I recently saw the gameplay of LR back in its beta stage, when shown in the Jump Festa trailer. Alot of things look different from now, well at least for in battle, cutscenes and Over world stuff is pretty much the same, except the cutscenes now look better obviously:
Here's the jump festa trailer with the beta.
Here's the E3 trailer with the final version. I know its the final version, since the latest interview with the Q and A shows htat the developers only have a couple weeks left to make the game. Here are changes i found in the beta trailer that was different from the final version:
* The button symbols next to the 4 commands you use in battle arent in the beta like they are in the final.
* The L1 and R1 button signs arent on both sides of the name of the certain costume.
* There is a number counter showing exactly how much GP you have in terms of numbers(its under the left side of the HP bar
* There's empty boxes underneath the enemie's HP bar, which show what Status ailments they have when afflicted.
* There's no thing at the bottom left of the screen showing how much GP it costs to use the Overclock and slow down time.
* In the beta, there aren't other bars beneath the ATB bar of your current schema that shows your Other schema charging their ATB like in the final version.
* The colors of the ATB Gauge for all the schema are the same color, blue, rather then changing color depending on what Schema you use.
Other then those things, it looks basically the same, except the game doesnt look as face paced as the final version.
I recently saw the gameplay of LR back in its beta stage, when shown in the Jump Festa trailer. Alot of things look different from now, well at least for in battle, cutscenes and Over world stuff is pretty much the same, except the cutscenes now look better obviously:
Here's the jump festa trailer with the beta.
Here's the E3 trailer with the final version. I know its the final version, since the latest interview with the Q and A shows htat the developers only have a couple weeks left to make the game. Here are changes i found in the beta trailer that was different from the final version:
* The button symbols next to the 4 commands you use in battle arent in the beta like they are in the final.
* The L1 and R1 button signs arent on both sides of the name of the certain costume.
* There is a number counter showing exactly how much GP you have in terms of numbers(its under the left side of the HP bar
* There's empty boxes underneath the enemie's HP bar, which show what Status ailments they have when afflicted.
* There's no thing at the bottom left of the screen showing how much GP it costs to use the Overclock and slow down time.
* In the beta, there aren't other bars beneath the ATB bar of your current schema that shows your Other schema charging their ATB like in the final version.
* The colors of the ATB Gauge for all the schema are the same color, blue, rather then changing color depending on what Schema you use.
Other then those things, it looks basically the same, except the game doesnt look as face paced as the final version.