they will respect too.
Special Power - Wrath of Death : If they come too close of their opponents they die while using this.
Breton - The Bretons inhabit the province of High Rock dividing themselves up through political factions. Bretons come in all shapes and sizes from peasants, to soldiers and powerful sorcerers. They’ve developed a resistance to magicka making them handy in the field of battle. Bretons tend to make great warriors despite their scrawny build compared to other races.
Special Power - Dragonskin - Can regain magicka with opponents atacks.
Argonian - Argonians are scaly reptilian humanoids originating from the Black Marsh. They are swift swimmers and can breathe underwater with the small gills located behind their ears. Not much is known about the Argonian race but it is known that they change genders as they grow, being male or female is a mere phase in the life of an Argonian. Being masters of sneak, agility and magic makes them incredible thieves and sorcerers.
Special Power - Hithskin - Very faster 10 times faster and can breathe under water.